ItemDrop class removed
This commit is contained in:
@@ -9,7 +9,6 @@ import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.effect.Puddle;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.entities.units.BaseUnit;
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@@ -117,7 +116,6 @@ public class Vars{
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public static EntityGroup<Bullet> bulletGroup;
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public static EntityGroup<EffectEntity> effectGroup;
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public static EntityGroup<DrawTrait> groundEffectGroup;
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public static EntityGroup<ItemDrop> itemGroup;
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public static EntityGroup<ShieldEntity> shieldGroup;
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public static EntityGroup<Puddle> puddleGroup;
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public static EntityGroup<Fire> fireGroup;
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@@ -152,7 +150,6 @@ public class Vars{
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effectGroup = Entities.addGroup(EffectEntity.class, false);
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groundEffectGroup = Entities.addGroup(DrawTrait.class, false);
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puddleGroup = Entities.addGroup(Puddle.class).enableMapping();
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itemGroup = Entities.addGroup(ItemDrop.class).enableMapping();
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shieldGroup = Entities.addGroup(ShieldEntity.class, false);
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fireGroup = Entities.addGroup(Fire.class).enableMapping();
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unitGroups = new EntityGroup[Team.all.length];
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@@ -12,7 +12,6 @@ import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.entities.bullet.LiquidBulletType;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.graphics.Palette;
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@@ -392,8 +391,7 @@ public class TurretBullets extends BulletList implements ContentList{
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int amountDropped = Mathf.random(0, data.items[i]);
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if(amountDropped > 0){
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float angle = b.angle() + Mathf.range(100f);
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float vs = Mathf.random(0f, 4f);
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ItemDrop.create(content.item(i), amountDropped, b.x, b.y, Angles.trnsx(angle, vs), Angles.trnsy(angle, vs));
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Effects.effect(EnvironmentFx.dropItem, Color.WHITE, b.x, b.y, angle, content.item(i));
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}
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}
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}
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@@ -2,8 +2,9 @@ package io.anuke.mindustry.content.fx;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.Item;
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import io.anuke.ucore.core.Effects.Effect;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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@@ -11,7 +12,7 @@ import io.anuke.ucore.util.Angles;
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import io.anuke.ucore.util.Mathf;
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public class EnvironmentFx extends FxList implements ContentList{
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public static Effect burning, fire, smoke, steam, fireballsmoke, ballfire, freezing, melting, wet, oily, overdriven;
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public static Effect burning, fire, smoke, steam, fireballsmoke, ballfire, freezing, melting, wet, oily, overdriven, dropItem;
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@Override
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public void load(){
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@@ -125,5 +126,12 @@ public class EnvironmentFx extends FxList implements ContentList{
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Draw.color();
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});
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dropItem = new Effect(20f, e -> {
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float length = 20f * e.finpow();
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float size = 7f * e.fout();
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Draw.rect(((Item) e.data).region, e.x + Angles.trnsx(e.rotation, length), e.y + Angles.trnsy(e.rotation, length), size, size);
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});
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}
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}
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@@ -11,7 +11,6 @@ import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.bullet.BulletType;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.entities.effect.Puddle;
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import io.anuke.mindustry.entities.traits.TypeTrait;
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@@ -263,7 +262,6 @@ public class ContentLoader{
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*/
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private void registerTypes(){
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TypeTrait.registerType(Player.class, Player::new);
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TypeTrait.registerType(ItemDrop.class, ItemDrop::new);
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TypeTrait.registerType(Fire.class, Fire::new);
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TypeTrait.registerType(Puddle.class, Puddle::new);
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TypeTrait.registerType(Bullet.class, Bullet::new);
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@@ -131,7 +131,6 @@ public class Logic extends Module{
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Entities.update(bulletGroup);
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Entities.update(fireGroup);
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Entities.update(playerGroup);
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Entities.update(itemGroup);
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//effect group only contains item drops in the headless version, update it!
