impact drill progress

This commit is contained in:
Anuken
2021-11-04 15:42:16 -04:00
parent 1a8a2c326e
commit 240ffe1ca3
9 changed files with 139 additions and 17 deletions

View File

@@ -6,6 +6,7 @@ import arc.struct.*;
import mindustry.*;
import mindustry.ctype.*;
import mindustry.entities.bullet.*;
import mindustry.entities.effect.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
@@ -1602,13 +1603,13 @@ public class Blocks implements ContentList{
//TODO should be crusher or something
impactDrill = new BurstDrill("impact-drill"){{
requirements(Category.production, with(Items.silicon, 60, Items.beryllium, 90, Items.graphite, 50));
drillTime = 60f * 10f;
drillTime = 60f * 12f;
size = 4;
drawRim = false;
hasPower = true;
tier = 6;
drillEffect = Fx.mineHuge;
itemCapacity = 30;
drillEffect = new MultiEffect(Fx.mineImpact, Fx.drillSteam);
shake = 4f;
itemCapacity = 40;
consumes.power(3f);
consumes.liquid(Liquids.water, 0.2f);

View File

@@ -952,6 +952,22 @@ public class Fx{
}
}),
drillSteam = new Effect(220f, e -> {
float length = 3f + e.finpow() * 20f;
rand.setSeed(e.id);
for(int i = 0; i < 13; i++){
v.trns(rand.random(360f), rand.random(length));
float sizer = rand.random(1.3f, 3.7f);
e.scaled(e.lifetime * rand.random(0.5f, 1f), b -> {
color(Color.gray, b.fslope() * 0.93f);
Fill.circle(e.x + v.x, e.y + v.y, sizer + b.fslope() * 1.2f);
});
}
}).startDelay(30f),
vapor = new Effect(110f, e -> {
color(e.color);
alpha(e.fout());
@@ -1840,6 +1856,29 @@ public class Fx{
});
}),
mineImpact = new Effect(90, e -> {
color(e.color, Color.lightGray, e.fin());
randLenVectors(e.id, 12, 5f + e.finpow() * 22f, (x, y) -> {
Fill.square(e.x + x, e.y + y, e.fout() * 2.5f + 0.5f, 45);
});
color(Pal.redLight);
e.scaled(50f, b -> {
stroke(b.fout() * 1.5f);
randLenVectors(e.id, 12, 4f + b.finpow() * 40f, (x, y) -> {
lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), b.fout() * 5 + 1f);
});
});
e.scaled(30f, b -> {
Lines.stroke(5f * b.fout());
Lines.circle(e.x, e.y, b.finpow() * 28f);
});
}),
payloadReceive = new Effect(30, e -> {
color(Color.white, Pal.accent, e.fin());
randLenVectors(e.id, 12, 7f + e.fin() * 13f, (x, y) -> {

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@@ -282,10 +282,11 @@ public class Drawf{
/** Draws a sprite that should be light-wise correct, when rotated. Provided sprite must be symmetrical in shape. */
public static void spinSprite(TextureRegion region, float x, float y, float r){
float a = Draw.getColor().a;
r = Mathf.mod(r, 90f);
Draw.rect(region, x, y, r);
Draw.alpha(r / 90f);
Draw.alpha(r / 90f*a);
Draw.rect(region, x, y, r - 90f);
Draw.alpha(1f);
Draw.alpha(a);
}
}

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@@ -121,5 +121,7 @@ public class Pal{
muddy = Color.valueOf("432722"),
redLight = Color.valueOf("feb380"),
vent = Color.valueOf("6b4e4e");
}

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@@ -107,15 +107,15 @@ public class ImpactReactor extends PowerGenerator{
public void draw(){
Draw.rect(bottomRegion, x, y);
Draw.blend(Blending.additive);
for(int i = 0; i < plasmaRegions.length; i++){
float r = size * tilesize - 3f + Mathf.absin(Time.time, 2f + i * 1f, 5f - i * 0.5f);
Draw.color(plasma1, plasma2, (float)i / plasmaRegions.length);
Draw.alpha((0.3f + Mathf.absin(Time.time, 2f + i * 2f, 0.3f + i * 0.05f)) * warmup);
Draw.blend(Blending.additive);
Draw.rect(plasmaRegions[i], x, y, r, r, Time.time * (12 + i * 6f) * warmup);
Draw.blend();
}
Draw.blend();
Draw.color();

