Interplanetary Accelerator re-added with functionality (WIP)
This commit is contained in:
@@ -6362,8 +6362,9 @@ public class Blocks{
|
||||
}};
|
||||
|
||||
interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{
|
||||
requirements(Category.effect, BuildVisibility.hidden, with(Items.copper, 16000, Items.silicon, 11000, Items.thorium, 13000, Items.titanium, 12000, Items.surgeAlloy, 6000, Items.phaseFabric, 5000));
|
||||
requirements(Category.effect, BuildVisibility.campaignOnly, with(Items.copper, 16000, Items.silicon, 11000, Items.thorium, 13000, Items.titanium, 12000, Items.surgeAlloy, 6000, Items.phaseFabric, 5000));
|
||||
researchCostMultiplier = 0.1f;
|
||||
powerBufferRequirement = 1_000_000f;
|
||||
size = 7;
|
||||
hasPower = true;
|
||||
consumePower(10f);
|
||||
|
||||
@@ -153,6 +153,7 @@ public class Planets{
|
||||
atmosphereRadOut = 0.3f;
|
||||
startSector = 15;
|
||||
alwaysUnlocked = true;
|
||||
allowSelfSectorLaunch = true;
|
||||
landCloudColor = Pal.spore.cpy().a(0.5f);
|
||||
}};
|
||||
|
||||
|
||||
@@ -20,10 +20,9 @@ public class SerpuloTechTree{
|
||||
node(junction, () -> {
|
||||
node(router, () -> {
|
||||
node(launchPad, Seq.with(new SectorComplete(extractionOutpost)), () -> {
|
||||
//no longer necessary to beat the campaign
|
||||
//node(interplanetaryAccelerator, Seq.with(new SectorComplete(planetaryTerminal)), () -> {
|
||||
node(interplanetaryAccelerator, Seq.with(new SectorComplete(planetaryTerminal)), () -> {
|
||||
|
||||
//});
|
||||
});
|
||||
});
|
||||
|
||||
node(distributor);
|
||||
|
||||
@@ -20,8 +20,7 @@ import mindustry.graphics.*;
|
||||
import mindustry.graphics.g3d.*;
|
||||
import mindustry.maps.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.blocks.storage.*;
|
||||
import mindustry.world.blocks.storage.CoreBlock.*;
|
||||
import mindustry.world.blocks.*;
|
||||
|
||||
import static arc.Core.*;
|
||||
import static mindustry.Vars.*;
|
||||
@@ -51,8 +50,7 @@ public class Renderer implements ApplicationListener{
|
||||
public TextureRegion[][] fluidFrames;
|
||||
|
||||
//currently landing core, null if there are no cores or it has finished landing.
|
||||
private @Nullable CoreBuild landCore;
|
||||
private @Nullable CoreBlock launchCoreType;
|
||||
private @Nullable LaunchAnimator landCore;
|
||||
private Color clearColor = new Color(0f, 0f, 0f, 1f);
|
||||
private float
|
||||
//target camera scale that is lerp-ed to
|
||||
@@ -379,7 +377,7 @@ public class Renderer implements ApplicationListener{
|
||||
if(state.rules.fog) Draw.draw(Layer.fogOfWar, fog::drawFog);
|
||||
Draw.draw(Layer.space, () -> {
|
||||
if(landCore == null || landTime <= 0f) return;
|
||||
landCore.drawLanding(launching && launchCoreType != null ? launchCoreType : (CoreBlock)landCore.block);
|
||||
landCore.drawLanding();
|
||||
});
|
||||
|
||||
Events.fire(Trigger.drawOver);
|
||||
@@ -504,10 +502,6 @@ public class Renderer implements ApplicationListener{
|
||||
return launching;
|
||||
}
|
||||
|
||||
public CoreBlock getLaunchCoreType(){
|
||||
return launchCoreType;
|
||||
}
|
||||
|
||||
public float getLandTime(){
|
||||
return landTime;
|
||||
}
|
||||
@@ -527,28 +521,16 @@ public class Renderer implements ApplicationListener{
|
||||
this.landPTimer = landPTimer;
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public void showLanding(){
|
||||
var core = player.bestCore();
|
||||
if(core != null) showLanding(core);
|
||||
}
|
||||
|
||||
public void showLanding(CoreBuild landCore){
|
||||
public void showLanding(LaunchAnimator landCore){
|
||||
this.landCore = landCore;
|
||||
launching = false;
|
||||
landTime = landCore.landDuration();
|
||||
|
||||
landCore.beginLaunch(null);
|
||||
landCore.beginLaunch(false);
|
||||
camerascale = landCore.zoomLaunching();
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public void showLaunch(CoreBlock coreType){
|
||||
var core = player.team().core();
|
||||
if(core != null) showLaunch(core, coreType);
|
||||
}
|
||||
|
||||
public void showLaunch(CoreBuild landCore, CoreBlock coreType){
|
||||
public void showLaunch(LaunchAnimator landCore){
|
||||
control.input.config.hideConfig();
|
||||
control.input.planConfig.hide();
|
||||
control.input.inv.hide();
|
||||
@@ -556,14 +538,13 @@ public class Renderer implements ApplicationListener{
|
||||
this.landCore = landCore;
|
||||
launching = true;
|
||||
landTime = landCore.landDuration();
|
||||
launchCoreType = coreType;
|
||||
|
||||
Music music = landCore.launchMusic();
|
||||
music.stop();
|
||||
music.play();
|
||||
music.setVolume(settings.getInt("musicvol") / 100f);
|
||||
|
||||
landCore.beginLaunch(coreType);
|
||||
landCore.beginLaunch(true);
|
||||
}
|
||||
|
||||
public void takeMapScreenshot(){
|
||||
|
||||
@@ -6,6 +6,7 @@ import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.Schematic.*;
|
||||
import mindustry.game.SectorInfo.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.maps.*;
|
||||
@@ -115,6 +116,11 @@ public class Universe{
|
||||
Core.settings.putJson("launch-resources-seq", lastLaunchResources);
|
||||
}
|
||||
|
||||
/** Updates selected loadout for future deployment. Creates an empty schematic with a single core block. */
|
||||
public void updateLoadout(CoreBlock block){
|
||||
updateLoadout(block, new Schematic(Seq.with(new Stile(block, 0, 0, null, (byte)0)), new StringMap(), block.size, block.size));
|
||||
}
|
||||
|
||||
/** Updates selected loadout for future deployment. */
|
||||
public void updateLoadout(CoreBlock block, Schematic schem){
|
||||
Core.settings.put("lastloadout-" + block.name, schem.file == null ? "" : schem.file.nameWithoutExtension());
|
||||
|
||||
@@ -39,7 +39,7 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
|
||||
if(sector.planet.getSector(other).id == sector.planet.startSector){
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(sector.planet.getSector(other).generateEnemyBase){
