Merge branch 'master' into balancing_burst-drill-optional-multiplier
|
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BIN
core/assets-raw/sprites/blocks/drills/large-cliff-crusher.png
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|
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core/assets-raw/sprites/blocks/environment/remove-ore.png
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|
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core/assets-raw/sprites/blocks/environment/remove-wall.png
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core/assets-raw/sprites/units/weapons/retusa-weapon.png
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|
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|
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core/assets-raw/sprites/units/weapons/scathe-missile-phase.png
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core/assets-raw/sprites/units/weapons/scathe-missile-surge.png
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|
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@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [red]Disabled
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disable
|
||||
mod.version = Version:
|
||||
mod.content = Content:
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
|
||||
@@ -197,7 +198,8 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
completed = [accent]Completed
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Researched
|
||||
techtree = Tech Tree
|
||||
techtree.select = Tech Tree Selection
|
||||
techtree.serpulo = Serpulo
|
||||
@@ -299,13 +301,14 @@ disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Connecting...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]Error hosting server.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
@@ -358,6 +361,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -502,6 +506,7 @@ wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
|
||||
all = All
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
edit = Edit
|
||||
@@ -673,7 +678,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
@@ -717,9 +721,9 @@ objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Destroy Enemy Core
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
||||
objective.nuclearlaunch = [accent]\u26A0 Missile launch detected: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
|
||||
announce.nuclearstrike = [red]\u26A0 MISSILE STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
|
||||
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
@@ -747,6 +751,7 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThis will not be fixed. There is no known workaround for this issue.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snowing.name = Snow
|
||||
@@ -799,6 +804,12 @@ threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -820,9 +831,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -842,6 +863,20 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -1041,7 +1076,8 @@ ability.liquidexplode.description = Spills liquid on death
|
||||
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] max shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
@@ -1104,6 +1140,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray] ammo/item
|
||||
bullet.reload = [stat]{0}%[lightgray] fire rate
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores missiles
|
||||
bullet.notargetsbuildings = [stat] ignores buildings
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks\u00B2
|
||||
@@ -1164,12 +1202,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Hard
|
||||
setting.difficulty.insane = Insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1261,6 +1293,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
@@ -1339,12 +1372,16 @@ rules.wavetimer = Wave Timer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Waves
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.airUseSpawns = Air Units Use Spawn Points
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI [red](WIP)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1387,6 +1424,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1396,6 +1436,7 @@ rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1540,6 +1581,8 @@ block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [lightgray](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
@@ -1799,6 +1842,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1846,8 +1890,9 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.large-plasma-bore.name = Advanced Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core: Bastion
|
||||
@@ -1999,7 +2044,7 @@ split.container = Similar to the container, units can also be transported using
|
||||
item.copper.description = Used in all types of construction and ammunition.
|
||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||
item.lead.description = Used in liquid transportation and electrical structures.
|
||||
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
||||
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms; not that there are many left here.
|
||||
item.metaglass.description = Used in liquid distribution/storage structures.
|
||||
item.graphite.description = Used in electrical components and turret ammunition.
|
||||
item.sand.description = Used for production of other refined materials.
|
||||
@@ -2080,6 +2125,10 @@ block.phase-wall.description = Protects structures from enemy projectiles, refle
|
||||
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
||||
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = A wall that can be opened and closed.
|
||||
block.door-large.description = A wall that can be opened and closed.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
||||
@@ -2193,7 +2242,7 @@ block.repair-turret.description = Continuously repairs the closest damaged unit
|
||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
||||
block.breach.description = Fires piercing bullets at enemy targets.
|
||||
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
||||
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
||||
@@ -2209,6 +2258,7 @@ block.electric-heater.description = Applies heat to structures. Requires large a
|
||||
block.slag-heater.description = Applies heat to structures. Requires slag.
|
||||
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2221,6 +2271,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.\nOptionally uses ozone to boost efficiency.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.\nOptionally uses cyanogen to boost efficiency.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2376,13 +2427,14 @@ lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||
lst.setrule = Set a game rule.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
||||
lst.flushmessage = Display a message on the screen from the text buffer.\nIf the success result variable is [accent]@wait[],\nwill wait until the previous message finishes.\nOtherwise, outputs whether displaying the message succeeded.
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2562,6 +2614,8 @@ unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Уключана
|
||||
mod.disabled = [scarlet]Выключана
|
||||
mod.multiplayer.compatible = [gray]Многакарыстальніцка-Сумяшчальна
|
||||
mod.disable = Выкл.
|
||||
mod.version = Version:
|
||||
mod.content = Змест:
|
||||
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
||||
mod.incompatiblegame = [red]Застарэлая Версія Гульні
|
||||
@@ -189,6 +190,7 @@ campaign.select = Выбраць Пачатковую Кампанію
|
||||
campaign.none = [lightgray]Выберыце з якой планеты пачаць.\nГэта можна змяніць ў любы час.
|
||||
campaign.erekir = Навей, больш удасканаленага кантэнту. Больш лінейнае праходжанне кампаніі.\n\nБольш якасныя карты і агульны вопыт.
|
||||
campaign.serpulo = Старэйшы кантэнт; класічны вопыт. Больш адкрытая.\n\nЗусім не збалансаваныя карты і механікі кампаніі. Менш удасканаленага.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Завершаны
|
||||
techtree = Дрэва\n Тэхналогій
|
||||
techtree.select = Выбар Дрэва Тэхналогій
|
||||
@@ -288,13 +290,14 @@ disconnect.error = Памылка злучэння.
|
||||
disconnect.closed = Злучэнне закрыта.
|
||||
disconnect.timeout = Час чакання скончыўся.
|
||||
disconnect.data = Памылка пры загрузцы дадзеных свету!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Не ўдаецца далучыцца да гульні ([accent]{0}[]).
|
||||
connecting = [accent]Падключэнне…
|
||||
reconnecting = [accent]Перападключэнне...
|
||||
connecting.data = [accent]Загрузка дадзеных свету…
|
||||
server.port = Порт:
|
||||
server.addressinuse = Дадзены адрас ужо выкарыстоўваецца!
|
||||
server.invalidport = Няправільны нумар порта!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [барвовы]Памылка стварэння сервера.
|
||||
save.new = Новае захаванне
|
||||
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
||||
@@ -347,6 +350,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -489,6 +493,7 @@ waves.units.show = Паказаць Усё
|
||||
wavemode.counts = колькацсь адзінак
|
||||
wavemode.totals = усяго здароўя
|
||||
wavemode.health = здароўе
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Па змаўчанні>
|
||||
details = Падрабязнасці...
|
||||
@@ -656,7 +661,6 @@ requirement.capture = Захапіць {0}
|
||||
requirement.onplanet = Кантраляваць Сектар На {0}
|
||||
requirement.onsector = Прызямліцца На Сектар: {0}
|
||||
launch.text = Запуск
|
||||
research.multiplayer = Толькі хасты могуць даследаваць прадметы.
|
||||
map.multiplayer = Толькі хасты могуць праглядаць сектары.
|
||||
uncover = Раскрыць
|
||||
configure = Канфігурацыя выгрузкі
|
||||
@@ -724,6 +728,7 @@ error.mapnotfound = Файл карты не знойдзены!
|
||||
error.io = Сеткавая памылка ўводу-высновы.
|
||||
error.any = Невядомая сеткавая памылка.
|
||||
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Дождж
|
||||
weather.snowing.name = Снег
|
||||
@@ -773,6 +778,11 @@ threat.medium = Сярэдняя
|
||||
threat.high = Высокая
|
||||
threat.extreme = Экстрымальная
|
||||
threat.eradication = Вынішчэнне
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Планеты
|
||||
|
||||
planet.serpulo.name = Серпуло
|
||||
@@ -794,9 +804,19 @@ sector.fungalPass.name = Глыбковы Праход
|
||||
sector.biomassFacility.name = Аб'ект Сінтэзу Біямасы
|
||||
sector.windsweptIslands.name = Абветраныя Астравы
|
||||
sector.extractionOutpost.name = Здабвываючы Фарпост
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Планетарны Пускавы Тэрмінал
|
||||
sector.coastline.name = Берагавая Лінія
|
||||
sector.navalFortress.name = Марская Крэпасць
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей.
|
||||
sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары.
|
||||
@@ -816,6 +836,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = Пачатак
|
||||
sector.aegis.name = Ахова
|
||||
sector.lake.name = Рака
|
||||
@@ -1012,6 +1044,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1075,6 +1108,8 @@ bullet.healamount = [stat]{0}[lightgray] напрамкавы рамонт
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
||||
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = блокі
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1135,12 +1170,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
|
||||
setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
|
||||
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
|
||||
setting.difficulty.training = Навучанне
|
||||
setting.difficulty.easy = Лёгкая
|
||||
setting.difficulty.normal = Нармальны
|
||||
setting.difficulty.hard = Складаная
|
||||
setting.difficulty.insane = Вар’яцкая
|
||||
setting.difficulty.name = Складанасць:
|
||||
setting.screenshake.name = Трасяніна экрана
|
||||
setting.bloomintensity.name = Інтэнсіўнасць Цвету
|
||||
setting.bloomblur.name = Размыты Цвет
|
||||
@@ -1230,6 +1259,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Перабудаваць Рэгіён
|
||||
keybind.schematic_select.name = Абраць Вобласць
|
||||
keybind.schematic_menu.name = Меню Схем
|
||||
@@ -1307,12 +1337,16 @@ rules.wavetimer = Інтэрвал хваляў
|
||||
rules.wavesending = Адпраўка Хваль
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Хвалі
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Рэжым атакі
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
||||
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
||||
rules.rtsminattackweight = Мінімальная Вага Атакі
|
||||
@@ -1355,6 +1389,9 @@ rules.title.teams = Кманды
|
||||
rules.title.planet = Планета
|
||||
rules.lighting = Асвятленне
|
||||
rules.fog = Туман Вайны
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Агонь
|
||||
rules.anyenv = <Любы>
|
||||
rules.explosions = Падрыўныя пашкоджанні Блока/Адзінкі
|
||||
@@ -1363,6 +1400,7 @@ rules.weather = Надвор'е
|
||||
rules.weather.frequency = Частата:
|
||||
rules.weather.always = Заўсёды
|
||||
rules.weather.duration = Працягласць:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1503,6 +1541,8 @@ block.graphite-press.name = Графітны прэс
|
||||
block.multi-press.name = Мульты-прэс
|
||||
block.constructing = {0} [lightgray](Будуецца)
|
||||
block.spawn.name = Кропка з’яўлення ворагаў
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Ядро: «Аскепак»
|
||||
block.core-foundation.name = Ядро: «Штаб»
|
||||
block.core-nucleus.name = Ядро: «Атам»
|
||||
@@ -1760,6 +1800,7 @@ block.electric-heater.name = Электрычны Награвацель
|
||||
block.slag-heater.name = Шлакавы Награвацель
|
||||
block.phase-heater.name = Фазавы Награвацель
|
||||
block.heat-redirector.name = Перанакіроўшчык Цяпла
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Маршрутызатар Цяпла
|
||||
block.slag-incinerator.name = Шлакавы Спальвальнік
|
||||
block.carbide-crucible.name = Карбідны Тыгель
|
||||
@@ -1807,6 +1848,7 @@ block.chemical-combustion-chamber.name = Хімічная Камера Згар
|
||||
block.pyrolysis-generator.name = Генератар Піролізу
|
||||
block.vent-condenser.name = Вентыляцыйны Кандэнсатар
|
||||
block.cliff-crusher.name = Здрабняльнік Скал
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Плазменны Бур
|
||||
block.large-plasma-bore.name = Вялікі Плазменны Бур
|
||||
block.impact-drill.name = Ударная Буравая Усталёўка
|
||||
@@ -2032,6 +2074,10 @@ block.phase-wall.description = Сцяна, пакрытая спецыяльны
|
||||
block.phase-wall-large.description = Сцяна, пакрытая спецыяльным фазавым адлюстроўваюць складам. Адлюстроўвае большасць куль пры ўдары. \nРазмяшчаецца на некалькіх плітках.
|
||||
block.surge-wall.description = Вельмі трывалы ахоўны блок. \nНакаплвае зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам.
|
||||
block.surge-wall-large.description = Вельмі трывалы ахоўны блок. \nНакаплвает зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам. \nРазмяшчаецца на некалькіх плітках.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Маленькая дзверы. Можна адкрыць або зачыніць націскам.
|
||||
block.door-large.description = Вялікая дзверы. Можна адкрыць і закрыць націскам. \nРазмяшчаецца на некалькіх плітках.
|
||||
block.mender.description = Перыядычна рамантуе блокі ў непасрэднай блізкасці. Захоўвае сродкі абароны ў цэласнасці паміж хвалямі. \nОпцонально выкарыстоўвае крэмній для павелічэння далёкасці і эфектыўнасці.
|
||||
@@ -2159,6 +2205,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2171,6 +2218,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2329,6 +2377,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2481,6 +2530,7 @@ unitlocate.building = Выводзіць зменную для выбранна
|
||||
unitlocate.outx = Выводзіць X каардынату.
|
||||
unitlocate.outy = Выводзіць Y каардынату.
|
||||
unitlocate.group = Знаходзіць группу будынкаў.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Не рухацца, а будаваць/дабываць.\nЗвычайны стан.
|
||||
lenum.stop = Перастаць рухацца/дабываць/будаваць.
|
||||
lenum.unbind = Поўнасццю адключыць кантраляванне працэссарамі.\nАднавіць звычайныя паводзіны AI.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Активиран
|
||||
mod.disabled = [scarlet]Деактивиран
|
||||
mod.multiplayer.compatible = [gray]Поддържа Мрежова Игра
|
||||
mod.disable = Деактивирай
|
||||
mod.version = Version:
|
||||
mod.content = Съдържание:
|
||||
mod.delete.error = Неуспешно изтриване на мод. Вероятно файловете се използват.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -193,6 +194,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Завършено
|
||||
techtree = Tech Tree
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -293,13 +295,14 @@ disconnect.error = Проблем със връзката.
|
||||
disconnect.closed = Връзката приключи.
|
||||
disconnect.timeout = Загубена връзка.
|
||||
disconnect.data = Грешка при зареждане на информация за света!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Неуспех при свързване към игра ([accent]{0}[]).
|
||||
connecting = [accent]Свързване...
|
||||
reconnecting = [accent]Повторно свързване...
|
||||
connecting.data = [accent]Зареждане на информация за света...
|
||||
server.port = Порт:
|
||||
server.addressinuse = Адресът вече се използва!
|
||||
server.invalidport = Невалиден порт!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]Грешка при стартиране на сървър.
|
||||
save.new = Нов Запис
|
||||
save.overwrite = Сигурни ли сте, че искате\nда презапишете тази позиция за запиз?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -495,6 +499,7 @@ waves.units.show = Show All
|
||||
wavemode.counts = бройки
|
||||
wavemode.totals = общи бройки
|
||||
wavemode.health = точки живот
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Стандартно>
|
||||
details = Детайли...
|
||||
@@ -662,7 +667,6 @@ requirement.capture = Превземете {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Изстреляй
|
||||
research.multiplayer = Само хостващият играч може да провежда изследвания.
|
||||
map.multiplayer = Само хостващият играч може да преглежда секторите.
|
||||
uncover = Разкрий
|
||||
configure = Избор на екипировка
|
||||
@@ -731,6 +735,7 @@ error.mapnotfound = Не е намерен файл с карта!
|
||||
error.io = Мрежова I/O грешка.
|
||||
error.any = Неизвестна мрежова грешка.
|
||||
error.bloom = Неуспешно инициализиране на Сияния.\nВашето устройство може да не поддържа този ефект.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Дъжд
|
||||
weather.snowing.name = Сняг
|
||||
@@ -781,6 +786,11 @@ threat.medium = Средна
|
||||
threat.high = Висока
|
||||
threat.extreme = Екстремна
|
||||
threat.eradication = Унищожителна
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Планети
|
||||
|
||||
@@ -803,9 +813,19 @@ sector.fungalPass.name = Гъбеният Пролом
|
||||
sector.biomassFacility.name = Биосинтезиращо Съоръжение
|
||||
sector.windsweptIslands.name = Ветровитите Острови
|
||||
sector.extractionOutpost.name = Добивен лагер
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Терминал за космически мисии
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Перфектното място за започване отначало. Ниска заплаха. Ниски ресурси.\nСъбери колкото можеш мед и олово.\nПродължи напред.
|
||||
sector.frozenForest.description = Дори тук, близо до планините, спорите са се разпространили. Мразовитите температури не могат да ги задържат вечно.\n\nОвладейте електричеството. Постройте горивни генератори. Научете се да ползвате възстрановители.
