Added hint for high threat level sector
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@@ -181,6 +181,11 @@ public class HintsFragment extends Fragment{
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&& SectorPresets.frozenForest.unlocked()
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&& SectorPresets.frozenForest.sector.save == null,
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() -> state.isCampaign() && state.getSector().preset == SectorPresets.frozenForest),
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presetDifficulty(() -> state.isCampaign()
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&& state.getSector().preset == null
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&& state.getSector().threat >= 0.5f
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&& !SectorPresets.tarFields.sector.isCaptured(), //appear only when the player hasn't progressed much in the game yet
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() -> state.isCampaign() && state.getSector().preset != null),
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coreIncinerate(() -> state.isCampaign() && state.rules.defaultTeam.core() != null && state.rules.defaultTeam.core().items.get(Items.copper) >= state.rules.defaultTeam.core().storageCapacity - 10, () -> false),
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coopCampaign(() -> net.client() && state.isCampaign() && SectorPresets.groundZero.sector.hasBase(), () -> false),
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;
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