Merge branch 'master' into master

This commit is contained in:
Prosta4okua
2020-06-28 19:41:37 +03:00
committed by GitHub
1106 changed files with 64411 additions and 37311 deletions

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@@ -1,21 +1,11 @@
#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture0;
uniform sampler2D u_texture1;
uniform float BloomIntensity;
uniform float OriginalIntensity;
uniform lowp sampler2D u_texture0;
uniform lowp sampler2D u_texture1;
uniform lowp float BloomIntensity;
uniform lowp float OriginalIntensity;
varying MED vec2 v_texCoords;
varying vec2 v_texCoords;
void main()
{
void main(){
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
original = original * (vec4(1.0) - bloom);

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@@ -1,23 +1,15 @@
#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture;
varying MED vec2 v_texCoords0;
varying MED vec2 v_texCoords1;
varying MED vec2 v_texCoords2;
varying MED vec2 v_texCoords3;
varying MED vec2 v_texCoords4;
uniform lowp sampler2D u_texture;
varying vec2 v_texCoords0;
varying vec2 v_texCoords1;
varying vec2 v_texCoords2;
varying vec2 v_texCoords3;
varying vec2 v_texCoords4;
const float center = 0.2270270270;
const float close = 0.3162162162;
const float far = 0.0702702703;
void main()
{
void main(){
gl_FragColor = far * texture2D(u_texture, v_texCoords0)
+ close * texture2D(u_texture, v_texCoords1)
+ center * texture2D(u_texture, v_texCoords2)

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@@ -1,16 +1,9 @@
#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture0;
uniform vec2 threshold;
varying MED vec2 v_texCoords;
void main()
{
uniform lowp sampler2D u_texture0;
uniform lowp vec2 threshold;
varying vec2 v_texCoords;
void main(){
vec4 color = texture2D(u_texture0, v_texCoords);
if(color.r + color.g + color.b > 0.5 * 3.0){
gl_FragColor = color;

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@@ -1,23 +1,13 @@
#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture0;
uniform sampler2D u_texture1;
uniform float BloomIntensity;
uniform float OriginalIntensity;
uniform lowp sampler2D u_texture0;
uniform lowp sampler2D u_texture1;
uniform lowp float BloomIntensity;
uniform lowp float OriginalIntensity;
varying MED vec2 v_texCoords;
varying vec2 v_texCoords;
void main()
{
vec3 original = texture2D(u_texture0, v_texCoords).rgb;
vec3 bloom = texture2D(u_texture1, v_texCoords).rgb * BloomIntensity;
original = OriginalIntensity * (original - original * bloom);
gl_FragColor.rgb = original + bloom;
void main(){
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
original = original * (vec4(1.0) - bloom);
gl_FragColor = original + bloom;
}

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@@ -1,22 +1,17 @@
#ifdef GL_ES
#define MED mediump
#else
#define MED
#endif
attribute vec4 a_position;
attribute vec4 a_position;
attribute vec2 a_texCoord0;
uniform vec2 dir;
uniform vec2 size;
varying MED vec2 v_texCoords0;
varying MED vec2 v_texCoords1;
varying MED vec2 v_texCoords2;
varying MED vec2 v_texCoords3;
varying MED vec2 v_texCoords4;
varying vec2 v_texCoords0;
varying vec2 v_texCoords1;
varying vec2 v_texCoords2;
varying vec2 v_texCoords3;
varying vec2 v_texCoords4;
const vec2 futher = vec2(3.2307692308, 3.2307692308);
const vec2 closer = vec2(1.3846153846, 1.3846153846);
void main()
{
void main(){
vec2 sizeAndDir = dir / size;
vec2 f = futher*sizeAndDir;
vec2 c = closer*sizeAndDir;

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@@ -1,23 +1,15 @@
#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture;
varying MED vec2 v_texCoords0;
varying MED vec2 v_texCoords1;
varying MED vec2 v_texCoords2;
varying MED vec2 v_texCoords3;
varying MED vec2 v_texCoords4;
uniform lowp sampler2D u_texture;
varying vec2 v_texCoords0;
varying vec2 v_texCoords1;
varying vec2 v_texCoords2;
varying vec2 v_texCoords3;
varying vec2 v_texCoords4;
const float center = 0.2270270270;
const float close = 0.3162162162;
const float far = 0.0702702703;
void main()
{
void main(){
gl_FragColor.rgb = far * texture2D(u_texture, v_texCoords0).rgb
+ close * texture2D(u_texture, v_texCoords1).rgb
+ center * texture2D(u_texture, v_texCoords2).rgb

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@@ -1,16 +1,8 @@
#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture0;
uniform vec2 threshold;
varying MED vec2 v_texCoords;
void main()
{
uniform lowp sampler2D u_texture0;
uniform lowp vec2 threshold;
varying vec2 v_texCoords;
void main(){
vec4 tex = texture2D(u_texture0, v_texCoords);
vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
gl_FragColor = vec4(colors, tex.a);

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@@ -1,13 +1,8 @@
#ifdef GL_ES
#define MED mediump
#else
#define MED
#endif
attribute vec4 a_position;
attribute vec4 a_position;
attribute vec2 a_texCoord0;
varying MED vec2 v_texCoords;
void main()
{
varying vec2 v_texCoords;
void main(){
v_texCoords = a_texCoord0;
gl_Position = a_position;
}

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@@ -1,15 +1,7 @@
#ifdef GL_ES
#define LOWP lowp
#define MED mediump
precision lowp float;
#else
#define LOWP
#define MED
#endif
uniform sampler2D u_texture0;
uniform vec2 threshold;
varying MED vec2 v_texCoords;
void main()
{
uniform lowp sampler2D u_texture0;
uniform lowp vec2 threshold;
varying mediump vec2 v_texCoords;
void main(){
gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
}

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@@ -1,4 +1,4 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Credits
contributors = Translators and Contributors
discord = Join the Mindustry Discord!
@@ -69,7 +69,6 @@ map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0}
level.select = Level Select
level.mode = Gamemode:
showagain = Don't show again next session
coreattack = < Core is under attack! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database
@@ -102,14 +101,17 @@ feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mods.openfolder = Open Folder
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0}
@@ -119,16 +121,17 @@ mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affec
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.reloadrequired = [scarlet]Restart Required
mod.import = Import Mod
mod.import.github = Import GitHub Mod
mod.import.file = Import File
mod.import.github = Import From GitHub
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.author = [lightgray]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = About
name = Name:
@@ -222,7 +225,6 @@ save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite
save.none = No saves found!
saveload = Saving...
savefail = Failed to save game!
save.delete.confirm = Are you sure you want to delete this save?
save.delete = Delete
@@ -265,13 +267,12 @@ data.openfolder = Open Data Folder
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading...
reloading = [accent]Reloading Mods...
saving = [accent]Saving...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
@@ -291,8 +292,8 @@ builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -328,8 +329,9 @@ waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to
waves.boss = Boss
waves.guardian = Guardian
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
@@ -367,13 +369,13 @@ editor.importmap = Import Map
editor.importmap.description = Import an already existing map
editor.importfile = Import File
editor.importfile.description = Import an external map file
editor.importimage = Import Legacy Map
editor.importimage = Import Image File
editor.importimage.description = Import an external map image file
editor.export = Export...
editor.exportfile = Export File
editor.exportfile.description = Export a map file
editor.exportimage = Export Terrain Image
editor.exportimage.description = Export a map image file
editor.exportimage.description = Export an image file containing only basic terrain
editor.loadimage = Import Terrain
editor.saveimage = Export Terrain
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
@@ -402,6 +404,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
@@ -421,6 +425,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
@@ -456,7 +461,9 @@ requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
#TODO fix/remove this
launch = < LAUNCH >
launch.text = Launch
launch.title = Launch Successful
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
@@ -489,35 +496,34 @@ error.io = Network I/O error.
error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
settings.language = Language
settings.data = Game Data
@@ -534,11 +540,13 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Yes
no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
@@ -587,11 +595,11 @@ bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.units = Units: {0}/{1}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bar.input = Input
bar.output = Output
@@ -633,18 +641,20 @@ setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Water
setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators
setting.playerindicators.name = Player Indicators
setting.indicators.name = Enemy Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Training
setting.difficulty.easy = Easy
@@ -655,22 +665,24 @@ setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval
setting.seconds = {0} seconds
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume
@@ -697,15 +709,18 @@ command.attack = Attack
command.rally = Rally
command.retreat = Retreat
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move X
keybind.move_y.name = Move Y
keybind.mouse_move.name = Follow Mouse
keybind.dash.name = Dash
keybind.boost.name = Boost
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
@@ -767,30 +782,25 @@ rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.unitdrops = Unit Drops
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.respawntime = Respawn Time:[lightgray] (sec)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.unitammo = Units Require Ammo
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.lighting = Lighting
rules.ambientlight = Ambient Light
rules.solarpowermultiplier = Solar Power Multiplier
@@ -799,7 +809,6 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
content.mech.name = Mechs
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -820,46 +829,26 @@ liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Heavy Repeater
mech.alpha-mech.ability = Regeneration
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Discharge
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Armored Configuration
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeater
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
mech.weapon = [lightgray]Weapon: {0}
mech.health = [lightgray]Health: {0}
mech.itemcapacity = [lightgray]Item Capacity: {0}
mech.minespeed = [lightgray]Mining Speed: {0}%
mech.minepower = [lightgray]Mining Power: {0}
mech.ability = [lightgray]Ability: {0}
mech.buildspeed = [lightgray]Building Speed: {0}%
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
@@ -948,6 +937,7 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction
@@ -984,13 +974,6 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
block.dart-mech-pad.name = Alpha Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Conduit
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source
@@ -1014,16 +997,6 @@ block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit
@@ -1055,6 +1028,19 @@ block.meltdown.name = Meltdown
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = blue
team.crux.name = red
team.sharded.name = orange
@@ -1119,14 +1105,6 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
mech.dart-ship.description = The standard control ship. Fast mining speed. Reasonably fast and light, but has little offensive capability.
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction. Rebuilds destroyed blocks.
@@ -1182,6 +1160,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
@@ -1242,27 +1221,12 @@ block.lancer.description = A medium-sized anti-ground laser turret. Charges and
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy missile-based units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.

View File

@@ -1,4 +1,4 @@
credits.text = Стваральнiк [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЁсць недапрацоўкі ў перакладзе або хочаце знайсці саюзнікаў для сумеснай гульні?\nПішыце ў аф. [accent]discord-сервер Mindustry[] у канал [accent]#translations[].\n\nРэдактар і перакладчык на беларускую мову:\n[cyan]K[gray]evi[cyan]TV[gray]#9923
credits.text = Стваральнiк [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЁсць недапрацоўкі ў перакладзе або хочаце знайсці саюзнікаў для сумеснай гульні?\nПішыце ў аф. [accent]discord-сервер Mindustry[] у канал [accent]#translations[].\n\nРэдактар і перакладчык на беларускую мову:\n[cyan]K[gray]evi[cyan]TV[gray]#9923
credits = Аўтары
contributors = Перакладчык
discord = Далучайцеся да нашага Discord!
@@ -19,7 +19,7 @@ screenshot.invalid = Карта занадта вялікая, магчыма,
gameover = Гульня скончана
gameover.pvp = [accent]{0}[] каманда перамагла!
highscore = [accent]Новы рэкорд!
copied = Скапіявано.
copied = Скапіявана.
load.sound = Звукі
load.map = Карты
@@ -39,6 +39,8 @@ be.check = Праверыць абнаўленні
schematic = Схема
schematic.add = Захаваць схему...
schematics = Схемы
schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists.
schematic.import = Імпартаваць схему...
schematic.exportfile = Экспартаваць файл
schematic.importfile = Імпартаваць файл
@@ -67,7 +69,6 @@ map.delete = Вы сапраўды хочаце выдаліць карту «[a
level.highscore = Рэкорд: [accent]{0}
level.select = Выбар карты
level.mode = Рэжым гульні:
showagain = Не паказваць зноў да наступнай сесіі
coreattack = < Ядро знаходзіцца пад атакай! >
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
database = База дадзеных ядра
@@ -100,14 +101,16 @@ feature.unsupported = Ваша прылада не падтрымлівае гэ
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
mods.alpha = [accent](Альфа)
mods = Мадыфікацыі
mods.none = [LIGHT_GRAY]Мадыфікацыі не знойдзены!
mods.none = [lightgray]Мадыфікацыі не знойдзены!
mods.guide = Кіраўніцтва па модам
mods.report = Паведаміць пра памылку
mods.openfolder = Адкрыць тэчку з мадыфікацыямі
mods.reload = Reload
mod.display = [gray]Мадыфікацыя:[orange] {0}
mod.enabled = [lightgray]Уключана
mod.disabled = [scarlet]Выключана
mod.disable = Выкл.
mod.content = Content:
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
mod.requiresversion = [scarlet]Мінімальная патрабаваная версія гульні: [accent]{0}
mod.missingdependencies = [scarlet]Не знойдзены бацькоўскія мадыфікацыі: {0}
@@ -119,14 +122,15 @@ mod.enable = Укл.
mod.requiresrestart = Цяпер гульня зачыніцца, каб прымяніць змены ў мадыфікацыях.
mod.reloadrequired = [scarlet]Неабходны перазапуск
mod.import = Імпартаваць мадыфікацыю
mod.import.file = Import File
mod.import.github = Імпартаваць мод з GitHub
mod.item.remove = Гэты прадмет з’яўляецца часткай мадыфікацыі [accent]«{0}»[]. Каб выдаліць яго, выдаліце саму мадыфікацыю.
mod.remove.confirm = Гэтая мадыфікацыя будзе выдалена.
mod.author = [LIGHT_GRAY]Аўтар:[] {0}
mod.author = [lightgray]Аўтар:[] {0}
mod.missing = Гэта захаванне ўтрымлівае мадыфікацыю, якое вы нядаўна абнавілі ці яна больш не ўсталяваная. Можа здарыцца пашкоджанне захавання. Вы ўпэўненыя, што хочаце загрузіць яго?\n[lightgray]Мадыфікацыі:\n{0}
mod.preview.missing = Перад публікацыяй гэтай мадыфікацыі ў майстэрні, вы павінны дадаць малюнак прадпрагляду.\nРазмесціце малюнак з імем[accent] preview.png[] у тэчцы мадыфікацыі і паспрабуйце зноў.
mod.folder.missing = Мадыфікацыі могуць быць апублікаваныя ў майстэрні толькі ў выглядзе тэчкі.\nКаб канвертаваць любы мод у тэчку, проста выміце яго з архіва і выдаліце стары архіў .zip, затым перазапусціце гульню ці перазагрузіце мадыфікацыі.
mod.scripts.unsupported = Ваша прылада не падтрымлівае скрыпты ў мадыфікацыях. Некаторыя мадыфікацыі могуць працаваць некарэктна.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Аб гульні
name = Імя:
@@ -140,6 +144,8 @@ research = Даследаваць
researched = [lightgray] {0} даследавана.
players = Гульцоў: {0}
players.single = {0} гулец
players.search = search
players.notfound = [gray]no players found
server.closing = [accent] Закрыццё сервера…
server.kicked.kick = Вас выгналі з сервера!
server.kicked.whitelist = Вы не ў белым спісе сервера.
@@ -150,19 +156,19 @@ server.kicked.serverOutdated = Састарэлы сервер! Папытаец
server.kicked.banned = Вы заблакаваныя на гэтым серверы.
server.kicked.typeMismatch = Гэты сервер не сумяшчальны з вашым тыпам зборкі.
server.kicked.playerLimit = Гэты сервер запоўнены. Дачакайцеся вольнага слота.
server.kicked.recentKick = Вас нядаўна выгналі.\ пПодождите трохі перад наступным падключэннем.
server.kicked.recentKick = Вас нядаўна выгналі. пПодождите трохі перад наступным падключэннем.
server.kicked.nameInUse = На гэтым серверы ёсць хто-то з гэтым імем.
server.kicked.nameEmpty = Абранае Вамі імя недапушчальна.
server.kicked.idInUse = Вы ўжо на гэтым серверы! Злучэнне з двума ўліковымі запісамі не дазволена.
server.kicked.customClient = Гэты сервер не падтрымлівае прыстасаваныя зборкі. Загрузіце афіцыйную версію.
server.kicked.gameover = Гульня скончана!
server.kicked.serverRestarting = Сервер перазапускаецца.
server.versions = Ваша версія: [accent] {0}[]\пВерсiя сервера: [accent] {1}[]
host.info = Кнопка [accent] адкрыць сервер[] запускае сервер на порце [scarlet] 6567[].\nлюбой карыстальнік ў той жа [lightgray] лакальнай сеткі або WiFi[] павінен убачыць ваш сервер у сваім спісе сервераў.\n \nеслі вы хочаце, каб людзі маглі падлучацца адкуль заўгодна па IP, то патрабуецца [accent]пераадрасацыя (проброс) партоў[] і наяўнасць [red]знешняга[] WAN адрасы (WAN адрас [red]не павінен[] пачынацца з [red] 10[] [lightgray].X. X. x[], [red] 100.64[] [lightgray].X. x[], [red] 172.16[] [lightgray].X. x[], [red] 192.168[] [lightgray].X. x[], [red] 127[] [lightgray].x.x.x[])!\ пКлиентам мабільных аператараў трэба ўдакладняць інфармацыю ў асабістым кабінеце на сайце вашага аператара!\n \n [lightgray] Заўвага: калі ў каго-то ўзнікаюць праблемы з падключэннем да вашай гульні па лакальнай сеткі, пераканайцеся, што вы дазволілі доступ Mindustry да вашай лакальнай сеткі ў наладах брандмаўэра. Звярніце ўвагу, што публічныя сеткі часам не дазваляюць выяўленне сервера.
server.versions = Ваша версія: [accent] {0}[]пВерсiя сервера: [accent] {1}[]
host.info = Кнопка [accent] адкрыць сервер[] запускае сервер на порце [scarlet] 6567[].\nлюбой карыстальнік ў той жа [lightgray] лакальнай сеткі або WiFi[] павінен убачыць ваш сервер у сваім спісе сервераў.\n \nеслі вы хочаце, каб людзі маглі падлучацца адкуль заўгодна па IP, то патрабуецца [accent]пераадрасацыя (проброс) партоў[] і наяўнасць [red]знешняга[] WAN адрасы (WAN адрас [red]не павінен[] пачынацца з [red] 10[] [lightgray].X. X. x[], [red] 100.64[] [lightgray].X. x[], [red] 172.16[] [lightgray].X. x[], [red] 192.168[] [lightgray].X. x[], [red] 127[] [lightgray].x.x.x[])! пКлиентам мабільных аператараў трэба ўдакладняць інфармацыю ў асабістым кабінеце на сайце вашага аператара!\n \n [lightgray] Заўвага: калі ў каго-то ўзнікаюць праблемы з падключэннем да вашай гульні па лакальнай сеткі, пераканайцеся, што вы дазволілі доступ Mindustry да вашай лакальнай сеткі ў наладах брандмаўэра. Звярніце ўвагу, што публічныя сеткі часам не дазваляюць выяўленне сервера.
join.info = Тут вы можаце ўвесці [accent]IP-адрас сервера[] для падлучэння або адкрыць [accent]лакальную сетку[] для падлучэння да іншых серверам.\nПоддерживаются абодва шматкарыстальніцкіх рэжыму: LAN і WAN.\n \n [lightgray] Заўвага: Гэта не аўтаматычны глабальны спіс сервераў; калі вы хочаце падлучыцца да каго-то па IP, вам трэба спытаць у хаста яго IP-адрас.
hostserver = Запусціць шматкарыстальніцкі сервер
invitefriends = Запрасіць сяброў
hostserver.mobile = Запусціць \псервер
hostserver.mobile = Запусціць псервер
host = Адкрыць сервер
hosting = [accent] Сервер адкрываецца…
hosts.refresh = Абнавіць
@@ -285,9 +291,8 @@ builtin = Убудаваная
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
map.random = [accent]Выпадковая карта
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[SCARLET] не аранжавае[] ядро на гэтую карту ў рэдактары.
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[SCARLET] ружовае[] ядро на гэтую карту ў рэдактары.
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[scarlet] не аранжавае[] ядро на гэтую карту ў рэдактары.
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[scarlet] ружовае[] ядро на гэтую карту ў рэдактары.
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
workshop.update = Абнавіць змесціва
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
@@ -397,6 +402,8 @@ toolmode.drawteams.description = Змяняе прыналежнасць \nбл
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
filter.distort = Скажэнне
filter.noise = Шум
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Медыяна
filter.oremedian = Рудня медыяна
filter.blend = Змешванне
@@ -416,6 +423,7 @@ filter.option.circle-scale = Маштаб круга
filter.option.octaves = Цыклічнасць прымянення
filter.option.falloff = Спад цыклічнасці
filter.option.angle = Кут
filter.option.amount = Amount
filter.option.block = Блок
filter.option.floor = Паверхня
filter.option.flooronto = Мэтавая паверхню
@@ -534,6 +542,7 @@ no = Не
info.title = Інфармацыя
error.title = [crimson]Адбылася памылка
error.crashtitle = Адбылася памылка
unit.nobuild = [scarlet]Unit can't build
blocks.input = Уваход
blocks.output = Выхад
blocks.booster = Паскаральнік
@@ -612,7 +621,7 @@ unit.degrees = град.
unit.seconds = сек.
unit.persecond = /сек
unit.timesspeed = x хуткасць
unit.percent =%
unit.percent = %
unit.items = прадметаў
unit.thousands = Тыс.
unit.millions = М.
@@ -628,10 +637,12 @@ setting.shadows.name = Цені
setting.blockreplace.name = Аўтаматычная замена блокаў
setting.linear.name = Лінейная фільтраванне
setting.hints.name = Падказкі
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
setting.animatedwater.name = Аніміраваныя вада
setting.animatedshields.name = Аніміраваныя шчыты
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Індыкатары размяшчэння саюзнікаў і ворагаў
setting.autotarget.name = Автозахват мэты
setting.keyboard.name = Мыш + Упраўленне з клавіятуры
@@ -650,6 +661,7 @@ setting.difficulty.name = Складанасць:
setting.screenshake.name = Трасяніна экрана
setting.effects.name = Эфекты
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
setting.coreselect.name = Дазволiць вылучэнне ядраў у схемах
setting.sensitivity.name = Адчувальнасць кантролера
@@ -673,8 +685,8 @@ setting.mutesound.name = Заглушыць гук
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
setting.publichost.name = Агульная даступнасць гульні
setting.chatopacity.name = Непразрыстасць чата
setting.playerlimit.name = Абмежаванне гульцоў
setting.chatopacity.name = Непразрыстасць чата
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
setting.bridgeopacity.name = Непразрыстасць мастоў
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
@@ -697,6 +709,7 @@ keybind.press = Націсніце клавішу ...
keybind.press.axis = Націсніце восі або клавішу ...
keybind.screenshot.name = Скрыншот карты
keybind.toggle_power_lines.name = Адлюстраванне лазераў энергазабеспячэння
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Рух па восі X
keybind.move_y.name = Рух па восі Y
keybind.mouse_move.name = наследуе курсорам
@@ -748,7 +761,7 @@ mode.help.title = Апісанне рэжымаў
mode.survival.name = Выжыванне
mode.survival.description = Звычайны рэжым. Неабходна здабываць рэсурсы, а хвалі наступаюць аўтаматычна. \n[gray]Патрабуюцца пункту з’яўлення ворагаў на карце для гульні.
mode.sandbox.name = Пясочніца
mode.sandbox.description = Бясконцыя рэсурсы і няма таймера хваль. [Gray]Можна самім выклікаць хвалю.
mode.sandbox.description = Бясконцыя рэсурсы і няма таймера хваль. [gray]Можна самім выклікаць хвалю.
mode.editor.name = Рэдактар
mode.pvp.name = PvP
mode.pvp.description = Змагайцеся супраць іншых гульцоў. \n[gray]Для гульні патрабуецца як мінімум 2 ядра рознага колеру на карце.
@@ -774,6 +787,7 @@ rules.respawntime = Час адраджэння: [lightgray](сек)
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Хвалі чакаюць ворагаў
rules.dropzoneradius = Радыус зоны высадкі ворагаў: [lightgray] (блокаў)
rules.respawns = Макс. кол-у адраджэнняў за хвалю
@@ -789,11 +803,10 @@ rules.lighting = Асвятленне
rules.ambientlight = Навакольны свет
rules.solarpowermultiplier = Множнік сонечнай энергіі
content.item.name = Прадметы
content.item.name = Рэчывы
content.liquid.name = Вадкасці
content.unit.name = Баявыя адзінкі
content.block.name = Блокі
content.mech.name = Мяхі
item.copper.name = Медзь
item.lead.name = Свінец
item.coal.name = Вугаль
@@ -807,53 +820,33 @@ item.surge-alloy.name = Кінэтычны сплаў
item.spore-pod.name = Споравы струк
item.sand.name = Пясок
item.blast-compound.name = Выбуховая сумесь
item.pyratite.name = Пірацiт
item.metaglass.name = Меташкло
item.pyratite.name = Піратыт
item.metaglass.name = Металшкло
item.scrap.name = Металалом
liquid.water.name = Вада
liquid.slag.name = Шлак
liquid.oil.name = Нафта
liquid.cryofluid.name = Крыягенная вадкасць
mech.alpha-mech.name = Альфа
mech.alpha-mech.weapon = Цяжкі бласцер
mech.alpha-mech.ability = Рэгенерацыі
mech.delta-mech.name = Дэльта
mech.delta-mech.weapon = Дугавы генератар
mech.delta-mech.ability = Разрад
mech.tau-mech.name = Таў
mech.tau-mech.weapon = Аднаўленчы лазер
mech.tau-mech.ability = Регенирирующий ўсплёск
mech.omega-mech.name = Амега
mech.omega-mech.weapon = Залпавана ракетніца
mech.omega-mech.ability = Умацаванае браніраванне
mech.dart-ship.name = Дроцік
mech.dart-ship.weapon = Бласцер
mech.javelin-ship.name = Джавелин
mech.javelin-ship.weapon = Ракетны залп
mech.javelin-ship.ability = Разрадны паскаральнік
mech.trident-ship.name = Трызубец
mech.trident-ship.weapon = бомбавых адсек
mech.glaive-ship.name = Дзіда
mech.glaive-ship.weapon = Агністы бластер
item.corestorable = [lightgray]Можна захоўваць у ядры: {0}
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
item.flammability = [lightgray]Узгаральнасць: {0}%
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
unit.health = [lightgray]Здароўе: {0}
unit.speed = [lightgray]Хуткасць: {0}
mech.weapon = [lightgray]Прылада: {0}
mech.health = [lightgray]Цэласнасць: {0}
mech.itemcapacity = [lightgray]Умяшчальнасць прадметаў: {0}
mech.minespeed = [lightgray]Хуткасць здабычы: {0}%
mech.minepower = [lightgray]Магутнасць здабычы: {0}
mech.ability = [lightgray]Здольнасць: {0}
mech.buildspeed = [lightgray]Хуткасць будаўніцтва: {0}%
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
liquid.viscosity = [lightgray]Глейкасць: {0}
liquid.temperature = [lightgray]Тэмпература: {0}
block.cliff.name = Скала
block.sand-boulder.name = Пяшчаны валун
block.grass.name = Трава
block.slag.name = Шлак
block.salt.name = Соль
block.saltrocks.name = Саляныя камяні
block.pebbles.name = Галька
@@ -883,14 +876,14 @@ block.spawn.name = Кропка з’яўлення ворагаў
block.core-shard.name = Ядро: «Аскепак»
block.core-foundation.name = Ядро: «Штаб»
block.core-nucleus.name = Ядро: «Атам»
block.deepwater.name = Глубоководье
block.deepwater.name = Глубокаводдзе
block.water.name = Вада
block.tainted-water.name = забруджаных вада
block.tainted-water.name = Забруджанная вада
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
block.tar.name = Нафта
block.stone.name = Камень
block.sand.name = Пясок
block.darksand.name = Тёмный пясок
block.darksand.name = Тёмны пясок
block.ice.name = Лёд
block.snow.name = Снег
block.craters.name = Кратэры
@@ -903,7 +896,7 @@ block.rocks.name = Камяні
block.icerocks.name = Ледзяныя камяні
block.snowrocks.name = Снежныя камяні
block.dunerocks.name = Цёмныя пясчаныя камяні
block.pine.name = Сосна
block.pine.name = Сасна
block.white-tree-dead.name = Мёртвае белае дрэва
block.white-tree.name = Белае дрэва
block.spore-cluster.name = Навала спрэчка
@@ -942,6 +935,7 @@ block.hail.name = Град
block.lancer.name = Капейшчык
block.conveyor.name = Канвеер
block.titanium-conveyor.name = Тытанавы канвеер
block.plastanium-conveyor.name = Пластанавы канвеер
block.armored-conveyor.name = Браніраваны канвеер
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
block.junction.name = Перакростак
@@ -978,13 +972,6 @@ block.pneumatic-drill.name = Пнеўматычны бур
block.laser-drill.name = Лазерны бур
block.water-extractor.name = Гідрапомпа
block.cultivator.name = Культыватар
block.dart-mech-pad.name = Рэканструктар футра «Альфа»
block.delta-mech-pad.name = Рэканструктар футра «Дэльта»
block.javelin-ship-pad.name = Рэканструкта карабля «Джавелин»
block.trident-ship-pad.name = Рэканструктар карабля «Трызубец»
block.glaive-ship-pad.name = Рэканструктар карабля «дзіда»
block.omega-mech-pad.name = Рэканструктар футра «Амега»
block.tau-mech-pad.name = Рэканструктар футра «Таў»
block.conduit.name = Трубаправод
block.mechanical-pump.name = Механічная помпа
block.item-source.name = Крыніца прадметаў
@@ -993,7 +980,7 @@ block.liquid-source.name = Крыніца вадкасцяў
block.liquid-void.name = Вадкасны вакуум
block.power-void.name = Энергетычны вакуум
block.power-source.name = Крыніца энергіі
block.unloader.name = Разгрузчик
block.unloader.name = Разгрузчык
block.vault.name = Сховішча
block.wave.name = Хваля
block.swarmer.name = Раявiк
@@ -1002,8 +989,8 @@ block.ripple.name = Рабь
block.phase-conveyor.name = Фазавы канвеер
block.bridge-conveyor.name = Маставой канвеер
block.plastanium-compressor.name = Пластанавы кампрэсар
block.pyratite-mixer.name = Мяшалка пiрацiту
block.blast-mixer.name = Мешалка выбуховай сумесі
block.pyratite-mixer.name = Мяшалка пiратыту
block.blast-mixer.name = Мяшалка выбуховай сумесі
block.solar-panel.name = Сонечная панэль
block.solar-panel-large.name = Вялікая сонечная панэль
block.oil-extractor.name = Нафтавая вышка
@@ -1025,9 +1012,9 @@ block.phase-conduit.name = Фазавы трубаправод
block.liquid-router.name = Вадкасны маршрутызатар
block.liquid-tank.name = Вадкасны бак
block.liquid-junction.name = Вадкасны перакрыжаванне
block.bridge-conduit.name = Маставой трубаправод
block.bridge-conduit.name = Маставы трубаправод
block.rotary-pump.name = Ротарны насос
block.thorium-reactor.name = Ториевый рэактар
block.thorium-reactor.name = Торыявы рэактар
block.mass-driver.name = Электрамагнітная катапульта
block.blast-drill.name = Паветраная буравая ўстаноўка
block.thermal-pump.name = Тэрмальны насос
@@ -1040,18 +1027,18 @@ block.surge-wall-large.name = Вялікая сцяна з кінэтычнаг
block.cyclone.name = Цыклон
block.fuse.name = Узрывальнік
block.shock-mine.name = Шокавая міна
block.overdrive-projector.name = Сверхприводный праектар
block.overdrive-projector.name = Сверхправадны праэктар
block.force-projector.name = Сілавы праэктар
block.arc.name = Дуга
block.rtg-generator.name = радыеізатопных тэрмаэлектрычны генератар
block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар
block.spectre.name = Спектр
block.meltdown.name = Испепелитель
block.meltdown.name = Іспепяліцель
block.container.name = Кантэйнер
block.launch-pad.name = Стартавая пляцоўка
block.launch-pad-large.name = Вялікая стартавая пляцоўка
block.launch-pad.name = Пускавая пляцоўка
block.launch-pad-large.name = Вялікая пускавая пляцоўка
team.blue.name = Сіняя
team.crux.name = Чырвоная
team.sharded.name = Аранжавая
team.sharded.name = Аскепакавая
team.orange.name = Аранжавая
team.derelict.name = Пакінутая
team.green.name = Зелёная
@@ -1098,7 +1085,7 @@ item.lead.description = Асноўны стартавы матэрыял. Шыр
item.metaglass.description = звышмоцнага сплаў шкла. Шырока выкарыстоўваецца для размеркавання і захоўвання вадкасці.
item.graphite.description = мінералізаваныя вуглярод, які выкарыстоўваецца для боепрыпасаў і электрычных кампанентаў.
item.sand.description = Звычайны матэрыял, які шырока выкарыстоўваецца пры выплаўленні, як пры легіравання, так і ў якасці флюсу.
item.coal.description = закамянеласцяў раслінны рэчыва, якое ўтварылася задоўга да пасева. Шырока выкарыстоўваецца для вытворчасці паліва і рэсурсаў.
item.coal.description = Закамянеласцевае мінеральнае рэчыва, якое ўтварылася задоўга да пасева. Шырока выкарыстоўваецца для вытворчасці паліва і рэсурсаў.
item.titanium.description = Рэдкі звышлёгкі метал, шырока выкарыстоўваецца для транспарціроўкі вадкасцяў, бураў і авіяцыі.
item.thorium.description = Шчыльны радыеактыўны метал, які выкарыстоўваецца ў якасці структурнай апоры і ядзернага паліва.
item.scrap.description = Рэшткі старых збудаванняў і баявых адзінак. Змяшчае невялікія колькасці многіх розных металаў.
@@ -1108,19 +1095,11 @@ item.phase-fabric.description = Практычна бязважкае рэчыв
item.surge-alloy.description = Сучасны сплаў з унікальнымі электрычнымі ўласцівасцямі.
item.spore-pod.description = Струк спрэчка, сінтэзаваных з атмасферных канцэнтрацый для прамысловых мэтаў. Выкарыстоўваецца для перапрацоўкі ў нафту, выбуховыя рэчывы або паліва.
item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
item.pyratite.description = Надзвычай вогненебяспечны рэчыва, якое выкарыстоўваецца ў запальным зброі.
item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
liquid.cryofluid.description = інэртнай, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
mech.alpha-mech.description = Стандартны кіраваны мех. Заснаваны на «кінжалы», з палепшанай бранёй і будаўнічымі магчымасцямі. Мае большыя страты, чым «дзіда».
mech.delta-mech.description = Хуткі, лёгка браніраваны мех, створаны для удараў «атакуй і бяжы». Наносіць мала страт па будынкам, але можа вельмі хутка забіць вялікія групы варожых гармат з дапамогай дугавых маланак.
mech.tau-mech.description = Мех падтрымкі. Рамантуе саюзныя блокі, проста страляючы ў іх. Можа лячыць саюзнікаў у радыусе яго рамантуюць здольнасці.
mech.omega-mech.description = Грувасткі і добра браніраваны мех, створаны для перадавых нападаў. Яго браня можа блакаваць да 90% якое ўваходзіць ўрону.
mech.dart-ship.description = Стандартны кіраваны карабель. Хуткая хуткасць здабычы. Досыць хуткі і лёгкі, але валодае слабым узбраеннем.
mech.javelin-ship.description = Карабель для тактыкі «атакуй і бяжы». Спачатку ён павольны, але пазней можа разганяцца да велізарных хуткасцяў і лётаць над аванпасты суперніка, наносячы вялікія страты маланкамі і ракетамі.
mech.trident-ship.description = Цяжкі бамбавік, пабудаваны для будаўніцтва і знішчэння варожых умацаванняў. Дастаткова добра браніраваны.
mech.glaive-ship.description = Вялікі добра браніраваны баявой карабель. Абсталяваны запальнай паўторнікам. Вельмі манеўранасць.
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
unit.draug.description = Прымітыўны здабываючы робат. Танны ў вытворчасці. Выдаткоўванай. Аўтаматычна здабывае медзь і свінец ў непасрэднай блізкасці. Пастаўляе здабытыя рэсурсы ў бліжэйшы ядро.
unit.spirit.description = Мадыфікаваны «Драугр», прызначаны для рамонту замест здабычы рэсурсаў. Аўтаматычна рамантуе любыя пашкоджаныя блокі ў вобласці.
unit.phantom.description = Прасунуты робат. Ідзе за карыстальнікамі. Дапамагае ў будаўніцтве блокаў.
@@ -1137,33 +1116,33 @@ block.graphite-press.description = Сціскае кавалкі вугалю ў
block.multi-press.description = Абноўленая версія графітавага прэса. Выкарыстоўвае ваду і энергію для хуткай і эфектыўнай апрацоўкі вугалю.
block.silicon-smelter.description = Злучае пясок з чыстым вуглём. Вырабляе крэмній.
block.kiln.description = выплавляемым пясок і свінец ў злучэнне, вядомае як меташкло. Патрабуецца невялікая колькасць энергіі для працы.
block.plastanium-compressor.description = Вырабляе пластаўся з нафты і тытана.
block.plastanium-compressor.description = Вырабляе пластан з нафты ды тытана.
block.phase-weaver.description = Сінтэзуе фазавую тканіна з радыеактыўнага торыя і пяску. Патрабуецца вялікая колькасць энергіі для працы.
block.alloy-smelter.description = Аб'ядноўвае тытан, свінец, крэмній і медзь для вытворчасці кінэтычнага сплаву.
block.cryofluidmixer.description = змешваюцца ваду і дробны тытанавы парашок у криогеннную вадкасць. Неад'емная частка пры выкарыстання ториевого рэактара
block.blast-mixer.description = расціскаюць і змешвае навалы спрэчка з пиротитом для атрымання выбуховага рэчыва.
block.pyratite-mixer.description = змешваюцца вугаль, свінец і пясок у гаручых пиротит.
block.melter.description = плавяцца металалом ў дзындра для далейшай апрацоўкі або выкарыстання ў турэлях «Хваля».
block.separator.description = Падзяляе дзындра на яго мінеральныя кампаненты. Выводзіць астуджаны вынік.
block.pyratite-mixer.description = Змешвае вугаль, свінец і пясок у гаручы піратыт
block.melter.description = Плавіць металалом ў шлак для далейшай апрацоўкі або выкарыстання ў турэлях «Хваля».
block.separator.description = Падзяляе шлак на яго мінеральныя кампаненты. Выводзіць астуджаны вынік.
block.spore-press.description = Сціскае капсулы спрэчка пад моцным ціскам для сінтэзу нафты.
block.pulverizer.description = здрабняюць металалом ў дробны пясок.
block.coal-centrifuge.description = отвердевают нафту ў кавалкі вугалю.
block.incinerator.description = выпараецца любы лішні прадмет або вадкасць, якую ён атрымлівае.
block.power-void.description = анулюецца ўсю энергію, уведзеную ў яго. Толькі пясочніца.
block.pulverizer.description = Здрабляе металалом ў дробны пясок.
block.coal-centrifuge.description = Атвярдае нафту ў кавалкі вугалю.
block.incinerator.description = Выпарае любы лішні прадмет або вадкасць, якую ён атрымлівае.
block.power-void.description = Ануляе ўсю энергію, уведзеную ў яго. Толькі пясочніца.
block.power-source.description = Бясконца выводзіць энергію. Толькі пясочніца.
block.item-source.description = Бясконца выводзіць элементы. Толькі пясочніца.
block.item-void.description = Знішчае любыя прадметы. Толькі пясочніца.
block.liquid-source.description = Бясконца выводзіць вадкасці. Толькі пясочніца.
block.liquid-void.description = Знішчае любыя вадкасці. Толькі пясочніца.
block.copper-wall.description = Танны ахоўны блок. \nПолезен для абароны ядра і турэляў ў першыя некалькі хваляў.
block.copper-wall-large.description = Танны ахоўны блок. \nПолезен для абароны ядра і турэляў ў першыя некалькі хваляў. \nРазмещается на некалькіх плітках.
block.titanium-wall.description = Умерана моцны ахоўны блок. \nОбеспечивает ўмераны абарону ад ворагаў.
block.copper-wall.description = Танны ахоўны блок. \nПалезны пад абарону ядра і турэляў ў першыя некалькі хваляў.
block.copper-wall-large.description = Танны ахоўны блок. \nПалезны для абароны ядра і турэляў ў першыя некалькі хваляў. \nРазмещается на некалькіх плітках.
block.titanium-wall.description = Умерана моцны ахоўны блок. \nАбаспякоўвае ўмеранную абарону ад ворагаў.
block.titanium-wall-large.description = Умерана моцны ахоўны блок. \nОбеспечивает ўмераны абарону ад ворагаў. \nРазмещается на некалькіх плітках.
block.plastanium-wall.description = Спецыяльны тып сцены, які паглынае электрычныя разрады і блакуе аўтаматычнае злучэнне паміж сілавымі вузламі.
block.plastanium-wall-large.description = Спецыяльны тып сцены, які паглынае электрычныя разрады і блакуе аўтаматычнае злучэнне паміж сілавымі вузламі. \nРазмещается на некалькіх плітках.
block.thorium-wall.description = Моцны ахоўны блок. \nХорошая абарона ад ворагаў.
block.thorium-wall-large.description = Моцны ахоўны блок. \nХорошая абарона ад ворагаў. \nРазмещается на некалькіх плітках.
block.phase-wall.description = Сцяна, пакрытая спецыяльным фазавым адлюстроўваюць складам. Адлюстроўвае большасць куль пры ўдары.
block.thorium-wall.description = Моцны ахоўны блок. \nХорашая абарона ад ворагаў.
block.thorium-wall-large.description = Моцны ахоўны блок. \nХорашая абарона ад ворагаў. \nРазмещается на некалькіх плітках.
block.phase-wall.description = Сцяна, пакрытая спецыяльным фазавым складам. Адлюстроўвае большасць куль пры ўдары.
block.phase-wall-large.description = Сцяна, пакрытая спецыяльным фазавым адлюстроўваюць складам. Адлюстроўвае большасць куль пры ўдары. \nРазмещается на некалькіх плітках.
block.surge-wall.description = Вельмі трывалы ахоўны блок. \nНакапливае зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам.
block.surge-wall-large.description = Вельмі трывалы ахоўны блок. \nНакапливает зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам. \nРазмещается на некалькіх плітках.
@@ -1176,6 +1155,7 @@ block.force-projector.description = Стварае вакол сябе шасц
block.shock-mine.description = Наносіць страты ворагам, надыходзячым на міну. Амаль нябачная для ворага.
block.conveyor.description = Базавы транспартны блок. Перамяшчае прадметы наперад і аўтаматычна складае іх у блокі. Можна павярнуць.
block.titanium-conveyor.description = Палепшаны транспартны блок. Перамяшчае прадметы хутчэй, чым стандартныя канвееры.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Дзейнічае як мост для двух перасякальных канвеерных стужак. Карысны ў сітуацыях, калі два розныя канвеера перавозяць розныя матэрыялы ў розныя месцы.
block.bridge-conveyor.description = Палепшаны транспартны блок. Дазваляе транспартаваць прадметы над 3 пліткамі любой мясцовасці або будынка.
block.phase-conveyor.description = Палепшаны транспартны блок. Выкарыстоўвае энергію для тэлепартацыі прадметаў на падлучаны фазавы канвеер над некалькімі пліткамі.
@@ -1187,8 +1167,8 @@ block.overflow-gate.description = Выводзіць прадметы налев
block.underflow-gate.description = Супрацьлегласць залішняга засаўкі. Выводзіць прадметы наперад толькі ў тым выпадку, калі левы і правы шляху заблакаваныя.
block.mass-driver.description = Самы прасунуты транспартны блок. Збірае некалькі прадметаў і затым страляе імі ў іншую катапульту на вялікай адлегласці. Патрабуецца энергія для працы.
block.mechanical-pump.description = Танны насос з нізкай прадукцыйнасцю, але без энергаспажывання.
block.rotary-pump.description = Прасунуты помпа. Пампуе больш вадкасці, але патрабуюць энергію.
block.thermal-pump.description = Найлепшы помпа.
block.rotary-pump.description = Прасунутая помпа. Пампуе больш вадкасці, але патрабуе энергію.
block.thermal-pump.description = Найлепшая помпа.
block.conduit.description = Асноўны блок транспарціроўкі вадкасці. Перамяшчае вадкасці наперад. Выкарыстоўваецца сумесна з помпамі і іншымі трубаправодамі.
block.pulse-conduit.description = Палепшаны блок транспарціроўкі вадкасці. Транспартуе вадкасці хутчэй і захоўвае больш, чым стандартныя трубаправоды.
block.plated-conduit.description = Перамяшчае вадкасці з той жа хуткасцю, што і імпульсныя трубаправоды, але валодае большай трываласцю. Не бярэ вадкасці са бакоў, акрамя як ад іншых трубаправодаў. \nПротекает менш.
@@ -1229,8 +1209,8 @@ block.launch-pad.description = Запускае партыі прадметаў
block.launch-pad-large.description = Палепшаная версія стартавай пляцоўкі. Захоўвае больш прадметаў. Запускаецца часцей.
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
block.scorch.description = спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
block.hail.description = Маленькая дальнабойная артылерыйская турэль.
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
block.hail.description = Малая дальнабойная артылерыйская турэль.
block.wave.description = турэлі сярэдняга памеру. Страляе патокамі вадкасці па ворагам. Аўтаматычна тушыць пажары пры падачы вады.
block.lancer.description = Лазерная турэль сярэдняга памеру. Зараджае і страляе магутнымі прамянямі энергіі па наземных мэтах.
block.arc.description = Невялікая электрычная турэль блізкага радыусу дзеяння. Выстрэльвае дугі электрычнасці па ворагам.
@@ -1253,10 +1233,3 @@ block.crawler-factory.description = Вырабляе хуткія самораз
block.titan-factory.description = Вырабляе прасунутыя браняваныя баявыя адзінкі.
block.fortress-factory.description = Вырабляе цяжкія артылерыйскія баявыя адзінкі.
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
block.dart-mech-pad.description = Забяспечвае ператварэнне ў базавы атакуючы мех. \nИспользуйте, націснуўшы, стоячы на ім.
block.delta-mech-pad.description = Забяспечвае ператварэнне ў лёгкабраняваных атакуючы мех. \nИспользуйте, націснуўшы, стоячы на ім.
block.tau-mech-pad.description = Забяспечвае ператварэнне ў прасунуты мех падтрымкі. \nИспользуйте, націснуўшы, стоячы на ім.
block.omega-mech-pad.description = Забяспечвае ператварэнне ў тяжелобронированный ракетны мех. \nИспользуйте, націснуўшы, стоячы на ім.
block.javelin-ship-pad.description = Забяспечвае ператварэнне ў хуткі перахопнік ў лёгкай брані. \nИспользуйте, націснуўшы, стоячы на ім.
block.trident-ship-pad.description = Забяспечвае ператварэнне ў цяжкі бамбавік падтрымкі. \nИспользуйте, націснуўшы, стоячы на ім.
block.glaive-ship-pad.description = Забяспечвае ператварэнне ў вялікі, добра браніраваны баявой карабель. \nИспользуйте, націснуўшы, стоячы на ім.

View File

@@ -1,4 +1,4 @@
credits.text = Vytvořil [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Vytvořil [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Titulky
contributors = Překladatelé a sponzoři
discord = Připoj se k Mindustry\nna Discord serveru!
@@ -69,7 +69,6 @@ map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
level.highscore = Nejvyšší skóre: [accent]{0}[]
level.select = Výběr úrovně
level.mode = Herní režim:
showagain = Znovu neukazovat
coreattack = < Jádro je pod útokem! >
nearpoint = [ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKU[] ]\nNebezpečí okamžité smrti!
database = Katalog objektů
@@ -106,10 +105,12 @@ mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi
mods.report = Nahlásit závadu
mods.openfolder = Otevřít složku s modifikacemi
mods.reload = Reload
mod.display = [gray]Modifikace:[][orange] {0}[]
mod.enabled = [lightgray]Povoleno[]
mod.disabled = [scarlet]Zakázáno[]
mod.disable = Zakázat
mod.content = Content:
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
mod.requiresversion = [scarlet]Minimální požadovaná verze hry: [accent]{0}[]
mod.missingdependencies = [scarlet]Chybějící závislosti: {0}[]
@@ -121,6 +122,7 @@ mod.enable = Povolit
mod.requiresrestart = Hra bude ukončena, aby bylo možné nasadit modifikace.
mod.reloadrequired = [scarlet]Je vyžadováno znovuspuštění hry.
mod.import = Importovat modifikaci
mod.import.file = Import File
mod.import.github = Import modifikaci z GitHubu
mod.item.remove = Tato položka je součástí [accent]'{0}'[] modifikace. Pokud ji chcete odstranit, odinstalujte tuto modifikaci.
mod.remove.confirm = Tato modifikace bude odstraněna.
@@ -128,7 +130,7 @@ mod.author = [lightgray]Autor:[] {0}
mod.missing = Toto uložení hra obsahuje modifikace, které byly nedávno aktualizovány, nebo již nejsou nainstalovány. Použití tohoto uložení může vést k chybám. Jsi si jist, že chceš nahrát toto uložení hry?\n[lightgray]Modifikace:\n{0}
mod.preview.missing = Než vystavíš svou modifikaci ve Workshopu na Steamu, musíš přidat obrázek pro náhled.\nUmísti obrázek pojmenovaný [accent]preview.png[] do složky modifikace a zkus to znovu.
mod.folder.missing = Ve Workshopu na Steamu mohou být vystaveny pouze modifikace ve formě složky.\nAbys převedl modifikaci na formu složky, jednoduše rozbal zip soubor do složky a smaž starý zip soubor. Potom znovu spusť hru nebo znovu načti modifikace.
mod.scripts.unsupported = Tvoje zařízení nepodporuje skripty. Některé modifikace nemusí správně fungovat.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = O hře
name = Jméno:
@@ -197,7 +199,7 @@ server.edit = Upravit server
server.outdated = [crimson]Zastaralá verze serveru![]
server.outdated.client = [crimson]Zastaralá verze klienta![]
server.version = [gray]Verze: {0} {1}[]
server.custombuild = [yellow]Upravená verze hry[]
server.custombuild = [accent]Upravená verze hry[]
confirmban = Jsi si jistý, že chceš zakázat tohoto hráče?
confirmkick = Jsi si jistý, že chceš vykopnout tohoto hráče?
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí tohoto hráče?
@@ -265,8 +267,6 @@ data.openfolder = Otevřít složku s daty
data.exported = Data byla exportována.
data.invalid = Herní data nejsou v pořádku.
data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá současná herní data.\n[accent]Toto nelze vrátit zpět![]\n\nPo importu dat se hra bezprostředně sama ukončí.
classic.export = Exportovat data pro verzi Classic
classic.export.text = [accent]Mindustry[] mělo významnou aktualizaci.\nByly detekovány uložení hry nebo mapy pro předchozí verzi Classic (v3.5 build 40). Chtěl bys exportovat tato uložení do domovského zařízení Tvého telefonu, pro pozdější použití v této verzi Mindustry Classic?
quit.confirm = Jsi si jistý, že chceš ukončit hru?
quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
loading = [accent]Načítám...
@@ -291,8 +291,8 @@ builtin = Vestavěno
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
map.random = [accent]Náhodná mapa[]
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [SCARLET]neoranžové[] jádro.
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [SCARLET]červené[] jádro.
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
workshop.update = Aktualizovat položku
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Kreslí týmy místo bloků.
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
filter.distort = Zkreslení
filter.noise = Zašumění
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Medián
filter.oremedian = Medián rud
filter.blend = Prolnutí
@@ -421,6 +423,7 @@ filter.option.circle-scale = Poloměr kružnice
filter.option.octaves = Octávy
filter.option.falloff = Pokles
filter.option.angle = Úhel
filter.option.amount = Amount
filter.option.block = Blok
filter.option.floor = Povrch
filter.option.flooronto = Cílový povrch
@@ -539,6 +542,7 @@ no = Ne
info.title = Informace
error.title = [crimson]Objevila se chyba[]
error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Unit can't build
blocks.input = Vstup
blocks.output = Výstup
blocks.booster = Posilovač
@@ -633,10 +637,12 @@ setting.shadows.name = Stíny
setting.blockreplace.name = Automatický návrh bloků
setting.linear.name = Lineární filtrování
setting.hints.name = Rady a tipy
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Automaticky pozastavit stavění
setting.animatedwater.name = Animovaná voda
setting.animatedshields.name = Animované štíty
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Indikátor pro spojence/nepřátele
setting.autotarget.name = Automaticky zaměřovat
setting.keyboard.name = Ovládání myší a klávesnicí
@@ -655,6 +661,7 @@ setting.difficulty.name = Obtížnost:
setting.screenshake.name = Chvění obrazovky
setting.effects.name = Zobrazit efekty
setting.destroyedblocks.name = Zobrazit zničené bloky
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
setting.coreselect.name = Povolit jádra v šablonách
setting.sensitivity.name = Citlivost ovladače
@@ -702,6 +709,7 @@ keybind.press = Stiskni klávesu...
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
keybind.screenshot.name = Snímek mapy
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Pohyb vodorovně
keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš
@@ -799,7 +807,6 @@ content.item.name = Předměty
content.liquid.name = Kapaliny
content.unit.name = Jednotky
content.block.name = Bloky
content.mech.name = Mechové
item.copper.name = Měď
item.lead.name = Olovo
item.coal.name = Uhlí
@@ -820,46 +827,26 @@ liquid.water.name = Voda
liquid.slag.name = Roztavený kov
liquid.oil.name = Nafta
liquid.cryofluid.name = Chladící kapalina
mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Těžký kulomet
mech.alpha-mech.ability = Regenerace
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Obloukový generátor
mech.delta-mech.ability = Výboj
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restrukturní laser
mech.tau-mech.ability = Dávkové léčení
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Roj raket
mech.omega-mech.ability = Obrněná konfigurace
mech.dart-ship.name = Šipka
mech.dart-ship.weapon = Kulomet
mech.javelin-ship.name = Oštěp
mech.javelin-ship.weapon = Sprška raket
mech.javelin-ship.ability = Posilovač výboje
mech.trident-ship.name = Trojzubec
mech.trident-ship.weapon = Bombový útok
mech.glaive-ship.name = Šavle
mech.glaive-ship.weapon = Plamenomet
item.corestorable = [lightgray]Úložné místo v jídře: {0}[]
item.explosiveness = [lightgray]Výbušnost: {0}%[]
item.flammability = [lightgray]Zápalnost: {0}%[]
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
unit.health = [lightgray]Životy: {0}[]
unit.speed = [lightgray]Rychlost: {0}[]
mech.weapon = [lightgray]Zbraň: {0}[]
mech.health = [lightgray]Životy: {0}[]
mech.itemcapacity = [lightgray]Kapacita předmětů: {0}[]
mech.minespeed = [lightgray]Rychlost těžení: {0}[]
mech.minepower = [lightgray]Síla těžení: {0}[]
mech.ability = [lightgray]Schopnost: {0}[]
mech.buildspeed = [lightgray]Rychlost stavění: {0}%[]
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
liquid.viscosity = [lightgray]Viskozita: {0}[]
liquid.temperature = [lightgray]Teplota: {0}[]
block.cliff.name = Cliff
block.sand-boulder.name = Pískovec
block.grass.name = Tráva
block.slag.name = Slag
block.salt.name = Sůl
block.saltrocks.name = Solný kámen
block.pebbles.name = Oblázky
@@ -948,6 +935,7 @@ block.hail.name = Kroupomet
block.lancer.name = Kopiník
block.conveyor.name = Dopravník
block.titanium-conveyor.name = Titanoový dopravník
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Obrněný dopravník
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
block.junction.name = Křižovatka
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatický vrt
block.laser-drill.name = Laserový vrt
block.water-extractor.name = Vrt na vodu
block.cultivator.name = Kultivátor
block.dart-mech-pad.name = Plošina pro mecha Alfa
block.delta-mech-pad.name = Plošina pro mecha Delta
block.javelin-ship-pad.name = Plošina pro loď Oštěp
block.trident-ship-pad.name = Plošina pro loď Trojzubec
block.glaive-ship-pad.name = Plošina pro loď Šavle
block.omega-mech-pad.name = Plošina pro mecha Omega
block.tau-mech-pad.name = Plošina pro mecha Tau
block.conduit.name = Potrubí
block.mechanical-pump.name = Mechanické čerpadlo
block.item-source.name = Zdroj předmětů
@@ -1119,14 +1100,6 @@ liquid.water.description = Nejužitečnější kapalina. Hojně využívaná jak
liquid.slag.description = Různé různé druhy roztaveného kovu smíchané dohromady. Lze je rozdělit na jednotlivé minerály, nebo se tato slitina dá použít jako munice při střílení na nepřátelské jednotky.
liquid.oil.description = Kapalina použitá při pokročilé výrobě materiálů. Může být přeměněna na uhlí, nebo při rozprášení a zapálení použita jako zbraň.
liquid.cryofluid.description = Netečná, nereznoucí kapalina, vytvořená z vody a titanu. Má extrémně vysokou tepelnou kapacitu. Hojně se používá jako chladicí kapalina.
mech.alpha-mech.description = Standardní mech. Je založen na mechovi Dýka, s vylepšeným brněním a schopnostmi stavět. Dává více poškození, než Šipka.
mech.delta-mech.description = Rychlý, lehce obrněný mech stvořený pro bleskové útočné akce. Proti stavbám sice způsobuje jen malé poškození, ale umí zlikvidovat početné skupiny nepřátelských jednotek velmi rychle pomocí výbojových zbraní.
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké bloky pomocí vystřelení opravných dávek. V dosahu svého působení může léčit i spojenecké jednotky.
mech.omega-mech.description = Objemný a velice dobře obrněný mech, určený pro útok v přední linii. Jeho plátování zblokuje až 90% příchozího poškození.
mech.dart-ship.description = Standardní loď. Umí rychle težit suroviny. Je dostatečně rychlá a lehká, ale má jen malou útočnou schopnost.
mech.javelin-ship.description = Loď pro bleskové útoky. Zpočátku je pomalá, ale dokáže zrychlit na velkou rychlost a přelétávat nad nepřátelskými základnami. Způsobuje přitom značné škody svými energetickými zbraněmi a raketami.
mech.trident-ship.description = Těžký bombardér. Umí dvě věci: pomáhat při stavění a ničit nepřátelské opevnění. Je dostatečně dobře obrněn.
mech.glaive-ship.description = Obrovská, dobře obrněná střelecká loď. Je vybavena plamenometem a má výbornou schopnost manévrů.
unit.draug.description = Jednoduchý těžící dron. Levný a postradatelný. Automaticky těží měď a olovo ve své blízkosti. Natěžené suroviny donese do nejbližšího jádra.
unit.spirit.description = Modifikovaný dron Dragoun, upravený pro opravu staveb, namísto těžení. Automaticky opravuje poškozené bloky v oblasti svého působení.
unit.phantom.description = Pokročilý dron. Následuje uživatele. Pomáhá při stavění. Znovu staví zničené bloky.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Vytvoří okolo sebe šestihrané silové po
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Takřka neviditelné pro nepřátele (a i v nabídce bloků :) ).
block.conveyor.description = Základní blok pro přepravu předmětů. Unáší předměty kupředu a automaticky plní vhodná úložiště (budovy, kontejnery, jádro), které po cestě potká. Lze jej otáčet dle potřeby.
block.titanium-conveyor.description = Pokročilý blok pro přepravu předmětů. Přenáší předměty rychleji, než základní dopravník.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci, kdy dva rozdílné dopravníky dopravují dva rozdílné materiály přes jedno pole.
block.bridge-conveyor.description = Pokročilý blok pro přepravu předmětů. Dovoluje transport předmětů až přes tři pole, a to přes jakýkoliv terén nebo budovu.
block.phase-conveyor.description = Pokročilý blok pro přepravu předmětů. Využívá energii k teleportaci předmětů na vzdálenost několika dlaždic mezi jiným propojeným fázovým dopravníkem.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Vyrábí roje rychlých sebezničujících j
block.titan-factory.description = Vyrábí pokročilé obrněné pozemní jednotky.
block.fortress-factory.description = Vyrábí těžké dělostřelecké pozemní jednotky.
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
block.dart-mech-pad.description = Umožňuje přeměnu Tvého vozidla na základního útočného mecha.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
block.delta-mech-pad.description = Umožňuje přeměnu Tvého vozidla na lehkého obrněného mecha pro bleskový útok.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
block.tau-mech-pad.description = Umožňuje přeměnu Tvého vozidla na pokročilého podpůrného mecha.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
block.omega-mech-pad.description = Umožňuje přeměnu Tvého vozidla na těžce obrněného mecha s raketami.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
block.javelin-ship-pad.description = Umožňuje přeměnu Tvého vozidla na rychlou, lehce obrněnou stíhačku.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
block.trident-ship-pad.description = Umožňuje přeměnu Tvého vozidla na těžkého podpůrného bombardéra.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.
block.glaive-ship-pad.description = Umožňuje přeměnu Tvého vozidla na velkou, dobře obrněnou střeleckou loď.\nAktivuj kliknutím nebo ťupnutím, když se nacházíš nad plošinou.

