"Fixed" items quantities jumping around due to lag
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@@ -1,5 +1,6 @@
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package io.anuke.mindustry.world.blocks.types.defense;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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@@ -26,7 +27,7 @@ public class CoreBlock extends Block {
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@Override
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public void handleItem(Item item, Tile tile, Tile source){
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state.inventory.addItem(item, 1);
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if(Net.server() || !Net.active()) state.inventory.addItem(item, 1);
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}
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@Override
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