Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2022-06-22 18:31:04 -04:00
4 changed files with 25 additions and 24 deletions

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@@ -750,7 +750,7 @@ error.title = [scarlet]发生了一个错误
error.crashtitle = 发生了一个错误 error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]无法进行建造 unit.nobuild = [scarlet]无法进行建造
lastaccessed = [lightgray]上次操作:{0} lastaccessed = [lightgray]上次操作:{0}
lastcommanded = [lightgray]Last Commanded: {0} lastcommanded = [lightgray]上次命令: {0}
block.unknown = [lightgray] block.unknown = [lightgray]
stat.showinmap = <进入地图后显示> stat.showinmap = <进入地图后显示>
@@ -787,7 +787,7 @@ stat.repairtime = 建筑完全修复时间
stat.repairspeed = 修理速度 stat.repairspeed = 修理速度
stat.weapons = 武器 stat.weapons = 武器
stat.bullet = 子弹 stat.bullet = 子弹
stat.moduletier = Module Tier stat.moduletier = 模块等级
stat.speedincrease = 提速 stat.speedincrease = 提速
stat.range = 范围 stat.range = 范围
stat.drilltier = 可钻探矿物 stat.drilltier = 可钻探矿物
@@ -795,7 +795,7 @@ stat.drillspeed = 基础钻探速度
stat.boosteffect = 强化效果 stat.boosteffect = 强化效果
stat.maxunits = 最大单位数量 stat.maxunits = 最大单位数量
stat.health = 生命值 stat.health = 生命值
stat.armor = stat.armor =
stat.buildtime = 建造时间 stat.buildtime = 建造时间
stat.maxconsecutive = 连续放置限制 stat.maxconsecutive = 连续放置限制
stat.buildcost = 建造花费 stat.buildcost = 建造花费
@@ -883,7 +883,7 @@ bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害 bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
bullet.knockback = [stat]{0}[lightgray]击退 bullet.knockback = [stat]{0}[lightgray]击退
bullet.pierce = [stat]{0}[lightgray]x穿透 bullet.pierce = [stat]{0}[lightgray]x穿透
bullet.infinitepierce = [stat]无限穿透 bullet.infinitepierce = [stat]贯穿
bullet.healpercent = [stat]{0}[lightgray]%修复 bullet.healpercent = [stat]{0}[lightgray]%修复
bullet.healamount = [stat]{0}[lightgray] 直接修复 bullet.healamount = [stat]{0}[lightgray] 直接修复
bullet.multiplier = [stat]{0}[lightgray]x装填倍数 bullet.multiplier = [stat]{0}[lightgray]x装填倍数
@@ -954,7 +954,7 @@ setting.difficulty.name = 难度:
setting.screenshake.name = 屏幕抖动 setting.screenshake.name = 屏幕抖动
setting.bloomintensity.name = 光彩强度 setting.bloomintensity.name = 光彩强度
setting.bloomblur.name = 光彩模糊 setting.bloomblur.name = 光彩模糊
setting.effects.name = 显示特效 setting.effects.name = 建筑特效
setting.destroyedblocks.name = 显示已摧毁的建筑 setting.destroyedblocks.name = 显示已摧毁的建筑
setting.blockstatus.name = 显示建筑状态 setting.blockstatus.name = 显示建筑状态
setting.conveyorpathfinding.name = 传送带自动寻路 setting.conveyorpathfinding.name = 传送带自动寻路
@@ -996,7 +996,7 @@ public.confirm.really = 如果您想与好友一起游戏,可以使用[green]
public.beta = 请注意,测试版的游戏不能公开可见。 public.beta = 请注意,测试版的游戏不能公开可见。
uiscale.reset = UI缩放比例已更改。 \n点击“确定”来接受缩放比例的更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。 uiscale.reset = UI缩放比例已更改。 \n点击“确定”来接受缩放比例的更改。 \n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
uiscale.cancel = 取消并退出 uiscale.cancel = 取消并退出
setting.bloom.name = 特效 setting.bloom.name = 光彩特效
keybind.title = 重新绑定按键 keybind.title = 重新绑定按键
keybinds.mobile = [scarlet]除了基本的移动以外,大多数按键绑定在移动设备上无效。 keybinds.mobile = [scarlet]除了基本的移动以外,大多数按键绑定在移动设备上无效。
