Force projection disappearing visuals (#4504)
* forceShrink * forceShrink * more quicker to tell it apart from a shield down
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@@ -117,6 +117,8 @@ public class ForceProjector extends Block{
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@Override
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public void onRemoved(){
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float radius = realRadius();
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if(!broken && radius > 1f) Fx.forceShrink.at(x, y, radius, team.color);
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super.onRemoved();
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drawer.remove();
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}
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