|
||||
@@ -825,6 +845,18 @@ sector.impact0078.description = Тук лежат останките от пър
|
||||
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1022,6 +1054,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1086,6 +1119,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множител на боеприпаси
|
||||
bullet.reload = [stat]{0}[lightgray]x скорост на стрелба
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = блока
|
||||
unit.blockssquared = блока²
|
||||
@@ -1146,12 +1181,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Размер на Интерфейсът[lightgray] (изисква рестарт)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Винаги Диагонално Поставяне
|
||||
setting.difficulty.training = Тренировка
|
||||
setting.difficulty.easy = Лесно
|
||||
setting.difficulty.normal = Нормално
|
||||
setting.difficulty.hard = Трудно
|
||||
setting.difficulty.insane = Безумно
|
||||
setting.difficulty.name = Трудност:
|
||||
setting.screenshake.name = Клатене на Екрата
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1241,6 +1270,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Избери Регион
|
||||
keybind.schematic_menu.name = Меню със Схеми
|
||||
@@ -1318,12 +1348,16 @@ rules.wavetimer = Таймер за Вълни
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Вълни
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Режим Атака
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1366,6 +1400,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Светкавици
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Огън
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1374,6 +1411,7 @@ rules.weather = Климат
|
||||
rules.weather.frequency = Честота:
|
||||
rules.weather.always = Винаги
|
||||
rules.weather.duration = Продължителност:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1514,6 +1552,8 @@ block.graphite-press.name = Графитна Преса
|
||||
block.multi-press.name = Мулти-Преса
|
||||
block.constructing = {0} [lightgray](конструиране)
|
||||
block.spawn.name = Вражеска Начална Точка
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Ядро: Шард
|
||||
block.core-foundation.name = Core: Фондация
|
||||
block.core-nucleus.name = Core: Център
|
||||
@@ -1771,6 +1811,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1818,6 +1859,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2044,6 +2086,10 @@ block.phase-wall.description = Защитава структури от враж
|
||||
block.phase-wall-large.description = Защитава структури от вражески огън, отразявайки повечето куршуми при удар.
|
||||
block.surge-wall.description = Защитава структури от вражески огън, периодично освобождавайки волтови дъги при контакт.
|
||||
block.surge-wall-large.description = Защитава структури от вражески огън, периодично освобождавайки волтови дъги при контакт.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Стена, която може да бъде отворена и затворена.
|
||||
block.door-large.description = Стена, която може да бъде отворена и затворена.
|
||||
block.mender.description = Периодично поправя близки блокове.\nОпционално използва силикон за да увеличи обхвата и ефективността си.
|
||||
@@ -2171,6 +2217,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2183,6 +2230,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2343,6 +2391,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2510,6 +2559,7 @@ unitlocate.building = Променлива в която да запише на
|
||||
unitlocate.outx = Резултатна X координата.
|
||||
unitlocate.outy = Резултатна Y координата.
|
||||
unitlocate.group = Група постройки за които да търси.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Не се движи, но продължи да строиш/добиваш ресурси.\nСтандартното поведение.
|
||||
lenum.stop = Спри да се движиш/добиваш ресурси/строиш.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activat
|
||||
mod.disabled = [scarlet]Desactivat
|
||||
mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
|
||||
mod.disable = Desactiva
|
||||
mod.version = Version:
|
||||
mod.content = Contingut:
|
||||
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
||||
mod.incompatiblegame = [red]Versió no compatible
|
||||
@@ -193,6 +194,7 @@ campaign.select = Trieu la campanya inicial
|
||||
campaign.none = [lightgray]Trieu en quin planeta voleu començar.\nEs pot canviar en qualsevol moment.
|
||||
campaign.erekir = [accent]Recomanat per a jugadors novells.[]\n\nContingut revisat nou. Una campanya de progressió més o menys lineal.\n\nMapes de qualitat més alta i experiència més satisfactòria.
|
||||
campaign.serpulo = [scarlet]No recomanat per a jugadors novells.[]\n\nContingut antic; l’experiència clàssica. Campanya més oberta.\n\nPotser els mapes i mecàniques de la campanya no estan massa equilibrats. Contingut en general menys polit que el d’Erekir.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Completat
|
||||
techtree = Arbre tecnològic
|
||||
techtree.select = Selecció de l’arbre tecnològic
|
||||
@@ -293,13 +295,14 @@ disconnect.error = Error de connexió.
|
||||
disconnect.closed = Connexió tancada.
|
||||
disconnect.timeout = S’ha esgotat el temps d’espera.
|
||||
disconnect.data = No s’han pogut carregar les dades del món!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = No és possible unir-se a la partida ([accent]{0}[]).
|
||||
connecting = [accent]Es connecta…
|
||||
reconnecting = [accent]Es torna a connectar…
|
||||
connecting.data = [accent]Es carreguen les dades del món…
|
||||
server.port = Port:
|
||||
server.addressinuse = L’adreça ja es fa servir!
|
||||
server.invalidport = El número de port no és vàlid!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||
save.new = Desa en un fitxer nou
|
||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Entra bloc
|
||||
command.loadUnits = Carrega unitats
|
||||
command.loadBlocks = Carrega blocs
|
||||
command.unloadPayload = Descarrega
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel·la les ordres
|
||||
stance.shoot = Comportament: Dispara
|
||||
stance.holdfire = Comportament: Mantén el foc
|
||||
@@ -495,6 +499,7 @@ waves.units.show = Mostra-les totes
|
||||
wavemode.counts = comptades
|
||||
wavemode.totals = totals
|
||||
wavemode.health = salut
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Per defecte>
|
||||
details = Detalls
|
||||
@@ -665,7 +670,6 @@ requirement.capture = Captureu {0}.
|
||||
requirement.onplanet = Controleu el sector {0}.
|
||||
requirement.onsector = Aterreu al sector {0}.
|
||||
launch.text = Inicia el llançament
|
||||
research.multiplayer = Només l’amfitrió pot recercar tecnologies.
|
||||
map.multiplayer = Només l’amfitrió pot veure els sectors.
|
||||
uncover = Descobreix
|
||||
configure = Configura la càrrega inicial
|
||||
@@ -735,6 +739,7 @@ error.mapnotfound = El fitxer del mapa no s’ha trobat!
|
||||
error.io = S’ha produït un error d’entrada/sortida de la xarxa.
|
||||
error.any = S’ha produït un error de xarxa desconegut.
|
||||
error.bloom = No s’ha pogut inicialitzar l’efecte «bloom».\nPotser el dispositiu no admet aquesta funció.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Pluja
|
||||
weather.snowing.name = Neu
|
||||
@@ -785,6 +790,11 @@ threat.medium = Mitjana
|
||||
threat.high = Alta
|
||||
threat.extreme = Extrema
|
||||
threat.eradication = Erradicació
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Planetes
|
||||
|
||||
@@ -807,9 +817,19 @@ sector.fungalPass.name = El port de muntanya dels fongs
|
||||
sector.biomassFacility.name = Centre de síntesi de biomassa
|
||||
sector.windsweptIslands.name = Les illes escombrades pel vent
|
||||
sector.extractionOutpost.name = Post avançat d’extracció
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Terminal de llançament interplanetari
|
||||
sector.coastline.name = Línia de costa
|
||||
sector.navalFortress.name = Fortalesa naval
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector.
|
||||
sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a fer servir els reparadors.
|
||||
@@ -829,6 +849,18 @@ sector.impact0078.description = Aquí hi ha les restes de la primera nau de tran
|
||||
sector.planetaryTerminal.description = L’objectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu l’enemic tan aviat com pugueu i investigueu l’estructura de llançament.
|
||||
sector.coastline.description = S’han detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
|
||||
sector.navalFortress.description = L’enemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = El principi
|
||||
sector.aegis.name = L’ègida
|
||||
@@ -1026,6 +1058,7 @@ ability.liquidexplode = Vessament mortal
|
||||
ability.liquidexplode.description = Vessa líquid quan mor.
|
||||
ability.stat.firingrate = [stat]{0}/seg[lightgray] de cadència de tir
|
||||
ability.stat.regen = [stat]{0}[lightgray] de salut/seg
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] d’escut
|
||||
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
|
||||
@@ -1089,6 +1122,8 @@ bullet.healamount = [stat]{0}[lightgray] de reparació directa
|
||||
bullet.multiplier = [stat]{0}[lightgray]× de multiplicador de munició
|
||||
bullet.reload = [stat]{0}[lightgray]× de cadència de tir
|
||||
bullet.range = [stat]abast de {0}[lightgray] caselles
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.blockssquared = blocs²
|
||||
@@ -1122,7 +1157,7 @@ category.crafting = Entrada/Sortida
|
||||
category.function = Funcionament
|
||||
category.optional = Millores opcionals
|
||||
setting.alwaysmusic.name = Reprodueix música sempre
|
||||
setting.alwaysmusic.description = Quan està activat, la música es reproduirà en bucle durant les partides.Quan està desactivat, només es reproduirà a intervals aleatoris.
|
||||
setting.alwaysmusic.description = Quan està activat, la música es reproduirà en bucle durant les partides.\nQuan està desactivat, només es reproduirà a intervals aleatoris.
|
||||
setting.skipcoreanimation.name = Omet l’animació del llançament i aterratge del nucli
|
||||
setting.landscape.name = Bloca el paisatge
|
||||
setting.shadows.name = Ombres
|
||||
@@ -1149,12 +1184,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala de la interfície
|
||||
setting.uiscale.description = Cal reiniciar perquè s’apliquin els canvis.
|
||||
setting.swapdiagonal.name = Permet sempre construir en diagonal
|
||||
setting.difficulty.training = Entrenament
|
||||
setting.difficulty.easy = Fàcil
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Difícil
|
||||
setting.difficulty.insane = Molt difícil
|
||||
setting.difficulty.name = Dificultat:
|
||||
setting.screenshake.name = Sacseig de pantalla
|
||||
setting.bloomintensity.name = Intensitat de l’efecte «bloom»
|
||||
setting.bloomblur.name = Desenfocament «bloom»
|
||||
@@ -1244,6 +1273,7 @@ keybind.unit_command_load_units.name = Ordre d’unitat: Carrega unitats
|
||||
keybind.unit_command_load_blocks.name = Ordre d’unitat: Carrega blocs
|
||||
keybind.unit_command_unload_payload.name = Ordre d’unitat: Descarrega blocs
|
||||
keybind.unit_command_enter_payload.name = Ordre d’unitat: Entra blocs
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Reconstrueix la regió
|
||||
keybind.schematic_select.name = Selecciona una regió
|
||||
keybind.schematic_menu.name = Menú de plànols
|
||||
@@ -1321,12 +1351,16 @@ rules.wavetimer = Temporitzador d’onades
|
||||
rules.wavesending = Enviament d’onades
|
||||
rules.allowedit = Permet editar les regles
|
||||
rules.allowedit.info = Quan està activat, el jugador pot editar les regles de la partida amb el botó que hi ha a la part inferior esquerra del menú de pausa.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Onades
|
||||
rules.airUseSpawns = Les unitats aèries fan servir els punts d’aparició
|
||||
rules.attack = Mode d’atac
|
||||
rules.buildai = IA constructora de bases
|
||||
rules.buildaitier = Nivell de construcció de la IA
|
||||
rules.rtsai = IA avançada (RTS AI)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||
rules.rtsminattackweight = Pes d’atac mínim
|
||||
@@ -1369,6 +1403,9 @@ rules.title.teams = Equips
|
||||
rules.title.planet = Planeta
|
||||
rules.lighting = Il·luminació
|
||||
rules.fog = Amaga el terreny inexplorat
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Foc
|
||||
rules.anyenv = <Qualsevol>
|
||||
rules.explosions = Dany de les explosions als blocs/unitats
|
||||
@@ -1377,6 +1414,7 @@ rules.weather = Estat meteorològic
|
||||
rules.weather.frequency = Freqüència:
|
||||
rules.weather.always = Sempre
|
||||
rules.weather.duration = Durada:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = No es permet que els jugadors puguin posar res a prop dels edificis enemics. Quan s’intenta posar una torreta, l’abast augmenta i la torreta no podrà arribar a l’enemic.
|
||||
rules.onlydepositcore.info = No es permet que les unitats deixin elements a dins dels edificis excepte els nuclis.
|
||||
|
||||
@@ -1521,6 +1559,8 @@ block.graphite-press.name = Premsa de grafit
|
||||
block.multi-press.name = Premsa múltiple
|
||||
block.constructing = {0} [lightgray](Construint)
|
||||
block.spawn.name = Punt d’aparició d’enemics
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Nucli: Estella
|
||||
block.core-foundation.name = Nucli: Fonament
|
||||
block.core-nucleus.name = Nucli: Punt neuràlgic
|
||||
@@ -1780,6 +1820,7 @@ block.electric-heater.name = Escalfador elèctric
|
||||
block.slag-heater.name = Escalfador d’escòria
|
||||
block.phase-heater.name = Escalfador de fase
|
||||
block.heat-redirector.name = Redirector tèrmic
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Encaminador tèrmic
|
||||
block.slag-incinerator.name = Incineradora d’escòria
|
||||
block.carbide-crucible.name = Gresol de carbur
|
||||
@@ -1827,6 +1868,7 @@ block.chemical-combustion-chamber.name = Cambra de combustió química
|
||||
block.pyrolysis-generator.name = Generador pirolític
|
||||
block.vent-condenser.name = Respirador de condensació
|
||||
block.cliff-crusher.name = Picadora d’espadats
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Perforadora de plasma
|
||||
block.large-plasma-bore.name = Perforadora de plasma grossa
|
||||
block.impact-drill.name = Perforadora d’impacte
|
||||
@@ -2054,6 +2096,10 @@ block.phase-wall.description = Protegeix les estructures dels projectils enemics
|
||||
block.phase-wall-large.description = Protegeix les estructures dels projectils enemics, reflectint la majoria de munició que hi impacta.
|
||||
block.surge-wall.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
|
||||
block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Un mur que es pot obrir i tancar.
|
||||
block.door-large.description = Un mur gros que es pot obrir i tancar.
|
||||
block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per a potenciar el seu abast i eficiència.
|
||||
@@ -2181,6 +2227,7 @@ block.electric-heater.description = Escalfa els blocs als que està orientat. Ne
|
||||
block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria.
|
||||
block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase.
|
||||
block.heat-redirector.description = Redirigeix l’escalfor acumulada a altres blocs.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Distribueix l’escalfor acumulada en tres direccions de sortida.
|
||||
block.electrolyzer.description = Converteix l’aigua en hidrogen i gas ozó.
|
||||
block.atmospheric-concentrator.description = Concentra el nitrogen de l’atmosfera. Requereix escalfor.
|
||||
@@ -2193,6 +2240,7 @@ block.vent-condenser.description = Condensa els gasos procedents de conductes de
|
||||
block.plasma-bore.description = Quan es posa orientat a un mur de mineral, en treu recursos indefinidament. Requereix una mica d’energia per funcionar.
|
||||
block.large-plasma-bore.description = Una perforadora de plasma grossa. Pot extraure tungstè i tori. Requereix hidrogen i energia.
|
||||
block.cliff-crusher.description = Trenca murs, extraient-ne sorra indefinidament. Necessita energia. La seva eficàcia depèn del tipus de mur.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Quan es posa a sobre de minerals, n’extrau indefinidament. Necessita energia i aigua.
|
||||
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
||||
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
||||
@@ -2353,6 +2401,7 @@ lst.getflag = Obtén un senyal global.
|
||||
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||
lst.effect = Crea un efecte de partícula.
|
||||
lst.sync = Sincronitza una variable a través de la xarxa.\nS’invoca com a molt 10 vegades per segon.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
||||
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
||||
lst.localeprint = Afegeix el valor d’una propietat de la traducció d’un mapa a la cua d’impressió.\nPer a establir paquets de traducció de mapes a l’editor de mapes, comproveu [accent]Informació del mapa > Paquets de traducció[].\nSi el client és un dispositiu mòbil, primer intenta imprimir una propietat que acabi en «.mobile».
|
||||
@@ -2523,6 +2572,7 @@ unitlocate.building = Variable de sortida per al bloc localitzat.
|
||||
unitlocate.outx = Coordenada X de la sortida.
|
||||
unitlocate.outy = Coordenada Y de la sortida.
|
||||
unitlocate.group = Categoria de blocs a buscar.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = La unitat no es mourà, però continuarà construint i extraient minerals.\nÉs l’estat per defecte.
|
||||
lenum.stop = Para de moure, construir o extreure minerals.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Povoleno[]
|
||||
mod.disabled = [scarlet]Zakázáno[]
|
||||
mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
||||
mod.disable = Zakázat
|
||||
mod.version = Version:
|
||||
mod.content = Obsah:
|
||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||
mod.incompatiblegame = [red]Zastaralá Hra
|
||||
@@ -193,6 +194,7 @@ campaign.select = Vybrat Začínající Kampaň
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Dokončeno[]
|
||||
techtree = Technologie
|
||||
techtree.select = Výběr Výzkumného Stromu
|
||||
@@ -293,13 +295,14 @@ disconnect.error = Chyba připojení.
|
||||
disconnect.closed = Připojení bylo uzavřeno.