|
||||
any = false;
|
||||
break;
|
||||
@@ -57,6 +57,11 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
|
||||
return sector.planet.allowLaunchToNumbered && (sector.hasBase() || sector.near().contains(Sector::hasBase));
|
||||
}
|
||||
|
||||
/** @return whether to allow landing on the specified procedural sector */
|
||||
public boolean allowAcceleratorLanding(Sector sector){
|
||||
return sector.planet.allowLaunchToNumbered;
|
||||
}
|
||||
|
||||
public void addWeather(Sector sector, Rules rules){
|
||||
|
||||
//apply weather based on terrain
|
||||
|
||||
@@ -144,8 +144,10 @@ public class Planet extends UnlockableContent{
|
||||
public Seq<Planet> children = new Seq<>();
|
||||
/** Default root node shown when the tech tree is opened here. */
|
||||
public @Nullable TechNode techTree;
|
||||
/** TODO remove? Planets that can be launched to from this one. Made mutual in init(). */
|
||||
/** Planets that can be launched to from this one. */
|
||||
public Seq<Planet> launchCandidates = new Seq<>();
|
||||
/** Whether interplanetary accelerators can launch to 'any' procedural sector on this planet's surface. */
|
||||
public boolean allowSelfSectorLaunch;
|
||||
/** If true, all content in this planet's tech tree will be assigned this planet in their shownPlanets. */
|
||||
public boolean autoAssignPlanet = true;
|
||||
/** Content (usually planet-specific) that is unlocked upon landing here. */
|
||||
@@ -383,18 +385,6 @@ public class Planet extends UnlockableContent{
|
||||
updateBaseCoverage();
|
||||
}
|
||||
|
||||
//make planet launch candidates mutual.
|
||||
var candidates = launchCandidates.copy();
|
||||
|
||||
for(Planet planet : content.planets()){
|
||||
if(planet.launchCandidates.contains(this)){
|
||||
candidates.addUnique(planet);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO currently, mutual launch candidates are simply a nuisance.
|
||||
//launchCandidates = candidates;
|
||||
|
||||
clipRadius = Math.max(clipRadius, radius + atmosphereRadOut + 0.5f);
|
||||
}
|
||||
|
||||
|
||||
@@ -54,6 +54,8 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
public PlanetParams state = new PlanetParams();
|
||||
public float zoom = 1f;
|
||||
public @Nullable Sector selected, hovered, launchSector;
|
||||
/** Must not be null in planet launch mode. */
|
||||
public @Nullable Seq<Planet> launchCandidates;
|
||||
public Mode mode = look;
|
||||
public boolean launching;
|
||||
public Cons<Sector> listener = s -> {};
|
||||
@@ -294,7 +296,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
}
|
||||
|
||||
void addTech(){
|
||||
buttons.button("@techtree", Icon.tree, () -> ui.research.show()).size(200f, 54f).pad(2).bottom();
|
||||
buttons.button("@techtree", Icon.tree, () -> ui.research.show()).size(200f, 54f).visible(() -> mode == look).pad(2).bottom();
|
||||
}
|
||||
|
||||
public void showOverview(){
|
||||
@@ -312,16 +314,17 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
}
|
||||
|
||||
//TODO not fully implemented, cutscene needed
|
||||
public void showPlanetLaunch(Sector sector, Cons<Sector> listener){
|
||||
public void showPlanetLaunch(Sector sector, Seq<Planet> launchCandidates, Cons<Sector> listener){
|
||||
selected = null;
|
||||
hovered = null;
|
||||
launching = false;
|
||||
this.listener = listener;
|
||||
this.launchCandidates = (launchCandidates == null ? sector.planet.launchCandidates : launchCandidates);
|
||||
launchSector = sector;
|
||||
|
||||
//automatically select next planets;
|
||||
if(sector.planet.launchCandidates.size == 1){
|
||||
state.planet = sector.planet.launchCandidates.first();
|
||||
if(this.launchCandidates.size == 1){
|
||||
state.planet = this.launchCandidates.first();
|
||||
state.otherCamPos = sector.planet.position;
|
||||
state.otherCamAlpha = 0f;
|
||||
|
||||
@@ -332,8 +335,6 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
preset.unlock();
|
||||
}
|
||||
selected = destSec;
|
||||
updateSelected();
|
||||
rebuildExpand();
|
||||
}
|
||||
|
||||
//TODO pan over to correct planet
|
||||
@@ -345,6 +346,13 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
|
||||
mode = planetLaunch;
|
||||
|
||||
updateSelected();
|
||||
rebuildExpand();
|
||||
|
||||
if(sectorTop != null){
|
||||
sectorTop.color.a = 0f;
|
||||
}
|
||||
|
||||
super.show();
|
||||
}
|
||||
|
||||
@@ -382,8 +390,11 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
|
||||
boolean canSelect(Sector sector){
|
||||
if(mode == select) return sector.hasBase() && launchSector != null && sector.planet == launchSector.planet;
|
||||
//cannot launch to existing sector w/ accelerator TODO test
|
||||
if(mode == planetLaunch) return sector.id == sector.planet.startSector;
|
||||
|
||||
if(mode == planetLaunch && sector.hasBase()){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(sector.hasBase() || sector.id == sector.planet.startSector) return true;
|
||||
//preset sectors can only be selected once unlocked
|
||||
if(sector.preset != null){
|
||||
@@ -393,11 +404,15 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
|
||||
return sector.planet.generator != null ?
|
||||
//use planet impl when possible
|
||||
sector.planet.generator.allowLanding(sector) :
|
||||
sector.hasBase() || sector.near().contains(Sector::hasBase); //near an occupied sector
|
||||
(mode == planetLaunch ? sector.planet.generator.allowAcceleratorLanding(sector) : sector.planet.generator.allowLanding(sector)) :
|
||||
mode == planetLaunch || sector.hasBase() || sector.near().contains(Sector::hasBase); //near an occupied sector
|
||||
}
|
||||
|
||||
Sector findLauncher(Sector to){
|
||||
if(mode == planetLaunch){
|
||||
return launchSector;
|
||||
}
|
||||
|
||||
Sector launchSector = this.launchSector != null && this.launchSector.planet == to.planet && this.launchSector.hasBase() ? this.launchSector : null;
|
||||
//directly nearby.
