Fixed sector damage calculations / Campaign balance
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@@ -484,6 +484,7 @@ public class TechTree implements ContentList{
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new Research(bryde),
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new Research(spectre),
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new Research(launchPad),
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new Research(massDriver),
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new Research(impactReactor),
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new Research(additiveReconstructor),
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new Research(exponentialReconstructor)
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@@ -1413,12 +1413,12 @@ public class UnitTypes implements ContentList{
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ejectEffect = Fx.casing1;
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shootSound = Sounds.missile;
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bullet = new MissileBulletType(2.7f, 12, "missile"){{
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keepVelocity = true;
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width = 8f;
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height = 8f;
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shrinkY = 0f;
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drag = -0.003f;
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homingRange = 60f;
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keepVelocity = false;
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splashDamageRadius = 25f;
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splashDamage = 10f;
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lifetime = 80f;
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