Better build request display / Fixed incorrect rotation axes
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@@ -182,7 +182,7 @@ public class DesktopInput extends InputHandler{
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selectScale = 0f;
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}
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rotation = Mathf.mod(rotation + (int) Core.input.axis(Binding.rotate), 4);
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rotation = Mathf.mod(rotation + (int) Core.input.axisTap(Binding.rotate), 4);
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Tile cursor = tileAt(Core.input.mouseX(), Core.input.mouseY());
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