|
||||
if(to.near().contains(launchSector)) return launchSector;
|
||||
@@ -472,6 +487,10 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
}
|
||||
}
|
||||
|
||||
if(mode == planetLaunch && launchSector != null && selected != null && hovered == null){
|
||||
planets.drawArc(planet, launchSector.tile.v, selected.tile.v);
|
||||
}
|
||||
|
||||
if(state.uiAlpha > 0.001f){
|
||||
for(Sector sec : planet.sectors){
|
||||
if(sec.hasBase()){
|
||||
@@ -548,7 +567,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
//TODO what if any sector is selectable?
|
||||
//TODO launch criteria - which planets can be launched to? Where should this be defined? Should planets even be selectable?
|
||||
if(mode == select) return planet == state.planet;
|
||||
if(mode == planetLaunch) return launchSector != null && planet != launchSector.planet && launchSector.planet.launchCandidates.contains(planet);
|
||||
if(mode == planetLaunch) return launchSector != null && (launchCandidates.contains(planet) || (planet == launchSector.planet && planet.allowSelfSectorLaunch));
|
||||
return (planet.alwaysUnlocked && planet.isLandable()) || planet.sectors.contains(Sector::hasBase) || debugSelect;
|
||||
}
|
||||
|
||||
@@ -604,7 +623,11 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
new Table(t -> {
|
||||
t.touchable = Touchable.disabled;
|
||||
t.top();
|
||||
t.label(() -> mode == select ? "@sectors.select" : "").style(Styles.outlineLabel).color(Pal.accent);
|
||||
t.label(() ->
|
||||
mode == select ? "@sectors.select" :
|
||||
mode == planetLaunch ? "@sectors.launchselect" :
|
||||
""
|
||||
).style(Styles.outlineLabel).color(Pal.accent);
|
||||
}),
|
||||
buttons,
|
||||
|
||||
@@ -615,7 +638,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
t.add(pane).colspan(2).row();
|
||||
t.button("@campaign.difficulty", Icon.bookSmall, () -> {
|
||||
campaignRules.show(state.planet);
|
||||
}).margin(12f).size(208f, 40f).padTop(12f).visible(() -> state.planet.allowCampaignRules).row();
|
||||
}).margin(12f).size(208f, 40f).padTop(12f).visible(() -> state.planet.allowCampaignRules && mode != planetLaunch).row();
|
||||
t.add().height(64f); //padding for close button
|
||||
Table starsTable = new Table(Styles.black);
|
||||
pane.setWidget(starsTable);
|
||||
@@ -634,7 +657,6 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
if(planet.solarSystem == star && selectable(planet)){
|
||||
Button planetButton = planetTable.button(planet.localizedName, Icon.icons.get(planet.icon + "Small", Icon.icons.get(planet.icon, Icon.commandRallySmall)), Styles.flatTogglet, () -> {
|
||||
selected = null;
|
||||
launchSector = null;
|
||||
if(state.planet != planet){
|
||||
newPresets.clear();
|
||||
state.planet = planet;
|
||||
@@ -660,7 +682,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
void rebuildExpand(){
|
||||
Table c = expandTable;
|
||||
c.clear();
|
||||
c.visible(() -> !(graphics.isPortrait() && mobile));
|
||||
c.visible(() -> !(graphics.isPortrait() && mobile) && mode != planetLaunch);
|
||||
if(state.planet.sectors.contains(Sector::hasBase)){
|
||||
int attacked = state.planet.sectors.count(Sector::isAttacked);
|
||||
|
||||
@@ -783,7 +805,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
|
||||
if(Mathf.equal(state.otherCamAlpha, 1f, 0.01f)){
|
||||
//TODO change zoom too
|
||||
state.camPos.set(Tmp.v31.set(state.otherCamPos).lerp(state.planet.position, state.otherCamAlpha).add(state.camPos).sub(state.planet.position));
|
||||
state.camPos.set(Tmp.v31.set(state.otherCamPos).slerp(state.planet.position, state.otherCamAlpha).add(state.camPos).sub(state.planet.position));
|
||||
|
||||
state.otherCamPos = null;
|
||||
//announce new sector
|
||||
@@ -792,6 +814,11 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
}
|
||||
}
|
||||
|
||||
//fade in sector dialog after panning
|
||||
if(sectorTop != null && state.otherCamPos == null){
|
||||
sectorTop.color.a = Mathf.lerpDelta(sectorTop.color.a, 1f, 0.1f);
|
||||
}
|
||||
|
||||
if(hovered != null && !mobile && state.planet.hasGrid()){
|
||||
addChild(hoverLabel);
|
||||
hoverLabel.toFront();
|
||||
@@ -1258,7 +1285,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
//allow planet dialog to finish hiding before actually launching
|
||||
Time.runTask(5f, () -> {
|
||||
Runnable doLaunch = () -> {
|
||||
renderer.showLaunch(core, schemCore);
|
||||
renderer.showLaunch(core);
|
||||
//run with less delay, as the loading animation is delayed by several frames
|
||||
Time.runTask(core.landDuration() - 8f, () -> control.playSector(from, sector));
|
||||
};
|
||||
@@ -1275,15 +1302,8 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
||||
}
|
||||
});
|
||||
}
|
||||
}else if(mode == select){
|
||||
}else if(mode == select || mode == planetLaunch){
|
||||
listener.get(sector);
|
||||
}else if(mode == planetLaunch){ //TODO make sure it doesn't have a base already.
