|
|
|
|
@@ -36,8 +36,8 @@ public class Recipes implements ContentList{
|
|
|
|
|
new Recipe(defense, DefenseBlocks.thoriumWall, new ItemStack(Items.thorium, 12));
|
|
|
|
|
new Recipe(defense, DefenseBlocks.thoriumWallLarge, new ItemStack(Items.thorium, 12 * 4));
|
|
|
|
|
|
|
|
|
|
new Recipe(defense, DefenseBlocks.phaseWall, new ItemStack(Items.phasematter, 12));
|
|
|
|
|
new Recipe(defense, DefenseBlocks.phaseWallLarge, new ItemStack(Items.phasematter, 12 * 4));
|
|
|
|
|
new Recipe(defense, DefenseBlocks.phaseWall, new ItemStack(Items.phasefabric, 12));
|
|
|
|
|
new Recipe(defense, DefenseBlocks.phaseWallLarge, new ItemStack(Items.phasefabric, 12 * 4));
|
|
|
|
|
|
|
|
|
|
new Recipe(defense, DefenseBlocks.surgeWall, new ItemStack(Items.surgealloy, 12));
|
|
|
|
|
new Recipe(defense, DefenseBlocks.surgeWallLarge, new ItemStack(Items.surgealloy, 12 * 4));
|
|
|
|
|
@@ -68,7 +68,7 @@ public class Recipes implements ContentList{
|
|
|
|
|
//DISTRIBUTION
|
|
|
|
|
new Recipe(distribution, DistributionBlocks.conveyor, new ItemStack(Items.copper, 1)).setAlwaysUnlocked(true);
|
|
|
|
|
new Recipe(distribution, DistributionBlocks.titaniumconveyor, new ItemStack(Items.copper, 2), new ItemStack(Items.titanium, 1));
|
|
|
|
|
new Recipe(distribution, DistributionBlocks.phaseConveyor, new ItemStack(Items.phasematter, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.densealloy, 20));
|
|
|
|
|
new Recipe(distribution, DistributionBlocks.phaseConveyor, new ItemStack(Items.phasefabric, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.densealloy, 20));
|
|
|
|
|
|
|
|
|
|
//starter lead transportation
|
|
|
|
|
new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.copper, 2)).setAlwaysUnlocked(true);
|
|
|
|
|
@@ -125,11 +125,11 @@ public class Recipes implements ContentList{
|
|
|
|
|
|
|
|
|
|
//generators - solar
|
|
|
|
|
new Recipe(power, PowerBlocks.solarPanel, new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 30));
|
|
|
|
|
new Recipe(power, PowerBlocks.largeSolarPanel, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 290), new ItemStack(Items.phasematter, 30));
|
|
|
|
|
new Recipe(power, PowerBlocks.largeSolarPanel, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 290), new ItemStack(Items.phasefabric, 30));
|
|
|
|
|
|
|
|
|
|
//generators - nuclear
|
|
|
|
|
new Recipe(power, PowerBlocks.thoriumReactor, new ItemStack(Items.lead, 600), new ItemStack(Items.silicon, 400), new ItemStack(Items.densealloy, 300), new ItemStack(Items.thorium, 300));
|
|
|
|
|
new Recipe(power, PowerBlocks.rtgGenerator, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 150), new ItemStack(Items.phasematter, 50), new ItemStack(Items.plastanium, 150), new ItemStack(Items.thorium, 100));
|
|
|
|
|
new Recipe(power, PowerBlocks.rtgGenerator, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 150), new ItemStack(Items.phasefabric, 50), new ItemStack(Items.plastanium, 150), new ItemStack(Items.thorium, 100));
|
|
|
|
|
|
|
|
|
|
new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.densealloy, 40), new ItemStack(Items.silicon, 50));
|
|
|
|
|
new Recipe(distribution, StorageBlocks.container, new ItemStack(Items.densealloy, 200));
|
|
|
|
|
@@ -138,7 +138,7 @@ public class Recipes implements ContentList{
|
|
|
|
|
/*new Recipe(distribution, StorageBlocks.core,
|
|
|
|
|
new ItemStack(Items.copper, 2000), new ItemStack(Items.densealloy, 1500),
|
|
|
|
|
new ItemStack(Items.silicon, 1500), new ItemStack(Items.thorium, 500),
|
|
|
|
|
