Default settings tweaks for iOS
This commit is contained in:
@@ -485,7 +485,8 @@ public class SettingsMenuDialog extends BaseDialog{
|
||||
graphics.checkPref("animatedwater", true);
|
||||
|
||||
if(Shaders.shield != null){
|
||||
graphics.checkPref("animatedshields", !mobile);
|
||||
//animated shields are off by default on android (generally lower spec devices)
|
||||
graphics.checkPref("animatedshields", !android);
|
||||
}
|
||||
|
||||
graphics.checkPref("bloom", true, val -> renderer.toggleBloom(val));
|
||||
@@ -497,16 +498,12 @@ public class SettingsMenuDialog extends BaseDialog{
|
||||
});
|
||||
|
||||
//iOS (and possibly Android) devices do not support linear filtering well, so disable it
|
||||
if(!ios){
|
||||
graphics.checkPref("linear", !mobile, b -> {
|
||||
for(Texture tex : Core.atlas.getTextures()){
|
||||
TextureFilter filter = b ? TextureFilter.linear : TextureFilter.nearest;
|
||||
tex.setFilter(filter, filter);
|
||||
}
|
||||
});
|
||||
}else{
|
||||
settings.put("linear", false);
|
||||
}
|
||||
graphics.checkPref("linear", !mobile, b -> {
|
||||
for(Texture tex : Core.atlas.getTextures()){
|
||||
TextureFilter filter = b ? TextureFilter.linear : TextureFilter.nearest;
|
||||
tex.setFilter(filter, filter);
|
||||
}
|
||||
});
|
||||
|
||||
if(Core.settings.getBool("linear")){
|
||||
for(Texture tex : Core.atlas.getTextures()){
|
||||
|
||||
Reference in New Issue
Block a user