View File

@@ -1,11 +1,25 @@
package mindustry.world.blocks.production;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import mindustry.graphics.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
public class BurstDrill extends Drill{
public int outputAmount = 5;
public float shake = 2f;
public Interp speedCurve = Interp.pow2In;
public @Load("@-top-invert") TextureRegion topInvertRegion;
public @Load("@-arrow") TextureRegion arrowRegion;
public @Load("@-arrow-blur") TextureRegion arrowBlurRegion;
public float invertTime = 80f;
public float arrowSpacing = 4f;
public Color arrowColor = Color.valueOf("feb380");
//public @Load(value = "impact-reactor-plasma-#", length = 4) TextureRegion[] plasmaRegions;
//public Color plasma1 = Color.valueOf("ffd06b"), plasma2 = Color.valueOf("ff361b");
public BurstDrill(String name){
super(name);
@@ -15,9 +29,18 @@ public class BurstDrill extends Drill{
hardnessDrillMultiplier = 0f;
//generally at center
drillEffectRnd = 0f;
drillEffect = Fx.shockwave;
}
@Override
public TextureRegion[] icons(){
return new TextureRegion[]{region, topRegion};
}
public class BurstDrillBuild extends DrillBuild{
//used so the lights don't fade out immediately
public float smoothProgress = 0f;
public float invertTime = 0f;
@Override
public void updateTile(){
@@ -25,33 +48,46 @@ public class BurstDrill extends Drill{
return;
}
if(invertTime > 0f) invertTime -= delta() / invertTime;
if(timer(timerDump, dumpTime)){
dump(items.has(dominantItem) ? dominantItem : null);
}
if(items.total() <= itemCapacity - outputAmount && dominantItems > 0 && consValid()){
smoothProgress = Mathf.lerpDelta(smoothProgress, progress / (drillTime - 20f), 0.1f);
if(items.total() <= itemCapacity - dominantItems && dominantItems > 0 && consValid()){
warmup = Mathf.approachDelta(warmup, progress / drillTime, 0.01f);
float speed = efficiency();
timeDrilled += speed;
timeDrilled += speedCurve.apply(progress / drillTime) * speed;
lastDrillSpeed = dominantItems / drillTime * speed;
progress += delta() * dominantItems * speed;
lastDrillSpeed = 1f / drillTime * speed;
progress += delta() * speed;
}else{
warmup = Mathf.approachDelta(warmup, 0f, 0.01f);
lastDrillSpeed = 0f;
return;
}
if(dominantItems > 0 && progress >= drillTime && items.total() < itemCapacity){
for(int i = 0; i < outputAmount; i++){
for(int i = 0; i < dominantItems; i++){
offload(dominantItem);
}
invertTime = 1f;
Effect.shake(shake, shake, this);
progress %= drillTime;
drillEffect.at(x + Mathf.range(drillEffectRnd), y + Mathf.range(drillEffectRnd), dominantItem.color);
}
}
@Override
public boolean shouldConsume(){
return items.total() <= itemCapacity - dominantItems && enabled;
}
@Override
public void draw(){
Draw.rect(region, x, y);
@@ -65,8 +101,51 @@ public class BurstDrill extends Drill{
Draw.color();
}
Drawf.spinSprite(rotatorRegion, x, y, timeDrilled * rotateSpeed);
/*
Draw.blend(Blending.additive);
for(int i = 0; i < plasmaRegions.length; i++){
float r = size * tilesize - 3f + Mathf.absin(timeDrilled, 2f + i * 1f, 5f - i * 0.5f);
Draw.color(plasma1, plasma2, (float)i / plasmaRegions.length);
Draw.alpha((0.3f + Mathf.absin(Time.time, 2f + i * 2f, 0.3f + i * 0.05f)) * Interp.pow4In.apply(warmup));
Draw.rect(plasmaRegions[i], x, y, r, r, timeDrilled * 3f * (12 + i * 2f));
}
Draw.blend();
Draw.color();*/
//Drawf.spinSprite(rotatorRegion, x, y, timeDrilled * rotateSpeed);
Draw.rect(topRegion, x, y);
if(invertTime > 0){
Draw.alpha(Interp.pow3Out.apply(invertTime));
Draw.rect(topInvertRegion, x, y);
Draw.color();
}
float z = Draw.z();
float fract = smoothProgress;
int arrows = 3;
Draw.color(arrowColor);
for(int i = 0; i < 4; i++){
for(int j = 0; j < arrows; j++){
float arrowFract = (arrows - 1 - j);
float a = Mathf.clamp(fract * arrows - arrowFract);
Tmp.v1.trns(i * 90 + 45, j * arrowSpacing);
Draw.z(z);
Draw.color(Color.valueOf("6e7080"), arrowColor, a);
Draw.rect(arrowRegion, x + Tmp.v1.x, y + Tmp.v1.y, i * 90);
Draw.color(arrowColor);
Draw.z(z + 0.001f);
Draw.blend(Blending.additive);
Draw.alpha(Mathf.pow(a, 10f));
Draw.rect(arrowBlurRegion, x + Tmp.v1.x, y + Tmp.v1.y, i * 90);
Draw.blend();
}
}
Draw.color();
}
}
}