Sublimate visuals, damage/length still broken

This commit is contained in:
Anuken
2021-11-24 12:30:01 -05:00
parent ba14151a01
commit 211c0b2e71
32 changed files with 177 additions and 72 deletions

View File

@@ -2693,13 +2693,31 @@ public class Blocks implements ContentList{
requirements(Category.turret, with(Items.tungsten, 35, Items.silicon, 35), true);
draw = new DrawTurret("reinforced-"){{
liquidDraw = Liquids.ozone;
Color heatc = Color.valueOf("fa2859");
heatColor = heatc;
parts.addAll(new RegionPart("-back"){{
outline = true;
rotMove = 30f;
offsetX = 29 / 4f;
offsetY = -10f / 4f;
originX = -8f / 4f;
originY = 8f / 4f;
rotMove = 40f;
x = 22 / 4f;
y = -1f / 4f;
moveY = 6f / 4f;
under = true;
heatColor = heatc;
}},
new RegionPart("-front"){{
rotMove = 40f;
x = 20 / 4f;
y = 17f / 4f;
moveX = 1f;
moveY = 1f;
under = true;
heatColor = heatc;
}},
new RegionPart("-nozzle"){{
moveX = 8f / 4f;
heatColor = Color.valueOf("f03b0e");
}});
}};
outlineColor = Pal.darkOutline;
@@ -2711,7 +2729,7 @@ public class Blocks implements ContentList{
shootType = new ContinuousFlameBulletType(){{
length = range;
}};
shootLength = 9f;
shootLength = 7f;
size = 3;
}};