Completely new continuous collision system to prevent piercing

This commit is contained in:
Anuken
2018-03-03 01:14:14 -05:00
parent 94f6c1b902
commit 2122d04f78
15 changed files with 113 additions and 83 deletions

View File

@@ -139,6 +139,6 @@ public class Vars{
public static final EntityGroup<Enemy> enemyGroup = Entities.addGroup(Enemy.class).enableMapping();
public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
public static final EntityGroup<EffectEntity> effectGroup = Entities.addGroup(EffectEntity.class);
public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class, false);
public static final EntityGroup<EffectEntity> effectGroup = Entities.addGroup(EffectEntity.class, false);
}