View File

@@ -1,4 +1,4 @@
credits.text = Entwickelt von [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY]
credits.text = Entwickelt von [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray]
credits = Danksagungen
contributors = Übersetzer und Mitwirkende
discord = Tritt dem Mindustry-Discord bei!
@@ -18,7 +18,7 @@ screenshot = Screenshot gespeichert unter {0}
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [YELLOW]Neuer Highscore!
highscore = [accent]Neuer Highscore!
copied = Kopiert.
load.sound = Audio
@@ -69,7 +69,6 @@ map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtes
level.highscore = Highscore: [accent]{0}
level.select = Level-Auswahl
level.mode = Spielmodus:
showagain = Nächstes Mal nicht mehr anzeigen
coreattack = < Die Basis wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank
@@ -106,10 +105,12 @@ mods.none = [lightgray]Keine Mods gefunden!
mods.guide = Modding-Anleitung
mods.report = Problem melden
mods.openfolder = Mod-Verzeichnis öffnen
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiviert
mod.disabled = [scarlet]Deaktiviert
mod.disable = Deaktivieren
mod.content = Content:
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
@@ -121,6 +122,7 @@ mod.enable = Aktivieren
mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
mod.reloadrequired = [scarlet]Neuladen benötigt
mod.import = Mod importieren
mod.import.file = Import File
mod.import.github = GitHub-Mod importieren
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Dieser Mod wird gelöscht.
@@ -128,7 +130,7 @@ mod.author = [lightgray]Autor:[] {0}
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuche es nochmal.
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Info
name = Name:
@@ -197,7 +199,7 @@ server.edit = Server bearbeiten
server.outdated = [crimson]Veralteter Server![]
server.outdated.client = [crimson]Veralteter Client![]
server.version = [lightgray]Version: {0}
server.custombuild = [yellow]Benutzerdefinierter Build
server.custombuild = [accent]Benutzerdefinierter Build
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
data.exported = Daten exportiert.
data.invalid = Dies sind keine gültigen Spieldaten.
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
classic.export = Klassische Dateien exportieren
classic.export.text = [accent]Mindustry[] hat ein großes Update bekommen.\nEin Classic (v3.5 build 40) -Speicherstand oder eine -Karte wurde gefunden. Möchtest du diese Daten in den home-Ordner deines Smartphones exportieren, um sie in der Mindustry Classic-App zu verwenden?
quit.confirm = Willst du wirklich aufhören?
quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[accent] Einstellungen->Spiel->Tutorial wiederholen[] erneut spielen.
loading = [accent]Wird geladen...
@@ -290,9 +290,9 @@ custom = Benutzerdefiniert
builtin = Enthalten
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgänig gemacht werden!
map.random = [accent]Zufällige Karte
map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne in denen Gegner starten können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [royal]blue[] Kern zu dieser Karte im Editor hinzu.
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne in denen Gegner starten können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [scarlet] rote[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
workshop.update = Objekt aktualisieren
workshop.error = Fehler beim Laden von Workshop-Details: {0}
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
filter.distort = Verzerren
filter.noise = Rauschen
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Erzmedian
filter.blend = Mischen
@@ -421,6 +423,7 @@ filter.option.circle-scale = Kreisskalierung
filter.option.octaves = Oktaven
filter.option.falloff = Rückgang
filter.option.angle = Winkel
filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Boden
filter.option.flooronto = Ziel Boden
@@ -539,6 +542,7 @@ no = Nein
info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Unit can't build
blocks.input = Eingang
blocks.output = Ausgang
blocks.booster = Verstärkung
@@ -633,10 +637,12 @@ setting.shadows.name = Schatten
setting.blockreplace.name = Automatische Blockvorschläge
setting.linear.name = Lineare Filterung
setting.hints.name = Tipps
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Bauen automatisch pausieren
setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Verbündeten-Indikatoren
setting.autotarget.name = Auto-Zielauswahl
setting.keyboard.name = Maus+Tastatur Steuerung
@@ -655,6 +661,7 @@ setting.difficulty.name = Schwierigkeit:
setting.screenshake.name = Wackeleffekt
setting.effects.name = Effekte anzeigen
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller-Empfindlichkeit
@@ -702,6 +709,7 @@ keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Karten-Screenshot
keybind.toggle_power_lines.name = Power Lasers umschalten
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse
keybind.mouse_move.name = Der Maus folgen
@@ -799,7 +807,6 @@ content.item.name = Materialien
content.liquid.name = Flüssigkeiten
content.unit.name = Einheiten
content.block.name = Blöcke
content.mech.name = Mechs
item.copper.name = Kupfer
item.lead.name = Blei
item.coal.name = Kohle
@@ -820,46 +827,26 @@ liquid.water.name = Wasser
liquid.slag.name = Schlacke
liquid.oil.name = Öl
liquid.cryofluid.name = Kryoflüssigkeit
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Schwerer Mehrlader
mech.alpha-mech.ability = Regeneration
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Lichtbogen-Generator
mech.delta-mech.ability = Entladung
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restrukturier-Laser
mech.tau-mech.ability = Reparatursalve
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Raketenschwarm
mech.omega-mech.ability = Rüstungskonfiguration
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Mehrlader
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Raketensalve
mech.javelin-ship.ability = Statische Entladung
mech.trident-ship.name = Dreizack
mech.trident-ship.weapon = Bombenschacht
mech.glaive-ship.name = Glefe
mech.glaive-ship.weapon = Flammen-Mehrlader
item.corestorable = [lightgray]Im Kern speicherbar: {0}
item.explosiveness = [lightgray]Explosivität: {0}
item.flammability = [lightgray]Entflammbarkeit: {0}
item.radioactivity = [lightgray]Radioaktivität: {0}
unit.health = [lightgray]Lebenskraft: {0}
unit.speed = [lightgray]Geschwindigkeit: {0}
mech.weapon = [lightgray]Waffe: {0}
mech.health = [lightgray]Lebenspunkte: {0}
mech.itemcapacity = [lightgray]Materialkapazität: {0}
mech.minespeed = [lightgray]Abbaugeschwindigkeit: {0}
mech.minepower = [lightgray]Abbaukraft: {0}
mech.ability = [lightgray]Fähigkeit: {0}
mech.buildspeed = [lightgray]Baugeschwindigkeit: {0}%
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
liquid.viscosity = [lightgray]Viskosität: {0}
liquid.temperature = [lightgray]Temperatur: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Sandbrocken
block.grass.name = Gras
block.slag.name = Slag
block.salt.name = Salz
block.saltrocks.name = Salzgestein
block.pebbles.name = Geröll
@@ -948,6 +935,7 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Förderband
block.titanium-conveyor.name = Titan-Förderband
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Gepanzertes Förderband
block.armored-conveyor.description = Bewegt Gegenstände genauso schnell wie das Titan-Förderband, ist aber besser gepanzert. Akzeptiert nur Verbindungen mit anderen Förderbändern.
block.junction.name = Kreuzung
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatischer Bohrer
block.laser-drill.name = Laser-Bohrer
block.water-extractor.name = Wasser-Extraktor
block.cultivator.name = Kultivierer
block.dart-mech-pad.name = Dart-Mech-Pad
block.delta-mech-pad.name = Delta-Mech-Pad
block.javelin-ship-pad.name = Javelin-Luftschiff-Pad
block.trident-ship-pad.name = Dreizack-Luftschiff-Pad
block.glaive-ship-pad.name = Glaive-Luftschiff-Pad
block.omega-mech-pad.name = Omega-Mech-Pad
block.tau-mech-pad.name = Tau-Mech-Pad
block.conduit.name = Leitungsrohr
block.mechanical-pump.name = Mechanische Pumpe
block.item-source.name = Materialquelle
@@ -1119,14 +1100,6 @@ liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur
liquid.slag.description = Ein Gemisch aus verschiedenen Arten von Metall, welche miteinander vermischt wurden. Kann in seine Bestandteile getrennt oder als Waffe auf feindliche Einheiten gesprüht werden.
liquid.oil.description = Kann verbrannt, zum Explodieren gebracht, oder zur Kühlung verwendet werden.
liquid.cryofluid.description = Die Flüssigkeit, die Dinge am effizientesten herunterkühlen kann.
mech.alpha-mech.description = Der Standard-Mech. Angemessen schnell und macht ordentlich Schaden. Kann für erweiterte offensive Fähigkeiten bis zu 3 Drohnen erzeugen.
mech.delta-mech.description = Ein schneller, leicht gepanzerter Mech, der für Überfälle gemacht wurde. Verursacht wenig Schaden gegen Gebäude, aber tötet Gruppen von Gegnern durch seine Lichtbogen-Waffen.
mech.tau-mech.description = Ein Unterstützungs-Mech. Kann Blöcke durch Schüsse heilen. Kann Feuer löschen und verbündete in seinem Aktionsradius heilen.
mech.omega-mech.description = Ein klobiger und gut gepanzerter Mech, der für den Angriff an der Front entwickelt wurde. Seine Rüstungsfähigkeit ermöglicht es ihm, 90% des Schadens abzuwehren.
mech.dart-ship.description = Das Standard-Schiff. Einigermaßen schnell und leicht. Hat nur wenig Offensivkraft und geringe Erzabbaugeschwindigkeit.
mech.javelin-ship.description = Ein Schiff für Überfälle. Anfänglich träge, kann es auf hohe Geschwindigkeiten beschleunigen, um an gegnerischen Außenposten vorbei zu fliegen und dabei mit seinen Blitzwaffen und Raketen große Mengen an Schaden verursachen.
mech.trident-ship.description = Ein schwerer Bomber, der solide gepanzert ist.
mech.glaive-ship.description = Ein großes, gut gepanzertes Gunship. Ausgerüstet mit einer Brandwaffe. Gute Beschleunigung und maximale Geschwindigkeit.
unit.draug.description = Eine primitive Bergbaudrohne. Günstig herzustellen. Entbehrlich. Baut automatisch Kupfer und Blei in der Nähe ab. Bringt abgebaute Ressourcen zum nächstgelegenen Kern.
unit.spirit.description = Die anfängliche Drohne. Sie baut gewöhnlich in der Basis Erz ab, sammelt Materialien und repariert Blöcke.
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Standard-Drohne.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Erzeugt ein sechseckiges Kraftfeld um sich h
block.shock-mine.description = Beschädigt Gegner, die auf die Mine laufen. Für Gegener schwer zu sehen.
block.conveyor.description = Basis-Transportblock. Bewegt Materialien vorwärts und lädt sie automatisch in Geschütztürme oder Verarbeitungsanlagen. Rotierbar.
block.titanium-conveyor.description = Verbesserter Transportblock. Bewegt Materialien schneller als Standard-Förderbänder.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förderbändern. Nützlich, wenn zwei verschiedene Förderbänder sich kreuzen, aber unterschiedliche Materialien verwenden.
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produziert schnelle, selbstzerstörende Schw
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
block.dart-mech-pad.description = Bietet die Umwandlung in einen einfachen Angriffs-Mech.\nVerwende es, indem du im Stehen darauf tippst.
block.delta-mech-pad.description = Wechsle in einen schnellen, leicht gepanzerten Mech, der für Überfälle gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.tau-mech-pad.description = Wechsle in einen Support-Mech, der befreundete Blöcke und Einheiten heilen kann.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.omega-mech-pad.description = Wechsle in einen klobigen und gut gepanzerten Mech, der für Frontangriffe gemacht ist.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.javelin-ship-pad.description = Wechsle in einen starken und schnellen Abfangjäger mit Blitz-Waffen.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.trident-ship-pad.description = Wechsle in einen massiv gepanzerten schweren Bomber.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.
block.glaive-ship-pad.description = Wechsle in ein großes, gut gepanzertes Kampfflugzeug.\nVerwende das Pad, indem du doppelt darauf tippst, während du darauf bist.

View File

@@ -1,4 +1,4 @@
credits.text = Creado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos
contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry!
@@ -10,7 +10,7 @@ link.dev-builds.description = Versiones de desarrollo inestables
link.trello.description = Tablero de Trello oficial para las características planificadas
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
link.google-play.description = Ficha en la Google Play Store
link.f-droid.description = F-Droid listado del catálogo
link.f-droid.description = Página de F-Droid del juego
link.wiki.description = Wiki oficial de Mindustry
link.feathub.description = Sugerir nuevas funciones
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
@@ -69,9 +69,8 @@ map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
level.highscore = Puntuación más alta: [accent]{0}
level.select = Selección de nivel
level.mode = Modo de juego:
showagain = No mostrar otra vez en la próxima sesión
coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\naniquilación inminente
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\nAniquilación inminente
database = Base de datos del núcleo
savegame = Guardar Partida
loadgame = Cargar Partida
@@ -88,7 +87,7 @@ save.quit = Guardar & Salir
maps = Mapas
maps.browse = Navegar por los Mapas
continue = Continuar
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
maps.none = [lightgray]¡No se han encontrado mapas!
invalid = Invalido
pickcolor = Escoge Color
preparingconfig = Preparando Configuración
@@ -102,14 +101,16 @@ feature.unsupported = Tu dispositivo no soporta esta función.
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No se encontraron Mods!
mods.none = [lightgray]No se encontraron Mods!
mods.guide = Guia de Modding
mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado
mod.disable = Desactivar
mod.content = Content:
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
@@ -121,14 +122,15 @@ mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los mods.
mod.reloadrequired = [scarlet]Se requiere actualizar
mod.import = Importar mod
mod.import.file = Import File
mod.import.github = Importar Mod de Github
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
mod.author = [LIGHT_GRAY]Autor:[] {0}
mod.author = [lightgray]Autor:[] {0}
mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que ya no has instalado. Se puede corromper la partida guardada. ¿Estás seguro de que quieres cargarla?\n[lightgray]Mods:\n{0}
mod.preview.missing = Antes de publicar este mod en el Steam Workshop, debe añadir una imagen de vista previa.\nAñada una imagen con nombre[accent] preview.png[] en la carpeta del mod e intente nuevamente.
mod.folder.missing = Solo los mods en forma de carpeta se pueden publicar en el Steam Workshop.\nPara convertir cualquier mod en una carpeta, simplemente descomprima su archivo a una carpeta y elimine el zip anterior, luego reinicie su juego o vuelva a cargar sus mods.
mod.scripts.unsupported = Su dispositivo no admite scripts mod. Algunas modificaciones no funcionarán correctamente.
mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes deshabilitar esos mods para jugar.
about.button = Acerca de
name = Nombre:
@@ -137,13 +139,13 @@ filename = Nombre del archivo:
unlocked = ¡Nuevo Bloque Desbloqueado!
completed = [accent]Completado
techtree = Árbol de Tecnologías
research.list = [LIGHT_GRAY]investigación:
research.list = [lightgray]investigación:
research = Investigación
researched = [LIGHT_GRAY]{0} investigado.
researched = [lightgray]{0} investigado.
players = {0} jugadores online
players.single = {0} jugador online
players.search = buscar
players.notfound = [gray]no players found
players.notfound = [gray]No se encontraron jugadores
server.closing = [accent]Cerrando servidor...
server.kicked.kick = ¡Has sido expulsado del servidor!
server.kicked.whitelist = No estas en la lista blanca de aqui.
@@ -162,8 +164,8 @@ server.kicked.customClient = Este servidor no soporta versiones personalizadas.
server.kicked.gameover = ¡Fin del juego!
server.kicked.serverRestarting = Se esta reiniciando el servidor.
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
host.info = El botón [accent]host[] crea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
host.info = El botón [accent]host[] crea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [lightgray]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[lightgray]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
hostserver = Crear Servidor
invitefriends = Invitar Amigos
hostserver.mobile = Crear\nJuego
@@ -197,7 +199,7 @@ server.edit = Editar Servidor
server.outdated = [crimson]¡Servidor desactualizado![]
server.outdated.client = [crimson]¡Cliente desactualizado![]
server.version = [lightgray]Versión: {0}
server.custombuild = [yellow]Versión personalizada
server.custombuild = [accent]Versión personalizada
confirmban = ¿Estás seguro de querer banear este jugador?
confirmkick = ¿Estás seguro de querer expulsar este jugador?
confirmvotekick = ¿Estás seguro de querer hechar por votación a este jugador?
@@ -265,8 +267,6 @@ data.openfolder = Abrir Carpeta de Datos
data.exported = Datos exportados.
data.invalid = Esta data del juego no es valida.
data.import.confirm = Importando los datos externos borrará[scarlet] todo[] tu progreso.\n[accent]Esto no se puede rehacer![]\n\nUna vez que los datos hayan sido importados, el juego saldrá automaticamente.
classic.export = Export Datos Clásicos
classic.export.text = [accent]Mindustry[] acaba de tener una actualización importante.\nClásica (v3.5 build 40) guardado o mapa se han detectado. ¿Desea exportar estos archivos guardados a la carpeta de inicio de su teléfono para usarlos en la aplicación Mindustry Classic?
quit.confirm = ¿Estás seguro de querer salir de la partida?
quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe puede hacer el tutorial de nuevo en[accent] Ajustes->Juego->Volver a hacer tutorial.[]
loading = [accent]Cargando...
@@ -278,11 +278,11 @@ pausebuilding = [accent][[{0}][] para pausar la construcción
resumebuilding = [scarlet][[{0}][] para resumir la construcción
wave = [accent]Oleada {0}
wave.waiting = Oleada en {0}
wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso
wave.waveInProgress = [lightgray]Oleada en progreso
waiting = Esperando...
waiting.players = Esperando jugadores...
wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
wave.enemy = [LIGHT_GRAY]{0} Enemigo Restante
wave.enemies = [lightgray]{0} Enemigos Restantes
wave.enemy = [lightgray]{0} Enemigo Restante
loadimage = Cargar Imagen
saveimage = Guardar Imagen
unknown = Desconocido
@@ -291,8 +291,8 @@ builtin = Incorporado
map.delete.confirm = ¿Estás seguro de querer borrar este mapa? ¡Recuerda que está acción no se puede deshacer!
map.random = [accent]Mapa Aleatorio
map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el jugador! Agrega un núcleo[accent] orange[] [white]al mapa con el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[scarlet] red[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[scarlet] red[] a este mapa en el editor.
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
workshop.update = Actualizar artículo
workshop.error = Error al obtener detalles del Steam Workshop: {0}
@@ -337,7 +337,7 @@ waves.load = Cargar del Portapapeles
waves.invalid = Oleadas inválidaas en el portapapeles.
waves.copied = Oleadas copiadas.
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
editor.default = [LIGHT_GRAY]<Por defecto>
editor.default = [lightgray]<Por defecto>
details = Detalles...
edit = Editar...
editor.name = Nombre:
@@ -399,9 +399,11 @@ toolmode.fillteams.description = Llena equipos en vez de bloques.
toolmode.drawteams = Dibujar Equipos
toolmode.drawteams.description = Dibuja equipos en vez de bloques.
filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
filter.distort = Distorsionar
filter.noise = Ruido
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Veta Median
filter.blend = Mezcla
@@ -421,6 +423,7 @@ filter.option.circle-scale = Escala del círculo
filter.option.octaves = Octaves
filter.option.falloff = Caída
filter.option.angle = Ángulo
filter.option.amount = Amount
filter.option.block = Bloque
filter.option.floor = Suelo
filter.option.flooronto = Suelo objetivo
@@ -440,7 +443,7 @@ load = Cargar
save = Guardar
fps = FPS: {0}
ping = Ping: {0} ms
language.restart = Por favor reinicia el juego para que los cambios de idioma tengan efecto.
language.restart = Por favor reinicia el juego para que los cambios del idioma tengan efecto.
settings = Ajustes
tutorial = Tutorial
tutorial.retake = Volver a hacer tutorial
@@ -450,15 +453,15 @@ mapeditor = Editor de Mapa
abandon = Abandonar
abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
locked = Bloqueado
complete = [LIGHT_GRAY]Completado:
complete = [lightgray]Completado:
requirement.wave = Alcanzar la oleada {0} en {1}
requirement.core = Destruir el núcleo enemigo en {0}
requirement.unlock = Desbloquear {0}
resume = Continuar Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Récord: {0}
resume = Continuar Zona:\n[lightgray]{0}
bestwave = [lightgray]Récord: {0}
launch = Lanzar
launch.title = Lanzamiento Exitoso
launch.next = [LIGHT_GRAY]próxima oportunidad en la oleada {0}
launch.next = [lightgray]próxima oportunidad en la oleada {0}
launch.unable2 = [scarlet]No se puede LANZAR.[]
launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver a esta base.
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
@@ -466,9 +469,9 @@ uncover = Descubrir
configure = Configurar carga inicial
bannedblocks = Bloques prohibidos
addall = Añadir todo
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
configure.locked = [lightgray]Para configurar la carga inicial: {0}.
configure.invalid = La cantidad debe estar entre 0 y {0}.
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
zone.unlocked = [lightgray]{0} desbloqueado.
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
zone.config.unlocked = Carga desbloqueada:[lightgray]\n{0}
zone.resources = Recursos Detectados:
@@ -539,12 +542,13 @@ no = No
info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido.
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Salida
blocks.booster = Potenciador
blocks.tiles = Tiles requeridos
blocks.affinities = Afinidades
block.unknown = [LIGHT_GRAY]???
block.unknown = [lightgray]???
blocks.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo
blocks.damage = Daño
@@ -633,10 +637,12 @@ setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Filtrado Lineal
setting.hints.name = Pistas
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-pausar construcción
setting.animatedwater.name = Agua Animada
setting.animatedshields.name = Escudos Animados
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Indicadores de Aliados
setting.autotarget.name = Auto apuntado
setting.keyboard.name = Controles de Ratón+Teclado
@@ -655,6 +661,7 @@ setting.difficulty.name = Dificultad:
setting.screenshake.name = Movimiento de la Pantalla
setting.effects.name = Mostrar Efectos
setting.destroyedblocks.name = Mostrar bloques destruidos
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
setting.coreselect.name = Permitir núcleos esquemáticos
setting.sensitivity.name = Sensibilidad del Control
@@ -663,11 +670,11 @@ setting.seconds = {0} Segundos
setting.blockselecttimeout.name = Tiempo de espera de selección de bloque
setting.milliseconds = {0} milisegundos
setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
setting.fps.name = Mostrar FPS
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
setting.minimap.name = Mostrar Minimapa
setting.position.name = Mostrar posición del jugador.
setting.musicvol.name = Volumen de la Música
@@ -702,6 +709,7 @@ keybind.press = Presiona una tecla...
keybind.press.axis = Pulsa un eje o botón...
keybind.screenshot.name = Captura de pantalla de Mapa
keybind.toggle_power_lines.name = Activar láser de potencia
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Mover x
keybind.move_y.name = Mover y
keybind.mouse_move.name = Seguír al ratón
@@ -774,14 +782,14 @@ rules.blockhealthmultiplier = Multiplicador de salud de bloque
rules.playerhealthmultiplier = Multiplicador de la vida del jugador
rules.playerdamagemultiplier = Multiplicador del daño del jugador
rules.unitdamagemultiplier = Multiplicador del daño de unidades
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[LIGHT_GRAY] (casillas)
rules.respawntime = Tiempo de reaparición:[LIGHT_GRAY] (seg)
rules.wavespacing = Tiempo entre oleadas:[LIGHT_GRAY] (seg)
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (casillas)
rules.respawntime = Tiempo de reaparición:[lightgray] (seg)
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de coste de construcción
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.dropzoneradius = Radio de zona de caída:[LIGHT_GRAY] (casillas)
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
rules.respawns = Reapariciones máximas por oleada
rules.limitedRespawns = Límite de reapariciones
rules.title.waves = Oleadas
@@ -799,7 +807,6 @@ content.item.name = Objetos
content.liquid.name = Líquidos
content.unit.name = Unidades
content.block.name = Bloques
content.mech.name = Mecanoides
item.copper.name = Cobre
item.lead.name = Plomo
item.coal.name = Carbón
@@ -820,46 +827,26 @@ liquid.water.name = Agua
liquid.slag.name = Fundido
liquid.oil.name = Petróleo
liquid.cryofluid.name = Criogénico
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Repetidor Pesado
mech.alpha-mech.ability = Enjambre de Drones
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Generador de arco
mech.delta-mech.ability = Descarga
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Láser de reestructuración
mech.tau-mech.ability = Ráfaga de reparación
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Enjambre de misiles
mech.omega-mech.ability = Configuración de armadura
mech.dart-ship.name = Dardo
mech.dart-ship.weapon = Repetidor
mech.javelin-ship.name = Jabalina
mech.javelin-ship.weapon = Ráfaga de misiles
mech.javelin-ship.ability = Potenciador de descarga
mech.trident-ship.name = Tridente
mech.trident-ship.weapon = Bahía de bombardeo
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Repetidor de Llamas
item.corestorable = [lightgray]Guardable en el núcleo: {0}
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
unit.health = [LIGHT_GRAY]Vida: {0}
unit.speed = [LIGHT_GRAY]Velocidad: {0}
mech.weapon = [LIGHT_GRAY]Arma: {0}
mech.health = [LIGHT_GRAY]Vida: {0}
mech.itemcapacity = [LIGHT_GRAY]Capacidad de objetos: {0}
mech.minespeed = [LIGHT_GRAY]Velocidad de minado: {0}
mech.minepower = [LIGHT_GRAY]Potencia de minado: {0}
mech.ability = [LIGHT_GRAY]Habilidad: {0}
mech.buildspeed = [LIGHT_GRAY]Velocidad de Construcción: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
item.explosiveness = [lightgray]Explosividad: {0}
item.flammability = [lightgray]Inflamabilidad: {0}
item.radioactivity = [lightgray]Radioactividad: {0}
unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidad: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
liquid.viscosity = [lightgray]Viscosidad: {0}
liquid.temperature = [lightgray]Temperatura: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Piedra de Arena
block.grass.name = Hierba
block.slag.name = Slag
block.salt.name = Sal
block.saltrocks.name = Rocas de Sal
block.pebbles.name = Guijarros
@@ -884,7 +871,7 @@ block.thruster.name = Propulsor
block.kiln.name = Horno
block.graphite-press.name = Prensa de grafito
block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
block.constructing = {0}\n[lightgray](Construyendo)
block.spawn.name = Punto de generación
block.core-shard.name = Núcleo: Fragmento
block.core-foundation.name = Núcleo: Fundación
@@ -948,8 +935,8 @@ block.hail.name = Granizo
block.lancer.name = Lancero
block.conveyor.name = Cinta Transportadora
block.titanium-conveyor.name = Cinta Transportadora de Titanio
block.plastanium-conveyor.name = Cinta Transportadora de Titanio
block.armored-conveyor.name = Cinta Transportadora Acorazada
block.armored-conveyor.description = Mueve items a la misma veolcidad que una cinta de titanio, pero tiene mas armadura. No acepta entradas por los lados a menos que sean lineas transportadoras.
block.junction.name = Cruce
block.router.name = Enrutador
block.distributor.name = Distribuidor
@@ -984,13 +971,6 @@ block.pneumatic-drill.name = Taladro neumático
block.laser-drill.name = Taladro Láser
block.water-extractor.name = Extractor de Agua
block.cultivator.name = Cultivador
block.dart-mech-pad.name = Pad de mecanoide Dardo
block.delta-mech-pad.name = Pad de mecanoide Delta
block.javelin-ship-pad.name = Pad de nave Jabalina
block.trident-ship-pad.name = Pad de nave Tridente
block.glaive-ship-pad.name = Pad de nave Glaive
block.omega-mech-pad.name = Pad de mecanoide Omega
block.tau-mech-pad.name = Pad de mecanoide Tau
block.conduit.name = Conducto
block.mechanical-pump.name = Bomba Mecánica
block.item-source.name = Fuente de objetos
@@ -1085,7 +1065,7 @@ tutorial.drill.mobile = Minar manualmente no es muy eficiente.\nLos [accent]Tala
tutorial.blockinfo = Cada bloque tiene diferentes estadísticas. Cada taladro solo puede minar ciertos minerales.\nPara comprobar la información y estadísticas de un bloque,[accent] toca el botón "?" mientras lo tienes seleccionado en el menú de construcción.[]\n\n[accent]Accede a las estadísticas del Taladro Mecánico ahora.[]
tutorial.conveyor = Las [accent]Cintas Transportadoras[] se usan para transportar recursos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.
tutorial.conveyor.mobile = Las [accent]Cintas Transportadoras[] se usan para transportar recursos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.\n[accent] Construye una línea manteniendo el dedo unos segundos[] y arrastrando hacia una dirección.\n\n[accet]{0}/{1} cintas colocadas en línea\n[ccent]]0/1 recursos transportados.
tutorial.turret = Debes construir estructuras defensivas para repeler al [LIGHT_GRAY]enemigo[].\nConstruye una torreta dúo cerca de tu base.
tutorial.turret = Debes construir estructuras defensivas para repeler al [lightgray]enemigo[].\nConstruye una torreta dúo cerca de tu base.
tutorial.drillturret = Los dúos requieren[accent] munición de cobre[]para disparar.\nColoca un taladro junto a la torre para darle cobre. \nTambien puedes hacer una línea de transportadores desde el taladro hasta el dúo.
tutorial.pause = Durante la batalla, puedes[accent]pausar el juego.[]\nPuedes dejar estructuras en cola mientras pausas.\n\n[accent]Pulsa Espacio para pausar.
tutorial.pause.mobile = Durante la batalla, puedes[accent] pausar el juego.[]\nPuedes dejar estructuras en cola mientras pausas.\n\n[accent]Pulsa este boton de arriba a la izquierda para pausar.
@@ -1095,7 +1075,7 @@ tutorial.breaking = Muchas veces hace falta destruir bloques.\n[accent]Mantén e
tutorial.breaking.mobile = Muchas veces hace falta destruir bloques.\n[accent]Selecciona el modo de desonstrucción[], después toca un bloque para comenzar a romperlo.\nDestruye un área manteniendo tu dedo algunos segundos[] y arrastrando hacia una dirección.\nUsa el botón de confirmación para confirmar la destrucción.\n\n[accent]Destruye todos los bloques de chatarra de la izquierda de tu núcleo usando la selección de área.[]
tutorial.withdraw = En algunas situaciones, es necesario coger recursos directamente de bloques.\nPara hacer esto, [accent]toca un bloque[] con recursos en él, después [accent]toca el recurso[] en el inventario.\nSe pueden sacar múltiples recursos [accent]tocando y manteniendo[].\n\n[accent]Saca algo de cobre del núcleo.[]
tutorial.deposit = Deposita recursos en bloques arrastrándolos de tu nave al bloque de destino.\n\n[accent]Deposita tu cobre otra vez al núcleo.[]
tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
tutorial.waves = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre.
tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento.
@@ -1119,14 +1099,6 @@ liquid.water.description = Usada comúnmente para enfriar máquinas y para proce
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o expulsado a unidades enemigas como arma.
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
liquid.cryofluid.description = El líquido más eficiente pra enfriar las cosas.
mech.alpha-mech.description = El mecanoide estándar. Tiene una velocidad y daño decentes, puede crear hasta 3 drones para tener poder ofensivo incrementado.
mech.delta-mech.description = Un mecanoide rápido y ligeramente armado para ataques de ataque y retirada. Hace poco daño a estructuras, pero puede eliminar rápidamente a grandes grupos de unidades con sus armas de arco eléctrico.
mech.tau-mech.description = Un mecanoide de soporte. Repara bloques aliados disparándoles. Puede extinguir el fuego y reparar y curar aliados en un rango con su habilidad de reparación.
mech.omega-mech.description = Un mecanoide grande y bien armado, hecho para asaltos en primera línea. Su habilidad de armadura puede bloquear hasta el 90% del daño que recibe.
mech.dart-ship.description = Una nave normal. Bastante ligera y rápida, pero tiene poca capacidad ofensiva y una baja velocidad minando.
mech.javelin-ship.description = Una nave de ataque y retirada. Aunque inicialmente lento, puede acelerar a altas velocidades y volar sobre puestos enemigos, causando gran daño con su habilidad de rayos y misiles.
mech.trident-ship.description = Un bombardero pesado, razonablemente equipado.
mech.glaive-ship.description = Una nave pistolera grande y bien armada. Equipada con un repetidor incendiario. Buena aceleración y velocidad máxima.
unit.draug.description = Un dron minero primitivo. Barato de producir. Reciclable. Mina cobre y plomo cercanos automáticamente. Transporta los recursos minados al núcleo más cercano.
unit.spirit.description = Un dron minero primitivo modificado, diseñado para reparar en vez de minar. Repara automáticamente cualquier bloque dañado en la zona.
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
@@ -1182,12 +1154,14 @@ block.force-projector.description = Crea un área de fuerza hexagonal alrededor
block.shock-mine.description = Daña enemigos que pisan a mina. Casi invisible al enemigo.
block.conveyor.description = Bloque de transporte básico. Mueve objetos hacia adelante y los deposita automáticamente en torres o fábricas. Rotable.
block.titanium-conveyor.description = Bloque de transporte avanzado. Mueve objetos más rápido que los transportadores estándar.
block.plastanium-conveyor.description = Mueve ítems por lotes.\nAcepta ítems por detrás, y los descarga en tres direcciones hacia el frente, como un enrutador.
block.armored-conveyor.description = Mueve items a la misma veolcidad que una cinta de titanio, pero tiene mas defensa. No acepta entradas por los lados a menos que sean lineas transportadoras.
block.junction.description = Actúa como puente para dos transportadores que se cruzan. Útil en situaciones con dos diferentes transportadores transportando diferentes materiales a diferentes lugares.
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
block.bridge-conveyor.description = Bloque avanzado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado a través de varias casillas.
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
block.inverted-sorter.description = Procesa elementos como un clasificador estándar, pero en su lugar pasa elementos seleccionados a los lados.
block.router.description = Acepta objetos de una dirección luego los deja equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos. /n/n[scarlet]Nunca usar como entrade de producción porque puede tapar con los objetos de salida.[]
block.router.description = Acepta objetos de una dirección luego los deja equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos. \n\n[scarlet]Nunca usar como entrada de producción porque puede tapar con los objetos de salida.[]
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
block.underflow-gate.description = El opuesto de la compuerda de desborde. Solo dispensa hacia el frente si los lados están bloqueados.
@@ -1209,7 +1183,7 @@ block.surge-tower.description = Un nodo con un gran alcance con menos conexiones
block.diode.description = La energía de la batería puede fluir a través de este bloque en una sola dirección, pero solo si el otro lado tiene menos energía almacenada.
block.battery.description = Guarda energía cuando hay abundancia y proporciona energía cuando hay escasez de energía mientras la batería tenga energía.
block.battery-large.description = Almacena mucha más energía que una batería normal.
block.combustion-generator.description = Genera energía quemando aceite o matteriales inflamables.
block.combustion-generator.description = Genera energía quemando aceite o materiales inflamables.
block.thermal-generator.description = Genera una gran cantidad de energía con la lava.
block.turbine-generator.description = Más eficiente que un generador de combustión, pero requiere agua adicional.
block.differential-generator.description = Genera grandes cantidades de energía. Utiliza la diferencia de temperatura entre el fluído criogenico y la quema de piratita.
@@ -1228,8 +1202,8 @@ block.oil-extractor.description = Usa grandes cantidades de energía, arena y ag
block.core-shard.description = La primera iteración de la cápsula del núcleo. Una vez destruido, todo el contacto con la región es perdido. No permitas que esto ocurra.
block.core-foundation.description = La segunda versión del núcleo. Mejor blindado. Almacena más recursos.
block.core-nucleus.description = La tercera y última iteración de la cápsula del núcleo. Muy bien blindado. Almacena cantidades masivas dde recursos.
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del almacén.
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [LIGHT_GRAY] unloader[] puede usarse para obtener objetos del contenedor.
block.vault.description = Almacena una gran cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] unloader[] puede usarse para obtener objetos del almacén.
block.container.description = Almacena una pequeña cantidad de objetos. Úsalo para crear almacenes cuando no hay una demanda constante de materales. Un [lightgray] unloader[] puede usarse para obtener objetos del contenedor.
block.unloader.description = Descarga objetos de un contenedor, almacén o el núcleo a un transportador o directamente a un bloque adyacente. El tipo de objeto descargado puede ser cambiado tocando el descagador.
block.launch-pad.description = Lanza paquetes de recursos sin necesitar lanzar con el núcleo.
block.launch-pad-large.description = Una versión mejorada del pad de lanzamiento. Almacena más recursos y los lanza más frecuentemente.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produce unidades rápidas terrestres explosi
block.titan-factory.description = Produce unidades terrestres avanzadas con armadura.
block.fortress-factory.description = Produce unidades terrestres de artillería pesada.
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
block.dart-mech-pad.description = Proporciona transformación en un mecanoide de ataque básico.\nÚsalo tocándolo mientras estés en él.
block.delta-mech-pad.description = Proporciona transformación en un mecanoide rápido y ligero hecho para ataques de emboscada y retirada.\nUsa el pad tocándolo mientras estás en él.
block.tau-mech-pad.description = Proporciona transformación en un mecanoide de soporte que puede reparar construcciones y tropas aliadas.\nUsa el pad tocándolo mientras estás en él.
block.omega-mech-pad.description = Proporciona transformación en un mecanoide pesado y bien armado, hecho para asaltos en primera línea.\nUsa el pad tocándolo mientras estás en él.
block.javelin-ship-pad.description = Proporciona transformación en una unidad aérea fuerte y rápida interceptora con arma eléctrica.\nUsa el pad tocándolo mientras estás en él.
block.trident-ship-pad.description = Proporciona transformación en una unidad aérea bombardera pesada.\nUsa el pad tocándolo mientras estás en él.
block.glaive-ship-pad.description = Proporciona transformación en una unidad aérea grande y bien armada nave pistolera.\nUsa el pad tocándolo mientras estás en él.

View File

@@ -1,4 +1,4 @@
credits.text = Autor: [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Autor: [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Tegijad
contributors = Tõlkijad ja panustajad
discord = Liitu Mindustry Discordi serveriga!
@@ -69,7 +69,6 @@ map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0}
level.select = Taseme valimine
level.mode = Mänguviis:
showagain = Ära järgmine kord näita
coreattack = < Tuumik on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU VAENLASTE MAANDUMISE ALALT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Andmebaas
@@ -102,14 +101,16 @@ feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0}
@@ -121,14 +122,15 @@ mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.file = Import File
mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.author = [lightgray]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Info
name = Nimi:
@@ -197,7 +199,7 @@ server.edit = Kohanda serverit
server.outdated = [crimson]Aegunud server![]
server.outdated.client = [crimson]Aegunud versioon![]
server.version = [lightgray]v{0} {1}
server.custombuild = [yellow]Kohandatud versioon
server.custombuild = [accent]Kohandatud versioon
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
confirmkick = Oled kindel, et soovid selle mängija välja visata?
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
data.exported = Mänguandmed eksporditud.
data.invalid = Need ei ole sobivad mänguandmed.
data.import.confirm = Mänguandmete importimine kustutab\n[scarlet] kõik[] sinu praegused mänguandmed.\n[accent]Seda ei saa tagasi võtta![]\n\nKui mänguandmed on imporditud,\nsiis mäng sulgub kohe.
classic.export = Ekspordi Classic-mänguandmed
classic.export.text = [accent]Mindustry[] on äsja saanud suure uuenduse.\nTuvastatud on Classic- (v3.5 build 40) mänguandmed. Kas sa tahaksid need mänguandmed oma seadme kodukausta kopeerida, et neid Mindustry Classic rakenduses kasutada?
quit.confirm = Oled kindel, et soovid väljuda?
quit.confirm.tutorial = Oled kindel, et soovid õpetuse lõpetada?\nÕpetust saab uuesti läbida:\n[accent]Mängi -> Õpetus[].
loading = [accent]Laadimine...
@@ -291,8 +291,8 @@ builtin = Sisse-ehitatud
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
map.random = [accent]Suvaline maailm
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] punaseid[] tuumikuid.
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
filter.distort = Moonutamine
filter.noise = Müra
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Mediaan
filter.oremedian = Maakide mediaan
filter.blend = Segustamine
@@ -421,6 +423,7 @@ filter.option.circle-scale = Ringjoone ulatus
filter.option.octaves = Oktaav
filter.option.falloff = Filter
filter.option.angle = Nurk
filter.option.amount = Amount
filter.option.block = Blokk
filter.option.floor = Põrand
filter.option.flooronto = Asendatav põrand
@@ -539,6 +542,7 @@ no = Ei
info.title = Info
error.title = [crimson]Viga
error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisend
blocks.output = Väljund
blocks.booster = Kiirendaja
@@ -633,10 +637,12 @@ setting.shadows.name = Varjud
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Lineaarne tekstuurivastendus
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Vaenlaste/Liitlaste osutid
setting.autotarget.name = Automaatne sihtimine
setting.keyboard.name = Hiire ja klaviatuuri juhtnupud
@@ -655,6 +661,7 @@ setting.difficulty.name = Raskusaste:
setting.screenshake.name = Ekraani värisemine
setting.effects.name = Näita visuaalefekte
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Kontrolleri tundlikkus
@@ -702,6 +709,7 @@ keybind.press = Vajuta klahvi...
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
keybind.screenshot.name = Kuvatõmmis
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Liigu X-teljel
keybind.move_y.name = Liigu Y-teljel
keybind.mouse_move.name = Follow Mouse
@@ -799,7 +807,6 @@ content.item.name = Ressursid
content.liquid.name = Vedelikud
content.unit.name = Väeüksused
content.block.name = Konstruktsioonid
content.mech.name = Mehhaanid
item.copper.name = Vask
item.lead.name = Plii
item.coal.name = Süsi
@@ -820,46 +827,26 @@ liquid.water.name = Vesi
liquid.slag.name = Räbu
liquid.oil.name = Nafta
liquid.cryofluid.name = Krüovedelik
mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Raskekahur
mech.alpha-mech.ability = Isetaastumine
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Elektrikahur
mech.delta-mech.ability = Laviinläbilöök
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Paranduslaser
mech.tau-mech.ability = Parandusimpulss
mech.omega-mech.name = Oomega
mech.omega-mech.weapon = Raketiparv
mech.omega-mech.ability = Soomuskate
mech.dart-ship.name = Ahti
mech.dart-ship.weapon = Automaatkahur
mech.javelin-ship.name = Sulev
mech.javelin-ship.weapon = Raketiheitja
mech.javelin-ship.ability = Elekterkiirendus
mech.trident-ship.name = Lembitu
mech.trident-ship.weapon = Pommiheitja
mech.glaive-ship.name = Vambola
mech.glaive-ship.weapon = Kuulipildur
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
item.flammability = [lightgray]Tuleohtlikkus: {0}%
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
unit.health = [lightgray]Elud: {0}
unit.speed = [lightgray]Kiirus: {0}
mech.weapon = [lightgray]Relv: {0}
mech.health = [lightgray]Elud: {0}
mech.itemcapacity = [lightgray]Ressursside mahutavus: {0}
mech.minespeed = [lightgray]Kaevandamise kiirus: {0}%
mech.minepower = [lightgray]Kaevandamise võimsus: {0}x
mech.ability = [lightgray]Lisavõime: {0}
mech.buildspeed = [lightgray]Ehitamise kiirus: {0}%
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
liquid.viscosity = [lightgray]Viskoossus: {0}
liquid.temperature = [lightgray]Temperatuur: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Liivakamakas
block.grass.name = Rohi
block.slag.name = Slag
block.salt.name = Sool
block.saltrocks.name = Kristallsool
block.pebbles.name = Kruus
@@ -948,6 +935,7 @@ block.hail.name = Kauglaskur
block.lancer.name = Kvantlaser
block.conveyor.name = Konveier
block.titanium-conveyor.name = Titaankonveier
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Soomuskonveier
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
block.junction.name = Ristmik
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumaatiline puur
block.laser-drill.name = Laserpuur
block.water-extractor.name = Puurkaev
block.cultivator.name = Inkubaator
block.dart-mech-pad.name = Alfa morfoosjaam
block.delta-mech-pad.name = Delta morfoosjaam
block.javelin-ship-pad.name = Sulevi morfoosjaam
block.trident-ship-pad.name = Lembitu morfoosjaam
block.glaive-ship-pad.name = Vambola morfoosjaam
block.omega-mech-pad.name = Oomega morfoosjaam
block.tau-mech-pad.name = Tau morfoosjaam
block.conduit.name = Toru
block.mechanical-pump.name = Harilik pump
block.item-source.name = Ressursiallikas
@@ -1119,14 +1100,6 @@ liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate j
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
mech.alpha-mech.description = Standardne maapealne mehhaan. Põhineb soldatite väeüksusel, millel on täiustatud soomuskate ja suurem ehitusvõimekus. Suurema kahjuvõimega kui standardne lendmehhaan.
mech.delta-mech.description = Kiire ja kergelt soomustatud maapealne mehhaan, mis on loodud äkkrünnakuteks. Konstruktsioone kahjustab vähe, kuid on oma elektrirelvadega suuteline kiiresti hävitama suuremaid vaenlaste väeüksusi.
mech.tau-mech.description = Tugifunktsioonidega maapealne mehhaan. Parandab liitlaste ehitisi, tulistades neid. Parandab liitlaste mehhaane teatud raadiuses enda ümber.
mech.omega-mech.description = Tugev ja hästi soomustatud maapealne mehhaan frontaalrünnakuteks. Soomuskate kaitseb mehhaani kuni 90% ulatuses.
mech.dart-ship.description = Standardne lendmehhaan. Võrdlemisi kiire ja kerge, kuid madala kahjuvõimega ja madala kaevandamise kiirusega.
mech.javelin-ship.description = Äkkrünnakuteks loodud lendmehhaan. Kuigi hoovõtt on aeglane, saavutab see suure kiiruse ja teeb vaenlastele suuresti kahju, kasutades elektrirelvi\nja rakette.
mech.trident-ship.description = Pommitajast lendmehhaan, millega on võimalik paremini ehitisi konstrueerida ja samas vaenlase kaitserajatisi hävitada. Küllaltki hästi soomustatud.
mech.glaive-ship.description = Tugev ja hästi soomustatud lendmehhaan. Relvastatud leegitseva kuulipilduriga. Väga manööverdusvõimeline.
unit.draug.description = Algeline droon, mis on mõeldud kaevandamiseks. Odav toota, kuid kulukas ülal pidada. Kaevandab automaatselt vaske ja pliid ning transpordib ressursse lähimasse tuumikusse.
unit.spirit.description = Modifitseeritud kaevandusdroon, mis on mõeldud ehitiste automaatseks parandamiseks.
unit.phantom.description = Täiustatud droon, mis järgneb oma liitlastele ja abistab konstruktsioonide ehitamisel.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Tekitab enda ümber kuusnurkse energiavälja
block.shock-mine.description = Peaaegu nähtamatu miin, mis lõhkeb, kui vaenlane sellele astub.
block.conveyor.description = Peamine vahend ressursside transportimiseks. Liigutab ressursse edasi ja hoiustab neid sobilikesse ehitistesse automaatselt. Pööratav.
block.titanium-conveyor.description = Täiustatud konveier, mis liigutab ressursse kiiremini kui tavaline konveier.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Toimib kui sild samal tasapinnal ristuvate konveierite vahel. Kasulik olukordades, kus kaks konveierit kannavad erinevaid ressursse erinevatesse kohtadesse.
block.bridge-conveyor.description = Spetsiaalne konveier, mis liigutab ressursse üle maastiku ja ehitiste kuni 3 bloki ulatuses.
block.phase-conveyor.description = Täiustatud konveier, mis kasutab energiat ressursside teleportimiseks järgmise samasuguse konveierini üle mitme bloki.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Toodab plahvatajate väeüksuseid. Plahvataj
block.titan-factory.description = Toodab kalevite väeüksuseid. Kalevid on maapealsed väeüksused, mis on relvastatud kahe miniatuurse leegiheitjaga.
block.fortress-factory.description = Toodab koljatite väeüksuseid. Koljatid on tugevad maapealsed väeüksused, mis on relvastatud kahe modifitseeritud kauglaskuriga.
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
block.dart-mech-pad.description = Võimaldab läbida metamorfoosi standardseks maapealseks mehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
block.delta-mech-pad.description = Võimaldab läbida metamorfoosi kiireks ja kergelt soomustatud maapealseks mehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
block.tau-mech-pad.description = Võimaldab läbida metamorfoosi tugifunktsioonidega maapealseks mehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
block.omega-mech-pad.description = Võimaldab läbida metamorfoosi tugevaks ja hästi soomustatud maapealseks mehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
block.javelin-ship-pad.description = Võimaldab läbida metamorfoosi äkkrünnakuteks loodud lendmehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.
block.trident-ship-pad.description = Võimaldab läbida metamorfoosi pommitajast lendmehhaaniks, millega on võimalik paremini ehitisi konstrueerida.\nSelleks seisa jaama kohal ja vajuta jaamale.
block.glaive-ship-pad.description = Võimaldab läbida metamorfoosi tugevaks ja hästi soomustatud lendmehhaaniks.\nSelleks seisa jaama kohal ja vajuta jaamale.

View File

@@ -1,4 +1,4 @@
credits.text = Egilea: [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Egilea: [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Kredituak
contributors = Itzultzaile eta kolaboratzaileak
discord = Elkartu Mindustry Discord-era!
@@ -69,7 +69,6 @@ map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
level.highscore = Marka: [accent]{0}
level.select = Maila hautaketa
level.mode = Jolas-modua:
showagain = Ez erakutsi berriro hurrengo saioan
coreattack = < Muina erasopean dago! >
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
database = Muinaren datu-basea
@@ -102,14 +101,16 @@ feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
mods.alpha = [accent](Alfa)
mods = Mod-ak
mods.none = [LIGHT_GRAY]Ez da mod-ik aurkitu!
mods.none = [lightgray]Ez da mod-ik aurkitu!
mods.guide = Mod-ak sortzeko gida
mods.report = Eman akatsaren berri
mods.openfolder = Ireki Mod-en karpeta
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Gaituta
mod.disabled = [scarlet]Desgaituta
mod.disable = Desgaitu
mod.content = Content:
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Falta diren menpekotasunak: {0}
@@ -121,14 +122,15 @@ mod.enable = Gaitu
mod.requiresrestart = Jolasa itxi egingo da mod-aren aldaketak aplikatzeko.
mod.reloadrequired = [scarlet]Birkargatu behar da
mod.import = Importatu Mod-a
mod.import.file = Import File
mod.import.github = Inportatu GitHub Mod-a
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Mod hau ezabatuko da.
mod.author = [LIGHT_GRAY]Egilea:[] {0}
mod.author = [lightgray]Egilea:[] {0}
mod.missing = Gordetako partida honek eguneratu dituzun edo jada instalatuta ez dituzun mod-ak ditu. Gordetako partida izorratu daiteke. Ziur kargatu nahi duzula?\n[lightgray]Mod-ak:\n{0}
mod.preview.missing = Mod hau tailerrean argitaratu aurretik, aurrebista bat gehitu behar diozu.\nKokatu[accent] preview.png[] izeneko irudi bat mod-aren karpetan eta saiatu berriro.
mod.folder.missing = Karpeta formatuko mod-ak besterik ezin dira argitaratu tailerrean.\nEdozein mod karpetara bihurtzeko, deskopnrimitu fitxategia eta ezabatu zip zaharra, gero berrabiarazi jolasa edo birkargatu zure mod-ak.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Honi buruz
name = Izena:
@@ -197,7 +199,7 @@ server.edit = Editatu zerbitzaria
server.outdated = [crimson]Zaharkitutako zerbitzaria![]
server.outdated.client = [crimson]Zaharkitutako bezeroa![]
server.version = [gray]v{0} {1}
server.custombuild = [yellow]Konpilazio pertsonalizatua
server.custombuild = [accent]Konpilazio pertsonalizatua
confirmban = Ziur jokalari hau debekatu nahi duzula?
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
data.exported = Datuak esportatuta.
data.invalid = Datu hauek baliogabeak dira.
data.import.confirm = Kanpoko datuak inportatzeak zure oraingo jolasaren datu [scarlet]guztiak[] ezabatuko ditu.\n[accent]Hau ezin da desegin![]\n\nBehin datuak inporatuta, zure jolasa berehala irtengo da.
classic.export = Esportatu datu klasikoak
classic.export.text = [accent]Mindustry[] jolasak eguneraketa nagusi bat jaso du.\nGordetako partida edo mapa klasikoren bat (v3.5 40 konpilazioa) antzeman da. Gordetako partida hauek zure telefonoaren hasira karpetara esportatu nahi dituzu, Mindustry Classic aplikazioan erabili ahal izateko?
quit.confirm = Ziur irten nahi duzula?
quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi dezakezu hemen: [accent] Ezarpenak->Jolasa->Berriro hasi tutoriala.[]
loading = [accent]Kargatzen...
@@ -291,8 +291,8 @@ builtin = Jolas barnekoa
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
map.random = [accent]Ausazko mapa
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean.
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
workshop.update = Eguneratu elementua
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
filter.distort = Distortsioa
filter.noise = Orbana
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Mediana
filter.oremedian = Mea mediana
filter.blend = Bategitea
@@ -421,6 +423,7 @@ filter.option.circle-scale = Eskala zirkularra
filter.option.octaves = Oktabak
filter.option.falloff = Bakandu
filter.option.angle = Angelua
filter.option.amount = Amount
filter.option.block = Blokea
filter.option.floor = Zorua
filter.option.flooronto = Zoru xedea
@@ -539,6 +542,7 @@ no = Ez
info.title = Informazioa
error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sarrera
blocks.output = Irteera
blocks.booster = Indargarria
@@ -633,10 +637,12 @@ setting.shadows.name = Itzalak
setting.blockreplace.name = Bloke proposamen automatikoak
setting.linear.name = Iragazte lineala
setting.hints.name = Pistak
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Etsai/Aliatu adierazleak
setting.autotarget.name = Punteria automatikoa
setting.keyboard.name = Sagu+Teklatu kontrolak
@@ -655,6 +661,7 @@ setting.difficulty.name = Zailtasuna:
setting.screenshake.name = Pantailaren astindua
setting.effects.name = Bistaratze-efektuak
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
@@ -702,6 +709,7 @@ keybind.press = Sakatu tekla bat...
keybind.press.axis = Sakatu ardatza edo tekla...
keybind.screenshot.name = Maparen pantaila-argazkia
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Mugitu x
keybind.move_y.name = Mugitu y
keybind.mouse_move.name = Follow Mouse
@@ -799,7 +807,6 @@ content.item.name = Solidoak
content.liquid.name = Likidoak
content.unit.name = Unitateak
content.block.name = Blokeak
content.mech.name = Mekak
item.copper.name = Kobrea
item.lead.name = Beruna
item.coal.name = Ikatza
@@ -820,46 +827,26 @@ liquid.water.name = Ura
liquid.slag.name = Zepa
liquid.oil.name = Olioa
liquid.cryofluid.name = Krio-isurkaria
mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Errepika-fusil astuna
mech.alpha-mech.ability = Birgaitzea
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arku sortzailea
mech.delta-mech.ability = Deskarga
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser berregilea
mech.tau-mech.ability = Konponketa jarioa
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Misil samalda
mech.omega-mech.ability = Konfigurazio blindatua
mech.dart-ship.name = Dardoa
mech.dart-ship.weapon = Errepika-fusila
mech.javelin-ship.name = Txabalina
mech.javelin-ship.weapon = Misil samalda
mech.javelin-ship.ability = Deskarga-indargarria
mech.trident-ship.name = Hiruhortz
mech.trident-ship.weapon = Bonba jaregilea
mech.glaive-ship.name = Guja
mech.glaive-ship.weapon = Sugar errepika-fusila
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
item.flammability = [lightgray]Sukoitasuna: {0}%
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
unit.health = [lightgray]Osasuna: {0}
unit.speed = [lightgray]Abiadura: {0}
mech.weapon = [lightgray]Arma: {0}
mech.health = [lightgray]Osasuna: {0}
mech.itemcapacity = [lightgray]Solido-edukiera: {0}
mech.minespeed = [lightgray]Ustiatze-abiadura: {0}%
mech.minepower = [lightgray]Ustiatze energia: {0}
mech.ability = [lightgray]Gaitasuna: {0}
mech.buildspeed = [lightgray]Eraikitze abiadura: {0}%
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
liquid.viscosity = [lightgray]Likatasuna: {0}
liquid.temperature = [lightgray]Tenperatura: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Hondar harkaitza
block.grass.name = Belarra
block.slag.name = Slag
block.salt.name = Gatza
block.saltrocks.name = Gatz harkaitzak
block.pebbles.name = Harribilak
@@ -948,6 +935,7 @@ block.hail.name = Txingor
block.lancer.name = Lantzari
block.conveyor.name = Garraio-zinta
block.titanium-conveyor.name = Titaniozko garraio-zinta
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Blindatutako garraio-zinta
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
block.junction.name = Lotunea
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Zulagailu pneumatikoa
block.laser-drill.name = Laser zulagailua
block.water-extractor.name = Ur erauzgailua
block.cultivator.name = Kultibadorea
block.dart-mech-pad.name = Alfa mekaren plataforma
block.delta-mech-pad.name = Delta mekaren plataforma
block.javelin-ship-pad.name = Txabalina ontziaren plataforma
block.trident-ship-pad.name = Hiruhortz ontziaren plataforma
block.glaive-ship-pad.name = Guja ontziaren plataforma
block.omega-mech-pad.name = Omega mekaren plataforma
block.tau-mech-pad.name = Tau mekaren plataforma
block.conduit.name = Hodia
block.mechanical-pump.name = Ponpa mekanikoa
block.item-source.name = Elementu-iturria
@@ -1119,14 +1100,6 @@ liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hond
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
mech.alpha-mech.description = Kontrolerako meka arrunta. Daga unitatean oinarritutakoa, blindaje hobetua eta eraikitze gaitasunek. Dardo ontzi batek baino kalte gehiago eragiten du.
mech.delta-mech.description = Jo eta ihes motako erasoetarako egindako meka azkar eta zertxobait blindatua. Estrukturei kalte gutxi eragiten die, baina etsaien talde handiak azkar deuseztatu ditzake bere tximista arku armekin.
mech.tau-mech.description = Mantenu meka. Blokea aliatuak osatzen ditu urrunetik. Bere konpontze gaitasun erradio barruko aliatuak sendatzen ditu.
mech.omega-mech.description = Meka handikote eta ondo blindatua, lehen lerroko erasoetarako egina. Bere blindajeak jasotako kaltearen %90 arte gelditu dezake.
mech.dart-ship.description = Kontrol ontzi arrunta. Nahiko azkar eta arina, baina erasorako gaitasun eta ustiatzeko abiadura txikia gutxi du.
mech.javelin-ship.description = Jo eta iheserako eraso ontzia. Hasieran motela bada ere, abiadura oso azkarretara arte azeleratu dezake eta etsaien base aitzindarietara hegaz egin, kalte nabarmena eragin dezake bere tximista eta misilekin.
mech.trident-ship.description = Bonbari astuna, eraikuntzarako eta etsaiaren babesak suntsitzeko egina. Nahiko ondo blindatua.
mech.glaive-ship.description = Ongi blindatutako arma-ontzi handia. Errepika-fusil su-eragile bat darama. Oso maniobragarria.
unit.draug.description = Dron zulagailu traketsa. Ekoizteko merkea. Erabili eta bota daitekeena. Inguruko kobrea eta beruna automatikoki ustiatzen du. Erauzitako baliabideak muin hurbilenera daramatza.
unit.spirit.description = Moldatutako daratulu dron bat, mehatzako ordez konponketak egiteko diseinatua. Inguruko kaltetutako blokeak konpontzen ditu automatikoki.
unit.phantom.description = Dron unitate aurreratu bat. Erabiltzaile jarraitzen du. Eraikuntzan laguntzen du.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Indar eremu hexagonal bat sortzen du bere in
block.shock-mine.description = Mina zanpatzen duten etsaiak kaltetzen ditu. Etsaiarentzat ia ikusezina.
block.conveyor.description = Solidoak garraiatzeko oinarrizko blokea. Aurrera daramatza baliabideak eta automatikoki sartzen ditu blokeetan. Biratu daiteke.
block.titanium-conveyor.description = Elementuen garraiorako bloke aurreratua. Garraiagailu arruntek baino azkarrago daramatza elementuak.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Gurutzatutako bi garraio-zinten arteko zubi gisa aritzen da. Material desberdinak daramatzaten bi garraio-zinta gurutzatzen direnean erabilgarria.
block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Ibilkari unitate auto-suntsitzaileak ekoizte
block.titan-factory.description = Lurreko unitate blindatu aurreratuak ekoizten ditu.
block.fortress-factory.description = Lurreko kanoiteria unitate astunak ekoizten ditu.
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
block.dart-mech-pad.description = Oinarrizko eraso meka bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
block.delta-mech-pad.description = Arinki blindatutako jo eta iheserako eraso meka bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
block.tau-mech-pad.description = Mantenu meka aurreratu bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
block.omega-mech-pad.description = Astun blindatutako misil meka bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
block.javelin-ship-pad.description = Arinki blindatutako ehiza-hegazkin bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
block.trident-ship-pad.description = Sostengu bonbari astuna bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.
block.glaive-ship-pad.description = Ongi blindatutako arma-ontzi handi bihurtzea ahalbidetzen du.\nErabiltzeko jarri gainean eta sakatu.

View File

@@ -1,4 +1,4 @@
credits.text = Pelin tehnyt [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Pelin tehnyt [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Tekijät
contributors = Kääntäjät ja avustajat
discord = Liity Mindustryn Discordiin!
@@ -69,7 +69,6 @@ map.delete = Oletko varma että haluat poistaa kartan "[accent]{0}[]"?
level.highscore = Ennätys: [accent]{0}
level.select = Tason valinta
level.mode = Pelimuoto:
showagain = Älä näytä uudestaan seuraavalla kerralla
coreattack = < Ytimeen hyökätään! >
nearpoint = [[ [scarlet]POISTU PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
database = Ytimen tietokanta
@@ -102,14 +101,16 @@ feature.unsupported = Laitteesi ei tue tätä toimintoa.
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
mods.alpha = [accent](Alpha)
mods = Modit
mods.none = [LIGHT_GRAY]Modeja ei löytynyt!
mods.none = [lightgray]Modeja ei löytynyt!
mods.guide = Modaamisopas
mods.report = Raportoi ohjelmistovirhe
mods.openfolder = Avaa modikansio
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Käytössä
mod.disabled = [scarlet]Pois käytöstä
mod.disable = Poista käytössä
mod.content = Content:
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
mod.requiresversion = [scarlet]Tarvitsee vähintään pelin version: [accent]{0}
mod.missingdependencies = [scarlet]Tarvitsee nämä modit: {0}
@@ -121,14 +122,15 @@ mod.enable = Käytä
mod.requiresrestart = Peli suljetaan jotta muutokset voisivat toteutua.
mod.reloadrequired = [scarlet]Vaatii Uudelleenkäynnistystä
mod.import = Tuo modi
mod.import.file = Import File
mod.import.github = Tuo GitHub Modi
mod.item.remove = Tämä esine on osa[accent] '{0}'[] modia. Poistaaksesi sen, sinun tulee poistaa tuon modin vasennus
mod.remove.confirm = Tämä modi poistetaan.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.author = [lightgray]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Tietoa
name = Nimi:
@@ -197,7 +199,7 @@ server.edit = Muokkaa palvelinta
server.outdated = [crimson]Vanhentunut palvelin![]
server.outdated.client = [crimson]Vanhentunut asiakasohjelma![]
server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build
server.custombuild = [accent]Custom Build
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
data.exported = Data viety.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Oletko varma että haluat poistua?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Ladataan...
@@ -291,8 +291,8 @@ builtin = Sisäänrakennettu
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
map.random = [accent]Satunnainen kartta
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
@@ -421,6 +423,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Lattia
filter.option.flooronto = Target Floor
@@ -489,18 +492,18 @@ error.io = Network I/O error.
error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Vaara Alue
zone.desertWastes.name = Aavikon Jätteet
zone.groundZero.name = Nollapiste
zone.desertWastes.name = Karu autiomaa
zone.craters.name = Kraatterit
zone.frozenForest.name = Jäätynyt Metsä
zone.ruinousShores.name = Tuhoisa Ranta
zone.frozenForest.name = Jäätynyt metsä
zone.ruinousShores.name = Tuhoisa ranta
zone.stainedMountains.name = Tahravuoret
zone.desolateRift.name = Autio Syvänne
zone.nuclearComplex.name = Ydinvoima Kompleksi
zone.desolateRift.name = Autio syvänne
zone.nuclearComplex.name = Ydinvoimakompleksi
zone.overgrowth.name = Liikakasvu
zone.tarFields.name = Terva Pellot
zone.saltFlats.name = Suolainen Tasanne
zone.impact0078.name = Isku 0078
zone.tarFields.name = Tervakentät
zone.saltFlats.name = Suolatasangot
zone.impact0078.name = Törmäys 0078
zone.crags.name = Kalliot
zone.fungalPass.name = Sienilaakso
@@ -539,6 +542,7 @@ no = Ei
info.title = Informaatio
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Sisääntulo
blocks.output = Ulostulo
blocks.booster = Tehostaja
@@ -633,10 +637,12 @@ setting.shadows.name = Varjot
setting.blockreplace.name = Automaattisia Palikka Suosituksia
setting.linear.name = Lineaarinen suodatus
setting.hints.name = Vihjeet
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
setting.animatedwater.name = Animoitu vesi
setting.animatedshields.name = Animoidut kilvet
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Vihollis/Puolulais Indikaattorit
setting.autotarget.name = Automaatinen Tähtäys
setting.keyboard.name = Hiiri+Näppäimistö -ohjaus
@@ -655,6 +661,7 @@ setting.difficulty.name = Vaikeustaso:
setting.screenshake.name = Näytön keikkuminen
setting.effects.name = Naytön Efektit
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Ohjauksen herkkyys
@@ -702,6 +709,7 @@ keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
@@ -799,7 +807,6 @@ content.item.name = Tavarat
content.liquid.name = Nesteet
content.unit.name = Yksiköt
content.block.name = Palikat
content.mech.name = Yksikkö
item.copper.name = Kupari
item.lead.name = Lyijy
item.coal.name = Hiili
@@ -820,62 +827,42 @@ liquid.water.name = Vesi
liquid.slag.name = Kuona
liquid.oil.name = Öljy
liquid.cryofluid.name = Kryoneste
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Heavy Repeater
mech.alpha-mech.ability = Regeneration
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Discharge
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Armored Configuration
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeater
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater
item.corestorable = [lightgray]Säilöttävissä ytimeen: {0}
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
item.flammability = [lightgray]Syttyvyys: {0}%
item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
unit.health = [lightgray]Elämäpisteet: {0}
unit.speed = [lightgray]Nopeus: {0}
mech.weapon = [lightgray]Ase: {0}
mech.health = [lightgray]Elämäpisteet: {0}
mech.itemcapacity = [lightgray]Tavarakapasiteetti: {0}
mech.minespeed = [lightgray]Louhimisnopeus: {0}%
mech.minepower = [lightgray]Louhimisvoima: {0}
mech.ability = [lightgray]Erityiskyky: {0}
mech.buildspeed = [lightgray]Rakentamisnopeus: {0}%
unit.weapon = [lightgray]Ammuksia: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
liquid.viscosity = [lightgray]Tahmeus: {0}
liquid.temperature = [lightgray]Lämpö: {0}
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.cliff.name = Vuoren
block.sand-boulder.name = Hiekkalohkare
block.grass.name = Ruoho
block.slag.name = Kuono
block.salt.name = Suolapitoisuus
block.saltrocks.name = Suolakivi
block.pebbles.name = Pikkukivi
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.sandrocks.name = Hiekkakivet
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.snowrock.name = Snow Rock
block.snow-pine.name = Snow Pine
block.shale.name = Shale
block.rock.name = Mukulakivi
block.snowrock.name = Lumi kivi
block.snow-pine.name = Lumimänny
block.shale.name = Liuske
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.moss.name = Sammal
block.shrubs.name = Pensaikko
block.spore-moss.name = Itiösammal
block.shalerocks.name = Liuskekivet
block.scrap-wall.name = Romuseinä
block.scrap-wall-large.name = Suuri romuseinä
block.scrap-wall-huge.name = Valtava romuseinä
@@ -906,29 +893,29 @@ block.char.name = Char
block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow
block.rocks.name = Rocks
block.icerocks.name = Ice rocks
block.icerocks.name = Jääkivet
block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks
block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree
block.pine.name = Mänty
block.white-tree-dead.name = Valkoinen kuollut puu
block.white-tree.name = Valkoinen puu
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor 1
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 4
block.metal-floor-damaged.name = Metal Floor Damaged
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.metal-floor.name = Metallilattia 1
block.metal-floor-2.name = Metallilattia 2
block.metal-floor-3.name = Metallilattia 3
block.metal-floor-5.name = Metallilattia 4
block.metal-floor-damaged.name = Vaurioitunut metallilattia
block.dark-panel-1.name = Tumma paneeli 1
block.dark-panel-2.name = Tumma paneeli 2
block.dark-panel-3.name = Tumma paneeli 3
block.dark-panel-4.name = Tumma paneeli 4
block.dark-panel-5.name = Tumma paneeli 5
block.dark-panel-6.name = Tumma paneeli 6
block.dark-metal.name = Tumma metalli
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs
block.cliffs.name = Kallio
block.copper-wall.name = Kupariseinä
block.copper-wall-large.name = Suuri kupariseinä
block.titanium-wall.name = Titaaniseinä
@@ -948,10 +935,11 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.junction.name = Junction
block.router.name = Router
block.router.name = Reititin
block.distributor.name = Distributor
block.sorter.name = Lajittelija
block.inverted-sorter.name = Inverted Sorter
@@ -978,19 +966,12 @@ block.battery-large.name = Suuri akku
block.combustion-generator.name = Combustion Generator
block.turbine-generator.name = Höyrygeneraattori
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
block.impact-reactor.name = Törmäysreaktori
block.mechanical-drill.name = Mechanical Drill
block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
block.dart-mech-pad.name = Alpha Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Conduit
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source
@@ -1037,21 +1018,21 @@ block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Massalinko
block.blast-drill.name = Airblast Drill
block.thermal-pump.name = Thermal Pump
block.thermal-generator.name = Thermal Generator
block.thermal-generator.name = Lämpögeneraattori
block.alloy-smelter.name = Alloy Smelter
block.mender.name = Mender
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge Wall
block.surge-wall-large.name = Large Surge Wall
block.cyclone.name = Cyclone
block.cyclone.name = Sykloni
block.fuse.name = Fuse
block.shock-mine.name = Shock Mine
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Arc
block.arc.name = Kaari
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.spectre.name = Haamu
block.meltdown.name = Sulamispiste
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
@@ -1062,15 +1043,15 @@ team.orange.name = oranssi
team.derelict.name = derelict
team.green.name = vihreä
team.purple.name = violetti
unit.spirit.name = Spirit Repair Drone
unit.draug.name = Draug Miner Drone
unit.phantom.name = Phantom Builder Drone
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.spirit.name = Henki-korjausdrooni
unit.draug.name = Kummitus-louhintadrooni
unit.phantom.name = Aave-rakennusdrooni
unit.dagger.name = Tikari
unit.crawler.name = Indeksointirobotti
unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.ghoul.name = Ghoul-pommittaja
unit.wraith.name = Haamu-taistelija
unit.fortress.name = Linnoitus
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
@@ -1119,14 +1100,6 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.

