Better enemy spawn selection

This commit is contained in:
Anuken
2020-03-22 23:12:58 -04:00
parent 289cca3bf0
commit 2165a2af7d
3 changed files with 18 additions and 7 deletions

View File

@@ -95,12 +95,12 @@ public class SectorDataGenerator{
}
if(waterFloors / totalFloors >= 0.6f){
Log.info("Sector {0} has {1}/{2} water -> naval", sector.id, waterFloors, totalFloors);
Log.debug("Sector {0} has {1}/{2} water -> naval", sector.id, waterFloors, totalFloors);
}
//naval sector guaranteed
if(nearTiles > 4){
Log.info("Sector {0} has {1} water tiles at {2} {3} -> naval", sector.id, nearTiles, cx, cy);
Log.debug("Sector {0} has {1} water tiles at {2} {3} -> naval", sector.id, nearTiles, cx, cy);
waterFloors = totalFloors;
}