Completely new continuous collision system to prevent piercing
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@@ -139,6 +139,6 @@ public class Vars{
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public static final EntityGroup<Enemy> enemyGroup = Entities.addGroup(Enemy.class).enableMapping();
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public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
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public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
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public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
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public static final EntityGroup<EffectEntity> effectGroup = Entities.addGroup(EffectEntity.class);
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public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class, false);
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public static final EntityGroup<EffectEntity> effectGroup = Entities.addGroup(EffectEntity.class, false);
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}
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