View File

@@ -1,4 +1,4 @@
credits.text = Créé par [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY]
credits.text = Créé par [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray]
credits = Crédits
contributors = Traducteurs et contributeurs
discord = Rejoignez le Discord de Mindustry
@@ -69,7 +69,6 @@ map.delete = Êtes-vous certain(e) de vouloir supprimer la carte "[accent]{0}[]"
level.highscore = Meilleur score: [accent]{0}
level.select = Sélection du niveau
level.mode = Mode de jeu:
showagain = Ne pas montrer la prochaine fois
coreattack = [scarlet]<La base est attaquée>
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
database = Base de données
@@ -102,14 +101,16 @@ feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]Aucun mod trouvé!
mods.none = [lightgray]Aucun mod trouvé!
mods.guide = Guide de Modding
mods.report = Signaler un Bug
mods.openfolder = Ouvrir le dossier des mods
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activé
mod.disabled = [scarlet]Désactivé
mod.disable = Désactiver
mod.content = Content:
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
mod.requiresversion = [scarlet]Version du jeu requise : [accent]{0}
mod.missingdependencies = [scarlet]Dépendances manquantes: {0}
@@ -121,14 +122,15 @@ mod.enable = Activer
mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod.
mod.reloadrequired = [scarlet]Rechargement requis
mod.import = Importer un mod
mod.import.file = Import File
mod.import.github = Importer un mod GitHub
mod.item.remove = Cet objet fait partie du mod[accent] '{0}'[]. Pour le supprimer, désinstallez le mod en question.
mod.remove.confirm = Ce mod sera supprimé.
mod.author = [LIGHT_GRAY]Auteur:[] {0}
mod.author = [lightgray]Auteur:[] {0}
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr(e) de vouloir l'importer?\n[lightgray]Mods:\n{0}
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur le Workshop.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
mod.scripts.unsupported = Votre appareil ne prend pas en charge les scripts de mod. Certains mods ne fonctionneront pas correctement.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = À propos
name = Nom:
@@ -197,7 +199,7 @@ server.edit = Modifier le serveur
server.outdated = [crimson]Serveur obsolète![]
server.outdated.client = [crimson]Client obsolète![]
server.version = [lightgray]Version: {0} {1}
server.custombuild = [yellow]Version personnalisée
server.custombuild = [accent]Version personnalisée
confirmban = Souhaitez-vous vraiment bannir ce joueur?
confirmkick = Souhaitez-vous vraiment expulser ce joueur?
confirmvotekick = Voulez-vous vraiment voter l'expulsion de ce joueur?
@@ -265,8 +267,6 @@ data.openfolder = Ouvrir le dossier de données
data.exported = Données exportées.
data.invalid = Ce ne sont pas des données de jeu valides.
data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos actuelles données de jeu.\n[accent]Ceci ne pourra pas être annulé![]\n\nUne fois les données importées, le jeu se fermera immédiatement.
classic.export = Exporter les données Mindustry Classic
classic.export.text = [accent]Mindustry[] vient d'avoir une mise à jour majeure.\nDes sauvegardes et/ou des cartes de la version Classic (v3.5 build 40) ont été détectées. Souhaitez-vous exporter ces sauvegardes dans le dossier accueil de votre téléphone, pour les utiliser dans Mindustry Classic ?
quit.confirm = Êtes-vous sûr de vouloir quitter?
quit.confirm.tutorial = Êtes-vous sur de ce que vous faites?\nLe tutoriel peut être repris dans [accent]Paramètres->Jeu->Reprendre le tutoriel.[]
loading = [accent]Chargement...
@@ -291,8 +291,8 @@ builtin = Intégré
map.delete.confirm = Voulez-vous vraiment supprimer cette carte? Cette action ne peut pas être annulée!
map.random = [accent]Carte aléatoire
map.nospawn = Cette carte n'a pas de base pour qu'un joueur puisse y apparaître! Ajoutez une base[accent] orange[] sur cette carte dans l'éditeur.
map.nospawn.pvp = Cette carte n'a pas de base ennemie pour qu'un joueur ennemi puisse y apparaître! Ajoutez au moins une base [SCARLET] non-orange[] dans l'éditeur.
map.nospawn.attack = Cette carte n'a aucune base ennemie à attaquer! Veuillez ajouter une base[SCARLET] rouge[] sur cette carte dans l'éditeur.
map.nospawn.pvp = Cette carte n'a pas de base ennemie pour qu'un joueur ennemi puisse y apparaître! Ajoutez au moins une base [scarlet] non-orange[] dans l'éditeur.
map.nospawn.attack = Cette carte n'a aucune base ennemie à attaquer! Veuillez ajouter une base[scarlet] rouge[] sur cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
workshop.update = Mettre à jour
workshop.error = Erreur lors de la récupération des détails du Workshop: {0}
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filter.distort = Déformation
filter.noise = Bruit
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Médian
filter.oremedian = Minerai Médian
filter.blend = Fusion
@@ -421,6 +423,7 @@ filter.option.circle-scale = Gamme du cercle
filter.option.octaves = Octaves
filter.option.falloff = Diminution
filter.option.angle = Angle
filter.option.amount = Amount
filter.option.block = Bloc
filter.option.floor = Sol
filter.option.flooronto = Sol en question
@@ -539,6 +542,7 @@ no = Non
info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrée
blocks.output = Sortie
blocks.booster = Booster
@@ -633,10 +637,12 @@ setting.shadows.name = Ombres
setting.blockreplace.name = Suggestions automatiques de blocs
setting.linear.name = Filtrage Linéaire
setting.hints.name = Astuces
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pause Automatique de la Construction
setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[lightgray] (redémarrage du jeu nécessaire)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Indicateurs Alliés/Ennemis
setting.autotarget.name = Visée automatique
setting.keyboard.name = Contrôles Souris+Clavier
@@ -655,6 +661,7 @@ setting.difficulty.name = Difficulté:
setting.screenshake.name = Tremblement de l'écran
setting.effects.name = Afficher les effets
setting.destroyedblocks.name = Afficher les blocs détruits
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Recherche de chemin pour le placement de convoyeurs
setting.coreselect.name = Autoriser les schémas contenant des Noyaux
setting.sensitivity.name = Sensibilité de la manette
@@ -702,6 +709,7 @@ keybind.press = Appuyer sur une touche...
keybind.press.axis = Appuyer sur un axe ou une touche...
keybind.screenshot.name = Capture d'écran
keybind.toggle_power_lines.name = Montrer/Cacher les connections d'Énergie
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y
keybind.mouse_move.name = Suivre la Souris
@@ -799,7 +807,6 @@ content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
content.block.name = Blocs
content.mech.name = Méchas
item.copper.name = Cuivre
item.lead.name = Plomb
item.coal.name = Charbon
@@ -820,46 +827,26 @@ liquid.water.name = Eau
liquid.slag.name = Scories
liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Mitrailleuse Lourde
mech.alpha-mech.ability = Régénération
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Électrique
mech.delta-mech.ability = Décharge
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser Restructurant
mech.tau-mech.ability = Éclat Réparateur
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Missiles Essaim
mech.omega-mech.ability = Armure
mech.dart-ship.name = Dard
mech.dart-ship.weapon = Mitraillette
mech.javelin-ship.name = Javelot
mech.javelin-ship.weapon = Missiles Rafale
mech.javelin-ship.ability = Décharge de Propulseur
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bombes
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Mitraillette incendiaire
item.corestorable = [lightgray]Stockable dans le Noyau: {0}
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
unit.health = [LIGHT_GRAY]Santé: {0}
unit.speed = [LIGHT_GRAY]Rapidité: {0}
mech.weapon = [LIGHT_GRAY]Arme: {0}
mech.health = [LIGHT_GRAY]Santé: {0}
mech.itemcapacity = [LIGHT_GRAY]Capacité: {0}
mech.minespeed = [LIGHT_GRAY]Vitesse d'extraction: {0}
mech.minepower = [LIGHT_GRAY]Puissance d'extraction: {0}
mech.ability = [LIGHT_GRAY]Compétence: {0}
mech.buildspeed = [LIGHT_GRAY]Vitesse de Construction: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0}
item.explosiveness = [lightgray]Explosivité: {0}
item.flammability = [lightgray]Inflammabilité: {0}
item.radioactivity = [lightgray]Radioactivité: {0}
unit.health = [lightgray]Santé: {0}
unit.speed = [lightgray]Rapidité: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
liquid.viscosity = [lightgray]Viscosité: {0}
liquid.temperature = [lightgray]Température: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Bloc de Sable
block.grass.name = Herbe
block.slag.name = Slag
block.salt.name = Sel
block.saltrocks.name = Roches de sel
block.pebbles.name = Cailloux
@@ -948,6 +935,7 @@ block.hail.name = Grêle
block.lancer.name = Lancier
block.conveyor.name = Convoyeur
block.titanium-conveyor.name = Convoyeur en Titane
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Convoyeur Cuirassé
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire rentrer des ressources par ses côtés.
block.junction.name = Jonction
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Foreuse à Vérin
block.laser-drill.name = Foreuse Laser
block.water-extractor.name = Extracteur d'Eau
block.cultivator.name = Cultivateur
block.dart-mech-pad.name = Reconstructeur de Mécha Dard
block.delta-mech-pad.name = Reconstructeur de Mécha Delta
block.javelin-ship-pad.name = Reconstructeur de Vaisseau Javelot
block.trident-ship-pad.name = Reconstructeur de Vaisseau Trident
block.glaive-ship-pad.name = Reconstructeur de Vaisseau Glaive
block.omega-mech-pad.name = Reconstructeur de Mécha Oméga
block.tau-mech-pad.name = Reconstructeur de Mécha Tau
block.conduit.name = Conduit
block.mechanical-pump.name = Pompe Mécanique
block.item-source.name = Source de Ressources
@@ -1119,14 +1100,6 @@ liquid.water.description = Le liquide le plus utile. Couramment utilisé pour le
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou tout simplement pulvérisé sur les unités ennemies.
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis puis enflammé.
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. A une capacité d'absorption de chaleur extrêmement élevée. Utilisé intensivement comme liquide de refroidissement.
mech.alpha-mech.description = Le mécha standard. Est basé sur une unité Poignard, avec une armure améliorée et des capacités de construction. Inflige plus de dégâts qu'un vaisseau Dard.
mech.delta-mech.description = Un mécha rapide, avec une armure légère, conçu pour les attaques de harcèlement. Il inflige, par contre, peu de dégâts aux structures. Néanmoins il peut tuer de grands groupes d'ennemis très rapidement avec ses arcs électriques.
mech.tau-mech.description = Un mécha de soutien. Soigne les blocs alliés en tirant dessus. Il peut aussi éteindre les feux et soigner ses alliés autour de lui avec sa compétence.
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Son armure lui permet de bloquer 90% des dégâts.
mech.dart-ship.description = Le vaisseau standard. Il est raisonnablement rapide, léger et possède une vitesse de minage rapide. Néanmoins, ses capacités d'attaque sont faibles.
mech.javelin-ship.description = Un vaisseau de frappe éclair qui, bien que lent au départ, peut accélérer pour atteindre de très grandes vitesses et voler jusqu'aux avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
mech.trident-ship.description = Un bombardier lourd, conçu pour la construction et pour la destruction des fortifications ennemies. Assez bien blindé.
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Équipé avec un fusil automatique à munitions incendiaires. Est très maniable.
unit.draug.description = Un drone de minage primitif pas cher à produire. Sacrifiable. Mine automatiquement le cuivre et le plomb dans les environs. Fournit les ressources minées au noyau le plus proche.
unit.spirit.description = Un drone de minage modifié, conçu pour réparer au lieu dexploiter. Répare automatiquement tous les blocs endommagés dans la zone.
unit.phantom.description = Un drone avancé qui vous suit et vous aide à construire. Reconstruit aussi les bâtiments détruits par les ennemis
@@ -1182,6 +1155,7 @@ block.force-projector.description = Crée un champ de force hexagonal autour de
block.shock-mine.description = Blesse les ennemis qui marchent dessus. Quasiment invisible pour l'ennemi.
block.conveyor.description = Convoyeur basique servant à transporter des objets. Les objets déplacés en avant sont automatiquement déposés dans les tourelles ou les bâtiments. Peut être tourné.
block.titanium-conveyor.description = Convoyeur avancé. Déplace les objets plus rapidement que les convoyeurs standard.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Agit comme un pont pour deux lignes de convoyeurs se croisant. Utile lorsque deux lignes de convoyeurs différentes déplacent différents matériaux à différents endroits.
block.bridge-conveyor.description = Bloc de transport avancé permettant de traverser jusqu'à 3 blocs de n'importe quel terrain ou bâtiment.
block.phase-conveyor.description = Convoyeur très avancé. Utilise de l'énergie pour téléporter des objets à un convoyeur phasé connecté jusqu'à une longue distance.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produit des unités terrestres kamikazes rap
block.titan-factory.description = Produit des unités terrestres avancées et cuirassées.
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.dart-mech-pad.description = Permet la transformation du vaisseau joueur en un mécha d'attaque basique.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
block.delta-mech-pad.description = Permet la transformation du vaisseau joueur en un mécha d'attaque peu cuirassé.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
block.tau-mech-pad.description = Permet la transformation du vaisseau joueur en un mécha de soutien avancé.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
block.omega-mech-pad.description = Permet la transformation du vaisseau joueur en un mécha à missiles et à blindage lourd.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
block.javelin-ship-pad.description = Permet la transformation du vaisseau joueur en un intercepteur rapide légèrement blindé.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
block.trident-ship-pad.description = Permet la transformation du vaisseau joueur en un bombardier de soutien lourd.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.
block.glaive-ship-pad.description = Permet la transformation du vaisseau joueur en un large vaisseau de combat bien blindé.\nLancez la mutation en appuyant dessus lorsque vous vous trouvez au-dessus.

View File

@@ -1,4 +1,4 @@
credits.text = Créé par [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Créé par [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Crédits
contributors = Traducteurs et contributeurs
discord = Rejoignez le discord de Mindustry !
@@ -69,7 +69,6 @@ map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
level.highscore = Meilleur score: [accent]{0}
level.select = Sélection de niveau
level.mode = Mode de jeu:
showagain = Ne plus montrer la prochaine fois.
coreattack = <Le base subis une attaque>
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
database = Base de données
@@ -88,7 +87,7 @@ save.quit = Save & Quit
maps = Cartes
maps.browse = Browse Maps
continue = Continue
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
maps.none = [lightgray]Aucune carte trouvée!
invalid = Invalid
pickcolor = Pick Color
preparingconfig = Preparing Config
@@ -102,14 +101,16 @@ feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0}
@@ -121,14 +122,15 @@ mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.file = Import File
mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.author = [lightgray]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = À propos
name = Nom:
@@ -137,9 +139,9 @@ filename = Nom du fichier:
unlocked = Nouveau bloc debloqué!
completed = [accent]Terminé
techtree = Arbre technologique
research.list = [LIGHT_GRAY]Recherche:
research.list = [lightgray]Recherche:
research = Recherche
researched = [LIGHT_GRAY]{0} recherchée.
researched = [lightgray]{0} recherchée.
players = {0} joueurs
players.single = {0} joueur
players.search = search
@@ -162,8 +164,8 @@ server.kicked.customClient = Ce serveur ne supporte pas les versions personnalis
server.kicked.gameover = Vous avez perdu !
server.kicked.serverRestarting = The server is restarting.
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [lightgray]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[lightgray]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[lightgray]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
hostserver = Héberger un serveur
invitefriends = Invite Friends
hostserver.mobile = Héberger\nUne partie
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Êtes-vous sûr de vouloir quitter?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Chargement...
@@ -277,12 +277,12 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vague {0}
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
wave.waveInProgress = [LIGHT_GRAY]Vague en cours
waiting = [LIGHT_GRAY]En attente...
wave.waiting = [lightgray]Prochaine vague dans {0}
wave.waveInProgress = [lightgray]Vague en cours
waiting = [lightgray]En attente...
waiting.players = En attente de joueurs ...
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
wave.enemy = [LIGHT_GRAY]{0} Ennemi restant
wave.enemies = [lightgray]{0} Ennemis restants
wave.enemy = [lightgray]{0} Ennemi restant
loadimage = Charger l'image
saveimage = Sauvegarder l'image
unknown = Inconnu
@@ -290,9 +290,9 @@ custom = Personnalisé
builtin = Pré-fait
map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible !
map.random = [accent]Carte aléatoire
map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [royal]base bleue[] sur cette carte dans l'éditeur.
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [scarlet]rouge[] à cette carte dans l'éditeur.
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [scarlet]rouge[] à cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -337,7 +337,7 @@ waves.load = Coller depuis le Presse-papiers
waves.invalid = Vagues invalides dans le Presse-papiers.
waves.copied = Vagues copiées.
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
editor.default = [LIGHT_GRAY]<Par défaut>
editor.default = [lightgray]<Par défaut>
details = Details...
edit = Modifier...
editor.name = Nom:
@@ -399,9 +399,11 @@ toolmode.fillteams.description = Remplissez les équipes au lieu de blocs.
toolmode.drawteams = Tirage au sort des équipes
toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filter.distort = Déformation
filter.noise = Bruit
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Mélange
@@ -421,6 +423,7 @@ filter.option.circle-scale = Échelle du cercle
filter.option.octaves = Octaves
filter.option.falloff = Diminution
filter.option.angle = Angle
filter.option.amount = Amount
filter.option.block = Bloc
filter.option.floor = Sol
filter.option.flooronto = Sible au sol
@@ -450,15 +453,15 @@ mapeditor = Éditeur de carte
abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources seront perdues.
locked = Verrouillé
complete = [LIGHT_GRAY]Compléter:
complete = [lightgray]Compléter:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Meilleur: {0}
resume = Reprendre la partie en cours:\n[lightgray]{0}
bestwave = [lightgray]Meilleur: {0}
launch = Lancement
launch.title = Lancement réussi
launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
launch.next = [lightgray]Prochaine opportunité à la vague {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
@@ -466,9 +469,9 @@ uncover = Découvrir
configure = Configurer le transfert des ressources.
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
configure.locked = [lightgray]Atteigner la vague {0}\npour configurer le transfert des ressources.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
zone.unlocked = [lightgray]{0} Débloquée.
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressources détectées:
@@ -539,12 +542,13 @@ no = Non
info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build
blocks.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s)
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [LIGHT_GRAY]Inconnu
block.unknown = [lightgray]Inconnu
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.damage = Damage
@@ -633,10 +637,12 @@ setting.shadows.name = Ombres
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Filtrage linéaire
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Indicateurs d'alliés
setting.autotarget.name = Visée automatique
setting.keyboard.name = Contrôles Souris + Clavier
@@ -655,6 +661,7 @@ setting.difficulty.name = Difficulté:
setting.screenshake.name = Tremblement d'écran
setting.effects.name = Montrer les effets
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Contôle de la sensibilité
@@ -663,11 +670,11 @@ setting.seconds = {0} Secondes
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Plein écran
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
setting.fps.name = Afficher FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap
setting.position.name = Show Player Position
setting.musicvol.name = Volume de la musique
@@ -702,6 +709,7 @@ keybind.press = Appuyez sur une touche ...
keybind.press.axis = Appuyez sur un axe ou une touche...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y
keybind.mouse_move.name = Follow Mouse
@@ -774,14 +782,14 @@ rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Multiplicateur de la santé des joueurs
rules.playerdamagemultiplier = Multiplicateur de dégât des joueurs
rules.unitdamagemultiplier = Multiplicateur de dégât des unités
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[LIGHT_GRAY] (tuiles)
rules.respawntime = Temps de réapparition:[LIGHT_GRAY] (sec)
rules.wavespacing = Espacement des vagues:[LIGHT_GRAY] (sec)
rules.enemycorebuildradius = Rayon de non-construction autour de la base ennemi:[lightgray] (tuiles)
rules.respawntime = Temps de réapparition:[lightgray] (sec)
rules.wavespacing = Espacement des vagues:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicateur de coût de construction
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Les vagues attendent les ennemis
rules.dropzoneradius = Rayon de la zone de largage:[LIGHT_GRAY] (tuiles)
rules.dropzoneradius = Rayon de la zone de largage:[lightgray] (tuiles)
rules.respawns = Max d'apparition par vague
rules.limitedRespawns = Limite d'apparition
rules.title.waves = Vagues
@@ -799,7 +807,6 @@ content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
content.block.name = Blocs
content.mech.name = Mécha
item.copper.name = Cuivre
item.lead.name = Plomb
item.coal.name = Charbon
@@ -820,46 +827,26 @@ liquid.water.name = Eau
liquid.slag.name = Scorie
liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Fusil automatique
mech.alpha-mech.ability = Essaim de drone
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc électrique
mech.delta-mech.ability = Décharge
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser restructurant
mech.tau-mech.ability = Explosion réparante
mech.omega-mech.name = Oméga
mech.omega-mech.weapon = Essaim de missiles auto-guidés
mech.omega-mech.ability = Armure
mech.dart-ship.name = Dard
mech.dart-ship.weapon = Pistolet automatique
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Missiles explosifs autoguidés
mech.javelin-ship.ability = Décharge de propulseur
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Largage de bombe
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Fusil automatique incendiaire
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
unit.health = [LIGHT_GRAY]Santé: {0}
unit.speed = [LIGHT_GRAY]Vitesse: {0}
mech.weapon = [LIGHT_GRAY]Arme: {0}
mech.health = [LIGHT_GRAY]Santé: {0}
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
mech.minespeed = [LIGHT_GRAY]Vitesse de forage: {0}
mech.minepower = [LIGHT_GRAY]Puissance du forage: {0}
mech.ability = [LIGHT_GRAY]Compétence: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0}
item.explosiveness = [lightgray]Explosivité: {0}
item.flammability = [lightgray]Inflammabilité: {0}
item.radioactivity = [lightgray]Radioactivité: {0}
unit.health = [lightgray]Santé: {0}
unit.speed = [lightgray]Vitesse: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
liquid.viscosity = [lightgray]Viscosité: {0}
liquid.temperature = [lightgray]Température: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Sable rocheux
block.grass.name = Herbe
block.slag.name = Slag
block.salt.name = Sel
block.saltrocks.name = Roches de sel
block.pebbles.name = Cailloux
@@ -884,7 +871,7 @@ block.thruster.name = Propulseur
block.kiln.name = Four a métaverre
block.graphite-press.name = Presse à graphite
block.multi-press.name = Multi-Presse
block.constructing = {0}\n[LIGHT_GRAY](En construction)
block.constructing = {0}\n[lightgray](En construction)
block.spawn.name = Générateur d'ennemi
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Fondation
@@ -948,6 +935,7 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Transporteur
block.titanium-conveyor.name = Transporteur en titane
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Foreuse à vérin
block.laser-drill.name = Foreuse Laser
block.water-extractor.name = Extracteur d'eau
block.cultivator.name = Cultivateur
block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Conduit
block.mechanical-pump.name = Pompe Méchanique
block.item-source.name = Source d'objets
@@ -1085,7 +1066,7 @@ tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
tutorial.conveyor = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreuse à la base.\n[accent]Maintenez le clique droit de la souris pour placer dans une ligne.[]\nMaintenir[accent] CTRL[] en sélectionnant une ligne à placer en diagonale.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
tutorial.conveyor.mobile = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreuse à la base.\n[accent] Placez dans une ligne en maintenant votre doigt appuyé pendant quelques secondes[] et en le faisant glisser dans une direction.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
tutorial.turret = Des constructions défensives doivent être construites pour repousser [lightgray]les ennemis[].Construisez une tourelle "duo" près de votre base.
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
tutorial.pause.mobile = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur le bouton en haut à gauche pour mettre le jeu en pause.
@@ -1095,7 +1076,7 @@ tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Maintene
tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le casser.\nDétruisez une zone en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\nAppuyez sur la coche(V) pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des articles directement des blocs..\nPour faire ça, [accent]tapez sur un bloc[] avec des articles à l'intérieur, alors [accent]appuyez sur l'élément[] dans l'inventaire.\nPlusieurs éléments peuvent être retirés en [accent]tapotant et en maintenant enfoncée la touche[].\n\n[accent]Retirez un peu de cuivre de votre base.[]
tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser de votre vaisseau vers un module de stockage.\n\n[accent]Déposez votre cuivre dans la base.[]
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.waves = Les [lightgray]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
@@ -1119,14 +1100,6 @@ liquid.water.description = Couramment utilisé pour les machines de refroidissem
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
mech.delta-mech.description = Un mécha rapide avec une armure légère fait pour des tactiques de harcèlements. Il fait par contre peu de dégâts au structures, néanmoins il peut tuer de grand groupes d'ennemis très rapidement avec ses arcs électriques.
mech.tau-mech.description = Le support technique. Soigne les blocs alliés en leur tirant dessus. Peut soigner les alliés dans un rayon grâce à sa capacité de réparation.
mech.omega-mech.description = Un mécha cuirassé et large fait pour les assauts frontaux. Sa compétence "Armure" lui permet de bloquer 90% des dégâts.
mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et léger, il a néanmoins peu d'attaque et une faible vitesse de minage.
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
unit.draug.description = Un drone minier primitif. Pas cher à produire. Consommable. Extraction automatique de cuivre et de plomb dans les environs. Fournit les ressources minées à la base la plus proche.
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Crée un champ de force hexagonal autour de
block.shock-mine.description = Endommage les ennemis qui marchent sur la mine. Presque invisible à l'ennemi.
block.conveyor.description = Bloc de transport d'articles standard.\nDéplace les objets et les déposes automatiquement dans des tourelles ou des usines. Rotatif.
block.titanium-conveyor.description = Bloc de transport d'articles avancé.\nDéplace les articles plus rapidement que les convoyeurs standard.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Agit comme un pont pour deux bandes transporteuses qui se croisent.\nUtile dans les situations avec deux convoyeurs différents transportant des matériaux différents à des endroits différents.
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
@@ -1228,8 +1202,8 @@ block.oil-extractor.description = Utilise de grandes quantités d'énergie pour
block.core-shard.description = La première version de la base centrale. Une fois détruit, tout contact avec la région est perdu. Ne laissez pas cela arriver.
block.core-foundation.description = La deuxième version de la base centrale. Mieux blindé. Stocke plus de ressources.
block.core-nucleus.description = La troisième et dernière version de la base centrale. Extrêmement bien blindé. Stocke des quantités massives de ressources.
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [lightgray]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [lightgray]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
block.launch-pad-large.description = Une version améliorée de la rampe de lancement. Stocke plus d'articles. Lancements plus fréquemment.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produit des unités autodestructrices rapide
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
block.dart-mech-pad.description = Fournit la transformation en un mech d'attaque de base.\nUtilisez en cliquant deux fois dessus.
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté darmes légères.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.

View File

@@ -1,9 +1,9 @@
credits.text = Diciptakan oleh [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Diciptakan oleh [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Kredit
contributors = Penerjemah dan Kontributor
discord = Bergabung di Discord Mindustry!
link.discord.description = Discord Mindustry Resmi
link.reddit.description = The Mindustry Subreddit
link.reddit.description = Subreddit Mindustry
link.github.description = Sumber Kode Permainan
link.changelog.description = Daftar Rekam Pembaruan
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
@@ -69,7 +69,6 @@ map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level
level.mode = Mode Permainan:
showagain = Jangkan tampilkan lagi di sesi berikutnya
coreattack = < Inti sedang diserang! >
nearpoint = [[ [scarlet]TINGGALKAN TITIK JATUH SEGERA[] ]\npenghancuran akan terjadi
database = Basis Data Inti
@@ -88,7 +87,7 @@ save.quit = Simpan & Keluar
maps = Maps
maps.browse = Cari Peta
continue = Lanjutkan
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
maps.none = [lightgray]Peta tidak ditemukan!
invalid = Tidak valid
pickcolor = Pilih warna
preparingconfig = Menyiapkan Konfigurasi
@@ -101,15 +100,17 @@ feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengalami kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]Tidak ada mod yang ditemukan!
mods = Mod
mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Modding
mods.report = Lapor Kesalahan
mods.openfolder = Buka Folder Mod
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktif
mod.disabled = [scarlet]Nonaktif
mod.disable = Aktif
mod.content = Content:
mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
@@ -121,14 +122,15 @@ mod.enable = Aktif
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
mod.import = Impor Mod
mod.import.file = Import File
mod.import.github = Impor Mod GitHub
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
mod.remove.confirm = Mod ini akan dihapus.
mod.author = [LIGHT_GRAY]Pencipta:[] {0}
mod.author = [lightgray]Pencipta:[] {0}
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
mod.preview.missing = Sebelum menerbitkan mod di dalam workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto dinamakan[accent] preview.png[] ke dalam folder mod dan ulang kembali.
mod.folder.missing = Hanya mod dengan format folder yang dapat diterbitkan di workshop.\nUntuk mengubah mod menjadi folder, unzip file mod tersebut dan bentuk sebuah folder, kemudian ulang game Anda atau mod Anda..
mod.scripts.unsupported = Perangkat Anda tidak mendukung mod atau skrip. Beberapa mod akan tidak berfungsi seperti biasa.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Tentang
name = Nama:
@@ -137,9 +139,9 @@ filename = Nama File:
unlocked = Konten baru terbuka!
completed = [accent]Terselesaikan
techtree = Cabang Teknologi
research.list = [LIGHT_GRAY]Penelitian:
research.list = [lightgray]Penelitian:
research = Penelitian
researched = [LIGHT_GRAY]{0} telah diteliti.
researched = [lightgray]{0} telah diteliti.
players = {0} pemain aktif
players.single = {0} pemain aktif
players.search = cari
@@ -150,7 +152,7 @@ server.kicked.whitelist = Anda tidak ada di dalam whitelist.
server.kicked.serverClose = Server ditutup.
server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
server.kicked.clientOutdated = Client kadaluarsa! Perbarui permainan Anda!
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk diperbarui!
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
server.kicked.playerLimit = Server ini penuh. Tunggu untuk slot kosong.
@@ -162,8 +164,8 @@ server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Downlo
server.kicked.gameover = Permainan telah berakhir!
server.kicked.serverRestarting = Server sedang mengulang kembali.
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, dibutuhkan untuk melakukan [accent]port forwarding[].\n\n[lightgray]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN-mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Ingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
hostserver = Host Permainan
invitefriends = Undang Teman
hostserver.mobile = Host\nPermainan
@@ -174,7 +176,7 @@ hosts.discovering = Mencari permainan LAN
hosts.discovering.any = Mencari permainan
server.refreshing = Memuat ulang server
hosts.none = [lightgray]Tidak ditemukan game lokal!
host.invalid = [scarlet]Tidak bisa menyambung dengan host.
host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
servers.local = Server Lokal
servers.remote = Server Jarak Jauh (Simpanan)
@@ -197,10 +199,10 @@ server.edit = Sunting Server
server.outdated = [crimson]Server Kadaluarsa![]
server.outdated.client = [crimson]Client Kadaluarsa![]
server.version = [lightgray]Versi: {0} {1}
server.custombuild = [yellow]Bentuk Modifikasi
server.custombuild = [accent]Bentuk Modifikasi
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
confirmvotekick = Anda yakin ingin vote-kick pemain ini?
confirmvotekick = Anda yakin ingin memulai pemungutan suara untuk mengeluarkan pemain ini?
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
@@ -216,7 +218,7 @@ connecting = [accent]Memasuki...
connecting.data = [accent]Memuat data server...
server.port = Port:
server.addressinuse = Alamat sudah ada!
server.invalidport = Nomor port tidak valid!
server.invalidport = Nomor port tidak sah!
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
save.new = Simpanan Baru
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
@@ -237,11 +239,11 @@ save.rename.text = Nama baru:
selectslot = Pilih simpanan.
slot = [accent]Tempat {0}
editmessage = Atur Pesan
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
save.corrupted = [accent]File simpanan rusak atau tidak sah!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah isu.
empty = <kosong>
on = Aktif
off = Nonaktif
save.autosave = Auto simpan: {0}
save.autosave = Simpan otomatis: {0}
save.map = Peta: {0}
save.wave = Gelombang {0}
save.mode = Mode Permainan: {0}
@@ -263,12 +265,10 @@ data.export = Ekspor Data
data.import = Impor Data
data.openfolder = Buka Folder Data
data.exported = Data telah di ekspor.
data.invalid = Data game ini tidak valid.
data.invalid = Data permainan ini tidak sah.
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
classic.export = Ekspor Data Klasik
classic.export.text = [accent]Mindustry[] telah diperbarui besar-besaran.\nData simpanan atau peta Classic (v3.5 build 40) telah dideteksi. Anda yakin ingin mengekspor data ini ke folder home HP Anda untuk digunakan di Mindustry Classic?
quit.confirm = Apakah Anda yakin ingin keluar?
quit.confirm.tutorial = Apakah Anda tahu apa yang dilakukan?\nTutorial dapat diulang di[accent] Settings->Game->Re-Take Tutorial.[]
quit.confirm.tutorial = Apakah Anda tahu apa yang dilakukan?\nTutorial dapat diulang di[accent] Pengaturan->Permainan->Ulang Tutorial.[]
loading = [accent]Memuat...
reloading = [accent]Memuat Ulang Mod...
saving = [accent]Menyimpan...
@@ -277,12 +277,12 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
pausebuilding = [accent][[{0}][] untuk berhenti membangun
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
wave = [accent]Gelombang {0}
wave.waiting = [LIGHT_GRAY]Gelombang di {0}
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
waiting = [LIGHT_GRAY]Menunggu...
wave.waiting = [lightgray]Gelombang di {0}
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
waiting = [lightgray]Menunggu...
waiting.players = Menunggu pemain lainnya...
wave.enemies = [LIGHT_GRAY]{0} Musuh Tersisa
wave.enemy = [LIGHT_GRAY]{0} Musuh Tersisa
wave.enemies = [lightgray]{0} Musuh Tersisa
wave.enemy = [lightgray]{0} Musuh Tersisa
loadimage = Memuat Gambar
saveimage = Simpan Gambar
unknown = Tak diketahui
@@ -290,15 +290,15 @@ custom = Modifikasi
builtin = Terpasang
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
map.random = [accent]Peta Acak
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [ROYAL] biru[] kedalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [royal] biru[] kedalam peta di penyunting.
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain biru[] kedalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[scarlet] merah[] kedalam peta di penyunting.
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
workshop.update = Perbarui Item
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
map.publish.confirm = Apakah Anda yakin untuk menerbitkan peta ini?\n\n[lightgray]Pastikan Anda setuju dengan Workshop EULA terlebih dahulu, atau peta anda tidak akan muncul!
workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
workshop.info = Info item
workshop.info = Informasi item
changelog = Catatan Pembaruan (opsional):
eula = Steam EULA
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
@@ -329,7 +329,7 @@ waves.every = setiap
waves.waves = gelombang
waves.perspawn = per muncul
waves.to = sampai
waves.boss = Boss
waves.boss = Bos
waves.preview = Pratinjau
waves.edit = Sunting...
waves.copy = Salin ke Papan klip
@@ -337,7 +337,7 @@ waves.load = Tempel dari Papan klip
waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin.
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
editor.default = [LIGHT_GRAY]<Standar>
editor.default = [lightgray]<Standar>
details = Detail...
edit = Sunting...
editor.name = Nama:
@@ -349,7 +349,7 @@ editor.errorsave = Terjadi kesalahan saat menyimpan file:\n[accent]{0}
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
editor.errornot = Ini bukan merupakan file peta.
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
editor.errorname = Peta tidak ada nama.
editor.update = Perbaruan
editor.randomize = Acak
@@ -395,13 +395,15 @@ toolmode.square.description = Sikat bangun persegi.
toolmode.eraseores = Hapus Bijih
toolmode.eraseores.description = Hanya menghapus bijih.
toolmode.fillteams = Isi Tim
toolmode.fillteams.description = Mengisi tim bukannya balok.
toolmode.fillteams.description = Mengisi tim bukannya blok.
toolmode.drawteams = Gambar Tim
toolmode.drawteams.description = Menggambar tim bukannya balok.
toolmode.drawteams.description = Menggambar tim bukannya blok.
filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Kerusakkan
filter.noise = Kebisingan
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Median Bijih
filter.blend = Campur
@@ -420,10 +422,11 @@ filter.option.threshold = Ambang
filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan
filter.option.angle = Angle
filter.option.angle = Sudut
filter.option.amount = Amount
filter.option.block = Blok
filter.option.floor = Lantai
filter.option.flooronto = Target Floor
filter.option.flooronto = Target Lantai
filter.option.wall = Dinding
filter.option.ore = Sumber Daya
filter.option.floor2 = Lantai Sekunder
@@ -443,22 +446,22 @@ ping = Ping: {0}ms
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
settings = Pengaturan
tutorial = Tutorial
tutorial.retake = Ulang kembali Tutorial
tutorial.retake = Ulang Tutorial
editor = Penyunting
mapeditor = Penyunting Peta
abandon = Tinggalkan
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
locked = Dikunci
complete = [LIGHT_GRAY]Mencapai:
locked = Terkunci
complete = [lightgray]Mencapai:
requirement.wave = Capai gelombang {0} dalam {1}
requirement.core = Hancurkan inti musuh dalam {0}
requirement.unlock = Buka {0}
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
resume = Lanjutkan Zona:\n[lightgray]{0}
bestwave = [lightgray]Gelombang Terbaik: {0}
launch = < MELUNCUR >
launch.title = Berhasil Meluncur
launch.next = [LIGHT_GRAY]kesempatan berikutnya di gelombang {0}
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bisa kembali lagi ke tempat ini.
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
@@ -466,9 +469,9 @@ uncover = Buka
configure = Konfigurasi Muatan
bannedblocks = Balok yang dilarang
addall = Tambah Semu
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
configure.locked = [lightgray]Buka konfigurasi muatan: Gelombang {0}.
configure.invalid = Jumlah harua berupa angka diantara 0 dan {0}.
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
zone.unlocked = [lightgray]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.config.unlocked = Permuatan terbuka:[lightgray]\n{0}
zone.resources = Sumber Daya Terdeteksi:
@@ -476,12 +479,12 @@ zone.objective = [lightgray]Objektif: [accent]{0}
zone.objective.survival = Bertahan
zone.objective.attack = Hancurkan Inti Musuh
add = Menambahkan...
boss.health = Darah Boss
boss.health = Darah Bos
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid.
error.timedout = Waktu Habis!\nPastikan host mempunyai port forwarding, dan alamatnya benar!
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
error.mismatch = Paket terjadi kekeliruan:\nbisa terjadi apabila versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
error.alreadyconnected = Sudah tersambung.
error.mapnotfound = File peta tidak ditemaukan!
@@ -539,12 +542,13 @@ no = Tidak
info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit can't build
blocks.input = Masukan
blocks.output = Pengeluaran
blocks.booster = Pendorong
blocks.tiles = Kotak yang dibutuhkan
blocks.affinities = Afinitas
block.unknown = [LIGHT_GRAY]???
block.unknown = [lightgray]???
blocks.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/Tembakan
blocks.damage = Kerusakan
@@ -576,7 +580,7 @@ blocks.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan
blocks.reload = Tembakan/Detik
blocks.ammo = Amunisi
or
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s
@@ -596,8 +600,8 @@ bar.input = Masukan
bar.output = Keluaran
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]pembakar
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar
bullet.shock = [stat]mengkejut
bullet.frag = [stat]menyebar
@@ -631,17 +635,19 @@ category.optional = Peningkatan Opsional
setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan
setting.blockreplace.name = Usulan Blok Otomatis
setting.linear.name = Linear Filter
setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.animatedwater.name = Animasi Air
setting.animatedshields.name = Animasi Lindungan
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Pelindung
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Auto-Target
setting.autotarget.name = Target Secara Otomatis
setting.keyboard.name = Kontrol Mouse+Papan Ketik
setting.touchscreen.name = Kontrol Layar Sentuh
setting.fpscap.name = Maks FPS
setting.fpscap.name = Maksimal FPS
setting.fpscap.none = Tidak Ada
setting.fpscap.text = {0} FPS
setting.uiscale.name = Skala UI[lightgray] (butuh untuk mengulang game)[]
@@ -654,7 +660,8 @@ setting.difficulty.insane = Sangat sulit!
setting.difficulty.name = Tingkat Kesulitan:
setting.screenshake.name = Layar Getar
setting.effects.name = Munculkan Efek
setting.destroyedblocks.name = Tunjukkan Balok yang Telah Hancur
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
setting.coreselect.name = Izinkan Skema Inti
setting.sensitivity.name = Sensitivitas Kontroler
@@ -663,11 +670,11 @@ setting.seconds = {0} Sekon
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
setting.milliseconds = {0} milisekon
setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[LIGHT_GRAY] (mungkin memerlukan mengulang kembali)
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
setting.fps.name = Tunjukkan FPS
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta Kecil
setting.position.name = Tunjukkan Posisi Pemain
setting.musicvol.name = Volume Musik
@@ -702,6 +709,7 @@ keybind.press = Tekan kunci...
keybind.press.axis = Tekan sumbu atau kunci...
keybind.screenshot.name = Tangkapan Layar Peta
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Pindah x
keybind.move_y.name = Pindah y
keybind.mouse_move.name = Ikut Mouse
@@ -733,7 +741,7 @@ keybind.pick.name = Memilih Blok
keybind.break_block.name = Menghancurkan Blok
keybind.deselect.name = Batal Memilih
keybind.shoot.name = Menembak
keybind.zoom.name = Zoom
keybind.zoom.name = Perbesar
keybind.menu.name = Menu
keybind.pause.name = Jeda
keybind.pause_building.name = Jeda/Lanjut Membangun
@@ -748,7 +756,7 @@ keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
keybind.chat_history_next.name = Sejarah Pesan Setelahnya
keybind.chat_scroll.name = Scroll Pesan
keybind.drop_unit.name = Jatuhkan Unit
keybind.zoom_minimap.name = Zoom peta kecil
keybind.zoom_minimap.name = Perbesar Peta Kecil
mode.help.title = Deskripsi mode
mode.survival.name = Bertahan Hidup
mode.survival.description = Mode normal. Sumber daya terbatas dan gelombang otomatis.
@@ -774,16 +782,16 @@ rules.blockhealthmultiplier = Multiplikasi Darah Blok
rules.playerhealthmultiplier = Multiplikasi Darah Pemain
rules.playerdamagemultiplier = Multiplikasi Kekuatan Pemain
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[LIGHT_GRAY] (blok)
rules.respawntime = Waktu Respawn:[LIGHT_GRAY] (detik)
rules.wavespacing = Jarak Gelombang:[LIGHT_GRAY] (detik)
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
rules.respawntime = Waktu Respawn:[lightgray] (detik)
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
rules.waitForWaveToEnd = Gelombang menunggu musuh
rules.dropzoneradius = Radius Titik Muncul:[LIGHT_GRAY] (Blok)
rules.respawns = Maks respawn per gelombang
rules.limitedRespawns = Batas Respawn
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
rules.respawns = Maksimal muncul kembali setiap gelombang
rules.limitedRespawns = Batas Muncul Kembali
rules.title.waves = Gelombang
rules.title.respawns = Muncul Kembali
rules.title.resourcesbuilding = Sumber Daya & Bangunan
@@ -799,7 +807,6 @@ content.item.name = Item
content.liquid.name = Zat Cair
content.unit.name = Unit
content.block.name = Blok
content.mech.name = Robot
item.copper.name = Tembaga
item.lead.name = Timah
item.coal.name = Batu Bara
@@ -813,53 +820,33 @@ item.surge-alloy.name = Campuran Logam
item.spore-pod.name = Polong Spora
item.sand.name = Pasir
item.blast-compound.name = Senyawa Peledak
item.pyratite.name = Pyratite
item.pyratite.name = Pyratit
item.metaglass.name = Metaglass
item.scrap.name = Kepingan
liquid.water.name = Air
liquid.slag.name = Terak
liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Dingin
mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Repeater Berat
mech.alpha-mech.ability = Regenerasi
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Generator Arca
mech.delta-mech.ability = Kekuatan Listrik
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser Pemulih
mech.tau-mech.ability = Perbaikan Konstan
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Misil Berkelompok
mech.omega-mech.ability = Konfigurasi Berbaja
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Bertubi-Tubi
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Misil Bertubi-tubi
mech.javelin-ship.ability = Pendorong Listrik
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Lahan Bom
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Repeater Api
item.corestorable = [lightgray]Yang dapat disimpan di Inti: {0}
item.explosiveness = [LIGHT_GRAY]Tingkat Keledakan: {0}%
item.flammability = [LIGHT_GRAY]Tingkat Kebakaran: {0}%
item.radioactivity = [LIGHT_GRAY]Tingkat Radioaktif: {0}%
unit.health = [LIGHT_GRAY]Darah: {0}
unit.speed = [LIGHT_GRAY]Kecepatan: {0}
mech.weapon = [LIGHT_GRAY]Senjata: {0}
mech.health = [LIGHT_GRAY]Darah: {0}
mech.itemcapacity = [LIGHT_GRAY]Kapasitas Item: {0}
mech.minespeed = [LIGHT_GRAY]Kecepatan Menambang: {0}%
mech.minepower = [LIGHT_GRAY]Kekuatan Menambang: {0}
mech.ability = [LIGHT_GRAY]Kemampuan: {0}
mech.buildspeed = [LIGHT_GRAY]Kecepatan Membangun: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Kapasitas Panas: {0}
liquid.viscosity = [LIGHT_GRAY]Kelekatan: {0}
liquid.temperature = [LIGHT_GRAY]Suhu: {0}
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
unit.health = [lightgray]Darah: {0}
unit.speed = [lightgray]Kecepatan: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
liquid.viscosity = [lightgray]Kelekatan: {0}
liquid.temperature = [lightgray]Suhu: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir
block.grass.name = Rumput
block.slag.name = Slag
block.salt.name = Garam
block.saltrocks.name = Batu Garam
block.pebbles.name = Kerikil
@@ -884,7 +871,7 @@ block.thruster.name = Pendorong
block.kiln.name = Pengeringan
block.graphite-press.name = Pencetak Grafit
block.multi-press.name = Multi-Cetak
block.constructing = {0} [LIGHT_GRAY](Konstruksi)
block.constructing = {0} [lightgray](Konstruksi)
block.spawn.name = Muncul Musuh
block.core-shard.name = Inti: Bagian
block.core-foundation.name = Inti: Pondasi
@@ -948,6 +935,7 @@ block.hail.name = Penghujan
block.lancer.name = Lancer
block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Pengantar Berlapis Pelindung
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
block.junction.name = Simpangan
@@ -962,7 +950,7 @@ block.overflow-gate.name = Gerbang Luap
block.underflow-gate.name = Gerbang Tidak Meluap
block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase
block.pulverizer.name = Penyemprot
block.pulverizer.name = Pulverisator
block.cryofluidmixer.name = Penyampur Cairan Dingin
block.melter.name = Pencair
block.incinerator.name = Penghangus
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Bor Pneumatik
block.laser-drill.name = Bor Laser
block.water-extractor.name = Pengekstrak Air
block.cultivator.name = Pembudidaya
block.dart-mech-pad.name = Alas Robot Alfa
block.delta-mech-pad.name = Alas Robot Delta
block.javelin-ship-pad.name = Alas Pesawat Javelin
block.trident-ship-pad.name = Alas Pesawat Trident
block.glaive-ship-pad.name = Alas Pesawat Glaive
block.omega-mech-pad.name = Alas Robot Omega
block.tau-mech-pad.name = Alas Robot Tau
block.conduit.name = Pipa
block.mechanical-pump.name = Pompa Mekanik
block.item-source.name = Sumber Item
@@ -1008,7 +989,7 @@ block.ripple.name = Periak
block.phase-conveyor.name = Pengantar Berbahan Phase
block.bridge-conveyor.name = Jembatan Pengantar
block.plastanium-compressor.name = Kompresor Plastanium
block.pyratite-mixer.name = Penyampur Pyratite
block.pyratite-mixer.name = Penyampur Pyratit
block.blast-mixer.name = Penyampur Peledak
block.solar-panel.name = Panel Surya
block.solar-panel-large.name = Panel Surya Besar
@@ -1085,7 +1066,7 @@ tutorial.drill.mobile = Menambang manual tidak efisien.\n[accent]Bor []dapat men
tutorial.blockinfo = Setiap blok memiliki status berbeda. Setiap bor hanya dapat menambang bijih tertentu.\nUntuk mencari info sebuah blok,[accent] Tekan tombol "?" saat memilih blok dari menu bangunan.[]\n\n[accent]Akses status Bor Mekanik sekarang.[]
tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.
tutorial.conveyor.mobile = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.\n[accent] Buat sebuah garis dengan menekan jarimu selama beberapa detik[] dan tarik dengan suatu arah.\n\n[accent]{0}/{1} item dari garis pengantar\n[accent]0/1 terkirim
tutorial.turret = Struktur pertahanan harus dibuat untuk menangkal [LIGHT_GRAY] musuh[].\nBangun menara "duo" dekat intimu.
tutorial.turret = Struktur pertahanan harus dibuat untuk menangkal [lightgray] musuh[].\nBangun menara "duo" dekat intimu.
tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga.
tutorial.pause = Disaat bermain, kamu dapat[accent] menjeda game.[]\nKamu berhenti membangun selama jeda.\n\n[accent]Tekan spasi untuk jeda.
tutorial.pause.mobile = Disaat bermain, kamu dapat[accent] menjeda game.[]\nKamu berhenti membangun selama jeda.\n\n[accent]Tekan tombol ini di atas-kiri untuk jeda.
@@ -1095,7 +1076,7 @@ tutorial.breaking = Blok biasanya butuh untuk dihapus.\n[accent]Tekan mouse-kana
tutorial.breaking.mobile = Blok biasanya butuh untuk dihapus.\n[accent]Tekan mode dekonstraksi[], kemudian tekan blok untuk mulai menghapus.\nHapus sebuah area dengan menahan jari beberapa detik[] dan tarik ke suatu arah .\nTekan tombol centang untuk mengonfirmasi.\n\n[accent]Hapus semua blok kepingan di sebelah intimu.
tutorial.withdraw = Di beberapa situasi, mengambil item dari blok diperlukan.\nUntuk melakukan ini, [accent]tekan sebuah blok[] berisi sebuah item, kemudian [accent]tekan item itu[] dalam inventaris.\nItem dengan jumlah banyak dapat diambil[accent]dengan cara menahan[].\n\n[accent]Ambil beberapa tembaga dari inti.[]
tutorial.deposit = Setor item dari pesawatmu ke suatu blok dengan cara menarik itemnya.\n\n[accent]Setor kembali tembagamu ke inti.[]
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak kubah dan bor.
tutorial.waves = [lightgray] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak kubah dan bor.
tutorial.waves.mobile = Para[lightgray] Musuh[] telah muncul.\n\nLindungi intimu selama 2 gelombang. Pesawatmu akan menembak musuh secara otomatis.\nBuat lebih banyak kubah dan bor. Tambang tembaga lebih banyak.
tutorial.launch = Saat kamu mencapai gelombang tertentu, kamu dapat[accent] meluncurkan intimu[], meninggalkan pertahananmu[accent] mendapatkan semua sumber daya di intimu.[]\nSumber daya ini digunakan sebagai riset teknologi.\n\n[accent]Tekan tombol meluncur.
@@ -1105,7 +1086,7 @@ item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi za
item.graphite.description = Karbon termineralisasi, dipakai untuk amunisi dan penyekatan listrik.
item.sand.description = Bahan umum yang digunakan di berbagai peleburan
item.coal.description = Bahan bakar umum.
item.titanium.description = Logam langka yang super-ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
item.titanium.description = Logam langka yang sangat ringan digunakan di transportasi zat cair, bor dan pesawat terbang.
item.thorium.description = Logam yang padat dan radioaktif, sebagai bantuan struktur ban bahan bakar nuklir.
item.scrap.description = Peninggalan bangunan dan unit tua. mengandung beberapa zat logam.
item.silicon.description = Semi-konduktor yang sangat berguna, penerapan di panel surya dan banyak benda elektronik.
@@ -1119,14 +1100,6 @@ liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan
liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprokat ke musuh dijadikn senjata.
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
mech.alpha-mech.description = Robot standar. Mempunyai kecepatan dan kekuatan yang sedang.
mech.delta-mech.description = Robot baja yang cepat dan ringan, dibuat untuk serangan tabrak-lari. Tidak kuat melawan bangunan, tapi bisa membunuh grup musuh dengan cepat memakai senjata petirnya.
mech.tau-mech.description = Robot pendukung. Menyembuhkan blok teman dengan menembaknya. Bisa menyembuhkan teman di sekitarnya.
mech.omega-mech.description = Robot yang besar dan berbaja, Dibuat untuk serangan baris depan. Kekuatan bajanya bisa memantulkan 90% pukulan lawan.
mech.dart-ship.description = Pesawat standar. cepat dan ringan, tetapi mempunyai sedikit tenaga dan penambang yang pelan.
mech.javelin-ship.description = Pesawat tabrak-lari. Walaupun pelan, bisa dipercepat sekencang kilat, memiliki kekuatan yang besar dengan kemampuan listrik dan misilnya.
mech.trident-ship.description = Pengebom kelas berat. Berbaja kuat.
mech.glaive-ship.description = Pesawat tempur yang besar nan kuat. Memiliki senjata pembakar. Kecepatan yang bagus.
unit.draug.description = Drone penambang primitif. Murah untuk diproduksi. Dapat diperluas. Menambang tembaga dan timah secara otomatis. Mengirim hasil tambang menuju inti terdekat.
unit.spirit.description = Unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
unit.phantom.description = Unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Membentuk medan gaya berbentuk heksagon dise
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
@@ -1228,8 +1202,8 @@ block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstr
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
block.container.description = Menyimpan semua tipe item. [LIGHT_GRAY] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Memproduksi unit dengan bom bunuh diri.
block.titan-factory.description = Memproduksi unit darat canggih.
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.dart-mech-pad.description = Pesawat standar yang sering digunakan awal permainan.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
block.delta-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot cepat untuk serangan tabrak-lari.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
block.tau-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot pemulih yang bisa memulihkan bangunan dan unit.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
block.omega-mech-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi robot besar dan berbaja, digunakan untuk serangan baris depan.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
block.javelin-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pencegat yang kuat dan cepat dengan kekuatan listrik.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
block.trident-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi pengebom kelas berat.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.
block.glaive-ship-pad.description = Tinggalkan kapalmu sekarang dan berubah menjadi Pesawat tempur berbaja.\nGunakan alas dengan menekan dua kali sambil berdiri di dalamnya.

View File

@@ -1,4 +1,4 @@
credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Creato da [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Crediti
contributors = Traduttori e Contributori
discord = Entra nel server Discord di Mindustry!
@@ -7,7 +7,7 @@ link.reddit.description = Il subreddit di Mindustry!
link.github.description = Codice sorgente del gioco
link.changelog.description = Elenco delle modifiche del gioco
link.dev-builds.description = Build di sviluppo versioni instabili
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
link.trello.description = Scheda ufficiale Trello per funzionalità pianificate
link.itch.io.description = Pagina di itch.io con download per PC e versione web
link.google-play.description = Elenco di Google Play Store
link.f-droid.description = Catalogo F-Droid
@@ -69,7 +69,6 @@ map.delete = Sei sicuro di voler eliminare la mappa '[accent]{0}[]'?
level.highscore = Miglior Punteggio: [accent]{0}
level.select = Selezione del Livello
level.mode = Modalità di Gioco:
showagain = Non mostrare più
coreattack = < Il Nucleo è sotto attacco! >
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
database = Database Nucleo
@@ -105,11 +104,13 @@ mods = Mods
mods.none = [lightgray]Nessuna mod trovata!
mods.guide = Guida per il modding
mods.report = Segnala un Bug
mods.openfolder = Apri Cartella Mods
mods.openfolder = Apri Cartella
mods.reload = Ricarica
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Abilitato
mod.disabled = [scarlet]Disabilitato
mod.disable = Disabilita
mod.content = Contenuto:
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
mod.requiresversion = [scarlet]Versione minima richiesta: [accent]{0}
mod.missingdependencies = [scarlet]Dipendenze mancanti: {0}
@@ -121,6 +122,7 @@ mod.enable = Abilita
mod.requiresrestart = Il gioco verrà chiuso per applicare i cambiamenti.
mod.reloadrequired = [scarlet]Riavvio necessario
mod.import = Importa Mod
mod.import.file = Importa File
mod.import.github = Importa Mod da GitHub
mod.item.remove = Questo item fa parte della mod[accent] '{0}'[]. Per rimuoverlo, disinstalla questa mod.
mod.remove.confirm = Questa mod verrà eliminata.
@@ -128,7 +130,7 @@ mod.author = [lightgray]Autore:[] {0}
mod.missing = Questo salvataggio contiene delle mods che hai recentemente aggiornato o non hai più installate. Il salvataggio potrebbe corrompersi. Sei sicuro di volerlo caricare?\n[lightgray]Mods:\n{0}
mod.preview.missing = Prima di pubblicare questa mod nel Workshop, devi aggiungere un immagine di copertina.\nMetti un immagine con nome[accent] preview.png[] nella cartella della mods e riprova.
mod.folder.missing = Solo le mods in una cartella possono essere pubblicate nel Workshop.\nPer convertire una mod in una cartella, decomprimi i suoi file in una cartella ed elimina il vecchio zip, quindi riavvia il gioco o ricarica le tue mods.
mod.scripts.unsupported = Il tuo dispositivo non supporta gli scripts per le mods. Alcune mods non funzioneranno correttamente.
mod.scripts.disable = Il tuo dispositivo non supporta le mod con gli script. Devi disabilitare queste mod per poter giocare.
about.button = Info
name = Nome:
@@ -197,7 +199,7 @@ server.edit = Modifica Server
server.outdated = [crimson]Server Obsoleto![]
server.outdated.client = [crimson]Client Obsoleto![]
server.version = [gray]v{0} {1}
server.custombuild = [yellow]Build Personalizzata
server.custombuild = [accent]Build Personalizzata
confirmban = Sei sicuro di voler bandire "{0}[white]"?
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
confirmvotekick = Sei sicuro di voler votare per l'espulsione di "{0}[white]"?
@@ -265,8 +267,6 @@ data.openfolder = Apri Cartella\nSalvataggi
data.exported = Dati esportati.
data.invalid = Questi non sono dati di gioco validi.
data.import.confirm = Importare dati di gioco esterni sovrascriverà[scarlet] tutti[] i tuoi progressi attuali.\n[accent]L'operazione è irreversibile![]\n\nUna volta importati i dati, il gioco si chiuderà immediatamente.
classic.export = Esporta Dati Classici
classic.export.text = [accent]Mindustry[] ha appena rilasciato un aggiornamento importante.\nSalvataggio Classic (v3.5 build 40) o dati delle mappe è stato ritrovato. Vuoi esportare questi salvatagggi sul tuo telefono per usarli nella Mindustry Classic app?
quit.confirm = Sei sicuro di voler uscire?
quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent]\nImpostazioni -> Gioco -> Ripeti il Tutorial.[]
loading = [accent]Caricamento in Corso...
@@ -367,13 +367,13 @@ editor.importmap = Importa mappa
editor.importmap.description = Importa mappa preesistente
editor.importfile = Importa File
editor.importfile.description = Importa un file mappa esterno
editor.importimage = Importa Mappa Vecchia
editor.importimage = Importa File Immagine
editor.importimage.description = Importa immagine del terreno esterna
editor.export = Esporta...
editor.exportfile = Esporta file
editor.exportfile = Esporta File
editor.exportfile.description = Esporta file mappa
editor.exportimage = Esporta Immagine Terreno
editor.exportimage.description = Esporta file immagine mappa
editor.exportimage.description = Esporta un file immagine contenente solo il terreno
editor.loadimage = Importa\nTerreno
editor.saveimage = Esporta\nTerreno
editor.unsaved = [scarlet]Alcune modifiche non sono state salvate![]\nSei sicuro di voler uscire?
@@ -401,7 +401,9 @@ toolmode.drawteams.description = Disegna squadre al posto di blocchi.
filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sotto.
filter.distort = Modifica
filter.noise = Interferenza
filter.noise = Rumore
filter.enemyspawn = Seleziona Spawn Nemico
filter.corespawn = Seleziona Nucleo
filter.median = Mediana
filter.oremedian = Mediana Minerali
filter.blend = Miscela
@@ -421,6 +423,7 @@ filter.option.circle-scale = Modifica Diametro Cerchio
filter.option.octaves = Ottavi
filter.option.falloff = Cadere
filter.option.angle = Angolo
filter.option.amount = Quantità
filter.option.block = Blocco
filter.option.floor = Terreno
filter.option.flooronto = Terreno Mirato
@@ -539,6 +542,7 @@ no = No
info.title = Info
error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire
blocks.input = Ingresso
blocks.output = Uscita
blocks.booster = Potenziamenti
@@ -633,11 +637,13 @@ setting.shadows.name = Ombre
setting.blockreplace.name = Suggerimento Blocchi Automatico
setting.linear.name = Filtro Lineare
setting.hints.name = Suggerimenti
setting.flow.name = Visualizza Portata Nastri/Condotti[scarlet] (sperimentale)
setting.buildautopause.name = Pausa automatica nella costruzione
setting.animatedwater.name = Acqua Animata
setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
setting.indicators.name = Indicatori Alleati/Nemici
setting.playerindicators.name = Indicatori Giocatori
setting.indicators.name = Indicatori Nemici
setting.autotarget.name = Mira Automatica
setting.keyboard.name = Tastiera
setting.touchscreen.name = Controlli Touchscreen
@@ -654,7 +660,8 @@ setting.difficulty.insane = Impossibile
setting.difficulty.name = Difficoltà:
setting.screenshake.name = Movimento dello Schermo
setting.effects.name = Visualizza Effetti
setting.destroyedblocks.name = Mostra Blocchi Distrutti
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
setting.blockstatus.name = Visualizza Stato Blocchi
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
setting.coreselect.name = Consenti Schematiche dei Nuclei
setting.sensitivity.name = Sensibilità del Controller
@@ -702,6 +709,7 @@ keybind.press = Premi un tasto...
keybind.press.axis = Premi un'asse o un tasto...
keybind.screenshot.name = Screenshot della Mappa
keybind.toggle_power_lines.name = Attiva/Disattiva Laser d'Energia
keybind.toggle_block_status.name = Attiva/Disattiva Stati dei Blocchi
keybind.move_x.name = Muovi Orizzontalmente
keybind.move_y.name = Muovi Verticalmente
keybind.mouse_move.name = Segui il Mouse
@@ -799,7 +807,6 @@ content.item.name = Oggetti
content.liquid.name = Liquidi
content.unit.name = Unità
content.block.name = Blocchi
content.mech.name = Mechs
item.copper.name = Rame
item.lead.name = Piombo
item.coal.name = Carbone
@@ -820,46 +827,26 @@ liquid.water.name = Acqua
liquid.slag.name = Scoria
liquid.oil.name = Petrolio
liquid.cryofluid.name = Criofluido
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Ripetitore Pesante
mech.alpha-mech.ability = Orda di droni
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Generatore di Fulmini
mech.delta-mech.ability = Scarica
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser Ricostruttore
mech.tau-mech.ability = Impulso Riparatore
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Sciame di Missili
mech.omega-mech.ability = Configurazione Armata
mech.dart-ship.name = Dardo
mech.dart-ship.weapon = Ripetitore
mech.javelin-ship.name = Giavellotto
mech.javelin-ship.weapon = Missili Esplosivi
mech.javelin-ship.ability = Booster di Scarico
mech.trident-ship.name = Tridente
mech.trident-ship.weapon = Valle delle Bombe
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Ripetitore di Fiamma
item.corestorable = [lightgray]Immagazzinabili nel Nucleo: {0}
item.explosiveness = [lightgray]Esplosività: {0}
item.flammability = [lightgray]Infiammabilità: {0}
item.radioactivity = [lightgray]Radioattività: {0}
unit.health = [lightgray]Salute: {0}
unit.speed = [lightgray]Velocità: {0}
mech.weapon = [lightgray]Armi: {0}
mech.health = [lightgray]Salute: {0}
mech.itemcapacity = [lightgray]Capacità Oggetti: {0}
mech.minespeed = [lightgray]Velocità di Scavo: {0}
mech.minepower = [lightgray]Potenza di Scavo: {0}
mech.ability = [lightgray]Abilità: {0}
mech.buildspeed = [lightgray]Velocità di Costruzione: {0}%
unit.weapon = [lightgray]Armi: {0}
unit.itemcapacity = [lightgray]Capacità Oggetti: {0}
unit.minespeed = [lightgray]Velocità di Scavo: {0}%
unit.minepower = [lightgray]Potenza di Scavo: {0}
unit.ability = [lightgray]Abilità: {0}
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
liquid.viscosity = [lightgray]Viscosità: {0}
liquid.temperature = [lightgray]Temperatura: {0}
block.cliff.name = Scogliera
block.sand-boulder.name = Masso di Sabbia
block.grass.name = Erba
block.slag.name = Scoria
block.salt.name = Sale
block.saltrocks.name = Rocce Salate
block.pebbles.name = Ciottoli
@@ -947,9 +934,10 @@ block.scatter.name = Cannone a Dispersione
block.hail.name = Bombardiere
block.lancer.name = Lanciere
block.conveyor.name = Nastro Trasportatore
block.titanium-conveyor.name = Nastro Avanzato
block.titanium-conveyor.name = Nastro di Titanio
block.plastanium-conveyor.name = Nastro di Plastanio
block.armored-conveyor.name = Nastro Corazzato
block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro avanzato, ma è più resistente. Accetta input dai lati solo da altri nastri.
block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro di titanio, ma è più resistente. Accetta input dai lati solo da altri nastri.
block.junction.name = Incrocio
block.router.name = Distributore
block.distributor.name = Distributore Grande
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Trivella Pneumatica
block.laser-drill.name = Trivella Laser
block.water-extractor.name = Estrattore d'Acqua
block.cultivator.name = Coltivatore
block.dart-mech-pad.name = Piattaforma del Mech Dardo
block.delta-mech-pad.name = Piattaforma del Mech Delta
block.javelin-ship-pad.name = Piattaforma della Nave Giavellotto
block.trident-ship-pad.name = Piattaforma della Nave Tridente
block.glaive-ship-pad.name = Piattaforma della Nave Glaive
block.omega-mech-pad.name = Piattaforma del Mech Omega
block.tau-mech-pad.name = Piattaforma del Mech Tau
block.conduit.name = Condotto
block.mechanical-pump.name = Pompa Meccanica
block.item-source.name = Fonte Infinita (oggetti)
@@ -1119,14 +1100,6 @@ liquid.water.description = Il liquido più utile. Comunemente usato per il raffr
liquid.slag.description = Diversi tipi di metalli fusi, mescolati insieme. Può essere separato nei suoi minerali costituenti o spruzzato sulle unità nemiche come un'arma.
liquid.oil.description = Un liquido usato nella produzione avanzata.\nPuò essere convertito in carbone per uso combustibile o spruzzato ed incendiato come arma.
liquid.cryofluid.description = Un liquido inerte e non corrosivo creato da acqua e titanio.\nÈ il liquido più efficiente per il raffreddamento.
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni, può anche generare 3 droni per aumentare il suo danno complessivo.
mech.delta-mech.description = Un mech veloce, poco armato fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
mech.tau-mech.description = Un mech di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
mech.omega-mech.description = Un mech ingombrante e ben armato, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
mech.dart-ship.description = La navicella standard. Scava velocemente. Veloce e leggera, ma con scarse potenzialità nella difesa.
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accelerare ad alte velocità e volare sopra gli avamposti dei nemici, e provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
mech.trident-ship.description = Un bombardiere pesante. Molto ben protetto.
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiata con lanciafamme e con accelerazione veloce.
unit.draug.description = Un drone minerario primitivo. Economico da produrre. Sacrificabile. Scava automaticamente rame e piombo nelle vicinanze. Fornisce risorse estratte al Nucleo più vicino.
unit.spirit.description = L'unità drone di partenza. Si genera nel Nucleo per impostazione predefinita. Scava automaticamente, raccoglie oggetti e ripara blocchi.
unit.phantom.description = Un'unità drone avanzata. Segue i giocatori e gli aiuta nella costruzione delle strutture. Distrugge e ricostruisce i blocchi.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Crea un campo di forza esagonale attorno a s
block.shock-mine.description = Danneggia i nemici che la calpestano. Quasi invisibile al nemico.
block.conveyor.description = Nastro di base. Sposta gli oggetti in avanti e li deposita automaticamente in altri blocchi. È rotabile.
block.titanium-conveyor.description = Nastro avanzato. Sposta gli oggetti più velocemente dei nastri standard.
block.plastanium-conveyor.description = Sposta gli oggetti in lotti.\nAccetta gli oggetti dal retro e li scarica in tre direzioni nella parte anteriore.
block.junction.description = Permette di incrociare nastri che trasportano materiali diversi in posizioni diverse.
block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 blocchi ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produce unità di sciame veloci ed autodistr
block.titan-factory.description = Produce unità terrestri avanzate e corazzate.
block.fortress-factory.description = Produce unità di terra di artiglieria pesante.
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
block.dart-mech-pad.description = Trasforma la tua nave in un mech di attacco di base.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
block.delta-mech-pad.description = Trasforma la tua nave in un mech veloce e leggermente corazzato, ideale per colpire e scappare.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
block.tau-mech-pad.description = Trasforma la tua nave in un mech di supporto in grado di curare edifici ed unità alleate.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
block.omega-mech-pad.description = Trasforma la tua nave in un mech voluminoso e ben corazzato, creato per gli assalti in prima linea.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
block.javelin-ship-pad.description = Trasforma la tua nave in un intercettore forte e veloce con armi elettriche.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
block.trident-ship-pad.description = Trasforma la tua nave in un bombardiere pesante e ben corazzato.\nUsa il blocco toccando due volte mentre ti trovi su di esso.
block.glaive-ship-pad.description = Trasforma la tua nave in una nave grande e ben corazzata.\nUsa il blocco toccando due volte mentre ti trovi su di esso.

