Better enemy spawn selection
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@@ -95,12 +95,12 @@ public class SectorDataGenerator{
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}
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if(waterFloors / totalFloors >= 0.6f){
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Log.info("Sector {0} has {1}/{2} water -> naval", sector.id, waterFloors, totalFloors);
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Log.debug("Sector {0} has {1}/{2} water -> naval", sector.id, waterFloors, totalFloors);
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}
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//naval sector guaranteed
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if(nearTiles > 4){
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Log.info("Sector {0} has {1} water tiles at {2} {3} -> naval", sector.id, nearTiles, cx, cy);
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Log.debug("Sector {0} has {1} water tiles at {2} {3} -> naval", sector.id, nearTiles, cx, cy);
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waterFloors = totalFloors;
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}
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