|
||||
//TODO animation
|
||||
//schematic selection and cost handled by listener
|
||||
listener.get(sector);
|
||||
//unlock right before launch
|
||||
sector.planet.unlockedOnLand.each(UnlockableContent::unlock);
|
||||
control.playSector(sector);
|
||||
}else{
|
||||
//sector should have base here
|
||||
control.playSector(sector);
|
||||
|
||||
22
core/src/mindustry/world/blocks/LaunchAnimator.java
Normal file
22
core/src/mindustry/world/blocks/LaunchAnimator.java
Normal file
@@ -0,0 +1,22 @@
|
||||
package mindustry.world.blocks;
|
||||
|
||||
import arc.audio.*;
|
||||
|
||||
public interface LaunchAnimator{
|
||||
|
||||
void drawLanding();
|
||||
|
||||
void beginLaunch(boolean launching);
|
||||
|
||||
void endLaunch();
|
||||
|
||||
void updateLaunching();
|
||||
|
||||
float landDuration();
|
||||
|
||||
Music landMusic();
|
||||
|
||||
Music launchMusic();
|
||||
|
||||
float zoomLaunching();
|
||||
}
|
||||
@@ -3,32 +3,56 @@ package mindustry.world.blocks.campaign;
|
||||
import arc.*;
|
||||
import arc.Graphics.*;
|
||||
import arc.Graphics.Cursor.*;
|
||||
import arc.audio.*;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.scene.actions.*;
|
||||
import arc.scene.event.*;
|
||||
import arc.scene.ui.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import arc.util.io.*;
|
||||
import mindustry.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.core.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
import mindustry.world.blocks.storage.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class Accelerator extends Block{
|
||||
public @Load("launch-arrow") TextureRegion arrowRegion;
|
||||
|
||||
//TODO dynamic
|
||||
public Block launching = Blocks.coreNucleus;
|
||||
public int[] capacities = {};
|
||||
/** Core block that is launched. Should match the starting core of the planet being launched to. */
|
||||
public Block launchBlock = Blocks.coreNucleus;
|
||||
public float powerBufferRequirement;
|
||||
/** Override for planets that this block can launch to. If null, the planet's launch candidates are used. */
|
||||
public @Nullable Seq<Planet> launchCandidates;
|
||||
|
||||
public Music launchMusic = Musics.coreLaunch;
|
||||
public float launchDuration = 160f;
|
||||
public float buildDuration = 120f;
|
||||
|
||||
protected int[] capacities = {};
|
||||
|
||||
public Accelerator(String name){
|
||||
super(name);
|
||||
update = true;
|
||||
solid = true;
|
||||
hasItems = true;
|
||||
hasPower = true;
|
||||
itemCapacity = 8000;
|
||||
configurable = true;
|
||||
}
|
||||
@@ -37,27 +61,56 @@ public class Accelerator extends Block{
|
||||
public void init(){
|
||||
itemCapacity = 0;
|
||||
capacities = new int[content.items().size];
|
||||
for(ItemStack stack : launching.requirements){
|
||||
for(ItemStack stack : launchBlock.requirements){
|
||||
capacities[stack.item.id] = stack.amount;
|
||||
itemCapacity += stack.amount;
|
||||
}
|
||||
consumeItems(launching.requirements);
|
||||
consumeItems(launchBlock.requirements);
|
||||
super.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBars(){
|
||||
super.setBars();
|
||||
|
||||
if(powerBufferRequirement > 0f){
|
||||
addBar("powerBufferRequirement", b -> new Bar(
|
||||
() -> Core.bundle.format("bar.powerbuffer",UI.formatAmount((long)b.power.graph.getBatteryStored()), UI.formatAmount((long)powerBufferRequirement)),
|
||||
() -> Pal.powerBar,
|
||||
() -> b.power.graph.getBatteryStored() / powerBufferRequirement
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean outputsItems(){
|
||||
return false;
|
||||
}
|
||||
|
||||
public class AcceleratorBuild extends Building{
|
||||
public class AcceleratorBuild extends Building implements LaunchAnimator{
|
||||
public float heat, statusLerp;
|
||||
public float progress;
|
||||
public float time;
|
||||
|
||||
protected float cloudSeed;
|
||||
|
||||
@Override
|
||||
public void updateTile(){
|
||||
super.updateTile();
|
||||
heat = Mathf.lerpDelta(heat, efficiency, 0.05f);
|
||||
statusLerp = Mathf.lerpDelta(statusLerp, power.status, 0.05f);
|
||||
|
||||
time += Time.delta * efficiency;
|
||||
|
||||
if(efficiency >= 0f){
|
||||
progress += Time.delta * efficiency / buildDuration;
|
||||
progress = Math.min(progress, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public float progress(){
|
||||
return progress;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -74,6 +127,32 @@ public class Accelerator extends Block{
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
Drawf.shadow(x, y, launchBlock.size * tilesize * 2f, progress);
|
||||
Draw.draw(Layer.blockBuilding, () -> {
|
||||
Draw.color(Pal.accent, heat);
|
||||
|
||||
for(TextureRegion region : launchBlock.getGeneratedIcons()){
|
||||
Shaders.blockbuild.region = region;
|
||||
Shaders.blockbuild.time = time;
|
||||
Shaders.blockbuild.progress = progress;
|
||||
|
||||
Draw.rect(region, x, y);
|
||||
Draw.flush();
|
||||
}
|
||||
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
//TODO: build line?
|
||||
//Draw.z(Layer.blockBuilding + 1);
|
||||
//Draw.color(Pal.accent, heat);
|
||||
|
||||
//Lines.lineAngleCenter(x + Mathf.sin(time, 10f, Vars.tilesize / 2f * recipe.size + 1f), y, 90, recipe.size * Vars.tilesize + 1f);
|
||||
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
if(heat < 0.0001f) return;
|
||||
|
||||
float rad = size * tilesize / 2f * 0.74f;
|
||||
@@ -99,28 +178,52 @@ public class Accelerator extends Block{
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
public boolean canLaunch(){
|
||||
return isValid() && state.isCampaign() && efficiency > 0f && power.graph.getBatteryStored() >= powerBufferRequirement-0.00001f && progress >= 1f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Cursor getCursor(){
|
||||
return !state.isCampaign() || efficiency <= 0f ? SystemCursor.arrow : super.getCursor();
|
||||
return canLaunch() ? SystemCursor.hand : super.getCursor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawSelect(){
|
||||
super.drawSelect();
|
||||
|
||||
if(power.graph.getBatteryStored() < powerBufferRequirement){
|
||||
drawPlaceText(Core.bundle.get("bar.nobatterypower"), tile.x, tile.y, false);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void buildConfiguration(Table table){
|
||||
deselect();
|
||||
|
||||
if(!state.isCampaign() || efficiency <= 0f) return;
|
||||
if(!canLaunch()) return;
|
||||
|
||||
ui.showInfo("This block has been removed from the tech tree as of v7, and no longer has a use.\n\nWill it ever be used for anything? Who knows.");
|
||||
ui.planet.showPlanetLaunch(state.rules.sector, launchCandidates == null ? state.rules.sector.planet.launchCandidates : launchCandidates, sector -> {
|
||||
if(canLaunch()){
|
||||
//TODO: animation!
|
||||
|
||||
if(false)
|
||||
ui.planet.showPlanetLaunch(state.rules.sector, sector -> {
|
||||
//TODO cutscene, etc...