View File

@@ -1,4 +1,4 @@
credits.text = 制作者 [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = 制作者 [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = クレジット
contributors = 翻訳や開発に協力してくださった方々
discord = MindustryのDiscordに参加!
@@ -69,7 +69,6 @@ map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
level.highscore = ハイスコア: [accent]{0}
level.select = レベル選択
level.mode = ゲームモード:
showagain = 次回以降表示しない
coreattack = < コアが攻撃を受けています! >
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
database = コアデーターベース
@@ -102,14 +101,16 @@ feature.unsupported = あなたのデバイスはこの機能をサポートし
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]Modが見つかりませんでした!
mods.none = [lightgray]Modが見つかりませんでした!
mods.guide = Mod作成ガイド
mods.report = バグを報告する
mods.openfolder = MODのフォルダを開く
mods.reload = 再読み込み
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]有効
mod.disabled = [scarlet]無効
mod.disable = 無効化
mod.content = コンテンツ:
mod.delete.error = MODを削除することができませんでした。
mod.requiresversion = [scarlet]Modが要求する最低バージョン: [accent]{0}
mod.missingdependencies = [scarlet]依存関係がありません。: {0}
@@ -121,14 +122,15 @@ mod.enable = 有効化
mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。
mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開き直してください。
mod.import = Modをインポート
mod.import.github = GitHubからMODを読み込む
mod.import.file = ファイルをインポート
mod.import.github = GitHubからModをインポート
mod.item.remove = これは以下のModの一部です。[accent] '{0}'[] 削除するにはそのModを削除してください。
mod.remove.confirm = このModを削除します。
mod.author = [LIGHT_GRAY]著者:[] {0}
mod.author = [lightgray]著者:[] {0}
mod.missing = このデータには、最近更新された、または、有効化されてない以下のModが含まれています。\n[accent]データが破損する可能性があります。[]\n読み込んでもよろしいですか\n[lightgray]{0}
mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。
mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
mod.scripts.unsupported = お使いのデバイスはMod Scriptをサポートしていません。一部のModは正常に動作しません
mod.scripts.disable = お使いのデバイスはScriptを使用したModをサポートしていません。 ゲームをプレイするには、これらのModを無効にする必要があります
about.button = 情報
name = 名前:
@@ -163,7 +165,7 @@ server.kicked.gameover = ゲームオーバー!
server.kicked.serverRestarting = 再起動しています
server.versions = あなたのバージョン:[accent] {0}[]\nサーバーのバージョン:[accent] {1}[]
host.info = [accent]ホスト[]になると、ポート[scarlet]6567[]でサーバーが開かれます。\n同じ[lightgray]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[lightgray]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカルネットワーク[]や、[accent]グローバル[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[lightgray]他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
hostserver = ホスト
invitefriends = 友達を招待する
hostserver.mobile = ホスト
@@ -178,7 +180,7 @@ host.invalid = [scarlet]ホストに接続できません。
servers.local = ローカルサーバー
servers.remote = リモートサーバー
servers.global = グローバルサーバー
servers.global = コミュニティサーバー
trace = プレイヤーの記録
trace.playername = プレイヤー名: [accent]{0}
@@ -197,7 +199,7 @@ server.edit = サーバーを編集
server.outdated = [crimson]古いサーバーです![]
server.outdated.client = [crimson]古いクライアントです![]
server.version = [lightgray]バージョン: {0} {1}
server.custombuild = [yellow]カスタムビルド
server.custombuild = [accent]カスタムビルド
confirmban = {0} をBanしてもよろしいですか?
confirmkick = {0} をキックしてもよろしいですか?
confirmvotekick = {0} を投票キックしてもよろしいですか?
@@ -265,8 +267,6 @@ data.openfolder = データフォルダーを開く
data.exported = ゲームデータをエクスポートしました。
data.invalid = これは有効なゲームデータではありません。
data.import.confirm = ゲームデータをインポートすると、現在のすべてのデータが削除されます。\n[accent]これは元に戻せません![]\n\nインポートが完了すると、ゲームは終了します。
classic.export = エクスポート
classic.export.text = [accent]Mindustry[]のメジャーアップデートがあります。\nClassic (v3.5 build 40)のセーブデータ、マップが検出されました。 Mindustry Classic アプリを使って、ホームフォルダーにセーブデータをエクスポートしますか?
quit.confirm = 終了してもよろしいですか?
quit.confirm.tutorial = チュートリアルを終了しますか?\nチュートリアルは [accent]設定->ゲーム->チュートリアル[] から再度受けることができます。
loading = [accent]読み込み中...
@@ -291,8 +291,8 @@ builtin = 組み込み
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
map.random = [accent]ランダムマップ
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで[accent]オレンジ色[]のコアをマップに追加してください。
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[SCARLET]オレンジ色ではない[]コアをマップに追加してください。
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[SCARLET]赤色[]のコアをマップに追加してください。
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[scarlet]赤色[]のコアをマップに追加してください。
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
workshop.update = 更新
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
@@ -372,8 +372,8 @@ editor.importimage.description = 外部のマップイメージファイルを
editor.export = エクスポート...
editor.exportfile = ファイルをエクスポート
editor.exportfile.description = マップファイルをエクスポートする
editor.exportimage = 地形イメージをエクスポート
editor.exportimage.description = マップイメージファイルをエクスポートする
editor.exportimage = 地形画像をエクスポート
editor.exportimage.description = 地形のみのマップ画像をエクスポートする
editor.loadimage = 地形をインポート
editor.saveimage = 地形をエクスポート
editor.unsaved = [scarlet]保存されていない変更があります![]\n終了してもよろしいですか?
@@ -402,6 +402,8 @@ toolmode.drawteams.description = ブロックの代わりにチームを描き
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
filter.distort = ゆがみ
filter.noise = ノイズ
filter.enemyspawn = 敵スポーンセレクト
filter.corespawn = コアセレクト
filter.median = メディアン
filter.oremedian = メディアン (鉱石)
filter.blend = ブレンド
@@ -421,6 +423,7 @@ filter.option.circle-scale = サークルスケール
filter.option.octaves = オクターブ
filter.option.falloff = フォールオフ
filter.option.angle = 角度
filter.option.amount =
filter.option.block = ブロック
filter.option.floor = 地面
filter.option.flooronto = 対象の地面
@@ -508,7 +511,7 @@ zone.groundZero.description = Mindustryに慣れていない初心者向けの
zone.frozenForest.description = ここでも山の近くに胞子が広がっていますが、極寒のこの地ではいずれなくなるでしょう。\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。
zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのエリアには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。
zone.saltFlats.description = 砂漠の外れには塩類平原があります。このエリアには資源がほとんどありません。 敵はここに資源貯蔵施設を建てている。\n敵のコアを破壊し壊滅させましょう。
zone.craters.description = このクレーターには、古い戦争の遺物である水が溜まっています。マップを開拓し、砂を集めましょう。メタガラスを生成して、水をポンプで吸い上げ、タレットやドリルを冷却しましょう。
zone.craters.description = このクレーターには、古い戦争の遺物である水が溜まっています。マップを開拓し、砂を集めましょう。メタガラスを生成して、水をポンプで吸い上げ、タレットやドリルを冷却しましょう。
zone.ruinousShores.description = 廃棄物を過ぎた先にあるのは海岸線です。かつてここには、沿岸防衛隊がありました。今では、ほとんど残っておらず、基本的な防御構造のみで他はすべてスクラップと化しました。\n技術を再発見し拡張してください。
zone.stainedMountains.description = 内陸には山があり、胞子に汚染されていません。\nまた、このエリアにはチタニウムが豊富に存在します。使い方を学びましょう。\n\nそして、ここには強力な敵がいます。 彼らに最強の部隊を送る時間を与えてはいけません。
zone.overgrowth.description = このエリアは大きくなり、胞子の発生源に近づきました。\n敵はここに前哨基地を設立しました。 ダガーユニットを用いて破壊し、失われたものを取り返してください。
@@ -539,6 +542,7 @@ no = いいえ
info.title = 情報
error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました
unit.nobuild = [scarlet]ユニットを構築できません
blocks.input = 搬入
blocks.output = 搬出
blocks.booster = ブースト
@@ -633,11 +637,13 @@ setting.shadows.name = 影
setting.blockreplace.name = 自動ブロック提案
setting.linear.name = リニアフィルター
setting.hints.name = ヒント
setting.flow.name = 資源流通量の表示
setting.buildautopause.name = オートポーズビルディング
setting.animatedwater.name = のアニメーション
setting.animatedwater.name = 流体のアニメーション
setting.animatedshields.name = シールドのアニメーション
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
setting.indicators.name = 敵/味方の方角表示
setting.playerindicators.name = プレイヤーの方角表示
setting.indicators.name = 敵の方角表示
setting.autotarget.name = オートターゲット
setting.keyboard.name = マウスとキーボード操作
setting.touchscreen.name = タッチスクリーン操作
@@ -655,8 +661,9 @@ setting.difficulty.name = 難易度:
setting.screenshake.name = 画面の揺れ
setting.effects.name = 画面効果
setting.destroyedblocks.name = 破壊されたブロックを表示
setting.blockstatus.name = ブロックの状態を表示
setting.conveyorpathfinding.name = コンベアー配置経路探索
setting.coreselect.name = 回路図コアを許可
setting.coreselect.name = 設計図にコアを表示
setting.sensitivity.name = 操作感度
setting.saveinterval.name = 自動保存間隔
setting.seconds = {0} 秒
@@ -671,6 +678,7 @@ setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無
setting.minimap.name = ミニマップを表示
setting.position.name = プレイヤーの位置表示
setting.musicvol.name = 音楽 音量
setting.atmosphere.name = 惑星の雰囲気を表示
setting.ambientvol.name = 環境音 音量
setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量
@@ -702,6 +710,7 @@ keybind.press = キーを押してください...
keybind.press.axis = 軸またはキーを押してください...
keybind.screenshot.name = スクリーンショット
keybind.toggle_power_lines.name = パワーレーザーの切り替え
keybind.toggle_block_status.name = ブロックの状態表示の切り替え
keybind.move_x.name = 左右移動
keybind.move_y.name = 上下移動
keybind.mouse_move.name = マウスを追う
@@ -779,7 +788,7 @@ rules.respawntime = 復活までの待機時間:[lightgray] (秒)
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
rules.buildcostmultiplier = 建設コストの倍率
rules.buildspeedmultiplier = 建設速度の倍率
rules.deconstructrefundmultiplier = 分解還元倍率
rules.deconstructrefundmultiplier = ブロック破壊時の還元倍率
rules.waitForWaveToEnd = 敵が倒されるまでウェーブの進行を中断
rules.dropzoneradius = 出現範囲の半径:[lightgray] (タイル)
rules.respawns = ウェーブごとの最大復活回数
@@ -799,7 +808,6 @@ content.item.name = アイテム
content.liquid.name = 液体
content.unit.name = ユニット
content.block.name = ブロック
content.mech.name = 機体
item.copper.name =
item.lead.name =
item.coal.name = 石炭
@@ -820,46 +828,26 @@ liquid.water.name = 水
liquid.slag.name = スラグ
liquid.oil.name = 石油
liquid.cryofluid.name = 冷却水
mech.alpha-mech.name = アルファ
mech.alpha-mech.weapon = 重機関砲
mech.alpha-mech.ability = 再生
mech.delta-mech.name = デルタ
mech.delta-mech.weapon = 電撃砲
mech.delta-mech.ability = 放電
mech.tau-mech.name = タウ
mech.tau-mech.weapon = 再構築レーザー
mech.tau-mech.ability = リペアバースト
mech.omega-mech.name = オメガ
mech.omega-mech.weapon = ロケット弾
mech.omega-mech.ability = 特殊装甲
mech.dart-ship.name = ダーツ
mech.dart-ship.weapon = 機関砲
mech.javelin-ship.name = ジャベリン
mech.javelin-ship.weapon = バーストミサイル
mech.javelin-ship.ability = 放電ブースター
mech.trident-ship.name = トライデント
mech.trident-ship.weapon = 爆弾
mech.glaive-ship.name = グライブ
mech.glaive-ship.weapon = 焼夷弾
item.corestorable = [lightgray]コアに保存可能: {0}
item.explosiveness = [lightgray]爆発性: {0}%
item.flammability = [lightgray]可燃性: {0}%
item.radioactivity = [lightgray]放射能: {0}%
unit.health = [lightgray]耐久値: {0}
unit.speed = [lightgray]速度: {0}
mech.weapon = [lightgray]武器: {0}
mech.health = [lightgray]体力: {0}
mech.itemcapacity = [lightgray]アイテム容量: {0}
mech.minespeed = [lightgray]採掘速度: {0}
mech.minepower = [lightgray]採掘性能: {0}
mech.ability = [lightgray]能力: {0}
mech.buildspeed = [lightgray]建設速度: {0}%
unit.weapon = [lightgray]武器: {0}
unit.itemcapacity = [lightgray]アイテム容量: {0}
unit.minespeed = [lightgray]採掘速度: {0}%
unit.minepower = [lightgray]採掘性能: {0}
unit.ability = [lightgray]能: {0}
unit.buildspeed = [lightgray]建築速度: {0}%
liquid.heatcapacity = [lightgray]熱容量: {0}
liquid.viscosity = [lightgray]粘度: {0}
liquid.temperature = [lightgray]温度: {0}
block.cliff.name =
block.sand-boulder.name = 巨大な礫
block.grass.name =
block.slag.name = スラグ
block.salt.name = 岩塩氷河
block.saltrocks.name = 岩塩
block.pebbles.name = 小石
@@ -948,6 +936,7 @@ block.hail.name = ヘイル
block.lancer.name = ランサー
block.conveyor.name = コンベアー
block.titanium-conveyor.name = チタンコンベアー
block.plastanium-conveyor.name = プラスタニウムコンベアー
block.armored-conveyor.name = 装甲コンベアー
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。
block.junction.name = ジャンクション
@@ -984,13 +973,6 @@ block.pneumatic-drill.name = 空気圧ドリル
block.laser-drill.name = レーザードリル
block.water-extractor.name = ウォーターポンプ
block.cultivator.name = 培養機
block.dart-mech-pad.name = アルファ 機体整備台
block.delta-mech-pad.name = デルタ 機体整備台
block.javelin-ship-pad.name = ジャベリン 航空機体整備台
block.trident-ship-pad.name = トライデント 航空機体整備台
block.glaive-ship-pad.name = グライブ 航空機体整備台
block.omega-mech-pad.name = オメガ 機体整備台
block.tau-mech-pad.name = タウ 機体整備台
block.conduit.name = パイプ
block.mechanical-pump.name = 機械ポンプ
block.item-source.name = アイテムソース
@@ -1111,32 +1093,24 @@ item.scrap.description = 昔の建造物やユニットの残骸です。様々
item.silicon.description = 非常に有用な半導体でソーラーパネルや多くの複雑な機械に応用できます。
item.plastanium.description = 軽量で伸縮性のある材料です。高度な航空機や分散型の弾薬として使用されます。
item.phase-fabric.description = 極めて軽量な素材です。高度な機械や自己修復技術に使用されます。
item.surge-alloy.description = 電気的特性を持った特殊な合金です。
item.surge-alloy.description = 電気的特性を持った高度な合金です。
item.spore-pod.description = 石油や爆薬、燃料への転換として使用されます。
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
item.blast-compound.description = 爆弾や爆発物に使われる不安定な化合物です。胞子と揮発性物質から合成されます。燃料として燃やすこともできますが、お勧めしません。
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
liquid.slag.description = 様々な種類の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。
liquid.cryofluid.description = 冷却に特化した液体です。
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能を持っています。
mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
mech.dart-ship.description = 一般的な機体です。軽く高速で使いやすいですが、攻撃能力はほとんどなく採掘速度も遅いのが難点です。
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
unit.draug.description = 基本的なマイニングドローンです。生産コストが低く、消耗品です。近くの銅と鉛を自動で採掘して、近くのコアへ輸送します。
unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。
unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。
unit.spirit.description = 修理用のドローンユニットです。エリア内の破損したブロックを自動的に修復します。
unit.phantom.description = 高度なドローンユニットです。プレイヤーに追従し、ブロックの建築を支援します。また、破壊されたブロックを再建築します。
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
unit.crawler.description = 自爆型の地上ユニットです。特に耐久性はなく、敵と接触すると爆発します。
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。
unit.fortress.description = 砲撃型の地上ユニットです。
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。2つの小型火炎放射器を装備しています。
unit.fortress.description = 砲撃型の地上ユニットです。敵の建築物やユニットを長距離攻撃するための大砲を2つ装備しています。
unit.eruptor.description = 建造物を破壊することに特化したユニットです。スラグの弾を発射し、建造物を溶かしたり、発火性の高い物質を燃やします。
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
unit.ghoul.description = 重爆撃機です。敵の重要な建造物を優先して破壊します。
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。発電機を重点的に狙います。
unit.ghoul.description = 重爆撃機です。敵のインフラを優先して破壊します。
unit.revenant.description = 空中からミサイルを発射する重爆撃機です。
block.message.description = メッセージを保存し、仲間間の通信に使用します。
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
@@ -1176,12 +1150,13 @@ block.surge-wall-large.description = 最も硬い大型防壁ブロックです
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
block.mender.description = 定期的に周囲のブロックを修復します。ウェーブの間も修復し続けます。\nオプションでシリコンを利用して、さらに効率的に修復が出来ます。
block.mend-projector.description = 修復のアップグレード版です。定期的に周辺のブロックを修復します。\nオプションでフェーズファイバーを利用して、さらに効率的に修復が出来ます。
block.mend-projector.description = 修復のアップグレード版です。定期的に周辺のブロックを修復します。\nオプションでフェーズファイバーを利用して、さらに効率的に修復が出来ます。
block.overdrive-projector.description = ドリルやコンベアーなど、近くの施設の効率を向上させます。
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
block.conveyor.description = 一般的なアイテム輸送ブロックです。アイテムを前方に移動し、自動的にターレットや機械などに搬入します。回転させることができます。
block.titanium-conveyor.description = 改良されたアイテム輸送ブロックです。通常のコンベアーよりも速くアイテムを輸送します。
block.plastanium-conveyor.description = アイテムをまとめて輸送するブロックです。\n末端からアイテムを搬入し、先端3方向にアイテムを搬出します。
block.junction.description = 十字に交差したコンベアーをそれぞれ前方に搬出します。コンベアーで複雑な構造を組み立てるときに便利です。
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
@@ -1234,7 +1209,7 @@ block.unloader.description = コンテナやボールト、コアからアイテ
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
block.launch-pad-large.description = 発射台の改良版です。より多くのアイテムを、より頻繁に回収します。
block.duo.description = 小さく安価なターレットです。
block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。
block.scatter.description = 中規模の対空型ターレットです。敵に鉛スクラップの塊、メタガラスを分散するように発射ます。
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
block.hail.description = 小型の砲撃型ターレットです。
block.wave.description = バブルの連射攻撃をする中型のターレットです。
@@ -1248,21 +1223,15 @@ block.cyclone.description = 大型の連射型ターレットです。
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
block.command-center.description = マップ全体のユニットに移動コマンドを発令します。\nユニットを巡回させたり、敵のコアを攻撃したり、自分のコアあるいは工場に撤退させたりします。敵のコアが存在しない場合、ユニットはデフォルトで攻撃状態の下で巡回します。
block.draug-factory.description = 鉱石の採掘を行うマイニングドローンを製造します。
block.spirit-factory.description = ブロックの修復を行う小型のドローンユニットのスピリットを製造します。
block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。
block.wraith-factory.description = 高速突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。
block.ghoul-factory.description = 大型爆撃機のグールを製造します。
block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。
block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。
block.crawler-factory.description = 高速の自爆型ユニットをのスウォーム製造します。
block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。
block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。
block.draug-factory.description = 採掘用ドローンを製造します。
block.spirit-factory.description = 建築物の修復用ドローンを製造します。
block.phantom-factory.description = 高度な建築支援用ドローンを製造します。
block.wraith-factory.description = 高速突撃攻撃用の航空迎撃ユニットを製造します。
block.ghoul-factory.description = 絨毯爆撃用の大型航空ユニットを製造します。
block.revenant-factory.description = ミサイル攻撃用の大型航空ユニットを製造します。
block.dagger-factory.description = 基本的な地上ユニットを製造します。
block.crawler-factory.description = 高速の自爆型ユニットを製造します。
block.titan-factory.description = 高度な武装地上ユニットを製造します。
block.fortress-factory.description = 地上重砲ユニットを製造します。
block.repair-point.description = 近くの負傷したユニットを修復します。
block.dart-mech-pad.description = 機体を基本的な攻撃性能を備えた機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.omega-mech-pad.description = 機体をミサイルを搭載した重装甲な機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。

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@@ -1,4 +1,4 @@
credits.text = Kūrėjas [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Kūrėjas [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Kreditai
contributors = Vertėjai ir Padėjėjai
discord = Prisijunkite prie Mindustry Discord!
@@ -37,104 +37,106 @@ be.noupdates = Naujinimų nerasta.
be.check = Ieškoti naujinimų
schematic = Schema
schematic.add = Išsaugoti Schemą...
schematic.add = Išsaugoti schemą...
schematics = Schemos
schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists.
schematic.import = Importuoti Schemą...
schematic.exportfile = Eksportuoti Failą
schematic.importfile = Importuoti Failą
schematic.browseworkshop = Browse Workshop
schematic.copy = Kopijuoti į Iškarpinę
schematic.copy.import = Importuoti iš Iškarpinės
schematic.shareworkshop = Dalintis Workshop'e
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti Schemą
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
schematic.import = Importuoti schemą...
schematic.exportfile = Eksportuoti failą
schematic.importfile = Importuoti failą
schematic.browseworkshop = Naršyti Dirbtuvę
schematic.copy = Kopijuoti į iškarpinę
schematic.copy.import = Importuoti iš iškarpinės
schematic.shareworkshop = Dalintis Dirbtuvėje
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus ištrinta negrįžtamai.
schematic.rename = Pervadinti Schemą
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.rename = Pervadinti schemą
schematic.info = {0}x{1}, {2} blokai
stat.wave = Įveikta bangų:[accent] {0}
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
stat.built = Pastatyta Pastatų:[accent] {0}
stat.destroyed = Sunaikinta Pastatų:[accent] {0}
stat.built = Pastatyta pastatų:[accent] {0}
stat.destroyed = Sunaikinta pastatų:[accent] {0}
stat.deconstructed = Iškonstruota pastatų:[accent] {0}
stat.delivered = Paleisti Resursai:
stat.playtime = Žaidimo Trukmė:[accent] {0}
stat.rank = Finalinis Laipsnis: [accent]{0}
stat.delivered = Paleisti resursai:
stat.playtime = Žaidimo trukmė:[accent] {0}
stat.rank = Finalinis laipsnis: [accent]{0}
launcheditems = [accent]Paleisti Resursai
launchinfo = [unlaunched][[PALEISKITE] savo branduolį norint gauti resursus, kurie yra paryškintus mėlynai.
launcheditems = [accent]Paleisti resursai
launchinfo = [unlaunched][[PALEISKITE] savo branduolį norint gauti resursus, kurie yra paryškinti mėlynai.
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
level.highscore = Rekordas: [accent]{0}
level.select = Lygio Pasirinkimas
level.select = Lygio pasirinkimas
level.mode = Žaidimo režimas:
showagain = Neberodyti per kitą sesiją
coreattack = < Branduolys yra puolamas! >
nearpoint = [[ [scarlet]NEDELSIANT PALYKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
database = Branduolio Duomenų Bazė
savegame = Išsaugoti Žaidimą
loadgame = Užkrauti Žaidimą
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
database = Branduolio duomenų dazė
savegame = Išsaugoti žaidimą
loadgame = Užkrauti žaidimą
joingame = Įeiti į žaidimą
customgame = Pasirinktinis Žaidimas
newgame = Naujas Žaidimas
customgame = Pasirinktinis žaidimas
newgame = Naujas žaidimas
none = <niekas>
minimap = Mini Žemėlapis
minimap = Mini žemėlapis
position = Pozicija
close = Uždaryti
website = Tinklalapis
quit = Išeiti
save.quit = Išsaugoti ir Išeiti
save.quit = Išsaugoti ir išeiti
maps = Žemėlapiai
maps.browse = Naršyti Žemėlapius
maps.browse = Naršyti žemėlapius
continue = Tęsti
maps.none = [lightgray]Nerasta Žemėlapių!
maps.none = [lightgray]Nerasta žemėlapių!
invalid = Klaidingas
pickcolor = Pasirinkti spalvą
preparingconfig = Ruošiamos Konfiguracijos
preparingcontent = Ruošiamas Turinys
uploadingcontent = Talpinamas Turinys
uploadingpreviewfile = Talpinamas Peržiūros failas
committingchanges = Daromi Pakeitimai
preparingconfig = Ruošiamos konfiguracijos
preparingcontent = Ruošiamas turinys
uploadingcontent = Talpinamas turinys
uploadingpreviewfile = Talpinamas peržiūros failas
committingchanges = Daromi pakeitimai
done = Baigta
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje or Discord serveryje.
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
mods.alpha = [accent](Alpha)
mods = Modifikacijos
mods.none = [LIGHT_GRAY]Nerasta jokių modifikacijų!
mods.guide = Modifikavimo Gidas
mods.report = Praneškite apie klaidas
mods.openfolder = Atidaryti Modifikacijų Aplanką
mods.none = [lightgray]Modifikacijos nerastos
mods.guide = Modifikavimo pagalba
mods.report = Pranešti apie klaidas
mods.openfolder = Atidaryti modifikacijų aplanką
mods.reload = Perkrauti
mod.display = [gray]Modifikacijos:[orange] {0}
mod.enabled = [lightgray]Įjungta
mod.disabled = [scarlet]Išjungta
mod.disable = Išjungti
mod.content = Tūrinys:
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
mod.requiresversion = [scarlet]Privaloma minimali žaidimo versija: [accent]{0}
mod.requiresversion = [scarlet]Žemiausia privaloma žaidimo versija: [accent]{0}
mod.missingdependencies = [scarlet]Trūkstamos priklausomybės: {0}
mod.erroredcontent = [scarlet]Turinio Klaidos.
mod.erroredcontent = [scarlet]Turinio klaidos.
mod.errors = Įvyko klaida kraunant turinį.
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
mod.enable = Įjungti
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų pakeitimui.
mod.reloadrequired = [scarlet]Privalomas perkrovimas
mod.import = Importuoti Modifikaciją
mod.import.github = Importuoti GitHub Modifikaciją
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norint panaikinti ją, ištrinkite modifikaciją.
mod.remove.confirm = Ši modifikacija bus ištrinta.
mod.author = [LIGHT_GRAY]Autorius:[] {0}
mod.import = Importuoti modifikaciją
mod.import.file = Importuoti failą
mod.import.github = Importuoti GitHub modifikaciją
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
mod.remove.confirm = Ši modifikacija bus pašalinta.
mod.author = [lightgray]Autorius:[] {0}
mod.missing = Šis išsaugojimas turi modifikacijas, kurias atnaujinote arba nebėra įrašytos. Gali atsirasti išsaugojimo gedimas. Ar tikrai norite užkrauti?\nModifikacijos:\n{0}
mod.preview.missing = Prieš publikuojant šią modifikaciją workshop'e, jūs privalote pridėti parodamajį vaizdą.\nĮdėktie vaizdą pavadinimu[accent] preview.png[] į modifikacijos aplanką ir bandykite iš naujo.
mod.folder.missing = Tik modifikacijos aplanko formoje gali būti publikuojamos workshop'e.\nNorint konvertuoti bet kurią modifikaciją į aplanką, paprasčiausiai išpakuokite jos failą į aplanką ir ištrinkite senąją zip versiją, po to, perkraukite žaidimą arba modifikacijas.
mod.scripts.unsupported = Jūsų įrenginys neplaiko modifikacijos kodų. Kai kurios modifikacijos neveiks tinkamai.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Apie
name = Vardas:
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
filename = Failo Vardas:
unlocked = Atrakintas Naujas Turinys!
filename = Failo pavadinimas:
unlocked = Atrakintas naujas turinys!
completed = [accent]Išrasta
techtree = Technologijų Medis
research.list = [lightgray]Išradimai:
@@ -142,7 +144,7 @@ research = Išrasti
researched = [lightgray]{0} išrasta.
players = {0} žaidėjai
players.single = {0} žaidėjas
players.search = search
players.search = ieškoti
players.notfound = [gray]no players found
server.closing = [accent]Uždaromas serveris...
server.kicked.kick = Jūs buvote išmestas iš serverio!
@@ -224,8 +226,8 @@ overwrite = Perrašyti
save.none = Nerasta jokių išsaugojimų!
saveload = Išsaugoma...
savefail = Nepavyko išsaugoti žaidimo!
save.delete.confirm = Ar esate tikras, jog norite ištrinti šį išsaugojimą?
save.delete = Ištrinti
save.delete.confirm = Ar esate tikras, jog norite pašalinti šį išsaugojimą?
save.delete = Šalinti
save.export = Eksportuoti Išsaugojimą
save.import.invalid = [accent]Šis išsaugojimas yra kalidingas!
save.import.fail = [crimson]Nepavyko importuoti išsaugojimo: [accent]{0}
@@ -249,7 +251,7 @@ save.date = Paskutinis Išsaugojimas: {0}
save.playtime = Žaidimo laikas: {0}
warning = Perspėjimas.
confirm = Priimti
delete = Ištrinti
delete = Šalinti
view.workshop = Apžiūrėti Workshop'e
workshop.listing = Edit Workshop Listing
ok = Gerai
@@ -259,14 +261,12 @@ cancel = Atšaukti
openlink = Atidaryti Nuorodą
copylink = Kopijuoti Nuorodą
back = Sugrįžti
data.export = Eksportuoti Duomenis
data.import = Importuoti Duomenis
data.openfolder = Atidaryti Duomenų Aplanką
data.export = Eksportuoti duomenis
data.import = Importuoti duomenis
data.openfolder = Atidaryti duomenų aplanką
data.exported = Duomenys Eksportuoti.
data.invalid = Tai nėra veikiantys žaidimo duomenys.
data.import.confirm = Importuojant išorinius duomenis bus ištrinti[scarlet] visi esami duomenys[]
classic.export = Eksportuoti Klasikinius Duomenis
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
data.import.confirm = Importuojant išorinius duomenis bus pašalinti[scarlet] visi esami duomenys[]
quit.confirm = Ar tikrai norite išeiti?
quit.confirm.tutorial = Ar esate tikras, jog žinote ką darote?\nPradininkas gali būti įjungtas iš naujo paspaudus [accent] Nustatymai->Žaidimas->Iš naujo įjungti Pradininką.[]
loading = [accent]Kraunama...
@@ -281,24 +281,24 @@ wave.waiting = [lightgray]Banga po {0}
wave.waveInProgress = [lightgray]Vyksta banga
waiting = [lightgray]Laukiama...
waiting.players = Laukiama žaidėjų...
wave.enemies = [lightgray]{0} Likę Priešai
wave.enemy = [lightgray]{0} Likęs Priešas
loadimage = Užkrauti Vaizdą
saveimage = Išsaugoti Vaizdą
wave.enemies = [lightgray]{0} Likę priešai
wave.enemy = [lightgray]{0} Likęs priešas
loadimage = Užkrauti vaizdą
saveimage = Išsaugoti vaizdą
unknown = Nežinomas
custom = Custom
custom = Pasirinktinis
builtin = Integruotas
map.delete.confirm = Ar esate tikras, jog norite ištrinti šį žemėlapį? Šis veiksmas negali būti atstatytas
map.random = [accent]Atsitiktinis Žemėlapis
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
map.random = [accent]Atsitiktinis žemėlapis
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite[accent] oranžinį[] branduolį į žemėlapį redaktoriuje.
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[SCARLET] ne oranžinį[] branduolį į žemėlapį redaktoriuje.
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[SCARLET] raudoną[] branduolį į žemėlapį redaktoriuje.
map.invalid = Įvyko Klaida kraunant Žemėlapį: sugadintas arba klaidingas žemėlapio failas.
workshop.update = Atnaujinti Elementą
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Ar tikrai norite publikuoti šį žemėlapį?\n\n[lightgray]Pirma įsitikinkite, jog sustinkate su Workshop'o EULA arba jūsų žemėlapis nebus rodomas!
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[scarlet] ne oranžinį[] branduolį į žemėlapį redaktoriuje.
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[scarlet] raudoną[] branduolį į žemėlapį redaktoriuje.
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
workshop.update = Atnaujinti elementą
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
map.publish.confirm = Ar tikrai norite publikuoti šį žemėlapį?\n\n[lightgray]Pirma įsitikinkite, jog sutinkate su Dirbtuvės EULA, kitaip jūsų žemėlapis nebus rodomas!
workshop.menu = Pasirinkite ką norite daryti su šiuo elementu.
workshop.info = Elemento Informacija
workshop.info = Elemento informacija
changelog = Pasikeitimai (neprivaloma):
eula = Steam EULA
missing = Šis elementas buvo ištrintas arba pakeistas.\n[lightgray]Workshop'o elementas buvo automatiškai atsietas.
@@ -308,20 +308,20 @@ publish.error = Įvyko klaida publikuojant elementą: {0}
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
editor.brush = Teptukas
editor.openin = Atidaryti Redaktoriuje
editor.oregen = Rūdų Generacija
editor.oregen.info = Rūdų Generacija:
editor.mapinfo = Žemėlapio Informacija
editor.openin = Atidaryti redaktoriuje
editor.oregen = Rūdų generacija
editor.oregen.info = Rūdų generacija:
editor.mapinfo = Žemėlapio informacija
editor.author = Autorius:
editor.description = Aprašymas:
editor.nodescription = Žemėlapis privalo turėti aprašymą bent iš 4 simbolių prieš išleidžiant.
editor.waves = Bangos:
editor.rules = Taisyklės:
editor.generation = Generacija:
editor.ingame = Redaguoti Žaidime
editor.publish.workshop = Publikuoti Workshop'e
editor.newmap = Naujas Žemėlapis
workshop = Workshop
editor.ingame = Redaguoti žaidime
editor.publish.workshop = Publikuoti Dirbtuvėje
editor.newmap = Naujas žemėlapis
workshop = Dirbtuvė
waves.title = Bangos
waves.remove = Panaikinti
waves.never = <niekada>
@@ -334,15 +334,15 @@ waves.preview = Apžiūra
waves.edit = Redaguoti...
waves.copy = Kopijuoti į iškarpinę
waves.load = Užkrauti iš iškarpinės
waves.invalid = Klaidingos Bangos iš iškarpinės.
waves.copied = Bangos Nukopijuotos.
waves.invalid = Klaidingos bangos iš iškarpinės.
waves.copied = Bangos nukopijuotos.
waves.none = Nėra nustatyta jokių priešų.\nĮsiminkite, jog tušti bangų maketai bus pakeisti numatytuoju maketu.
editor.default = [lightgray]<Numatytasis>
details = Detaliau...
edit = Redaguoti...
editor.name = Pavadinimas:
editor.spawn = Atradinti Vienetą
editor.removeunit = Panaikinti Vienetą
editor.spawn = Atradinti vienetą
editor.removeunit = Panaikinti vienetą
editor.teams = Komandos
editor.errorload = Įvyko klaida kraunant failą.
editor.errorsave = Įvyko klaida išsaugant failą.
@@ -352,37 +352,37 @@ editor.errornot = Tai nėra žemėlapio formatas.
editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas.
editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą?
editor.update = Atnaujinti
editor.randomize = Sumaišyti Atsitiktinai
editor.randomize = Sumaišyti atsitiktinai
editor.apply = Taikyti
editor.generate = Generuoti
editor.resize = Pakeisti Dydį
editor.loadmap = Užkrauti Žemėlapį
editor.savemap = Išsaugoti Žemėlapį
editor.resize = Pakeisti dydį
editor.loadmap = Užkrauti žemėlapį
editor.savemap = Išsaugoti žemėlapį
editor.saved = Išsaugota!
editor.save.noname = Jūsų Žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu.
editor.import.exists = [scarlet]Negalima importuoti:[] integruotas žemėlapis '{0}' jau egzistuoja!
editor.import = Importuoti...
editor.importmap = Importuoti Žemėlapį
editor.importmap = Importuoti žemėlapį
editor.importmap.description = Importuoti jau egzistuojantį žemėlapį
editor.importfile = Importuoti Failą
editor.importfile = Importuoti failą
editor.importfile.description = Importuoti išorinį žemėlapio failą
editor.importimage = Importuoti Seno tipo Žemėlapį
editor.importimage = Importuoti Seno tipo žemėlapį
editor.importimage.description = Importuoti išorinį žemėlapio vaizdo failą
editor.export = Eksportuoti...
editor.exportfile = Eksportuoti Failą
editor.exportfile = Eksportuoti failą
editor.exportfile.description = Eksportuoti žemėlapio failą
editor.exportimage = Eksportuoti Reljefo Vaizdą
editor.exportimage = Eksportuoti reljefo vaizdą
editor.exportimage.description = Eksportuoti žemėlapio vaizdo failą
editor.loadimage = Importuoti Reljefą
editor.saveimage = Eksportuoti Reljefą
editor.loadimage = Importuoti reljefą
editor.saveimage = Eksportuoti reljefą
editor.unsaved = [scarlet]Jūs turite neišsaugotų pakeitimų![]\nAr tikrai norite išeiti?
editor.resizemap = Pakeisti Žemėlapio dydį
editor.mapname = Žemėlapio Pavadinimas:
editor.resizemap = Pakeisti žemėlapio dydį
editor.mapname = Žemėlapio pavadinimas:
editor.overwrite = [accent]Įspėjimas!\nTai perrašys jau egzistuojantį žemėlapį.
editor.overwrite.confirm = [scarlet]Perspėjimas![] Žemėlapis su šiuo pavadinimu jau egzistuoja. Ar tikrai norite perrašyti jį?
editor.exists = Žemėlapis su šiuo pavadinimu jau egzistuoja.
editor.selectmap = Pasirinkite Žemėlapį, kurį norite užkrauti:
editor.selectmap = Pasirinkite žemėlapį, kurį norite užkrauti:
toolmode.replace = Pakeisti
toolmode.replace.description = Piešia tik ištisinius blokus.
@@ -392,42 +392,45 @@ toolmode.orthogonal = Stačiakampis
toolmode.orthogonal.description = Piešia stačiakampes linijas.
toolmode.square = Kvadratas
toolmode.square.description = Kvadratinis Teptukas brush.
toolmode.eraseores = Ištrinti Rūdas
toolmode.eraseores = Ištrinti rūdas
toolmode.eraseores.description = Ištrinti tik rūdas.
toolmode.fillteams = Užpildyti Komandas
toolmode.fillteams = Užpildyti komandas
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
toolmode.drawteams = Piešti Komandas
toolmode.drawteams = Piešti komandas
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau.
filter.distort = Iškraipyti
filter.noise = Triukšmas
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
filter.corespawn = Branduolio pasirinkimas
filter.median = Mediana
filter.oremedian = Rūdų Mediana
filter.oremedian = Rūdų mediana
filter.blend = Sumaišyti
filter.defaultores = Numatytosios Rūdos
filter.defaultores = Numatytosios rūdos
filter.ore = Rūda
filter.rivernoise = Upės Triukšmas
filter.rivernoise = Upės triukšmas
filter.mirror = Veidrodis
filter.clear = Išvalyti
filter.option.ignore = Ignoruoti
filter.option.ignore = ignoruoti
filter.scatter = Išsklaidyti
filter.terrain = Reljefas
filter.option.scale = Mastelis
filter.option.chance = Tikimybė
filter.option.mag = Didumas
filter.option.threshold = Slenkstis
filter.option.circle-scale = Apskritimo Mastelis
filter.option.circle-scale = Apskritimo mastelis
filter.option.octaves = Oktavos
filter.option.falloff = Falloff
filter.option.falloff = Mažėjimas
filter.option.angle = Kampas
filter.option.amount = Kiekis
filter.option.block = Blokas
filter.option.floor = Sluoksnis
filter.option.flooronto = Pasirinktas Sluoksnis
filter.option.flooronto = Pasirinktas sluoksnis
filter.option.wall = Siena
filter.option.ore = Rūda
filter.option.floor2 = Antrasis Sluoksnis
filter.option.threshold2 = Antrasis Slenkstis
filter.option.floor2 = Antrasis sluoksnis
filter.option.threshold2 = Antrasis slenkstis
filter.option.radius = Spindulys
filter.option.percentile = Procentilė
@@ -435,17 +438,17 @@ width = Plotis:
height = Aukštis:
menu = Meniu
play = Žaisti
campaign = Campaign
campaign = Kampanija
load = Krauti
save = Išsaugoti
fps = FPS: {0}
ping = Ping: {0}ms
language.restart = Prašome perkrauti žaidimą, norint pakeisti kalbą.
language.restart = Pakeitę kalbą turite perkrauti žaidimą.
settings = Nustatymai
tutorial = Pradininkas
tutorial.retake = Iš naujo įjungti Pradininką
tutorial = Pamokymas
tutorial.retake = Iš naujo įjungti pamokymą
editor = Redaktorius
mapeditor = Žemėlapio Redaktorius
mapeditor = Žemėlapio redaktorius
abandon = Apleisti
abandon.text = Ši zona ir visi jos resursai bus prarasti.
@@ -455,36 +458,36 @@ requirement.wave = Pasiekite {0} zonoje {1}
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
requirement.unlock = Atrakinti {0}
resume = Pratęsti zoną:\n[lightgray]{0}
bestwave = [lightgray]Geriausia Banga: {0}
bestwave = [lightgray]Bangos rekordas: {0}
launch = < PALEISTI >
launch.title = Paleidimas Sėkmingas
launch.title = Paleidimas sėkmingas
launch.next = [lightgray]kita proga bangoje {0}
launch.unable2 = [scarlet]Negalima PALEISTI.[]
launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsite sugrįžti į šią bazę.
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
uncover = Atidengti
configure = Keisti Resursų Kiekį
bannedblocks = Uždrausti Blokai
addall = Pridėti Visus
configure = Keisti resursų kiekį
bannedblocks = Uždrausti blokai
addall = Pridėti visus
configure.locked = [lightgray]Atrakinkite resursų kiekio keitimą: {0}.
configure.invalid = Kiekis turi būti numris tarp 0 ir {0}.
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
zone.unlocked = [lightgray]{0} atrakinta.
zone.requirement.complete = Rekalavimai {0} įvykdyti:[lightgray]\n{1}
zone.config.unlocked = Resursų keitimas atrakintas:[lightgray]\n{0}
zone.resources = [lightgray]Aptikti Resursai:
zone.resources = [lightgray]Aptikti resursai:
zone.objective = [lightgray]Tikslas: [accent]{0}
zone.objective.survival = Išgyventi
zone.objective.attack = Sunaikinti priešų branduolį
add = Pridėti...
boss.health = Boso Gyvybės
boss.health = Boso gyvybės
connectfail = [crimson]Prisijungimo Klaida:\n\n[accent]{0}
error.unreachable = Serveris nepasiekiamas.\nAr adresas yra parašytas tinkamai?
error.invalidaddress = Klaidingas Adresas.
connectfail = [crimson]Prisijungimo klaida:\n\n[accent]{0}
error.unreachable = Serveris nepasiekiamas.\nAr adresas yra parašytas teisingai?
error.invalidaddress = Klaidingas adresas.
error.timedout = Baigėsi Laikas!\nĮsitikinkite, jog serverio prievado ekspedijavimas yra sukonfigūruotas ir adresas yra geras.
error.mismatch = Paketų klaida:\ngalimas kliento/serverio versijų nesutapimas.\nĮsitikinkite, jog jūs ir serveris turi naujausią Mindustry versiją!
error.alreadyconnected = Jau Prisijungta.
error.mapnotfound = Žemėlapis neras!
error.alreadyconnected = Jau prisijungta.
error.mapnotfound = Žemėlapis nerastas!
error.io = Tinklo I/O klaida.
error.any = Nžinoma tinklo klaida.
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
@@ -493,16 +496,16 @@ zone.groundZero.name = Nulinė Žemė
zone.desertWastes.name = Dykumos Dykvietės
zone.craters.name = Krateriai
zone.frozenForest.name = Užšalęs Miškas
zone.ruinousShores.name = Sugriuvę Krantai
zone.ruinousShores.name = Sugriuvę krantai
zone.stainedMountains.name = Beicuoti Kalnai
zone.desolateRift.name = Apleistas Tarpeklis
zone.nuclearComplex.name = Branduolinės Gamybos Kompleksas
zone.overgrowth.name = Peraugimas
zone.tarFields.name = Dervos Laukai
zone.tarFields.name = Dervos Kaukai
zone.saltFlats.name = Druskos Lygumos
zone.impact0078.name = Poveikis 0078
zone.crags.name = Uolos
zone.fungalPass.name = Grybų Perėja
zone.fungalPass.name = Grybų perėja
zone.groundZero.description = Optimali vieta pradėjimui iš naujo. Mažas priešų pavojus. Keletas Resursų.\nSurinkite kuo daugiau Švino ir Vario.\nJudėkite toliau.
zone.frozenForest.description = Net čia, arčiau kalnų, išplito sporos. Šalti orai jų negali išlaikyti visą amžinybę.\n\nPradėkite kelionę į energijos gamybą. Pastatykite vidaus degimo variklius. Išmokite naudoti taisytojus.
@@ -539,6 +542,7 @@ no = Ne
info.title = Informacija
error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build
blocks.input = Įeiga
blocks.output = Išeiga
blocks.booster = Stiprintuvas
@@ -548,8 +552,8 @@ block.unknown = [lightgray]???
blocks.powercapacity = Energijos Talpumas
blocks.powershot = Energija per šūvį
blocks.damage = Žala
blocks.targetsair = Šaudo į Orą
blocks.targetsground = Šaudo į Žemę
blocks.targetsair = Šaudo į oro taikinius
blocks.targetsground = Šaudo į žemės taikinius
blocks.itemsmoved = Judėjimo Greitis
blocks.launchtime = Laikas Tarp Paleidimų
blocks.shootrange = Atstumas
@@ -633,10 +637,12 @@ setting.shadows.name = Šešėliai
setting.blockreplace.name = Automatiniai Blokų Pasiūlymai
setting.linear.name = Linijinis Filtravimas
setting.hints.name = Užuominos
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
setting.buildautopause.name = Automatinis Statybų Sustabdymas
setting.animatedwater.name = Vandens Animacija
setting.animatedshields.name = Skydų Animacija
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Priešų/Sąjungininkų Indikatorius
setting.autotarget.name = Automatinis Taikymas
setting.keyboard.name = Pelės+Klaviatūros Valdymas
@@ -655,8 +661,9 @@ setting.difficulty.name = Sunkumas:
setting.screenshake.name = Ekrano Drebėjimas
setting.effects.name = Rodyti Efektus
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
setting.blockstatus.name = Rodyti Blokų Būseną
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
setting.coreselect.name = Allow Schematic Cores
setting.coreselect.name = Leisti Schemų Branduolius
setting.sensitivity.name = Valdymo Jautrumas
setting.saveinterval.name = Išsaugojimo Intervalas
setting.seconds = {0} sekundžių
@@ -680,7 +687,7 @@ setting.savecreate.name = Automatiškai Kurti Išsaugojimus
setting.publichost.name = Viešojo Žaidimo Matomumas
setting.playerlimit.name = Žaidėjų Limitas
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
setting.lasersopacity.name = Power Laser Opacity
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
setting.bridgeopacity.name = Tilto Nepermatomumas
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas.
@@ -701,7 +708,8 @@ keybind.clear_building.name = Išvalyti Statybas
keybind.press = Paspauskite mygtuką...
keybind.press.axis = Paspauskite aši arba mygtuką...
keybind.screenshot.name = Žemėlapio Ekrano Kopija
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_power_lines.name = Įjungti/Išjungti Elektros Tinklo Matomumą
keybind.toggle_block_status.name = Įjungti/Išjungti Blokų Statusus
keybind.move_x.name = Judėjimas X ašimi
keybind.move_y.name = Judėjimas Y ašimi
keybind.mouse_move.name = Sekti Pelę
@@ -752,7 +760,7 @@ keybind.zoom_minimap.name = Keisti Mini Žemėlapio Mastelį
mode.help.title = Modifikacijų Aprašymai
mode.survival.name = Išgyvenimas
mode.survival.description = Normalus režimas. Riboti resursai ir automatinės priešų bangos.\n[gray]Privalomos priešų atsiradimo zonos žemėlapyje.
mode.sandbox.name = Sandbox
mode.sandbox.name = Smėliadėžė
mode.sandbox.description = Neriboti resursai ir nėra bangų laikmačio.
mode.editor.name = Redaktorius
mode.pvp.name = PvP
@@ -799,7 +807,6 @@ content.item.name = Daiktai
content.liquid.name = Skysčiai
content.unit.name = Vienetai
content.block.name = Blokai
content.mech.name = Mechai
item.copper.name = Varis
item.lead.name = Švinas
item.coal.name = Anglis
@@ -820,46 +827,26 @@ liquid.water.name = Vanduo
liquid.slag.name = Šlakas
liquid.oil.name = Nafta
liquid.cryofluid.name = Krio Skystis
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Sunkusis Repeateris
mech.alpha-mech.ability = Regeneracija
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arkų Generatorius
mech.delta-mech.ability = Iškrova
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Atstatymo Lazeris
mech.tau-mech.ability = Taisymo Pliūpsnis
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Spečiaus Raketos
mech.omega-mech.ability = Šarvuota Kongfigūracija
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeateris
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Sprogstančios Raketos
mech.javelin-ship.ability = Iškrovos Stiprintuvas
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bombos Įlanka
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Liepsnų Repeateris
item.corestorable = [lightgray]Įmanoma laikyti branduolyje: {0}
item.explosiveness = [lightgray]Sprogstamumas: {0}%
item.flammability = [lightgray]Degumas: {0}%
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
unit.health = [lightgray]Gyvybės: {0}
unit.speed = [lightgray]Greitis: {0}
mech.weapon = [lightgray]Ginklas: {0}
mech.health = [lightgray]Gyvybės: {0}
mech.itemcapacity = [lightgray]Daiktų Talpumas: {0}
mech.minespeed = [lightgray]Kasimo Greitis: {0}%
mech.minepower = [lightgray]Kasimo jėga: {0}
mech.ability = [lightgray]Gebėjimas: {0}
mech.buildspeed = [lightgray]Statymo Greitis: {0}%
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
liquid.viscosity = [lightgray]Klampumas: {0}
liquid.temperature = [lightgray]Temperatūra: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Smėlio Riedulys
block.grass.name = Žolė
block.slag.name = Slag
block.salt.name = Druska
block.saltrocks.name = Druskos Akmenys
block.pebbles.name = Akmenukai
@@ -886,7 +873,7 @@ block.graphite-press.name = Grafito Presas
block.multi-press.name = Multi Presas
block.constructing = {0} [lightgray](Konstruojama)
block.spawn.name = Priešų Atsiradimo Zona
block.core-shard.name = Branduolis: Šerdis
block.core-shard.name = Branduolys: Šerdis
block.core-foundation.name = Branduolys: Pagrindas
block.core-nucleus.name = Branduolys: Centras
block.deepwater.name = Gilus Vanduo
@@ -910,7 +897,7 @@ block.icerocks.name = Ledo Uolienos
block.snowrocks.name = Sniego Uolienos
block.dunerocks.name = Kopų Uolienos
block.pine.name = Pušis
block.white-tree-dead.name = Baltas Medis Miręs
block.white-tree-dead.name = Baltas Medis, Miręs
block.white-tree.name = Baltas Medis
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metalo Sluoksnis 1
@@ -918,12 +905,12 @@ block.metal-floor-2.name = Metalo Sluoksnis 2
block.metal-floor-3.name = Metalo Sluoksnis 3
block.metal-floor-5.name = Metalo Sluoksnis 4
block.metal-floor-damaged.name = Metalo Sluoksnis Pažeistas
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-panel-1.name = Tamsioji Plokštė 1
block.dark-panel-2.name = Tamsioji Plokštė 2
block.dark-panel-3.name = Tamsioji Plokštė 3
block.dark-panel-4.name = Tamsioji Plokštė 4
block.dark-panel-5.name = Tamsioji Plokštė 5
block.dark-panel-6.name = Tamsioji Plokštė 6
block.dark-metal.name = Tamsusis Metalas
block.ignarock.name = Igna Uoliena
block.hotrock.name = Karštoji Uoliena
@@ -948,6 +935,7 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Konvejeris
block.titanium-conveyor.name = Titaninis Konvejeris
block.plastanium-conveyor.name = Plastaninis Konvejeris
block.armored-conveyor.name = Šarvuotas Konvejeris
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
block.junction.name = Sandūra
@@ -969,7 +957,7 @@ block.incinerator.name = Deginimo krosnis
block.spore-press.name = Sporų Presas
block.separator.name = Separatorius
block.coal-centrifuge.name = Anglies Centrifuga
block.power-node.name = Matinimo Mazgas
block.power-node.name = Maitinimo Mazgas
block.power-node-large.name = Didelis Maitinimo Mazgas
block.surge-tower.name = Viršįtampio Bokštas
block.diode.name = Baterijos Diodas
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatinis Grąžtas
block.laser-drill.name = Lazerinis Grąžtas
block.water-extractor.name = Vandens Trauktuvas
block.cultivator.name = Kultivatorius
block.dart-mech-pad.name = Alpha Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Vamzdis
block.mechanical-pump.name = Mechaninė Pompa
block.item-source.name = Daiktų Šaltinis
@@ -1014,16 +995,16 @@ block.solar-panel.name = Saulės Baterija
block.solar-panel-large.name = Didelė Saulės Baterija
block.oil-extractor.name = Naftos Trauktuvas
block.command-center.name = Komandų Centras
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.draug-factory.name = Draug Miner Dronų Gamykla
block.spirit-factory.name = Spirit Repair Dronų Gamykla
block.phantom-factory.name = Phantom Builder Dronų Gamykla
block.wraith-factory.name = Wraith Fighter Gamykla
block.ghoul-factory.name = Ghoul Bomber Gamykla
block.dagger-factory.name = Dagger Mech Gamykla
block.crawler-factory.name = Crawler Mech Gamykla
block.titan-factory.name = Titan Mech Gamykla
block.fortress-factory.name = Fortress Mech Gamykla
block.revenant-factory.name = Revenant Fighter Gamykla
block.repair-point.name = Taisymo Taškas
block.pulse-conduit.name = Pulsinis Vamzdis
block.plated-conduit.name = Padengtas Vamzdis
@@ -1036,7 +1017,7 @@ block.rotary-pump.name = Rotacinis Siurblys
block.thorium-reactor.name = Torio Reaktorius
block.mass-driver.name = Elektromagnetinė Katapulta
block.blast-drill.name = Oro Srovės Grąžtas
block.thermal-pump.name = Terminė Pompa
block.thermal-pump.name = Šiluminė Pompa
block.thermal-generator.name = Terminis Generatorius
block.alloy-smelter.name = Lydinio Lydykla
block.mender.name = Taisytojas
@@ -1062,9 +1043,9 @@ team.orange.name = oranžinė
team.derelict.name = apleista
team.green.name = žalia
team.purple.name = violetinė
unit.spirit.name = Spirit Repair Drone
unit.draug.name = Draug Miner Drone
unit.phantom.name = Phantom Builder Drone
unit.spirit.name = Spirit Repair Dronas
unit.draug.name = Draug Miner Dronas
unit.phantom.name = Phantom Builder Dronas
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titanas
@@ -1119,14 +1100,6 @@ liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įren
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
mech.dart-ship.description = The standard control ship. Fast mining speed. Reasonably fast and light, but has little offensive capability.
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
unit.draug.description = Primityvus kasimo dronas. Pigus. Panaudojamas. Automatiškai kasa netoliese esantį varį ir šviną. Pristato iškastus resursus į artimiausią branduolį.
unit.spirit.description = Modifikuotas draug dronas, skirtas taisyti, o ne kasti. Automatiškai taiso zonoje esančiu sugadintus blokus.
unit.phantom.description = Pažengęs dronų vienetas. Seka žaidėjus. Padeda statybose.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Sukuria šešiakampį jėgos lauką aplink s
block.shock-mine.description = Sužaloja priešus užlipančius ant minos. Beveik nematoma priešų.
block.conveyor.description = Paprasčiausias daiktų gabenimo blokas. Gabena daiktus į priekį ir automatiškai juos įdeda į blokus. Pasukamas.
block.titanium-conveyor.description = Pažangus daiktų gabenimo blokas. Gabena daiktus greičiau negu paprastas konvejeris.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Veikia kaip tiltas dvejoms besikertančioms konvejerio juostoms. Naudingas situacijose, kai du kovejeriai neša skirtingas medžiagas į skirtingas vietas.
block.bridge-conveyor.description = Pažangus daiktų gabenimo blokas. Leidžia daiktų gabenimą per tris blokus, nesvarbu kas yra tuose trejuose yra.
block.phase-conveyor.description = Pažangus daiktų gabenimo blokas. Naudoja energiją daiktų teleportacijai į prijungtą fazinį kovejerį per kelis blokus.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Gamina greitus spietinius susisprogdinančiu
block.titan-factory.description = Gamina pažangesnius antžeminius vienetus.
block.fortress-factory.description = Gamina antžeminius sunkiosios artilerijos vienetus.
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
block.dart-mech-pad.description = Leidžia transformaciją į paprastą puolimo robotą.\nPanaudokite paspaudę stovėdami ant šio pastato.
block.delta-mech-pad.description = Leidžia transformaciją į lengvai šarvuotą smok-ir-bėk robota.\nPanaudokite paspaudę stovėdami ant šio pastato.
block.tau-mech-pad.description = PLeidžia transformaciją į pažangų taisymo robotą.\nPanaudokite paspaudę stovėdami ant šio pastato.
block.omega-mech-pad.description = Leidžia transformaciją į sunkiai šarvuotą raketinį robotą.\nPanaudokite paspaudę stovėdami ant šio pastato.
block.javelin-ship-pad.description = Leidžia transformaciją į greitą, lengvai šarvuotą interceptor'ių.\nPanaudokite paspaudę stovėdami ant šio pastato.
block.trident-ship-pad.description = Leidžia transformaciją į sunkųjį palaikymo bombonešį.\nPanaudokite paspaudę stovėdami ant šio pastato.
block.glaive-ship-pad.description = Leidžia transformaciją į didelį, gerai šarvuotą ginkluotą erdvėlaivį.\nPanaudokite paspaudę stovėdami ant šio pastato.

