Merge pull request #2093 from zethnest/map-center
[QOL] Center Map to Player Implementation
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@@ -647,6 +647,7 @@ setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.hints.name = Hints
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setting.flow.name = Display Resource Flow Rate
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setting.flow.name = Display Resource Flow Rate
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setting.buildautopause.name = Auto-Pause Building
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setting.buildautopause.name = Auto-Pause Building
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setting.mapcenter.name = Auto Center Map To Player
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setting.animatedwater.name = Animated Fluids
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setting.animatedwater.name = Animated Fluids
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setting.animatedshields.name = Animated Shields
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[lightgray] (requires restart)[]
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setting.antialias.name = Antialias[lightgray] (requires restart)[]
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@@ -242,6 +242,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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if(!mobile){
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if(!mobile){
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game.checkPref("buildautopause", false);
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game.checkPref("buildautopause", false);
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}
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}
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game.checkPref("mapcenter", true);
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if(steam){
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if(steam){
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game.sliderPref("playerlimit", 16, 2, 32, i -> {
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game.sliderPref("playerlimit", 16, 2, 32, i -> {
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@@ -111,6 +111,12 @@ public class MinimapFragment extends Fragment{
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}
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}
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public void toggle(){
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public void toggle(){
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if(Core.settings.getBool("mapcenter")){
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float size = baseSize * zoom * world.width();
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float ratio = (float)renderer.minimap.getTexture().getHeight() / renderer.minimap.getTexture().getWidth();
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panx = (size/2f - player.x() / (world.width() * tilesize) * size) / zoom;
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pany = (size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio) / zoom;
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}
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shown = !shown;
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shown = !shown;
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}
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}
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}
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}
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