ItemDrop class removed

This commit is contained in:
Anuken
2018-09-16 14:29:08 -04:00
parent f0aca90de2
commit 21f8e89ba4
11 changed files with 15 additions and 345 deletions

View File

@@ -9,7 +9,6 @@ import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
@@ -117,7 +116,6 @@ public class Vars{
public static EntityGroup<Bullet> bulletGroup;
public static EntityGroup<EffectEntity> effectGroup;
public static EntityGroup<DrawTrait> groundEffectGroup;
public static EntityGroup<ItemDrop> itemGroup;
public static EntityGroup<ShieldEntity> shieldGroup;
public static EntityGroup<Puddle> puddleGroup;
public static EntityGroup<Fire> fireGroup;
@@ -152,7 +150,6 @@ public class Vars{
effectGroup = Entities.addGroup(EffectEntity.class, false);
groundEffectGroup = Entities.addGroup(DrawTrait.class, false);
puddleGroup = Entities.addGroup(Puddle.class).enableMapping();
itemGroup = Entities.addGroup(ItemDrop.class).enableMapping();
shieldGroup = Entities.addGroup(ShieldEntity.class, false);
fireGroup = Entities.addGroup(Fire.class).enableMapping();
unitGroups = new EntityGroup[Team.all.length];

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@@ -12,7 +12,6 @@ import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.bullet.LiquidBulletType;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;
@@ -392,8 +391,7 @@ public class TurretBullets extends BulletList implements ContentList{
int amountDropped = Mathf.random(0, data.items[i]);
if(amountDropped > 0){
float angle = b.angle() + Mathf.range(100f);
float vs = Mathf.random(0f, 4f);
ItemDrop.create(content.item(i), amountDropped, b.x, b.y, Angles.trnsx(angle, vs), Angles.trnsy(angle, vs));
Effects.effect(EnvironmentFx.dropItem, Color.WHITE, b.x, b.y, angle, content.item(i));
}
}
}

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@@ -2,8 +2,9 @@ package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.Item;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
@@ -11,7 +12,7 @@ import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
public class EnvironmentFx extends FxList implements ContentList{
public static Effect burning, fire, smoke, steam, fireballsmoke, ballfire, freezing, melting, wet, oily, overdriven;
public static Effect burning, fire, smoke, steam, fireballsmoke, ballfire, freezing, melting, wet, oily, overdriven, dropItem;
@Override
public void load(){
@@ -125,5 +126,12 @@ public class EnvironmentFx extends FxList implements ContentList{
Draw.color();
});
dropItem = new Effect(20f, e -> {
float length = 20f * e.finpow();
float size = 7f * e.fout();
Draw.rect(((Item) e.data).region, e.x + Angles.trnsx(e.rotation, length), e.y + Angles.trnsy(e.rotation, length), size, size);
});
}
}

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@@ -11,7 +11,6 @@ import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.entities.traits.TypeTrait;
@@ -263,7 +262,6 @@ public class ContentLoader{
*/
private void registerTypes(){
TypeTrait.registerType(Player.class, Player::new);
TypeTrait.registerType(ItemDrop.class, ItemDrop::new);
TypeTrait.registerType(Fire.class, Fire::new);
TypeTrait.registerType(Puddle.class, Puddle::new);
TypeTrait.registerType(Bullet.class, Bullet::new);

View File

@@ -131,7 +131,6 @@ public class Logic extends Module{
Entities.update(bulletGroup);
Entities.update(fireGroup);
Entities.update(playerGroup);
Entities.update(itemGroup);
//effect group only contains item drops in the headless version, update it!
if(headless){
@@ -145,7 +144,6 @@ public class Logic extends Module{
}
EntityPhysics.collideGroups(bulletGroup, playerGroup);
EntityPhysics.collideGroups(itemGroup, playerGroup);
world.pathfinder().update();
}

View File

@@ -246,17 +246,6 @@ public class Renderer extends RendererModule{
blocks.drawBlocks(Layer.overlay);
if(itemGroup.size() > 0){
Graphics.surface(effectSurface);
drawAndInterpolate(itemGroup);
Graphics.surface();
Draw.color(0, 0, 0, 0.2f);
Draw.rect(effectSurface, -1, -1);
Draw.color();
Draw.rect(effectSurface, 0, 0);
}
drawAllTeams(false);
blocks.skipLayer(Layer.turret);

