Prototype T1 naval unit
BIN
core/assets-raw/sprites/units/risse.png
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@@ -669,14 +669,16 @@ public class UnitTypes implements ContentList{
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//region naval attack
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//region naval attack
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risse = new UnitType("risse"){{
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risse = new UnitType("risse"){{
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speed = 1.3f;
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speed = 1.1f;
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drag = 0.1f;
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drag = 0.13f;
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hitsize = 10f;
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hitsize = 9f;
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health = 130;
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health = 200;
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immunities = ObjectSet.with(StatusEffects.wet);
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immunities = ObjectSet.with(StatusEffects.wet);
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weapons.add(new Weapon("mount-weapon"){{
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weapons.add(new Weapon("mount-weapon"){{
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reload = 10f;
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reload = 12f;
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x = 4f;
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x = 4f;
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shootY = 4f;
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y = 1.5f;
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rotate = true;
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rotate = true;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardCopper;
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bullet = Bullets.standardCopper;
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@@ -686,6 +688,7 @@ public class UnitTypes implements ContentList{
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mirror = false;
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mirror = false;
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reload = 20f;
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reload = 20f;
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x = 0f;
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x = 0f;
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y = -5f;
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rotate = true;
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rotate = true;
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ejectEffect = Fx.shellEjectSmall;
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ejectEffect = Fx.shellEjectSmall;
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bullet = new MissileBulletType(2.7f, 12, "missile"){{
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bullet = new MissileBulletType(2.7f, 12, "missile"){{
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