Merge branch 'master' into unit-stats
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@@ -728,7 +728,7 @@ public class Blocks implements ContentList{
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hasItems = hasPower = true;
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drawer = new DrawRotator();
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ambientSound = Sounds.grinding;
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ambientSoundVolume = 0.02f;
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ambientSoundVolume = 0.025f;
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consumes.item(Items.scrap, 1);
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consumes.power(0.50f);
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@@ -1229,7 +1229,7 @@ public class Blocks implements ContentList{
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thoriumReactor = new NuclearReactor("thorium-reactor"){{
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requirements(Category.power, with(Items.lead, 300, Items.silicon, 200, Items.graphite, 150, Items.thorium, 150, Items.metaglass, 50));
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ambientSound = Sounds.hum;
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ambientSoundVolume = 0.2f;
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ambientSoundVolume = 0.24f;
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size = 3;
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health = 700;
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itemDuration = 360f;
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@@ -1309,6 +1309,9 @@ public class UnitTypes implements ContentList{
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reload = 55f;
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minShootVelocity = 0.01f;
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soundPitchMin = 1f;
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shootSound = Sounds.plasmadrop;
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bullet = new BasicBulletType(){{
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sprite = "large-bomb";
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width = height = 120/4f;
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@@ -1320,9 +1323,10 @@ public class UnitTypes implements ContentList{
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frontColor = Color.white;
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mixColorTo = Color.white;
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hitSound = Sounds.plasmaboom;
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shootCone = 180f;
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ejectEffect = Fx.none;
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shootSound = Sounds.none;
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despawnShake = 4f;
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collidesAir = false;
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