|
||||
disconnect.timeout = Vypršel čas pro připojení.
|
||||
disconnect.data = Chyba načtení dat ze serveru!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Není možno se připojit ke hře ([accent]{0}[]).
|
||||
connecting = [accent]Připojuji se...[]
|
||||
reconnecting = [accent]Znovu se připojuji...
|
||||
connecting.data = [accent]Načítám data ze serveru...[]
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresu již někdo používá!
|
||||
server.invalidport = Neplatné číslo portu!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]Chyba při hostování serveru.[]
|
||||
save.new = Nové uložení hry
|
||||
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
|
||||
@@ -353,6 +356,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -496,6 +500,7 @@ waves.units.show = Zobrazit vše
|
||||
wavemode.counts = počty
|
||||
wavemode.totals = součty
|
||||
wavemode.health = zdraví
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Výchozí>[]
|
||||
details = Podrobnosti...
|
||||
@@ -664,7 +669,6 @@ requirement.capture = Polap {0}
|
||||
requirement.onplanet = Kontrolovat Sektor na {0}
|
||||
requirement.onsector = Přistát na Sektor: {0}
|
||||
launch.text = Vyslat
|
||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||
uncover = Odkrýt mapu
|
||||
configure = Přizpůsobit vybavení
|
||||
@@ -733,6 +737,7 @@ error.mapnotfound = Soubor s mapou nebyl nalezen!
|
||||
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
||||
error.any = Neznámá chyba sítě.
|
||||
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Déšť
|
||||
weather.snowing.name = Sníh
|
||||
@@ -783,6 +788,11 @@ threat.medium = Střední
|
||||
threat.high = Velké
|
||||
threat.extreme = Extrémní
|
||||
threat.eradication = Vyhlazující
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Planety
|
||||
|
||||
@@ -805,9 +815,19 @@ sector.fungalPass.name = Plísňový průsmyk
|
||||
sector.biomassFacility.name = Zařízení pro syntézu biomasy
|
||||
sector.windsweptIslands.name = Větrné ostrovy
|
||||
sector.extractionOutpost.name = Extrakční základna
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetární odpalovací terminál
|
||||
sector.coastline.name = Pobřežní čára
|
||||
sector.navalFortress.name = Námořní pevnost
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||
@@ -827,6 +847,18 @@ sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vst
|
||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||
sector.coastline.description = V této lokaci byly objeveny pozůstatky techniky námořních jednotek. Odražte nepřátelské útoky, dobijte tento sektor a získejte technologii.
|
||||
sector.navalFortress.description = Nepřítel si vybudoval základnu na odlehlém, přírodou opevněném ostrově. Zničte tuto základnu. Získejte jejich pokročilou technologii námořních plavidel a vyzkoumejte ji.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = Nástup
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Jezero
|
||||
@@ -1024,6 +1056,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1088,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] přímá oprava
|
||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||
bullet.range = [stat]{0}[lightgray] kostek dosah
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = bloky
|
||||
unit.blockssquared = bloky²
|
||||
@@ -1148,12 +1183,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Škálování uživatelského rozhraní[lightgray] (je vyžadován restart)[]
|
||||
setting.uiscale.description = Pro aplikování změn, je potřeba restart.
|
||||
setting.swapdiagonal.name = Vždy pokládat úhlopříčně
|
||||
setting.difficulty.training = Zácviková
|
||||
setting.difficulty.easy = Lehká
|
||||
setting.difficulty.normal = Normální
|
||||
setting.difficulty.hard = Těžká
|
||||
setting.difficulty.insane = Šílená
|
||||
setting.difficulty.name = Obtížnost:
|
||||
setting.screenshake.name = Chvění obrazovky
|
||||
setting.bloomintensity.name = Intenzita Bloom
|
||||
setting.bloomblur.name = Rozmazání Bloom
|
||||
@@ -1243,6 +1272,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Přestavět Region
|
||||
keybind.schematic_select.name = Vybrat oblast
|
||||
keybind.schematic_menu.name = Nabídka šablon
|
||||
@@ -1320,12 +1350,16 @@ rules.wavetimer = Časovač vln
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Vlny
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Režim útoku
|
||||
rules.buildai = Umělá AI staví
|
||||
rules.buildaitier = Úroveň AI stavitele
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min velikost skupiny
|
||||
rules.rtsmaxsquadsize = Max velikost skupiny
|
||||
rules.rtsminattackweight = Min váha útoku
|
||||
@@ -1368,6 +1402,9 @@ rules.title.teams = Týmy
|
||||
rules.title.planet = Planeta
|
||||
rules.lighting = Osvětlení
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Výstřel
|
||||
rules.anyenv = <Jakákoliv>
|
||||
rules.explosions = Výbušné poškození bloku/jednotky
|
||||
@@ -1376,6 +1413,7 @@ rules.weather = Počasí
|
||||
rules.weather.frequency = Četnost:
|
||||
rules.weather.always = Vždy
|
||||
rules.weather.duration = Trvání:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1518,6 +1556,8 @@ block.graphite-press.name = Lis na grafit
|
||||
block.multi-press.name = Všestranný lis
|
||||
block.constructing = {0} [lightgray](ve výstavbě)[]
|
||||
block.spawn.name = Nepřátelská líheň
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Jádro: Odštěpek
|
||||
block.core-foundation.name = Jádro: Základ
|
||||
block.core-nucleus.name = Jádro: Atom
|
||||
@@ -1775,6 +1815,7 @@ block.electric-heater.name = Elektrický Ohřívač
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Tepelný Směrovač
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1822,6 +1863,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2049,6 +2091,10 @@ block.phase-wall.description = Chrání konstrukce před nepřátelskými střel
|
||||
block.phase-wall-large.description = Chrání konstrukce před nepřátelskými střelami, reflecting most bullets upon impact.
|
||||
block.surge-wall.description = Chrání konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává energetické výboje.
|
||||
block.surge-wall-large.description = Chrání konstrukce před nepřátelskými střelami. Při doteku opakovaně vydává energetické výboje.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Zeď, která může být otevřena a zavřena.
|
||||
block.door-large.description = Zeď, která může být otevřena a zavřena.
|
||||
block.mender.description = Opakovaně opravuje bloky ve svém dosahu.\nVolitelně umí použít křemík pro posílení dosahu a efektivity.
|
||||
@@ -2176,6 +2222,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2188,6 +2235,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2348,6 +2396,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2518,6 +2567,7 @@ unitlocate.building = Výstup hodnot pro lokalizovanou budovu.
|
||||
unitlocate.outx = Výstup X pozice.
|
||||
unitlocate.outy = Výstup Y pozice.
|
||||
unitlocate.group = Vyhledat skupinu budov.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Nehýbat se, ale pokračovat ve stavění/těžení.\nVýchozí stav.
|
||||
lenum.stop = Přestat pohybovat se/těžit/stavět.
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Aktiveret
|
||||
mod.disabled = [scarlet]Deaktiveret
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Deaktiver
|
||||
mod.version = Version:
|
||||
mod.content = Indhold:
|
||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Færdiggjort
|
||||
techtree = Teknologi træ
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -289,13 +291,14 @@ disconnect.error = Forbindelsesfejl.
|
||||
disconnect.closed = Forbindelse afbrudt.
|
||||
disconnect.timeout = Maksimal ventetid overskredet.
|
||||
disconnect.data = Kunne ikke indlæse bane-data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
|
||||
connecting = [accent]Forbinder...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Indlæser bane-data...
|
||||
server.port = Port:
|
||||
server.addressinuse = IP-adressen er allerede i brug!
|
||||
server.invalidport = Ugyldigt port-nummer!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Der skete en fejl.
|
||||
save.new = Nyt gem
|
||||
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
||||
wavemode.counts = tal
|
||||
wavemode.totals = i alt
|
||||
wavemode.health = liv
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<standard>
|
||||
details = Detaljer...
|
||||
@@ -657,7 +662,6 @@ requirement.capture = Overtag {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Affyr
|
||||
research.multiplayer = Kun værten kan researche genstande.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Afdæk
|
||||
configure = Konfigurer udrustning
|
||||
@@ -725,6 +729,7 @@ error.mapnotfound = Bane-filen er blevet væk!
|
||||
error.io = Network I/O-fejl.
|
||||
error.any = Ukendt netværksfejl.
|
||||
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Regn
|
||||
weather.snowing.name = Sne
|
||||
@@ -774,6 +779,11 @@ threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -795,9 +805,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -817,6 +837,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1013,6 +1045,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1077,6 +1110,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
||||
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokke
|
||||
unit.blockssquared = blokke²
|
||||
@@ -1137,12 +1172,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Altid diagonal placering
|
||||
setting.difficulty.training = Træning
|
||||
setting.difficulty.easy = Let
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Svær
|
||||
setting.difficulty.insane = Sindssyg
|
||||
setting.difficulty.name = Sværhedsgrad:
|
||||
setting.screenshake.name = Skærm-ryst
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1232,6 +1261,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Vælg region
|
||||
keybind.schematic_menu.name = Skabelon-visning
|
||||
@@ -1309,12 +1339,16 @@ rules.wavetimer = Bølge-æggeur
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Bølger
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Angrebsmode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1357,6 +1391,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lys
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Ild
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Blok/Enheds-eksplosionsskade
|
||||
@@ -1365,6 +1402,7 @@ rules.weather = Vejr
|
||||
rules.weather.frequency = Frekvens:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Varighed:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1505,6 +1543,8 @@ block.graphite-press.name = Grafitvalse
|
||||
block.multi-press.name = Multi-valse
|
||||
block.constructing = {0} [lightgray](Konstruerer)
|
||||
block.spawn.name = Fjendtligt Ankomstpunkt
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Kerne: Skår
|
||||
block.core-foundation.name = Kerne: Fundament
|
||||
block.core-nucleus.name = Kerne: Nukleus
|
||||
@@ -1762,6 +1802,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1809,6 +1850,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2032,6 +2074,10 @@ block.phase-wall.description = En væg legeret med specielt, reflekterende fase-
|
||||
block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter.
|
||||
block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt
|
||||
block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den.
|
||||
block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter.
|
||||
block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet.
|
||||
@@ -2159,6 +2205,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2171,6 +2218,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2329,6 +2377,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2481,6 +2530,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Aktiviert
|
||||
mod.disabled = [red]Deaktiviert
|
||||
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
||||
mod.disable = Deaktivieren
|
||||
mod.version = Version:
|
||||
mod.content = Inhalt:
|
||||
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
||||
|
||||
@@ -196,6 +197,7 @@ campaign.select = Startkampagne auswählen
|
||||
campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\nDies kannst du jederzeit ändern.
|
||||
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
|
||||
campaign.serpulo = Ältere Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Abgeschlossen
|
||||
techtree = Forschung
|
||||
techtree.select = Forschungsauswahl
|
||||
@@ -296,13 +298,14 @@ disconnect.error = Verbindungsfehler.
|
||||
disconnect.closed = Verbindung geschlossen.
|
||||
disconnect.timeout = Zeitüberschreitung.
|
||||
disconnect.data = Fehler beim Laden der Welt!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
|
||||
connecting = [accent] Verbinde...
|
||||
reconnecting = [accent]Verbindung wird wiederhergestellt...
|
||||
connecting.data = [accent] Welt wird geladen...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresse bereits in Verwendung!
|
||||
server.invalidport = Falscher Port!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
||||
save.new = Neuer Spielstand
|
||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||
@@ -355,6 +358,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -498,6 +502,7 @@ waves.units.show = Alle anzeigen
|
||||
wavemode.counts = Menge
|
||||
wavemode.totals = Gesamtmenge
|
||||
wavemode.health = Lebenspunkte
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Standard>
|
||||
details = Details
|
||||
@@ -668,7 +673,6 @@ requirement.capture = Erobere {0}
|
||||
requirement.onplanet = Kontrolliere Sektor auf {0}
|
||||
requirement.onsector = Lande auf Sektor: {0}
|
||||
launch.text = Start
|
||||
research.multiplayer = Nur der Host kann forschen.
|
||||
map.multiplayer = Nur der Host kann Sektoren ansehen.
|
||||
uncover = Freischalten
|
||||
configure = Anfangsressourcen festlegen
|
||||
@@ -742,6 +746,7 @@ error.mapnotfound = Kartendatei nicht gefunden!
|
||||
error.io = Netzwerk-I/O-Fehler.
|
||||
error.any = Unbekannter Netzwerkfehler.
|
||||
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Regen
|
||||
weather.snowing.name = Schnee
|
||||
@@ -793,6 +798,11 @@ threat.medium = Mittel
|
||||
threat.high = Hoch
|
||||
threat.extreme = Extrem
|
||||
threat.eradication = Zerstörung
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Planeten
|
||||
|
||||
@@ -815,9 +825,19 @@ sector.fungalPass.name = Infizierter Gebirgspass
|
||||
sector.biomassFacility.name = Biomassensyntheselabor
|
||||
sector.windsweptIslands.name = Windgepeitschte Inseln
|
||||
sector.extractionOutpost.name = Extraktionsaußenposten
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetares Launchterminal
|
||||
sector.coastline.name = Küstenlinie
|
||||
sector.navalFortress.name = Wasserfestung
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
||||
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
||||
@@ -837,6 +857,18 @@ sector.impact0078.description = Hier liegen Reste der interplanetarischen Transp
|
||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Der Anfang
|
||||
sector.aegis.name = Aegis
|
||||
@@ -1035,6 +1067,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1099,6 +1132,8 @@ bullet.healamount = [stat]{0}[lightgray] direkte Reperatur
|
||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||
bullet.reload = [stat]{0}%[lightgray] Feuerrate
|
||||
bullet.range = [stat]{0}[lightgray] Blöcke Reichweite
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = Blöcke
|
||||
unit.blockssquared = Blöcke²
|
||||
@@ -1159,12 +1194,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI-Skalierung
|
||||
setting.uiscale.description = Neustart erforderlich.
|
||||
setting.swapdiagonal.name = Immer diagonale Platzierung
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Leicht
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Schwer
|
||||
setting.difficulty.insane = Verrückt
|
||||
setting.difficulty.name = Schwierigkeit:
|
||||
setting.screenshake.name = Wackeleffekt
|
||||
setting.bloomintensity.name = Bloomstärke
|
||||
setting.bloomblur.name = Bloomunschärfe
|
||||
@@ -1254,6 +1283,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Region wiederaufbauen
|
||||
keybind.schematic_select.name = Bereich auswählen
|
||||
keybind.schematic_menu.name = Entwurfsmenü
|
||||
@@ -1331,12 +1361,16 @@ rules.wavetimer = Wellen-Timer
|
||||
rules.wavesending = Manuelle Wellen möglich
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Wellen
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Angriff-Modus
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS KI [red](unfertig)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min. Squadgröße
|
||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||
rules.rtsminattackweight = Min. Attackiergewicht
|
||||
@@ -1379,6 +1413,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Blitze
|
||||
rules.fog = Kriegsnebel
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Feuer
|
||||
rules.anyenv = <Jede>
|
||||
rules.explosions = Explosionsschaden
|
||||
@@ -1387,6 +1424,7 @@ rules.weather = Wetter
|
||||
rules.weather.frequency = Häufigkeit:
|
||||
rules.weather.always = Immer
|
||||
rules.weather.duration = Dauer:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1531,6 +1569,8 @@ block.graphite-press.name = Graphit-Presse
|
||||
block.multi-press.name = Multipresse
|
||||
block.constructing = {0}\n[lightgray](Baut)
|
||||
block.spawn.name = Gegnerischer Startpunkt
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Kern: Scherbe
|
||||
block.core-foundation.name = Kern: Fundament
|
||||
block.core-nucleus.name = Kern: Nukleus
|
||||
@@ -1790,6 +1830,7 @@ block.electric-heater.name = Elektrisches Heizelement
|
||||
block.slag-heater.name = Schlacke-Erhitzer
|
||||
block.phase-heater.name = Phasenheizer
|
||||
block.heat-redirector.name = Hitzeumleiter
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Hitzeverteiler
|
||||
block.slag-incinerator.name = Schlackeverbrennungsanlage
|
||||
block.carbide-crucible.name = Karbidtiegel
|
||||
@@ -1837,6 +1878,7 @@ block.chemical-combustion-chamber.name = Chemische Verbrennungskammer
|
||||
block.pyrolysis-generator.name = Pyrolysegenerator
|
||||
block.vent-condenser.name = Schlotkondensator
|
||||
block.cliff-crusher.name = Klippenbohrer
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasmabohrer
|
||||
block.large-plasma-bore.name = Großer Plasmabohrer
|
||||
block.impact-drill.name = Schlagbohrer
|
||||
@@ -2075,6 +2117,10 @@ block.phase-wall.description = Beschützt Blöcke vor Gegnern, indem sie die mei
|
||||
block.phase-wall-large.description = Beschützt Blöcke vor Gegnern, indem sie die meisten Schüsse reflektiert.
|
||||
block.surge-wall.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
||||
block.surge-wall-large.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Ein Tor, das geöffnet und geschlossen werden kann.