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if(headless){
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@@ -145,7 +144,6 @@ public class Logic extends Module{
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}
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EntityPhysics.collideGroups(bulletGroup, playerGroup);
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EntityPhysics.collideGroups(itemGroup, playerGroup);
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world.pathfinder().update();
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}
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@@ -246,17 +246,6 @@ public class Renderer extends RendererModule{
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blocks.drawBlocks(Layer.overlay);
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if(itemGroup.size() > 0){
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Graphics.surface(effectSurface);
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drawAndInterpolate(itemGroup);
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Graphics.surface();
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Draw.color(0, 0, 0, 0.2f);
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Draw.rect(effectSurface, -1, -1);
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Draw.color();
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Draw.rect(effectSurface, 0, 0);
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}
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drawAllTeams(false);
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blocks.skipLayer(Layer.turret);
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@@ -10,7 +10,6 @@ import io.anuke.annotations.Annotations.Remote;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.Mechs;
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import io.anuke.mindustry.content.fx.UnitFx;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.effect.ScorchDecal;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.game.Team;
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@@ -222,11 +221,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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}
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}
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@Override
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public boolean collides(SolidTrait other){
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return super.collides(other) || other instanceof ItemDrop;
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}
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@Override
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public void set(float x, float y){
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this.x = x;
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@@ -1,250 +0,0 @@
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package io.anuke.mindustry.entities.effect;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import io.anuke.annotations.Annotations.Loc;
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import io.anuke.annotations.Annotations.Remote;
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import io.anuke.mindustry.content.fx.UnitFx;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.entities.traits.SaveTrait;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Interpolator;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.impl.SolidEntity;
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import io.anuke.ucore.entities.trait.DrawTrait;
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import io.anuke.ucore.entities.trait.SolidTrait;
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import io.anuke.ucore.entities.trait.TimeTrait;
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import io.anuke.ucore.entities.trait.VelocityTrait;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Mathf;
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import java.io.DataInput;
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import java.io.DataOutput;
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import java.io.IOException;
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import static io.anuke.mindustry.Vars.*;
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public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawTrait, VelocityTrait, TimeTrait, TargetTrait, Poolable{
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private static final float sinkLifetime = 80f;
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private Interpolator interpolator = new Interpolator();
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private Item item;
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private int amount;
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private Vector2 velocity = new Vector2();
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private float time;
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private float sinktime;
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/**
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* Internal use only!
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*/
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public ItemDrop(){
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hitbox.setSize(5f);
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hitboxTile.setSize(5f);
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}
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public static ItemDrop create(Item item, int amount, float x, float y, float angle){
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ItemDrop drop = new ItemDrop();
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drop.item = item;
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drop.amount = amount;
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drop.velocity.set(4f, 0f).rotate(angle);
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drop.setNet(x, y);
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drop.add();
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return drop;
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}
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public static void create(Item item, int amount, float x, float y, float velocityX, float velocityY){
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create(item, amount, x, y, 0).getVelocity().set(velocityX, velocityY);
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}
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@Remote(called = Loc.server)
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public static void onPickup(int itemid){
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ItemDrop drop = itemGroup.getByID(itemid);
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if(drop != null){
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Effects.effect(UnitFx.pickup, drop);
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}
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itemGroup.removeByID(itemid);
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if(Net.client()){
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netClient.addRemovedEntity(itemid);
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}
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}
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public Item getItem(){
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return item;
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}
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public int getAmount(){
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return amount;
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}
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@Override
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public boolean isDead(){
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return !isAdded();
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}
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@Override
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public Team getTeam(){
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return Team.none;
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}
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@Override
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public float lifetime(){
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return 60 * 60;
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}
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@Override
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public void time(float time){
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this.time = time;
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}
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@Override
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public float time(){
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return time;
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}
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@Override
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public Vector2 getVelocity(){
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return velocity;
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}
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@Override
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public boolean collides(SolidTrait other){
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return other instanceof Player && time > 20f;
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}
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@Override
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public void collision(SolidTrait other, float x, float y){
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Unit player = (Unit) other;
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if(player.inventory.canAcceptItem(item, 1)){
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int used = Math.min(amount, player.inventory.capacity() - player.inventory.getItem().amount);
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player.inventory.addItem(item, used);
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amount -= used;
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if(amount <= 0){
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Call.onPickup(getID());
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}
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}
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}
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@Override
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public void draw(){
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float size = itemSize * (1f - sinktime / sinkLifetime) * (1f - Mathf.curve(fin(), 0.98f));
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Tile tile = world.tileWorld(x, y);
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Draw.color(Color.WHITE, tile == null || !tile.floor().isLiquid ? Color.WHITE : tile.floor().liquidColor, sinktime / sinkLifetime);
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Draw.rect(item.region, x, y, size, size);
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int stored = Mathf.clamp(amount / 6, 1, 8);
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for(int i = 0; i < stored; i++){
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float px = stored == 1 ? 0 : (int)Mathf.randomSeedRange(i + 1, 4f);
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float py = stored == 1 ? 0 : (int)Mathf.randomSeedRange(i + 2, 4f);
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Draw.rect(item.region, x + px, y + py, size, size);
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}
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Draw.color();
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}
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@Override
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public void update(){
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if(Net.client()){
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interpolate();
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}else{
