Fixed server game-over crash
This commit is contained in:
@@ -86,11 +86,18 @@ public class ServerControl extends Module {
|
||||
Map map = previous;
|
||||
while (map == previous) map = maps.random();
|
||||
|
||||
info("Selected next map to be {0}.", map.name);
|
||||
state.set(State.playing);
|
||||
if(map != null) {
|
||||
|
||||
logic.reset();
|
||||
world.loadMap(map);
|
||||
info("Selected next map to be {0}.", map.name);
|
||||
state.set(State.playing);
|
||||
|
||||
logic.reset();
|
||||
world.loadMap(map);
|
||||
}else{
|
||||
info("Selected a procedural map.");
|
||||
world.loadProceduralMap();
|
||||
logic.play();
|
||||
}
|
||||
}else{
|
||||
info("Selected a procedural map.");
|
||||
world.loadProceduralMap();
|
||||
|
||||
Reference in New Issue
Block a user