|
||||
block.door-large.description = Ein großes Tor, das geöffnet und geschlossen werden kann.
|
||||
block.mender.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern.
|
||||
@@ -2204,6 +2250,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
|
||||
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
||||
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
||||
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
||||
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
||||
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
||||
@@ -2216,6 +2263,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
|
||||
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
||||
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
||||
@@ -2378,6 +2426,7 @@ lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
||||
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2549,6 +2598,7 @@ unitlocate.building = Variable für das Ergebnis.
|
||||
unitlocate.outx = Variable für die X-Koordinate.
|
||||
unitlocate.outy = Variable für die Y-Koordinate.
|
||||
unitlocate.group = Gesuchter Blocktyp.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
||||
lenum.stop = Bewegung / Abbau / Bau abbrechen.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activado
|
||||
mod.disabled = [scarlet]Desactivado
|
||||
mod.multiplayer.compatible = [gray]Compatible con multijugador
|
||||
mod.disable = Desactivar
|
||||
mod.version = Version:
|
||||
mod.content = Contenido:
|
||||
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
|
||||
mod.incompatiblegame = [red]Juego desactualizado
|
||||
@@ -193,6 +194,7 @@ campaign.select = Elegir campaña
|
||||
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
|
||||
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
|
||||
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Completado
|
||||
techtree = Investigaciones tecnológicas
|
||||
techtree.select = Selección de esquemas de tecnologías
|
||||
@@ -293,13 +295,14 @@ disconnect.error = Error de conexión.
|
||||
disconnect.closed = Conexión cerrada.
|
||||
disconnect.timeout = Tiempo de espera agotado.
|
||||
disconnect.data = ¡Hubo un fallo al cargar los datos!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
||||
connecting = [accent]Conectando...
|
||||
reconnecting = [accent]Reconectado...
|
||||
connecting.data = [accent]Cargando datos del mundo...
|
||||
server.port = Puerto:
|
||||
server.addressinuse = ¡La dirección ya está en uso!
|
||||
server.invalidport = ¡El número de puerto no es valido!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]Error alojando el servidor.
|
||||
save.new = Nuevo archivo de guardado
|
||||
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -495,6 +499,7 @@ waves.units.show = Mostrar todo
|
||||
wavemode.counts = limitadas
|
||||
wavemode.totals = totales
|
||||
wavemode.health = por salud
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Por defecto>
|
||||
details = Detalles...
|
||||
@@ -665,7 +670,6 @@ requirement.capture = Capturar {0}
|
||||
requirement.onplanet = Dominar sector de {0}
|
||||
requirement.onsector = Aterrizar en el sector: {0}
|
||||
launch.text = Lanzar
|
||||
research.multiplayer = Solo el anfitrión de la partida puede investigar nuevas tecnologías.
|
||||
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
|
||||
uncover = Descubrir
|
||||
configure = Configurar carga inicial
|
||||
@@ -739,6 +743,7 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
|
||||
error.io = Error I/O de conexión.
|
||||
error.any = Error de red desconocido.
|
||||
error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Lluvia
|
||||
weather.snowing.name = Nieve
|
||||
@@ -789,6 +794,11 @@ threat.medium = Media
|
||||
threat.high = Alta
|
||||
threat.extreme = Extrema
|
||||
threat.eradication = Erradicación
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Planetas
|
||||
|
||||
@@ -811,9 +821,19 @@ sector.fungalPass.name = Desfiladero Contaminado
|
||||
sector.biomassFacility.name = Centro de Sintetización de Biomasa
|
||||
sector.windsweptIslands.name = Islas Windswept
|
||||
sector.extractionOutpost.name = Puesto avanzado de Extracción
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
||||
sector.coastline.name = Ruta Costera
|
||||
sector.navalFortress.name = Fortaleza Naval
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
|
||||
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
|
||||
@@ -833,6 +853,18 @@ sector.impact0078.description = Aquí yacen las ruinas de la primera nave de tra
|
||||
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
||||
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
|
||||
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = El Inicio
|
||||
sector.aegis.name = Égida
|
||||
@@ -1032,6 +1064,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1095,6 +1128,8 @@ bullet.healamount = [stat]{0}[lightgray] reparación en bruto
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
|
||||
bullet.range = [stat]{0}[lightgray] bloques de alcance
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = bloques
|
||||
unit.blockssquared = bloques²
|
||||
@@ -1155,12 +1190,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala de interfaz
|
||||
setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
|
||||
setting.swapdiagonal.name = Construir siempre en diagonal
|
||||
setting.difficulty.training = Entrenamiento
|
||||
setting.difficulty.easy = Fácil
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Difícil
|
||||
setting.difficulty.insane = Demencial
|
||||
setting.difficulty.name = Dificultad:
|
||||
setting.screenshake.name = Vibración de pantalla
|
||||
setting.bloomintensity.name = Intensidad de desenfoque de Bloom
|
||||
setting.bloomblur.name = Difuminado de puntos de luz (Bloom)
|
||||
@@ -1250,6 +1279,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Reconstruir región
|
||||
keybind.schematic_select.name = Seleccionar región
|
||||
keybind.schematic_menu.name = Menú de esquemas
|
||||
@@ -1327,12 +1357,16 @@ rules.wavetimer = Temporizador de oleadas
|
||||
rules.wavesending = Envío de oleadas
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Oleadas
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||
rules.rtsminattackweight = Peso mínimo de ataque
|
||||
@@ -1375,6 +1409,9 @@ rules.title.teams = Equipos
|
||||
rules.title.planet = Planeta
|
||||
rules.lighting = Iluminación
|
||||
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fuego
|
||||
rules.anyenv = <Cualquiera>
|
||||
rules.explosions = Daño de explosiones a bloques/unidades
|
||||
@@ -1383,6 +1420,7 @@ rules.weather = Clima
|
||||
rules.weather.frequency = Frecuencia:
|
||||
rules.weather.always = Siempre
|
||||
rules.weather.duration = Duracion:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
|
||||
|
||||
@@ -1527,6 +1565,8 @@ block.graphite-press.name = Prensa de grafito
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0} [lightgray](Construyendo)
|
||||
block.spawn.name = Zona de aterrizaje enemiga
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Núcleo: Shard
|
||||
block.core-foundation.name = Núcleo: Foundation
|
||||
block.core-nucleus.name = Núcleo: Nucleus
|
||||
@@ -1786,6 +1826,7 @@ block.electric-heater.name = Radiador eléctrico
|
||||
block.slag-heater.name = Caldera de magma
|
||||
block.phase-heater.name = Radiador de fase
|
||||
block.heat-redirector.name = Redireccionador térmico
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Enrutador térmico
|
||||
block.slag-incinerator.name = Incinerador de magma
|
||||
block.carbide-crucible.name = Crisol de carburo
|
||||
@@ -1833,6 +1874,7 @@ block.chemical-combustion-chamber.name = Cámara de combustión química
|
||||
block.pyrolysis-generator.name = Generador pirolítico
|
||||
block.vent-condenser.name = Condensador de grietas
|
||||
block.cliff-crusher.name = Triturador de paredes
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Perforador de plasma
|
||||
block.large-plasma-bore.name = Perforador de plasma grande
|
||||
block.impact-drill.name = Taladro de impacto
|
||||
@@ -2067,6 +2109,10 @@ block.phase-wall.description = Protege estructuras de proyectiles enemigos. Pued
|
||||
block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
|
||||
block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
||||
block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
||||
block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
||||
block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
|
||||
@@ -2196,6 +2242,7 @@ block.electric-heater.description = Calienta los bloques a los que apunta. Requi
|
||||
block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
|
||||
block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
|
||||
block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Distribuye el calor acumulado en tres direcciones de salida.
|
||||
block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
|
||||
block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
|
||||
@@ -2208,6 +2255,7 @@ block.vent-condenser.description = Condensa gases en agua. Consume energía.
|
||||
block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
|
||||
block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
|
||||
block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
|
||||
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
||||
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
||||
@@ -2371,6 +2419,7 @@ lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2542,6 +2591,7 @@ unitlocate.building = Variable de salida para contrucciones localizadas.
|
||||
unitlocate.outx = Coordenada X devuelta.
|
||||
unitlocate.outy = Coordenada Y devuelta.
|
||||
unitlocate.group = Grupo de bloque a buscar.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
|
||||
lenum.stop = Deja de moverse/extraer minerales/contruir.
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disable
|
||||
mod.version = Version:
|
||||
mod.content = Content:
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Olemas
|
||||
techtree = Uurimispuu
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -289,13 +291,14 @@ disconnect.error = Ühenduse viga.
|
||||
disconnect.closed = Ühendus on suletud.
|
||||
disconnect.timeout = Ühendus aegus.
|
||||
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
|
||||
connecting = [accent]Ühendamine...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Maailma andmete allalaadimine...
|
||||
server.port = Port:
|
||||
server.addressinuse = Aadress on juba kasutusel!
|
||||
server.invalidport = Ebasobiv pordi number!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Viga serveri hostimisel.
|
||||
save.new = Uus salvestis
|
||||
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Vaikimisi>
|
||||
details = Üksikasjad...
|
||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Ava
|
||||
configure = Muuda varustust
|
||||
@@ -725,6 +729,7 @@ error.mapnotfound = Maailmafaili ei leitud!
|
||||
error.io = Võrgu sisend-väljundi viga.
|
||||
error.any = Teadmata viga võrgus.
|
||||
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snowing.name = Snow
|
||||
@@ -774,6 +779,11 @@ threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -795,9 +805,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -817,6 +837,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1013,6 +1045,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1077,6 +1110,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokki
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1137,12 +1172,6 @@ setting.fpscap.text = {0} kaadrit/s
|
||||
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
||||
setting.difficulty.training = Treening
|
||||
setting.difficulty.easy = Lihtne
|
||||
setting.difficulty.normal = Keskmine
|
||||
setting.difficulty.hard = Raske
|
||||
setting.difficulty.insane = Hullumeelne
|
||||
setting.difficulty.name = Raskusaste:
|
||||
setting.screenshake.name = Ekraani värisemine
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1232,6 +1261,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1309,12 +1339,16 @@ rules.wavetimer = Kasuta taimerit
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Kasuta lahingulaineid
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Mänguviis "Rünnak"
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1357,6 +1391,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1365,6 +1402,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1505,6 +1543,8 @@ block.graphite-press.name = Grafiidipress
|
||||
block.multi-press.name = Multipress
|
||||
block.constructing = {0} [lightgray](Ehitamine)
|
||||
block.spawn.name = Vaenlaste maandumisala
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Tuumik: Osake
|
||||
block.core-foundation.name = Tuumik: Arenenud
|
||||
block.core-nucleus.name = Tuumik: Täielik
|
||||
@@ -1762,6 +1802,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1809,6 +1850,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2034,6 +2076,10 @@ block.phase-wall.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise
|
||||
block.phase-wall-large.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.\nUlatub üle mitme bloki.
|
||||
block.surge-wall.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.
|
||||
block.surge-wall-large.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.\nUlatub üle mitme bloki.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Väike uks, mida saab avada ja sulgeda sellele vajutades.
|
||||
block.door-large.description = Suur uks, mida saab avada ja sulgeda sellele vajutades.\nUlatub üle mitme bloki.
|
||||
block.mender.description = Parandab perioodiliselt enda ümber olevaid konstruktsioone, hoides neid lahingulainete järel töökorras ja tervena. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada räni.
|
||||
@@ -2161,6 +2207,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2173,6 +2220,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2331,6 +2379,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2483,6 +2532,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Gaituta
|
||||
mod.disabled = [scarlet]Desgaituta
|
||||
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
||||
mod.disable = Desgaitu
|
||||
mod.version = Version:
|
||||
mod.content = Edukia:
|
||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -190,6 +191,7 @@ campaign.select = Hautatu hasierako kanpaina
|
||||
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
|
||||
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
|
||||
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
|
||||
campaign.difficulty = Difficulty
|
||||
|
||||
|
||||
completed = [accent]Ikertua
|
||||
@@ -291,13 +293,14 @@ disconnect.error = Konexio errorea.
|
||||
disconnect.closed = Konexioa itxita.
|
||||
disconnect.timeout = Denbor-muga agortuta.
|
||||
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
|
||||
connecting = [accent]Konektatzen...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Munduaren datuak kargatzen...
|
||||
server.port = Ataka:
|
||||
server.addressinuse = Helbidea dagoeneko erabilita dago!
|
||||
server.invalidport = Ataka zenbaki baliogabea!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
||||
save.new = Gordetako partida berria
|
||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||
@@ -350,6 +353,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -492,6 +496,7 @@ waves.units.show = Show All
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Lehenetsia>
|
||||
details = Xehetasunak...
|
||||
@@ -659,7 +664,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Estalgabetu
|
||||
configure = Konfiguratu zuzkidura
|
||||
@@ -727,6 +731,7 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
|
||||
error.io = Sareko irteera/sarrera errorea.
|
||||
error.any = Sareko errore ezezaguna.
|
||||
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snowing.name = Snow
|
||||
@@ -776,6 +781,11 @@ threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -797,9 +807,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -819,6 +839,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1015,6 +1047,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1079,6 +1112,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = bloke
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1139,12 +1174,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Kokatu beti diagonalean
|
||||
setting.difficulty.training = Entrenamendua
|
||||
setting.difficulty.easy = Erraza
|
||||
setting.difficulty.normal = Arrunta
|
||||
setting.difficulty.hard = Zaila
|
||||
setting.difficulty.insane = Zoramena
|
||||
setting.difficulty.name = Zailtasuna:
|
||||
setting.screenshake.name = Pantailaren astindua
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1234,6 +1263,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Hautatu eskualdea
|
||||
keybind.schematic_menu.name = Eskema menua
|
||||
@@ -1311,12 +1341,16 @@ rules.wavetimer = Boladen denboragailua
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Boladak
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Eraso modua
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1359,6 +1393,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1367,6 +1404,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1507,6 +1545,8 @@ block.graphite-press.name = Grafito prentsa
|
||||
block.multi-press.name = Multi-prentsa
|
||||
block.constructing = {0} [lightgray](Eraikitzen)
|
||||
block.spawn.name = Etsai-sorrera
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Muina: Maskorra
|
||||
block.core-foundation.name = Muina: Fundazioa
|
||||
block.core-nucleus.name = Muina: Nukleoa
|
||||
@@ -1764,6 +1804,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1811,6 +1852,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2036,6 +2078,10 @@ block.phase-wall.description = Fasez osatutako konposatu islatzaile batez estali
|
||||
block.phase-wall-large.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.\nHainbat lauza hartzen ditu.
|
||||
block.surge-wall.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, hau edonora askatuz.
|
||||
block.surge-wall-large.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, edonora askatuz.\nHainbat lauza hartzen ditu.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Ate txiki bat. Sakatuz ireki eta itxi daiteke.
|
||||
block.door-large.description = Ate handi bat. Sakatuz ireki eta itxi daiteke.\nHainbat lauza hartzen ditu.
|
||||
block.mender.description = Aldiro inguruko blokeak konpontzen ditu. Defentsak bere onean mantentzen ditu boladen artean.\nAukeran silizioa erabili dezake irismena eta eraginkortasuna hobetzeko.
|
||||
@@ -2163,6 +2209,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2175,6 +2222,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2333,6 +2381,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2485,6 +2534,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Käytössä
|
||||
mod.disabled = [scarlet]Pois käytöstä
|
||||
mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
||||
mod.disable = Poista käytössä
|
||||
mod.version = Version:
|
||||
mod.content = Sisältö:
|
||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Suoritettu
|
||||
techtree = Edistyspuu
|
||||
techtree.select = Edistyspuun valinta
|
||||
@@ -289,13 +291,14 @@ disconnect.error = Yhteysvirhe.
|
||||
disconnect.closed = Yhteys poistettu.
|
||||
disconnect.timeout = Yhteys aikakatkaistiin.
|
||||
disconnect.data = Maailman tietojen lataaminen epäonnistui!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
|
||||
connecting = [accent]Yhdistetään...
|
||||
reconnecting = [accent]Yhdistetään uudelleen...
|
||||
connecting.data = [accent]Ladataan maailman tietoja...
|
||||
server.port = Portti:
|
||||
server.addressinuse = Osoite on jo käytössä!
|
||||
server.invalidport = Tällä portilla ei löytynyt peliä!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
||||
save.new = Uusi tallennus
|
||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -490,6 +494,7 @@ waves.units.show = Näytä kaikki
|
||||
wavemode.counts = lukumäärä
|
||||
wavemode.totals = yhteismäärä
|
||||
wavemode.health = elämäpisteet
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Oletus>
|
||||
details = Yksityiskohdat...
|
||||
@@ -657,7 +662,6 @@ requirement.capture = Valtaa {0}
|
||||
requirement.onplanet = Hallitse sektoria planeetalla {0}
|
||||
requirement.onsector = Laskeudu sektorille: {0}
|
||||
launch.text = Laukaise
|
||||
research.multiplayer = Vain ylläpitäjä voi tutkia tavaroita.
