Cleaned up extra accessor method

This commit is contained in:
Anuken
2020-09-24 18:32:18 -04:00
parent bc705aa7a0
commit 2141e2ebab
3 changed files with 5 additions and 5 deletions

View File

@@ -122,7 +122,7 @@ public class MinimapRenderer implements Disposable{
float dy = (Core.camera.position.y / tilesize);
dx = Mathf.clamp(dx, sz, world.width() - sz);
dy = Mathf.clamp(dy, sz, world.height() - sz);
float invTexWidth = 1f / texture.getWidth();
float invTexWidth = 1f / texture.width;
float invTexHeight = 1f / texture.height;
float x = dx - sz, y = world.height() - dy - sz, width = sz * 2, height = sz * 2;
region.set(x * invTexWidth, y * invTexHeight, (x + width) * invTexWidth, (y + height) * invTexHeight);

View File

@@ -155,7 +155,7 @@ public class Shaders{
setUniformf("u_progress", progress);
setUniformf("u_uv", region.u, region.v);
setUniformf("u_uv2", region.u2, region.v2);
setUniformf("u_texsize", region.texture.getWidth(), region.texture.height);
setUniformf("u_texsize", region.texture.width, region.texture.height);
}
}
@@ -175,7 +175,7 @@ public class Shaders{
setUniformf("u_uv", region.u, region.v);
setUniformf("u_uv2", region.u2, region.v2);
setUniformf("u_time", Time.time());
setUniformf("u_texsize", region.texture.getWidth(), region.texture.height);
setUniformf("u_texsize", region.texture.width, region.texture.height);
}
}