View File

@@ -1,4 +1,4 @@
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Credits
contributors = Vertalers en Bijdragers
discord = Word lid van de Mindustry Discord!
@@ -69,7 +69,6 @@ map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
level.highscore = Topscore: [accent]{0}
level.select = Selecteer Level
level.mode = Spelmodus:
showagain = Niet Laten zien in de volgende sessie
coreattack = < Core wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
database = Core Database
@@ -88,7 +87,7 @@ save.quit = Bewaar & Stop
maps = Kaarten
maps.browse = Blader door kaarten
continue = Ga door
maps.none = [LIGHT_GRAY]Geen Kaart gevonden!
maps.none = [lightgray]Geen Kaart gevonden!
invalid = Ongeldig
pickcolor = Kies kleur
preparingconfig = Configuratie voorbereiden
@@ -102,14 +101,16 @@ feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
mods.alpha = [accent](Onstabiel)
mods = Mods
mods.none = [LIGHT_GRAY]Geen mods gevonden!
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Modding Handboek
mods.report = Rapporteer Bug
mods.openfolder = Open Mod Map
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aan
mod.disabled = [scarlet]Uit
mod.disable = Deactiveer
mod.content = Content:
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
@@ -121,14 +122,15 @@ mod.enable = Activeer
mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren.
mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod
mod.import.file = Import File
mod.import.github = Importeer GitHub Mod
mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
mod.remove.confirm = Deze mod zal worden verwijderd.
mod.author = [LIGHT_GRAY]Auteur:[] {0}
mod.author = [lightgray]Auteur:[] {0}
mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0}
mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw.
mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods.
mod.scripts.unsupported = Je apparaat ondersteunt geen mods met scripts. Sommige mods zullen niet correct werken.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Over
name = Naam:
@@ -137,9 +139,9 @@ filename = Bestandsnaam:
unlocked = Nieuwe inhoud ontgrendeld!
completed = [accent]Voltooid
techtree = Tech boom
research.list = [LIGHT_GRAY]Onderzoek:
research.list = [lightgray]Onderzoek:
research = Onderzoek
researched = [LIGHT_GRAY]{0} Onderzocht.
researched = [lightgray]{0} Onderzocht.
players = {0} Spelers online
players.single = {0} Speler online
players.search = search
@@ -162,8 +164,8 @@ server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . D
server.kicked.gameover = Spel afgelopen
server.kicked.serverRestarting = De server is aan het herstarten.
server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [LIGHT_GRAY]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[LIGHT_GRAY]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [lightgray]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[lightgray]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[lightgray]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
hostserver = Host Game
invitefriends = Nodig vrienden uit
hostserver.mobile = Host\nGame
@@ -197,7 +199,7 @@ server.edit = Bewerk server
server.outdated = [crimson]Server draait op een oudere versie![]
server.outdated.client = [crimson]Server draait en nieuwere versie![]
server.version = [lightgray]Versie: {0} {1}
server.custombuild = [yellow]Custom Build
server.custombuild = [accent]Custom Build
confirmban = Weet je zeker dat je deze speler wilt verbannen?
confirmkick = Weet je zeker dat je deze speler wilt verwijderen?
confirmvotekick = Weet je zeker dat je deze speler weg wilt stemmen?
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
data.exported = Data Geëxporteerd.
data.invalid = Dit is geen geldige game data.
data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
classic.export = Exporteer klassieke data
classic.export.text = [accent]Mindustry[] Heeft een grote update gehad.\nKlassieke (v3.5 build 40) saves en/of mappen zijn gedetecteerd. Wil je deze exporteren naar de thuismap van je telefoon om ze te gebruiken in de klassieke Mindustry app?
quit.confirm = Weet je zeker dat je wilt stoppen?
quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutorial opnieuw beginnen via[accent] Instellingen->Game->Herstart Tutorial.[]
loading = [accent]Laden...
@@ -277,12 +277,12 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
wave = [accent]Ronde {0}
wave.waiting = [LIGHT_GRAY]Volgende ronde over {0}
wave.waveInProgress = [LIGHT_GRAY]Ronde bezig
waiting = [LIGHT_GRAY]Wachten...
wave.waiting = [lightgray]Volgende ronde over {0}
wave.waveInProgress = [lightgray]Ronde bezig
waiting = [lightgray]Wachten...
waiting.players = Wachten op spelers...
wave.enemies = [LIGHT_GRAY]{0} Vijanden resterend
wave.enemy = [LIGHT_GRAY]{0} Vijand resterend
wave.enemies = [lightgray]{0} Vijanden resterend
wave.enemy = [lightgray]{0} Vijand resterend
loadimage = Laad afbeelding
saveimage = Bewaar afbeelding
unknown = Onbekend
@@ -290,9 +290,9 @@ custom = Aangepast
builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
map.random = [accent]Willekeurige map
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[ROYAL] blauwe[] core toe aan de map via de editor.
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[SCARLET] rode[] core to aan de map via de editor.
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[SCARLET] rode[] core toe aan de map via de editor.
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
workshop.update = Bijwerken
workshop.error = Fout bij laden workshop info: {0}
@@ -337,7 +337,7 @@ waves.load = Laad van klembord
waves.invalid = Ongeldige rondes in klenbord.
waves.copied = Rondes Gekopiëerd.
waves.none = Geen vijanden ingesteld.\nLege rondes worden automatisch gevuld met de standaard waardes.
editor.default = [LIGHT_GRAY]<Standaard>
editor.default = [lightgray]<Standaard>
details = Details...
edit = Bewerk...
editor.name = Naam:
@@ -399,9 +399,11 @@ toolmode.fillteams.description = Vervangt teams in plaats van blokken.
toolmode.drawteams = Teken Teams
toolmode.drawteams.description = Tekent teams in plaats van blokken.
filters.empty = [LIGHT_GRAY]Geen filters! Voeg een toe met onderstaande knop.
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
filter.distort = Verdraai
filter.noise = Geluid
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Mediaan
filter.oremedian = Ertsmediaan
filter.blend = Meng
@@ -421,6 +423,7 @@ filter.option.circle-scale = Formaat Rondje
filter.option.octaves = Octaven
filter.option.falloff = Afval
filter.option.angle = Hoek
filter.option.amount = Amount
filter.option.block = Blok
filter.option.floor = Vloer
filter.option.flooronto = Doel Vloer
@@ -450,15 +453,15 @@ mapeditor = Kaart Editor
abandon = Verlaat
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
locked = Op slot
complete = [LIGHT_GRAY]Voltooid:
complete = [lightgray]Voltooid:
requirement.wave = Berijk ronde {0} in {1}
requirement.core = Vernietig vijandige core in {0}
requirement.unlock = Ontgrendel: {0}
resume = Hervat zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Beste ronde: {0}
resume = Hervat zone:\n[lightgray]{0}
bestwave = [lightgray]Beste ronde: {0}
launch = < LANCEER >
launch.title = Lancering Sucessvol
launch.next = [LIGHT_GRAY]volgende lanceerkans in ronde {0}
launch.next = [lightgray]volgende lanceerkans in ronde {0}
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
@@ -466,9 +469,9 @@ uncover = Ontdek
configure = Configureer startinventaris
bannedblocks = Verboden Blokken
addall = Voeg Alles Toe
configure.locked = [LIGHT_GRAY]Speel startinventaris configuratie vrij:\nronde{0}.
configure.locked = [lightgray]Speel startinventaris configuratie vrij:\nronde{0}.
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
zone.unlocked = [LIGHT_GRAY]{0} vrijgespeeld.
zone.unlocked = [lightgray]{0} vrijgespeeld.
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
zone.config.unlocked = Startinventaris vrijgespeeld:[lightgray]\n{0}
zone.resources = Vindbare grondstoffen:
@@ -539,12 +542,13 @@ no = Nee
info.title = Informatie
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [LIGHT_GRAY]???
block.unknown = [lightgray]???
blocks.powercapacity = Stroomcapaciteit
blocks.powershot = Stroom/Schot
blocks.damage = Schade
@@ -633,10 +637,12 @@ setting.shadows.name = Schaduwen
setting.blockreplace.name = Automatische Blok Suggesties
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
setting.antialias.name = Antialias[LIGHT_GRAY] (herstart vereist)[]
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Toon Bondgenoten
setting.autotarget.name = Auto-Target
setting.keyboard.name = Muis+Toetsenbord Controls
@@ -655,6 +661,7 @@ setting.difficulty.name = Moeilijkheidsgraad:
setting.screenshake.name = Schuddend Scherm
setting.effects.name = Toon Effecten
setting.destroyedblocks.name = Toon Vernietigde Blokken
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
setting.coreselect.name = Sta cores toe in ontwerpen
setting.sensitivity.name = Gevoeligheid Controller
@@ -663,11 +670,11 @@ setting.seconds = {0} Seconden
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Volledig scherm
setting.borderlesswindow.name = Borderless Venster[LIGHT_GRAY] (wellicht herstart vereist)
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
setting.fps.name = Show FPS
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](mogelijk verminderde performance)
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
setting.minimap.name = Toon Minimap
setting.position.name = Toon Speler Posities
setting.musicvol.name = Muziek Volume
@@ -702,6 +709,7 @@ keybind.press = Druk op een toets...
keybind.press.axis = Druk of swipe een toets...
keybind.screenshot.name = Map Schermafbeelding
keybind.toggle_power_lines.name = Wel/Geen Stroom Draden
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Beweeg x
keybind.move_y.name = Beweeg y
keybind.mouse_move.name = Volg Muis
@@ -774,14 +782,14 @@ rules.blockhealthmultiplier = Blok Health Vermenigvulder
rules.playerhealthmultiplier = Speler Health Vermenigvulder
rules.playerdamagemultiplier = Speler Damage Vermenigvulder
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[LIGHT_GRAY] (tegels)
rules.respawntime = Herspawn Tijd:[LIGHT_GRAY] (sec)
rules.wavespacing = Tijd Tussen Rondes:[LIGHT_GRAY] (sec)
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
rules.respawntime = Herspawn Tijd:[lightgray] (sec)
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
rules.dropzoneradius = Vijandelijke Spawn Diameter:[LIGHT_GRAY] (tegels)
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
rules.respawns = Maximale Levens Per Ronde
rules.limitedRespawns = Maximale Levens
rules.title.waves = Rondes
@@ -799,7 +807,6 @@ content.item.name = Items
content.liquid.name = Vloeisof
content.unit.name = Eenheiden
content.block.name = Blokken
content.mech.name = Behuizing
item.copper.name = Coper
item.lead.name = Lood
item.coal.name = Steenkool
@@ -820,46 +827,26 @@ liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof
mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Zwaar Machinegeweer
mech.alpha-mech.ability = Drone Swarm
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Ontlading
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Bepantserde Configuratie
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Machinegeweer
mech.javelin-ship.name = Speer
mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Drietand
mech.trident-ship.weapon = Bommenruim
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Vlammend Machinegeweer
item.corestorable = [lightgray]Kan in de Core: {0}
item.explosiveness = [LIGHT_GRAY]Explosivieit: {0}%
item.flammability = [LIGHT_GRAY]Vlambaarheid: {0}%
item.radioactivity = [LIGHT_GRAY]Radioactiviteit: {0}%
unit.health = [LIGHT_GRAY]Health: {0}
unit.speed = [LIGHT_GRAY]Snelheid: {0}
mech.weapon = [LIGHT_GRAY]Wapen: {0}
mech.health = [LIGHT_GRAY]Health: {0}
mech.itemcapacity = [LIGHT_GRAY]Item Capaciteit: {0}
mech.minespeed = [LIGHT_GRAY]Mining Snelheid: {0}
mech.minepower = [LIGHT_GRAY]Mining Hardheid: {0}
mech.ability = [LIGHT_GRAY]Ability: {0}
mech.buildspeed = [LIGHT_GRAY]Bouw Snelheid: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Warmte Capaciteit: {0}
liquid.viscosity = [LIGHT_GRAY]Viscositeit: {0}
liquid.temperature = [LIGHT_GRAY]Tempratuur: {0}
item.explosiveness = [lightgray]Explosivieit: {0}%
item.flammability = [lightgray]Vlambaarheid: {0}%
item.radioactivity = [lightgray]Radioactiviteit: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Snelheid: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
liquid.viscosity = [lightgray]Viscositeit: {0}
liquid.temperature = [lightgray]Tempratuur: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Zandkei
block.grass.name = Gras
block.slag.name = Slag
block.salt.name = Zout
block.saltrocks.name = Zoutsteen
block.pebbles.name = Steentjes
@@ -884,7 +871,7 @@ block.thruster.name = Thruster
block.kiln.name = Glasoven
block.graphite-press.name = Grafiet Pers
block.multi-press.name = Super-Pers
block.constructing = {0} [LIGHT_GRAY](Bouwen)
block.constructing = {0} [lightgray](Bouwen)
block.spawn.name = Vijandelijke Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
@@ -948,6 +935,7 @@ block.hail.name = Hagel
block.lancer.name = Lansier
block.conveyor.name = Lopende Band
block.titanium-conveyor.name = Titanium Lopende Band
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Gepantserde Lopende Band
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
block.junction.name = Kruising
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatische Boor
block.laser-drill.name = Lazerboor
block.water-extractor.name = Waterput
block.cultivator.name = Cultivator
block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Pijp
block.mechanical-pump.name = Mechanische Pomp
block.item-source.name = Item Source
@@ -1078,14 +1059,14 @@ unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Klik om verder te gaan>
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] delven van koper[]. Klik op een vakje met koper om het te delven.\n\n[accent]{0}/{1} koper
tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nVeeg over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] delven van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
tutorial.drill = Met de hand delven is inefficient.\n[accent]Drills []kunnen automatisch voor je delven.\nPlaats er een op de koper.
tutorial.drill.mobile = Met de hand delven is inefficient.\n[accent]Drills []kunnen automatisch voor je delven.\nZoek de drill rechts onderin.\nSelecter de[accent] mechanische drill[].\nPlaats het op de koper door erop te klikken, druk dan op het[accent] vinkje[] om het bouwen te bevestigen.\nKlik op de[accent] X knop[] om het te anuleren.
tutorial.blockinfo = Elk blok heeft andere statistieken. Elke drill kan enkel bepaalde dingen delven.\nOm het van een blok te checken,[accent] druk op de "?" knop terwijl je het blok vast hebt.[]\n\n[accent]Lees de stats van de Mechanische Drill maar eens.[]
tutorial.conveyor = [accent]Lopende Banden[] worden gebruikt om je items naar je core te krijgen.\nLeg een line aan van je drills tot aan je core.
tutorial.conveyor.mobile = [accent]Lopende Banden[] worden gebruikt om je items naar je core te krijgen.\nLeg een line aan van je drills tot aan je core.\n[accent] Doe dit door je vinger een paar seconden stil te houden[] en dan in een richting te slepen.\n\n[accent]{0}/{1} lopende banden in 1x geplaatst\n[accent]0/1 items afgeleverd
tutorial.turret = Defensieve gebouwen moeten worden gebouwd tegen de[LIGHT_GRAY] vijand[].\nBouw een duo kannon bij je basis.
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] mijnen van koper[]. Klik op een vakje met koper om het te mijnen.\n\n[accent]{0}/{1} koper
tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nSleep over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] mijnen van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
tutorial.drill = Met de hand mijnen is inefficient.\n[accent]Boren []kunnen automatisch voor je mijnen.\nPlaats een boor op koper.
tutorial.drill.mobile = Met de hand mijnen is inefficient.\n[accent]Boren []kunnen automatisch voor je mijnen.\nZoek de boren rechts onderin.\nSelecter de[accent] mechanische boor[].\nPlaats het op de koper door erop te klikken, druk dan op het[accent] vinkje[] om het bouwen te bevestigen.\nKlik op de[accent] X knop[] om het te anuleren.
tutorial.blockinfo = Elk blok heeft andere statistieken. Elke boor kan enkel bepaalde dingen mijnen.\nOm het van een blok te checken,[accent] druk op de "?" knop terwijl je het blok vast hebt.[]\n\n[accent]Lees de statatistieken van de Mechanische Boor maar eens.[]
tutorial.conveyor = [accent]Lopende Banden[] worden gebruikt om je items naar je core/basis te krijgen.\nLeg een lijn aan van je boren tot aan je core/basis.
tutorial.conveyor.mobile = [accent]Lopende Banden[] worden gebruikt om je items naar je core/basis te krijgen.\nLeg een lijn aan van je boren tot aan je core/basis.\n[accent] Doe dit door je vinger een paar seconden stil te houden[] en dan in een richting te slepen.\n\n[accent]{0}/{1} Lopende banden worden in 1x geplaatst\n[accent]0/1 items afgeleverd
tutorial.turret = Defensieve gebouwen moeten worden gebouwd tegen de[lightgray] vijand[].\nBouw een duo kannon bij je basis.
tutorial.drillturret = Duo's hebben[accent] koperen ammunitie []nodig om te schieten.\nPlaats een drill ernaast om het van koper te voorzien.
tutorial.pause = Tijdens een gevecht is het mogelijk[accent] het spel te pauzeren.[]\nJe kan nog wel je gebouwen plannen.\n\n[accent]Pauzeer het spel (spatie) nu.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
@@ -1095,8 +1076,8 @@ tutorial.breaking = Vaak moet je blokken weer verwijderen.\n[accent]Houd rechts-
tutorial.breaking.mobile = Vaak moet je blokken weer verwijderen.\n[accent]klik op de hamer voor vernietigigs-mode[], klik dan op een blok om het te breken.\nVernietig een heel gebied door je vinger een paar seconden still te houden en dan te slepen in een richting.\nKlik dan op het vinkje om het te bevestigen.\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan.
tutorial.withdraw = In sommige situaties, is het nodig om items uit een blok te kunnen pakken.\nOm dit te doen, [accent]klik je op een blok[] waar items in zitten, en dan [accent]op het item te klikken[] in het zwarte menu.\nMeerdere items tegelijk kan je eruit halen door [accent]het ingedrukt te houden[].\n\n[accent]Pak wat koper uit de core.[]
tutorial.deposit = Je kan de items weer terugstoppen door van je schip het terug te slepen naar waar je het wilt.\n\n[accent]Stop het nu weer terug in de core.[]
tutorial.waves = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Bouw meer verdedigingen.
tutorial.waves.mobile = De[LIGHT_GRAY] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Je schip schiet automatisch op vijanden.\nBouw meer verdedigingen, en mine meer koper.
tutorial.waves = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Bouw meer verdedigingen.
tutorial.waves.mobile = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Je schip schiet automatisch op vijanden.\nBouw meer verdedigingen, en mine meer koper.
tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
@@ -1119,14 +1100,6 @@ liquid.water.description = Commonly used for cooling machines and waste processi
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
@@ -1228,8 +1202,8 @@ block.oil-extractor.description = Uses large amounts of power in order to extrac
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.

View File

@@ -1,4 +1,4 @@
credits.text = Gemaakt door [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Credits
contributors = Vertalers en medewerkers
discord = Sluit je aan bij de Mindustry discord server!
@@ -69,7 +69,6 @@ map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
level.highscore = Beste score: [accent]{0}
level.select = Selecteer level
level.mode = Speelmode:
showagain = Toon dit volgende keer niet meer.
coreattack = < Kern wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
database = Kern Database
@@ -88,7 +87,7 @@ save.quit = Opslaan & Verlaten
maps = Kaarten
maps.browse = Bekijk Kaarten
continue = Ga verder
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
maps.none = [lightgray]Geen kaarten gevonden!
invalid = Ongeldig
pickcolor = Pick Color
preparingconfig = Configuratie Voorbereiden
@@ -102,14 +101,16 @@ feature.unsupported = Uw apparaat ondersteunt deze functie niet.
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
mods.alpha = [accent](Alfa)
mods = Mods
mods.none = [LIGHT_GRAY]Geen mods gevonden!
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Handleiding tot Modding
mods.report = Bug Rapporteren
mods.openfolder = Open Mod Folder
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ingeschakeld
mod.disabled = [scarlet]Uitgeschakeld
mod.disable = Schakel uit
mod.content = Content:
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0}
@@ -121,14 +122,15 @@ mod.enable = Schakel in
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod
mod.import.file = Import File
mod.import.github = Importeer GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = Deze mod zal worden verwijderd.
mod.author = [LIGHT_GRAY]Auteur:[] {0}
mod.author = [lightgray]Auteur:[] {0}
mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
mod.preview.missing = Voordat je de mod publiceert moet je een afbeelding voor de voorvertoning toevoegen.\nPlaats een afbeelding met de naam[accent] preview.png[] in de modfolder.
mod.folder.missing = Mods kunnen enkel gepubliceerd worden in foldervorm.\nOm een mod in foldervorm te zetten exporteer je het modbestand uit de zipfile en verwijder je de oude zipfile. Herlaad vervolgens je mods of herstart het spel.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Over
name = Naam:
@@ -137,9 +139,9 @@ filename = Bestandsnaam:
unlocked = Ontgrendeld!
completed = [accent]Voltooid
techtree = Technische vooruitgang
research.list = [LIGHT_GRAY]Onderzoek:
research.list = [lightgray]Onderzoek:
research = Onderzoek
researched = [LIGHT_GRAY]{0} onderzocht.
researched = [lightgray]{0} onderzocht.
players = {0} spelers online
players.single = {0} speler online
players.search = search
@@ -162,8 +164,8 @@ server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mo
server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Jouw versie:[accent] {0}[]\nServerversie:[accent] {1}[]
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
host.info = Ook de [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [lightgray]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[lightgray]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[lightgray]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Open server voor LAN
invitefriends = Nodig vrienden uit.
hostserver.mobile = Open\nServer
@@ -197,7 +199,7 @@ server.edit = Bewerk Server
server.outdated = [crimson]Verouderde Server![]
server.outdated.client = [crimson]Verouderde Client![]
server.version = [lightgray]Versie: {0} {1}
server.custombuild = [yellow]Aangepaste versie
server.custombuild = [accent]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wilt verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
data.exported = Data geëxporteerd.
data.invalid = Dit is geen geldige speldata.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Exporteer Classic-Data
classic.export.text = [accent]Mindustry[] heeft een grote update gehad.\nClassic (v3.5 build 40) save of map data is teruggevonden. Wil je deze data exporteren naar je de home-folder van je telefoon voor gebruik in de Mindustry-Classic app?
quit.confirm = Weet je zeker dat je wilt stoppen?
quit.confirm.tutorial = Ben je zeker dat je nu weet wat je doet?\nDe tutorial kan opnieuw gestart worden via[accent] Instellingen->Spel->Herneem Tutorial.[]
loading = [accent]Aan het laden...
@@ -277,12 +277,12 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
wave = [accent]Golf {0}
wave.waiting = [LIGHT_GRAY]Golf in {0}
wave.waveInProgress = [LIGHT_GRAY]Golf bezig
waiting = [LIGHT_GRAY]Wachten...
wave.waiting = [lightgray]Golf in {0}
wave.waveInProgress = [lightgray]Golf bezig
waiting = [lightgray]Wachten...
waiting.players = Aan het wachten op spelers...
wave.enemies = [LIGHT_GRAY]{0} Vijanden Over
wave.enemy = [LIGHT_GRAY]{0} Vijand Over
wave.enemies = [lightgray]{0} Vijanden Over
wave.enemy = [lightgray]{0} Vijand Over
loadimage = Laad Afbeelding
saveimage = Sla Afbeelding Op
unknown = Onbekend
@@ -290,9 +290,9 @@ custom = Aangepast
builtin = Ingebouwd
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
map.random = [accent]Willekeurige Map
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[ROYAL] blauwe[] core toe in de mapbewerker.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[SCARLET] niet-blauwe[] core toe in de mapbewerker.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[SCARLET] rode[] core toe in de mapbewerker.
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een[scarlet] niet-blauwe[] core toe in de mapbewerker.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker.
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -337,7 +337,7 @@ waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default>
editor.default = [lightgray]<Default>
details = Details...
edit = Edit...
editor.name = Name:
@@ -399,9 +399,11 @@ toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
@@ -421,6 +423,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
@@ -450,15 +453,15 @@ mapeditor = Map Editor
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Reach:
complete = [lightgray]Reach:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
@@ -466,9 +469,9 @@ uncover = Uncover
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.locked = [lightgray]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected:
@@ -539,12 +542,13 @@ no = No
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [LIGHT_GRAY]???
block.unknown = [lightgray]???
blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot
blocks.damage = Damage
@@ -633,10 +637,12 @@ setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -655,6 +661,7 @@ setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity
@@ -663,11 +670,11 @@ setting.seconds = {0} Seconds
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume
@@ -702,6 +709,7 @@ keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
@@ -774,14 +782,14 @@ rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.respawntime = Respawn Time:[lightgray] (sec)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
@@ -799,7 +807,6 @@ content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
content.mech.name = Mechs
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = Coal
@@ -820,46 +827,26 @@ liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Heavy Repeater
mech.alpha-mech.ability = Regeneration
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Discharge
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Armored Configuration
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeater
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
item.flammability = [LIGHT_GRAY]Flammability: {0}%
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
unit.health = [LIGHT_GRAY]Health: {0}
unit.speed = [LIGHT_GRAY]Speed: {0}
mech.weapon = [LIGHT_GRAY]Weapon: {0}
mech.health = [LIGHT_GRAY]Health: {0}
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}%
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
mech.ability = [LIGHT_GRAY]Ability: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
@@ -884,7 +871,7 @@ block.thruster.name = Thruster
block.kiln.name = Kiln
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.constructing = {0} [LIGHT_GRAY](Constructing)
block.constructing = {0} [lightgray](Constructing)
block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
@@ -948,6 +935,7 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Conduit
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source
@@ -1085,7 +1066,7 @@ tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mi
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Transportbanden[] worden gebruikt om artikelen naar de kern te transporteren.\nMaak een lijn van transportbanden van de boor tot de kern.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Er moeten verdedigingsstructuren worden gebouwd om de[LIGHT_GRAY] vijand[]af te weren.\nBouw een duo geschutstoren in de buurt van je basis.
tutorial.turret = Er moeten verdedigingsstructuren worden gebouwd om de[lightgray] vijand[]af te weren.\nBouw een duo geschutstoren in de buurt van je basis.
tutorial.drillturret = Duo geschutstorens hebben[accent] koper ammunitie []nodig om te schieten.\nPlaats een boor naast de geschutstoren om het van gedolven koper te voorzien.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
@@ -1095,7 +1076,7 @@ tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down r
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
tutorial.waves = De [lightgray] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
@@ -1119,14 +1100,6 @@ liquid.water.description = Commonly used for cooling machines and waste processi
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
@@ -1228,8 +1202,8 @@ block.oil-extractor.description = Uses large amounts of power in order to extrac
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
block.vault.description = Stores a large amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.

View File

@@ -1,4 +1,4 @@
credits.text = Stworzone przez [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Stworzone przez [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Zasłużeni
contributors = Tłumacze i pomocnicy
discord = Odwiedź nasz serwer Discord!
@@ -9,7 +9,7 @@ link.changelog.description = Historia aktualizacji
link.dev-builds.description = Niestabilne wersje gry
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
link.google-play.description = Strona na sklepie Google Play
link.google-play.description = Strona w sklepie Google Play
link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Oficjana Wiki Mindustry
link.feathub.description = Zaproponuj nowe funkcje
@@ -18,7 +18,7 @@ screenshot = Zapisano zdjęcie w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
gameover = Koniec Gry
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [YELLOW] Nowy rekord!
highscore = [accent] Nowy rekord!
copied = Skopiowano.
load.sound = Dźwięki
@@ -45,12 +45,12 @@ schematic.import = Importuj Schemat...
schematic.exportfile = Eksportuj plik
schematic.importfile = Importuj plik
schematic.browseworkshop = Przeglądaj Warsztat
schematic.copy = Zapisano w schowku
schematic.copy = Kopiuj do schowka
schematic.copy.import = Importuj ze schowka
schematic.shareworkshop = Podziel się na Warsztacie
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Odwróć schemat
schematic.saved = Schemat zapisany.
schematic.delete.confirm = Ten schemat zostanie kompletnie wyeliminowany.
schematic.delete.confirm = Ten schemat zostanie usunięty.
schematic.rename = Zmień nazwę schematu
schematic.info = {0}x{1}, {2} bloków
@@ -69,7 +69,6 @@ map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0}
level.select = Wybrany poziom
level.mode = Tryb gry:
showagain = Nie pokazuj tego więcej
coreattack = < Rdzeń jest atakowany! >
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
database = Centralna baza danych
@@ -102,14 +101,16 @@ feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
mods.alpha = [scarlet](Alpha)
mods = Mody
mods.none = [LIGHT_GRAY]Nie znaleziono modów!
mods.none = [lightgray]Nie znaleziono modów!
mods.guide = Poradnik do modów
mods.report = Zgłoś Błąd
mods.openfolder = Otwórz folder z modami
mods.reload = Przeładuj
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony
mod.disable = Wyłącz
mod.content = Content:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
@@ -121,14 +122,15 @@ mod.enable = Włącz
mod.requiresrestart = Gra się wyłączy aby wprowadzić zmiany moda.
mod.reloadrequired = [scarlet]Wymagany restart
mod.import = Importuj Mod
mod.import.file = Importuj Plik
mod.import.github = Importuj mod z GitHuba
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
mod.remove.confirm = Ten mod zostanie usunięty.
mod.author = [LIGHT_GRAY]Autor:[] {0}
mod.author = [lightgray]Autor:[] {0}
mod.missing = Ten zapis zawiera mody, które zostały niedawno zaktualizowane, bądź nie są już zainstalowane. Zapis może zostać uszkodzony. Czy jesteś pewien, że chcesz go załadować?\n[lightgray]Mody:\n{0}
mod.preview.missing = Przed opublikowaniem tego moda na Warsztacie musisz dodać zdjęcie podglądowe.\nDodaj zdjęcie o nazwie[accent] preview.png[] do folderu moda i spróbuj jeszcze raz.
mod.folder.missing = Jedynie mody w formie folderów mogą się znaleźć na Warsztacie.\nBy zamienić moda w folder, wyciągnij go z archiwum, umieść w folderze i usuń archiwum. Później uruchom ponownie grę lub załaduj ponownie mody.
mod.scripts.unsupported = Twoje urządzenie nie wspiera skryptów. Niektóre mody mogą nie działać poprawnie.
mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz wyłączyć te modyfikacje, aby móc grać.
about.button = O Grze
name = Nazwa:
@@ -143,7 +145,7 @@ researched = [lightgray]{0} zbadane.
players = {0} graczy
players.single = {0} gracz
players.search = search
players.notfound = [gray]no players found
players.notfound = [gray]nie znaleziono graczy
server.closing = [accent] Zamykanie serwera...
server.kicked.kick = Zostałeś wyrzucony z serwera!
server.kicked.whitelist = Nie ma cię tu na białej liście.
@@ -163,7 +165,7 @@ server.kicked.gameover = Koniec gry!
server.kicked.serverRestarting = Restart serwera.
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
join.info = Tutaj możesz wpisać [accent]adres IP serwera[], aby dołączyć lub wyszukać [accent]serwerów w lokalnej sieci[], do których możesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o IP.
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
hostserver = Stwórz Serwer
invitefriends = Zaproś Znajomych
hostserver.mobile = Hostuj\nGrę
@@ -198,12 +200,12 @@ server.outdated = [crimson]Przestarzały serwer![]
server.outdated.client = [crimson]Przestarzały klient![]
server.version = [gray]Wersja: {0}
server.custombuild = [accent]Zmodowany klient
confirmban = Jesteś pewny, że chcesz zbanować tego gracza?
confirmkick = Jesteś pewny, że chcesz wyrzucić tego gracza?
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem tego gracza?
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
confirmadmin = Jesteś pewny, że chcesz dać rangę admina temu graczowi?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina temu graczowi?
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
joingame.title = Dołącz do gry
joingame.ip = IP:
disconnect = Rozłączono.
@@ -232,11 +234,11 @@ save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
save.import = Importuj Zapis
save.newslot = Zapisz nazwę:
save.rename = Zmień Nazwę
save.rename = Zmień nazwę
save.rename.text = Nowa nazwa:
selectslot = Wybierz zapis.
slot = [accent]Slot {0}
editmessage = Edytuj Wiadomość
editmessage = Edytuj wiadomość
save.corrupted = Zapis gry jest uszkodzony lub nieprawidłowy!
empty = <pusto>
on = Włączone
@@ -247,7 +249,7 @@ save.wave = Fala {0}
save.mode = Tryb Gry: {0}
save.date = Ostatnio Zapisane: {0}
save.playtime = Czas gry: {0}
warning = Uwaga.
warning = Uwaga
confirm = Potwierdź
delete = Usuń
view.workshop = Pokaż w Warsztacie
@@ -265,10 +267,8 @@ data.openfolder = Otwórz folder danych
data.exported = Dane wyeksportowane.
data.invalid = Nieprawidłowe dane gry.
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
classic.export = Eksportuj Dane Wersji Klasycznej
classic.export.text = [accent]Mindustry[] otrzymało ostatnio ważną aktualizację.\nWykryto zapis lub mapę z wersji classic (v3.5 build 40) - czy chciałbyś eksportować te zapisy do katalogu domowego swojego telefonu, aby móc używać ich w Mindustry Classic?
quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
loading = [accent]Ładowanie...
reloading = [accent]Przeładowywanie Modów...
saving = [accent]Zapisywanie...
@@ -291,8 +291,8 @@ builtin = Wbudowane
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[scarlet] czerwony[] rdzeń do mapy w edytorze.
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
workshop.update = Aktualizuj pozycję
workshop.error = Błąd podczas wczytywania szczegółów z Warsztatu: {0}
@@ -344,8 +344,8 @@ editor.name = Nazwa:
editor.spawn = Stwórz Jednostkę
editor.removeunit = Usuń Jednostkę
editor.teams = Drużyny
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
editor.errorload = Błąd podczas ładowania pliku.
editor.errorsave = Błąd podczas zapisywania pliku.
editor.errorimage = To obraz, nie mapa.\n\nJeśli chcesz zaimportować mapę z wersji 3.5/build 40, użyj przycisku "Importuj starszą mapę" w edytorze.
editor.errorlegacy = Ta mapa jest zbyt stara i używa starszego formatu mapy, który nie jest już obsługiwany.
editor.errornot = To nie jest plik mapy.
@@ -387,21 +387,23 @@ editor.selectmap = Wybierz mapę do załadowania:
toolmode.replace = Zastąp
toolmode.replace.description = Rysuje tylko na stałych blokach.
toolmode.replaceall = Zastąp Wszystko
toolmode.replaceall.description = Zastąp wszystkie bloki na mapie.
toolmode.replaceall.description = Zastępuje wszystkie bloki na mapie.
toolmode.orthogonal = Prostokątny
toolmode.orthogonal.description = Rysuje tylko prostopadłe linie.
toolmode.square = Kwadrat
toolmode.square.description = Kwadratowy pędzel.
toolmode.eraseores = Wymaż Rudy
toolmode.eraseores.description = Usuń tylko rudy.
toolmode.eraseores.description = Usuwa tylko rudy.
toolmode.fillteams = Wypełnij Drużyny
toolmode.fillteams.description = Wypełniaj drużyny zamiast bloków.
toolmode.fillteams.description = Wypełnia drużyny zamiast bloków.
toolmode.drawteams = Rysuj Drużyny
toolmode.drawteams.description = Rysuj drużyny zamiast bloków.
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
filter.distort = Zniekształcanie
filter.noise = Szum
filter.enemyspawn = Wybierz spawn przeciwnika
filter.corespawn = Wybierz rdzeń
filter.median = Mediana
filter.oremedian = Mediana Rud
filter.blend = Wtopienie
@@ -421,6 +423,7 @@ filter.option.circle-scale = Skala Koła
filter.option.octaves = Oktawy
filter.option.falloff = Spadek
filter.option.angle = Kąt
filter.option.amount = Ilość
filter.option.block = Blok
filter.option.floor = Podłoga
filter.option.flooronto = Podłoga Docelowa
@@ -440,7 +443,7 @@ load = Wczytaj
save = Zapisz
fps = FPS: {0}
ping = Ping: {0}ms
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
language.restart = Uruchom grę ponownie, aby nowo ustawiony język zaczął funkcjonować.
settings = Ustawienia
tutorial = Poradnik
tutorial.retake = Ponów Samouczek
@@ -457,11 +460,11 @@ requirement.unlock = Odblokuj {0}
resume = Kontynuuj Strefę:\n[lightgray]{0}
bestwave = [lightgray]Najwyższa fala: {0}
launch = < WYSTRZEL >
launch.title = Wystrzelenie Udane
launch.title = Wystrzelenie udane
launch.next = [lightgray]Następna okazja przy fali {0}
launch.unable2 = [scarlet]WYSTZRZELENIE niedostępne.[]
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie biędziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
uncover = Odkryj
configure = Skonfiguruj Ładunek
bannedblocks = Zabronione bloki
@@ -485,7 +488,7 @@ error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
error.alreadyconnected = Jesteś już połączony.
error.mapnotfound = Plik mapy nie został znaleziony!
error.io = Błąd siecowy I/O.
error.io = Błąd sieciowy I/O.
error.any = Nieznany błąd sieci.
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
@@ -504,17 +507,17 @@ zone.impact0078.name = Uderzenie 0078
zone.crags.name = Urwisko
zone.fungalPass.name = Grzybowa Przełęcz
zone.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
zone.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niewielkie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
zone.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
zone.desertWastes.description = Te pustkowia są rozległe, nieprzewidywalne, i znajdują się na nich opuszczone struktury.\nWęgiel jest obecny w tym regionie. Użyj go do produkcji energii, lub do stworzenia grafitu.\n\n[lightgray]Miejsce lądowania nie jest pewne.
zone.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
zone.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
zone.desertWastes.description = Te pustkowia są rozległe, nieprzewidywalne, i znajdują się na nich opuszczone struktury.\nW tym regionie jest dostep do węgla. Użyj go do produkcji energii lub do stworzenia grafitu.\n\n[lightgray]Nie jest pewne gdzie znajduje się miejsce lądowania.
zone.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
zone.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić.
zone.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
zone.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
zone.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Zbuduj jednostki Nóż. Zniszcz to. Odzyskaj to, co nam odebrano.
zone.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź tytan, który jest obfity w tym regionie. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
zone.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Zbuduj jednostki Nóż. Zniszcz go. Odzyskaj to, co nam odebrano.
zone.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej smoły.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania oleju.
zone.desolateRift.description = Strefa wyjątkowo niebezpieczna. Obfita w zasoby ale mało miejsca. Wysokie ryzyko zniszczenia. Opuść tę strefe jak najszybciej. Nie daj się zwieść długiemu odstępowi między atakami wroga.
zone.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zredukowny do ruin.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie poszukuje napastników.
zone.desolateRift.description = Strefa wyjątkowo niebezpieczna. Obfita w zasoby ale mało miejsca. Wysokie zagrożenie. Opuść tę strefe jak najszybciej. Nie daj się zwieść długiemu odstępowi między atakami wroga.
zone.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zamieniony w ruinę.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie przeszukuje teren.
zone.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdzenie.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
@@ -539,6 +542,7 @@ no = Nie
info.title = Informacje
error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować
blocks.input = Wejście
blocks.output = Wyjście
blocks.booster = Wzmacniacz
@@ -566,13 +570,13 @@ blocks.repairtime = Czas pełnej naprawy bloku
blocks.speedincrease = Zwiększenie prędkości
blocks.range = Zasięg
blocks.drilltier = Co może wykopać
blocks.drillspeed = Postawowa szybkość kopania
blocks.drillspeed = Podstawowa szybkość kopania
blocks.boosteffect = Efekt wzmocnienia
blocks.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie
blocks.buildtime = Czas budowy
blocks.buildcost = Koszt budowy
blocks.inaccuracy = Niedokładność
blocks.inaccuracy = Niecelność
blocks.shots = Strzały
blocks.reload = Strzałów/sekundę
blocks.ammo = Amunicja
@@ -609,9 +613,9 @@ bullet.reload = [stat]{0}[lightgray]x szybkość ataku
unit.blocks = bloki
unit.powersecond = jednostek prądu na sekundę
unit.liquidsecond = jednostek płynów na sekundę
unit.liquidsecond = jednostek płynu na sekundę
unit.itemssecond = przedmiotów na sekundę
unit.liquidunits = jednostek płynów
unit.liquidunits = jednostek płynu
unit.powerunits = jednostek prądu
unit.degrees = stopnie
unit.seconds = sekundy
@@ -633,11 +637,13 @@ setting.shadows.name = Cienie
setting.blockreplace.name = Automatyczne sugestie bloków
setting.linear.name = Filtrowanie Liniowe
setting.hints.name = Podpowiedzi
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana Tarcza
setting.animatedshields.name = Animowana tarcza
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
setting.indicators.name = Wskaźniki Przyjaciół
setting.playerindicators.name = Znaczniki Graczy
setting.indicators.name = Znaczniki Przyjaciół
setting.autotarget.name = Automatyczne Celowanie
setting.keyboard.name = Sterowanie - Myszka+Klawiatura
setting.touchscreen.name = Sterowanie - Ekran Dotykowy
@@ -645,8 +651,8 @@ setting.fpscap.name = Maksymalny FPS
setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS
setting.uiscale.name = Skalowanie Interfejsu[lightgray] (wymaga restartu)[]
setting.swapdiagonal.name = Pozwala na ukośne stawianie
setting.difficulty.training = trening
setting.swapdiagonal.name = Pozwala na ukośną budowę
setting.difficulty.training = Treningowy
setting.difficulty.easy = Łatwy
setting.difficulty.normal = Normalny
setting.difficulty.hard = Trudny
@@ -655,8 +661,9 @@ setting.difficulty.name = Poziom trudności
setting.screenshake.name = Siła wstrząsów ekranu
setting.effects.name = Wyświetlanie efektów
setting.destroyedblocks.name = Wyświetl zniszczone bloki
setting.blockstatus.name = Wyświetl status bloków
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
setting.coreselect.name = Zezwalaj na schematyczne rdzenie
setting.coreselect.name = Zezwalaj na rdzenie w schematach
setting.sensitivity.name = Czułość kontrolera
setting.saveinterval.name = Interwał automatycznego zapisywania
setting.seconds = {0} sekund
@@ -683,7 +690,7 @@ setting.chatopacity.name = Przezroczystość czatu
setting.lasersopacity.name = Przezroczystość laserów zasilających
setting.bridgeopacity.name = Przezroczystość mostów
setting.playerchat.name = Wyświetlaj czat w grze
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[accent]Każdy będzie mógł dołączyć do Twojej gry.\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
uiscale.cancel = Anuluj i Wyjdź
@@ -702,6 +709,7 @@ keybind.press = Naciśnij wybrany klawisz...
keybind.press.axis = Naciśnij oś lub klawisz...
keybind.screenshot.name = Zrzut ekranu mapy
keybind.toggle_power_lines.name = Zmień widoczność linii energetycznych
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Poruszanie w poziomie
keybind.move_y.name = Poruszanie w pionie
keybind.mouse_move.name = Podążaj Za Myszą
@@ -712,10 +720,10 @@ keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
keybind.schematic_flip_y.name = Obróć schemat wertykalnie
keybind.category_prev.name = Poprzednia kategoria
keybind.category_next.name = Następna kategoria
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_left.name = Zaznacz blok po lewej
keybind.block_select_right.name = Zaznacz blok po prawej
keybind.block_select_up.name = Zaznacz blok u góry
keybind.block_select_down.name = Zaznacz blok u dołu
keybind.block_select_01.name = Wybór bloku/kategorii 1
keybind.block_select_02.name = Wybór bloku/kategorii 2
keybind.block_select_03.name = Wybór bloku/kategorii 3
@@ -751,14 +759,14 @@ keybind.drop_unit.name = Wyrzucanie przedmiot
keybind.zoom_minimap.name = Powiększenie mapy
mode.help.title = Opis trybów
mode.survival.name = Przeżycie
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.\n[gray]Wymaga spawnów wroga na mapie, aby móc grać na tym trybie.
mode.sandbox.name = Piaskownica
mode.survival.description = Zwykły tryb. Limitowane surowce i fale przeciwników.\n[gray]Wymaga spawnów wroga na mapie, aby móc grać w tym trybie.
mode.sandbox.name = Sandbox
mode.sandbox.description = Nieskończone surowce i fale bez odliczania.
mode.editor.name = Edytor
mode.pvp.name = PvP
mode.pvp.description = Walcz przeciwko innym graczom.\n[gray]Wymaga co najmniej dwóch rdzeniów o róźnych kolorach na mapie, aby móc grać na tym trybie
mode.pvp.description = Walcz przeciwko innym graczom.\n[gray]Wymaga co najmniej dwóch rdzeni o róźnych kolorach na mapie, aby móc grać w tym trybie
mode.attack.name = Atak
mode.attack.description = Brak fal. Celem jest zniszczenie bazy przeciwnika.\n[gray]Wymaga czerwonego rdzenia na mapie, aby móc grać na tym trybie.
mode.attack.description = Brak fal. Celem jest zniszczenie bazy przeciwnika.\n[gray]Wymaga czerwonego rdzenia na mapie, aby móc grać w tym trybie.
mode.custom = Własny tryb
rules.infiniteresources = Nieskończone zasoby
@@ -799,7 +807,6 @@ content.item.name = Przedmioty
content.liquid.name = Płyny
content.unit.name = Jednostki
content.block.name = Klocki
content.mech.name = Mechy
item.copper.name = Miedź
item.lead.name = Ołów
item.coal.name = Węgiel
@@ -812,7 +819,7 @@ item.phase-fabric.name = Włókno Fazowe
item.surge-alloy.name = Elektrum
item.spore-pod.name = Kapsuła Zarodników
item.sand.name = Piasek
item.blast-compound.name = Wybuchowy związek
item.blast-compound.name = Wybuchowy Związek
item.pyratite.name = Piratian
item.metaglass.name = Metaszkło
item.scrap.name = Złom
@@ -820,49 +827,29 @@ liquid.water.name = Woda
liquid.slag.name = Żużel
liquid.oil.name = Ropa
liquid.cryofluid.name = Lodociecz
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Ciężki Karabin
mech.alpha-mech.ability = Regeneracja
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Generator Piorunów
mech.delta-mech.ability = Wyładowanie
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser Odbudowy
mech.tau-mech.ability = Pole Naprawy
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Rakiety Chmarowe
mech.omega-mech.ability = Układ Obronny
mech.dart-ship.name = Strzałka
mech.dart-ship.weapon = Karabin
mech.javelin-ship.name = Oszczep
mech.javelin-ship.weapon = Seria Rakiet
mech.javelin-ship.ability = Wyładowania Dopalacza
mech.trident-ship.name = Trójząb
mech.trident-ship.weapon = Wnęka bombowa
mech.glaive-ship.name = Glewia
mech.glaive-ship.weapon = Zapalający Karabin
item.corestorable = [lightgray]Przechowywalne w rdzeniu: {0}
item.explosiveness = [lightgray]Wybuchowość: {0}
item.flammability = [lightgray]Palność: {0}
item.radioactivity = [lightgray]Promieniotwórczość: {0}
unit.health = [lightgray]Zdrowie: {0}
unit.speed = [lightgray]Prędkość: {0}
mech.weapon = [lightgray]Broń: {0}
mech.health = [lightgray]Zdrowie: {0}
mech.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
mech.minespeed = [lightgray]Prędkość kopania: {0}
mech.minepower = [lightgray]Moc kopania: {0}
mech.ability = [lightgray]Umiejętność: {0}
mech.buildspeed = [lightgray]Szybkość Budowy: {0}%
unit.weapon = [lightgray]Broń: {0}
unit.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
unit.minespeed = [lightgray]Prędkość kopania: {0}%
unit.minepower = [lightgray]Moc kopania: {0}
unit.ability = [lightgray]Umiejętność: {0}
unit.buildspeed = [lightgray]Prędkość budowania: {0}%
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
liquid.viscosity = [lightgray]Lepkość: {0}
liquid.temperature = [lightgray]Temperatura: {0}
block.cliff.name = Klif
block.sand-boulder.name = Piaskowy Głaz
block.grass.name = Trawa
block.slag.name = Żużel
block.salt.name = Sól
block.saltrocks.name = Skały Solne
block.pebbles.name = Kamyczki
block.pebbles.name = Kamyki
block.tendrils.name = Wić
block.sandrocks.name = Skały Piaskowe
block.spore-pine.name = Sosna Zarodnikowa
@@ -948,6 +935,7 @@ block.hail.name = Grad
block.lancer.name = Lancer
block.conveyor.name = Przenośnik
block.titanium-conveyor.name = Przenośnik Tytanowy
block.plastanium-conveyor.name = Przenośnik Plastanowy
block.armored-conveyor.name = Przenośnik Opancerzony
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością jak Przenośnik Tytanowy, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
block.junction.name = Węzeł
@@ -984,21 +972,14 @@ block.pneumatic-drill.name = Wiertło Pneumatyczne
block.laser-drill.name = Wiertło Laserowe
block.water-extractor.name = Ekstraktor Wody
block.cultivator.name = Spulchniacz
block.dart-mech-pad.name = Lądowisko Mecha Alpha
block.delta-mech-pad.name = Lądowisko Mecha Delta
block.javelin-ship-pad.name = Lądowisko Statku Oszczep
block.trident-ship-pad.name = Lądowisko Statku Trójząb
block.glaive-ship-pad.name = Lądowisko Statku Glewia
block.omega-mech-pad.name = Lądowisko Mecha Omega
block.tau-mech-pad.name = Lądowisko Mecha Tau
block.conduit.name = Rura
block.mechanical-pump.name = Mechaniczna Pompa
block.item-source.name = Źródło przedmiotów
block.item-void.name = Próżnia przedmiotów
block.liquid-source.name = Źródło płynów
block.liquid-void.name = Liquid Void
block.liquid-void.name = Próżnia płynów
block.power-void.name = Próżnia prądu
block.power-source.name = Nieskończony Prąd
block.power-source.name = Źródło prądu
block.unloader.name = Ekstraktor
block.vault.name = Magazyn
block.wave.name = Strumień
@@ -1119,14 +1100,6 @@ liquid.water.description = Powszechnie używana do schładzania budowli i przetw
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu
mech.alpha-mech.description = Standardowy mech. Bazuje na jednostce Nóż, z ulepszonym pancerzem i zdolnością budowania. Zadaje więcej obrażeń niż Strzałka.
mech.delta-mech.description = Szybki, lekko opancerzony mech stworzony do ataków typu uderz i uciekaj. Zadaje niewielkie obrażenia strukturom, lecz może bardzo szybko niszczyć spore grupy jednostek wroga przy pomocy jego działek tesli.
mech.tau-mech.description = Mech wsparcia. Naprawia budynki drużyny, strzelając w nie. Potrafi uleczyć bliskich sojuszników.
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego pancerz pozwala mu na zablokowanie do 90% obrażeń.
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale posiada małe zdolności ofensywne i niską szybkość wydobywania surowców.
mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami.
mech.trident-ship.description = Ciężki bombowiec, zbudowany do budowy i niszczenia fortyfikacji wroga. Dość dobrze opancerzony.
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Wyposażony w karabin zapalający.
unit.draug.description = Prymitywny dron górniczy. Tani w produkcji. Przeznaczony na stracenie. Automatycznie wydobywa miedź i ołów w pobliżu. Dostarcza wydobyte zasoby do najbliższego rdzenia.
unit.spirit.description = Zmodyfikowany dron draug, zaprojektowany do naprawy zamiast do wydobywania. Automatycznie naprawia wszelkie uszkodzone bloki w obszarze.
unit.phantom.description = Zaawansowana jednostka dronów. Podąża za użytkownikiem. Pomaga w budowie bloków.
@@ -1160,7 +1133,7 @@ block.power-source.description = Wydziela prąd w nieskończoność. Dostępny t
block.item-source.description = Wydziela przedmioty w nieskończoność. Dostępny tylko w trybie sandbox.
block.item-void.description = Niszczy wszystkie przedmioty, które idą do tego bloku, który nie wymaga prądu. Dostępny tylko w trybie sandbox.
block.liquid-source.description = Wydziela ciecz w nieskończoność. Dostępny tylko w trybie sandbox.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.liquid-void.description = Usuwa każdą ciecz. Dostępny tylko w trybie sandbox.
block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.
block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek.
block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Wytwarza pole siłowe w kształcie sześciok
block.shock-mine.description = Zadaje obrażenia jednostkom wroga którzy na nią wejdą. Ledwo widoczne dla wrogów.
block.conveyor.description = Podstawowy blok transportowy dla przedmiotów. Automatycznie przesyła przedmioty naprzód do działek oraz maszyn. Można obrócić.
block.titanium-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Przesyła przedmioty szybciej od zwykłego przenośnika.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Używany jako most dla dwóch krzyżujących się przenośników. Przydatne w sytuacjach kiedy dwa różne przenośniki transportują różne surowce do różnych miejsc.
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
@@ -1203,23 +1177,23 @@ block.liquid-tank.description = Magazynuje duże ilości cieczy. Użyj go do stw
block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków.
block.power-node.description = Przesyła moc do połączonych węzłów. Można podłączyć do czterech źródeł zasilania, zlewów lub węzłów. Zasila też bloki które go dotykają.
block.power-node-large.description = Posiada większy zasięg niż zwykły węzeł prądu. Można podłączyć do sześciu źródeł zasilania, zlewów lub węzłów.
block.power-node.description = Przesyła moc do połączonych węzłów. Zasila też bloki które go dotykają.
block.power-node-large.description = Zaawansowany węzeł prądu o większym zasięgu.
block.surge-tower.description = Węzęł prądu z bardzo dużym zasięgiem, posiadający mniej możliwych podłączeń.
block.diode.description = Energia może przepływać przez ten blok tylko w jednym kierunku, ale tylko kiedy inne strony mają zmagazynowane mniej energii.
block.battery.description = Przechowuje energię przy nadwyżce produkcji oraz dostarcza energię kiedy jest jej brak, dopóki jest w niej miejsce.
block.battery-large.description = Przechowuje o wiele wiecej prądu niż standardowa bateria.
block.combustion-generator.description = Wytwarza energię poprzez spalanie łatwopalnych materiałów.
block.thermal-generator.description = Generuje prąd kiedy jest postawiony na źródłach ciepła.
block.turbine-generator.description = Zaawansowana wersja Generatora Spalinowego. Jest wydajniejszy niż Generator Spalinowy, ale wymaga wody aby wytworzyć pare.
block.turbine-generator.description = Zaawansowana wersja Generatora Spalinowego. Jest wydajniejszy niż Generator Spalinowy, ale wymaga wody do generowania pary.
block.differential-generator.description = Generuje duże ilości prądu. Wykorzystuje różnice temperatur pomiędzy Lodocieczą a spalanym Piratianem.
block.rtg-generator.description = Generator wykorzystujący ciepło powstałe z rozpadu izotopów promieniotwórczych. Nie wymaga chłodzenia, ale produkuje mniej energii od reaktora torowego.
block.rtg-generator.description = Prosty, niezawodny generator. Wykorzystuje ciepło powstałe z rozpadu izotopów promieniotwórczych. Nie wymaga chłodzenia, ale produkuje mniej energii od reaktora torowego.
block.solar-panel.description = Wytwarza małe ilości prądu wykorzystując energię słoneczną.
block.solar-panel-large.description = Wytwarza o wiele więcej prądu niż zwykły panel słoneczny, ale jest o wiele droższy w budowie.
block.solar-panel-large.description = Wytwarza o wiele więcej prądu niż zwykły panel słoneczny.
block.thorium-reactor.description = Produkuje bardzo duże ilości prądu z wysoce radioaktywnego toru. Wymaga ciągłego chłodzenia. Silnie eksploduje jeśli nie zostanie dostarczona wystarczająca ilość chłodziwa. Produkcja energii zależy od zapełnienia, produkując bazową ilość energii przy całkowitym zapełnieniu.
block.impact-reactor.description = Zaawansowany generator, zdolny do produkcji ogromnych ilości prądu u szczytu swoich możliwości. Wymaga znacznych ilości energii do rozpoczęcia procesu.
block.mechanical-drill.description = Tanie wiertło. Kiedy zostanie zbudowane na odpowiednich polach, wydobywa surowce w wolnym tempie.
block.pneumatic-drill.description = Ulepszone wiertło, które jest szybsze i może wykopywać twardsze surowce przy użyciu ciśnienia.
block.mechanical-drill.description = Tanie wiertło. Kiedy zostanie zbudowane na odpowiednich polach, wydobywa surowce w wolnym tempie. Może wydobywać tylko podstawowe rudy.
block.pneumatic-drill.description = Ulepszone wiertło, zdolne do wydobywania tytanu. Wydobywa w szybszym tempie niż wiertło mechaniczne.
block.laser-drill.description = Pozwala kopać jeszcze szybciej poprzez technologię laserową, ale wymaga energii. Zdolne do wydobywania toru.
block.blast-drill.description = Najlepsze wiertło. Wymaga dużych ilości energii.
block.water-extractor.description = Wydobywa wodę z ziemi. Użyj go, gdy w pobliżu brakuje wody.
@@ -1230,11 +1204,11 @@ block.core-foundation.description = Druga wersja rdzenia. Lepiej opancerzony. Pr
block.core-nucleus.description = Trzecia i ostatnia wersja rdzenia. Bardzo dobrze opanczerzony. Przechowuje ogromne ilości surowców.
block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaju. Użyj ekstraktora, aby rozładować magazyn.
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Użyj ekstraktora, aby rozładować kontener.
block.unloader.description = Wyciąga przedmioty z kontenera, magazynu oraz rdżenia na przenośniki lub bezpośrednio na przyległe bloki. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdżenia. Niedokończona.
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdżenia.
block.launch-pad-large.description = Ulepszona wersja wyrzutni. Magazynuje więcej przedmiotów. Wysyła częściej.
block.duo.description = Mała, tania wieża. Przydatna przeciwko jednostkom naziemnym.
block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu lub strzępy złomu na jednostki wroga.
block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu, złomu lub metaszkła na jednostki wroga.
block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości.
block.hail.description = Mała wieża artyleryjska o dużym zasięgu.
block.wave.description = Średniej wielkości wieżyczka, która wystrzeliwuje strumienie cieczy. Automatycznie gasi ogień jeśli zasilana jest wodą.
@@ -1259,10 +1233,4 @@ block.crawler-factory.description = Produkuje szybkie jednostki lądowe typu "ka
block.titan-factory.description = Produkuje zaawansowane, opancerzone jednostki lądowe.
block.fortress-factory.description = Produkuje naziemne jednostki ciężkiej artylerii.
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
block.dart-mech-pad.description = Umożliwia transformację w podstawowego mecha bojowego.\nUżyj klikając podczas stania na nim.
block.delta-mech-pad.description = Opuść swój obecny statek i zamień go na szybki, lekko opancerzony mech stworzony do ataków typu uderz-uciekaj.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
block.tau-mech-pad.description = Opuść swój obecny statek i zamień go na mech wsparcia który może leczyć sojusznicze struktury i jednostki.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
block.omega-mech-pad.description = Opuść swój obecny statek i zamień go na masywny, dobrze opancerzony mech, przeznaczony do ataków na froncie.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
block.javelin-ship-pad.description = Opuść swój obecny statek i zamień go na silny i szybki statek przechwytujący z bronią błyskawicową.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
block.trident-ship-pad.description = Opuść swój obecny statek i zamień go na dość dobrze opancerzony ciężki bombowiec.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
block.glaive-ship-pad.description = Opuść swój obecny statek i zamień go na duży, mocno opancerzony statek bojowy.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.

View File

@@ -1,4 +1,4 @@
credits.text = Criado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos
contributors = Tradutores e contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!)
@@ -15,10 +15,10 @@ link.wiki.description = Wiki oficial do Mindustry
link.feathub.description = Sugira novos conteúdos
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
screenshot = Screenshot salvo para {0}
screenshot.invalid = Mapa grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
gameover = O núcleo foi destruído.
gameover.pvp = O time[accent] {0}[] ganhou!
highscore = [YELLOW]Novo recorde!
highscore = [accent]Novo recorde!
copied = Copiado
load.sound = Sons
@@ -69,7 +69,6 @@ map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0}
level.select = Seleção de fase
level.mode = Modo de jogo:
showagain = Não mostrar na proxima sessão
coreattack = < O núcleo está sobre ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
database = Banco de dados
@@ -88,7 +87,7 @@ save.quit = Salvar e sair
maps = Mapas
maps.browse = Pesquisar mapas
continue = Continuar
maps.none = [LIGHT_GRAY]Nenhum mapa encontrado!
maps.none = [lightgray]Nenhum mapa encontrado!
invalid = Inválido
pickcolor = Escolher Cor
preparingconfig = Preparando configuração
@@ -99,17 +98,19 @@ committingchanges = Enviando mudanças
done = Feito
feature.unsupported = Seu dispositivo não suporta essa função.
mods.alphainfo = Mantenha em mente que os mods estão em alpha, e[scarlet] talvez sejam bem bugados[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]Nenhum mod encontrado!
mods.none = [lightgray]Nenhum mod encontrado!
mods.guide = Guia de mods
mods.report = Reportar um Bug
mods.openfolder = Abrir pasta de mods
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado
mod.disable = Desati-\nvar
mod.content = Content:
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
@@ -121,14 +122,15 @@ mod.enable = Ativar
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
mod.reloadrequired = [scarlet]Recarregamento necessário
mod.import = Importar mod
mod.import.file = Import File
mod.import.github = Importar mod do GitHub
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
mod.remove.confirm = Este mod será deletado.
mod.author = [LIGHT_GRAY]Autor:[] {0}
mod.author = [lightgray]Autor:[] {0}
mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. Pode ocorrer uma corrupção no salvamento. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0}
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os mods.
mod.scripts.unsupported = Seu dispositivo não suporta scripts de mods. Alguns mods não funcionarão corretamente.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Sobre
name = Nome:
@@ -136,10 +138,10 @@ noname = Escolha[accent] um nome[] primeiro.
filename = Nome do arquivo:
unlocked = Novo bloco desbloqueado!
completed = [accent]Completado
techtree = Árvore de tecnologia
research.list = [LIGHT_GRAY]Pesquise:
techtree = Árvore Tecnológica
research.list = [lightgray]Pesquise:
research = Pesquisar
researched = [LIGHT_GRAY]{0} Pesquisado.
researched = [lightgray]{0} Pesquisado.
players = {0} Jogadores ativos
players.single = {0} Jogador ativo
players.search = Procurar
@@ -162,8 +164,8 @@ server.kicked.customClient = Este servidor não suporta versões customizadas. B
server.kicked.gameover = Fim de jogo!
server.kicked.serverRestarting = O servidor esta reiniciando.
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Nota: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Nota: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[lightgray]Nota: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
hostserver = Hospedar servidor
invitefriends = Convidar amigos
hostserver.mobile = Hospedar\nJogo
@@ -197,7 +199,7 @@ server.edit = Editar servidor
server.outdated = [crimson]Servidor desatualizado![]
server.outdated.client = [crimson]Cliente desatualizado![]
server.version = [lightgray]Versão: {0}
server.custombuild = [yellow]Versão customizada
server.custombuild = [accent]Versão customizada
confirmban = Certeza que quer banir este jogador?
confirmkick = Certeza que quer expulsar o jogador?
confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador?
@@ -265,8 +267,6 @@ data.openfolder = Abrir pasta de dados
data.exported = Dados exportados.
data.invalid = Estes dados de jogo não são válidos.
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
classic.export = Exportar dados
classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização.\nForam detectados salvamentos ou mapas na versão clássica (v3.5 build 40). Você gostaria de exportar estes salvamentos para a pasta inicial do seu celular, para usar no Mindustry Classic?
quit.confirm = Você tem certeza que quer sair?
quit.confirm.tutorial = Você tem certeza que você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
loading = [accent]Carregando...
@@ -278,11 +278,11 @@ pausebuilding = [accent][[{0}][] para parar a construção
resumebuilding = [scarlet][[{0}][] para continuar a construção
wave = [accent]Horda {0}
wave.waiting = Proxima horda em {0}
wave.waveInProgress = [LIGHT_GRAY]Horda em progresso
wave.waveInProgress = [lightgray]Horda em progresso
waiting = Aguardando...
waiting.players = Esperando por jogadores...
wave.enemies = [LIGHT_GRAY]{0} inimigos restantes
wave.enemy = [LIGHT_GRAY]{0} inimigo restante
wave.enemies = [lightgray]{0} inimigos restantes
wave.enemy = [lightgray]{0} inimigo restante
loadimage = Carregar\nimagem
saveimage = Salvar\nimagem
unknown = Desconhecido
@@ -291,8 +291,8 @@ builtin = Padrão
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
map.random = [accent]Mapa aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[SCARLET] núcleos[] vermelhos no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] núcleos[] vermelhos no editor.
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
workshop.update = Atualizar item
workshop.error = Erro buscando os detalhes da oficina: {0}
@@ -337,7 +337,7 @@ waves.load = Carregar da área de transferência
waves.invalid = Hordas inválidas na área de transferência.
waves.copied = Hordas copiadas.
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
editor.default = [LIGHT_GRAY]<padrão>
editor.default = [lightgray]<padrão>
details = Detalhes...
edit = Editar...
editor.name = Nome:
@@ -399,9 +399,11 @@ toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor
filter.noise = Geração aleatória
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Medio
filter.oremedian = Minério mediano
filter.blend = Misturar
@@ -421,6 +423,7 @@ filter.option.circle-scale = Escala de círculo
filter.option.octaves = Oitavas
filter.option.falloff = Caída
filter.option.angle = Ângulo
filter.option.amount = Amount
filter.option.block = Bloco
filter.option.floor = Chão
filter.option.flooronto = Chão alvo
@@ -450,15 +453,15 @@ mapeditor = Editor de mapa
abandon = Abandonar
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
locked = Trancado
complete = [LIGHT_GRAY]Completo:
complete = [lightgray]Completo:
requirement.wave = Alcançar a Horda {0} em {1}
requirement.core = Destruir o núcleo inimigo em {0}
requirement.unlock = Desbloquear {0}
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Melhor: {0}
resume = Resumir Zona:\n[lightgray]{0}
bestwave = [lightgray]Melhor: {0}
launch = Lançar
launch.title = Lançamento feito com sucesso
launch.next = [LIGHT_GRAY]Próxima oportunidade na Horda {0}
launch.next = [lightgray]Próxima oportunidade na Horda {0}
launch.unable2 = [scarlet]Impossível lançar.[]
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
@@ -466,9 +469,9 @@ uncover = Descobrir
configure = Configurar carregamento
bannedblocks = Blocos Banidos
addall = Adicionar Todos
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
configure.locked = [lightgray]Alcançe a horda {0}\npara configurar o carregamento.
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
zone.unlocked = [lightgray]{0} Desbloqueado.
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.config.unlocked = Equipamento desbloqueado:[lightgray]\n{0}
zone.resources = Recursos detectados:
@@ -539,12 +542,13 @@ no = Não
info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Saída
blocks.booster = Apoio
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [LIGHT_GRAY]???
block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.damage = Dano
@@ -633,10 +637,12 @@ setting.shadows.name = Sombras
setting.blockreplace.name = Sugestões automáticas de blocos
setting.linear.name = Filtragem linear
setting.hints.name = Dicas
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pausar construções automaticamente
setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Indicador de aliados/inimigos
setting.autotarget.name = Alvo automatico
setting.keyboard.name = Controles de mouse e teclado
@@ -655,6 +661,7 @@ setting.difficulty.name = Dificuldade
setting.screenshake.name = Balanço da Tela
setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos Destruídos
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Sensibilidade do Controle
@@ -663,11 +670,11 @@ setting.seconds = {0} segundos
setting.blockselecttimeout.name = Tempo limite de seleção de blocos
setting.milliseconds = {0} milissegundos
setting.fullscreen.name = Tela Cheia
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS e Ping
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
setting.position.name = Mostrar a posição do Jogador
setting.musicvol.name = Volume da Música
@@ -702,6 +709,7 @@ keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione um eixo ou tecla...
keybind.screenshot.name = Captura do mapa
keybind.toggle_power_lines.name = Mudar lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Mover no eixo x
keybind.move_y.name = Mover no eixo Y
keybind.mouse_move.name = Seguir Mouse
@@ -774,14 +782,14 @@ rules.blockhealthmultiplier = Multiplicador de vida do bloco
rules.playerhealthmultiplier = Multiplicador da vida de jogador
rules.playerdamagemultiplier = Multiplicador do dano de jogador
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (blocos)
rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (seg)
rules.wavespacing = Espaço de tempo entre hordas:[LIGHT_GRAY] (seg)
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
rules.respawntime = Tempo de renascimento:[lightgray] (seg)
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Hordas esperam inimigos
rules.dropzoneradius = Raio da zona de spawn:[LIGHT_GRAY] (blocos)
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
rules.respawns = Respawn maximos por horda
rules.limitedRespawns = Respawn limitados
rules.title.waves = Hordas
@@ -799,7 +807,6 @@ content.item.name = Itens
content.liquid.name = Líquidos
content.unit.name = Unidades
content.block.name = Blocos
content.mech.name = Armaduras
item.copper.name = Cobre
item.lead.name = Chumbo
item.coal.name = Carvão
@@ -820,46 +827,26 @@ liquid.water.name = Água
liquid.slag.name = Escória
liquid.oil.name = Petróleo
liquid.cryofluid.name = Fluído Criogênico
mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Repetidor pesado
mech.alpha-mech.ability = Regeneração
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Gerador Arc
mech.delta-mech.ability = Descarga
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser reestruturador
mech.tau-mech.ability = Tiro de Reparo
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Enxame de mísseis
mech.omega-mech.ability = Configuração Armadurada
mech.dart-ship.name = Dardo
mech.dart-ship.weapon = Repetidor
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Mísseis
mech.javelin-ship.ability = Acelerador de explosão
mech.trident-ship.name = Tridente
mech.trident-ship.weapon = Carga de bombas
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Repetidor de fogo
item.corestorable = [lightgray]Armazenável no núcleo: {0}
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
unit.health = [LIGHT_GRAY]Vida: {0}
unit.speed = [LIGHT_GRAY]Velocidade: {0}
mech.weapon = [LIGHT_GRAY]Arma: {0}
mech.health = [LIGHT_GRAY]Vida: {0}
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
mech.ability = [LIGHT_GRAY]Habilidade: {0}
mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
item.explosiveness = [lightgray]Explosibilidade: {0}
item.flammability = [lightgray]Inflamabilidade: {0}
item.radioactivity = [lightgray]Radioatividade: {0}
unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidade: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
liquid.viscosity = [lightgray]Viscosidade: {0}
liquid.temperature = [lightgray]Temperatura: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama
block.slag.name = Slag
block.salt.name = Sal
block.saltrocks.name = Pedras De Sal
block.pebbles.name = Pedrinhas
@@ -884,7 +871,7 @@ block.thruster.name = Propulsor
block.kiln.name = Forno
block.graphite-press.name = Prensa de grafite
block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
block.constructing = {0}\n[lightgray](Construindo)
block.spawn.name = Area inimiga
block.core-shard.name = Fragmento do núcleo
block.core-foundation.name = Fundação do núcleo
@@ -948,6 +935,7 @@ block.hail.name = Artilharia
block.lancer.name = Lanceiro
block.conveyor.name = Esteira
block.titanium-conveyor.name = Esteira de titânio
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Esteira blindada
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
block.junction.name = Junção
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Broca Pneumática
block.laser-drill.name = Broca a Laser
block.water-extractor.name = Extrator de água
block.cultivator.name = Cultivador
block.dart-mech-pad.name = Controle da armadura Alfa
block.delta-mech-pad.name = Controle da armadura Delta
block.javelin-ship-pad.name = Controle da nave Javelin
block.trident-ship-pad.name = Controle da nave Tridente
block.glaive-ship-pad.name = Controle da nave Glaive
block.omega-mech-pad.name = Controle da armadura Omega
block.tau-mech-pad.name = Controle da armadura Tau
block.conduit.name = Cano
block.mechanical-pump.name = Bomba Mecânica
block.item-source.name = Criador de itens
@@ -1085,7 +1066,7 @@ tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []po
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o núcleo.\nFaça uma linha de Esteiras da mineradora até o núcleo.
tutorial.conveyor.mobile = [accent]Esteiras[] são usadas para transportar itens até o núcleo.\nFaça uma linha de esteiras da broca até o núcleo.\n[accent] Coloque uma linha segurando por alguns segundos[] e arrastando em uma direção.\n\n[accent]{0}/{1} esteiras colocadas em linha\n[accent]0/1 itens entregues
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] o inimigo[].\nConstrua uma torre dupla perto de sua base.
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[lightgray] o inimigo[].\nConstrua uma torre dupla perto de sua base.
tutorial.drillturret = Torres duplas precisam de[accent] cobre[] como munição para atirar.\nColoque uma broca próxima à torre para carregá-la com o cobre minerado.
tutorial.pause = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVocê pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione a barra de espaço para pausar.
tutorial.pause.mobile = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVocê pode enfileirar construções enquanto o jogo está pausado, contudo, os mesmos não serão construidos ate que os jogo seja despausado.\n\n[accent]Pressione este botão no canto superior direito para pausar.
@@ -1095,7 +1076,7 @@ tutorial.breaking = Blocos precisam frequentemente ser destruídos.\n[accent]Seg
tutorial.breaking.mobile = Blocos precisam frequentemente ser destruídos.\n[accent]Selecione o modo de destruição (ícone de martelo)[], e toque em um bloco para começar a quebrar.\nDestrua uma área segurando seu dedo por alguns segundos[] e arrastando em uma direção.\nPressione o botão de "visto" para confirmar a destruição.\n\n[accent]Destrua todos esses blocos de sucata à esquerda do seu núcleo usando a seleção em área.
tutorial.withdraw = Em algumas situações é necessário pegar itens diretamente do bloco.\nPara fazer isto, [accent]toque em um bloco[] com itens e [accent]toque no item[] no inventário.\nMúltiplos itens podem ser removidos [accent]ao segurar[].\n\n[accent]Tire um pouco de cobre do núcleo.[]
tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.\n\n[accent]Deposite seu cobre de volta no núcleo.[]
tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
tutorial.waves = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
@@ -1119,14 +1100,6 @@ liquid.water.description = O líquido mais útil, comumente usado em resfriament
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
mech.alpha-mech.description = A Armadura padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones para capacidades ofensivas aumentadas.
mech.delta-mech.description = Uma armadura rápida, de baixa durabilidade, feita para ataques rápidos. Dá pouco dano às estruturas, mas pode matar grandes grupos de unidades inimigas muito rapidamente com sua arma ARC.
mech.tau-mech.description = A armadura de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
mech.omega-mech.description = Com uma armadura grossa, feita para assaltos da linha de frente. Sua habilidade de proteção pode bloquear 90% de dano.
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva e baixa velocidade de mineração.
mech.javelin-ship.description = Uma nave de ataque hit-and-run (atacar e correr). Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, dando altas quantidades de dano com seus raios e mísseis.
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e máxima velocidade.
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automaticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
unit.spirit.description = Um drone drauger modificado, desenhado para reparo em vez de mineração. Automaticamente conserta qualquer bloco danificado na área.
unit.phantom.description = Um drone avançado. Segue usuários. Ajuda na construção de blocos.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Cria um campo de força hexagonal ao redor d
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente em torretas ou construtores. Rotacionável.
block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
@@ -1228,8 +1202,8 @@ block.oil-extractor.description = Usa altas quantidades de energia para extrair
block.core-shard.description = A primeira iteração do núcleo. Uma vez destruído, todo o contato com a região é perdido. Não deixe isso acontecer.
block.core-foundation.description = A segunda versão do núcleo. Mais bem armadurado. Armazena mais recursos.
block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
block.launch-pad-large.description = Uma versão melhorada da plataforma de lançamento. Guarda mais itens. Lança mais frequentemente.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produz unidades Rasteiro, terrestres de auto
block.titan-factory.description = Produz unidades Titã, avancadas, armaduradas e terrestres.
block.fortress-factory.description = Produz unidades Torre, terrestres pesadas de artilharia.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.dart-mech-pad.description = Te permite transformar-se em um mecha de ataque básico.\nUse o Pad clicando duas vezes em cima enquanto fica em cima dele
block.delta-mech-pad.description = Te permite transformar-se em um rápido e levemente armadurado Meca.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
block.tau-mech-pad.description = Te permite transformar-se em um Meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
block.omega-mech-pad.description = Te permite transformar-se em um volumoso e bem armadurado mecha feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
block.javelin-ship-pad.description = Te permite transformar-se em um interceptador forte e rápido com armas de raio.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
block.trident-ship-pad.description = Te permite transformar-se em um bombardeiro razoavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
block.glaive-ship-pad.description = Te permite transformar-se em uma grande e bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.