|
||||
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
||||
uncover = Paljasta
|
||||
configure = Muokkaa lastia
|
||||
@@ -725,6 +729,7 @@ error.mapnotfound = Karttatiedostoa ei löydy!
|
||||
error.io = Verkon I/O-virhe.
|
||||
error.any = Tuntematon verkon virhe.
|
||||
error.bloom = Bloomin initialisointi epäonnistui.\nLaitteesi ei ehkä tue sitä.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Sade
|
||||
weather.snowing.name = Lumi
|
||||
@@ -774,6 +779,11 @@ threat.medium = Kohtalainen
|
||||
threat.high = Korkea
|
||||
threat.extreme = Äärimmäinen
|
||||
threat.eradication = Täystuho
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planeetat
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -795,9 +805,19 @@ sector.fungalPass.name = Sienirihmasto
|
||||
sector.biomassFacility.name = Biomassasynteesilaitos
|
||||
sector.windsweptIslands.name = Tuulenpieksemät saaret
|
||||
sector.extractionOutpost.name = Kaivostukikohta
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetaarinen laukaisuterminaali
|
||||
sector.coastline.name = Rantaviiva
|
||||
sector.navalFortress.name = Laivastolinnoitus
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
||||
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
|
||||
@@ -817,6 +837,18 @@ sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen,
|
||||
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = Alku
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1012,6 +1044,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1076,6 +1109,8 @@ bullet.healamount = [stat]{0}[lightgray] suora korjaus
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
|
||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||
bullet.range = [stat]{0}[lightgray] laatan kantama
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = palikat
|
||||
unit.blockssquared = palikat²
|
||||
@@ -1136,12 +1171,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||
setting.swapdiagonal.name = Aina vino korvaus
|
||||
setting.difficulty.training = Treenaus
|
||||
setting.difficulty.easy = Huoleton
|
||||
setting.difficulty.normal = Haasteeton
|
||||
setting.difficulty.hard = Taidonnäyte
|
||||
setting.difficulty.insane = Hullun Vaikea
|
||||
setting.difficulty.name = Vaikeustaso:
|
||||
setting.screenshake.name = Näytön keikkuminen
|
||||
setting.bloomintensity.name = Bloom-intensiteetti
|
||||
setting.bloomblur.name = Bloom-sumennus
|
||||
@@ -1231,6 +1260,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Valitse alue
|
||||
keybind.schematic_menu.name = Kaavio Valikko
|
||||
@@ -1308,12 +1338,16 @@ rules.wavetimer = Tasojen aikaraja
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Tasot
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Hyökkäystila
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min. hyökkäyksen paino
|
||||
@@ -1356,6 +1390,9 @@ rules.title.teams = Joukkueet
|
||||
rules.title.planet = Planeetta
|
||||
rules.lighting = Salamointi
|
||||
rules.fog = Sodan sumu (Fog of War)
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Tuli
|
||||
rules.anyenv = <mikä tahansa>
|
||||
rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko
|
||||
@@ -1364,6 +1401,7 @@ rules.weather = Sää
|
||||
rules.weather.frequency = Tiheys:
|
||||
rules.weather.always = Aina
|
||||
rules.weather.duration = Kesto:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1506,6 +1544,8 @@ block.graphite-press.name = Grafiittipuristin
|
||||
block.multi-press.name = Monipuristin
|
||||
block.constructing = {0} [lightgray](Rakentamassa)
|
||||
block.spawn.name = Vihollisten syntymispiste
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Ydin: Siru
|
||||
block.core-foundation.name = Ydin: Pohjaus
|
||||
block.core-nucleus.name = Ydin: Tuma
|
||||
@@ -1764,6 +1804,7 @@ block.electric-heater.name = Sähkölämmitin
|
||||
block.slag-heater.name = Kuonalämmitin
|
||||
block.phase-heater.name = Kiihtolämmitin
|
||||
block.heat-redirector.name = Lämmönsiirtäjä
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Kuonahöyrystäjä
|
||||
block.carbide-crucible.name = Karbidivalimo
|
||||
@@ -1811,6 +1852,7 @@ block.chemical-combustion-chamber.name = Kemiallinen polttokammio
|
||||
block.pyrolysis-generator.name = Pyrolyysigeneraattori
|
||||
block.vent-condenser.name = Halkiotiivistäjä
|
||||
block.cliff-crusher.name = Kallionmurskaaja
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasmapora
|
||||
block.large-plasma-bore.name = Suuri plasmapora
|
||||
block.impact-drill.name = Törmäyspora
|
||||
@@ -2036,6 +2078,10 @@ block.phase-wall.description = Muuri, joka on päällystetty erityisellä kiihto
|
||||
block.phase-wall-large.description = Muuri, joka on päällystetty erityisellä kiihtokuitupohjaisella heijastavalla yhdisteellä. Torjuu useimmat ammukset näiden törmätessä.\nKattaa useita laattoja.
|
||||
block.surge-wall.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.
|
||||
block.surge-wall-large.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.\nKattaa useita laattoja.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Pieni ovi. Voidaan avata ja sulkea painamalla.
|
||||
block.door-large.description = Suuri ovi. Voidaan avata ja sulkea painamalla.\nKattaa useita laattoja.
|
||||
block.mender.description = Korjaa läheisiä palikoita ajoittain. Pitää puolustuksia korjattuna tasojen aikana ja välillä.\nKäyttää valinnaisesti piitä tehostaakseen kantamaa ja tehoa.
|
||||
@@ -2164,6 +2210,7 @@ block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. V
|
||||
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
|
||||
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
|
||||
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
||||
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
|
||||
@@ -2176,6 +2223,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2334,6 +2382,7 @@ lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2486,6 +2535,7 @@ unitlocate.building = Ulostulomuuttuja paikannetulle rakennukselle.
|
||||
unitlocate.outx = X-koodinaatin ulostulo.
|
||||
unitlocate.outy = Y-koodinaatin ulostulo.
|
||||
unitlocate.group = Etsittävä rakennusjoukko.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustila.
|
||||
lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen.
|
||||
lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle.
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Gumagana
|
||||
mod.disabled = [scarlet]Hindi Gumagana
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = 'Wag Paganahin
|
||||
mod.version = Version:
|
||||
mod.content = Nilalaman:
|
||||
mod.delete.error = 'Di matanggal ang mod. Maaaring ginagamit pa 'to.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -289,13 +291,14 @@ disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Na-time out.
|
||||
disconnect.data = Pumalya ang pag-load ng world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]).
|
||||
connecting = [accent]Connecting...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]Error hosting server.
|
||||
save.new = Bagong Save
|
||||
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
|
||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -490,6 +494,7 @@ waves.units.show = Ipakita lahat
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Ang host lang ang makakapagsaliksik ng mga item.
|
||||
map.multiplayer = Ang host lang ang makakatingin sa mga sektor.
|
||||
uncover = Uncover
|
||||
configure = I-Configure ang Loadout
|
||||
@@ -725,6 +729,7 @@ error.mapnotfound = Hindi nakita ang file ng mapa!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
error.bloom = Nabigong simulan ang bloom.\nMaaaring hindi ito sinusuportahan ng iyong device.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snowing.name = Snow
|
||||
@@ -774,6 +779,11 @@ threat.medium = Medium
|
||||
threat.high = Mataas
|
||||
threat.extreme = Sobra-sobra
|
||||
threat.eradication = Tiyak na talo sa hind handa
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Mga planeta
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -795,9 +805,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Ang pinakamainam na lokasyon upang magsimulang muli. Mababang banta ng kaaway. Kaunting mapagkukunan.\nMagtipon ng mas maraming tingga at tanso hangga't maaari.\nItuloy.
|
||||
sector.frozenForest.description = Kahit dito, mas malapit sa mga bundok, ang mga spore ay kumalat. Ang napakalamig na temperatura ay hindi maaaring maglaman ng mga ito magpakailanman.\n\nSimulan ang pakikipagsapalaran sa kapangyarihan. Bumuo ng mga generator ng pagkasunog. Matutong gumamit ng mga mender.
|
||||
@@ -817,6 +837,18 @@ sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar tran
|
||||
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1012,6 +1044,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1076,6 +1109,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1136,12 +1171,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (restart required)[]
|
||||
setting.uiscale.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago.
|
||||
setting.swapdiagonal.name = Palaging Diagonal na Placement
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Hard
|
||||
setting.difficulty.insane = Insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1231,6 +1260,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1308,12 +1338,16 @@ rules.wavetimer = Wave Timer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Waves
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1356,6 +1390,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1364,6 +1401,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1504,6 +1542,8 @@ block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [lightgray](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
@@ -1761,6 +1801,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1808,6 +1849,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2033,6 +2075,10 @@ block.phase-wall.description = Isang pader na pinahiran ng espesyal na phase-bas
|
||||
block.phase-wall-large.description = Isang pader na pinahiran ng espesyal na phase-based na reflective compound. Pinapalihis ang karamihan sa mga bala kapag natamaan.\nGumagamit ng maraming tile.
|
||||
block.surge-wall.description = Isang napakatibay na defensive block.\nNagpapalaki ng singil sa bullet contact, na ilalabas ito nang random.
|
||||
block.surge-wall-large.description = Isang napakatibay na defensive block.\nBumubuo ng singil sa bullet contact, ilalabas ito nang random.\nGumagamit ng maraming tile.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Isang maliit na pinto. Maaaring buksan o isara sa pamamagitan ng pag-tap.
|
||||
block.door-large.description = Isang malaking pinto. Maaaring buksan at isara sa pamamagitan ng pag-tap.\nSpans maramihang mga tile.
|
||||
block.mender.description = Pana-panahong nag-aayos ng mga blocks sa paligid nito. Pinapanatiling maayos ang mga depensa sa pagitan ng mga alon.\nOpsyonal na gumagamit ng silicon upang palakasin ang saklaw at kahusayan.
|
||||
@@ -2160,6 +2206,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2172,6 +2219,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2330,6 +2378,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2482,6 +2531,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activé
|
||||
mod.disabled = [scarlet]Désactivé
|
||||
mod.multiplayer.compatible = [gray]Compatible en Multijoueur
|
||||
mod.disable = Désactiver
|
||||
mod.version = Version:
|
||||
mod.content = Contenu :
|
||||
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
||||
|
||||
@@ -197,6 +198,7 @@ campaign.select = Sélectionnez la Campagne de Départ
|
||||
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
|
||||
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
|
||||
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Complété
|
||||
techtree = Arbre technologique
|
||||
techtree.select = Sélection de l'Arbre technologique
|
||||
@@ -299,13 +301,14 @@ disconnect.error = Un problème est survenu lors de la connexion.
|
||||
disconnect.closed = Connexion fermée.
|
||||
disconnect.timeout = Délai de connexion expiré.
|
||||
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Impossible de rejoindre ([accent]{0}[]).
|
||||
connecting = [accent]Connexion...
|
||||
reconnecting = [accent]Reconnexion...
|
||||
connecting.data = [accent]Chargement des données du monde...
|
||||
server.port = Port :
|
||||
server.addressinuse = Adresse déjà utilisée !
|
||||
server.invalidport = Numéro de port invalide !
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||
save.new = Nouvelle sauvegarde
|
||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||
@@ -358,6 +361,7 @@ command.enterPayload = Entrer dans Bloc de Transport
|
||||
command.loadUnits = Transporter Unités
|
||||
command.loadBlocks = Transporter Blocs
|
||||
command.unloadPayload = Poser Chargement
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Annuler les Ordres
|
||||
stance.shoot = Ordre: Tirer
|
||||
stance.holdfire = Ordre: Ne pas Tirer
|
||||
@@ -501,6 +505,7 @@ waves.units.show = Afficher tout
|
||||
wavemode.counts = compte
|
||||
wavemode.totals = totaux
|
||||
wavemode.health = santé
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<par défaut>
|
||||
details = Détails...
|
||||
@@ -671,7 +676,6 @@ requirement.capture = Capturer {0}
|
||||
requirement.onplanet = Contrôler le Secteur sur {0}
|
||||
requirement.onsector = Atterrir sur le Secteur: {0}
|
||||
launch.text = Décoller
|
||||
research.multiplayer = Seul l'hôte peut rechercher des objets.
|
||||
map.multiplayer = Seul l'hôte peut voir les secteurs.
|
||||
uncover = Découvrir
|
||||
configure = Modifier le chargement
|
||||
@@ -745,6 +749,7 @@ error.mapnotfound = Fichier de carte introuvable !
|
||||
error.io = Erreur de Réseau (I/O)
|
||||
error.any = Erreur de réseau inconnue.
|
||||
error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Pluie
|
||||
weather.snowing.name = Neige
|
||||
@@ -796,6 +801,11 @@ threat.medium = Normale
|
||||
threat.high = Grande
|
||||
threat.extreme = Extrême
|
||||
threat.eradication = Éradication
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Planètes
|
||||
|
||||
@@ -818,9 +828,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
||||
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
|
||||
@@ -840,6 +860,18 @@ sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de trans
|
||||
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de propulsion.
|
||||
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
||||
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -1038,6 +1070,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1101,6 +1134,8 @@ bullet.healamount = [stat]{0}[lightgray] réparation directe
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]% vitesse de tir
|
||||
bullet.range = [stat]{0}[lightgray] blocs de portée
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocs
|
||||
unit.blockssquared = blocs²
|
||||
@@ -1161,12 +1196,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Échelle de l'interface
|
||||
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
|
||||
setting.swapdiagonal.name = Autoriser le placement en diagonale
|
||||
setting.difficulty.training = Entraînement
|
||||
setting.difficulty.easy = Facile
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Difficile
|
||||
setting.difficulty.insane = Extrême
|
||||
setting.difficulty.name = Difficulté:
|
||||
setting.screenshake.name = Tremblement de l'Écran
|
||||
setting.bloomintensity.name = Intensité de l'effet de Bloom
|
||||
setting.bloomblur.name = Flou de l'effet de Bloom
|
||||
@@ -1257,6 +1286,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
|
||||
keybind.rebuild_select.name = Reconstruire la Zone
|
||||
keybind.schematic_select.name = Sélectionner une Région
|
||||
@@ -1335,12 +1365,16 @@ rules.wavetimer = Compte à rebours des vagues
|
||||
rules.wavesending = Déclenchement des Vagues
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Vagues
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Mode « Attaque »
|
||||
rules.buildai = IA de Construction de Base
|
||||
rules.buildaitier = Niveau de l'IA de Construction de Base
|
||||
rules.rtsai = IA de RTS [red](WIP)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||
@@ -1383,6 +1417,9 @@ rules.title.teams = Équipes
|
||||
rules.title.planet = Planète
|
||||
rules.lighting = Éclairage
|
||||
rules.fog = Brouillard de Guerre
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Feu
|
||||
rules.anyenv = <Tout>
|
||||
rules.explosions = Dégâts d'explosion des Blocs/Unités
|
||||
@@ -1391,6 +1428,7 @@ rules.weather = Météo
|
||||
rules.weather.frequency = Fréquence :
|
||||
rules.weather.always = Permanent
|
||||
rules.weather.duration = Durée :
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1535,6 +1573,8 @@ block.graphite-press.name = Presse à Graphite
|
||||
block.multi-press.name = Multi-Presse
|
||||
block.constructing = {0} [lightgray](En Construction)
|
||||
block.spawn.name = Point d'Apparition Ennemi
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Noyau: Fragment
|
||||
block.core-foundation.name = Noyau: Fondation
|
||||
block.core-nucleus.name = Noyau: Épicentre
|
||||
@@ -1794,6 +1834,7 @@ block.electric-heater.name = Chauffage Électrique
|
||||
block.slag-heater.name = Chauffage de Scories
|
||||
block.phase-heater.name = Chauffage Phasé
|
||||
block.heat-redirector.name = Redirecteur de Chaleur
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Routeur de Chaleur
|
||||
block.slag-incinerator.name = Incinérateur de Scories
|
||||
block.carbide-crucible.name = Grande fonderie de Carbure
|
||||
@@ -1841,6 +1882,7 @@ block.chemical-combustion-chamber.name = Chambre de Combustion Chimique
|
||||
block.pyrolysis-generator.name = Générateur à Pyrolyse
|
||||
block.vent-condenser.name = Condenseur à Évent
|
||||
block.cliff-crusher.name = Broyeur de Parois
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Foreuse à Plasma
|
||||
block.large-plasma-bore.name = Grande Foreuse à Plasma
|
||||
block.impact-drill.name = Foreuse à Impact
|
||||
@@ -2075,6 +2117,10 @@ block.phase-wall.description = Ce mur est moins puissant qu'un mur en thorium, m
|
||||
block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
|
||||
block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
||||
block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
||||
block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
||||
block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
|
||||
@@ -2204,6 +2250,7 @@ block.electric-heater.description = Applique de la chaleur aux structures. Néce
|
||||
block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
|
||||
block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
|
||||
block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
|
||||
block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
|
||||
block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
|
||||
@@ -2216,6 +2263,7 @@ block.vent-condenser.description = Condense les gaz d'évents en eau. Consomme d
|
||||
block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
|
||||
block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
|
||||
block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
|
||||
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
||||
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
||||
@@ -2378,6 +2426,7 @@ lst.getflag = Vérifie si une variable globale est présente.