View File

@@ -10,7 +10,6 @@ import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.effect.ScorchDecal;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.game.Team;
@@ -222,11 +221,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
}
@Override
public boolean collides(SolidTrait other){
return super.collides(other) || other instanceof ItemDrop;
}
@Override
public void set(float x, float y){
this.x = x;

View File

@@ -1,250 +0,0 @@
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Pool.Poolable;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.traits.SaveTrait;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Interpolator;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.SolidEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.ucore.entities.trait.TimeTrait;
import io.anuke.ucore.entities.trait.VelocityTrait;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Mathf;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawTrait, VelocityTrait, TimeTrait, TargetTrait, Poolable{
private static final float sinkLifetime = 80f;
private Interpolator interpolator = new Interpolator();
private Item item;
private int amount;
private Vector2 velocity = new Vector2();
private float time;
private float sinktime;
/**
* Internal use only!
*/
public ItemDrop(){
hitbox.setSize(5f);
hitboxTile.setSize(5f);
}
public static ItemDrop create(Item item, int amount, float x, float y, float angle){
ItemDrop drop = new ItemDrop();
drop.item = item;
drop.amount = amount;
drop.velocity.set(4f, 0f).rotate(angle);
drop.setNet(x, y);
drop.add();
return drop;
}
public static void create(Item item, int amount, float x, float y, float velocityX, float velocityY){
create(item, amount, x, y, 0).getVelocity().set(velocityX, velocityY);
}
@Remote(called = Loc.server)
public static void onPickup(int itemid){
ItemDrop drop = itemGroup.getByID(itemid);
if(drop != null){
Effects.effect(UnitFx.pickup, drop);
}
itemGroup.removeByID(itemid);
if(Net.client()){
netClient.addRemovedEntity(itemid);
}
}
public Item getItem(){
return item;
}
public int getAmount(){
return amount;
}
@Override
public boolean isDead(){
return !isAdded();
}
@Override
public Team getTeam(){
return Team.none;
}
@Override
public float lifetime(){
return 60 * 60;
}
@Override
public void time(float time){
this.time = time;
}
@Override
public float time(){
return time;
}
@Override
public Vector2 getVelocity(){
return velocity;
}
@Override
public boolean collides(SolidTrait other){
return other instanceof Player && time > 20f;
}
@Override
public void collision(SolidTrait other, float x, float y){
Unit player = (Unit) other;
if(player.inventory.canAcceptItem(item, 1)){
int used = Math.min(amount, player.inventory.capacity() - player.inventory.getItem().amount);
player.inventory.addItem(item, used);
amount -= used;
if(amount <= 0){
Call.onPickup(getID());
}
}
}
@Override
public void draw(){
float size = itemSize * (1f - sinktime / sinkLifetime) * (1f - Mathf.curve(fin(), 0.98f));
Tile tile = world.tileWorld(x, y);
Draw.color(Color.WHITE, tile == null || !tile.floor().isLiquid ? Color.WHITE : tile.floor().liquidColor, sinktime / sinkLifetime);
Draw.rect(item.region, x, y, size, size);
int stored = Mathf.clamp(amount / 6, 1, 8);
for(int i = 0; i < stored; i++){
float px = stored == 1 ? 0 : (int)Mathf.randomSeedRange(i + 1, 4f);
float py = stored == 1 ? 0 : (int)Mathf.randomSeedRange(i + 2, 4f);
Draw.rect(item.region, x + px, y + py, size, size);
}
Draw.color();
}
@Override
public void update(){
if(Net.client()){
interpolate();
}else{
updateVelocity(0.2f);
updateTime();
if(time >= lifetime()){
Call.onPickup(getID());
}
}
Tile tile = world.tileWorld(x, y);
if(tile != null && tile.solid()){
Call.onPickup(getID());
}
if(tile != null && tile.floor().isLiquid){
sinktime += Timers.delta();
if(Mathf.chance(0.04 * Timers.delta())){
Effects.effect(tile.floor().drownUpdateEffect, tile.floor().liquidColor, x, y);
}
if(sinktime >= sinkLifetime){
remove();
}
}else{
sinktime = 0f;
}
}
@Override
public void reset(){
time = 0f;
interpolator.reset();
}
@Override
public Interpolator getInterpolator(){
return interpolator;
}
@Override
public float drawSize(){
return 10;
}
@Override
public float fin() {
return time()/lifetime();
}
@Override
public EntityGroup targetGroup(){
return itemGroup;
}
@Override
public void writeSave(DataOutput data) throws IOException{
data.writeFloat(x);
data.writeFloat(y);
data.writeByte(item.id);
data.writeShort(amount);
}
@Override
public void readSave(DataInput data) throws IOException{
x = data.readFloat();
y = data.readFloat();
item = content.item(data.readByte());
amount = data.readShort();
add();
}
@Override
public void write(DataOutput data) throws IOException{
data.writeFloat(x);
data.writeFloat(y);
data.writeByte(item.id);
data.writeShort(amount);
}
@Override
public void read(DataInput data, long time) throws IOException{
interpolator.read(x, y, data.readFloat(), data.readFloat(), time);
item = content.item(data.readByte());
amount = data.readShort();
}
}