|
||||
consume();
|
||||
power.graph.useBatteries(powerBufferRequirement);
|
||||
progress = 0f;
|
||||
|
||||
//TODO should consume resources based on destination schem
|
||||
consume();
|
||||
var core = team.core();
|
||||
|
||||
universe.clearLoadoutInfo();
|
||||
universe.updateLoadout(sector.planet.generator.defaultLoadout.findCore(), sector.planet.generator.defaultLoadout);
|
||||
renderer.showLaunch(this);
|
||||
|
||||
Time.runTask(core.landDuration() - 8f, () -> {
|
||||
//unlock right before launch
|
||||
sector.planet.unlockedOnLand.each(UnlockableContent::unlock);
|
||||
|
||||
universe.clearLoadoutInfo();
|
||||
universe.updateLoadout((CoreBlock)launchBlock);
|
||||
|
||||
control.playSector(sector);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
Events.fire(Trigger.acceleratorUse);
|
||||
@@ -135,5 +238,275 @@ public class Accelerator extends Block{
|
||||
public boolean acceptItem(Building source, Item item){
|
||||
return items.get(item) < getMaximumAccepted(item);
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte version(){
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(Writes write){
|
||||
super.write(write);
|
||||
write.f(progress);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(Reads read, byte revision){
|
||||
super.read(read, revision);
|
||||
|
||||
if(revision >= 1){
|
||||
progress = read.f();
|
||||
}
|
||||
}
|
||||
|
||||
//launch animator stuff:
|
||||
|
||||
@Override
|
||||
public float zoomLaunching(){
|
||||
CoreBlock core = (CoreBlock)launchBlock;
|
||||
Core.camera.position.set(this);
|
||||
return core.landZoomInterp.apply(Scl.scl(core.landZoomFrom), Scl.scl(core.landZoomTo), renderer.getLandTimeIn());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateLaunching(){
|
||||
float in = renderer.getLandTimeIn() * landDuration();
|
||||
float tsize = Mathf.sample(CoreBlock.thrusterSizes, (in + 35f) / landDuration());
|
||||
|
||||
renderer.setLandPTimer(renderer.getLandPTimer() + tsize * Time.delta);
|
||||
if(renderer.getLandTime() >= 1f){
|
||||
tile.getLinkedTiles(t -> {
|
||||
if(Mathf.chance(0.4f)){
|
||||
Fx.coreLandDust.at(t.worldx(), t.worldy(), angleTo(t.worldx(), t.worldy()) + Mathf.range(30f), Tmp.c1.set(t.floor().mapColor).mul(1.5f + Mathf.range(0.15f)));
|
||||
}
|
||||
});
|
||||
|
||||
renderer.setLandPTimer(0f);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public float landDuration(){
|
||||
return launchDuration;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Music landMusic(){
|
||||
//unused
|
||||
return launchMusic;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Music launchMusic(){
|
||||
return launchMusic;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void beginLaunch(boolean launching){
|
||||
cloudSeed = Mathf.random(1f);
|
||||
if(launching){
|
||||
Fx.coreLaunchConstruct.at(x, y, launchBlock.size);
|
||||
}
|
||||
|
||||
if(!headless){
|
||||
// Add fade-in and fade-out foreground when landing or launching.
|
||||
if(renderer.isLaunching()){
|
||||
float margin = 30f;
|
||||
|
||||
Image image = new Image();
|
||||
image.color.a = 0f;
|
||||
image.touchable = Touchable.disabled;
|
||||
image.setFillParent(true);
|
||||
image.actions(Actions.delay((landDuration() - margin) / 60f), Actions.fadeIn(margin / 60f, Interp.pow2In), Actions.delay(6f / 60f), Actions.remove());
|
||||
image.update(() -> {
|
||||
image.toFront();
|
||||
ui.loadfrag.toFront();
|
||||
if(state.isMenu()){
|
||||
image.remove();
|
||||
}
|
||||
});
|
||||
Core.scene.add(image);
|
||||
}else{
|
||||
Image image = new Image();
|
||||
image.color.a = 1f;
|
||||
image.touchable = Touchable.disabled;
|
||||
image.setFillParent(true);
|
||||
image.actions(Actions.fadeOut(35f / 60f), Actions.remove());
|
||||
image.update(() -> {
|
||||
image.toFront();
|
||||
ui.loadfrag.toFront();
|
||||
if(state.isMenu()){
|
||||
image.remove();
|
||||
}
|
||||
});
|
||||
Core.scene.add(image);
|
||||
|
||||
Time.run(landDuration(), () -> {
|
||||
CoreBlock core = (CoreBlock)launchBlock;
|
||||
core.launchEffect.at(this);
|
||||
Effect.shake(5f, 5f, this);
|
||||
|
||||
if(state.isCampaign() && Vars.showSectorLandInfo && (state.rules.sector.preset == null || state.rules.sector.preset.showSectorLandInfo)){
|
||||
ui.announce("[accent]" + state.rules.sector.name() + "\n" +
|
||||
(state.rules.sector.info.resources.any() ? "[lightgray]" + Core.bundle.get("sectors.resources") + "[white] " +
|
||||
state.rules.sector.info.resources.toString(" ", UnlockableContent::emoji) : ""), 5);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void endLaunch(){}
|
||||
|
||||
@Override
|
||||
public void drawLanding(){
|
||||
var clouds = Core.assets.get("sprites/clouds.png", Texture.class);
|
||||
|
||||
float fin = renderer.getLandTimeIn();
|
||||
float cameraScl = renderer.getDisplayScale();
|
||||
|
||||
float fout = 1f - fin;
|
||||
float scl = Scl.scl(4f) / cameraScl;
|
||||
float pfin = Interp.pow3Out.apply(fin), pf = Interp.pow2In.apply(fout);
|
||||
|
||||
//draw particles
|
||||
Draw.color(Pal.lightTrail);
|
||||
Angles.randLenVectors(1, pfin, 100, 800f * scl * pfin, (ax, ay, ffin, ffout) -> {
|
||||
Lines.stroke(scl * ffin * pf * 3f);
|
||||