|
||||
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
||||
lst.effect = Crée un effet de particules.
|
||||
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
||||
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2549,6 +2598,7 @@ unitlocate.building = Retourne une variable pour le bâtiment localisé.
|
||||
unitlocate.outx = Retourne la coordonnée X.
|
||||
unitlocate.outy = Retourne la coordonnée Y.
|
||||
unitlocate.group = Le groupe de bâtiments à rechercher.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
|
||||
lenum.stop = Empêche l'unité de bouger/miner/construire.
|
||||
|
||||
@@ -142,6 +142,7 @@ mod.enabled = [lightgray]Abilitato
|
||||
mod.disabled = [scarlet]Disabilitato
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disabilita
|
||||
mod.version = Version:
|
||||
mod.content = Contenuto:
|
||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -191,6 +192,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Completato
|
||||
techtree = Albero Scoperte
|
||||
techtree.select = Seleziona albero delle scoperte
|
||||
@@ -291,13 +293,14 @@ disconnect.error = Errore di connessione.
|
||||
disconnect.closed = Connessione chiusa.
|
||||
disconnect.timeout = Connessione scaduta.
|
||||
disconnect.data = Errore durante il caricamento del mondo!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Impossibile unirsi alla partita ([accent]{0}[]).
|
||||
connecting = [accent]Connessione in corso...
|
||||
reconnecting = [accent]Riconnessione in corso...
|
||||
connecting.data = [accent]Caricamento del mondo...
|
||||
server.port = Porta:
|
||||
server.addressinuse = Indirizzo già in uso!
|
||||
server.invalidport = Numero porta non valido!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]Errore nell'hosting del server.
|
||||
save.new = Nuovo Salvataggio
|
||||
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||
@@ -350,6 +353,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -493,6 +497,7 @@ waves.units.show = Mostra tutto
|
||||
wavemode.counts = conteggi
|
||||
wavemode.totals = totali
|
||||
wavemode.health = salute
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Predefinito>
|
||||
details = Dettagli...
|
||||
@@ -660,7 +665,6 @@ requirement.capture = Cattura {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Lancia
|
||||
research.multiplayer = Solo l'host può scoprire gli oggetti.
|
||||
map.multiplayer = Solo l'host può vedere i settori.
|
||||
uncover = Scopri
|
||||
configure = Configura Equipaggiamento
|
||||
@@ -729,6 +733,7 @@ error.mapnotfound = Mappa non trovata!
|
||||
error.io = Errore I/O di rete.
|
||||
error.any = Errore di rete sconosciuto.
|
||||
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Pioggia
|
||||
weather.snowing.name = Neve
|
||||
@@ -779,6 +784,11 @@ threat.medium = Media
|
||||
threat.high = Alta
|
||||
threat.extreme = Estrema
|
||||
threat.eradication = Catastrofe
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Pianeti
|
||||
|
||||
@@ -801,9 +811,19 @@ sector.fungalPass.name = Passo Fungino
|
||||
sector.biomassFacility.name = Struttura di Sintesi di Biomassa
|
||||
sector.windsweptIslands.name = Isole Ventose
|
||||
sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Terminale di Lancio Planetario
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Fortezza navale
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
||||
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
||||
@@ -823,6 +843,18 @@ sector.impact0078.description = Qui giaciono i resti della nave da trasporto int
|
||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
|
||||
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Nome
|
||||
@@ -1018,6 +1050,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1082,6 +1115,8 @@ bullet.healamount = [stat]{0}[lightgray] quantità di cura
|
||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||
bullet.reload = [stat]{0}%[lightgray] ricarica
|
||||
bullet.range = [stat]{0}[lightgray] raggio in blocchi
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocchi
|
||||
unit.blockssquared = blocchi²
|
||||
@@ -1142,12 +1177,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
||||
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
|
||||
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
||||
setting.difficulty.training = Allenamento
|
||||
setting.difficulty.easy = Facile
|
||||
setting.difficulty.normal = Normale
|
||||
setting.difficulty.hard = Difficile
|
||||
setting.difficulty.insane = Impossibile
|
||||
setting.difficulty.name = Difficoltà:
|
||||
setting.screenshake.name = Movimento dello Schermo
|
||||
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
||||
setting.bloomblur.name = Illuminazione sfocata (Bloom Blur)
|
||||
@@ -1237,6 +1266,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Seleziona Regione
|
||||
keybind.schematic_menu.name = Menu Schematica
|
||||
@@ -1314,12 +1344,16 @@ rules.wavetimer = Timer Ondate
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Ondate
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Modalità Attacco
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Dimensione minima squadra
|
||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1362,6 +1396,9 @@ rules.title.teams = squadre
|
||||
rules.title.planet = pianeta
|
||||
rules.lighting = Illuminazione
|
||||
rules.fog = Nebbia di guerra
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fuoco
|
||||
rules.anyenv = <qualunque>
|
||||
rules.explosions = Danno da Esplosione Blocchi/Unità
|
||||
@@ -1370,6 +1407,7 @@ rules.weather = Meteo
|
||||
rules.weather.frequency = Frequenza:
|
||||
rules.weather.always = sempre
|
||||
rules.weather.duration = Durata:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1515,6 +1553,8 @@ block.graphite-press.name = Pressa per Grafite
|
||||
block.multi-press.name = Multi Pressa
|
||||
block.constructing = {0}\n[lightgray](In Costruzione)
|
||||
block.spawn.name = Punto di Generazione Nemico
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Nucleo: Frammento
|
||||
block.core-foundation.name = Nucleo: Fondamento
|
||||
block.core-nucleus.name = Nucleo: Centrale
|
||||
@@ -1772,6 +1812,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1819,6 +1860,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2045,6 +2087,10 @@ block.phase-wall.description = Protegge le strutture dai proiettili nemici rifle
|
||||
block.phase-wall-large.description = Protegge le strutture dai proiettili nemici riflettendone la maggior parte all'impatto.
|
||||
block.surge-wall.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
|
||||
block.surge-wall-large.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Un muro che può essere aperto o chiuso.
|
||||
block.door-large.description = Un muro che può essere aperto o chiuso.
|
||||
block.mender.description = Ripara periodicamente i blocchi nelle sue vicinanze.\nAccetta silicio per aumentare la portata e l'efficienza.
|
||||
@@ -2172,6 +2218,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2184,6 +2231,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2343,6 +2391,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2495,6 +2544,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]有効
|
||||
mod.disabled = [scarlet]無効
|
||||
mod.multiplayer.compatible = [gray]マルチプレイに対応
|
||||
mod.disable = 無効化
|
||||
mod.version = Version:
|
||||
mod.content = コンテンツ:
|
||||
mod.delete.error = Modを削除することができませんでした。
|
||||
mod.incompatiblegame = [red]旧バージョン用
|
||||
@@ -193,6 +194,7 @@ campaign.select = 開始するキャンペーンを選択
|
||||
campaign.none = [lightgray]キャンペーンを始める惑星を選んでください。\n惑星はいつでも変更可能です。
|
||||
campaign.erekir = より新しく、より洗練されたコンテンツ。 ほぼ一貫して進行するキャンペーン。\n\n高品質のマップと総合的な体験。
|
||||
campaign.serpulo = 昔のコンテンツ。クラシックな体験。より自由な発想。\n\nマップやキャンペーンの仕組みがアンバランスになる可能性があり、あまり洗練されてない。
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]完了
|
||||
techtree = テックツリー
|
||||
techtree.select = テックツリーの選択
|
||||
@@ -293,13 +295,14 @@ disconnect.error = 接続にエラーが発生しました。
|
||||
disconnect.closed = 接続が切断されました。
|
||||
disconnect.timeout = タイムアウトしました。
|
||||
disconnect.data = ワールドデータの読み込みに失敗しました!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
||||
connecting = [accent]接続中...
|
||||
reconnecting = [accent]再接続中...
|
||||
connecting.data = [accent]ワールドデータを読み込み中...
|
||||
server.port = ポート:
|
||||
server.addressinuse = アドレスがすでに使用されています!
|
||||
server.invalidport = 無効なポート番号です!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
||||
save.new = 新規保存
|
||||
save.overwrite = このスロットに上書きしてもよろしいですか?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -495,6 +499,7 @@ waves.units.show = すべて表示
|
||||
wavemode.counts = 数
|
||||
wavemode.totals = 総数
|
||||
wavemode.health = 総体力
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<デフォルト>
|
||||
details = 詳細...
|
||||
@@ -664,7 +669,6 @@ requirement.capture = 制圧: {0}
|
||||
requirement.onplanet = {0} の制御セクター
|
||||
requirement.onsector = セクターに着陸: {0}
|
||||
launch.text = 発射
|
||||
research.multiplayer = 研究できるのはホストのみです。
|
||||
map.multiplayer = ホストのみがセクターを表示できます。
|
||||
uncover = 開放
|
||||
configure = 積み荷の設定
|
||||
@@ -733,6 +737,7 @@ error.mapnotfound = マップファイルが見つかりません!
|
||||
error.io = I/O ネットワークエラーです。
|
||||
error.any = 不明なネットワークエラーです。
|
||||
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = 雨
|
||||
weather.snowing.name = 雪
|
||||
@@ -783,6 +788,11 @@ threat.medium = 中
|
||||
threat.high = 高
|
||||
threat.extreme = 過酷
|
||||
threat.eradication = 破滅的
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = 惑星
|
||||
|
||||
@@ -805,9 +815,19 @@ sector.fungalPass.name = 真菌の道
|
||||
sector.biomassFacility.name = バイオマス研究施設
|
||||
sector.windsweptIslands.name = 吹きさらしの列島
|
||||
sector.extractionOutpost.name = 資源搬出前哨基地
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = 惑星間発射ターミナル
|
||||
sector.coastline.name = 海岸線
|
||||
sector.navalFortress.name = 海軍要塞
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は小さいですが、資源が乏しいです。\nできるだけ多くの銅と鉛を集めましょう。\n始めましょう。
|
||||
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっています。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできませんでした。\n\n電気に挑みましょう。\n火力発電機を建設し、修復機の使い方を学びましょう。
|
||||
@@ -827,6 +847,18 @@ sector.impact0078.description = ここには、最初にこの星系に入った
|
||||
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
||||
sector.coastline.description = ここで、海軍の技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
|
||||
sector.navalFortress.description = 敵は、自然要塞化した離島に基地を設けています。この前哨基地を破壊しましょう。\n彼らの高度な艦艇技術を入手し、研究しましょう。
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = オンセット
|
||||
sector.aegis.name = イージス
|
||||
sector.lake.name = レイク
|
||||
@@ -1024,6 +1056,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1088,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] 直接修理
|
||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||
bullet.reload = [stat]リロード速度 {0}[lightgray]%
|
||||
bullet.range = [stat]{0}[lightgray] タイル範囲
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = ブロック
|
||||
unit.blockssquared = ブロック²
|
||||
@@ -1148,12 +1183,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UIサイズ
|
||||
setting.uiscale.description = 再起動が必要です。
|
||||
setting.swapdiagonal.name = 常に斜め設置
|
||||
setting.difficulty.training = トレーニング
|
||||
setting.difficulty.easy = イージー
|
||||
setting.difficulty.normal = ノーマル
|
||||
setting.difficulty.hard = ハード
|
||||
setting.difficulty.insane = クレイジー
|
||||
setting.difficulty.name = 難易度:
|
||||
setting.screenshake.name = 画面の揺れ
|
||||
setting.bloomintensity.name = きらめきの強さ
|
||||
setting.bloomblur.name = 光のぼやけ
|
||||
@@ -1243,6 +1272,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = リージョンの再構築
|
||||
keybind.schematic_select.name = 範囲選択
|
||||
keybind.schematic_menu.name = 設計図メニュー
|
||||
@@ -1320,12 +1350,16 @@ rules.wavetimer = ウェーブの自動進行
|
||||
rules.wavesending = ウェーブスキップ
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = ウェーブ
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = アタックモード
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = チームの最少人数
|
||||
rules.rtsmaxsquadsize = チームの最大人数
|
||||
rules.rtsminattackweight = 最小攻撃力
|
||||
@@ -1368,6 +1402,9 @@ rules.title.teams = チーム
|
||||
rules.title.planet = 惑星
|
||||
rules.lighting = 霧
|
||||
rules.fog = 戦場の霧
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = 火災
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 爆発ダメージ
|
||||
@@ -1376,6 +1413,7 @@ rules.weather = 気象
|
||||
rules.weather.frequency = 頻度:
|
||||
rules.weather.always = 常時
|
||||
rules.weather.duration = 継続時間:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1518,6 +1556,8 @@ block.graphite-press.name = 黒鉛圧縮機
|
||||
block.multi-press.name = マルチ圧縮機
|
||||
block.constructing = {0}\n[lightgray](建設中)
|
||||
block.spawn.name = 敵の出現場所
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = コア: シャード
|
||||
block.core-foundation.name = コア: ファンデーション
|
||||
block.core-nucleus.name = コア: ニュークリアス
|
||||
@@ -1775,6 +1815,7 @@ block.electric-heater.name = 電気ヒーター
|
||||
block.slag-heater.name = スラグヒーター
|
||||
block.phase-heater.name = フェーズヒーター
|
||||
block.heat-redirector.name = ヒートリダイレクター
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = ヒートルーター
|
||||
block.slag-incinerator.name = スラグ焼却炉
|
||||
block.carbide-crucible.name = 炭化物クルーシブル
|
||||
@@ -1822,6 +1863,7 @@ block.chemical-combustion-chamber.name = 化学燃焼室
|
||||
block.pyrolysis-generator.name = パイロリシス発電機
|
||||
block.vent-condenser.name = ジェットコンデンサー
|
||||
block.cliff-crusher.name = クリフ掘削機
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = プラズマ掘り
|
||||
block.large-plasma-bore.name = 大きなプラズマ掘り
|
||||
block.impact-drill.name = インパクトドリル
|
||||
@@ -2049,6 +2091,10 @@ block.phase-wall.description = トリウムの壁ほど強固ではないが、
|
||||
block.phase-wall-large.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
||||
block.surge-wall.description = 最も硬い防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
|
||||
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||
block.mender.description = 定期的に周囲のブロックを修復します。ウェーブの間も修復し続けます。\nオプションでシリコンを利用して、さらに効率的に修復が出来ます。
|
||||
@@ -2176,6 +2222,7 @@ block.electric-heater.description = 大量の電力を消費して、向かい
|
||||
block.slag-heater.description = スラグを用いて、向かい合ったブロックを加熱します。
|
||||
block.phase-heater.description = フェーズファイバーを用いて、向かい合ったブロックを加熱します。
|
||||
block.heat-redirector.description = 蓄積された熱を他のブロックに伝えます。
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = 蓄積された熱を3つの出力方向に分散させます。
|
||||
block.electrolyzer.description = 水を電気分解して、水素とオゾンに変換します。
|
||||
block.atmospheric-concentrator.description = 熱を利用して、大気中の窒素を濃縮します。
|
||||
@@ -2188,6 +2235,7 @@ block.vent-condenser.description = 電力を消費して、ジェットホール
|
||||
block.plasma-bore.description = 鉱石の壁に向けて配置して鉱石を掘りします。少量の電力が必要です。
|
||||
block.large-plasma-bore.description = 大きくプラズマ掘り。 タングステン、トリウムの採掘が可能。 水素と電力が必要です
|
||||
block.cliff-crusher.description = 電力を消費して、壁を粉砕し、砂を採掘します。 効率は壁の種類によって異なります。
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = 鉱石の上に置くと、一定の間隔でアイテムを採掘します。 電力と水が必要です。
|
||||
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
|
||||
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
|
||||
@@ -2347,6 +2395,7 @@ lst.getflag = グローバルフラグが設定されているかどうかを確
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2499,6 +2548,7 @@ unitlocate.building = 見つけた建物を出力する変数
|
||||
unitlocate.outx = X座標を出力する変数
|
||||
unitlocate.outy = Y座標を出力する変数
|
||||
unitlocate.group = 探す建物のグループ
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = 移動はしませんが、建築・採掘は続けます。
|
||||
lenum.stop = 移動・採掘・建造を中止します。
|
||||
lenum.unbind = ロジック制御を完全に無効にします。\n標準的なAI制御に移行します。
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Įjungta
|
||||
mod.disabled = [scarlet]Išjungta
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Išjungti
|
||||
mod.version = Version:
|
||||
mod.content = Tūrinys:
|
||||
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Išrasta
|
||||
techtree = Technologijų Medis
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -289,13 +291,14 @@ disconnect.error = Prisijungimo klaida.