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@@ -6,7 +6,6 @@ import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.fx.BlockFx;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.traits.BuilderTrait;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
@@ -158,10 +157,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
}
retarget(() -> {
if(findItemDrop()){
return;
}
if(getMineTile() == null){
findItem();
}
@@ -189,33 +184,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
setMineTile(null);
}
},
pickup = new UnitState(){
public void entered(){
target = null;
}
public void update(){
ItemDrop item = (ItemDrop) target;
if(item == null || inventory.isFull() || item.getItem().type != ItemType.material || !inventory.canAcceptItem(item.getItem(), 1)){
setState(drop);
return;
}
if(distanceTo(item) < 4){
item.collision(Drone.this, x, y);
}
//item has been picked up
if(item.getAmount() == 0){
if(!findItemDrop()){
setState(drop);
}
}
moveTo(0f);
}
},
drop = new UnitState(){
public void entered(){
target = null;
@@ -409,23 +377,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
targetItem = Mathf.findMin(type.toMine, (a, b) -> -Integer.compare(entity.items.get(a), entity.items.get(b)));
}
protected boolean findItemDrop(){
TileEntity core = getClosestCore();
if(core == null) return false;
//find nearby dropped items to pick up if applicable
ItemDrop drop = EntityPhysics.getClosest(itemGroup, x, y, 60f,
item -> core.tile.block().acceptStack(item.getItem(), item.getAmount(), core.tile, Drone.this) == item.getAmount() &&
inventory.canAcceptItem(item.getItem(), 1));
if(drop != null){
setState(pickup);
target = drop;
return true;
}
return false;
}
@Override
public boolean canCreateBlocks(){
return false;

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@@ -1,13 +1,14 @@
package io.anuke.mindustry.input;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.fx.EnvironmentFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.effect.ItemTransfer;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.gen.Call;
@@ -19,10 +20,7 @@ import io.anuke.mindustry.ui.fragments.OverlayFragment;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Build;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.core.*;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
@@ -61,7 +59,7 @@ public abstract class InputHandler extends InputAdapter{
throw new ValidateException(player, "Player cannot drop an item.");
}
ItemDrop.create(player.inventory.getItem().item, player.inventory.getItem().amount, player.x, player.y, angle);
Effects.effect(EnvironmentFx.dropItem, Color.WHITE, player.x, player.y, angle, player.inventory.getItem().item);
player.inventory.clearItem();
}

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@@ -11,7 +11,6 @@ import io.anuke.mindustry.content.fx.ShootFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.graphics.Palette;
@@ -283,16 +282,6 @@ public class MassDriver extends Block{
}
}
//drop all items remaining on the ground
for(int i = 0; i < data.items.length; i++){
int amountDropped = Mathf.random(0, data.items[i]);
if(amountDropped > 0){
float angle = Mathf.range(180f);
float vs = Mathf.random(0f, 4f);
ItemDrop.create(content.item(i), amountDropped, bullet.x, bullet.y, Angles.trnsx(angle, vs), Angles.trnsy(angle, vs));
}
}
reload = 1f;
Effects.shake(shake, shake, this);
Effects.effect(recieveEffect, bullet);