Better portrait UI for mobile in-game editor

This commit is contained in:
Anuken
2024-10-03 22:39:21 -04:00
parent 144229803a
commit 2112c5c654
3 changed files with 3 additions and 1 deletions

View File

@@ -770,7 +770,7 @@ public class MobileInput extends InputHandler implements GestureListener{
}
//zoom camera
if(!locked && Math.abs(Core.input.axisTap(Binding.zoom)) > 0 && !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) || ((!player.isBuilder() || !isPlacing() || !block.rotate) && selectPlans.isEmpty()))){
if(!locked && !scene.hasKeyboard() && !scene.hasScroll() && Math.abs(Core.input.axisTap(Binding.zoom)) > 0 && !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) || ((!player.isBuilder() || !isPlacing() || !block.rotate) && selectPlans.isEmpty()))){
renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
}