|
||||
disconnect.closed = Prisijungimas uždarytas.
|
||||
disconnect.timeout = Baigėsi laikas.
|
||||
disconnect.data = Nepavyko užkrauti pasaulio informacijos!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
|
||||
connecting = [accent]Prisijungiama...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Kraunama pasaulio informacija...
|
||||
server.port = Prievadas:
|
||||
server.addressinuse = Adresas jau naudojamas!
|
||||
server.invalidport = Negaliams prievado numeris!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Įvyko klaida.
|
||||
save.new = Naujas Išsaugojimas
|
||||
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Numatytasis>
|
||||
details = Detaliau...
|
||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Atidengti
|
||||
configure = Keisti resursų kiekį
|
||||
@@ -725,6 +729,7 @@ error.mapnotfound = Žemėlapis nerastas!
|
||||
error.io = Tinklo I/O klaida.
|
||||
error.any = Nžinoma tinklo klaida.
|
||||
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snowing.name = Snow
|
||||
@@ -774,6 +779,11 @@ threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -795,9 +805,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -817,6 +837,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1013,6 +1045,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1077,6 +1110,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
||||
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokai
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1137,12 +1172,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
||||
setting.difficulty.training = Mokymai
|
||||
setting.difficulty.easy = Lengvas
|
||||
setting.difficulty.normal = Normalus
|
||||
setting.difficulty.hard = Sunkus
|
||||
setting.difficulty.insane = Beprotiškas
|
||||
setting.difficulty.name = Sunkumas:
|
||||
setting.screenshake.name = Ekrano Drebėjimas
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1232,6 +1261,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Pasirinkite Regioną
|
||||
keybind.schematic_menu.name = Schemų Meniu
|
||||
@@ -1309,12 +1339,16 @@ rules.wavetimer = Bangų Laikmatis
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Bangos
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Puolimo Režimas
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1357,6 +1391,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Apšvietimas
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1365,6 +1402,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1505,6 +1543,8 @@ block.graphite-press.name = Grafito Presas
|
||||
block.multi-press.name = Multi Presas
|
||||
block.constructing = {0} [lightgray](Konstruojama)
|
||||
block.spawn.name = Priešų Atsiradimo Zona
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Branduolys: Šerdis
|
||||
block.core-foundation.name = Branduolys: Pagrindas
|
||||
block.core-nucleus.name = Branduolys: Centras
|
||||
@@ -1762,6 +1802,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1809,6 +1850,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2034,6 +2076,10 @@ block.phase-wall.description = Siena padengta specialiu faziniu pagrindu sukurtu
|
||||
block.phase-wall-large.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.\nUžima kelias vietas.
|
||||
block.surge-wall.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.
|
||||
block.surge-wall-large.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.\nUžima kelias vietas.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Mažos durys. Gali būti atidarytos ir uždarytos paspaudus.
|
||||
block.door-large.description = Didelės durys. Gali būti atidarytos ir uždarytos paspaudus.\nUžima kelias vietas.
|
||||
block.mender.description = Periodiškai taiso blokus pasiekiamame plote. Palaiko gynybines konstrukcijas pataisytas tarp bangu.\nPapildomai naudoja silicį atstumo ir efektyvumo padidinimui.
|
||||
@@ -2161,6 +2207,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2173,6 +2220,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2331,6 +2379,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2483,6 +2532,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Ingeschakeld
|
||||
mod.disabled = [scarlet]Uitgeschakeld
|
||||
mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
|
||||
mod.disable = Deactiveer
|
||||
mod.version = Version:
|
||||
mod.content = Inhoud:
|
||||
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
|
||||
|
||||
@@ -197,6 +198,7 @@ campaign.select = Selecteer een veldtocht om mee te starten
|
||||
campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk moment omschakelen naar de andere planeet.
|
||||
campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
|
||||
campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Voltooid
|
||||
techtree = Techniekboom
|
||||
techtree.select = Techniekboom selectie
|
||||
@@ -297,13 +299,14 @@ disconnect.error = Verbindingsfout.
|
||||
disconnect.closed = Verbinding gestopt.
|
||||
disconnect.timeout = Verbinding afgekapt.
|
||||
disconnect.data = Kon de wereld niet laden!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
|
||||
connecting = [accent]Aan het verbinden...
|
||||
reconnecting = [accent]Aan het herverbinden...
|
||||
connecting.data = [accent]Wereld aan het laden...
|
||||
server.port = Poort:
|
||||
server.addressinuse = Adres is al in gebruik!
|
||||
server.invalidport = Poort is geen geldig getal!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Fout met hosten: [accent]{0}
|
||||
save.new = Nieuwe Save
|
||||
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
|
||||
@@ -356,6 +359,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -498,6 +502,7 @@ waves.units.show = Toon Alle
|
||||
wavemode.counts = telt
|
||||
wavemode.totals = totalen
|
||||
wavemode.health = levenspunten
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Standaard>
|
||||
details = Details...
|
||||
@@ -667,7 +672,6 @@ requirement.capture = Verover {0}
|
||||
requirement.onplanet = Controlesector Op {0}
|
||||
requirement.onsector = Land Op Sector: {0}
|
||||
launch.text = Lanceer
|
||||
research.multiplayer = Alleen de host kan dingen onderzoeken.
|
||||
map.multiplayer = Alleen de host kan sectoren bekijken.
|
||||
uncover = Ontmasker
|
||||
configure = Configureer startinventaris
|
||||
@@ -736,6 +740,7 @@ error.mapnotfound = Kaartbestand niet gevonden!
|
||||
error.io = Netwerk I/O fout.
|
||||
error.any = Onbekende netwerk fout.
|
||||
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Regen
|
||||
weather.snowing.name = Sneeuw
|
||||
@@ -785,6 +790,11 @@ threat.medium = Gemiddeld
|
||||
threat.high = Hoog
|
||||
threat.extreme = Extreem
|
||||
threat.eradication = Uitroeiing
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planeten
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -806,9 +816,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetery Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
||||
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
|
||||
@@ -828,6 +848,18 @@ sector.impact0078.description = Hier liggen overblijfselen van het interstellair
|
||||
sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
|
||||
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
|
||||
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -1025,6 +1057,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1089,6 +1122,8 @@ bullet.healamount = [stat]{0}[lightgray] directe reparatie
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||
bullet.range = [stat]{0}[lightgray] tegels bereik
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokken
|
||||
unit.blockssquared = blokken<EFBFBD>
|
||||
@@ -1149,12 +1184,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
||||
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
||||
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
||||
setting.difficulty.training = Oefening
|
||||
setting.difficulty.easy = Makkelijk
|
||||
setting.difficulty.normal = Normaal
|
||||
setting.difficulty.hard = Moeilijk
|
||||
setting.difficulty.insane = Krankzinnig
|
||||
setting.difficulty.name = Moeilijkheidsgraad:
|
||||
setting.screenshake.name = Schuddend Scherm
|
||||
setting.bloomintensity.name = Bloom Intensiteit
|
||||
setting.bloomblur.name = Bloom Waas
|
||||
@@ -1244,6 +1273,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Herbouw Regio
|
||||
keybind.schematic_select.name = Selecteer gebied
|
||||
keybind.schematic_menu.name = Ontwerpmenu
|
||||
@@ -1321,12 +1351,16 @@ rules.wavetimer = Vijandelijke Golven Timer
|
||||
rules.wavesending = Golven Sturen
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Golven
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Aanvalmodus
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||
rules.rtsminattackweight = Min Aanvalsgewicht
|
||||
@@ -1369,6 +1403,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planeet
|
||||
rules.lighting = Belichting
|
||||
rules.fog = Mist van de Oorlog
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Vuur
|
||||
rules.anyenv = <Elk>
|
||||
rules.explosions = Blok/Eenheid Explosieschade
|
||||
@@ -1377,6 +1414,7 @@ rules.weather = Weer
|
||||
rules.weather.frequency = Frequentie:
|
||||
rules.weather.always = Altijd
|
||||
rules.weather.duration = Duur:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1517,6 +1555,8 @@ block.graphite-press.name = Grafietpers
|
||||
block.multi-press.name = Super-Pers
|
||||
block.constructing = {0} [lightgray](Bouwen)
|
||||
block.spawn.name = Vijandelijke Spawn
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Core: Scherf
|
||||
block.core-foundation.name = Core: Fundament
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
@@ -1775,6 +1815,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1822,6 +1863,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2047,6 +2089,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
|
||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
@@ -2174,6 +2220,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2186,6 +2233,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2344,6 +2392,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2496,6 +2545,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Ingeschakeld
|
||||
mod.disabled = [scarlet]Uitgeschakeld
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Schakel uit
|
||||
mod.version = Version:
|
||||
mod.content = Content:
|
||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Voltooid
|
||||
techtree = Technische vooruitgang
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -289,13 +291,14 @@ disconnect.error = Verbindingsfout.
|
||||
disconnect.closed = Verbinding afgesloten.
|
||||
disconnect.timeout = Het duurde te lang voordat de server antwoordde.
|
||||
disconnect.data = Laden van mapdata mislukt!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
|
||||
connecting = [accent]Verbinden...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Laden map data...
|
||||
server.port = Poort:
|
||||
server.addressinuse = Dit adres wordt al gebruikt!
|
||||
server.invalidport = Ongeldige poort!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
||||
save.new = Nieuwe save
|
||||
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
@@ -725,6 +729,7 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snowing.name = Snow
|
||||
@@ -774,6 +779,11 @@ threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -795,9 +805,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -817,6 +837,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1013,6 +1045,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1077,6 +1110,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocks
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1137,12 +1172,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = easy
|
||||
setting.difficulty.normal = normal
|
||||
setting.difficulty.hard = hard
|
||||
setting.difficulty.insane = insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1232,6 +1261,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1309,12 +1339,16 @@ rules.wavetimer = Wave Timer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Waves
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1357,6 +1391,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1365,6 +1402,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1505,6 +1543,8 @@ block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [lightgray](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
@@ -1762,6 +1802,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1809,6 +1850,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2034,6 +2076,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
|
||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
@@ -2161,6 +2207,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2173,6 +2220,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2331,6 +2379,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2483,6 +2532,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Włączony
|
||||
mod.disabled = [scarlet]Wyłączony
|
||||
mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
|
||||
mod.disable = Wyłącz
|
||||
mod.version = Version:
|
||||
mod.content = Zawartość:
|
||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||
mod.incompatiblegame = [red]Przestarzała Gra
|
||||
@@ -193,6 +194,7 @@ campaign.select = Wybierz początkową kampanię
|
||||
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
|
||||
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy oraz rozgrywka.
|
||||
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Ukończony
|
||||
techtree = Drzewo Techno-\nlogiczne
|
||||
techtree.select = Wybór Drzewa Technologicznego
|
||||
@@ -293,13 +295,14 @@ disconnect.error = Błąd połączenia.
|
||||
disconnect.closed = Połączenie zostało zamknięte.
|
||||
disconnect.timeout = Przekroczono limit czasu.
|
||||
disconnect.data = Nie udało się załadować mapy!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
|
||||
connecting = [accent]Łączenie...
|
||||
reconnecting = [accent]Ponowne łączenie...
|
||||
connecting.data = [accent]Ładowanie danych świata...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adres jest już w użyciu!
|
||||
server.invalidport = Nieprawidłowy numer portu.
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
||||
save.new = Nowy zapis
|
||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Załaduj Jednostki
|
||||
command.loadBlocks = Załaduj Bloki
|
||||
command.unloadPayload = Rozładuj Ładunek
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Analuj Rozkazy
|
||||
stance.shoot = Strzelaj
|
||||
stance.holdfire = Wstrzymaj Ogień
|
||||
@@ -495,6 +499,7 @@ waves.units.show = Pokaż Wszystkie
|
||||
wavemode.counts = liczba
|
||||
wavemode.totals = sumy
|
||||
wavemode.health = życie
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Domyślne>
|
||||
details = Detale...
|
||||
@@ -662,7 +667,6 @@ requirement.capture = Zdobądź {0}
|
||||
requirement.onplanet = Kontrolowane Sektory na {0}
|
||||
requirement.onsector = Wyląduj na Sektorze: {0}
|
||||
launch.text = Wystrzel
|
||||
research.multiplayer = Tylko host może odkrywać przedmioty.
|
||||
map.multiplayer = Tylko host może widzieć sektory
|
||||
uncover = Odkryj
|
||||
configure = Skonfiguruj Ładunek
|
||||
@@ -731,6 +735,7 @@ error.mapnotfound = Plik mapy nie został znaleziony!
|
||||
error.io = Błąd sieciowy I/O.
|
||||
error.any = Nieznany błąd sieci.
|
||||
error.bloom = Nie udało się załadować funkcji bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Deszcz
|
||||
weather.snowing.name = Śnieg
|
||||
@@ -781,6 +786,11 @@ threat.medium = Średni
|
||||
threat.high = Wysoki
|
||||
threat.extreme = Ekstremalny
|
||||
threat.eradication = Czystka
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Planety
|
||||
|
||||
@@ -803,9 +813,19 @@ sector.fungalPass.name = Grzybowa Przełęcz
|
||||
sector.biomassFacility.name = Obiekt Syntezy Biomasy
|
||||
sector.windsweptIslands.name = Wyspy Wiatru
|
||||
sector.extractionOutpost.name = Placówka Ekstrakcji
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetarny Terminal Startowy
|
||||
sector.coastline.name = Linia Brzegowa
|
||||
sector.navalFortress.name = Morska Forteca
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
|
||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||
@@ -825,6 +845,18 @@ sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego st
|
||||
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
||||
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
||||
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Początek
|
||||
sector.aegis.name = Egida
|
||||
@@ -1022,6 +1054,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1086,6 +1119,8 @@ bullet.healamount = [stat]{0}[lightgray] bezpośrednia naprawa
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||
bullet.range = [stat]{0}[lightgray] zasięg ataku
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = bloki
|
||||
unit.blockssquared = bloki²
|
||||
@@ -1146,12 +1181,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
||||
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
|
||||
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
||||
setting.difficulty.training = Treningowy
|
||||
setting.difficulty.easy = Łatwy
|
||||
setting.difficulty.normal = Normalny
|
||||
setting.difficulty.hard = Trudny
|
||||
setting.difficulty.insane = Szalony
|
||||
setting.difficulty.name = Poziom trudności
|
||||
setting.screenshake.name = Siła wstrząsów ekranu
|
||||
setting.bloomintensity.name = Intensywaność Rozmycia
|
||||
setting.bloomblur.name = Niewyraźność Rozmycia
|
||||
@@ -1241,6 +1270,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Odbuduj Region
|
||||
keybind.schematic_select.name = Wybierz Region
|
||||
keybind.schematic_menu.name = Menu Schematów
|
||||
@@ -1318,12 +1348,16 @@ rules.wavetimer = Zegar Fal
|
||||
rules.wavesending = Wysyłanie Fal
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Fale
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Tryb Ataku
|
||||
rules.buildai = AI Budowania Baz
|
||||
rules.buildaitier = Poziom Budowania AI
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
||||
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
|
||||
rules.rtsminattackweight = Minimalna Waga Ataku
|
||||
@@ -1366,6 +1400,9 @@ rules.title.teams = Drużyny
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Oświetlenie
|
||||
rules.fog = Mgła Wojny
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Ogień
|
||||
rules.anyenv = <Każda>
|
||||
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
|
||||
@@ -1374,6 +1411,7 @@ rules.weather = Pogoda
|
||||
rules.weather.frequency = Częstotliwość:
|
||||
rules.weather.always = Zawsze
|
||||
rules.weather.duration = Czas trwania:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1524,6 +1562,8 @@ block.graphite-press.name = Grafitowa Prasa
|
||||
block.multi-press.name = Multi-Prasa
|
||||
block.constructing = {0} [lightgray](Budowa)
|
||||
block.spawn.name = Spawn wrogów
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Rdzeń: Odłamek
|
||||
block.core-foundation.name = Rdzeń: Podstawa
|
||||
block.core-nucleus.name = Rdzeń: Jądro
|
||||
@@ -1782,6 +1822,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
|
||||
block.slag-heater.name = Podgrzewacz Żużlowy
|
||||
block.phase-heater.name = Podgrzewacz Fazowy
|
||||
block.heat-redirector.name = Kierownik Ciepła
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Rozdzielacz Ciepła
|
||||
block.slag-incinerator.name = Spalarnia Żużla
|
||||
block.carbide-crucible.name = Tygiel Karbidu
|
||||
@@ -1829,6 +1870,7 @@ block.chemical-combustion-chamber.name = Chemiczna Komora Spalania
|
||||
block.pyrolysis-generator.name = Generator Pirolizy
|
||||
block.vent-condenser.name = Skraplacz Pary
|
||||
block.cliff-crusher.name = Rozdrabniacz Klifów
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plazmowe Wiertło
|
||||
block.large-plasma-bore.name = Duże Plazmowe Wiertło
|
||||
block.impact-drill.name = Uderzeniowe Wiertło
|
||||
@@ -2055,6 +2097,10 @@ block.phase-wall.description = Mur pokryty specjalną mieszanką opartą o Włó
|
||||
block.phase-wall-large.description = Mur pokryty specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.\nObejmuje wiele kratek.