View File

@@ -1,4 +1,4 @@
credits.text = Criado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos
contributors = Tradutores e contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá falamos inglês)
@@ -18,7 +18,7 @@ screenshot = Screenshot gravado para {0}
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
gameover = O núcleo foi destruído.
gameover.pvp = O time[accent] {0}[] ganhou!
highscore = [YELLOW]Novo recorde!
highscore = [accent]Novo recorde!
copied = Copiado.
load.sound = Sons
@@ -69,7 +69,6 @@ map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0}
level.select = Seleção de Fase
level.mode = Modo de Jogo:
showagain = Não mostrar na proxima sessão
coreattack = < O núcleo está sobre ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
database = Banco do núcleo
@@ -88,7 +87,7 @@ save.quit = Gravar e sair
maps = Mapas
maps.browse = Pesquisar mapas
continue = Continuar
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
maps.none = [lightgray]Nenhum Mapa Encontrado!
invalid = Inválido
pickcolor = Pick Color
preparingconfig = Preparando configuração
@@ -102,14 +101,16 @@ feature.unsupported = O teu dispositivos não suporta esta característica.
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]Mods não encontrados!
mods.none = [lightgray]Mods não encontrados!
mods.guide = Guia de mods
mods.report = Reportar Bug
mods.openfolder = Abrir pasta de Mods
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado
mod.disable = Desativar
mod.content = Content:
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
mod.requiresversion = [scarlet]Requer versão minima de jogo: [accent]{0}
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
@@ -121,14 +122,15 @@ mod.enable = Ativar
mod.requiresrestart = O jogo será fechado agora para aplicar as alterações no mod.
mod.reloadrequired = [scarlet]É necessario recarregar
mod.import = Importar Mod
mod.import.file = Import File
mod.import.github = Importar Mod pelo GitHub
mod.item.remove = Este item faz parte do [accent] '{0}'[] mod. Para lhe remover, desinstala o mod.
mod.remove.confirm = Este mod irá ser apagado.
mod.author = [LIGHT_GRAY]Autor:[] {0}
mod.author = [lightgray]Autor:[] {0}
mod.missing = Este save contém mods que foram recentemente atualizados ou que não estão mais instalados. Ao guardar pode ocorreu corrupção. Tem certeza de que deseja carregá-lo?\n[lightgray]Mods:\n{0}
mod.preview.missing = Antes de publicar este mod no workshop, você deve adicionar uma visualização da imagem.\nNome da imagem -> [accent] preview.png[] na pasta de mods e tenta outra vez.
mod.folder.missing = Apenas mods na pasta podem ser publicados no Workshop.\nPara converter qualquer mod para uma pasta, simplesmentes descomprime os ficheiros para a pasta e apague o ficheiro zip antigo, e depois reinicia o jogo ou os teus mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Sobre
name = Nome:
@@ -137,9 +139,9 @@ filename = Nome do ficheiro:
unlocked = Novo bloco Desbloqueado!
completed = [accent]Completado
techtree = Árvore de tecnologia
research.list = [LIGHT_GRAY]Pesquise:
research.list = [lightgray]Pesquise:
research = Pesquisa
researched = [LIGHT_GRAY]{0} pesquisado.
researched = [lightgray]{0} pesquisado.
players = {0} Jogadores Ativos
players.single = {0} Jogador Ativo
players.search = search
@@ -162,8 +164,8 @@ server.kicked.customClient = Este servidor não suporta versões customizadas. B
server.kicked.gameover = Fim de jogo!
server.kicked.serverRestarting = The server is restarting.
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
host.info = O [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
host.info = O [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[lightgray]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
hostserver = Hospedar servidor
invitefriends = Convidar amigos
hostserver.mobile = Hospedar\nJogo
@@ -197,7 +199,7 @@ server.edit = Editar servidor
server.outdated = [crimson]Servidor desatualizado![]
server.outdated.client = [crimson]Cliente desatualizado![]
server.version = [lightgray]Versão: {0}
server.custombuild = [yellow]Versão customizada
server.custombuild = [accent]Versão customizada
confirmban = Certeza que quer banir este jogador?
confirmkick = Certeza que quer expulsar o jogador?
confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador?
@@ -265,8 +267,6 @@ data.openfolder = Abrir pasta de dados
data.exported = Dados exportados.
data.invalid = Estes dados de jogo não são válidos.
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
classic.export = Exportar dados clássicos
classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização.\nForam detectados gravamentos ou mapas na versão clássica (v3.5 build 40). Você gostaria de exportar estes gravamentos para a pasta inicial do seu celular, para usar no Mindustry Classic?
quit.confirm = Você tem certeza que quer sair?
quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
loading = [accent]Carregando...
@@ -278,11 +278,11 @@ pausebuilding = [accent][[{0}][] para pausar construção
resumebuilding = [scarlet][[{0}][] para resumir construção
wave = [accent]Horda {0}
wave.waiting = Horda em {0}
wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso
wave.waveInProgress = [lightgray]Horda Em Progresso
waiting = Aguardando...
waiting.players = Esperando por jogadores...
wave.enemies = [LIGHT_GRAY]{0} inimigos restantes
wave.enemy = [LIGHT_GRAY]{0} inimigo restante
wave.enemies = [lightgray]{0} inimigos restantes
wave.enemy = [lightgray]{0} inimigo restante
loadimage = Carregar\nimagem
saveimage = Gravarr\nimagem
unknown = Desconhecido
@@ -291,8 +291,8 @@ builtin = Embutido
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
map.random = [accent]Mapa aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] Núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] Núcleos[] vermelhos no editor.
map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
workshop.update = Atualizar Item
workshop.error = Error fetching workshop details: {0}
@@ -337,7 +337,7 @@ waves.load = Carregar da área de transferência
waves.invalid = Hordas inválidas na área de transferência.
waves.copied = Hordas copiadas.
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
editor.default = [LIGHT_GRAY]<padrão>
editor.default = [lightgray]<padrão>
details = Detalhes...
edit = Editar...
editor.name = Nome:
@@ -399,9 +399,11 @@ toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor
filter.noise = Geração aleatória
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Mediano
filter.oremedian = Minério Mediano
filter.blend = Misturar
@@ -421,6 +423,7 @@ filter.option.circle-scale = Escala de círculo
filter.option.octaves = Oitavas
filter.option.falloff = Caída
filter.option.angle = Ângulo
filter.option.amount = Amount
filter.option.block = Bloco
filter.option.floor = Chão
filter.option.flooronto = Chão alvo
@@ -450,15 +453,15 @@ mapeditor = Editor de mapa
abandon = Abandonar
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
locked = Trancado
complete = [LIGHT_GRAY]Completo:
complete = [lightgray]Completo:
requirement.wave = Ronda alcançada {0} / {1}
requirement.core = Destruir Núcleo Inimigo em {0}
requirement.unlock = Destrava {0}
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Melhor: {0}
resume = Resumir Zona:\n[lightgray]{0}
bestwave = [lightgray]Melhor: {0}
launch = Lançar
launch.title = Lançamento feito com sucesso
launch.next = [LIGHT_GRAY]Próxima oportunidade na Horda {0}
launch.next = [lightgray]Próxima oportunidade na Horda {0}
launch.unable2 = [scarlet]Impossível lançar.[]
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
@@ -466,9 +469,9 @@ uncover = Descobrir
configure = Configurar carregamento
bannedblocks = Blocos banidos
addall = Adiciona tudo
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
configure.locked = [lightgray]Alcançe a horda {0}\npara configurar o carregamento.
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
zone.unlocked = [lightgray]{0} Desbloqueado.
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.config.unlocked = Loadout destravada:[lightgray]\n{0}
zone.resources = Recursos detectados:
@@ -539,12 +542,13 @@ no = Não
info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build
blocks.input = Entrada
blocks.output = Saida
blocks.booster = Booster
blocks.tiles = Telhas Requeridas
blocks.affinities = Afinidades
block.unknown = [LIGHT_GRAY]???
block.unknown = [lightgray]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.damage = Dano
@@ -633,10 +637,12 @@ setting.shadows.name = Sombras
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Filtragem linear
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Indicador de aliados
setting.autotarget.name = Alvo automatico
setting.keyboard.name = Controles de mouse e teclado
@@ -655,6 +661,7 @@ setting.difficulty.name = Dificuldade
setting.screenshake.name = Balanço do Ecrã
setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos Destruidos
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Localização do caminho do transportador
setting.coreselect.name = Permitir cores esquemáticas
setting.sensitivity.name = Sensibilidade do Controle
@@ -663,11 +670,11 @@ setting.seconds = {0} Segundos
setting.blockselecttimeout.name = Tempo limite de seleção do bloco
setting.milliseconds = {0} milissegundos
setting.fullscreen.name = Ecrã inteiro
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
setting.position.name = Show Player Position
setting.musicvol.name = Volume da Música
@@ -702,6 +709,7 @@ keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione uma Axis ou tecla...
keybind.screenshot.name = Captura do mapa
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = mover_x
keybind.move_y.name = mover_y
keybind.mouse_move.name = Follow Mouse
@@ -774,14 +782,14 @@ rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Multiplicador da vida de jogador
rules.playerdamagemultiplier = Multiplicador do dano de jogador
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (blocos)
rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (seg)
rules.wavespacing = Espaço entre hordas:[LIGHT_GRAY] (seg)
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray] (blocos)
rules.respawntime = Tempo de renascimento:[lightgray] (seg)
rules.wavespacing = Espaço entre hordas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = hordas esperam inimigos
rules.dropzoneradius = Raio da zona de spawn:[LIGHT_GRAY] (blocos)
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
rules.respawns = Respawn maximos por horda
rules.limitedRespawns = Respawn limitados
rules.title.waves = Hordas
@@ -799,7 +807,6 @@ content.item.name = Itens
content.liquid.name = Liquidos
content.unit.name = Unidades
content.block.name = Blocos
content.mech.name = Armaduras
item.copper.name = Cobre
item.lead.name = Chumbo
item.coal.name = Carvão
@@ -820,46 +827,26 @@ liquid.water.name = Água
liquid.slag.name = Escória
liquid.oil.name = Petróleo
liquid.cryofluid.name = Crio Fluido
mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Repetidor pesado
mech.alpha-mech.ability = Regeneração
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Gerador Arc
mech.delta-mech.ability = Descarga
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Laser reestruturador
mech.tau-mech.ability = Tiro reparador
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Enxame de mísseis
mech.omega-mech.ability = Configuração Armadurada
mech.dart-ship.name = Dardo
mech.dart-ship.weapon = Repetidor
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Mísseis explosivos
mech.javelin-ship.ability = Acelerador de explosão
mech.trident-ship.name = Tridente
mech.trident-ship.weapon = Carga de bombas
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Repetidor de fogo
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Explosibilidade: {0}
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
item.radioactivity = [LIGHT_GRAY]Radioatividade: {0}
unit.health = [LIGHT_GRAY]Vida: {0}
unit.speed = [LIGHT_GRAY]Velocidade: {0}
mech.weapon = [LIGHT_GRAY]Arma: {0}
mech.health = [LIGHT_GRAY]Saúde: {0}
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
mech.ability = [LIGHT_GRAY]Habilidade: {0}
mech.buildspeed = [LIGHT_GRAY]Velocidade de construção: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
item.explosiveness = [lightgray]Explosibilidade: {0}
item.flammability = [lightgray]Inflamabilidade: {0}
item.radioactivity = [lightgray]Radioatividade: {0}
unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidade: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
liquid.viscosity = [lightgray]Viscosidade: {0}
liquid.temperature = [lightgray]Temperatura: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama
block.slag.name = Slag
block.salt.name = Sal
block.saltrocks.name = Pedras De Sal
block.pebbles.name = Pedrinhas
@@ -884,7 +871,7 @@ block.thruster.name = Propulsor
block.kiln.name = Forno para metavidro
block.graphite-press.name = Prensa de grafite
block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
block.constructing = {0}\n[lightgray](Construindo)
block.spawn.name = Spawn dos inimigos
block.core-shard.name = Fragmento do núcleo
block.core-foundation.name = Fundação do núcleo
@@ -948,6 +935,7 @@ block.hail.name = Granizo
block.lancer.name = Lançador
block.conveyor.name = Esteira
block.titanium-conveyor.name = Esteira de Titânio
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Esteira Armadurada
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
block.junction.name = Junção
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Broca Pneumática
block.laser-drill.name = Broca a Laser
block.water-extractor.name = Extrator de água
block.cultivator.name = Cultivador
block.dart-mech-pad.name = Controle da armadura Dart
block.delta-mech-pad.name = Controle da armadura Delta
block.javelin-ship-pad.name = Controle da nave Javelin
block.trident-ship-pad.name = Controle da nave Tridente
block.glaive-ship-pad.name = Controle da nave Glaive
block.omega-mech-pad.name = Controle da armadura Omega
block.tau-mech-pad.name = Controle da armadura Tau
block.conduit.name = Cano
block.mechanical-pump.name = Bomba Mecânica
block.item-source.name = Criador de itens
@@ -1085,7 +1066,7 @@ tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []po
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o núcleo.\nFaça uma linha de Esteiras da mineradora até o núcleo.
tutorial.conveyor.mobile = [accent]Esteiras[] são usadas para transportar itens até o núcleo.\nFaça uma linha de esteiras da broca até o núcleo.\n[accent] Coloque uma linha segurando por alguns segundos[] e arrastando em uma direção.\n\n[accent]{0}/{1} esteiras postas em linha\n[accent]0/1 itens entregues
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] o inimigo[].\nConstrua uma torre dupla perto de sua base.
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[lightgray] o inimigo[].\nConstrua uma torre dupla perto de sua base.
tutorial.drillturret = Torretas duplas precisam de[accent] cobre[] como munição para atirar.\nColoque uma broca próxima à torre para carregá-la com o cobre minerado.
tutorial.pause = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVocê pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione a barra de espaço para pausar.
tutorial.pause.mobile = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVocê pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione este botão no canto superior direito para pausar.
@@ -1095,7 +1076,7 @@ tutorial.breaking = Blocos precisam frequentemente ser destruídos.\n[accent]Seg
tutorial.breaking.mobile = Blocos precisam frequentemente ser destruídos.\n[accent]Selecione o modo de destruição (ícone de martelo)[], e toque em um bloco para começar a quebrar.\nDestrua uma área segurando seu dedo por alguns segundos[] e arrastando em uma direção.\nPressione o botão de "visto" para confirmar a destruição.\n\n[accent]Destrua todos esses blocos de sucata à esquerda do seu núcleo usando a seleção em área.
tutorial.withdraw = Em algumas situações é necessário pegar itens diretamente do bloco.\nPara fazer isto, [accent]toque em um bloco[] com itens e [accent]toque no item[] no inventário.\nMúltiplos itens podem ser removidos [accent]ao segurar[].\n\n[accent]Tire um pouco de cobre do núcleo.[]
tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.\n\n[accent]Deposite seu cobre de volta no núcleo.[]
tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
tutorial.waves = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
@@ -1119,14 +1100,6 @@ liquid.water.description = O líquido mais útil, comumente usado em resfriament
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
mech.alpha-mech.description = A Armadura padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
mech.delta-mech.description = Uma armadura rápida, de baixa durabilidade, feita para ataques rápidos. Dá pouco dano às estruturas, mas pode matar grandes grupos de unidades inimigas muito rapidamente com sua arma ARC.
mech.tau-mech.description = A armadura de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
mech.omega-mech.description = Uma armadura volumosa e bem armadurada, Feita para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva e baixa velocidade de mineração.
mech.javelin-ship.description = Uma nave de ataque hit-and-run (atacar e correr). Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, dando altas quantidades de dano com seus raios e mísseis.
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e máxima velocidade.
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automaticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
unit.spirit.description = Um drone draug modificado, desenhado para reparo em vez de mineração. Automaticamente conserta qualquer bloco danificado na área.
unit.phantom.description = Um drone avançado. Segue utilizadores. Ajuda na construção de blocos.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Cria um campo de forca hexagonal em volta de
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente em torretas ou construtores. Rotacionavel.
block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
@@ -1228,8 +1202,8 @@ block.oil-extractor.description = Usa altas quantidades de energia Para extrair
block.core-shard.description = Primeira iteração da cápsula do núcleo. Uma vez destruida, o controle da região inteira é perdido. Não deixe isso acontecer.
block.core-foundation.description = A segunda versão do núcleo. Melhor armadura. Guarda mais recursos.
block.core-nucleus.description = A terceira e ultima iteração do núcleo. Extremamente bem armadurada. Guarda quantidades massivas de recursos.
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[LIGHT_GRAY] Descarregador[] pode ser usado para recuperar esses itens do container.
block.vault.description = Carrega uma alta quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
block.container.description = Carrega uma baixa quantidade de itens. Usado para criar fontes Quando não tem uma necessidade constante de materiais. Um[lightgray] Descarregador[] pode ser usado para recuperar esses itens do container.
block.unloader.description = Descarrega itens de um container, Descarrega em uma esteira ou diretamente em um bloco adjacente. O tipo de item que pode ser descarregado pode ser mudado clicando no descarregador.
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
block.launch-pad-large.description = Uma versão melhorada da plataforma de lançamento. Guarda mais itens. Lança mais frequentemente.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres.
block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Deixe sua atual embarcação e mude para o rapido, Levemente armadurado meca feito para ataques rapidos.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado meca feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rapido com armas de raio.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro resionavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.

View File

@@ -266,7 +266,7 @@ data.import = Импортировать данные
data.openfolder = Открыть папку с данными
data.exported = Данные экспортированы.
data.invalid = Эти игровые данные являются недействительными.
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] Ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные импортированы, ваша игра немедленно закроется.
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные импортированы, ваша игра немедленно закроется.
quit.confirm = Вы уверены, что хотите выйти?
quit.confirm.tutorial = Вы уверены, что знаете, что делаете?\nОбучение может быть повторно запущено через[accent] Настройки->Игра->Открыть обучение.[]
loading = [accent]Загрузка…

View File

@@ -1,21 +1,22 @@
credits.text = Skapad av [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Credits
contributors = Översättare och bidragsgivare
discord = Gå med Mindustry:s Discord server!
link.discord.description = Officiella chattrummet för Mindustry
link.reddit.description = The Mindustry subreddit
credits.text = Skapad av [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Medverkande
contributors = Översättare och medarbetare
discord = Gå med Mindustrys Discord server!
link.discord.description = Officiella Discord chattrummet för Mindustry
link.reddit.description = Mindustry subredditet
link.github.description = Spelets källkod
link.changelog.description = Lista av uppdateringar
link.dev-builds.description = Unstable development builds
link.trello.description = Officiell Trello tavla för plannerade funktioner
link.itch.io.description = itch.io sida med nedladdningar
link.dev-builds.description = Ostabila development builds
link.trello.description = Officiell Trello tavla för uppkommande funktioner
link.itch.io.description = itch.io med nedladdningar
link.google-play.description = Mindustry på Google Play
link.f-droid.description = F-Droid catalogue listing
link.f-droid.description = F-Droid katalog listning
link.wiki.description = Officiell wiki-sida för Mindustry
link.feathub.description = Suggest new features
linkfail = Kunde inte öppna länken!\nURL:en har kopierats till ditt urklipp.
link.feathub.description = Föreslå nya funktioner
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för .
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Nytt rekord!
@@ -29,30 +30,30 @@ load.system = System
load.mod = Mods
load.scripts = Scripts
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
be.update = En ny beta version är tillgänglig:
be.update.confirm = Ladda ner och starta om?
be.updating = Uppdaterar...
be.ignore = Ignorera
be.noupdates = Inga uppdateringar hittades.
be.check = Leta efter uppdateringar
schematic = Schematic
schematic.add = Save Schematic...
schematic.add = Spara Schematic...
schematics = Schematics
schematic.replace = A schematic by that name already exists. Replace it?
schematic.exists = A schematic by that name already exists.
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
schematic.replace = En schematic med det namnet finns redan. Byt ut den?
schematic.exists = En schematic med det namnet finns redan.
schematic.import = Importera Schematic...
schematic.exportfile = Exportera Fil
schematic.importfile = Importera Fil
schematic.browseworkshop = Öppna Workshoppen
schematic.copy = Kopiera till urklipp
schematic.copy.import = Importera från urklipp
schematic.shareworkshop = Dela på Workshoppen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
schematic.saved = Schematic sparad.
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
schematic.rename = Döp om Schematic
schematic.info = {0}x{1}, {2} block
stat.wave = Besegrade vågor:[accent] {0}
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
@@ -60,29 +61,28 @@ stat.built = Buildings Built:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.playtime = Time Played:[accent] {0}
stat.rank = Final Rank: [accent]{0}
stat.playtime = Tid Spelat:[accent] {0}
stat.rank = Slutgiltiga Rank: [accent]{0}
launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
map.delete = Är du säker på att du vill ta bort mappen "[accent]{0}[]"?
level.highscore = High Score: [accent]{0}
level.select = Nivåval
level.mode = Spelläge:
showagain = Visa inte igen nästa session
coreattack = < Kärnan är under attack! >
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\ndu dör snart
database = Kärndatabas
savegame = Spara Spel
loadgame = Importera Spel
joingame = Gå med spel
joingame = Gå med Spel
customgame = Anpassat Spel
newgame = Nytt Spel
none = <ingen>
minimap = Minikarta
position = Position
close = Stäng
website = Webbsida
website = Hemsida
quit = Avsluta
save.quit = Spara & lämna
maps = Kartor
@@ -99,17 +99,19 @@ committingchanges = Comitting Changes
done = Klar
feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0}
@@ -121,14 +123,15 @@ mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.file = Import File
mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.author = [lightgray]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Om
name = Namn:
@@ -197,7 +200,7 @@ server.edit = Redigera Server
server.outdated = [crimson]Outdated Server![]
server.outdated.client = [crimson]Outdated Client![]
server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build
server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
@@ -265,8 +268,6 @@ data.openfolder = Open Data Folder
data.exported = Data exporterad.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Exportera Classic-Data
classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vill du exportera den här datan till telefonens hem-mapp för att använda i Mindustry Classic-appen?
quit.confirm = Är du säker på att du vill avsluta?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Läser in...
@@ -291,8 +292,8 @@ builtin = Inbyggd
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -402,6 +403,8 @@ toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Brus
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Malmmedian
filter.blend = Blend
@@ -421,6 +424,7 @@ filter.option.circle-scale = Cirkelskala
filter.option.octaves = Oktaver
filter.option.falloff = Falloff
filter.option.angle = Vinkel
filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Golv
filter.option.flooronto = Target Floor
@@ -539,6 +543,7 @@ no = Nej
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
blocks.input = Inmatning
blocks.output = Utmatning
blocks.booster = Booster
@@ -633,10 +638,12 @@ setting.shadows.name = Skuggor
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -655,6 +662,7 @@ setting.difficulty.name = Svårighetsgrad:
setting.screenshake.name = Skärmskak
setting.effects.name = Visa Effekter
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Controller Sensitivity
@@ -702,6 +710,7 @@ keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
@@ -799,7 +808,6 @@ content.item.name = Föremål
content.liquid.name = Vätskor
content.unit.name = Units
content.block.name = Block
content.mech.name = Mechs
item.copper.name = Koppar
item.lead.name = Bly
item.coal.name = Kol
@@ -820,46 +828,26 @@ liquid.water.name = Vatten
liquid.slag.name = Slag
liquid.oil.name = Olja
liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Heavy Repeater
mech.alpha-mech.ability = Regeneration
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Discharge
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Armored Configuration
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeater
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Treudd
mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Fart: {0}
mech.weapon = [lightgray]Vapen: {0}
mech.health = [lightgray]Health: {0}
mech.itemcapacity = [lightgray]Item Capacity: {0}
mech.minespeed = [lightgray]Mining Speed: {0}%
mech.minepower = [lightgray]Mining Power: {0}
mech.ability = [lightgray]Ability: {0}
mech.buildspeed = [lightgray]Building Speed: {0}%
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viskositet: {0}
liquid.temperature = [lightgray]Temperatur: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Sandbumling
block.grass.name = Gräs
block.slag.name = Slag
block.salt.name = Salt
block.saltrocks.name = Saltstenar
block.pebbles.name = Pebbles
@@ -948,6 +936,7 @@ block.hail.name = Hagel
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Korsning
@@ -984,13 +973,6 @@ block.pneumatic-drill.name = Pneumatisk Borr
block.laser-drill.name = Laserborr
block.water-extractor.name = Vattenextraktor
block.cultivator.name = Kultiverare
block.dart-mech-pad.name = Alpha Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = Ledare
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Föremålskälla
@@ -1119,14 +1101,6 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
@@ -1182,6 +1156,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
@@ -1259,10 +1234,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while st
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.

View File

@@ -1,7 +1,7 @@
credits.text = สร้างโดย [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = สร้างโดย [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = เครดิต
contributors = ผู้แปลภาษาและผู้ช่วย
discord = เข้าร่วมเซิฟเวอร์ Discord ของ Mindustry!
discord = เข้าร่วมเซิฟเวอร์ Discord ของ Mindustry สิ!
link.discord.description = เซิฟเวอร์ Discord อย่างเป็นทางการของ Mindustry
link.reddit.description = ซับเรดดิท (subreddit) ของ Mindustry
link.github.description = source code ของเกม
@@ -24,53 +24,51 @@ copied = คัดลอกแล้ว.
load.sound = เสียง
load.map = แมพ
load.image = รูป
load.content = Content
load.content = เนื้อหา
load.system = ระบบ
load.mod = มอด
load.scripts = Scripts
load.scripts = สคริปต์
be.update = A new Bleeding Edge build is available:
be.update.confirm = Download it and restart now?
be.updating = Updating...
be.ignore = Ignore
be.noupdates = No updates found.
be.check = Check for updates
be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม?
be.updating = กำลังอัปเดต...
be.ignore = ยกเลิก
be.noupdates = ไม่พบการอัปเดตใหม่.
be.check = ตรวจหาอัปเดตใหม่.
schematic = Schematic
schematic.add = กำลังบันทึก Schematic...
schematics = Schematics
schematic.replace = มี schematic ที่ใช้ชื่อนี้แล้ว. แทนที่เลยไม?
schematic.exists = A schematic by that name already exists.
schematic.import = นำเข้า Schematic...
schematic.exportfile = ส่งออก File
schematic.importfile = นำเข้า File
schematic.browseworkshop = ค้นหา Workshop
schematic = แผนผัง
schematic.add = กำลังบันทึกแผนผัง...
schematics = แผนผัง
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไม?
schematic.import = นำเข้าแผนผัง...
schematic.exportfile = ส่งออกไฟล์
schematic.importfile = นำเข้าไฟล์
schematic.browseworkshop = ค้นหาเวิร์กชอป
schematic.copy = คัดลอกไปที่คลิปบอร์ด
schematic.copy.import = นำเข้าจากคลิปบอร์ด
schematic.shareworkshop = แชร์บน Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: กลับ Schematic
schematic.saved = บันทึก Schematic แล้ว.
schematic.delete.confirm = schematic นี้จะถูกกำจัดให้หมดสิ้นโดยสิ้นเชิง
schematic.rename = เปลี่ยนชื่อของ Schematic
schematic.shareworkshop = แชร์บนเวิร์กชอป
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: กลับแผนผัง
schematic.saved = บันทึกแผนผังแล้ว.
schematic.delete.confirm = แผนผังนี้จะถูกกำจัดให้หมดสิ้นโดยสิ้นเชิง
schematic.rename = เปลี่ยนชื่อของแผนผัง
schematic.info = {0}x{1}, {2} บล็อค
stat.wave = จำนวน wave ที่กำจัดได้:[accent] {0}
stat.enemiesDestroyed = จำนวนศัตรูที่ถูกทำลาย:[accent] {0}
stat.wave = จำนวนคลื่น(รอบ)ที่กำจัดได้:[accent] {0}
stat.enemiesDestroyed = จำนวนศัตรูที่ทำลายไปได้:[accent] {0}
stat.built = จำนวนสิ่งก่อสร้างที่สร้าง:[accent] {0}
stat.destroyed = จำนวนสิ่งก่อสร้างที่ถูกทำลายโดยศัตรู:[accent] {0}
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ทำลาย:[accent] {0}
stat.delivered = ทรัพยากรที่ส่ง:
stat.playtime = Time Played:[accent] {0}
stat.rank = แรงค์: [accent]{0}
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
stat.delivered = ทรัพยากรที่ส่งไปได้:
stat.rank = ระดับ: [accent]{0}
launcheditems = [accent]ไอเท็มที่ส่ง
launchinfo = [unlaunched][[ส่ง] core ของคุณเพื่อที่จะรับไอเท็มที่ไฮไลท์สีน้ำเงิน
launcheditems = [accent]ไอเท็มที่ส่งไปได้
launchinfo = [unlaunched][[ส่ง] แกนกลางของคุณเพื่อที่จะรับไอเท็มที่ไฮไลท์สีน้ำเงิน
map.delete = คุณแน่ใจหรือว่าจะลบแมพชื่อ "[accent]{0}[]"?
level.highscore = คะแนนสูงสุด: [accent]{0}
level.select = เลือกด่าน
level.mode = เกมโหมด:
showagain = ไม่แสดงอีกในครั้งต่อไป
coreattack = < Core กำลังถูกโจมตี! >
coreattack = < แกนกลางกำลังถูกโจมตี! >
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
database = ฐานข้อมูหลัง
savegame = เซฟเกม
@@ -102,14 +100,16 @@ feature.unsupported = อุปกรณ์ของคุณไม่รอง
mods.alphainfo = จำไว้ว่ามอดนั้นยังอยู่ในขั้น alpha และ[scarlet] อาจจะมีบัค[].\nโปรดรายงานปัญหาที่คุณพบใน Github ของ Mindustry หรือ ในเซิฟเวอร์ Discord
mods.alpha = [accent](Alpha)
mods = มอด
mods.none = [LIGHT_GRAY]ไม่พบมอด!
mods.none = [lightgray]ไม่พบมอด!
mods.guide = คู่มือการทำมอด
mods.report = รายงานบัค
mods.openfolder = เปิดมอดโฟลเดอร์
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]เปิดใช้งาน
mod.disabled = [scarlet]ปิดใช้งาน
mod.disable = ปิดใช้งาน
mod.content = Content:
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]dependencies หาย: {0}
@@ -121,14 +121,15 @@ mod.enable = เปิดใช้งาน
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
mod.import = นำเข้ามอด
mod.import.file = Import File
mod.import.github = นำเข้ามอดจาก Github
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = มอดนี้จะถูกลบ
mod.author = [LIGHT_GRAY]ผู้สร้าง:[] {0}
mod.author = [lightgray]ผู้สร้าง:[] {0}
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = เกี่ยวกับ
name = ชื่อ:
@@ -264,9 +265,7 @@ data.import = นำเข้าข้อมูล
data.openfolder = Open Data Folder
data.exported = ข้อมูลส่งออกแล้ว
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accentและไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
classic.export = ส่งออกข้อมูล Classic
classic.export.text = [accent]Mindustry[] ได้รับการอัปเดตครั้งใหญ่\nพบเซฟหรือแมพจากเวอร์ชั่น Classic (v3.5 build 40) คุณต้องการที่จะส่งออกข้อมูลไปยังโฟลเดอร์โฮมของโทรศัพท์ของคุณเพื่อที่จะใช้ในแอป Mindustry Classic หรือไม่?
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accent]และไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
quit.confirm = คุณแน่ใจหรือว่าจะออก?
quit.confirm.tutorial = คุณแน่ใจหรือว่าคุณกำลังทำอะไรอยู่?\nการสอนเล่นสามารถเล่นได้อีกครั้งใน[accent] ตั้งค่า->เกม->เล่นการสอนเล่นอีกครั้ง[]
loading = [accent]กำลังโหลด...
@@ -291,8 +290,8 @@ builtin = Built-In
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
map.random = [accent]สุ่มแมพ
map.nospawn = แมพนี้ไม่มี core ที่จะให้ผู้เล่นเกิด! กรุณาใส่ core[accent] สีส้ม[] ใน editor
map.nospawn.pvp = แมพนี้ไม่มี core ของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่ core[SCARLET] ที่ไม่ใช่สีส้ม[] ใน editor
map.nospawn.attack = แมพนี้ไม่มี core ของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่ core[SCARLET] สีแดง[] ใน editor
map.nospawn.pvp = แมพนี้ไม่มี core ของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่ core[scarlet] ที่ไม่ใช่สีส้ม[] ใน editor
map.nospawn.attack = แมพนี้ไม่มี core ของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่ core[scarlet] สีแดง[] ใน editor
map.invalid = โหลดแมพผิดพลาด: ไฟล์แมพเสียหายหรือไม่ถูกต้อง
workshop.update = อัปเดตไอเท็ม
workshop.error = ผิดพลาดในการนำ workshop มา รายละเอียดดังนี้: {0}
@@ -402,6 +401,8 @@ toolmode.drawteams.description = วาดทีมแทนที่จะเ
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
filter.distort = บิดเบือน
filter.noise = นอยส์
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = เฉลี่ย
filter.oremedian = เฉลี่ยแร่
filter.blend = ผสมผสาน
@@ -421,6 +422,7 @@ filter.option.circle-scale = สเกลวงกลม
filter.option.octaves = เลอะเลือน
filter.option.falloff = หลุด
filter.option.angle = มุม
filter.option.amount = Amount
filter.option.block = บล็อค
filter.option.floor = พื้น
filter.option.flooronto = พื้น Target
@@ -539,6 +541,7 @@ no = ไม่
info.title = ข้อมูล
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
unit.nobuild = [scarlet]Unit can't build
blocks.input = นำเข้า
blocks.output = ส่งออก
blocks.booster = บูสเตอร์
@@ -633,10 +636,12 @@ setting.shadows.name = เงา
setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ
setting.linear.name = การกรองเชิงเส้น
setting.hints.name = คำแนะนำ
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
setting.animatedwater.name = แอนิเมชั่นน้ำ
setting.animatedshields.name = แอนิเมชั่นเกราะ
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = ตัวบอกศัตรู/พักพวก
setting.autotarget.name = เล็งเป้าอัตโนมัติ
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
@@ -655,6 +660,7 @@ setting.difficulty.name = ระดับความยาก:
setting.screenshake.name = การสั่นของจอ
setting.effects.name = แสดงเอฟเฟ็ค
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = ความไวของตัวควบคุม
@@ -702,6 +708,7 @@ keybind.press = กดปุ่มใดก็ได้...
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
keybind.screenshot.name = แมพ Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = เคลื่อนที่ในแกน x
keybind.move_y.name = เคลี่อนที่ในแกน y
keybind.mouse_move.name = ตามเม้าส์
@@ -762,29 +769,28 @@ mode.attack.description = ทำลายฐานของศัตรู ไ
mode.custom = กฎแบบกำหนดเอง
rules.infiniteresources = ทรัพยากรไม่จำกัด
rules.reactorexplosions = Reactor Explosions
rules.wavetimer = ตัวตั้งเวลา Wave
rules.waves = Waves
rules.reactorexplosions = การระเบิดของ
rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(รอบ)
rules.waves = คลื่น(รอบ)
rules.attack = โหมดการโจมตี
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
rules.unitdrops = ยูนิตดรอป
rules.unitbuildspeedmultiplier = ตัวคูณความเร็วในการสร้างยูนิต
rules.unithealthmultiplier = ตัวคูณเลือดของยูนิต
rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = ตัวคูณเลือดผู้เล่น
rules.playerdamagemultiplier = ตัวคูณดาเมจผู้เล่น
rules.unitdamagemultiplier = ตัวคูณดาเมจยูนิต
rules.enemycorebuildradius = วงห้ามสร้างของ Core ศัตรู:[lightgray] (ช่อง)
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
rules.playerhealthmultiplier = พหุคูณเลือดของผู้เล่น
rules.playerdamagemultiplier = พหุคูณพลังโจมตีของผู้เล่น
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
rules.respawntime = ความเร็วในการเกิดใหม่:[lightgray] (วินาที)
rules.wavespacing = ระยะเวลาระหว่าง wave:[lightgray] (วินาที)
rules.buildcostmultiplier = ตัวคูณจำนวนทรัพยากรในการสร้าง
rules.buildspeedmultiplier = ตัวคูณความเร็วในการสร้าง
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves รอศัตรู
rules.dropzoneradius = รัศมี Drop Zone:[lightgray] (ช่อง)
rules.respawns = เกิดใหม่สูงสุดต่อ wave
rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
rules.respawns = เกิดใหม่สูงสุดต่อคลื่น(รอบ)
rules.limitedRespawns = จำกัดการเกิดใหม่
rules.title.waves = Waves
rules.title.waves = คลื่น(รอบ)
rules.title.respawns = เกิดใหม่
rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
rules.title.player = ผู้เล่น
@@ -799,7 +805,6 @@ content.item.name = ไอเท็ม
content.liquid.name = ของเหลว
content.unit.name = ยูนิต
content.block.name = บล็อค
content.mech.name = เม็ค
item.copper.name = ทองแดง
item.lead.name = ตะกั่ว
item.coal.name = ถ่านหิน
@@ -812,54 +817,33 @@ item.phase-fabric.name = ใยเฟส
item.surge-alloy.name = เสิร์จอัลลอย
item.spore-pod.name = สปอร์พอท
item.sand.name = ทราย
item.blast-compound.name = สารประกอบระเบิด
item.pyratite.name = ราไทต์
item.blast-compound.name = สารระเบิด
item.pyratite.name = ราไทต์
item.metaglass.name = กระจกเมต้า
item.scrap.name = เศษเหล็ก
liquid.water.name = น้ำ
liquid.slag.name = กากแร่
liquid.slag.name = เศษแร่
liquid.oil.name = น้ำมัน
liquid.cryofluid.name = โครโรฟิวล์
mech.alpha-mech.name = อัลฟ้า
mech.alpha-mech.weapon = เฮฟวี้รีพีทเตอร์
mech.alpha-mech.ability = รีเจเนเรชั่น
mech.delta-mech.name = เดลต้า
mech.delta-mech.weapon = เครื่องกำเนิดประกายไฟฟ้า
mech.delta-mech.ability = ปล่อยสายฟ้า
mech.tau-mech.name = เทา
mech.tau-mech.weapon = รีสตัคเลเซอร์
mech.tau-mech.ability = เบิสต์ซ่อมแซม
mech.omega-mech.name = โอเมก้า
mech.omega-mech.weapon = ขีปนาวุธมหาปลัย
mech.omega-mech.ability = ตัวเสริมเกราะ
mech.dart-ship.name = ลูกดอก (Dart)
mech.dart-ship.weapon = รีพีตเตอร์
mech.javelin-ship.name = จาวาลีน (Javelin)
mech.javelin-ship.weapon = ขีปนาวุธเบิสต์
mech.javelin-ship.ability = ดิสชาร์จบูสเตอร์
mech.trident-ship.name = ตรีศูล (Trident)
mech.trident-ship.weapon = ตัวปล่อยระเบิด
mech.glaive-ship.name = เกลฟว์
mech.glaive-ship.weapon = รีพีตเตอร์ไฟ
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [lightgray]ค่าการระเบิด: {0}%
item.flammability = [lightgray]ไวไฟ: {0}%
item.flammability = [lightgray]ความไวต่อไฟ: {0}%
item.radioactivity = [lightgray]ค่ากัมมันตภาพรังสี: {0}%
unit.health = [lightgray]เลือด: {0}
unit.speed = [lightgray]ความเร็ว: {0}
mech.weapon = [lightgray]อาวุธ: {0}
mech.health = [lightgray]เลือด: {0}
mech.itemcapacity = [lightgray]ความจุไอเท็ม: {0}
mech.minespeed = [lightgray]ความเร็วการขุด: {0}%
mech.minepower = [lightgray]พลังการขุด: {0}
mech.ability = [lightgray]ความสามารถ: {0}
mech.buildspeed = [lightgray]ความเร็วการสร้าง: {0}%
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
liquid.viscosity = [lightgray]ความหนียว: {0}
liquid.viscosity = [lightgray]ความหนืด: {0}
liquid.temperature = [lightgray]อุณหภูมิ: {0}
block.cliff.name = Cliff
block.sand-boulder.name = ก้อนหินทราย
block.grass.name = หญ้า
block.slag.name = Slag
block.salt.name = เกลือ
block.saltrocks.name = หินเกลือ
block.pebbles.name = ก้อนกรวด
@@ -876,24 +860,24 @@ block.moss.name = ตะไคร่น้ำ
block.shrubs.name = พุ่มไม้
block.spore-moss.name = พุ่มไม้สปอร์
block.shalerocks.name = หิน
block.scrap-wall.name = กำแพงเศษเหล็ก
block.scrap-wall.name = กำแพงเศษเหล็ก
block.scrap-wall-large.name = กำแพงเศษเหล็กขนาดใหญ่
block.scrap-wall-huge.name = กำแพงเศษเหล็กขนาดใหญ่มาก
block.scrap-wall-gigantic.name = กำแพงเศษเหล็กขนาดยักษ์
block.thruster.name = รัสเตอร์
block.thruster.name = รัสเตอร์
block.kiln.name = เตาเผา
block.graphite-press.name = เครื่องอัดกราไฟต์
block.multi-press.name = มัลติเพรสต์
block.constructing = {0} [lightgray](กำลังก่อสร้าง)
block.spawn.name = จุดเกิดศัตรู
block.core-shard.name = Core: ชาร์ด
block.core-foundation.name = Core: ฟาวเดชั่น
block.core-nucleus.name = Core: นิวเคลียส
block.core-shard.name = แกนกลาง: ชาร์ด
block.core-foundation.name = แกนกลาง: ฟาวน์เดชั่น
block.core-nucleus.name = แกนกลาง: นิวเคลียส
block.deepwater.name = น้ำลึก
block.water.name = น้ำ
block.tainted-water.name = น้ำเสีย
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
block.tar.name = น้ำมันดิ
block.tar.name = น้ำมันดิ
block.stone.name = หิน
block.sand.name = ทราย
block.darksand.name = ทรายดำ
@@ -901,34 +885,34 @@ block.ice.name = น้ำแข็ง
block.snow.name = หิมะ
block.craters.name = หลุมอุกกาบาต
block.sand-water.name = น้ำบนทราย
block.darksand-water.name = น้บนทรายดำ
block.char.name = ชาร์
block.holostone.name = หินโฮโล
block.darksand-water.name = น้บนทรายดำ
block.char.name = ถ่าน
block.holostone.name = หินโฮโล
block.ice-snow.name = น้ำแข็งหิมะ
block.rocks.name = หิน
block.icerocks.name = หินน้ำแข็ง
block.snowrocks.name = หินหิมะ
block.dunerocks.name = หินเนินทราย
block.pine.name = ต้นสน
block.white-tree-dead.name = ต้นไม้ขาวตายแล้ว
block.white-tree-dead.name = ต้นไม้ขาวที่ตายแล้ว
block.white-tree.name = ต้มไม้ขาว
block.spore-cluster.name = กลุ่มสปอร์
block.metal-floor.name = พื้นเหล็ก 1
block.metal-floor-2.name = พื้นเหล็ก 2
block.metal-floor-3.name = พื้นเหล็ก 3
block.metal-floor-5.name = พื้นเหล็ก 4
block.metal-floor-damaged.name = พื้นเหล็กได้รับความเสียหาย
block.dark-panel-1.name = แผ่นกระดานมืด 1
block.dark-panel-2.name = แผ่นกระดานมืด 2
block.dark-panel-3.name = แผ่นกระดานมืด 3
block.dark-panel-4.name = แผ่นกระดานมืด 4
block.dark-panel-5.name = แผ่นกระดานมืด 5
block.dark-panel-6.name = แผ่นกระดานมืด 6
block.metal-floor-damaged.name = พื้นเหล็กที่เสียหาย
block.dark-panel-1.name = แผ่นด 1
block.dark-panel-2.name = แผ่นด 2
block.dark-panel-3.name = แผ่นด 3
block.dark-panel-4.name = แผ่นด 4
block.dark-panel-5.name = แผ่นด 5
block.dark-panel-6.name = แผ่นด 6
block.dark-metal.name = เหล็กดำ
block.ignarock.name = หินอิกน่า
block.hotrock.name = หินร้อน
block.magmarock.name = หินแมกม่า
block.cliffs.name = หน้าผ
block.cliffs.name = หน้าผา
block.copper-wall.name = กำแพงทองแดง
block.copper-wall-large.name = กำแพงทองแดงขนาดใหญ่
block.titanium-wall.name = กำแพงไทเทเนี่ยม
@@ -944,115 +928,108 @@ block.door-large.name = ประตูขนาดใหญ่
block.duo.name = ดูโอ
block.scorch.name = สคอร์ช
block.scatter.name = สแคทเทอร์
block.hail.name = เฮแอ
block.hail.name = แฮ
block.lancer.name = แลนเซอร์
block.conveyor.name = สายพาน
block.titanium-conveyor.name = สายพานไทเทเนี่ยม
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = สายพานเสริมเกราะ
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มเร็วเท่ากับไทเทเนี่ยมแต่มีเกราะที่แข็งกว่า ไม่รับไอเท็มจากด้านข้างจากที่อื่นนอกจากสายพานด้วยกันเอง.
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มได้เร็วเทียบเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่สามารถรับไอเท็มจากด้านข้างและจากสายพานชนิดอื่นนอกจากสายพานชนิดเดียวกัน.
block.junction.name = ทางแยก
block.router.name = เร้าเตอร์
block.distributor.name = เร้าเตอร์ขนาดใหญ่
block.router.name = ตัวกระจาย
block.distributor.name = ตัวแจกจ่าย
block.sorter.name = เครื่องแยก
block.inverted-sorter.name = เครื่องแยกกลับด้าน
block.message.name = ตัวเก็บข้อความ
block.illuminator.name = Illuminator
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = ประตูล้น
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = ตาเผาซิลิก้อน
block.phase-weaver.name = เครื่องทอเฟสต์
block.overflow-gate.name = ประตูระบายไอเทม
block.silicon-smelter.name = เตาเผาซิลิกอน
block.phase-weaver.name = ครื่องทอใยเฟส
block.pulverizer.name = เครื่องบด
block.cryofluidmixer.name = เครื่องผสมไครโยฟลูอิด
block.cryofluidmixer.name = เครื่องผสมสารหล่อเย็น
block.melter.name = เตาหลอม
block.incinerator.name = เตาเผาขยะ
block.spore-press.name = เครื่องอัดสปอร์
block.separator.name = เครื่องแยก
block.coal-centrifuge.name = เครื่องผลิตถ่านหิน
block.power-node.name = โหนดพลังงาน
block.power-node-large.name = โหนดพลังงานขนาดใหญ่
block.coal-centrifuge.name = เครื่องสังเคราะห์ถ่านหิน
block.power-node.name = ตัวจ่ายพลังงาน
block.power-node-large.name = ตัวจ่ายพลังงานขนาดใหญ่
block.surge-tower.name = เสาเสิร์จ
block.diode.name = ไดโอดแบตเตอรี่
block.battery.name = แบตเตอรี่
block.battery-large.name = แบตเตอรี่ขนาดใหญ่
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าเผาไหม้
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าโดยการสันดาป
block.turbine-generator.name = เครื่องกำเนิดไฟฟ้าไอน้ำ
block.differential-generator.name = เครื่องกำเนิดไฟฟ้าดิฟเฟอเร่นเตอร์
block.impact-reactor.name = เตาปฏิกรณ์อิมแพ็ค
block.impact-reactor.name = เตาปฏิกรณ์อัดกระแทก
block.mechanical-drill.name = เครื่องขุดเชิงกล
block.pneumatic-drill.name = เครื่องขุดนิวมาติก
block.pneumatic-drill.name = เครื่องขุดอัดอากาศ
block.laser-drill.name = เครื่องขุดเลเซอร์
block.water-extractor.name = เครื่องขุดน้ำ
block.cultivator.name = เค้าติเวเตอร์
block.dart-mech-pad.name = ฐานปล่อยเม็คอัลฟ้า
block.delta-mech-pad.name = ฐานปล่อยเม็คเดลต้า
block.javelin-ship-pad.name = ฐานปล่อยยานหอก (Javelin)
block.trident-ship-pad.name = ฐานปล่อยยานตรีศูล (Trident)
block.glaive-ship-pad.name = ฐานปล่อยยานเกลฟว์
block.omega-mech-pad.name = ฐานปล่อยเม็คโอเมก้า
block.tau-mech-pad.name = ฐานปล่อยเม็คเทา (Tau)
block.conduit.name = ท่อน้ำ
block.mechanical-pump.name = ปั๊มเชิงกล
block.item-source.name = จุดกำเนิดไอเท็ม
block.item-void.name = จุดลบไอเท็ม
block.liquid-source.name = จุดกำเนิดของเหลว
block.liquid-void.name = Liquid Void
block.liquid-void.name = จุดลบของเหลว
block.power-void.name = จุดลบพลังงาน
block.power-source.name = พลังงานไม่จำกัด
block.unloader.name = ตัวถ่ายของ
block.vault.name = Vault
block.power-source.name = จุดกำเนิดพลังงาน
block.unloader.name = ตัวถ่ายไอเทม
block.vault.name = ตู้นิรภัย
block.wave.name = เวฟ
block.swarmer.name = สวอร์มเมอร์
block.salvo.name = าวโว
block.ripple.name = ริปเปิ
block.phase-conveyor.name = สายพานความเร็วแสง
block.bridge-conveyor.name = สะพาน
block.salvo.name = ัลโว
block.ripple.name = ริปเปิล
block.phase-conveyor.name = สายพานเฟส
block.bridge-conveyor.name = ายพานสะพาน
block.plastanium-compressor.name = เครื่องอัดพลาสตาเนียม
block.pyratite-mixer.name = เครื่องผสมไพราไทต์
block.blast-mixer.name = เครื่องผสมสารประกอบระเบิด
block.solar-panel.name = แผงโซล่าเซลล
block.solar-panel-large.name = แผงโซล่าเซลล์ขนาดใหญ่
block.oil-extractor.name = เครื่องขุดน้ำมัน
block.blast-mixer.name = เครื่องผสมสารระเบิด
block.solar-panel.name = แผงโซลาร
block.solar-panel-large.name = แผงโซลาร์ขนาดใหญ่
block.oil-extractor.name = เครื่องสกัดน้ำมัน
block.command-center.name = ศูนย์สั่งการ
block.draug-factory.name = โรงงานผลิตโดรนขุดเจาะดราคจ์
block.draug-factory.name = โรงงานผลิตโดรนขุดเจาะดรอก
block.spirit-factory.name = โรงงานผลิตโดรนซ่อมแซมสปิริต
block.phantom-factory.name = โรงงานผลิตโดรนก่อสร้างแฟนทอม
block.wraith-factory.name = โรงงานผลิตยานไฟท์เตอร์ไวรท์
block.ghoul-factory.name = โรงงานผลิตยานทิ้งระเบิดGhoul
block.dagger-factory.name = โรงงานผลิตแด็กเกอร์เม็ค
block.crawler-factory.name = โรงงานผลิตครอเลอร์เม็ค
block.titan-factory.name = โรงงานผลิตไททันเม็ค
block.fortress-factory.name = โรงงานผลิตฟอร์เทรสเม็ค
block.revenant-factory.name = โรงงานผลิตยานไฟต์เตอร์เรเวแนนท์
block.wraith-factory.name = โรงงานผลิตยานต่อต้านอากาศยานเวรธ
block.ghoul-factory.name = โรงงานผลิตยานทิ้งระเบิดกูล
block.dagger-factory.name = โรงงานผลิตหุ่นรบแด็กเกอร์
block.crawler-factory.name = โรงงานผลิตหุ่นรบครอว์เลอร์
block.titan-factory.name = โรงงานผลิตหุ่นรบไททัน
block.fortress-factory.name = โรงงานผลิตหุ่นรบฟอร์เทรส
block.revenant-factory.name = โรงงานผลิตยานต่อต้านอากาศยานเรเวแนนท์
block.repair-point.name = จุดซ่อมแซม
block.pulse-conduit.name = รางน้ำโพวส
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = ท่อน้ำความเร็วแสง
block.liquid-router.name = ร้าเตอร์ของเหลว
block.liquid-tank.name = แทงค์น้ำ
block.pulse-conduit.name = ท่อน้ำพัลซ
block.plated-conduit.name = ท่อน้ำเสริมเกราะ
block.phase-conduit.name = ท่อน้ำเฟส
block.liquid-router.name = ครื่องกระจายของเหลว
block.liquid-tank.name = ถังบรรจุน้ำ
block.liquid-junction.name = ทางแยกของเหลว
block.bridge-conduit.name = ท่อน้ำยกระดับ
block.rotary-pump.name = ปั๊มโรตารี้
block.bridge-conduit.name = ท่อน้ำสะพาน
block.rotary-pump.name = ปั๊มแบบหมุน
block.thorium-reactor.name = เตาปฏิกรณ์ทอเรี่ยม
block.mass-driver.name = แมสไดรฟ์เวอร์
block.blast-drill.name = เครื่องขุดแบบแอร์แบลสต์
block.thermal-pump.name = ปั๊มเทอร์มอล
block.mass-driver.name = เครื่องโอนถ่ายมวล
block.blast-drill.name = เครื่องขุดระเบิดอากาศ
block.thermal-pump.name = ปั๊มความร้อน
block.thermal-generator.name = เครื่องกำเนิดไฟฟ้าจากความร้อน
block.alloy-smelter.name = เตาเผาอัลลอย
block.mender.name = มนเดอร์
block.mend-projector.name = มนโปรเจ็คเตอร์
block.mender.name = ครื่องซ่อมแซม
block.mend-projector.name = ครื่องฉายซ่อมแซม
block.surge-wall.name = กำแพงเสิร์จ
block.surge-wall-large.name = กำแพงเสิร์จขนาดใหญ่
block.cyclone.name = ไซโคลน
block.fuse.name = ฟิวส์
block.shock-mine.name = กับระเบิดไฟฟ้า
block.overdrive-projector.name = เครื่องเร่งประสิทธิภาพ
block.force-projector.name = ฟอร์สโปรเจ็คเตอร์
block.force-projector.name = เครื่องฉายสนามพลัง
block.arc.name = อาร์ค
block.rtg-generator.name = เครื่องกำเนิดไฟฟ้า อาร์ทีจี
block.spectre.name = สเปคเต
block.rtg-generator.name = เครื่องกำเนิดไฟฟ้า RTG
block.spectre.name = สเปคเตอร์
block.meltdown.name = เมลท์ดาวน์
block.container.name = ที่เก็บของ
block.container.name = ตู้เก็บของ
block.launch-pad.name = ฐานส่งของ
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
team.blue.name = น้ำเงิน
@@ -1063,70 +1040,62 @@ team.derelict.name = derelict
team.green.name = เขียว
team.purple.name = ม่วง
unit.spirit.name = โดรนซ่อมแซมสปิริต
unit.draug.name = โดรนขุดเจาะดราคจ์
unit.draug.name = โดรนขุดเจาะดรอค
unit.phantom.name = โดรนก่อสร้างแฟนทอม
unit.dagger.name = แด็กเกอร์
unit.crawler.name = ครอเลอร์
unit.crawler.name = ครอว์เลอร์
unit.titan.name = ไททัน
unit.ghoul.name = ยานทิ้งระเบิดGhoul
unit.wraith.name = ยานไฟต์เตอร์ไวรท์
unit.ghoul.name = ยานทิ้งระเบิดกูล
unit.wraith.name = ยานต่อต้านอากาศยานเวรธ
unit.fortress.name = ฟอร์เทรส
unit.revenant.name = เรเวแนน
unit.eruptor.name = รัเตอร์
unit.revenant.name = เรเวแนนท์
unit.eruptor.name = อรัเตอร์
unit.chaos-array.name = เคออสอาเรย์
unit.eradicator.name = อีเรดิเคเตอร์
unit.lich.name = ลิ
unit.reaper.name = ีฟเปอร์
unit.lich.name = ลิ
unit.reaper.name = ิปเปอร์
tutorial.next = [lightgray]<กดเพื่อดำเนินการต่อ>
tutorial.intro = คุณได้เข้าสู่[scarlet] การสอนเล่นของ Mindustry.[]\nใช้ [[WASD] เพื่อเคลื่อนที่.\n[accent]กด [[Ctrl] ค้างระหว่างกลิ้งลูกกลิ้งเม้าส์[] เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับ core ของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น
tutorial.intro.mobile = คุณได้เข้าสู่[scarlet] การสอนเล่นของ Mindustry.[]\nเลื่อนหน้าจอเพื่อเคลื่อนที่.\n[accent]ใส่สองนิ้ว []เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับ core ของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น
tutorial.drill = ขุดด้วยตัวเองนั้นไม่ค่อยมีประสิทธิภาพ.\n[accent]เครื่องขุด []สามารถขุดได้แบบอัตโนมัติ.\nกดที่แทปเครื่องขุดที่มุมล่างขวา.\nเลือก[accent] เครื่องขุดเชิงกล[]. วางมันบนสายแร่ทองแดงด้วยการคลิ๊ก.\n[accent]คลิ๊กขวา[] เพื่อหยุดการสร้าง.
tutorial.drill.mobile = ขุดด้วยตัวเองนั้นไม่ค่อยมีประสิทธิภาพ.\n[accent]เครื่องขุด []สามารถขุดได้แบบอัตโนมัติ.\nกดที่แทปเครื่องขุดที่มุมล่างขวา.\nเลือก[accent] เครื่องขุดเชิงกล[].\nวางมันบนสายแร่ทองแดงด้วยการกดแล้วกดที่[accent] เครื่องหมายถูก[] ด้านล่างเพื่อคอนเฟิร์ม.\nกด[accent] ปุ่ม X[] เพื่อยกเลิกการวาง.
tutorial.blockinfo = บล็อคแต่ละบล็อคจะมีแสต็ทที่ต่าง. เครื่องขุดแต่ละเครื่องจะขุดได้เฉพาะบางแร่.\nสามารถเช็คข้อมูลและแสต็ทของบล็อคได้โดย,[accent] กดที่ปุ่ม "?" เมื่อเลือกบล็อคนั้นๆในเมนูการสร้าง.[]\n\n[accent]เข้าไปในแสต็ทของเครื่องขุดเชิงกลชลสิ.[]
tutorial.conveyor = [accent]สายพาน[] ใช้สำหรับขนส่งไอเท็มไปยัง core.\nสร้างเส้นสายพานจากเครื่องขุดมายัง core สิ.\n[accent]กดปุ่มเม้าส์ค้างเพื่อจะสร้างเส้น.[]\nกด[accent] CTRL[] ค้างตอนลากเส้นเพื่อลากเส้นทแยง.\nใช้ลูกกลิ้งเม้าส์เพื่อหมุนบล็อคก่อนที่จะวาง.\n[accent]วางสายพาน 2 อันด้วยเครื่องมือลากเส้น แล้วส่งไอเท็มไปยัง core.
tutorial.conveyor.mobile = [accent]สายพาน[] ใช้สำหรับขนส่งไอเท็มไปยัง core.\nวางสายพาน 2 อันด้วยเครื่องมือลากเส้น แล้วส่งไอเท็มไปยัง core.\n[accent] ลากเส้นโดยกดที่หน้าจอค้างสัก 1-2 วินาที[] แล้วลากไปทางที่ต้องการสร้าง\n\n[accent]วางสายพาน 2 อันด้วยเครื่องมือลากเส้น แล้วส่งไอเท็มไปยัง core.
tutorial.turret = หลังจากทีาไอเท็มเข้า core แล้ว, เราจะสามารถใช้มันในการก่อสร้างได้.\nจงจำไว้ว่าไอเท็มบางอันเท่านั้นที่สามารถใช้ในการก่อสร้างได้.\nตัวอย่างไอเท็มที่ไม่ได้ใช่ในการก่อสร้างได้แก่[accent] ถ่านหิน[] และ[accent] เศษเหล็ก[], ไม่สามารถใส่ใน core ได้.\nสิ่งก่อสร้างเชิงป้องกันจำเป็นสำหรับการขับไล่[lightgray] ศัตรู[].\nสร้าง[accent] ป้อมปืนดูโอ้[] ใกล้กับฐานของคุณ.
tutorial.drillturret = ป้อมปืนดูโอ้ใช้[accent] กระสุนทองแดง []ในการยิง.\nวางเครื่องขุดใกล้กับป้อมปืน.\nชี้ทางสายพานให้เข้าป้อมปืนเพื่อที่จะเติมทองแดงให้มัน.\n\n[accent]ส่งกระสุนแล้ว: 0/1
tutorial.intro = คุณได้เข้าสู่[scarlet] บทฝึกสอนของ Mindustry.[]\nใช้[accent] [[WASD][] เพื่อเคลื่อนที่.\n[accent]กด [] ค้างระหว่างกลิ้งลูกกลิ้งเม้าส์[] เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับแกนกลางของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น
tutorial.intro.mobile = คุณได้เข้าสู่[scarlet] บทฝึกสอนของ Mindustry.[]\nเลื่อนหน้าจอเพื่อเคลื่อนที่.\n[accent]ขยับสองนิ้วพร้อมกัน []เพื่อซูมเข้าและออก.\nเริ่มด้วยการ[accent] ขุดทองแดง[]. เคลื่อนที่ไปใกล้มัน, แล้วกดที่สายแร่ทองแดงใกล้ๆกับแกนกลางของคุณ\n\n[accent]ทองแดง {0}/{1} ชิ้น
tutorial.drill = ขุดด้วยตัวเองนั้นไม่ค่อยมีประสิทธิภาพ.\n[accent]เครื่องขุด []สามารถขุดได้แบบอัตโนมัติ.\nกดที่หมวดเครื่องขุดที่มุมล่างขวา.\nเลือก[accent] เครื่องขุดเชิงกล[]. วางมันบนสายแร่ทองแดงด้วยการคลิ๊ก.\n[accent]คลิ๊กขวา[] เพื่อหยุดการสร้าง.
tutorial.drill.mobile = ขุดด้วยตัวเองนั้นไม่ค่อยมีประสิทธิภาพ.\n[accent]เครื่องขุด []สามารถขุดได้แบบอัตโนมัติ.\nกดที่หมวดเครื่องขุดที่มุมล่างขวา.\nเลือก[accent] เครื่องขุดเชิงกล[].\nวางมันบนสายแร่ทองแดงด้วยการกดแล้วกดที่[accent] เครื่องหมายถูก[] ด้านล่างเพื่อยืนยันการสร้าง.\nกด[accent] ปุ่มกากบาท[] เพื่อยกเลิกการวาง.
tutorial.blockinfo = บล็อคแต่ละบล็อคจะมีสถานะที่ต่างกัน. เครื่องขุดแต่ละเครื่องจะขุดได้เฉพาะแร่บางชนิด.\nสามารถตรวจสอบข้อมูลและสถานะของบล็อคได้โดย,[accent] กดที่ปุ่ม "?" เมื่อเลือกบล็อคนั้นๆในเมนูการสร้าง.[]\n\n[accent]เข้าไปในสถานะของเครื่องขุดเชิงกลดูสิ.[]
tutorial.conveyor = [accent]สายพาน[] ใช้สำหรับขนส่งไอเท็มไปยังแกนกลาง.\nสร้างสายพานจากเครื่องขุดมายังแกนกลางสิ.\n[accent]กดปุ่มเม้าส์ค้างเพื่อสร้างเป็นเส้น.[]\nกด[accent] CTRL[] ค้างตอนลากเส้นเพื่อลากเส้นทแยง.\nใช้ลูกกลิ้งเม้าส์เพื่อหมุนบล็อคก่อนที่จะวาง.\n[accent]วางสายพาน 2 อันด้วยเครื่องมือลากเส้น แล้วส่งไอเท็มไปยังแกนกลาง.
tutorial.conveyor.mobile = [accent]สายพาน[] ใช้สำหรับขนส่งไอเท็มไปยังแกนกลาง.\nวางสายพาน 2 อันด้วยเครื่องมือลากเส้น แล้วส่งไอเท็มไปยังแกนกลาง.\n[accent] ลากเส้นโดยกดที่หน้าจอค้างสัก 1-2 วินาที[] แล้วลากไปทางที่ต้องการสร้าง\n\n[accent]วางสายพาน 2 อันด้วยเครื่องมือลากเส้น แล้วส่งไอเท็มไปยังแกนกลาง.
tutorial.turret = หลังจากทีาไอเท็มเข้าแกนกลางแล้ว, เราจะสามารถใช้มันในการก่อสร้างได้.\nจงจำไว้ว่าไอเท็มบางอันเท่านั้นที่สามารถใช้ในการก่อสร้างได้.\nตัวอย่างไอเท็มที่ไม่ได้ใช่ในการก่อสร้างได้แก่[accent] ถ่านหิน[] และ[accent] เศษเหล็ก[], ไม่สามารถใส่ในแกนกลางได้.\nสิ่งก่อสร้างเชิงป้องกันจำเป็นสำหรับการขับไล่[lightgray] ศัตรู[].\nสร้าง[accent] ป้อมปืนดูโอ้[] ใกล้กับฐานของคุณ.
tutorial.drillturret = ป้อมปืนดูโอ้ใช้[accent] ทองแดงเป็นกระสุน []ในการยิง.\nวางเครื่องขุดใกล้กับป้อมปืน.\nสร้างสายพานไปยังป้อมปืนเพื่อที่จะเติมทองแดงให้มัน.\n\n[accent]ส่งกระสุนแล้ว: 0/1
tutorial.pause = ระหว่างการต่อสู้, คุณสามารถ[accent]หยุดเกมชั่วคราวได้.[]\nคุณอาจจะทำคิวการสร้างระหว่างหยุดเกมชั่วคราว.\n\n[accent]กด space เพื่อหยุดเกมชั่วคราว.
tutorial.pause.mobile = ระหว่างการต่อสู้, คุณสามารถ[accent] หยุดเกมชั่วคราวได้.[]\nคุณอาจจะทำคิวการสร้างระหว่างหยุดเกมชั่วคราว.\n\n[accent]กดปุ่มที่มุมบนซ้ายเพื่อหยุดเกมชั่วคราว.
tutorial.unpause = กด Space อีกครั้งเพื่อเล่นต่อ.
tutorial.unpause.mobile = กดอีกครั้งเพื่อเล่นต่อ.
tutorial.breaking = บล็อจำเป็นต้องทำลายบ่อยครั้ง.\n[accent]กดคลิ๊กขวาค้าง[] เพื่อทำลายบล็อคที่เลือก.[]\n\n[accent]ทำลายบล็อคเศษเหล็กทั้งหมดที่ยู่ทางด้านซ้ายของ core ของคุณโดยใช้การเลือกแบบคลุมพื้นที่.
tutorial.breaking.mobile = บล็อจำเป็นต้องทำลายบ่อยครั้ง.\n[accent]เลือกโหดทำลาย[], แล้วกดบล็อคที่ต้องการทำลายเพื่อเริ่มทำลายมัน.\nทำลายเป็นพื้นที่ด้วยการกดค้าง 1-2 วินาที[] แล้วลากคลุมพื้นที่ที่ต้องการ.\nกดเครื่องหมายถูกเพื่อยืนยันการทำลาย.\n\n[accent]ทำลายบล็อคเศษเหล็กทั้งหมดที่ยู่ทางด้านซ้ายของ core ของคุณโดยใช้การเลือกแบบคลุมพื้นที่.
tutorial.withdraw = ในบางเหตุการณ์, การนำไอเท็มออกจากบล็อคนั้นจำเป็น.\nวิธีทำคือ, [accent]กดที่บล็อค[] ที่มีไอเท็มอยู่, แล้ว [accent]กดไอเท็ม[] ในช่องเก็บของ.\nไอเท็มหลายๆอันสามารถนำออกมาได้โดย [accent]กดแล้วกดค้างที่ช่องเก็บของ[].\n\n[accent]นำทองแดงจำนวนหนึ่งออกจาก core.[]
tutorial.deposit = นำไอเท็มเข้าบล็อคโดยลากไอเท็มจากยานของคุณไปที่บล็อคที่ต้องการ.\n\n[accent]เอาทองแดงกลับเข้า core.[]
tutorial.waves = [lightgray]ศัตรู[] กำลังมา.\n\nปกป้อง core ของคุณเป็นเวลา 2 wave.[accent] คลิ๊ก[] เพื่อยิง.\nสร้างป้อมปืนและเครื่องขุดเพิ่ม ขุดทองแดงเพิ่ม.
tutorial.waves.mobile = [lightgray]ศัตรู[] กำลังมา.\n\nปกป้อง core ของคุณเป็นเวลา 2 wave. ยานของคุณจะยิงศตรูโดยอัตโนมัติ.\nสร้างป้อมปืนและเครื่องขุดเพิ่ม ขุดทองแดงเพิ่ม.
tutorial.launch = เมื่อ wave เฉพาะแล้ว, คุณจะสามารถ[accent] ส่ง core[], ทิ้งระบบป้องกันทั้งหมดและ[accent] ได้รับทรัพยากรทั้งหมดใน core.[]\nทรัพยากรพวกนี้สามารถนำไปใช้ในการวิจัยเทคโนโลยีใหม่.\n\n[accent]กดปุ่มส่ง.
tutorial.unpause.mobile = กดปุ่มนั้นอีกครั้งเพื่อเล่นต่อ.
tutorial.breaking = บล็อจำเป็นต้องทำลายบ่อยครั้ง.\n[accent]กดคลิ๊กขวาค้าง[] เพื่อทำลายบล็อคที่เลือก.[]\n\n[accent]ทำลายบล็อคเศษเหล็กทั้งหมดที่ยู่ทางด้านซ้ายของแกนกลางของคุณโดยใช้การเลือกแบบคลุมพื้นที่.
tutorial.breaking.mobile = บล็อจำเป็นต้องทำลายบ่อยครั้ง.\n[accent]เลือกโหดทำลาย[], แล้วกดบล็อคที่ต้องการทำลายเพื่อเริ่มทำลายมัน.\nทำลายเป็นพื้นที่ด้วยการกดค้าง 1-2 วินาที[] แล้วลากคลุมพื้นที่ที่ต้องการ.\nกดเครื่องหมายถูกเพื่อยืนยันการทำลาย.\n\n[accent]ทำลายบล็อคเศษเหล็กทั้งหมดที่ยู่ทางด้านซ้ายของแกนกลางของคุณโดยใช้การเลือกแบบคลุมพื้นที่.
tutorial.withdraw = ในบางเหตุการณ์, การนำไอเท็มออกจากบล็อคนั้นจำเป็น.\nวิธีทำคือ, [accent]กดที่บล็อค[] ที่มีไอเท็มอยู่, แล้ว [accent]กดไอเท็ม[] ในช่องเก็บของ.\nไอเท็มหลายๆอันสามารถนำออกมาได้โดย [accent]กดค้างที่ช่องเก็บของ[].\n\n[accent]นำทองแดงจำนวนหนึ่งออกจากแกนกลาง.[]
tutorial.deposit = นำไอเท็มเข้าบล็อคโดยลากไอเท็มจากยานของคุณไปที่บล็อคที่ต้องการ.\n\n[accent]เอาทองแดงกลับเข้าแกนกลาง.[]
tutorial.waves = [lightgray]ศัตรู[] กำลังมา.\n\nปกป้องแกนกลางของคุณ 2 คลื่น(รอบ).[accent] คลิ๊ก[] เพื่อยิง.\nสร้างป้อมปืนและเครื่องขุดเพิ่มเพื่อขุดทองแดงเพิ่มและปกป้องแกนกลาง.
tutorial.waves.mobile = [lightgray]ศัตรู[] กำลังมา.\n\nปกป้องแกนกลางของคุณ 2 คลื่น(รอบ). ยานของคุณจะยิงศตรูโดยอัตโนมัติ.\nสร้างป้อมปืนและเครื่องขุดเพิ่มเพื่อขุดทองแดงเพิ่มและปกป้องแกนกลาง.
tutorial.launch = เมื่อถึงคลื่น(รอบ)เฉพาะแล้ว, คุณจะสามารถ[accent] ส่งแกนกลาง[], ทิ้งระบบป้องกันทั้งหมดและ[accent] ได้รับทรัพยากรทั้งหมดในแกนกลาง.[]\nทรัพยากรพวกนี้สามารถนำไปใช้ในการวิจัยเทคโนโลยีใหม่ได้.\n\n[accent]กดปุ่มส่งสิ.
item.copper.description = วัสดุก่อสร้างพื้นฐาน. ใช้อย่างแพร่หลายในทุกๆบล็อค.
item.copper.description = วัสดุก่อสร้างพื้นฐาน. ใช้อย่างแพร่หลายในบล็อคเกือบทุกชนิด.
item.lead.description = ทรัพยากรพื้นฐานสำหรับผู้เริ่มต้นใหม่. ใช้อย่างแพร่หลายในอิเล็กทรอนิกส์และบล็อคขนย้ายของเหลว.
item.metaglass.description = ส่วนผสมของกระจกที่แข็งแรงมาก. ใช้อย่างแพร่หลายกับตัวจ่ายของเหลวและที่เก็บของ.
item.graphite.description = คาร์บอนไมเนอราไลซ์, ใช้เป็นกระสุนและฉนวนไฟฟ้า.
item.sand.description = ทรัพยาการทั่วไปที่ใชแพร่หลายในการถลุง, ทั้งในอัลลอยและและเป็นตัวผสาน.
item.coal.description = ฟอสซิลของพืช, เกิดก่อนเมื่อนานมาแล้ว. ใช้อย่างแพร่หลายเป็นเชื้อเพลิงและผลิตทรัพยากร.
item.titanium.description = โลหะเบาหายาก ใช้อย่างแพร่หลายในการขนย้ายของเหลว, เครื่องขุดและอากาศยาน.
item.thorium.description = โลหะหนาแน่นและปล่อยกัมมัตภาพรังสี ใช้เป็นตัวช่วยโครงสร้างและเชื้อเพลิงนิวเคลียร์.
item.scrap.description = เศษเหลือจากสิ่งก่อสร้างและยูนิตเก่า. มีรองรอยของโลหะหลายชนิดอยู่.
item.silicon.description = สารกึ่งตัวนำที่มีประโยชน์มาก. ใช้ในแผงโซล่าเซลล์, อุปกรณ์อิเล็กทรอนิกที่ซับซ้อนและเป็นกระสุนป้อมปืนแบบติดตาม.
item.plastanium.description = วัสดุเบาและดัดได้ ใช้ในอากาศยานั้นสูงและกระสุนกระจาย.
item.phase-fabric.description = สสารเกือบไร้น้ำหนัก ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง
item.surge-alloy.description = อัลลอยขั้นสูงที่มีคุณสมบัติทางไฟฟ้าจำเพาะ
item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์, สังเคราะห์จากการรวมตัวของบรรยากาศ ใช้ในอุตสาหกรรม. ใช้ในการกลั่นเป็นน้ำมัน,ระเบิดและเชื้อเพลิง.
item.blast-compound.description = สารประกอบที่ไม่เสถียร ใช้ในระเบิด. สังเคราะห์จากสปอร์และสารระเหยอื่นๆ. ไม่แนะนำให้ใช้เป็นเชื้อเพลิง.
item.pyratite.description = ารติดไฟง่าย ใช้ในอาวุธเพลิง.
liquid.water.description = ของเหลวที่มีประโยชน์ที่สุด ทั่วไปใช้เป็นตัวหล่อเย็นและในการจัดการของเสีย.
liquid.slag.description = โลหะหลายชนิดหลอมรวมกัน. สามารถนำไปแยกเพื่อเอาโลหะที่เป็นส่วนประกอบหรือพ่นใส่ศัตรูเป็นอาวุธ.
liquid.oil.description = ของเหลวใช้ในการผลิตวัสดุขั้นสูง. สามารถแปลงเเป็นถ่านหินเพือใช้เป็นเชื้อเพลิง หรือพ่นใส่ศัตรูแล้วจุดไฟเป็นอาวุธ.
item.graphite.description = เกิดจากการจัดเรียงตัวใหม่ของคาร์บอน, ใช้เป็นกระสุนและชิ้นส่วนอุปกรณ์ไฟฟ้า.
item.sand.description = ทรัพยาการที่พบได้ทั่วไป ซึ่งใชแพร่หลายในการหลอม, ทั้งในอัลลอยและเป็นตัวผสาน.
item.coal.description = ซากพืชที่ถับถมเมื่อนานมาแล้ว. ใช้เป็นเชื้อเพลิงและผลิตทรัพยากรอย่างแพร่หลาย.
item.titanium.description = โลหะเบาซึ่งหายาก ใช้อย่างแพร่หลายในการขนย้ายของเหลว, เครื่องขุดเจาะและอากาศยาน.
item.thorium.description = โลหะซึ่งหนาแน่นและมีกัมมัตภาพรังสี ใช้เป็นตัวช่วยในสิ่งปลูกสร้างบางประเภทและเป็นเชื้อเพลิงนิวเคลียร์.
item.scrap.description = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า. มีรองรอยของโลหะหลายชนิดอยู่.
item.silicon.description = สารกึ่งตัวนำที่มีประโยชน์มาก. ใช้ในแผงโซลาร์, อุปกรณ์อิเล็กทรอนิกที่ซับซ้อนและเป็นกระสุนสำหรับป้อมปืนที่ยิงจากระยะไกล.
item.plastanium.description = วัสดุเบาและดัดได้ ใช้ในอากาศยานั้นสูงและกระสุนกระจาย.
item.phase-fabric.description = วัสดุที่เกือบไร้น้ำหนัก ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง
item.surge-alloy.description = อัลลอยขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ
item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์, สังเคราะห์โดยการรวบรวมจากอากาศ ใช้ในอุตสาหกรรม. ใช้ในการกลั่นเป็นน้ำมัน, สารระเบิดและเชื้อเพลิง.
item.blast-compound.description = สารประกอบที่ไม่เสถียร ใช้ในการระเบิด. สังเคราะห์จากสปอร์และสารระเหยอื่นๆ. ไม่แนะนำให้ใช้เป็นเชื้อเพลิง.
item.pyratite.description = สารซึ่งติดไฟง่าย ใช้ในอาวุธเพลิง.
liquid.water.description = ของเหลวที่มีประโยชน์ที่สุด โดยทั่วไปใช้เป็นตัวหล่อเย็นและจัดการของเสีย.
liquid.slag.description = โลหะชนิดต่างๆซึ่งหลอมรวมกัน. สามารถนำไปแยกโลหะที่จำเป็นหรือเป็นอาวุธพ่นใส่ศัตรู.
liquid.oil.description = ของเหลวใช้ในการผลิตวัสดุขั้นสูง. สามารถแปลงเเป็นถ่านหินเพือใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูแล้วจึงจุดไฟ.
liquid.cryofluid.description = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม. มีสมบัติการถ่ายเทความร้อนสูง. ใช้อย่างแพร่หลายในการหล่อเย็น.
mech.alpha-mech.description = เม็คควบคุมพื้นฐาน. มีรากฐานมาจากยูนิตแด๊กเกอร์, เพิ่มเกราะและความสามารถในการสร้าง. ทำดาเมจมากกว่ายานลูกดอก (Dart).
mech.delta-mech.description = เม็คที่เร็วและมีเกราะที่บาง สร้างมาเพื่อการต่อสู้แบบ hit-and-run (จู่โจมแล้วหนี). ทำดาเมจน้อยต่อสิ่งก่อสร้าง แต่สามารถฆ่าศัตรูกลุ่มใหญ่ได้อย่างรวดเร็วด้วยอาวุธอาร์คไฟฟ้า.
mech.tau-mech.description = เม็คสนับสนุน. ซ่อมแซมบล็อคของพันธมิตรด้วยการยิงใส่มัน. สามารถฟื้นฟูพันธมิตรในวงกลมระยะหนึ่ง.
mech.omega-mech.description = เม็คเกราะหนาและเทอะทะ, ผลิตมาเพื่อการจู่โจมแนวหน้า. เกราะสามารถกันดาเมจได้ถึง 90%.
mech.dart-ship.description = เม็คควบคุมพื้นฐาน. ค่อนข้างเร็วและเบา, แต่มีความสามารถในการต่อสู่ต่ำ เช่นเดียวกับความเร็วการขุด.
mech.javelin-ship.description = ยานต่อสู้แบบ hit-and-run (จู่โจมแล้วหนี). ถึงแม้ว่าจะช้า, แต่สามารถเร่งความเร็วได้มากถ้าบินโฉบผ่านด่านของศัตรู, ทำดาเมจค่อนข้างแรงด้วยไฟฟ้าและขีปนาวุธ.
mech.trident-ship.description = ยานทิ้งระเบิดหนักง, ผลิตเพื่อการก่อสร้างและทำลายแนวป้องกันของศัตรู. เกราะค่อนข้างหน้า.
mech.glaive-ship.description = ยานจู่โจมที่เกราะหนาและใหญ่. ติดด้วยรีพีทเตอร์ไฟ, คล่องแคลวมาก.
unit.draug.description = โดรนขุดเจาะดั้งเดิม. ผลิตง่าย. ขยายได้. ขุดทองแดงและตะกั่วโดยอัตโนมัติในบริเวณใกล้เคียง. ส่งทรัพยากรที่ขุดได้ไปยัง core ที่ใกล้ที่สุด.
unit.spirit.description = โดรนดราคจ์ที่ถูกปรับแต่ง, ออกแบบมาเพื่อการซ่อมแซมแทนการขุดเจาะ. ซ่อมแซมบล็อคที่โดนดาเมจโดยอัตโนมัติในบริเวณนั้น
unit.phantom.description = โดรนขั้นสูง. ติดตามผู้ใช้. ช่วยสร้างบล็อค.
@@ -1182,6 +1151,7 @@ block.force-projector.description = สร้างสนามพลังง
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู.
block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้.
block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่.
block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง.
block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง.
@@ -1259,10 +1229,3 @@ block.crawler-factory.description = ผลิตยูนิตที่ระ
block.titan-factory.description = ผลิตยูนิตภาคพื้นดินเสริมเกราะขั้นสูง.
block.fortress-factory.description = ผลิตยูนิตที่ถึกและติดปืนใหญ่.
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
block.dart-mech-pad.description = ใช้เปลี่ยนร่างเป็นเป็นเม็คโจมตีพื้นฐาน.\nใช้โดยการกดเมื่อยืนทับมัน.
block.delta-mech-pad.description = ใช้เปลี่ยนร่างเป็นเป็นเม็คเกราะบางโจมตีแบบ hit-and-run (จูค).\nใช้โดยการกดเมื่อยืนทับมัน.
block.tau-mech-pad.description = ใช้เปลี่ยนร่างเป็นตัวที่ฮีลได้ดีมาก.\nใช้โดยการกดเมื่อยืนทับมัน.
block.omega-mech-pad.description = ใช้เปลี่ยนร่างเป็นเป็นเม็คใช้ขีปนาวุธเกราะหนา.\nใช้โดยการกดเมื่อยืนทับมัน.
block.javelin-ship-pad.description = ใช้เปลี่ยนร่างเป็นเป็นอินเทอร์เซ็ปเตอร์เร็วแบะเกราะบาง.\nใช้โดยการกดเมื่อยืนทับมัน.
block.trident-ship-pad.description = ใช้เปลี่ยนร่างเป็นเป็นยานทิ้งระเบิดสนับสนุน.\nใช้โดยการกดเมื่อยืนทับมัน.
block.glaive-ship-pad.description = ใช้เปลี่ยนร่างเป็นเป็นยานต่อสู้เกราะหนาขนาดใหญ่.\nใช้โดยการกดเมื่อยืนทับมัน.

