Sector layout changes
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@@ -1492,7 +1492,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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protected void drawRebuildSelection(int x1, int y1, int x2, int y2){
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drawSelection(x1, y1, x2, y2, 0, Pal.sapBulletBack, Pal.sapBullet);
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drawSelection(x1, y1, x2, y2, 0, Pal.sapBulletBack, Pal.sapBullet, false);
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NormalizeDrawResult result = Placement.normalizeDrawArea(Blocks.air, x1, y1, x2, y2, false, 0, 1f);
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@@ -1525,10 +1525,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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protected void drawSelection(int x1, int y1, int x2, int y2, int maxLength){
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drawSelection(x1, y1, x2, y2, maxLength, Pal.accentBack, Pal.accent);
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drawSelection(x1, y1, x2, y2, maxLength, Pal.accentBack, Pal.accent, true);
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}
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protected void drawSelection(int x1, int y1, int x2, int y2, int maxLength, Color col1, Color col2){
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protected void drawSelection(int x1, int y1, int x2, int y2, int maxLength, Color col1, Color col2, boolean withText){
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NormalizeDrawResult result = Placement.normalizeDrawArea(Blocks.air, x1, y1, x2, y2, false, maxLength, 1f);
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Lines.stroke(2f);
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@@ -1538,27 +1538,30 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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Draw.color(col2);
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Lines.rect(result.x, result.y, result.x2 - result.x, result.y2 - result.y);
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Font font = Fonts.outline;
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font.setColor(col2);
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var ints = font.usesIntegerPositions();
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font.setUseIntegerPositions(false);
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var z = Draw.z();
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Draw.z(Layer.endPixeled);
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font.getData().setScale(1 / renderer.camerascale);
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var snapToCursor = Core.settings.getBool("selectionsizeoncursor");
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var textOffset = Core.settings.getInt("selectionsizeoncursoroffset", 5);
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int width = (int)((result.x2 - result.x) / 8);
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int height = (int)((result.y2 - result.y) / 8);
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int area = width * height;
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// FINISHME: When not snapping to cursor, perhaps it would be best to choose the corner closest to the cursor that's at least a block away?
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font.draw(width + "x" + height + " (" + area + ")",
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snapToCursor ? input.mouseWorldX() + textOffset * (4 / renderer.camerascale) : result.x2,
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snapToCursor ? input.mouseWorldY() - textOffset * (4 / renderer.camerascale) : result.y
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);
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font.setColor(Color.white);
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font.getData().setScale(1);
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font.setUseIntegerPositions(ints);
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Draw.z(z);
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if(withText){
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Font font = Fonts.outline;
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font.setColor(col2);
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var ints = font.usesIntegerPositions();
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font.setUseIntegerPositions(false);
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var z = Draw.z();
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Draw.z(Layer.endPixeled);
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font.getData().setScale(1 / renderer.camerascale);
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var snapToCursor = Core.settings.getBool("selectionsizeoncursor");
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var textOffset = Core.settings.getInt("selectionsizeoncursoroffset", 5);
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int width = (int)((result.x2 - result.x) / 8);
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int height = (int)((result.y2 - result.y) / 8);
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int area = width * height;
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// FINISHME: When not snapping to cursor, perhaps it would be best to choose the corner closest to the cursor that's at least a block away?
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font.draw(width + "x" + height + " (" + area + ")",
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snapToCursor ? input.mouseWorldX() + textOffset * (4 / renderer.camerascale) : result.x2,
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snapToCursor ? input.mouseWorldY() - textOffset * (4 / renderer.camerascale) : result.y
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);
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font.setColor(Color.white);
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font.getData().setScale(1);
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font.setUseIntegerPositions(ints);
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Draw.z(z);
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}
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}
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protected void flushSelectPlans(Seq<BuildPlan> plans){
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