Fixed server game-over crash

This commit is contained in:
Anuken
2018-06-27 14:58:14 -04:00
parent 085d309528
commit 2344fb910b
@@ -86,6 +86,8 @@ public class ServerControl extends Module {
Map map = previous; Map map = previous;
while (map == previous) map = maps.random(); while (map == previous) map = maps.random();
if(map != null) {
info("Selected next map to be {0}.", map.name); info("Selected next map to be {0}.", map.name);
state.set(State.playing); state.set(State.playing);
@@ -96,6 +98,11 @@ public class ServerControl extends Module {
world.loadProceduralMap(); world.loadProceduralMap();
logic.play(); logic.play();
} }
}else{
info("Selected a procedural map.");
world.loadProceduralMap();
logic.play();
}
}else{ }else{
state.set(State.menu); state.set(State.menu);
Net.closeServer(); Net.closeServer();