Lines.lineAngle(x + ax, y + ay, Mathf.angle(ax, ay), (ffin * 20 + 1f) * scl);
|
||||
});
|
||||
Draw.color();
|
||||
|
||||
drawLanding(x, y);
|
||||
|
||||
Draw.color();
|
||||
Draw.mixcol(Color.white, Interp.pow5In.apply(fout));
|
||||
|
||||
//accent tint indicating that the core was just constructed
|
||||
if(renderer.isLaunching()){
|
||||
float f = Mathf.clamp(1f - fout * 12f);
|
||||
if(f > 0.001f){
|
||||
Draw.mixcol(Pal.accent, f);
|
||||
}
|
||||
}
|
||||
|
||||
//draw clouds
|
||||
if(state.rules.cloudColor.a > 0.0001f){
|
||||
float scaling = CoreBlock.cloudScaling;
|
||||
float sscl = Math.max(1f + Mathf.clamp(fin + CoreBlock.cfinOffset) * CoreBlock.cfinScl, 0f) * cameraScl;
|
||||
|
||||
Tmp.tr1.set(clouds);
|
||||
Tmp.tr1.set(
|
||||
(Core.camera.position.x - Core.camera.width/2f * sscl) / scaling,
|
||||
(Core.camera.position.y - Core.camera.height/2f * sscl) / scaling,
|
||||
(Core.camera.position.x + Core.camera.width/2f * sscl) / scaling,
|
||||
(Core.camera.position.y + Core.camera.height/2f * sscl) / scaling);
|
||||
|
||||
Tmp.tr1.scroll(10f * cloudSeed, 10f * cloudSeed);
|
||||
|
||||
Draw.alpha(Mathf.sample(CoreBlock.cloudAlphas, fin + CoreBlock.calphaFinOffset) * CoreBlock.cloudAlpha);
|
||||
Draw.mixcol(state.rules.cloudColor, state.rules.cloudColor.a);
|
||||
Draw.rect(Tmp.tr1, Core.camera.position.x, Core.camera.position.y, Core.camera.width, Core.camera.height);
|
||||
Draw.reset();
|
||||
}
|
||||
}
|
||||
|
||||
public void drawLanding(float x, float y){
|
||||
float fin = renderer.getLandTimeIn();
|
||||
float fout = 1f - fin;
|
||||
|
||||
float scl = Scl.scl(4f) / renderer.getDisplayScale();
|
||||
float shake = 0f;
|
||||
float s = launchBlock.region.width * launchBlock.region.scl() * scl * 3.6f * Interp.pow2Out.apply(fout);
|
||||
float rotation = Interp.pow2In.apply(fout) * 135f;
|
||||
x += Mathf.range(shake);
|
||||
y += Mathf.range(shake);
|
||||
float thrustOpen = 0.25f;
|
||||
float thrusterFrame = fin >= thrustOpen ? 1f : fin / thrustOpen;
|
||||
float thrusterSize = Mathf.sample(CoreBlock.thrusterSizes, fin);
|
||||
|
||||
//when launching, thrusters stay out the entire time.
|
||||
if(renderer.isLaunching()){
|
||||
Interp i = Interp.pow2Out;
|
||||
thrusterFrame = i.apply(Mathf.clamp(fout*13f));
|
||||
thrusterSize = i.apply(Mathf.clamp(fout*9f));
|
||||
}
|
||||
|
||||
Draw.color(Pal.lightTrail);
|
||||
//TODO spikier heat
|
||||
Draw.rect("circle-shadow", x, y, s, s);
|
||||
|
||||
Draw.scl(scl);
|
||||
|
||||
//draw thruster flame
|
||||
float strength = (1f + (launchBlock.size - 3)/2.5f) * scl * thrusterSize * (0.95f + Mathf.absin(2f, 0.1f));
|
||||
float offset = (launchBlock.size - 3) * 3f * scl;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
Tmp.v1.trns(i * 90 + rotation, 1f);
|
||||
|
||||
Tmp.v1.setLength((launchBlock.size * tilesize/2f + 1f)*scl + strength*2f + offset);
|
||||
Draw.color(team.color);
|
||||
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 6f * strength);
|
||||
|
||||
Tmp.v1.setLength((launchBlock.size * tilesize/2f + 1f)*scl + strength*0.5f + offset);
|
||||
Draw.color(Color.white);
|
||||
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3.5f * strength);
|
||||
}
|
||||
|
||||
drawLandingThrusters(x, y, rotation, thrusterFrame);
|
||||
|
||||
Drawf.spinSprite(launchBlock.region, x, y, rotation);
|
||||
|
||||
Draw.alpha(Interp.pow4In.apply(thrusterFrame));
|
||||
drawLandingThrusters(x, y, rotation, thrusterFrame);
|
||||
Draw.alpha(1f);
|
||||
|
||||
if(launchBlock.teamRegions[team.id] == launchBlock.teamRegion) Draw.color(team.color);
|
||||
|
||||
Drawf.spinSprite(launchBlock.teamRegions[team.id], x, y, rotation);
|
||||
|
||||
Draw.color();
|
||||
Draw.scl();
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
protected void drawLandingThrusters(float x, float y, float rotation, float frame){
|
||||
CoreBlock core = (CoreBlock)launchBlock;
|
||||
float length = core.thrusterLength * (frame - 1f) - 1f/4f;
|
||||
float alpha = Draw.getColorAlpha();
|
||||
|
||||
//two passes for consistent lighting
|
||||
for(int j = 0; j < 2; j++){
|
||||
for(int i = 0; i < 4; i++){
|
||||
var reg = i >= 2 ? core.thruster2 : core.thruster1;
|
||||
float rot = (i * 90) + rotation % 90f;
|
||||
Tmp.v1.trns(rot, length * Draw.xscl);
|
||||
|
||||
//second pass applies extra layer of shading
|
||||
if(j == 1){
|
||||
Tmp.v1.rotate(-90f);
|
||||
Draw.alpha((rotation % 90f) / 90f * alpha);
|
||||
rot -= 90f;
|
||||
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
|
||||
}else{
|
||||
Draw.alpha(alpha);
|
||||
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
Draw.alpha(1f);
|
||||
}
|
||||
|
||||
public void drawThrusters(float frame){
|
||||
CoreBlock core = (CoreBlock)launchBlock;
|
||||
float length = core.thrusterLength * (frame - 1f) - 1f/4f;
|
||||
for(int i = 0; i < 4; i++){
|
||||
var reg = i >= 2 ? core.thruster2 : core.thruster1;
|
||||
float dx = Geometry.d4x[i] * length, dy = Geometry.d4y[i] * length;
|
||||
Draw.rect(reg, x + dx, y + dy, i * 90);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,18 +27,19 @@ import mindustry.logic.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
import mindustry.world.meta.*;
|
||||
