Renamed phase matter to reduce conflicts / Item balancing
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@@ -164,7 +164,7 @@ public class ApplicationTests{
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tile.entity.items.add(Items.coal, 5);
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tile.entity.items.add(Items.titanium, 50);
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assertEquals(tile.entity.items.total(), 55);
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tile.entity.items.remove(Items.phasematter, 10);
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tile.entity.items.remove(Items.phasefabric, 10);
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tile.entity.items.remove(Items.titanium, 10);
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assertEquals(tile.entity.items.total(), 45);
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}
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