new ItemStack(Items.surgealloy, 500), new ItemStack(Items.phasematter, 750)
|
|
|
|
|
new ItemStack(Items.surgealloy, 500), new ItemStack(Items.phasefabric, 750)
|
|
|
|
|
);*/
|
|
|
|
|
|
|
|
|
|
//DRILLS, PRODUCERS
|
|
|
|
|
@@ -156,7 +156,7 @@ public class Recipes implements ContentList{
|
|
|
|
|
//bodies
|
|
|
|
|
new Recipe(units, UpgradeBlocks.dartPad, new ItemStack(Items.lead, 150), new ItemStack(Items.copper, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setVisible(RecipeVisibility.desktopOnly);
|
|
|
|
|
new Recipe(units, UpgradeBlocks.tridentPad, new ItemStack(Items.lead, 250), new ItemStack(Items.copper, 250), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
|
|
|
|
|
new Recipe(units, UpgradeBlocks.javelinPad, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasematter, 200));
|
|
|
|
|
new Recipe(units, UpgradeBlocks.javelinPad, new ItemStack(Items.lead, 350), new ItemStack(Items.silicon, 450), new ItemStack(Items.titanium, 500), new ItemStack(Items.plastanium, 400), new ItemStack(Items.phasefabric, 200));
|
|
|
|
|
new Recipe(units, UpgradeBlocks.glaivePad, new ItemStack(Items.lead, 450), new ItemStack(Items.silicon, 650), new ItemStack(Items.titanium, 700), new ItemStack(Items.plastanium, 600), new ItemStack(Items.surgealloy, 200));
|
|
|
|
|
|
|
|
|
|
new Recipe(units, UpgradeBlocks.alphaPad, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 100), new ItemStack(Items.copper, 150)).setVisible(RecipeVisibility.mobileOnly);
|
|
|
|
|
@@ -170,7 +170,7 @@ public class Recipes implements ContentList{
|
|
|
|
|
|
|
|
|
|
new Recipe(units, UnitBlocks.daggerFactory, new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 70));
|
|
|
|
|
new Recipe(units, UnitBlocks.titanFactory, new ItemStack(Items.thorium, 90), new ItemStack(Items.lead, 140), new ItemStack(Items.silicon, 90));
|
|
|
|
|
new Recipe(units, UnitBlocks.fortressFactory, new ItemStack(Items.thorium, 200), new ItemStack(Items.lead, 220), new ItemStack(Items.silicon, 150), new ItemStack(Items.surgealloy, 100), new ItemStack(Items.phasematter, 50));
|
|
|
|
|
new Recipe(units, UnitBlocks.fortressFactory, new ItemStack(Items.thorium, 200), new ItemStack(Items.lead, 220), new ItemStack(Items.silicon, 150), new ItemStack(Items.surgealloy, 100), new ItemStack(Items.phasefabric, 50));
|
|
|
|
|
|
|
|
|
|
new Recipe(units, UnitBlocks.wraithFactory, new ItemStack(Items.titanium, 60), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 90));
|
|
|
|
|
new Recipe(units, UnitBlocks.ghoulFactory, new ItemStack(Items.plastanium, 80), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220));
|
|
|
|
|
@@ -182,7 +182,7 @@ public class Recipes implements ContentList{
|
|
|
|
|
//LIQUIDS
|
|
|
|
|
new Recipe(liquid, LiquidBlocks.conduit, new ItemStack(Items.lead, 1)).setDependencies(CraftingBlocks.smelter);
|
|
|
|
|
new Recipe(liquid, LiquidBlocks.pulseConduit, new ItemStack(Items.titanium, 1), new ItemStack(Items.lead, 1));
|
|
|
|
|
new Recipe(liquid, LiquidBlocks.phaseConduit, new ItemStack(Items.phasematter, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 20));
|
|
|
|
|
new Recipe(liquid, LiquidBlocks.phaseConduit, new ItemStack(Items.phasefabric, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 20));
|
|
|
|
|
|
|
|
|
|
new Recipe(liquid, LiquidBlocks.liquidRouter, new ItemStack(Items.titanium, 4), new ItemStack(Items.lead, 4));
|
|
|
|
|
new Recipe(liquid, LiquidBlocks.liquidtank, new ItemStack(Items.titanium, 50), new ItemStack(Items.lead, 50));
|
|
|
|
|
|