import mindustry.world.modules.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class CoreBlock extends StorageBlock{
|
||||
protected static final float cloudScaling = 1700f, cfinScl = -2f, cfinOffset = 0.3f, calphaFinOffset = 0.25f, cloudAlpha = 0.81f;
|
||||
protected static final float[] cloudAlphas = {0, 0.5f, 1f, 0.1f, 0, 0f};
|
||||
public static final float cloudScaling = 1700f, cfinScl = -2f, cfinOffset = 0.3f, calphaFinOffset = 0.25f, cloudAlpha = 0.81f;
|
||||
public static final float[] cloudAlphas = {0, 0.5f, 1f, 0.1f, 0, 0f};
|
||||
|
||||
//hacky way to pass item modules between methods
|
||||
private static ItemModule nextItems;
|
||||
protected static final float[] thrusterSizes = {0f, 0f, 0f, 0f, 0.3f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 0f};
|
||||
public static final float[] thrusterSizes = {0f, 0f, 0f, 0f, 0.3f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 1f, 0f};
|
||||
|
||||
public @Load(value = "@-thruster1", fallback = "clear-effect") TextureRegion thruster1; //top right
|
||||
public @Load(value = "@-thruster2", fallback = "clear-effect") TextureRegion thruster2; //bot left
|
||||
@@ -230,93 +231,7 @@ public class CoreBlock extends StorageBlock{
|
||||
}
|
||||
}
|
||||
|
||||
public void drawLanding(CoreBuild build, float x, float y){
|
||||
float fin = renderer.getLandTimeIn();
|
||||
float fout = 1f - fin;
|
||||
|
||||
float scl = Scl.scl(4f) / renderer.getDisplayScale();
|
||||
float shake = 0f;
|
||||
float s = region.width * region.scl() * scl * 3.6f * Interp.pow2Out.apply(fout);
|
||||
float rotation = Interp.pow2In.apply(fout) * 135f;
|
||||
x += Mathf.range(shake);
|
||||
y += Mathf.range(shake);
|
||||
float thrustOpen = 0.25f;
|
||||
float thrusterFrame = fin >= thrustOpen ? 1f : fin / thrustOpen;
|
||||
float thrusterSize = Mathf.sample(thrusterSizes, fin);
|
||||
|
||||
//when launching, thrusters stay out the entire time.
|
||||
if(renderer.isLaunching()){
|
||||
Interp i = Interp.pow2Out;
|
||||
thrusterFrame = i.apply(Mathf.clamp(fout*13f));
|
||||
thrusterSize = i.apply(Mathf.clamp(fout*9f));
|
||||
}
|
||||
|
||||
Draw.color(Pal.lightTrail);
|
||||
//TODO spikier heat
|
||||
Draw.rect("circle-shadow", x, y, s, s);
|
||||
|
||||
Draw.scl(scl);
|
||||
|
||||
//draw thruster flame
|
||||
float strength = (1f + (size - 3)/2.5f) * scl * thrusterSize * (0.95f + Mathf.absin(2f, 0.1f));
|
||||
float offset = (size - 3) * 3f * scl;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
Tmp.v1.trns(i * 90 + rotation, 1f);
|
||||
|
||||
Tmp.v1.setLength((size * tilesize/2f + 1f)*scl + strength*2f + offset);
|
||||
Draw.color(build.team.color);
|
||||
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 6f * strength);
|
||||
|
||||
Tmp.v1.setLength((size * tilesize/2f + 1f)*scl + strength*0.5f + offset);
|
||||
Draw.color(Color.white);
|
||||
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3.5f * strength);
|
||||
}
|
||||
|
||||
drawLandingThrusters(x, y, rotation, thrusterFrame);
|
||||
|
||||
Drawf.spinSprite(region, x, y, rotation);
|
||||
|
||||
Draw.alpha(Interp.pow4In.apply(thrusterFrame));
|
||||
drawLandingThrusters(x, y, rotation, thrusterFrame);
|
||||
Draw.alpha(1f);
|
||||
|
||||
if(teamRegions[build.team.id] == teamRegion) Draw.color(build.team.color);
|
||||
|
||||
Drawf.spinSprite(teamRegions[build.team.id], x, y, rotation);
|
||||
|
||||
Draw.color();
|
||||
Draw.scl();
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
protected void drawLandingThrusters(float x, float y, float rotation, float frame){
|
||||
float length = thrusterLength * (frame - 1f) - 1f/4f;
|
||||
float alpha = Draw.getColorAlpha();
|
||||
|
||||
//two passes for consistent lighting
|
||||
for(int j = 0; j < 2; j++){
|
||||
for(int i = 0; i < 4; i++){
|
||||
var reg = i >= 2 ? thruster2 : thruster1;
|
||||
float rot = (i * 90) + rotation % 90f;
|
||||
Tmp.v1.trns(rot, length * Draw.xscl);
|
||||
|
||||
//second pass applies extra layer of shading
|
||||
if(j == 1){
|
||||
Tmp.v1.rotate(-90f);
|
||||
Draw.alpha((rotation % 90f) / 90f * alpha);
|
||||
rot -= 90f;
|
||||
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
|
||||
}else{
|
||||
Draw.alpha(alpha);
|
||||
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
Draw.alpha(1f);
|
||||
}
|
||||
|
||||
public class CoreBuild extends Building{
|
||||
public class CoreBuild extends Building implements LaunchAnimator{
|
||||
public int storageCapacity;
|
||||
public boolean noEffect = false;
|
||||
public Team lastDamage = Team.derelict;
|
||||
@@ -325,19 +240,6 @@ public class CoreBlock extends StorageBlock{
|
||||
|
||||
protected float cloudSeed;
|
||||
|
||||
//utility methods for less Block-to-CoreBlock casts. also allows for more customization
|
||||
public float landDuration(){
|
||||
return landDuration;
|
||||
}
|
||||
|
||||
public Music landMusic(){
|
||||
return landMusic;
|
||||
}
|
||||
|
||||
public Music launchMusic(){
|
||||
return launchMusic;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
//draw thrusters when just landed
|
||||
@@ -357,11 +259,26 @@ public class CoreBlock extends StorageBlock{
|
||||
}
|
||||
}
|
||||
|
||||
// `launchType` is null if it's landing instead of launching.