category.general.name = 常规 category.general.name = 常规
@@ -1765,20 +1765,21 @@ laccess.dead = 单位或建筑是否已被摧毁或者已失效
laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中返回[accent]@ctrlFormation[]\n其他情况返回0 laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中返回[accent]@ctrlFormation[]\n其他情况返回0
laccess.progress = 进度0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度 laccess.progress = 进度0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度
lacess.speed = 单位的最高速度(格/秒) lacess.speed = 单位的最高速度(格/秒)
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown = 未知
lcategory.io = Input & Output lcategory.unknown.description = 未分类的指令
lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.io = 输入 & 输出
lcategory.block = Block Control lcategory.io.description = 修改内存块和处理器内存的内容
lcategory.block.description = Interact with blocks. lcategory.block = 控制方块
lcategory.operation = Operations lcategory.block.description = 交互控制方块
lcategory.operation.description = Logical operations. lcategory.operation = 操作
lcategory.control = Flow Control lcategory.operation.description = 操作该逻辑
lcategory.control.description = Manage execution order. lcategory.control = 控制顺序
lcategory.unit = Unit Control lcategory.control.description = 管理执行顺序
lcategory.unit.description = Give units commands. lcategory.unit = 控制单位
lcategory.world = World lcategory.unit.description = 指挥单位
lcategory.world.description = Control how the world behaves. lcategory.world = 世界
lcategory.world.description = 控制世界的各类设置
graphicstype.clear = 用指定的颜色填充整个显示屏 graphicstype.clear = 用指定的颜色填充整个显示屏
graphicstype.color = 设置后续画图操作所使用的颜色 graphicstype.color = 设置后续画图操作所使用的颜色
@@ -2014,7 +2015,7 @@ block.breach.name = 撕裂
block.sublimate.name = 升华 block.sublimate.name = 升华
block.titan.name = 泰坦 block.titan.name = 泰坦
block.disperse.name = 驱离 block.disperse.name = 驱离
block.afflict.name = Afflict block.afflict.name = 折磨
block.fabricator.name = 单位制造厂 block.fabricator.name = 单位制造厂
block.tank-refabricator.name = 坦克重构厂 block.tank-refabricator.name = 坦克重构厂
block.mech-refabricator.name = 机甲重构厂 block.mech-refabricator.name = 机甲重构厂

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@@ -19,6 +19,6 @@
"address": "mindustry.vicp.io:7000" "address": "mindustry.vicp.io:7000"
}, },
{ {
"address": "node2.crewcraft.cc:25569" "address": "n1.yeet.ml:6574"
} }
] ]

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@@ -9,7 +9,7 @@
}, },
{ {
"name": "Omega Hub", "name": "Omega Hub",
"address": ["node2.crewcraft.cc:6573", "node2.crewcraft.cc:6572","node2.crewcraft.cc:6571" , "node2.crewcraft.cc:6568" ,"node2.crewcraft.cc:6567"] "address": ["n1.yeet.ml", "n1.yeet.ml:6568","n1.yeet.ml:6569" , "n1.yeet.ml:6570" ,"n1.yeet.ml:6571"]
}, },
{ {
"name": "RCM", "name": "RCM",

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@@ -17,7 +17,7 @@
}, },
{ {
"name": "Omega Hub", "name": "Omega Hub",
"address": ["node2.crewcraft.cc:6575", "node2.crewcraft.cc:6569"] "address": ["n1.yeet.ml:6572", "n1.yeet.ml:6573"]
}, },
{ {
"name": "MeowLand", "name": "MeowLand",