View File

@@ -1,4 +1,4 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
credits.text = Created by [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
credits = Emegi gecenler
contributors = Translators and Contributors
discord = Mindustry'in Discord'una katilin!
@@ -69,7 +69,6 @@ map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
level.highscore = Yuksek Skor: [accent]{0}
level.select = Seviye secimi
level.mode = Oyun Modu:
showagain = Don't show again next session
coreattack = < Cekirdek Saldiri altinda! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database
@@ -88,7 +87,7 @@ save.quit = Save & Quit
maps = Haritalar
maps.browse = Browse Maps
continue = Devam et
maps.none = [LIGHT_GRAY]Harita bulunamadi!
maps.none = [lightgray]Harita bulunamadi!
invalid = Invalid
pickcolor = Pick Color
preparingconfig = Preparing Config
@@ -102,14 +101,16 @@ feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.none = [lightgray]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mods.openfolder = Open Mod Folder
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use.
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
mod.missingdependencies = [scarlet]Missing dependencies: {0}
@@ -121,14 +122,15 @@ mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.file = Import File
mod.import.github = Import GitHub Mod
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.author = [lightgray]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
mod.scripts.unsupported = Your device does not support mod scripts. Some mods will not function correctly.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Hakkinda
name = isim:
@@ -137,9 +139,9 @@ filename = File Name:
unlocked = Yeni yapi acildi!!
completed = [accent]Completed
techtree = Tech Tree
research.list = [LIGHT_GRAY]Research:
research.list = [lightgray]Research:
research = Research
researched = [LIGHT_GRAY]{0} researched.
researched = [lightgray]{0} researched.
players = {0} oyuncu cevrimici
players.single = {0} oyuncu cevrimici
players.search = search
@@ -162,8 +164,8 @@ server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Oriji
server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting.
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [lightgray]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[lightgray]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[lightgray]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
hostserver = Oyun ac
invitefriends = Invite Friends
hostserver.mobile = Host\nGame
@@ -197,7 +199,7 @@ server.edit = Oyunu ayarla
server.outdated = [crimson]Eski Oyun![]
server.outdated.client = [crimson]eski islemci![]
server.version = [lightgray]Versiyon: {0}
server.custombuild = [yellow]ozel yapi
server.custombuild = [accent]ozel yapi
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Cikmak istedigine emin misin?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Yukleniyor...
@@ -278,11 +278,11 @@ pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0}
wave.waiting = Dalganin baslamasina: {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
wave.waveInProgress = [lightgray]Wave in progress
waiting = Bekleniyor...
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining
loadimage = Resimden Yukle
saveimage = Resimi kaydet
unknown = Bilinmeyen
@@ -290,9 +290,9 @@ custom = Ozel
builtin = Yapilandirilmis
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
map.random = [accent]Rasgele harita
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi[] cekirdek ekle.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[royal]Mavi[] cekirdek ekle.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
@@ -337,7 +337,7 @@ waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default>
editor.default = [lightgray]<Default>
details = Details...
edit = Edit...
editor.name = isim:
@@ -399,9 +399,11 @@ toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Ore Median
filter.blend = Blend
@@ -421,6 +423,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
@@ -450,15 +453,15 @@ mapeditor = Harita yaraticisi
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Complete:
complete = [lightgray]Complete:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best: {0}
launch = Launch
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
@@ -466,9 +469,9 @@ uncover = Uncover
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
configure.locked = [lightgray]Reach wave {0}\nto configure loadout.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected:
@@ -539,12 +542,13 @@ no = Hayir
info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
blocks.tiles = Required Tiles
blocks.affinities = Affinities
block.unknown = [LIGHT_GRAY]???
block.unknown = [lightgray]???
blocks.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi
blocks.damage = Damage
@@ -633,10 +637,12 @@ setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
@@ -655,6 +661,7 @@ setting.difficulty.name = Zorluk derecesi:
setting.screenshake.name = Ekran sallanmasi
setting.effects.name = Efekleri goster
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.coreselect.name = Allow Schematic Cores
setting.sensitivity.name = Kumanda hassasligi
@@ -663,11 +670,11 @@ setting.seconds = {0} Saniye
setting.blockselecttimeout.name = Block Select Timeout
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Tam ekran
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = FPS'i goster
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
setting.minimap.name = Haritayi goster
setting.position.name = Show Player Position
setting.musicvol.name = Ses yuksekligi
@@ -702,6 +709,7 @@ keybind.press = Bir tusa bas...
keybind.press.axis = Bir yone cevir yada tusa bas...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Sol/Sag hareket
keybind.move_y.name = Yukari/asagi hareket
keybind.mouse_move.name = Follow Mouse
@@ -774,14 +782,14 @@ rules.blockhealthmultiplier = Block Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.respawntime = Respawn Time:[lightgray] (sec)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
@@ -799,7 +807,6 @@ content.item.name = Esyalar
content.liquid.name = Sivilar
content.unit.name = Units
content.block.name = Blocks
content.mech.name = Robotlar
item.copper.name = Bakir
item.lead.name = Kursun
item.coal.name = Komur
@@ -820,46 +827,26 @@ liquid.water.name = Su
liquid.slag.name = Slag
liquid.oil.name = Benzin
liquid.cryofluid.name = kriyo sivisi
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Agir plazma silahi
mech.alpha-mech.ability = Pervaneli savunma
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc jenaratoru
mech.delta-mech.ability = Sarz cekici
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Yok edici Lazer
mech.tau-mech.ability = Tamircinin patlamasi
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Solucan roketler
mech.omega-mech.ability = Zirhli Yok edici
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Tarayici
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Patlayici roketler
mech.javelin-ship.ability = sarz calici
mech.trident-ship.name = Trident
mech.trident-ship.weapon = mini atomlar
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Orman yakici
item.corestorable = [lightgray]Storable in Core: {0}
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
unit.health = [LIGHT_GRAY]Can: {0}
unit.speed = [LIGHT_GRAY]hiz: {0}
mech.weapon = [LIGHT_GRAY]silah: {0}
mech.health = [LIGHT_GRAY]Health: {0}
mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
liquid.temperature = [LIGHT_GRAY]isi: {0}
item.explosiveness = [lightgray]Patlayicilik: {0}
item.flammability = [lightgray]Yanbilirlik: {0}
item.radioactivity = [lightgray]Radyoaktivite: {0}
unit.health = [lightgray]Can: {0}
unit.speed = [lightgray]hiz: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
liquid.viscosity = [lightgray]Yari sivilik: {0}
liquid.temperature = [lightgray]isi: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.slag.name = Slag
block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
@@ -884,7 +871,7 @@ block.thruster.name = Thruster
block.kiln.name = Kiln
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
block.constructing = {0}\n[lightgray](Constructing)
block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
@@ -948,6 +935,7 @@ block.hail.name = yagdirici
block.lancer.name = Lazer topu
block.conveyor.name = konvenyor
block.titanium-conveyor.name = Titanyum konvenyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = ayirici
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Pneumatik Kazici
block.laser-drill.name = Lazer kazici
block.water-extractor.name = su ayiricisi
block.cultivator.name = ekici
block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = boru
block.mechanical-pump.name = Mekanikal pompa
block.item-source.name = esya kaynagi
@@ -1085,7 +1066,7 @@ tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mi
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a duo turret near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
@@ -1095,7 +1076,7 @@ tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down r
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
@@ -1119,14 +1100,6 @@ liquid.water.description = Commonly used for cooling machines and waste processi
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.
mech.alpha-mech.description = Standart Robot. Kendisine yardim etmesi icin 3 adet dron cikartabilir
mech.delta-mech.description = vur kac icin yapilmis olan hizli bir makine. duvarlara az hasar verir ama gruplari temizlemesiyle bilinir.
mech.tau-mech.description = Destek bir robot. alaninin icindeki herseyi tamir edebilir
mech.omega-mech.description = Tank ve hasar vurucu bir robot. Zirhi ona %90 hasari engellemesini saglayan bir kalkan verir.
mech.dart-ship.description = Var olan en hizli robot. guclu bir vurkacci
mech.javelin-ship.description = vur kac tipindeki bir unit. bir anda buyuk bir hasara sebep olabilir
mech.trident-ship.description = Bir bombaci. Guzel bir zirha sahip
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Creates a hexagonal force field around itsel
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
@@ -1228,8 +1202,8 @@ block.oil-extractor.description = Uses large amounts of power in order to extrac
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.

View File

@@ -1,4 +1,4 @@
credits.text = [ROYAL]Anuken[] tarafından yapıldı - [SKY]anukendev@gmail.com[]
credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[]
credits = Jenerik
contributors = Çevirmenler ve Katkıda Bulunanlar
discord = Mindustry'nin Discord sunucusuna Katıl!
@@ -69,7 +69,6 @@ map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
level.highscore = Rekor: [accent]{0}
level.select = Seviye Seçimi
level.mode = Oyun Modu:
showagain = Bir daha gösterme
coreattack = < Merkez saldırı altında! >
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
database = Çekirdek Veritabanı
@@ -102,14 +101,16 @@ feature.unsupported = Cihazınızda bu özellik desteklenmemektedir.
mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin.
mods.alpha = [accent](Alpha)
mods = Modlar
mods.none = [LIGHT_GRAY]Hiç mod bulunamadı!
mods.none = [lightgray]Hiç mod bulunamadı!
mods.guide = Mod Rehberi
mods.report = Hata bildir
mods.openfolder = Mod klasörünü aç
mods.reload = Reload
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Etkin
mod.disabled = [scarlet]Devre Dışı
mod.disable = Devre Dışı Bırak
mod.content = Content:
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
mod.requiresversion = [scarlet]Gereken en düşük oun versiyonu: [accent]{0}
mod.missingdependencies = [scarlet]Bu modun çalışması için gereken modlar: {0}
@@ -121,14 +122,15 @@ mod.enable = Etkinleştir
mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
mod.import = Mod İçeri Aktar
mod.import.file = Import File
mod.import.github = GitHub Modu İçeri Aktar
mod.item.remove = Bu eşya[accent] '{0}'[] modunun bir parçası. Kaldırmak için modu silebilirsiniz.
mod.remove.confirm = Bu mod silinecek.
mod.author = [LIGHT_GRAY]Yayıncı:[] {0}
mod.author = [lightgray]Yayıncı:[] {0}
mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0}
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
mod.scripts.unsupported = Cihazınız bazı betik dosyalarını desteklemiyor. Bazı modlar düzgün çalışmayabilir.
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
about.button = Hakkında
name = İsim:
@@ -197,7 +199,7 @@ server.edit = Sunucuyu Düzenle
server.outdated = [crimson]Güncel Olmayan Sunucu![]
server.outdated.client = [crimson]Güncel Olmayan Sürüm![]
server.version = [gray]v{0} {1}
server.custombuild = [yellow]Özel Sürüm
server.custombuild = [accent]Özel Sürüm
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
confirmkick = Bu kullanıcıyı atmak istediğine emin misin?
confirmvotekick = Bu kullanıcıyı oylayıp atmak istediğinize emin misiniz?
@@ -265,8 +267,6 @@ data.openfolder = Open Data Folder
data.exported = Veri dışa aktarıldı.
data.invalid = Bu oyun verisi geçerli değil.
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
classic.export = Klasik Verileri Dışa Aktar
classic.export.text = [accent]Mindustry'e[] büyük bir güncelleme gelmiştir.\nKlasik (v3.5 build 40) kayıt ya da harita bulunmuştur. Bu kayıtları Mindustry Classic uygulamasında kullanmak için telefonunuzun dosyalarına çıkartmak ister misiniz?
quit.confirm = Çıkmak istediğinize emin misiniz?
quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar->Oyun->Öğreticiyi Yeniden Al'dan[] tekrar yapabilirsiniz.
loading = [accent]Yükleniyor...
@@ -291,8 +291,8 @@ builtin = Yerleşik
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
map.random = [accent]Rastgele Harita
map.nospawn = Bu haritada oyuncunun doğacağı hiç çekirdek yok! Editörden bu haritaya[accent] turuncu[] bir çekirdek ekleyin.
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç çekirdek yok! Editörden bu haritaya [SCARLET]turuncu olmayan[] çekirdekler ekleyin.
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[SCARLET] kırmızı[] çekirdekler ekleyin.
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç çekirdek yok! Editörden bu haritaya [scarlet]turuncu olmayan[] çekirdekler ekleyin.
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[scarlet] kırmızı[] çekirdekler ekleyin.
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
workshop.update = Nesneyi Güncelle
workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0}
@@ -402,6 +402,8 @@ toolmode.drawteams.description = Bloklar yerine takımları çizer..
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
filter.distort = Çarpıt
filter.noise = Gürültü
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = Medyan
filter.oremedian = Maden Medyanı
filter.blend = Geçiş
@@ -421,6 +423,7 @@ filter.option.circle-scale = Daire Ölçek
filter.option.octaves = Oktavlar
filter.option.falloff = Düşüş
filter.option.angle = ı
filter.option.amount = Amount
filter.option.block = Blok
filter.option.floor = Zemin
filter.option.flooronto = Hedef Zemin
@@ -539,6 +542,7 @@ no = Hayır
info.title = Bilgi
error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu
unit.nobuild = [scarlet]Unit can't build
blocks.input = Giriş
blocks.output = Çıkış
blocks.booster = Güçlendirici
@@ -633,10 +637,12 @@ setting.shadows.name = Gölgeler
setting.blockreplace.name = Otomatik Blok önerileri
setting.linear.name = Lineer Filtreleme
setting.hints.name = İpuçları
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar
setting.antialias.name = Düzgğnleştirme[lightgray] (yeniden açmak gerekebilir)[]
setting.playerindicators.name = Player Indicators
setting.indicators.name = Düşman/Müttefik Belirteçleri
setting.autotarget.name = Otomatik Hedef Alma
setting.keyboard.name = Fare+Klavye Kontrolleri
@@ -655,6 +661,7 @@ setting.difficulty.name = Zorluk:
setting.screenshake.name = Ekranı Salla
setting.effects.name = Efektleri Görüntüle
setting.destroyedblocks.name = Kırılmış Blokları Göster
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Konveyör Yol Bulma
setting.coreselect.name = Şemalarda Çekirdeğe izin ver
setting.sensitivity.name = Kontrolcü Hassasiyeti
@@ -702,6 +709,7 @@ keybind.press = Bir tuşa basın...
keybind.press.axis = Bir tuşa ya da yöne basın...
keybind.screenshot.name = Harita Ekran Görüntüsü
keybind.toggle_power_lines.name = Enerji lazerlerini aç/kapa
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = x Ekseninde Hareket
keybind.move_y.name = y Ekseninde Hareket
keybind.mouse_move.name = Fareyi Takip Et
@@ -799,7 +807,6 @@ content.item.name = Eşyalar
content.liquid.name = Sıvılar
content.unit.name = Birimler
content.block.name = Bloklar
content.mech.name = Robotlar
item.copper.name = Bakır
item.lead.name = Kurşun
item.coal.name = Kömür
@@ -820,46 +827,26 @@ liquid.water.name = Su
liquid.slag.name = Cüruf
liquid.oil.name = Petrol
liquid.cryofluid.name = Kriyosıvı
mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = ır Makineli Tüfek
mech.alpha-mech.ability = Rejenerasyon
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Ark Jeneratörü
mech.delta-mech.ability = Deşarj
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Yenileme Işını
mech.tau-mech.ability = Çoklu Tamir
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Sürü Füzeleri
mech.omega-mech.ability = Zırhlı Konfigürasyon
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Makineli Tüfek
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Çoklu Füzeler
mech.javelin-ship.ability = Deşarj Güçlendirici
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomba Bölmesi
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Alevli Makineli Tüfek
item.corestorable = [lightgray]Çekirdekte depolanabilir mi?: {0}
item.explosiveness = [lightgray]Patlama: {0}%
item.flammability = [lightgray]Yanıcılık: {0}%
item.radioactivity = [lightgray]Radyoaktivite: {0}%
unit.health = [lightgray]Can: {0}
unit.speed = [lightgray]Hız: {0}
mech.weapon = [lightgray]Silah: {0}
mech.health = [lightgray]Can: {0}
mech.itemcapacity = [lightgray]Eşya Kapasitesi: {0}
mech.minespeed = [lightgray]Kazma Hızı: {0}%
mech.minepower = [lightgray]Kazma Gücü: {0}
mech.ability = [lightgray]Yetenek: {0}
mech.buildspeed = [lightgray]İnşaat Hızı: {0}%
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
liquid.viscosity = [lightgray]Vizkosite: {0}
liquid.temperature = [lightgray]Sıcaklık: {0}
block.cliff.name = Cliff
block.sand-boulder.name = Kum Kaya Parçaları
block.grass.name = Çimen
block.slag.name = Slag
block.salt.name = Tuz
block.saltrocks.name = Tuz Taşları
block.pebbles.name = Çakıl Taşları
@@ -948,6 +935,7 @@ block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = Konveyör
block.titanium-conveyor.name = Titanyum Konveyör
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Zırhlı Konveyör
block.armored-conveyor.description = Materyalleri titanyum konveyörlerle aynı hızda taşır ama daha fazla zırha sahiptir. Diğer konveyörler dışında yan taraflardan materyal kabul etmez.
block.junction.name = Kavşak
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = Hava Basınçlı Matkap
block.laser-drill.name = Lazer Matkap
block.water-extractor.name = Su Çıkarıcı
block.cultivator.name = Ekici
block.dart-mech-pad.name = Alpha
block.delta-mech-pad.name = Delta Robot Rampası
block.javelin-ship-pad.name = Javelin Gemi Rampası
block.trident-ship-pad.name = Trident Gemi Rampası
block.glaive-ship-pad.name = Glaive Gemi Rampası
block.omega-mech-pad.name = Omega Robot Rampası
block.tau-mech-pad.name = Tau Robot Rampası
block.conduit.name = Boru
block.mechanical-pump.name = Mekanik Pompa
block.item-source.name = Sonsuz Eşya Kaynağı
@@ -1119,14 +1100,6 @@ liquid.water.description = En kullanışlı sıvı. Makineleri soğutmak ve atı
liquid.slag.description = Çeşitli tipte erimiş metallerin birbirine karışımı. Bileşenlerine ayrılabilir veya düşmanlara silah olarak püskürtülebilir.
liquid.oil.description = İleri seviye malzeme üretiminde kullanılan bir sıvıdır. Yakıt olarak kömür haline getirilebilir veya püskürtülüp ateşe verilerek bir silah olarak kullanılabilir.
liquid.cryofluid.description = Su ve titanyumdan oluşturulan inaktif bir sıvı. Son derece yüksek ısı kapasitesine sahiptir. Soğutucu olarak yaygın olarak kullanılır.
mech.alpha-mech.description = Standart kontrol robotu. Yükseltilmiş zırh ve inşaat kabiliyetine sahip bir Dagger birimine dayanır. Dart gemisinden daha fazla hasara sahiptir.
mech.delta-mech.description = Vur kaç saldırıları için yapılmış, hızlı ve hafif bir robot. Yapılara minimal hasar verir ancak yıldırım silahlarıyla büyük düşman gruplarını kısa zamanda yok edebilir.
mech.tau-mech.description = Destek Robotu. Müttefik blokları hedef alarak onları tamir eder. Belirli bir yarıçap içindeki müttefikleri tamir yeteneği ile onarabilir.
mech.omega-mech.description = Ön cephe saldırılarında kullanılmak için yapılmış iri ve zırhlı bir robot. Zırhı gelen hasarın yüzde 90'ına kadarını durdurabilir.
mech.dart-ship.description = Standart kontrol gemisi. Hızlı ve hafiftir, ancak sınırlı saldırı gücüne ve yavaş kazma hızına sahiptir
mech.javelin-ship.description = Bir vur kaç saldırı gemisi. Başlangıçta yavaştır ancak oldukça yüksek hızlara erişip düşman sınırlarının üzerinden geçebilir, yıldırım ve füzeleriyle yüksek hasar verebilir.
mech.trident-ship.description = Yapım ve düşman savunmalarını yok etmek için inşa edilmiş ağır bir bombardıman gemisi. Kabul edilebilir derecede zırhlıdır.
mech.glaive-ship.description = Büyük, zırhlı bir silah gemisi. Yakıcı bir makineli tüfek ile donatılmıştır. Oldukça çeviktir.
unit.draug.description = İlkel bir maden dronu. Üretmesi ucuzdur ve gözden çıkarılabilirler. Etrafındaki bakır ve kurşunu kazar ve en yakın çekirdeğe taşır.
unit.spirit.description = Madencilik yerine yapısal onarım için tasarlanmış, modifiye bir draug dronu. Belirli bir alan içindeki hasarlı blokları tamir eder.
unit.phantom.description = Gelişmiş bir dron. Kullanıcıyı/Kullanıcıları takip eder ve blok inşaatında yardım eder.
@@ -1182,6 +1155,7 @@ block.force-projector.description = Kendi etrafında altıgen güç alanı oluş
block.shock-mine.description = Mayına basan düşmanlara hasar verir. Düşmana neredeyse görünmezdir.
block.conveyor.description = Temel materyal taşıma bloğu. Materyalleri ileri taşır ve onları diğer bloklara otomatik olarak yerleştirir. Çevrilebilir.
block.titanium-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri standart konveyörlerden daha hızlı taşır.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Çakışan iki konveyör hattı arasında bir köprü görevi görür. İki farklı konveyörğn farklı hedeflere farklı materyalleri taşıdığı durumlarda kullanışlıdır.
block.bridge-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri her türlü arazi veya binanın üzerinden üç bloğa kadar uzağa taşıyabilir.
block.phase-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri kendisine bağlı bir başka faz konveyörüne ışınlamak için enerji kullanır.
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = Kendini yok eden sürü birimleri üretir
block.titan-factory.description = Gelişmiş, zırhlı yer birimleri üretir.
block.fortress-factory.description = ır topçu birimleri üretir.
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.dart-mech-pad.description = Temel saldırı gemisine dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
block.delta-mech-pad.description = Hafif zırhlı bir vur kaç robotuna dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
block.tau-mech-pad.description = Gelişmiş bir destek robotuna dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
block.omega-mech-pad.description = ır zırhlı bir roketatar robotuna dönüşmeyi saplar.\nKullanmak için üzerindeyken rampaya basın.
block.javelin-ship-pad.description = Hızlı, hafif zırhlı bir saldırı gemisine dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
block.trident-ship-pad.description = ır bir destek bombardıman gemisine dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.
block.glaive-ship-pad.description = Büyük, zırhlı bir silah gemisine dönüşmeyi sağlar.\nKullanmak için üzerindeyken rampaya basın.

View File

@@ -1,4 +1,4 @@
credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЄ ігрові питання або помилки в перекладі?\nЗавітайте до офіційного Discord-сервера Mindustry\nв канал #український.\nПереклав українською: [blue]Prosta4ok_ua[green]#[yellow]6336
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЄ ігрові питання або помилки в перекладі?\nЗавітайте до офіційного Discord-сервера Mindustry\nв канал #український.\nПереклав українською: [blue]Prosta4ok_ua[green]#[yellow]6336
credits = Творці
contributors = Перекладачі та помічники
discord = Офіційний сервер Mindustry в Discord
@@ -69,7 +69,6 @@ map.delete = Ви впевнені, що хочете видалити мапу
level.highscore = Рекорд: [accent]{0}
level.select = Вибір мапи
level.mode = Режим гри:
showagain = Не показувати знову до наступного сеансу
coreattack = < Ядро знаходиться під атакою! >
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
database = База даних ядра
@@ -102,10 +101,11 @@ feature.unsupported = Ваш пристрій не підтримує цю фу
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]можуть бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
mods.alpha = [accent](Альфа)
mods = Модифікації
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
mods.none = [lightgray]Модифікацій не знайдено!
mods.guide = Посібник з модифікацій
mods.report = Повідомити про ваду
mods.openfolder = Відкрити мод. теку
mods.reload = Перезавантажити
mod.display = [gray]Модифікація:[orange] {0}
mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнено
@@ -122,14 +122,15 @@ mod.enable = Увімкнути
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
mod.reloadrequired = [scarlet]Потрібно перезавантаження
mod.import = Імпортувати модифікацію
mod.import.file = Імпортувати файл
mod.import.github = Завантажити мод. з GitHub
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоб видалити його, видаліть цю модифікацію.
mod.remove.confirm = Цю модифікацію буде видалено.
mod.author = [LIGHT_GRAY]Автор:[] {0}
mod.author = [lightgray]Автор:[] {0}
mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви повинні додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію у теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
mod.scripts.unsupported = Ваш пристрій не підтримує скрипти модифікацій. Деякі модифікації не будуть працювати правильно.
mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Деякі модифікації не будуть працювати правильно.
about.button = Про гру
name = Назва:
@@ -266,8 +267,6 @@ data.openfolder = Відкрити теку з даними
data.exported = Дані вивантажено.
data.invalid = Це не дійсні ігрові дані.
data.import.confirm = Вивантаження зовнішніх даних перезапише[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється.
classic.export = Вивантажити класичні дані
classic.export.text = [accent]Mindustry[] отримала суттєве оновлення.\nБуло виявлено класичні файли збереження (версія 3.5 збірка 40), або дані мапи. Ви хочете експортувати ці дані в домашню теку телефону, для використання у застосунку Mindustry Classic?
quit.confirm = Ви дійсно хочете вийти?
quit.confirm.tutorial = Ви впевнені, що знаєте що робите?\nНавчання можна пройти наново[accent] Налаштування->Гра->Пройти навчання ще раз.[]
loading = [accent]Завантаження…
@@ -292,8 +291,8 @@ builtin = Вбудована
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
map.random = [accent]Випадкова мапа
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [accent]помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [scarlet]не помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [scarlet]червоне[] ядро до цієї мапи в редакторі.
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
workshop.update = Оновити предмет
workshop.error = Помилка при отриманні інформації з Майстерні: {0}
@@ -368,13 +367,13 @@ editor.importmap = Імпортувати мапу
editor.importmap.description = Імпортувати вже наявну мапу
editor.importfile = Імпортувати файл
editor.importfile.description = Імпортувати зовнішній файл мапи
editor.importimage = Імпортувати застаріле зображення
editor.importimage = Імпортувати зображення
editor.importimage.description = Імпорт із зображенням місцевості
editor.export = Експорт…
editor.exportfile = Експортувати файл
editor.exportfile.description = Експортувати файл мапи
editor.exportimage = Експорт зображення місцевості
editor.exportimage.description = Експорт файлу з зображенням мапи
editor.exportimage.description = Експортувати файл, який містить основний рельєф місцевості.
editor.loadimage = Завантажити\nзображення
editor.saveimage = Зберегти\nзображення
editor.unsaved = [scarlet]У вас є незбережені зміни![]\nВи впевнені, що хочете вийти?
@@ -403,6 +402,8 @@ toolmode.drawteams.description = Змінює належність\nблока
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
filter.distort = Спотворення
filter.noise = Шум
filter.enemyspawn = Вибір точки появи ворогів
filter.corespawn = Вибір ядра
filter.median = Медіана
filter.oremedian = Рудна медіана
filter.blend = Змішування
@@ -422,6 +423,7 @@ filter.option.circle-scale = Масштаб круга
filter.option.octaves = Циклічність застосування
filter.option.falloff = Спад циклічності
filter.option.angle = Кут
filter.option.amount = Кількість
filter.option.block = Блок
filter.option.floor = Поверхня
filter.option.flooronto = Цільова поверхня
@@ -540,6 +542,7 @@ no = Ні
info.title = Інформація
error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ця одиниця не може будувати
blocks.input = Ввід
blocks.output = Вивід
blocks.booster = Прискорювач
@@ -639,7 +642,8 @@ setting.buildautopause.name = Автоматичне призупинення б
setting.animatedwater.name = Анімована вода
setting.animatedshields.name = Анімовані щити
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
setting.indicators.name = Показувати в бік ворогів та союзників
setting.playerindicators.name = Позначки гравців
setting.indicators.name = Позначки ворогів
setting.autotarget.name = Авто-стрільба
setting.keyboard.name = Миш+Керування з клавіатури
setting.touchscreen.name = Керування сенсорним екраном
@@ -657,6 +661,7 @@ setting.difficulty.name = Складність:
setting.screenshake.name = Тряска екрану
setting.effects.name = Ефекти
setting.destroyedblocks.name = Показувати зруйновані блоки
setting.blockstatus.name = Показувати стан блоку
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
setting.coreselect.name = Дозволити схематичні ядра
setting.sensitivity.name = Чутливість контролера
@@ -669,7 +674,7 @@ setting.borderlesswindow.name = Вікно без полів[lightgray] (мож
setting.fps.name = Показувати FPS і затримку до сервера
setting.blockselectkeys.name = Показувати клавіші вибору блока
setting.vsync.name = Вертикальна синхронізація
setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
setting.pixelate.name = Пікселізація
setting.minimap.name = Показувати мінімапу
setting.position.name = Показувати координати гравця
setting.musicvol.name = Гучність музики
@@ -704,6 +709,7 @@ keybind.press = Натисніть клавішу…
keybind.press.axis = Натисніть клавішу…
keybind.screenshot.name = Зняток мапи
keybind.toggle_power_lines.name = Показувати лазери енергопостачання
keybind.toggle_block_status.name = Показувати стан блоків
keybind.move_x.name = Рух по осі X
keybind.move_y.name = Рух по осі Y
keybind.mouse_move.name = Слідкувати за мишею
@@ -801,7 +807,6 @@ content.item.name = Предмети
content.liquid.name = Рідини
content.unit.name = Бойові одиниці
content.block.name = Блоки
content.mech.name = Мехи
item.copper.name = Мідь
item.lead.name = Свинець
item.coal.name = Вугілля
@@ -822,46 +827,27 @@ liquid.water.name = Вода
liquid.slag.name = Шлак
liquid.oil.name = Нафта
liquid.cryofluid.name = Кріогенна рідина
mech.alpha-mech.name = Альфа
mech.alpha-mech.weapon = Тяжкий кулемет
mech.alpha-mech.ability = Регенерація
mech.delta-mech.name = Дельта
mech.delta-mech.weapon = Генератор дуг
mech.delta-mech.ability = Розряд
mech.tau-mech.name = Тау
mech.tau-mech.weapon = Відновлювальний лазер
mech.tau-mech.ability = Регенераційний спалах
mech.omega-mech.name = Омега
mech.omega-mech.weapon = Ракетометний кулемет
mech.omega-mech.ability = Поглинання шкоди
mech.dart-ship.name = Дротик
mech.dart-ship.weapon = Ретранслятор
mech.javelin-ship.name = Джавелін
mech.javelin-ship.weapon = Вибухові ракети
mech.javelin-ship.ability = Генератор дуг
mech.trident-ship.name = Тризубець
mech.trident-ship.weapon = Бомби
mech.glaive-ship.name = Спис
mech.glaive-ship.weapon = Вогняний кулемет
item.corestorable = [lightgray]Зберігання в ядрі: {0}
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
item.flammability = [lightgray]Вогненебезпечність: {0} %
item.radioactivity = [lightgray]Радіоактивність: {0} %
unit.health = [lightgray]Здоров’я: {0}
unit.speed = [lightgray]Швидкість: {0}
mech.weapon = [lightgray]Зброя: {0}
mech.health = [lightgray]Здоров’я: {0}
mech.itemcapacity = [lightgray]Місткість елементів: {0}
mech.minespeed = [lightgray]Швидкість видобутку: {0} %
mech.minepower = [lightgray]Потужність видобутку: {0}
mech.ability = [lightgray]Здібність: {0}
mech.buildspeed = [lightgray]Швидкість будування: {0} %
unit.weapon = [lightgray]Зброя: {0}
unit.itemcapacity = [lightgray]Місткість елементів: {0}
unit.minespeed = [lightgray]Швидкість видобутку: {0} %
unit.minepower = [lightgray]Потужність видобутку: {0}
unit.ability = [lightgray]Здібність: {0}
unit.buildspeed = [lightgray]Швидкість будування: {0} %
liquid.heatcapacity = [lightgray]Теплоємність: {0}
liquid.viscosity = [lightgray]В’язкість: {0}
liquid.temperature = [lightgray]Температура: {0}
block.cliff.name = Скелі
block.sand-boulder.name = Пісочний валун
block.grass.name = Трава
block.slag.name = Шлак
block.salt.name = Сіль
block.saltrocks.name = Соляні камені
block.pebbles.name = Галька
@@ -950,6 +936,7 @@ block.hail.name = Град
block.lancer.name = Списник
block.conveyor.name = Конвеєр
block.titanium-conveyor.name = Титановий конвеєр
block.plastanium-conveyor.name = Пластанієвий конвеєр
block.armored-conveyor.name = Броньований конвеєр
block.armored-conveyor.description = Переміщує предмети з тією ж швидкістю, що і титанові конвеєри, але має більше міцності. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
block.junction.name = Перехрестя
@@ -986,13 +973,6 @@ block.pneumatic-drill.name = Пневматичний бур
block.laser-drill.name = Лазерний бур
block.water-extractor.name = Конденсатор води
block.cultivator.name = Культиватор
block.dart-mech-pad.name = Реконструктор меха «Альфа»
block.delta-mech-pad.name = Реконструктор меха «Дельта»
block.javelin-ship-pad.name = Реконструктор корабля «Джавелін»
block.trident-ship-pad.name = Реконструктор корабля «Тризуб»
block.glaive-ship-pad.name = Реконструктор корабля «Спис»
block.omega-mech-pad.name = Реконструктор меха «Омега»
block.tau-mech-pad.name = Реконструктор меха «Тау»
block.conduit.name = Трубопровід
block.mechanical-pump.name = Механічна помпа
block.item-source.name = Нескінченне джерело предметів
@@ -1121,14 +1101,6 @@ liquid.water.description = Найкорисніша рідина. Зазвича
liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя.
liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена у вугілля в якості палива або використана як куля.
liquid.cryofluid.description = Інертна рідина, що створена з води та титану. Володіє надзвичайно високою пропускною спроможністю. Широко використовується в якості рідини, що охолоджує.
mech.alpha-mech.description = Стандартний керований мех. Заснований на бойовій одиниці «Кинджал», з оновленими бронею та можливостями будування. Наносить більше шкоди, ніж корабель «Дротик».
mech.delta-mech.description = Швидкий, легко броньований мех, зроблений для тактики «атакуй і втікай». Наносить мало шкоди будівлям, але може дуже швидко вбити великі групи підрозділів противника своєю дуговою блискавкою.
mech.tau-mech.description = Мех підтримки. Ремонтує союзні блоки, стріляючи по них. Може зцілювати союзників у радіусі його ремонтної здатності.
mech.omega-mech.description = Об’ємний і добре броньований мех, зроблений для фронтових штурмів. Його броня може заблокувати до 90% пошкоджень, що надходять.
mech.dart-ship.description = Стандартний керований корабель. Швидко видобуває ресурси. Достатньо швидкий і легкий, але має мало наступальних можливостей.
mech.javelin-ship.description = Корабель, який використовується для стратегії «атакуй та втікай». Хоча спочатку він повільний, потім вже може розганятися до великих швидкостей і літати над ворожими форпостами, завдаючи великої кількості шкоди своїми блискавками та ракетами.
mech.trident-ship.description = Важкий бомбардувальник, побудований для будування та знищення ворожих укріплень. Дуже добре броньований.
mech.glaive-ship.description = Великий і добре броньований бойовий корабель. Оснащений запальним ретранслятором. Високо маневровий
unit.draug.description = Примітивний дрон, який добуває ресурси. Дешевий у виробництві. Одноразовий. Автоматично видобуває мідь і свинець поблизу. Доставляє видобуті ресурси до найближчого ядра.
unit.spirit.description = Модифікований «Драугр», призначений для ремонту замість добування ресурсів. Автоматично відновлює будь-які пошкоджені блоки.
unit.phantom.description = Удосконалений безпілотник. Йде за користувачами. Допомагає в будуванні блоків. Перебудовує зруйновані блоки.
@@ -1184,6 +1156,7 @@ block.force-projector.description = Створює навколо себе ше
block.shock-mine.description = Пошкоджує ворогів, коли вони наступають на міну. Майже невидима для ворога.
block.conveyor.description = Базовий транспортний блок. Переміщує елементи вперед і автоматично перетворює їх у блоки. Можна обертати.
block.titanium-conveyor.description = Покращений блок транспорту елементів. Переміщує предмети швидше, ніж звичайні конвеєри.
block.plastanium-conveyor.description = Переміщує предмети партіями.\nПриймає елементи на задній частині та вивантажує їх у трьох напрямках спереду.
block.junction.description = Діє як міст для двох перехресних конвеєрних стрічок. Корисно в ситуаціях, коли два різних конвеєри перевозять різні матеріали в різні місця.
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі.
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на під’єднаний фазовий конвеєр через кілька плиток.
@@ -1261,10 +1234,3 @@ block.crawler-factory.description = Виробляє швидких одиниц
block.titan-factory.description = Виробляє поліпшених наземних одиниць.
block.fortress-factory.description = Виробляє важкоартилерійних наземних одиниць.
block.repair-point.description = Безперервно лікує найближчу пошкоджену бойову одиницю.
block.dart-mech-pad.description = Забезпечує перетворення в основний атакуючий мех.\nДля використання натисніть на нього, коли стоїте на ньому.
block.delta-mech-pad.description = Забезпечує перетворення в легко броньований атакуючий мех.\nДля використання натисніть на нього, коли стоїте на ньому.
block.tau-mech-pad.description = Забезпечує перетворення в поліпшений мех підтримки.\nДля використання натисніть на нього, коли стоїте на ньому.
block.omega-mech-pad.description = Забезпечує перетворення в тяжко броньований ракетний мех.\nДля використання натисніть на нього, коли стоїте на ньому.
block.javelin-ship-pad.description = Забезпечує перетворення в швидкий, легко броньований перехоплювач.\nДля використання натисніть на нього, коли стоїте на ньому.
block.trident-ship-pad.description = Забезпечує перетворення в тяжкий бомбардувальник.\nДля використання натисніть на нього, коли стоїте на ньому.
block.glaive-ship-pad.description = Забезпечує перетворення в великий добре броньований озброєний корабель.\nДля використання натисніть на нього, коли стоїте на ньому.