|
||||
public void beginLaunch(@Nullable CoreBlock launchType){
|
||||
@Override
|
||||
public float landDuration(){
|
||||
return landDuration;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Music landMusic(){
|
||||
return landMusic;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Music launchMusic(){
|
||||
return launchMusic;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void beginLaunch(boolean launching){
|
||||
cloudSeed = Mathf.random(1f);
|
||||
if(launchType != null){
|
||||
Fx.coreLaunchConstruct.at(x, y, launchType.size);
|
||||
if(launching){
|
||||
Fx.coreLaunchConstruct.at(x, y, size);
|
||||
}
|
||||
|
||||
if(!headless){
|
||||
@@ -412,9 +329,11 @@ public class CoreBlock extends StorageBlock{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void endLaunch(){}
|
||||
|
||||
public void drawLanding(CoreBlock block){
|
||||
@Override
|
||||
public void drawLanding(){
|
||||
var clouds = Core.assets.get("sprites/clouds.png", Texture.class);
|
||||
|
||||
float fin = renderer.getLandTimeIn();
|
||||
@@ -432,7 +351,7 @@ public class CoreBlock extends StorageBlock{
|
||||
});
|
||||
Draw.color();
|
||||
|
||||
block.drawLanding(this, x, y);
|
||||
drawLanding(x, y);
|
||||
|
||||
Draw.color();
|
||||
Draw.mixcol(Color.white, Interp.pow5In.apply(fout));
|
||||
@@ -466,6 +385,92 @@ public class CoreBlock extends StorageBlock{
|
||||
}
|
||||
}
|
||||
|
||||
public void drawLanding(float x, float y){
|
||||
float fin = renderer.getLandTimeIn();
|
||||
float fout = 1f - fin;
|
||||
|
||||
float scl = Scl.scl(4f) / renderer.getDisplayScale();
|
||||
float shake = 0f;
|
||||
float s = region.width * region.scl() * scl * 3.6f * Interp.pow2Out.apply(fout);
|
||||
float rotation = Interp.pow2In.apply(fout) * 135f;
|
||||
x += Mathf.range(shake);
|
||||
y += Mathf.range(shake);
|
||||
float thrustOpen = 0.25f;
|
||||
float thrusterFrame = fin >= thrustOpen ? 1f : fin / thrustOpen;
|
||||
float thrusterSize = Mathf.sample(thrusterSizes, fin);
|
||||
|
||||
//when launching, thrusters stay out the entire time.
|
||||
if(renderer.isLaunching()){
|
||||
Interp i = Interp.pow2Out;
|
||||
thrusterFrame = i.apply(Mathf.clamp(fout*13f));
|
||||
thrusterSize = i.apply(Mathf.clamp(fout*9f));
|
||||
}
|
||||
|
||||
Draw.color(Pal.lightTrail);
|
||||
//TODO spikier heat
|
||||
Draw.rect("circle-shadow", x, y, s, s);
|
||||
|
||||
Draw.scl(scl);
|
||||
|
||||
//draw thruster flame
|
||||
float strength = (1f + (size - 3)/2.5f) * scl * thrusterSize * (0.95f + Mathf.absin(2f, 0.1f));
|
||||
float offset = (size - 3) * 3f * scl;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
Tmp.v1.trns(i * 90 + rotation, 1f);
|
||||
|
||||
Tmp.v1.setLength((size * tilesize/2f + 1f)*scl + strength*2f + offset);
|
||||
Draw.color(team.color);
|
||||
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 6f * strength);
|
||||
|
||||
Tmp.v1.setLength((size * tilesize/2f + 1f)*scl + strength*0.5f + offset);
|
||||
Draw.color(Color.white);
|
||||
Fill.circle(Tmp.v1.x + x, Tmp.v1.y + y, 3.5f * strength);
|
||||
}
|
||||
|
||||
drawLandingThrusters(x, y, rotation, thrusterFrame);
|
||||
|
||||
Drawf.spinSprite(region, x, y, rotation);
|
||||
|
||||
Draw.alpha(Interp.pow4In.apply(thrusterFrame));
|
||||
drawLandingThrusters(x, y, rotation, thrusterFrame);
|
||||
Draw.alpha(1f);
|
||||
|
||||
if(teamRegions[team.id] == teamRegion) Draw.color(team.color);
|
||||
|
||||
Drawf.spinSprite(teamRegions[team.id], x, y, rotation);
|
||||
|
||||
Draw.color();
|
||||
Draw.scl();
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
protected void drawLandingThrusters(float x, float y, float rotation, float frame){
|
||||
float length = thrusterLength * (frame - 1f) - 1f/4f;
|
||||
float alpha = Draw.getColorAlpha();
|
||||
|
||||
//two passes for consistent lighting
|
||||
for(int j = 0; j < 2; j++){
|
||||
for(int i = 0; i < 4; i++){
|
||||
var reg = i >= 2 ? thruster2 : thruster1;
|
||||
float rot = (i * 90) + rotation % 90f;
|
||||
Tmp.v1.trns(rot, length * Draw.xscl);
|
||||
|
||||
//second pass applies extra layer of shading
|
||||
if(j == 1){
|
||||
Tmp.v1.rotate(-90f);
|
||||
Draw.alpha((rotation % 90f) / 90f * alpha);
|
||||
rot -= 90f;
|
||||
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
|
||||
}else{
|
||||
Draw.alpha(alpha);
|
||||
Draw.rect(reg, x + Tmp.v1.x, y + Tmp.v1.y, rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
Draw.alpha(1f);
|
||||
}
|
||||
|
||||
public void drawThrusters(float frame){
|
||||
float length = thrusterLength * (frame - 1f) - 1f/4f;
|
||||
for(int i = 0; i < 4; i++){
|
||||
@@ -545,16 +550,14 @@ public class CoreBlock extends StorageBlock{
|
||||
}
|
||||
|
||||
/** @return Camera zoom while landing or launching. May optionally do other things such as setting camera position to itself. */
|
||||
@Override
|
||||
public float zoomLaunching(){
|
||||
Core.camera.position.set(this);
|
||||
return landZoomInterp.apply(Scl.scl(landZoomFrom), Scl.scl(landZoomTo), renderer.getLandTimeIn());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateLaunching(){
|
||||
updateLandParticles();
|
||||
}
|
||||
|
||||
public void updateLandParticles(){
|
||||
float in = renderer.getLandTimeIn() * landDuration();
|
||||
float tsize = Mathf.sample(thrusterSizes, (in + 35f) / landDuration());
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ public class ConsumePower extends Consume{
|
||||
public void display(Stats stats){
|
||||
if(buffered){
|
||||
stats.add(Stat.powerCapacity, capacity, StatUnit.none);
|
||||
}else{
|
||||
}else if(usage > 0f){
|
||||
stats.add(Stat.powerUse, usage * 60f, StatUnit.powerSecond);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user