Sublimate visuals, damage/length still broken
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@@ -2693,13 +2693,31 @@ public class Blocks implements ContentList{
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requirements(Category.turret, with(Items.tungsten, 35, Items.silicon, 35), true);
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draw = new DrawTurret("reinforced-"){{
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liquidDraw = Liquids.ozone;
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Color heatc = Color.valueOf("fa2859");
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heatColor = heatc;
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parts.addAll(new RegionPart("-back"){{
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outline = true;
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rotMove = 30f;
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offsetX = 29 / 4f;
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offsetY = -10f / 4f;
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originX = -8f / 4f;
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originY = 8f / 4f;
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rotMove = 40f;
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x = 22 / 4f;
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y = -1f / 4f;
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moveY = 6f / 4f;
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under = true;
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heatColor = heatc;
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}},
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new RegionPart("-front"){{
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rotMove = 40f;
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x = 20 / 4f;
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y = 17f / 4f;
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moveX = 1f;
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moveY = 1f;
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under = true;
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heatColor = heatc;
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}},
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new RegionPart("-nozzle"){{
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moveX = 8f / 4f;
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heatColor = Color.valueOf("f03b0e");
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}});
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}};
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outlineColor = Pal.darkOutline;
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@@ -2711,7 +2729,7 @@ public class Blocks implements ContentList{
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shootType = new ContinuousFlameBulletType(){{
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length = range;
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}};
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shootLength = 9f;
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shootLength = 7f;
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size = 3;
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}};
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