Bugfixes / Testing reaper sprite
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@@ -52,8 +52,8 @@ public class ModsDialog extends FloatingDialog{
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}
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void setup(){
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float h = 120f;
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float w = mobile ? 430f : 500f;
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float h = 110f;
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float w = mobile ? 430f : 524f;
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cont.clear();
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cont.defaults().width(mobile ? 500 : 560f).pad(4);
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@@ -273,8 +273,28 @@ public class ModsDialog extends FloatingDialog{
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desc.row();
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desc.add(mod.meta.description).growX().wrap().padTop(2);
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}
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//TODO add this when mods work properly
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/*
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Array<UnlockableContent> all = Array.with(content.getContentMap()).<Content>flatten().select(c -> c.minfo.mod == mod && c instanceof UnlockableContent).as(UnlockableContent.class);
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if(all.any()){
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desc.add("$mod.content").padRight(10).color(Color.gray).top();
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desc.row();
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desc.pane(cs -> {
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int i = 0;
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for(UnlockableContent c : all){
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cs.addImageButton(new TextureRegionDrawable(c.icon(Cicon.medium)), () -> {
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ui.content.show(c);
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});
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if(++i % 8 == 0) cs.row();
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}
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}).growX().minHeight(60f);
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}*/
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}).width(400f);
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dialog.show();
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}
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}
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