More erekir turret rebalance (#11162)
* real * afflict stuff * this should work ig * wip * real * a * maybe? * a
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@@ -5008,7 +5008,7 @@ public class Blocks{
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fragBullets = 20;
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fragVelocityMin = 0.5f;
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fragVelocityMax = 1.5f;
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fragVelocityMax = 1.2f;
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fragLifeMin = 0.5f;
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}};
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@@ -5050,13 +5050,14 @@ public class Blocks{
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reload = 100f;
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cooldownTime = reload;
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recoil = 3f;
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range = 350;
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range = 368;
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shootCone = 20f;
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scaledHealth = 220;
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rotateSpeed = 1.5f;
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researchCostMultiplier = 0.04f;
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buildCostMultiplier = 1.5f;
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limitRange(9f);
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limitRange(-55f);
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}};
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lustre = new ContinuousTurret("lustre"){{
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@@ -5815,7 +5816,7 @@ public class Blocks{
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shootType = new FlakBulletType(8f, 70f){{
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sprite = "missile-large";
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lifetime = 45f;
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lifetime = 40f;
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width = 12f;
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height = 22f;
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@@ -5833,22 +5834,25 @@ public class Blocks{
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trailEffect = Fx.colorSpark;
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trailRotation = true;
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trailInterval = 3f;
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lightning = 1;
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lightningCone = 15f;
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lightningLength = 20;
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lightningLengthRand = 30;
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lightningDamage = 20f;
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homingPower = 0.17f;
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homingDelay = 19f;
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homingRange = 160f;
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explodeRange = 160f;
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explodeRange = 100f;
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explodeDelay = 0f;
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flakInterval = 20f;
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despawnShake = 3f;
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intervalBullet = new LightningBulletType() {{
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lightningColor = circleColor;
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lightningCone = 15f;
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lightningLength = 35;
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lightningLengthRand = 5;
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damage = 18f;
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}};
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fragBullet = new LaserBulletType(65f){{
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colors = new Color[]{haloColor.cpy().a(0.4f), haloColor, Color.white};
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buildingDamageMultiplier = 0.25f;
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@@ -5859,11 +5863,14 @@ public class Blocks{
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sideLength = 40f;
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lifetime = 22f;
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drawSize = 400f;
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length = 180f;
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length = 120f;
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pierceCap = 2;
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optimalLifeFract = 1f;
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}};
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fragSpread = fragRandomSpread = 0f;
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fragBullets = intervalBullets = 1;
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fragSpread = fragRandomSpread = intervalRandomSpread = 0f;
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bulletInterval = 20f;
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splashDamage = 0f;
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hitEffect = Fx.hitSquaresColor;
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@@ -6121,7 +6128,7 @@ public class Blocks{
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outlineColor = Pal.darkOutline;
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envEnabled |= Env.space;
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reload = 7f;
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range = 380;
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range = 410;
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trackingRange = range * 1.4f;
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shootCone = 100f;
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scaledHealth = 370;
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