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updateVelocity(0.2f);
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updateTime();
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if(time >= lifetime()){
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Call.onPickup(getID());
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}
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}
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Tile tile = world.tileWorld(x, y);
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if(tile != null && tile.solid()){
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Call.onPickup(getID());
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}
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if(tile != null && tile.floor().isLiquid){
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sinktime += Timers.delta();
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if(Mathf.chance(0.04 * Timers.delta())){
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Effects.effect(tile.floor().drownUpdateEffect, tile.floor().liquidColor, x, y);
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}
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if(sinktime >= sinkLifetime){
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remove();
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}
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}else{
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sinktime = 0f;
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}
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}
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@Override
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public void reset(){
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time = 0f;
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interpolator.reset();
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}
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@Override
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public Interpolator getInterpolator(){
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return interpolator;
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}
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@Override
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public float drawSize(){
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return 10;
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}
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@Override
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public float fin() {
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return time()/lifetime();
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}
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@Override
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public EntityGroup targetGroup(){
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return itemGroup;
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}
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@Override
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public void writeSave(DataOutput data) throws IOException{
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data.writeFloat(x);
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data.writeFloat(y);
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data.writeByte(item.id);
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data.writeShort(amount);
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}
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@Override
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public void readSave(DataInput data) throws IOException{
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x = data.readFloat();
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y = data.readFloat();
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item = content.item(data.readByte());
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amount = data.readShort();
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add();
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}
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@Override
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public void write(DataOutput data) throws IOException{
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data.writeFloat(x);
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data.writeFloat(y);
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data.writeByte(item.id);
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data.writeShort(amount);
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}
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@Override
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public void read(DataInput data, long time) throws IOException{
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interpolator.read(x, y, data.readFloat(), data.readFloat(), time);
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item = content.item(data.readByte());
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amount = data.readShort();
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}
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}
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@@ -6,7 +6,6 @@ import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.entities.traits.BuilderTrait;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.entities.units.BaseUnit;
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@@ -158,10 +157,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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}
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retarget(() -> {
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if(findItemDrop()){
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return;
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}
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if(getMineTile() == null){
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findItem();
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}
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@@ -189,33 +184,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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setMineTile(null);
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}
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},
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pickup = new UnitState(){
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public void entered(){
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target = null;
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}
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public void update(){
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ItemDrop item = (ItemDrop) target;
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if(item == null || inventory.isFull() || item.getItem().type != ItemType.material || !inventory.canAcceptItem(item.getItem(), 1)){
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setState(drop);
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return;
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}
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if(distanceTo(item) < 4){
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item.collision(Drone.this, x, y);
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}
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//item has been picked up
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if(item.getAmount() == 0){
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if(!findItemDrop()){
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setState(drop);
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}
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}
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moveTo(0f);
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}
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},
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drop = new UnitState(){
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public void entered(){
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target = null;
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@@ -409,23 +377,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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targetItem = Mathf.findMin(type.toMine, (a, b) -> -Integer.compare(entity.items.get(a), entity.items.get(b)));
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}
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protected boolean findItemDrop(){
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TileEntity core = getClosestCore();
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if(core == null) return false;
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//find nearby dropped items to pick up if applicable
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ItemDrop drop = EntityPhysics.getClosest(itemGroup, x, y, 60f,
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item -> core.tile.block().acceptStack(item.getItem(), item.getAmount(), core.tile, Drone.this) == item.getAmount() &&
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inventory.canAcceptItem(item.getItem(), 1));
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if(drop != null){
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setState(pickup);
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target = drop;
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return true;
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}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canCreateBlocks(){
|
||||
return false;
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
package io.anuke.mindustry.input;
|
||||
|
||||
import com.badlogic.gdx.InputAdapter;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import io.anuke.annotations.Annotations.Loc;
|
||||
import io.anuke.annotations.Annotations.Remote;
|
||||
import io.anuke.mindustry.content.blocks.Blocks;
|
||||
import io.anuke.mindustry.content.fx.EnvironmentFx;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.Units;
|
||||
import io.anuke.mindustry.entities.effect.ItemDrop;
|
||||
import io.anuke.mindustry.entities.effect.ItemTransfer;
|
||||
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
@@ -19,10 +20,7 @@ import io.anuke.mindustry.ui.fragments.OverlayFragment;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Build;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Core;
|
||||
import io.anuke.ucore.core.Graphics;
|
||||
import io.anuke.ucore.core.Inputs;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.core.*;
|
||||
import io.anuke.ucore.scene.Group;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
@@ -61,7 +59,7 @@ public abstract class InputHandler extends InputAdapter{
|
||||
throw new ValidateException(player, "Player cannot drop an item.");
|
||||
}
|
||||
|
||||
ItemDrop.create(player.inventory.getItem().item, player.inventory.getItem().amount, player.x, player.y, angle);
|
||||
Effects.effect(EnvironmentFx.dropItem, Color.WHITE, player.x, player.y, angle, player.inventory.getItem().item);
|
||||
player.inventory.clearItem();
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,6 @@ import io.anuke.mindustry.content.fx.ShootFx;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.TileEntity;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.effect.ItemDrop;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.graphics.Layer;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
@@ -283,16 +282,6 @@ public class MassDriver extends Block{
|
||||
}
|
||||
}
|
||||
|
||||
//drop all items remaining on the ground
|
||||
for(int i = 0; i < data.items.length; i++){
|
||||
int amountDropped = Mathf.random(0, data.items[i]);
|
||||
if(amountDropped > 0){
|
||||
float angle = Mathf.range(180f);
|
||||
float vs = Mathf.random(0f, 4f);
|
||||
ItemDrop.create(content.item(i), amountDropped, bullet.x, bullet.y, Angles.trnsx(angle, vs), Angles.trnsy(angle, vs));
|
||||
}
|
||||
}
|
||||
|
||||
reload = 1f;
|
||||
Effects.shake(shake, shake, this);
|
||||
Effects.effect(recieveEffect, bullet);
|
||||
|
||||
Reference in New Issue
Block a user