Added hint for high threat level sector

This commit is contained in:
Anuken
2021-09-08 11:23:37 -04:00
parent cde192b59a
commit 2222330b43
2 changed files with 6 additions and 0 deletions

View File

@@ -181,6 +181,11 @@ public class HintsFragment extends Fragment{
&& SectorPresets.frozenForest.unlocked()
&& SectorPresets.frozenForest.sector.save == null,
() -> state.isCampaign() && state.getSector().preset == SectorPresets.frozenForest),
presetDifficulty(() -> state.isCampaign()
&& state.getSector().preset == null
&& state.getSector().threat >= 0.5f
&& !SectorPresets.tarFields.sector.isCaptured(), //appear only when the player hasn't progressed much in the game yet
() -> state.isCampaign() && state.getSector().preset != null),
coreIncinerate(() -> state.isCampaign() && state.rules.defaultTeam.core() != null && state.rules.defaultTeam.core().items.get(Items.copper) >= state.rules.defaultTeam.core().storageCapacity - 10, () -> false),
coopCampaign(() -> net.client() && state.isCampaign() && SectorPresets.groundZero.sector.hasBase(), () -> false),
;