View File

@@ -1,4 +1,4 @@
credits.text = 作者[ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = 致谢
contributors = 翻译者和贡献者
discord = 加入 Mindustry 的 Discord
@@ -60,7 +60,7 @@ stat.built = 建造建筑:[accent]{0}
stat.destroyed = 摧毁建筑:[accent]{0}
stat.deconstructed = 拆除建筑:[accent]{0}
stat.delivered = 装运资源:
stat.playtime = Time Played:[accent] {0}
stat.playtime = 游玩时间:[accent] {0}
stat.rank = 最终评级:[accent]{0}
launcheditems = [accent]装运的资源
@@ -69,7 +69,6 @@ map.delete = 确定要删除“[accent]{0}[]”地图吗?
level.highscore = 最高分:[accent]{0}
level.select = 选择关卡
level.mode = 游戏模式:
showagain = 下次不再显示
coreattack = < 核心正在受到攻击!>
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
database = 核心数据库
@@ -99,36 +98,39 @@ committingchanges = 正在提交更改
done = 已完成
feature.unsupported = 您的设备不支持此功能。
mods.alphainfo = 请注意测试版本alpha中的模组mods[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
mods.alphainfo = 请注意测试版本alpha中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
mods.alpha = [accent](Alpha)
mods = 模组
mods.none = [LIGHT_GRAY]没有找到模组!
mods.none = [lightgray]没有找到模组!
mods.guide = 模组教程
mods.report = 报告 Bug
mods.openfolder = 打开模组文件夹
mods.reload = 重载
mod.display = [gray]模组:[orange] {0}
mod.enabled = [lightgray]已启用
mod.disabled = [scarlet]已禁用
mod.disable = 禁用
mod.content = 内容:
mod.delete.error = 无法删除模组。可能文件被占用。
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
mod.missingdependencies = [scarlet]缺少依赖条件:{0}
mod.erroredcontent = [scarlet]内容content错误
mod.errors = 读取内容content时发生错误.
mod.erroredcontent = [scarlet]内容错误
mod.errors = 读取内容时发生错误.
mod.noerrorplay = [scarlet]你的模组发生了错误.[] 禁用相关模组或修复错误后才能进入游戏.
mod.nowdisabled = [scarlet]“{0}”模组缺少依赖条件:[accent] {1}\n[lightgray]需要先下载上述模组。\n此模组现在将自动禁用。
mod.enable = 启用
mod.requiresrestart = 需要重启使模组生效。
mod.reloadrequired = [scarlet]需要重启
mod.import = 导入模组
mod.import.file = 导入文件
mod.import.github = 导入 GitHub 模组
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
mod.remove.confirm = 此模组将被删除。
mod.author = [LIGHT_GRAY]作者:[] {0}
mod.author = [lightgray]作者:[] {0}
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹只需将其文件解压缩到文件夹中并删除旧压缩包然后重新启动游戏或重新加载模组。
mod.scripts.unsupported = 你的设备不支持模组脚本,一些模组可能不会正确工作
mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏
about.button = 关于
name = 名字:
@@ -197,7 +199,7 @@ server.edit = 编辑服务器
server.outdated = [crimson]服务器过旧![]
server.outdated.client = [crimson]客户端过旧![]
server.version = [lightgray]版本:{0} {1}
server.custombuild = [yellow]自定义
server.custombuild = [accent]自定义
confirmban = 确认拉黑这名玩家?
confirmkick = 确定踢出这名玩家?
confirmvotekick = 确定投票踢出这名玩家?
@@ -265,8 +267,6 @@ data.openfolder = 打开数据文件夹
data.exported = 数据已导出。
data.invalid = 非有效游戏数据。
data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
classic.export = 导出老版本数据
classic.export.text = [accent]Mindustry []已经有了一个重要的更新。\n检测到此为老版本(v3.5 build 40)的存档或地图。是否要将这些保存导出到手机的主文件夹中,以便在 Mindustry 老版本应用程序中使用?
quit.confirm = 确定退出?
quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置->游戏->重玩教程[]来重玩教程。
loading = [accent]加载中…
@@ -290,9 +290,9 @@ custom = 自定义
builtin = 内建的
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销!
map.random = [accent]随机地图
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]己方[]的核心。
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]敌人[]的核心。
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]敌人[]的核心。
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[scarlet]敌人[]的核心。
map.invalid = 地图载入错误:地图文件可能已经损坏。
workshop.update = 更新地图
workshop.error = 获取创意工坊详细信息时出错:{0}
@@ -402,6 +402,8 @@ toolmode.drawteams.description = 绘制团队而不是方块。
filters.empty = [lightgray]没有筛选器!用下方的按钮添加一个。
filter.distort = 扭曲程度
filter.noise = 波动程度
filter.enemyspawn = Enemy Spawn Select
filter.corespawn = Core Select
filter.median = 平均数
filter.oremedian = 矿石平均数
filter.blend = 混合程度
@@ -421,6 +423,7 @@ filter.option.circle-scale = 圆规模
filter.option.octaves = 递增
filter.option.falloff = 递减
filter.option.angle = 角度大小
filter.option.amount = 数量
filter.option.block = 方块
filter.option.floor = 地面
filter.option.flooronto = 地面目标
@@ -539,6 +542,7 @@ no = 否
info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造
blocks.input = 输入
blocks.output = 输出
blocks.booster = 增强物品/液体
@@ -633,10 +637,12 @@ setting.shadows.name = 影子
setting.blockreplace.name = 自动推荐合适的建筑
setting.linear.name = 抗锯齿
setting.hints.name = 提示
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
setting.buildautopause.name = 自动暂停建造
setting.animatedwater.name = 流动的水
setting.animatedshields.name = 动态画面
setting.antialias.name = 抗锯齿[lightgray](需要重新启动)[]
setting.antialias.name = 抗锯齿
setting.playerindicators.name = 玩家指示灯
setting.indicators.name = 队友指示器
setting.autotarget.name = 自动射击
setting.keyboard.name = 鼠标+键盘操控
@@ -655,6 +661,7 @@ setting.difficulty.name = 难度:
setting.screenshake.name = 屏幕抖动
setting.effects.name = 显示效果
setting.destroyedblocks.name = 显示摧毁的建筑
setting.blockstatus.name = 显示方块状态
setting.conveyorpathfinding.name = 传送带自动寻路
setting.coreselect.name = 允许蓝图包含核心
setting.sensitivity.name = 控制器灵敏度
@@ -663,7 +670,7 @@ setting.seconds = {0} 秒
setting.blockselecttimeout.name = 建筑选择超时
setting.milliseconds = {0} 毫秒
setting.fullscreen.name = 全屏
setting.borderlesswindow.name = 无边窗口[lightgray](可能需要重启)
setting.borderlesswindow.name = 无边窗口[lightgray](可能需要重启)
setting.fps.name = 显示 FPS 和网络延迟
setting.blockselectkeys.name = 显示建筑选择按键
setting.vsync.name = 垂直同步
@@ -694,7 +701,7 @@ category.general.name = 常规
category.view.name = 视图
category.multiplayer.name = 多人
command.attack = 攻击
command.rally = 团体
command.rally = 集合
command.retreat = 撤退
placement.blockselectkeys = \n[lightgray]按键:[{0},
keybind.clear_building.name = 清除建筑
@@ -702,6 +709,7 @@ keybind.press = 请按一个键…
keybind.press.axis = 请按一个轴或键…
keybind.screenshot.name = 地图截图
keybind.toggle_power_lines.name = 显隐能量标识线
keybind.toggle_block_status.name = 显隐方块状态
keybind.move_x.name = 水平移动
keybind.move_y.name = 竖直移动
keybind.mouse_move.name = 跟随鼠标
@@ -799,7 +807,6 @@ content.item.name = 物品
content.liquid.name = 液体
content.unit.name = 部队
content.block.name =
content.mech.name = 机甲
item.copper.name =
item.lead.name =
item.coal.name =
@@ -820,46 +827,26 @@ liquid.water.name = 水
liquid.slag.name = 矿渣
liquid.oil.name = 石油
liquid.cryofluid.name = 冷冻液
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = 重型机枪
mech.alpha-mech.ability = 再生
mech.delta-mech.name = Delta
mech.delta-mech.weapon = 电弧发电机
mech.delta-mech.ability = 放电
mech.tau-mech.name = Tau
mech.tau-mech.weapon = 重构激光
mech.tau-mech.ability = 修复
mech.omega-mech.name = Omega
mech.omega-mech.weapon = 导弹群
mech.omega-mech.ability = 配置装甲
mech.dart-ship.name = Dart
mech.dart-ship.weapon = 机枪
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = 爆裂导弹
mech.javelin-ship.ability = 放电助推器
mech.trident-ship.name = Trident
mech.trident-ship.weapon = 炸弹
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = 火焰机枪
item.corestorable = [lightgray]核心可存储性:{0}
item.explosiveness = [lightgray]爆炸性:{0}%
item.flammability = [lightgray]易燃性:{0}%
item.radioactivity = [lightgray]放射性:{0}%
unit.health = [lightgray]生命值:{0}
unit.speed = [lightgray]速度:{0}
mech.weapon = [lightgray]武器{0}
mech.health = [lightgray]生命值{0}
mech.itemcapacity = [lightgray]物品容量{0}
mech.minespeed = [lightgray]采矿速度{0}%
mech.minepower = [lightgray]采矿强度{0}
mech.ability = [lightgray]能力{0}
mech.buildspeed = [lightgray]建造速度:{0}%
unit.weapon = [lightgray]武器{0}
unit.itemcapacity = [lightgray]物品容量{0}
unit.minespeed = [lightgray]采矿速度{0}%
unit.minepower = [lightgray]采矿力量{0}
unit.ability = [lightgray]能力{0}
unit.buildspeed = [lightgray]建造速度{0}%
liquid.heatcapacity = [lightgray]热容量:{0}
liquid.viscosity = [lightgray]粘度:{0}
liquid.temperature = [lightgray]温度:{0}
block.cliff.name = 悬崖
block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地
block.slag.name = 矿渣
block.salt.name = 盐碱地
block.saltrocks.name = 盐碱岩石
block.pebbles.name = 鹅卵石
@@ -936,7 +923,7 @@ block.titanium-wall-large.name = 大型钛墙
block.plastanium-wall.name = 塑钢墙
block.plastanium-wall-large.name = 大型塑钢墙
block.phase-wall.name = 相织布墙
block.phase-wall-large.name = 大型相织
block.phase-wall-large.name = 大型相织
block.thorium-wall.name = 钍墙
block.thorium-wall-large.name = 大型钍墙
block.door.name =
@@ -948,6 +935,7 @@ block.hail.name = 冰雹炮
block.lancer.name = 蓝瑟炮
block.conveyor.name = 传送带
block.titanium-conveyor.name = 钛传送带
block.plastanium-conveyor.name = 塑钢传送带
block.armored-conveyor.name = 装甲传送带
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
block.junction.name = 连接器
@@ -961,7 +949,7 @@ block.illuminator.description = 小型、紧凑、可配置的光源。需要能
block.overflow-gate.name = 溢流门
block.underflow-gate.name = 反向溢流门
block.silicon-smelter.name = 硅冶炼厂
block.phase-weaver.name = 相织编织器
block.phase-weaver.name = 相织编织器
block.pulverizer.name = 粉碎机
block.cryofluidmixer.name = 冷冻液混合器
block.melter.name = 熔炉
@@ -971,7 +959,7 @@ block.separator.name = 分离机
block.coal-centrifuge.name = 煤炭离心机
block.power-node.name = 能量节点
block.power-node-large.name = 大型能量节点
block.surge-tower.name = 巨浪
block.surge-tower.name = 波动能量
block.diode.name = 二极管
block.battery.name = 电池
block.battery-large.name = 大型电池
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = 气动钻头
block.laser-drill.name = 激光钻头
block.water-extractor.name = 抽水机
block.cultivator.name = 培养机
block.dart-mech-pad.name = Alpha 机甲平台
block.delta-mech-pad.name = Delta 机甲平台
block.javelin-ship-pad.name = Javelin 机甲平台
block.trident-ship-pad.name = Trident 机甲平台
block.glaive-ship-pad.name = Glaive 机甲平台
block.omega-mech-pad.name = Omega 机甲平台
block.tau-mech-pad.name = Tau 机甲平台
block.conduit.name = 导管
block.mechanical-pump.name = 机械泵
block.item-source.name = 物品源
@@ -1005,7 +986,7 @@ block.wave.name = 波浪
block.swarmer.name = 蜂群
block.salvo.name = 齐射炮
block.ripple.name = 浪涌
block.phase-conveyor.name = 相织传送带桥
block.phase-conveyor.name = 相织传送带桥
block.bridge-conveyor.name = 传送带桥
block.plastanium-compressor.name = 塑钢压缩机
block.pyratite-mixer.name = 硫混合器
@@ -1015,7 +996,7 @@ block.solar-panel-large.name = 大型太阳能板
block.oil-extractor.name = 石油钻井
block.command-center.name = 指挥中心
block.draug-factory.name = 德鲁格采矿机工厂
block.spirit-factory.name = 修理机工厂
block.spirit-factory.name = 魂修理机工厂
block.phantom-factory.name = 幻影建造机工厂
block.wraith-factory.name = 死灵战机工厂
block.ghoul-factory.name = 食尸鬼轰炸机工厂
@@ -1027,7 +1008,7 @@ block.revenant-factory.name = 亡魂战机工厂
block.repair-point.name = 维修点
block.pulse-conduit.name = 脉冲导管
block.plated-conduit.name = 电镀导管
block.phase-conduit.name = 相织导管桥
block.phase-conduit.name = 相织导管桥
block.liquid-router.name = 液体路由器
block.liquid-tank.name = 储液罐
block.liquid-junction.name = 液体交叉器
@@ -1062,7 +1043,7 @@ team.orange.name = 橙
team.derelict.name =
team.green.name = 绿
team.purple.name =
unit.spirit.name = 修理机
unit.spirit.name = 魂修理机
unit.draug.name = 德鲁格采矿机
unit.phantom.name = 幻影建造机
unit.dagger.name = 尖刀
@@ -1119,14 +1100,6 @@ liquid.water.description = 最有用的液体。常用于冷却机器和废物
liquid.slag.description = 各种不同类型的熔融金属混合在一起的液体。可以被分解成其矿物成分,或作为武器喷向敌方单位。
liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。
liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。
mech.alpha-mech.description = 标准控制机甲。基于尖刀单位,具有升级的装甲和建筑能力。比 Dart 有更多的伤害输出。
mech.delta-mech.description = 一种快速、轻便的机甲,一击即退。对结构造成的伤害很小,但可以使用弧形闪电武器快速杀死大量敌方单位。
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
mech.omega-mech.description = 一种装甲厚重的机甲用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度慢。
mech.javelin-ship.description = 一艘一击即退的攻击船。虽然最初很慢,但它可以加速到很快的速度,并飞过敌人的前哨,利用其闪电能力和导弹造成大量伤害。
mech.trident-ship.description = 为建造和摧毁敌人防御工事而建造的重型轰炸机。有相当好的装甲。
mech.glaive-ship.description = 一种大型的装甲厚重的武装直升机。配备火焰机枪。有优秀的加速能力和最快的速度。
unit.draug.description = 一种原始的采矿机。生产成本低,消耗品。在附近自动开采铜和铅。将开采的资源输送到最近的核心。
unit.spirit.description = 采矿机的改进版本,用于维修而不是采矿。自动修复该区域中任何损坏的建筑。
unit.phantom.description = 一种先进的无人机。跟随玩家并协助建造。
@@ -1160,13 +1133,13 @@ block.power-source.description = 无限输出能量。仅限沙盒。
block.item-source.description = 无限输出物品。仅限沙盒。
block.item-void.description = 销毁输入的所有物品。仅限沙盒。
block.liquid-source.description = 无限输出液体。仅限沙盒。
block.liquid-void.description = 销毁输入的所有液体。仅限沙盒
block.liquid-void.description = 销毁输入的所有液体。仅限沙盒
block.copper-wall.description = 廉价的防御建筑。\n适合在前几个波次中保护核心和炮塔。
block.copper-wall-large.description = 廉价的防御建筑。\n适合在前几个波次中保护核心和炮塔。\n占多个方格。
block.titanium-wall.description = 中等强度的防御建筑。\n提供中等强度的防御以抵御敌人。
block.titanium-wall-large.description = 中等强度的防御建筑。\n提供中等强度的防御以防敌人攻击。\n占多个方格。
block.plastanium-wall.description = 一种特殊的防御建筑,能吸收电弧、自动能量节点连接。
block.plastanium-wall-large.description = 一种特殊的防御建筑,能吸收电弧、自动能量节点连接。\n占多个方格。
block.plastanium-wall.description = 一种特殊的防御建筑,能吸收电弧、自动阻挡能量节点连接。
block.plastanium-wall-large.description = 一种特殊的防御建筑,能吸收电弧、自动阻挡能量节点连接。\n占多个方格。
block.thorium-wall.description = 强大的防御建筑。\n可以很好的防御敌人。
block.thorium-wall-large.description = 强大的防御建筑。\n很好地防御敌人。\n占多个方格。
block.phase-wall.description = 没有钍墙那样坚固,但是它可以使不太强的弹药发生偏转。
@@ -1182,6 +1155,7 @@ block.force-projector.description = 在自身周围创建一个六角形力场
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
block.conveyor.description = 初级物品传送带。将物品向前输送并在可能时运入建筑。可旋转方向。
block.titanium-conveyor.description = 高级物品传送带。运送物品的速度快于初级传送带。
block.plastanium-conveyor.description = 打包物品进行运输。\n在后方输入物品在前方三个方向输出物品。
block.junction.description = 两条交叉传送带的桥梁。用于连接两条不同的传输线路使其互不影响。
block.bridge-conveyor.description = 先进的物品运输方块。允许跨越任意地形或建筑物运输物品最多跨越3格。
block.phase-conveyor.description = 先进的传送带,使用电力将物品传送到距离几个方块的相位传送带上。
@@ -1234,7 +1208,7 @@ block.unloader.description = 将物品从容器、仓库或你的核心中提取
block.launch-pad.description = 定期发射一批物品,而无需发射核心(离开地图)。
block.launch-pad-large.description = 发射台的改进版,可以存储更多物品,同时启动频率更高。
block.duo.description = 小而便宜的炮塔,对地很有效。
block.scatter.description = 基本型防空炮塔。向空中敌人喷出一团铅或废料。
block.scatter.description = 基本型防空炮塔。向空中敌人喷出一团铅,钢化玻璃或废料。
block.scorch.description = 小型炮塔,点燃任何靠近它的地面敌人。近距离非常有效。
block.hail.description = 小型远程炮台。
block.wave.description = 中型快速炮塔,射出液体泡泡。使用水或者冷却液时能够自动灭火。
@@ -1247,7 +1221,7 @@ block.ripple.description = 大型远程炮台,非常强力,向远处的敌
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹药。
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.command-center.description = 在地图上向联盟单位发出移动命令。\n使部队攻击一个敌人核心或者撤退到核心/工厂或者集合。当没有敌人核心时,得到攻击命令的部队默认向最近的敌人出现的地方集结。
block.command-center.description = 在地图上向联盟单位发出移动命令。\n使部队攻击一个敌人核心或者撤退到指挥中心。当没有敌人核心时,得到攻击命令的部队默认向最近的敌人出现的地方集结。
block.draug-factory.description = 生产德鲁格釆矿机。
block.spirit-factory.description = 生产魂灵修理机。
block.phantom-factory.description = 生产幻影建造机。
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = 生产快速自毁单元。
block.titan-factory.description = 生产先进的装甲地面单位。
block.fortress-factory.description = 生产重型地面火炮部队。
block.repair-point.description = 持续治疗其附近伤势最重的单位。
block.dart-mech-pad.description = 允许将当前的机甲替换为一款基础的攻击型机甲。\n站在上面并点一下执行切换。
block.delta-mech-pad.description = 允许将当前的机甲替换为一款轻快的攻击型机甲。\n站在上面并点一下执行切换。
block.tau-mech-pad.description = 允许将当前的机甲替换为一款可以治愈友方建筑物和单位的支援型机甲。\n站在上面并点一下执行切换。
block.omega-mech-pad.description = 允许将当前的机甲替换为一款笨重、厚装甲的导弹机甲。\n站在上面并点一下执行切换。
block.javelin-ship-pad.description = 允许将当前的机甲替换为一款快速、轻装甲的截击机,发射电弧。\n站在上面并点一下执行切换。
block.trident-ship-pad.description = 允许将当前的机甲替换为一款重型的支援轰炸机。\n站在上面并点一下执行切换。
block.glaive-ship-pad.description = 允许将当前的机甲替换为一款大型的装甲武装直升机。\n站在上面并点一下执行切换。

View File

@@ -1,4 +1,4 @@
credits.text = 由[ROYAL]Anuken[]製作 - [SKY]anukendev@gmail.com[]
credits.text = 由[royal]Anuken[]製作 - [sky]anukendev@gmail.com[]
credits = 感謝名單
contributors = 翻譯員和貢獻者
discord = 加入 Mindustry 的 Discord 聊天室!
@@ -69,7 +69,6 @@ map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
level.highscore = 最高分:[accent]{0}
level.select = 選擇關卡
level.mode = 遊戲模式:
showagain = 下次不再顯示
coreattack = 〈核心正在受到攻擊!〉
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
database = 核心數據庫
@@ -106,10 +105,12 @@ mods.none = [lightgray]找不到模組!
mods.guide = 模組指南
mods.report = 回報錯誤
mods.openfolder = 開啟模組資料夾
mods.reload = 重新載入
mod.display = [gray]模組:[orange]{0}
mod.enabled = [lightgray]已啟用
mod.disabled = [scarlet]已禁用
mod.disable = 禁用
mod.content = 內容:
mod.delete.error = 無法刪除模組,檔案可能在使用中。
mod.requiresversion = [scarlet]最低遊戲版本要求:[accent]{0}
mod.missingdependencies = [scarlet]缺少必須項目: {0}
@@ -121,6 +122,7 @@ mod.enable = 啟用
mod.requiresrestart = 遊戲將立即關閉以套用模組變更。
mod.reloadrequired = [scarlet]需要重新載入
mod.import = 匯入模組
mod.import.file = 匯入檔案
mod.import.github = 匯入GitHub模組
mod.item.remove = 此物品是[accent] '{0}'[]模組的一部份。解除安裝模組以移除此物品。
mod.remove.confirm = 該模組將被刪除。
@@ -128,7 +130,7 @@ mod.author = [lightgray]作者:[] {0}
mod.missing = 此存檔含有您最近更新或不再安裝的模組。可能會發生存檔損毀。您確定要載入嗎?\n[lightgray]模組:\n{0}
mod.preview.missing = 在工作坊發佈這個模組前,您必須添加預覽圖。\n在該模組的資料夾中放置一個名為[accent] preview.png[]的圖片並重試。
mod.folder.missing = 只有資料夾形式的模組可以在工作坊上發布。\n要將模組轉換為資料夾只需將其文件解壓縮到資料夾並刪除舊的.zip檔然後重新啟動遊戲或重新載入模組。
mod.scripts.unsupported = 你的裝置不支援模組指令檔。部分模組將無法正常運作
mod.scripts.disable = 您的設備不支持包含指令檔的模組。您必須關閉這些模組才能進行遊戲
about.button = 關於
name = 名稱:
@@ -198,12 +200,12 @@ server.outdated = [crimson]伺服器版本過舊![]
server.outdated.client = [crimson]客戶端版本過舊![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]自訂客戶端
confirmban = 您確定要封禁該玩家嗎?
confirmkick = 您確定要踢出該玩家嗎?
confirmvotekick = 您確定要投票剔除該名玩家嗎?
confirmunban = 您確定要解除封禁玩家嗎?
confirmadmin = 您確定要晉升這個玩家為管理員嗎?
confirmunadmin = 您確定要解除這個玩家的管理員嗎?
confirmban = 您確定要封禁「[white]{0}[]」嗎?
confirmkick = 您確定要踢出「[white]{0}[]」嗎?
confirmvotekick = 您確定要投票剔除「[white]{0}[]」嗎?
confirmunban = 您確定要解除封禁這個玩家嗎?
confirmadmin = 您確定要晉升「[white]{0}[]」為管理員嗎?
confirmunadmin = 您確定要解除「[white]{0}[]」的管理員嗎?
joingame.title = 加入遊戲
joingame.ip = IP位址
disconnect = 已中斷連線。
@@ -265,8 +267,6 @@ data.openfolder = 開啟檔案資料夾
data.exported = 數據已匯出。
data.invalid = 這不是有效的遊戲資料。
data.import.confirm = 導入外部數據將覆蓋您當前[scarlet]所有的[]遊戲數據,\n[accent]這個動作不能撤銷![]\n\n匯入數據後您的遊戲將立即退出。
classic.export = 匯出 Classic 數據
classic.export.text = [accent]Mindustry[]剛剛進行了重大更新。\n檢測到 Classic (v3.5 build 40) 存檔或地圖資料。您是否要將這些存檔匯出到手機的主文件夾中以便在Mindustry Classic應用中使用
quit.confirm = 您確定要退出嗎?
quit.confirm.tutorial = 您確定您知道自己在做什麼嗎?\n該教學可以在[accent] 設定->遊戲[] 選項中重置教學。
loading = [accent]載入中...
@@ -291,8 +291,8 @@ builtin = 内建
map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回!
map.random = [accent]隨機地圖
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[accent]橘色[]的核心。
map.nospawn.pvp = 這個地圖沒有敵對核心讓玩家重生!請在編輯器中添加一個[SCARLET]不是橘色[]的核心。
map.nospawn.attack = 這個地圖沒有敵人核心可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
map.nospawn.pvp = 這個地圖沒有敵對核心讓玩家重生!請在編輯器中添加一個[scarlet]不是橘色[]的核心。
map.nospawn.attack = 這個地圖沒有敵人核心可以攻擊!請在編輯器中添加一個[scarlet]紅色[]的核心。
map.invalid = 地圖載入錯誤:地圖可能已經損壞。
workshop.update = 更新項目
workshop.error = 提取工作坊詳細信息時出錯: {0}
@@ -380,7 +380,7 @@ editor.unsaved = [scarlet]尚未儲存變更![]\n您確定要退出嗎
editor.resizemap = 調整地圖大小
editor.mapname = 地圖名稱:
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?\n「[accent]{0}[]」
editor.exists = 具有該名稱的地圖已經存在。
editor.selectmap = 選取要載入的地圖:
@@ -402,6 +402,8 @@ toolmode.drawteams.description = 繪製團隊而不是方塊。
filters.empty = [lightgray]沒有過濾器!使用下面的按鈕添加一個。
filter.distort = 扭曲
filter.noise = 雜訊
filter.enemyspawn = 敵人重生選擇
filter.corespawn = 核心選擇
filter.median = 平均數
filter.oremedian = 礦石平均數
filter.blend = 混合
@@ -421,6 +423,7 @@ filter.option.circle-scale = 圓形規模
filter.option.octaves = 倍頻
filter.option.falloff = 衰減
filter.option.angle = 角度
filter.option.amount = 數量
filter.option.block = 方塊
filter.option.floor = 地板
filter.option.flooronto = 目標地板
@@ -510,11 +513,11 @@ zone.desertWastes.description = 這些荒原規模巨大,難以預測,並且
zone.saltFlats.description = 鹽沼毗連著沙漠。在這裡幾乎找不到多少資源\n\n敵人在這裡建立了一個資源儲存複合體。剷除敵人的核心。別留下任何東西。
zone.craters.description = 這個殞坑中心積蓄著水。這是一場舊戰爭的遺跡。奪回該地區。收集沙子。燒製玻璃。抽水來冷卻砲塔和鑽頭。
zone.ruinousShores.description = 穿過荒地,就是海岸線。這個地點曾經駐紮了海防陣線。現在它們已經所剩無幾。只有最基本的防禦結構沒有被破壞,其他的一切都成了殘骸。\n繼續向外擴張。重新發現那些科技。
zone.stainedMountains.description = 內陸的更深處是群山,還未被孢子所污染。\n提取在該區域蘊藏豐富的鈦並學習如何使用它們。\n\n這裡存在著更為強大的敵人。不要給他們時間派出最強的部隊。
zone.overgrowth.description = 這個地區更靠近孢子的來源,因此已經生長過度了。\n敵人在這裡建立了哨所。建立泰坦機甲。破壞它並取回失落的事物。
zone.stainedMountains.description = 內陸的更深處是群山,還未被孢子所污染。\n提取在該區域蘊藏豐富的鈦並學習如何使用它們。\n\n這裡存在著更為強大的敵人。不要給他們時間派出最強的部隊。
zone.overgrowth.description = 這個地區更靠近孢子的來源,已經蔓生過度了。\n敵人在這裡建立了哨所。建立泰坦機甲。破壞它並取回失落的事物。
zone.tarFields.description = 位於山脈和沙漠之間的產油區外緣是少數幾個有可用焦油儲量的地區之一。\n雖然被遺棄了該地區附近還是有著一些危險的敵人。不要低估它們。\n\n[lightgray]如果可能的話,研究原油加工技術。
zone.desolateRift.description = 一個非常危險的區域。資源豐富,但空間很小。毀滅的風險很高。請盡快離開。不要被敵人攻擊之間的長時間間隔所欺騙。
zone.nuclearComplex.description = 以前生產和加工釷的設施已變成廢墟。\n[lightgray]研究釷及其多種用途。\n\n敵人在這裡的數量眾多,不斷的偵查入侵者。
zone.desolateRift.description = 一個非常危險的區域。資源豐富,但空間很小。毀滅的風險很高。請盡快離開。不要被敵人攻擊之間的長間隔所欺騙。
zone.nuclearComplex.description = 以前生產和加工釷的設施已變成廢墟。\n[lightgray]研究釷及其多種用途。\n\n此處的敵人數量眾多,不斷的偵查入侵者。
zone.fungalPass.description = 高山與被孢子纏繞的低地之間的過渡區域。一個小的敵人偵察基地位於這裡。\n破壞它。\n使用匕首機甲和爬行機甲單位來摧毀兩個核心。
zone.impact0078.description = <在此處輸入說明>
zone.crags.description = <在此輸入說明>
@@ -539,6 +542,7 @@ no = 否
info.title = 資訊
error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤
unit.nobuild = [scarlet]單位不能建造
blocks.input = 輸入
blocks.output = 輸出
blocks.booster = 強化
@@ -599,7 +603,7 @@ bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒
bullet.homing = [stat]追踪
bullet.shock = [stat]暈眩
bullet.shock = [stat]電擊
bullet.frag = [stat]破片彈
bullet.knockback = [stat]{0}[lightgray]擊退
bullet.freezing = [stat]冷凍
@@ -633,16 +637,18 @@ setting.shadows.name = 陰影
setting.blockreplace.name = 方塊建造建議
setting.linear.name = 線性過濾
setting.hints.name = 提示
setting.flow.name = 顯示資源輸送速度[scarlet]
setting.buildautopause.name = 自動暫停建築
setting.animatedwater.name = 動畫
setting.animatedwater.name = 液體動畫
setting.animatedshields.name = 護盾動畫
setting.antialias.name = 消除鋸齒[lightgray](需要重啟遊戲)[]
setting.indicators.name = 盟友指示
setting.playerindicators.name = 盟友指示
setting.indicators.name = 敵方指示標
setting.autotarget.name = 自動射擊
setting.keyboard.name = 滑鼠及鍵盤控制
setting.touchscreen.name = 觸控螢幕控制
setting.fpscap.name = 最大FPS
setting.fpscap.none = 没有
setting.fpscap.none =
setting.fpscap.text = {0}FPS
setting.uiscale.name = UI縮放[lightgray] (需要重啟遊戲)[]
setting.swapdiagonal.name = 預設對角線放置
@@ -655,6 +661,7 @@ setting.difficulty.name = 難度:
setting.screenshake.name = 畫面抖動
setting.effects.name = 顯示特效
setting.destroyedblocks.name = 顯示被破壞的方塊
setting.blockstatus.name = 顯示方塊狀態
setting.conveyorpathfinding.name = 自動輸送帶放置規劃
setting.coreselect.name = 允許藍圖包含核心
setting.sensitivity.name = 控制器靈敏度
@@ -702,6 +709,7 @@ keybind.press = 按一下按鍵...
keybind.press.axis = 按一下軸向或按鍵...
keybind.screenshot.name = 地圖截圖
keybind.toggle_power_lines.name = 顯示能量激光
keybind.toggle_block_status.name = 開啟方塊狀態顯示
keybind.move_x.name = 水平移動
keybind.move_y.name = 垂直移動
keybind.mouse_move.name = 跟隨滑鼠
@@ -799,7 +807,6 @@ content.item.name = 物品
content.liquid.name = 液體
content.unit.name = 單位
content.block.name = 方塊
content.mech.name = 機甲
item.copper.name =
item.lead.name =
item.coal.name = 煤炭
@@ -820,46 +827,26 @@ liquid.water.name = 水
liquid.slag.name = 熔渣
liquid.oil.name = 原油
liquid.cryofluid.name = 冷凍液
mech.alpha-mech.name = 阿爾法
mech.alpha-mech.weapon = 重型機關槍
mech.alpha-mech.ability = 自修復
mech.delta-mech.name = 德爾塔
mech.delta-mech.weapon = 電弧生成機
mech.delta-mech.ability = 放電
mech.tau-mech.name =
mech.tau-mech.weapon = 重構激光
mech.tau-mech.ability = 修復陣
mech.omega-mech.name = 奧米伽
mech.omega-mech.weapon = 導彈群
mech.omega-mech.ability = 裝甲配置
mech.dart-ship.name = 鏢船
mech.dart-ship.weapon = 機關槍
mech.javelin-ship.name = 標槍
mech.javelin-ship.weapon = 爆發導彈
mech.javelin-ship.ability = 電弧助推器
mech.trident-ship.name = 三叉戟
mech.trident-ship.weapon = 轟炸艙
mech.glaive-ship.name = 偃月刀
mech.glaive-ship.weapon = 火焰機關槍
item.corestorable = [lightgray]核心可儲存: {0}
item.explosiveness = [lightgray]爆炸性:{0}%
item.flammability = [lightgray]易燃性:{0}%
item.radioactivity = [lightgray]放射性:{0}%
unit.health = [lightgray]生命值:{0}
unit.speed = [lightgray]速度:{0}
mech.weapon = [lightgray]武器{0}
mech.health = [lightgray]血量:{0}
mech.itemcapacity = [lightgray]物品容量:{0}
mech.minespeed = [lightgray]採礦速度:{0}%
mech.minepower = [lightgray]採礦能力:{0}
mech.ability = [lightgray]能力:{0}
mech.buildspeed = [lightgray]建造速度: {0}%
unit.weapon = [lightgray]武器: {0}
unit.itemcapacity = [lightgray]物品量: {0}
unit.minespeed = [lightgray]開採速度: {0}%
unit.minepower = [lightgray]開採強度: {0}
unit.ability = [lightgray]技能: {0}
unit.buildspeed = [lightgray]建設速度: {0}%
liquid.heatcapacity = [lightgray]熱容量:{0}
liquid.viscosity = [lightgray]粘性:{0}
liquid.temperature = [lightgray]溫度:{0}
block.cliff.name = 峭壁
block.sand-boulder.name = 沙礫
block.grass.name =
block.slag.name = 熔渣
block.salt.name =
block.saltrocks.name = 鹽岩
block.pebbles.name = 卵石
@@ -948,6 +935,7 @@ block.hail.name = 冰雹砲
block.lancer.name = 光矛砲
block.conveyor.name = 輸送帶
block.titanium-conveyor.name = 鈦輸送帶
block.plastanium-conveyor.name = 塑鋼輸送帶
block.armored-conveyor.name = 裝甲輸送帶
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。除其他傳送帶外,不接受任何從側面輸入的資源。
block.junction.name = 樞紐
@@ -984,13 +972,6 @@ block.pneumatic-drill.name = 氣動鑽頭
block.laser-drill.name = 激光鑽頭
block.water-extractor.name = 水提取器
block.cultivator.name = 培養槽
block.dart-mech-pad.name = 阿爾法機甲坪
block.delta-mech-pad.name = 德爾塔機甲坪
block.javelin-ship-pad.name = 標槍機坪
block.trident-ship-pad.name = 三叉戟機坪
block.glaive-ship-pad.name = 偃月刀機坪
block.omega-mech-pad.name = 奧米伽機甲坪
block.tau-mech-pad.name = 滔機甲坪
block.conduit.name = 管線
block.mechanical-pump.name = 機械泵
block.item-source.name = 物品源
@@ -1072,7 +1053,7 @@ unit.ghoul.name = 食屍鬼轟炸機
unit.wraith.name = 怨靈戰鬥機
unit.fortress.name = 要塞
unit.revenant.name = 復仇鬼
unit.eruptor.name = 發者
unit.eruptor.name = 發者
unit.chaos-array.name = 混沌陣列
unit.eradicator.name = 殲滅者
unit.lich.name = 巫妖
@@ -1119,14 +1100,6 @@ liquid.water.description = 最有用的液體。常用於冷卻機器和廢物
liquid.slag.description = 各種不同類型的熔融金屬混合在一起的液體。可以被分解成其所組成之礦物,或作為武器向敵方單位噴灑。
liquid.oil.description = 用於進階材料製造的液體。可以轉化為煤炭作為燃料或噴灑向敵方單位後點燃作為武器。
liquid.cryofluid.description = 一種安定,無腐蝕性的液體,用水及鈦混合成。具有很高的比熱。廣泛的用作冷卻劑。
mech.alpha-mech.description = 標準的控制機甲。改良自匕首機甲,加強了裝甲及建造能力。
mech.delta-mech.description = 一種快速、輕裝甲的機甲,用於打帶跑的攻擊。對結構體造成的傷害很小,但可以用弧形閃電武器很快殺死大量敵方單位。
mech.tau-mech.description = 支援機甲。射擊友方方塊以修復它們。可以使用它的修復能力治療一定範圍內的友軍。
mech.omega-mech.description = 一種笨重、重裝甲的機甲,用於前線突擊。
mech.dart-ship.description = 標準的控制飛船。採礦速度快。相當快速、輕便,但攻擊能力低落。
mech.javelin-ship.description = 一種打帶跑的突襲艇。雖然最初很慢,但它可以加速到很快的速度,並飛過敵人的前哨站,利用其閃電能力和導彈造成大量的傷害。
mech.trident-ship.description = 一種重型轟炸機。用以摧毀敵方建築。有相當的裝甲。
mech.glaive-ship.description = 一種大型、配有良好裝甲的砲艇。配備燃燒機關槍。高機動性。
unit.draug.description = 原始的採礦無人機。生產便宜。消耗品。自動在附近開採銅和鉛。將開採的資源送入最接近的核心。
unit.spirit.description = 改造的殭屍採礦無人機,設計來修復而非採礦。會自動修理整個區域內的受損方塊。
unit.phantom.description = 一種高級的無人機。跟隨玩家,並輔助建造及重建被摧毀的建築。
@@ -1182,6 +1155,7 @@ block.force-projector.description = 在自身周圍形成一個六角形能量
block.shock-mine.description = 傷害踩到地雷的敵人。敵人幾乎看不見。
block.conveyor.description = 基本物品傳輸方塊。將物品向前移動並自動將它們放入砲塔或機器中。能夠旋轉方向。
block.titanium-conveyor.description = 高級物品傳輸方塊。比標準輸送帶更快地移動物品。
block.plastanium-conveyor.description = 批量輸送物品。\n從後方接受物品並向三個方向輸出。
block.junction.description = 作為兩個交叉輸送帶的橋樑。適用於兩條不同輸送帶將不同物品運送到不同位置的情況。
block.bridge-conveyor.description = 高級的物品運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸物品。
block.phase-conveyor.description = 高級物品傳輸方塊。使用能量將物品傳送到幾個方塊外連接的相織輸送帶。
@@ -1259,10 +1233,3 @@ block.crawler-factory.description = 生產快速的自爆部隊。
block.titan-factory.description = 生產具有裝甲的高級地面單位。
block.fortress-factory.description = 生產重型火砲地面單位。
block.repair-point.description = 持續治療附近最近的受損單位。
block.dart-mech-pad.description = 提供轉換為基本攻擊機甲的能力。\n站在上面的時候按下它使用。
block.delta-mech-pad.description = 改裝現在的船隻,換成快速、具有輕裝甲的機甲,用於打帶跑的攻擊。\n站在上面雙擊機坪以使用它。
block.tau-mech-pad.description = 改裝現在的船隻,換成可以治癒友方的建築物和單位的支援機甲。\n站在上面雙擊機坪以使用它。
block.omega-mech-pad.description = 改裝現在的船隻,換成龐大、具有重裝甲的機甲,用於前線攻擊。\n站在上面雙擊機坪以使用它。
block.javelin-ship-pad.description = 改裝現在的船隻,換成具有閃電武器、強大而快速的攔截機。\n站在上面雙擊機坪以使用它。
block.trident-ship-pad.description = 改裝現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊機坪以使用它。
block.glaive-ship-pad.description = 改裝現在的船隻,換成具有重裝甲的砲艇。\n站在上面雙擊機坪以使用它。

View File

@@ -58,6 +58,7 @@ Clarence "Sparr" Risher
bei2
AceEllysium
Cedric L'homme
Michał “Neoqueto”
indielm
Ameb
player20033
@@ -87,3 +88,4 @@ Alicila
Daniel Dusek
DeltaNedas
GioIacca9
SnakkiZXZ

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core/assets/fonts/tech.ttf Normal file

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@@ -218,3 +218,37 @@
63526=oil|liquid-oil-icon
63525=cryofluid|liquid-cryofluid-icon
63524=underflow-gate|block-underflow-gate-medium
63523=dart-ship-pad|block-dart-ship-pad-medium
63522=alpha-mech-pad|block-alpha-mech-pad-medium
63521=cliff|block-cliff-medium
63520=legacy-mech-pad|block-legacy-mech-pad-medium
63519=ground-factory|block-ground-factory-medium
63518=legacy-unit-factory|block-legacy-unit-factory-medium
63517=mass-conveyor|block-mass-conveyor-medium
63516=legacy-command-center|block-legacy-command-center-medium
63515=block-forge|block-block-forge-medium
63514=block-launcher|block-block-launcher-medium
63513=plastanium-conveyor|block-plastanium-conveyor-medium
63512=crater|crater
63511=naval-factory|block-naval-factory-medium
63510=air-factory|block-air-factory-medium
63509=basic-reconstructor|block-basic-reconstructor-medium
63508=block-loader|block-block-loader-medium
63507=block-unloader|block-block-unloader-medium
63506=core-silo|block-core-silo-medium
63505=data-processor|block-data-processor-medium
63504=payload-router|block-payload-router-medium
63503=silicon-crucible|block-silicon-crucible-medium
63502=segment|block-segment-medium
63501=large-overdrive-projector|block-large-overdrive-projector-medium
63500=disassembler|block-disassembler-medium
63499=advanced-reconstructor|block-advanced-reconstructor-medium
63498=reconstructor-basis|block-reconstructor-basis-medium
63497=reconstructor-morphism|block-reconstructor-morphism-medium
63496=reconstructor-functor|block-reconstructor-functor-medium
63495=reconstructor-prime|block-reconstructor-prime-medium
63494=additive-reconstructor|block-additive-reconstructor-medium
63493=multiplicative-reconstructor|block-multiplicative-reconstructor-medium
63492=exponential-reconstructor|block-exponential-reconstructor-medium
63491=tetrative-reconstructor|block-tetrative-reconstructor-medium
63490=resupply-point|block-resupply-point-medium

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core/assets/music/land.ogg Normal file

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@@ -2,6 +2,10 @@ const log = function(context, obj){
Vars.mods.getScripts().log(context, String(obj))
}
const onEvent = function(event, handler){
Vars.mods.getScripts().onEvent(event, handler)
}
var scriptName = "base.js"
var modName = "none"
@@ -15,11 +19,5 @@ const extend = function(classType, params){
return new JavaAdapter(classType, params)
}
const run = method => new java.lang.Runnable(){run: method}
const boolf = method => new Boolf(){get: method}
const boolp = method => new Boolp(){get: method}
const cons = method => new Cons(){get: method}
const prov = method => new Prov(){get: method}
const newEffect = (lifetime, renderer) => new Effects.Effect(lifetime, new Effects.EffectRenderer({render: renderer}))
Call = Packages.mindustry.gen.Call
const Calls = Call //backwards compat

View File

@@ -4,10 +4,14 @@ const log = function(context, obj){
Vars.mods.getScripts().log(context, String(obj))
}
const onEvent = function(event, handler){
Vars.mods.getScripts().onEvent(event, handler)
}
var scriptName = "base.js"
var modName = "none"
const print = text => log(scriptName, text);
const print = text => log(modName + "/" + scriptName, text);
const extendContent = function(classType, name, params){
return new JavaAdapter(classType, params, name)
@@ -17,73 +21,123 @@ const extend = function(classType, params){
return new JavaAdapter(classType, params)
}
const run = method => new java.lang.Runnable(){run: method}
const boolf = method => new Boolf(){get: method}
const boolp = method => new Boolp(){get: method}
const floatf = method => new Floatf(){get: method}
const floatp = method => new Floatp(){get: method}
const cons = method => new Cons(){get: method}
const prov = method => new Prov(){get: method}
const func = method => new Func(){get: method}
const newEffect = (lifetime, renderer) => new Effects.Effect(lifetime, new Effects.EffectRenderer({render: renderer}))
Call = Packages.mindustry.gen.Call
const Calls = Call //backwards compat
importPackage(Packages.arc.math.geom)
importPackage(Packages.mindustry.graphics)
importPackage(Packages.mindustry.ui.dialogs)
importPackage(Packages.mindustry.world.blocks.liquid)
importPackage(Packages.mindustry.world.blocks)
importPackage(Packages.arc.scene.event)
importPackage(Packages.arc.scene.actions)
importPackage(Packages.mindustry.world.blocks.power)
importPackage(Packages.mindustry.game)
importPackage(Packages.arc.scene)
importPackage(Packages.mindustry.maps.filters)
importPackage(Packages.mindustry.gen)
importPackage(Packages.arc.struct)
importPackage(Packages.mindustry.world.blocks.defense.turrets)
importPackage(Packages.mindustry.game)
importPackage(Packages.arc.graphics)
importPackage(Packages.mindustry.ui.fragments)
importPackage(Packages.mindustry.ui)
importPackage(Packages.mindustry.world.blocks.power)
importPackage(Packages.mindustry.entities.traits)
importPackage(Packages.mindustry.entities.effect)
importPackage(Packages.arc.math)
importPackage(Packages.arc.scene.ui)
importPackage(Packages.mindustry.world.blocks.defense)
importPackage(Packages.mindustry.ctype)
importPackage(Packages.mindustry.entities.type)
importPackage(Packages.mindustry.world.meta)
importPackage(Packages.arc.func)
importPackage(Packages.mindustry.editor)
importPackage(Packages.mindustry.entities.units)
importPackage(Packages.mindustry.maps.filters)
importPackage(Packages.mindustry.world)
importPackage(Packages.arc.scene.utils)
importPackage(Packages.mindustry.maps.generators)
importPackage(Packages.mindustry.world.blocks.distribution)
importPackage(Packages.mindustry.entities.bullet)
importPackage(Packages.mindustry.content)
importPackage(Packages.mindustry.world.meta.values)
importPackage(Packages.mindustry.world.blocks.production)
importPackage(Packages.arc)
importPackage(Packages.mindustry.world.blocks.units)
importPackage(Packages.mindustry.core)
importPackage(Packages.mindustry.world.consumers)
importPackage(Packages.mindustry.entities.type.base)
importPackage(Packages.arc.scene.ui.layout)
importPackage(Packages.arc.math)
importPackage(Packages.mindustry.type)
importPackage(Packages.mindustry.input)
importPackage(Packages.mindustry.world.blocks.environment)
importPackage(Packages.arc.scene.actions)
importPackage(Packages.arc.math.geom)
importPackage(Packages.mindustry.world.consumers)
importPackage(Packages.mindustry.graphics)
importPackage(Packages.arc.graphics)
importPackage(Packages.mindustry.world.blocks.units)
importPackage(Packages.mindustry.world.blocks.distribution)
importPackage(Packages.mindustry.world.blocks)
importPackage(Packages.mindustry.ui)
importPackage(Packages.mindustry.core)
importPackage(Packages.arc.scene.ui)
importPackage(Packages.arc.scene.ui.layout)
importPackage(Packages.mindustry.entities.comp)
importPackage(Packages.mindustry.ui.fragments)
importPackage(Packages.mindustry.entities)
importPackage(Packages.arc.scene.style)
importPackage(Packages.mindustry.world.blocks.sandbox)
importPackage(Packages.mindustry.ui.layout)
importPackage(Packages.mindustry.maps.zonegen)
importPackage(Packages.arc.graphics.g2d)
importPackage(Packages.mindustry.ai)
importPackage(Packages.mindustry.world.modules)
importPackage(Packages.mindustry.ai.formations)
importPackage(Packages.arc.scene.utils)
importPackage(Packages.mindustry.world.blocks.campaign)
importPackage(Packages.mindustry.content)
importPackage(Packages.mindustry.world.blocks.storage)
importPackage(Packages.arc.scene)
importPackage(Packages.mindustry.world.meta.values)
importPackage(Packages.mindustry.world)
importPackage(Packages.mindustry.world.blocks.experimental)
importPackage(Packages.arc.scene.event)
importPackage(Packages.mindustry.graphics.g3d)
importPackage(Packages.mindustry.ui.dialogs)
importPackage(Packages.mindustry.world.blocks.defense)
importPackage(Packages.mindustry.maps)
importPackage(Packages.mindustry.world.blocks.logic)
importPackage(Packages.mindustry.world.blocks.legacy)
importPackage(Packages.mindustry.ctype)
importPackage(Packages.mindustry.world.blocks.defense.turrets)
importPackage(Packages.mindustry.world.draw)
importPackage(Packages.mindustry.editor)
importPackage(Packages.mindustry.entities.bullet)
importPackage(Packages.mindustry.logic)
importPackage(Packages.arc.scene.style)
importPackage(Packages.mindustry.audio)
importPackage(Packages.mindustry.entities.units)
importPackage(Packages.mindustry.world.blocks.production)
importPackage(Packages.mindustry.ai.formations.patterns)
importPackage(Packages.mindustry.input)
importPackage(Packages.arc.util)
importPackage(Packages.mindustry.world.blocks.sandbox)
importPackage(Packages.mindustry.ai)
importPackage(Packages.mindustry.async)
importPackage(Packages.mindustry.world.blocks.liquid)
importPackage(Packages.arc)
importPackage(Packages.mindustry.ai.types)
importPackage(Packages.mindustry.world.modules)
importPackage(Packages.arc.graphics.g2d)
importPackage(Packages.mindustry.ui.layout)
importPackage(Packages.mindustry.maps.generators)
importPackage(Packages.mindustry.world.blocks.payloads)
importPackage(Packages.mindustry.world.producers)
importPackage(Packages.mindustry)
importPackage(Packages.mindustry.maps.planet)
const PlayerIpUnbanEvent = Packages.mindustry.game.EventType.PlayerIpUnbanEvent
const PlayerIpBanEvent = Packages.mindustry.game.EventType.PlayerIpBanEvent
const PlayerUnbanEvent = Packages.mindustry.game.EventType.PlayerUnbanEvent
const PlayerBanEvent = Packages.mindustry.game.EventType.PlayerBanEvent
const PlayerLeave = Packages.mindustry.game.EventType.PlayerLeave
const PlayerConnect = Packages.mindustry.game.EventType.PlayerConnect
const PlayerJoin = Packages.mindustry.game.EventType.PlayerJoin
const UnitChangeEvent = Packages.mindustry.game.EventType.UnitChangeEvent
const UnitCreateEvent = Packages.mindustry.game.EventType.UnitCreateEvent
const UnitDestroyEvent = Packages.mindustry.game.EventType.UnitDestroyEvent
const BlockDestroyEvent = Packages.mindustry.game.EventType.BlockDestroyEvent
const BuildSelectEvent = Packages.mindustry.game.EventType.BuildSelectEvent
const BlockBuildEndEvent = Packages.mindustry.game.EventType.BlockBuildEndEvent
const BlockBuildBeginEvent = Packages.mindustry.game.EventType.BlockBuildBeginEvent
const ResearchEvent = Packages.mindustry.game.EventType.ResearchEvent
const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
const BuildinghangeEvent = Packages.mindustry.game.EventType.BuildinghangeEvent
const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
const TapConfigEvent = Packages.mindustry.game.EventType.TapConfigEvent
const TapEvent = Packages.mindustry.game.EventType.TapEvent
const DepositEvent = Packages.mindustry.game.EventType.DepositEvent
const WithdrawEvent = Packages.mindustry.game.EventType.WithdrawEvent
const SectorCaptureEvent = Packages.mindustry.game.EventType.SectorCaptureEvent
const ZoneConfigureCompleteEvent = Packages.mindustry.game.EventType.ZoneConfigureCompleteEvent
const ZoneRequireCompleteEvent = Packages.mindustry.game.EventType.ZoneRequireCompleteEvent
const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent
const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent
const ClientLoadEvent = Packages.mindustry.game.EventType.ClientLoadEvent
const BlockInfoEvent = Packages.mindustry.game.EventType.BlockInfoEvent
const CoreItemDeliverEvent = Packages.mindustry.game.EventType.CoreItemDeliverEvent
const TurretAmmoDeliverEvent = Packages.mindustry.game.EventType.TurretAmmoDeliverEvent
const LineConfirmEvent = Packages.mindustry.game.EventType.LineConfirmEvent
const WaveEvent = Packages.mindustry.game.EventType.WaveEvent
const ResetEvent = Packages.mindustry.game.EventType.ResetEvent
const PlayEvent = Packages.mindustry.game.EventType.PlayEvent
const DisposeEvent = Packages.mindustry.game.EventType.DisposeEvent
const ServerLoadEvent = Packages.mindustry.game.EventType.ServerLoadEvent
const ClientCreateEvent = Packages.mindustry.game.EventType.ClientCreateEvent
const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent
const MapPublishEvent = Packages.mindustry.game.EventType.MapPublishEvent
const MapMakeEvent = Packages.mindustry.game.EventType.MapMakeEvent
const ResizeEvent = Packages.mindustry.game.EventType.ResizeEvent
const LaunchEvent = Packages.mindustry.game.EventType.LaunchEvent
const LoseEvent = Packages.mindustry.game.EventType.LoseEvent
const WinEvent = Packages.mindustry.game.EventType.WinEvent
const TurnEvent = Packages.mindustry.game.EventType.TurnEvent
const Trigger = Packages.mindustry.game.EventType.Trigger

View File

@@ -0,0 +1,118 @@
const float PI = 3.14159265359;
const float MAX = 10000.0;
const float PEAK = 0.1;
const float FLARE = 0.0025;
const float INTENSITY = 14.3;
const float G_M = -0.85;
#define SCATTER_OUT 3
#define SCATTER_IN 3
const int numOutScatter = SCATTER_OUT;
const float fNumOutScatter = float(SCATTER_OUT);
const int numInScatter = SCATTER_IN;
const float fNumInScatter = float(SCATTER_IN);
varying vec4 v_position;
varying mat4 v_model;
uniform float u_innerRadius;
uniform float u_outerRadius;
uniform vec3 u_color;
uniform vec2 u_resolution;
uniform float u_time;
uniform vec3 u_campos;
uniform vec3 u_rcampos;
uniform mat4 u_invproj;
uniform vec3 u_light;
vec2 rayIntersection(vec3 p, vec3 dir, float radius) {
float b = dot(p, dir);
float c = dot(p, p) - radius * radius;
float d = b * b - c;
if (d < 0.0) {
return vec2(MAX, -MAX);
}
d = sqrt(d);
float near = -b - d;
float far = -b + d;
return vec2(near, far);
}
float miePhase(float g, float c, float cc) {
float gg = g * g;
float a = (1.0 - gg) * (1.0 + cc);
float b = 1.0 + gg - 2.0 * g * c;
b *= sqrt(b);
b *= 2.0 + gg;
return 1.5 * a / b;
}
float rayleighPhase(float cc) {
return 0.75 * (1.0 + cc);
}
float density(vec3 p) {
return exp(-(length(p) - u_innerRadius) * (4.0 / (u_outerRadius - u_innerRadius)));
}
float optic(vec3 p, vec3 q) {
vec3 step = (q - p) / fNumOutScatter;
vec3 v = p + step * 0.5;
float sum = 0.0;
for (int i = 0; i < numOutScatter; i++) {
sum += density(v);
v += step;
}
sum *= length(step)*(1.0 / (u_outerRadius - u_innerRadius));
return sum;
}
vec3 inScatter(vec3 o, vec3 dir, vec2 e, vec3 l) {
float len = (e.y - e.x) / fNumInScatter;
vec3 step = dir * len;
vec3 p = o + dir * e.x;
vec3 v = p + dir * (len * 0.5);
vec3 sum = vec3(0.0);
for(int i = 0; i < numInScatter; i++){
vec2 f = rayIntersection(v, l, u_outerRadius);
vec3 u = v + l * f.y;
float n = (optic(p, v) + optic(v, u))*(PI * 4.0);
sum += density(v) * exp(-n * (PEAK * u_color + FLARE));
v += step;
}
sum *= len * (1.0 / (u_outerRadius - u_innerRadius));
float c = dot(dir, -l);
float cc = c * c;
return sum * (PEAK * u_color * rayleighPhase(cc) + FLARE * miePhase(G_M, c, cc)) * INTENSITY;
}
vec3 rayDirection(){
vec4 ray = v_model*v_position - vec4(u_campos, 1.0);
return normalize(vec3(ray));
}
void main(){
vec3 dir = rayDirection();
vec3 eye = u_rcampos;
vec3 l = u_light;
vec2 e = rayIntersection(eye, dir, u_outerRadius);
vec2 f = rayIntersection(eye, dir, u_innerRadius);
e.y = min(e.y, f.x);
vec3 result = inScatter(eye, dir, e, l);
gl_FragColor = vec4(result, 1.0);
}

View File

@@ -0,0 +1,13 @@
attribute vec4 a_position;
varying vec4 v_position;
varying mat4 v_model;
uniform mat4 u_model;
uniform mat4 u_projection;
void main(){
v_position = a_position;
v_model = u_model;
gl_Position = u_projection*u_model*a_position;
}

View File

@@ -1,8 +1,3 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D u_texture;
uniform vec4 u_color;
@@ -13,7 +8,7 @@ uniform float u_progress;
uniform float u_time;
varying vec4 v_color;
varying vec2 v_texCoord;
varying vec2 v_texCoords;
bool id(vec2 coords, vec4 base){
@@ -31,10 +26,10 @@ bool cont(vec2 T, vec2 v){
void main() {
vec2 t = v_texCoord.xy;
vec2 t = v_texCoords.xy;
vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
vec2 coords = (v_texCoord-u_uv) / v;
vec2 coords = (v_texCoords-u_uv) / v;
float value = coords.x + coords.y;
vec4 color = texture2D(u_texture, t);

View File

@@ -0,0 +1,8 @@
varying vec3 v_texCoords;
uniform samplerCube u_cubemap;
void main(){
gl_FragColor = textureCube(u_cubemap, v_texCoords);
}

View File

@@ -0,0 +1,12 @@
attribute vec3 a_position;
varying vec3 v_texCoords;
uniform mat4 u_proj;
const float SCALE = 50.0;
void main(){
v_texCoords = a_position;
gl_Position = u_proj * vec4(a_position * SCALE, 1.0);
}

View File

@@ -0,0 +1,11 @@
#define HIGHP
uniform sampler2D u_texture;
varying vec4 v_color;
varying vec2 v_texCoords;
void main(){
vec4 color = texture2D(u_texture, v_texCoords.xy);
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
}

View File

@@ -5,12 +5,12 @@ attribute vec2 a_texCoord0;
attribute vec4 a_color;
varying vec4 v_color;
varying vec2 v_texCoord;
varying vec2 v_texCoords;
uniform vec2 u_viewportInverse;
void main() {
void main(){
gl_Position = u_projTrans * a_position;
v_texCoord = a_texCoord0;
v_texCoords = a_texCoord0;
v_color = a_color;
}

View File

@@ -1,14 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D u_texture;
varying vec4 v_color;
varying vec2 v_texCoord;
void main(){
vec4 color = texture2D(u_texture, v_texCoord.xy);
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
}

View File

@@ -0,0 +1,10 @@
uniform sampler2D u_texture;
uniform vec4 u_ambient;
varying vec2 v_texCoords;
void main(){
vec4 color = texture2D(u_texture, v_texCoords);
gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0);
}

View File

@@ -1,18 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
#define steprad 0.13
uniform sampler2D u_texture;
uniform vec4 u_ambient;
varying vec4 v_color;
varying vec2 v_texCoord;
void main(){
vec4 color = texture2D(u_texture, v_texCoord.xy);
//color.a = clamp(color.a, 0.0, 0.8);
gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0);
}

View File

@@ -1,44 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
#define p1 vec3(255.0,211.0,127.0)/255.0
#define p2 vec3(234.0,182.0,120.0)/255.0
#define p3 vec3(212.0,129.0,107.0)/255.0
#define p4 vec3(142.0,77.0,72.0)/255.0
#define roundm 0.2
uniform sampler2D u_texture;
uniform vec2 u_resolution;
uniform int u_time;
uniform vec2 u_uv;
uniform vec2 u_uv2;
uniform float u_scl;
varying vec4 v_color;
varying vec2 v_texCoord;
void main() {
ivec2 coords = ivec2((gl_FragCoord.xy - u_resolution/2.0)/u_scl);
//int roundx = 8;
//int roundy = roundx;
//coords.x = (coords.x / roundx) * roundx;
//coords.y = (coords.y / roundy) * roundy;
float d = (abs(float(coords.x)) - abs(float(coords.y)));
float m = abs(sin(-float(u_time)/50.0 + d/120.0));
if(m > 0.95) gl_FragColor.rgb = p1;
else if(m > 0.75) gl_FragColor.rgb = p2;
else if(m > 0.55) gl_FragColor.rgb = p3;
else if(m > 0.35) gl_FragColor.rgb = p4;
else gl_FragColor.rgb = vec3(0.0);
gl_FragColor.rgb *= 0.5;
gl_FragColor.a = mod(abs(float(coords.x)) + abs(float(coords.y)), 110.0) < 35.0 ? 1.0 : 0.0;
}

12
core/assets/shaders/mesh.vert Executable file
View File

@@ -0,0 +1,12 @@
attribute vec4 a_position;
attribute vec3 a_normal;
attribute vec4 a_color;
uniform mat4 u_proj;
varying vec4 v_col;
void main(){
v_col = a_color;
gl_Position = u_proj * a_position;
}

View File

@@ -0,0 +1,5 @@
varying vec4 v_col;
void main(){
gl_FragColor = v_col;
}

25
core/assets/shaders/planet.vert Executable file
View File

@@ -0,0 +1,25 @@
attribute vec4 a_position;
attribute vec3 a_normal;
attribute vec4 a_color;
uniform mat4 u_proj;
uniform mat4 u_trans;
uniform vec3 u_lightdir;
uniform vec3 u_camdir;
uniform vec3 u_ambientColor;
varying vec4 v_col;
const vec3 diffuse = vec3(0);
const float shinefalloff = 4.0;
const float shinelen = 0.2;
void main(){
vec3 norc = u_ambientColor * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
float shinedot = max((-dot(u_camdir, a_normal) - (1.0 - shinelen)) / shinelen, 0.0);
float shinyness = (1.0 - a_color.a) * pow(shinedot, shinefalloff);
vec4 baseCol = vec4(a_color.rgb, 1.0);
v_col = mix(baseCol * vec4(norc, 1.0), vec4(1.0), shinyness * norc.r);
gl_Position = u_proj * u_trans * a_position;
}

View File

@@ -0,0 +1,11 @@
varying vec4 v_col;
varying vec4 v_position;
uniform vec3 u_mouse;
const vec4 shadow = vec4(0, 0, 0, 0);
void main(){
gl_FragColor = mix(v_col, shadow, distance(u_mouse, v_position.xyz));
}

View File

@@ -0,0 +1,14 @@
attribute vec4 a_position;
attribute vec4 a_color;
uniform mat4 u_proj;
uniform mat4 u_trans;
varying vec4 v_col;
varying vec4 v_position;
void main() {
gl_Position = u_proj * u_trans * a_position;
v_col = a_color;
v_position = a_position;
}

View File

@@ -0,0 +1,7 @@
uniform sampler2D u_texture;
varying vec2 v_texCoords;
void main(){
gl_FragColor = texture2D(u_texture, v_texCoords);
}

View File

@@ -0,0 +1,9 @@
attribute vec4 a_position;
attribute vec2 a_texCoord0;
varying vec2 v_texCoords;
void main(){
v_texCoords = a_texCoord0;
gl_Position = a_position;
}

View File

@@ -1,44 +0,0 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
#define SPACE 2.0
uniform sampler2D u_texture;
uniform vec4 u_color;
uniform vec2 u_texsize;
uniform float u_scl;
varying vec4 v_color;
varying vec2 v_texCoord;
void main() {
vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
vec4 c = texture2D(u_texture, v_texCoord.xy);
float spacing = SPACE * u_scl;
gl_FragColor = mix(vec4(0.0, 0.0, 0.0, min(c.a, u_color.a)), u_color,
(1.0-step(0.001, texture2D(u_texture, v_texCoord.xy).a)) *
step(0.001,
//cardinals
texture2D(u_texture, v_texCoord.xy + vec2(0, spacing) * v).a +
texture2D(u_texture, v_texCoord.xy + vec2(0, -spacing) * v).a +
texture2D(u_texture, v_texCoord.xy + vec2(spacing, 0) * v).a +
texture2D(u_texture, v_texCoord.xy + vec2(-spacing, 0) * v).a +
//cardinal edges
texture2D(u_texture, v_texCoord.xy + vec2(spacing, spacing) * v).a +
texture2D(u_texture, v_texCoord.xy + vec2(spacing, -spacing) * v).a +
texture2D(u_texture, v_texCoord.xy + vec2(-spacing, spacing) * v).a +
texture2D(u_texture, v_texCoord.xy + vec2(-spacing, -spacing) * v).a +
//cardinals * 2
texture2D(u_texture, v_texCoord.xy + vec2(0, spacing) * v*2.0).a +
texture2D(u_texture, v_texCoord.xy + vec2(0, -spacing) * v*2.0).a +
texture2D(u_texture, v_texCoord.xy + vec2(spacing, 0) * v*2.0).a +
texture2D(u_texture, v_texCoord.xy + vec2(-spacing, 0) * v*2.0).a
));
}

View File

@@ -0,0 +1,41 @@
#define HIGHP
#define ALPHA 0.18
#define step 2.0
uniform sampler2D u_texture;
uniform vec2 u_texsize;
uniform vec2 u_invsize;
uniform float u_time;
uniform float u_dp;
uniform vec2 u_offset;
varying vec2 v_texCoords;
void main(){
vec2 T = v_texCoords.xy;
vec2 coords = (T * u_texsize) + u_offset;
T += vec2(sin(coords.y / 3.0 + u_time / 20.0), sin(coords.x / 3.0 + u_time / 20.0)) / u_texsize;
vec4 color = texture2D(u_texture, T);
vec2 v = u_invsize;
vec4 maxed = max(max(max(texture2D(u_texture, T + vec2(0, step) * v), texture2D(u_texture, T + vec2(0, -step) * v)), texture2D(u_texture, T + vec2(step, 0) * v)), texture2D(u_texture, T + vec2(-step, 0) * v));
if(texture2D(u_texture, T).a < 0.9 && maxed.a > 0.9){
gl_FragColor = vec4(maxed.rgb, maxed.a * 100.0);
}else{
if(color.a > 0.0){
if(mod(coords.x / u_dp + coords.y / u_dp + sin(coords.x / u_dp / 5.0) * 3.0 + sin(coords.y / u_dp / 5.0) * 3.0 + u_time / 4.0, 10.0) < 2.0){
color *= 1.65;
}
color.a = ALPHA;
}
gl_FragColor = color;
}
}

View File

@@ -1,49 +0,0 @@
#ifdef GL_ES
precision highp float;
precision highp int;
#endif
#define MAX_HITS 64
#define HIT_RADIUS 12.0
#define ALPHA 0.18
#define thickness 1.0
#define step 2.0
uniform sampler2D u_texture;
uniform vec2 u_texsize;
uniform float u_time;
uniform float u_dp;
uniform vec2 u_offset;
varying vec4 v_color;
varying vec2 v_texCoord;
void main() {
vec2 T = v_texCoord.xy;
vec2 coords = (T * u_texsize) + u_offset;
T += vec2(sin(coords.y / 3.0 + u_time / 20.0), sin(coords.x / 3.0 + u_time / 20.0)) / u_texsize;
float si = sin(u_time / 20.0) / 8.0;
vec4 color = texture2D(u_texture, T);
vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
if(texture2D(u_texture, T).a < 0.1 &&
(texture2D(u_texture, T + vec2(0, step) * v).a > 0.1 || texture2D(u_texture, T + vec2(0, -step) * v).a > 0.1 ||
texture2D(u_texture, T + vec2(step, 0) * v).a > 0.1 || texture2D(u_texture, T + vec2(-step, 0) * v).a > 0.1)){
gl_FragColor = mix(v_color, vec4(1.0), si);
}else{
if(color.a > 0.1){
if(mod(coords.x / u_dp + coords.y / u_dp + sin(floor(coords.x / u_dp) / 5.0) * 3.0 + sin(floor(coords.y / u_dp) / 5.0) * 3.0 + u_time / 4.0, 10.0) < 2.0){
color *= 1.65;
}
color.a = ALPHA;
}
gl_FragColor = color;
}
}

34
core/assets/shaders/slag.frag Executable file
View File

@@ -0,0 +1,34 @@
#define HIGHP
//shades of slag
#define S2 vec3(100.0, 93.0, 49.0) / 100.0
#define S1 vec3(100.0, 60.0, 25.0) / 100.0
#define NSCALE 200.0 / 2.0
uniform sampler2D u_texture;
uniform sampler2D u_noise;
uniform vec2 u_campos;
uniform vec2 u_resolution;
uniform float u_time;
varying vec2 v_texCoords;
void main(){
vec2 c = v_texCoords.xy;
vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
float btime = u_time / 4000.0;
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0;
vec4 color = texture2D(u_texture, c);
if(color.a > 0.1){
if(noise > 0.6){
color.rgb = S2;
}else if (noise > 0.54){
color.rgb = S1;
}
}
gl_FragColor = color;
}

View File

@@ -0,0 +1,27 @@
#define HIGHP
#define NSCALE 180.0 / 2.0
uniform sampler2D u_texture;
uniform sampler2D u_noise;
uniform vec2 u_campos;
uniform vec2 u_resolution;
uniform float u_time;
varying vec2 v_texCoords;
void main(){
vec2 c = v_texCoords.xy;
vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
float btime = u_time / 8000.0;
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(-0.8, -1.0)).r) / 2.0;
vec4 color = texture2D(u_texture, c);
if(!(noise > 0.54 && noise < 0.58)){
color.rgb *= 0.6;
}
gl_FragColor = color;
}

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