|
||||
block.surge-wall.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.
|
||||
block.surge-wall-large.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.
|
||||
block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.\nObejmują wiele kratek.
|
||||
block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa krzemu do zwiększenia zasięgu i szybkości naprawy.
|
||||
@@ -2182,6 +2228,7 @@ block.electric-heater.description = Ogrzewa bloki naprzeciw, używając do tego
|
||||
block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu.
|
||||
block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego.
|
||||
block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Rozprowadza zgromadzone ciepło w trzech różnych kierunkach.
|
||||
block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej.
|
||||
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
|
||||
@@ -2194,6 +2241,7 @@ block.vent-condenser.description = Skrapla parę wodną z gejzeru.
|
||||
block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
||||
block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
||||
block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
|
||||
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
|
||||
block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
|
||||
@@ -2365,6 +2413,7 @@ lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
|
||||
lst.setprop = Ustaw właściwość jednostki lub budynku.
|
||||
lst.effect = Stwórz efekt cząsteczki.
|
||||
lst.sync = Synchronizuje zmienną poprzez sieć.\nWywoływane maksymalnie 10 razy na sekundę.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000.
|
||||
lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2535,6 +2584,7 @@ unitlocate.building = Zmienna wyjściowa dla zlokalizowanego budynku.
|
||||
unitlocate.outx = Wyjściowa współrzędna X.
|
||||
unitlocate.outy = Wyjściowa współrzędna Y.
|
||||
unitlocate.group = Grupa szukanych budynków.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
|
||||
lenum.stop = Przestań poruszać się/kopać/budować.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Ativado
|
||||
mod.disabled = [scarlet]Desativado
|
||||
mod.multiplayer.compatible = [gray]Compatível com Multiplayer
|
||||
mod.disable = Desati-\nvar
|
||||
mod.version = Version:
|
||||
mod.content = Conteúdo:
|
||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||
mod.incompatiblegame = [red]Jogo desatualizado
|
||||
@@ -193,6 +194,7 @@ campaign.select = Selecione a campanha inicial
|
||||
campaign.none = [lightgray]Selecione um planeta para começar nele.\nVocê pode mudar de planeta a qualquer momento.
|
||||
campaign.erekir = Novo, conteúdo mais polido. Uma progressão mais linear na campanha.\n\nExperiência geral e mapas de maior qualidade.
|
||||
campaign.serpulo = Conteúdo antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Completado
|
||||
techtree = Árvore Tecnológica
|
||||
techtree.select = Seleção de Árvore Tecnológica
|
||||
@@ -293,13 +295,14 @@ disconnect.error = Erro de conexão.
|
||||
disconnect.closed = Conexão fechada.
|
||||
disconnect.timeout = Tempo esgotado.
|
||||
disconnect.data = Falha ao carregar os dados do mundo!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Impossível conectar ([accent]{0}[]).
|
||||
connecting = [accent]Conectando...
|
||||
reconnecting = [accent]Reconectando...
|
||||
connecting.data = [accent]Carregando dados do mundo...
|
||||
server.port = Porta:
|
||||
server.addressinuse = Porta em uso!
|
||||
server.invalidport = Numero de port inválido!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||
save.new = Novo save
|
||||
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -495,6 +499,7 @@ waves.units.show = Mostrar tudo
|
||||
wavemode.counts = quantidade
|
||||
wavemode.totals = total
|
||||
wavemode.health = vida
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<padrão>
|
||||
details = Detalhes...
|
||||
@@ -665,7 +670,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Controle o setor em {0}
|
||||
requirement.onsector = Lance no setor: {0}
|
||||
launch.text = Lançar
|
||||
research.multiplayer = Apenas o host pode pesquisar itens.
|
||||
map.multiplayer = Apenas o host consegue ver os setores.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
@@ -739,6 +743,7 @@ error.mapnotfound = Arquivo de mapa não encontrado!
|
||||
error.io = Erro I/O de internet.
|
||||
error.any = Erro de rede desconhecido.
|
||||
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Chuva
|
||||
weather.snowing.name = Neve
|
||||
@@ -789,6 +794,11 @@ threat.medium = Média
|
||||
threat.high = Alta
|
||||
threat.extreme = Extrema
|
||||
threat.eradication = Erradicação
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Planetas
|
||||
|
||||
@@ -811,9 +821,19 @@ sector.fungalPass.name = Passagem Fúngica
|
||||
sector.biomassFacility.name = Instalação de Síntese de Biomassa
|
||||
sector.windsweptIslands.name = Ilhas Ventadas
|
||||
sector.extractionOutpost.name = Posto Avançado de Extração
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Terminal de Lançamento Planetário.
|
||||
sector.coastline.name = Litoral
|
||||
sector.navalFortress.name = Fortaleza Naval
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possível de chumbo e cobre.\nContinue.
|
||||
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos se espalharam. As temperaturas baixas não conseguirão contê-los para sempre.\n\nComeçe a aventura com energia. Construa geradores a combustão. Aprenda a usar reparadores.
|
||||
@@ -833,6 +853,18 @@ sector.impact0078.description = Aqui repousas restos de um reservatório de tran
|
||||
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = O Começo
|
||||
sector.aegis.name = Aegis
|
||||
@@ -1033,6 +1065,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1096,6 +1129,8 @@ bullet.healamount = [stat]{0}[lightgray] reparo direto
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = Blocos²
|
||||
@@ -1156,12 +1191,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala da\ninterface[lightgray] (reinicialização requerida)[]
|
||||
setting.uiscale.description = Reinicialização necessária para aplicar as alterações.
|
||||
setting.swapdiagonal.name = Sempre colocação diagonal
|
||||
setting.difficulty.training = Treinamento
|
||||
setting.difficulty.easy = Fácil
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Difícil
|
||||
setting.difficulty.insane = Insano
|
||||
setting.difficulty.name = Dificuldade
|
||||
setting.screenshake.name = Vibração da Tela
|
||||
setting.bloomintensity.name = Itensidade do Bloom
|
||||
setting.bloomblur.name = Desfoque do Bloom
|
||||
@@ -1251,6 +1280,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Selecionar região
|
||||
keybind.schematic_menu.name = Menu de Esquemas
|
||||
@@ -1328,12 +1358,16 @@ rules.wavetimer = Tempo de horda
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Hordas
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
||||
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
||||
rules.rtsminattackweight = Peso Mínimo de Ataque
|
||||
@@ -1376,6 +1410,9 @@ rules.title.teams = Times
|
||||
rules.title.planet = Planeta
|
||||
rules.lighting = Iluminação
|
||||
rules.fog = Névoa de Guerra
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fogo
|
||||
rules.anyenv = <Qualquer>
|
||||
rules.explosions = Dano de explosão de unidades/blocos
|
||||
@@ -1384,6 +1421,7 @@ rules.weather = Clima
|
||||
rules.weather.frequency = Frequência:
|
||||
rules.weather.always = Sempre
|
||||
rules.weather.duration = Duração:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1524,6 +1562,8 @@ block.graphite-press.name = Prensa de grafite
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0}\n[lightgray](Construindo)
|
||||
block.spawn.name = Área Inimiga
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Fragmento do Núcleo
|
||||
block.core-foundation.name = Fundação do Núcleo
|
||||
block.core-nucleus.name = Centro do Núcleo
|
||||
@@ -1781,6 +1821,7 @@ block.electric-heater.name = Aquecedor Elétrico
|
||||
block.slag-heater.name = Aquecedor de Escória
|
||||
block.phase-heater.name = Aquecedor de Fase
|
||||
block.heat-redirector.name = Redirecionador de Calor
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Incinerador de Escória
|
||||
block.carbide-crucible.name = Crisol de Carboneto
|
||||
@@ -1828,6 +1869,7 @@ block.chemical-combustion-chamber.name = Câmara de Combustão Química
|
||||
block.pyrolysis-generator.name = Gerador de Pirólise
|
||||
block.vent-condenser.name = Condensador de Ventilação
|
||||
block.cliff-crusher.name = Esmagador de Penhasco
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Mineradora de Plasma
|
||||
block.large-plasma-bore.name = Mineradora de Plasma Grande
|
||||
block.impact-drill.name = Broca de Impacto
|
||||
@@ -2063,6 +2105,10 @@ block.phase-wall.description = Um muro revestido com tecido de fase. Reflete a m
|
||||
block.phase-wall-large.description = Um muro revestido com tecido de fase. Reflete a maioria das balas ao impacto. Ocupa múltiplos blocos.
|
||||
block.surge-wall.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente.
|
||||
block.surge-wall-large.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente. Ocupa multiplos blocos.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
||||
block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao tocar. Ocupa múltiplos blocos.
|
||||
block.mender.description = Periodicamente repara blocos vizinhos.\nOpicionalmente usa silício para aumentar o alcance e a eficácia.
|
||||
@@ -2192,6 +2238,7 @@ block.electric-heater.description = Aquece blocos a frente. Requer grandes quant
|
||||
block.slag-heater.description = Aquece blocos a frente. Requer Escória.
|
||||
block.phase-heater.description = Aquece blocos a frente. Requer Tecido de Fase
|
||||
block.heat-redirector.description = Redireciona o calor acumulado para outros blocos.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converte Água em Hidrogênio e gás de Ozônio.
|
||||
block.atmospheric-concentrator.description = Concentra o Nitrogênio da atmosfera. Requer calor.
|
||||
@@ -2204,6 +2251,7 @@ block.vent-condenser.description = Condensa os gases de ventilação em água. C
|
||||
block.plasma-bore.description = Quando colocado de frente para uma parede de minério, produz itens por tempo indeterminado. Requer pequenas quantidades de energia.
|
||||
block.large-plasma-bore.description = Uma Broca de Plasma maior. Capaz de extrair tungstênio e tório. Requer hidrogênio e energia.
|
||||
block.cliff-crusher.description = Esmaga as paredes, produzindo areia indefinidamente. Requer energia. A eficiência varia de acordo com o tipo de parede.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Quando colocados sobre minério, os itens saem em rajadas indefinidamente. Requer energia e água.
|
||||
block.eruption-drill.description = Uma Broca de Impacto melhorada. Capaz de minerar Tório. Requer Hidrogênio.
|
||||
block.reinforced-conduit.description = Movimenta fluidos para frente. Não aceita entradas de outros blocos, a não ser canos, dos lados.
|
||||
@@ -2364,6 +2412,7 @@ lst.getflag = Verifique se um sinalizador global está definido.
|
||||
lst.setprop = Define uma propriedade de uma unidade ou edifício.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2533,6 +2582,7 @@ unitlocate.building = Variável de saída para edifício localizado.
|
||||
unitlocate.outx = Coordenada X de saída.
|
||||
unitlocate.outy = Coordenada Y de saída.
|
||||
unitlocate.group = Grupo de construção para procurar.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão.
|
||||
lenum.stop = Pare de mover/mineração/construção.
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Ativado
|
||||
mod.disabled = [scarlet]Desativado
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Desativar
|
||||
mod.version = Version:
|
||||
mod.content = Content:
|
||||
mod.delete.error = Incapaz de apagar o mod. Ficheiro já em uso.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Completado
|
||||
techtree = Árvore de tecnologia
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -289,13 +291,14 @@ disconnect.error = Erro de conexão.
|
||||
disconnect.closed = Conexão fechada.
|
||||
disconnect.timeout = Tempo esgotado.
|
||||
disconnect.data = Falha ao abrir os dados do mundo!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Impossível conectar ([accent]{0}[]).
|
||||
connecting = [accent]Conectando...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Carregando dados do mundo...
|
||||
server.port = Porte:
|
||||
server.addressinuse = Endereço em uso!
|
||||
server.invalidport = Numero de porta invalido!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||
save.new = Novo gravamento
|
||||
save.overwrite = Você tem certeza que quer sobrescrever este gravamento?
|
||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<padrão>
|
||||
details = Detalhes...
|
||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Descobrir
|
||||
configure = Configurar carregamento
|
||||
@@ -725,6 +729,7 @@ error.mapnotfound = Ficheiro de mapa não encontrado!
|
||||
error.io = Erro I/O de internet.
|
||||
error.any = Erro de rede desconhecido.
|
||||
error.bloom = Falha ao inicializar bloom.\nSeu aparelho talvez não o suporte.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snowing.name = Snow
|
||||
@@ -774,6 +779,11 @@ threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -795,9 +805,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -817,6 +837,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1013,6 +1045,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1077,6 +1110,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = Blocos
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1137,12 +1172,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Escala da IU[lightgray] (reinicialização requerida)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Sempre colocação diagnoal
|
||||
setting.difficulty.training = Treinamento
|
||||
setting.difficulty.easy = Fácil
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Difícil
|
||||
setting.difficulty.insane = Insano
|
||||
setting.difficulty.name = Dificuldade
|
||||
setting.screenshake.name = Balanço do Ecrã
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1232,6 +1261,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Selecionar região
|
||||
keybind.schematic_menu.name = Menu esquemático
|
||||
@@ -1309,12 +1339,16 @@ rules.wavetimer = Tempo de horda
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Hordas
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Modo de ataque
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1357,6 +1391,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1365,6 +1402,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1505,6 +1543,8 @@ block.graphite-press.name = Prensa de grafite
|
||||
block.multi-press.name = Multi-Prensa
|
||||
block.constructing = {0}\n[lightgray](Construindo)
|
||||
block.spawn.name = Spawn dos inimigos
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Fragmento do núcleo
|
||||
block.core-foundation.name = Fundação do núcleo
|
||||
block.core-nucleus.name = Núcleo do núcleo
|
||||
@@ -1762,6 +1802,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1809,6 +1850,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2034,6 +2076,10 @@ block.phase-wall.description = Um muro revestido com um composto especial basead
|
||||
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nSOcupa múltiplos blocos.
|
||||
block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
|
||||
block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
||||
block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao tocar.\nOcupa múltiplos blocos.
|
||||
block.mender.description = Periodicamente repara blocos vizinhos. Mantem as defesas reparadas em e entre ondas.\nPode usar silício para aumentar o alcance e a eficiência.
|
||||
@@ -2161,6 +2207,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2173,6 +2220,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2331,6 +2379,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2483,6 +2532,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activat
|
||||
mod.disabled = [scarlet]Dezactivat
|
||||
mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
|
||||
mod.disable = Dezactivează
|
||||
mod.version = Version:
|
||||
mod.content = Conținut:
|
||||
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -193,6 +194,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Finalizat
|
||||
techtree = Cercetează
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -293,13 +295,14 @@ disconnect.error = Eroare de conexiune.
|
||||
disconnect.closed = Conexiune închisă.
|
||||
disconnect.timeout = Întârzie să răspundă.
|
||||
disconnect.data = Nu s-au putut încărca datele lumii!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
|
||||
connecting = [accent]Conectare...
|
||||
reconnecting = [accent]Reconectare...
|
||||
connecting.data = [accent]Se încarcă datele hărții...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresa este deja în uz!
|
||||
server.invalidport = Număr de port invalid!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]Eroare la găzduirea serverului.
|
||||
save.new = Nouă Salvare
|
||||
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -495,6 +499,7 @@ waves.units.show = Vezi Tot
|
||||
wavemode.counts = numere
|
||||
wavemode.totals = totaluri
|
||||
wavemode.health = viață
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Prestabilit>
|
||||
details = Detalii...
|
||||
@@ -664,7 +669,6 @@ requirement.capture = Capturează {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Lansează
|
||||
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
||||
uncover = Descoperă
|
||||
configure = Configurează Încărcarea
|
||||
@@ -733,6 +737,7 @@ error.mapnotfound = Fișierul hărții nu a fost găsit!
|
||||
error.io = Eroare de rețea I/O.
|
||||
error.any = Eroare de rețea necunoscută.
|
||||
error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Ploaie
|
||||
weather.snowing.name = Ninsoare
|
||||
@@ -783,6 +788,11 @@ threat.medium = Medie
|
||||
threat.high = Mare
|
||||
threat.extreme = Extremă
|
||||
threat.eradication = Eradicare
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Planete
|
||||
|
||||
@@ -805,9 +815,19 @@ sector.fungalPass.name = Pasul Fungic
|
||||
sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
|
||||
sector.windsweptIslands.name = Insulele Măturate de Vânt
|
||||
sector.extractionOutpost.name = Avanpostul de Extracție
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Terminalul de Lansare Planetară
|
||||
sector.coastline.name = Zona de Coastă
|
||||
sector.navalFortress.name = Fortăreața Navală
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||
@@ -827,6 +847,18 @@ sector.impact0078.description = Aici se află rămășițele primei nave de tran
|
||||
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1024,6 +1056,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1088,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blocuri
|
||||
unit.blockssquared = blocuri²
|
||||
@@ -1148,12 +1183,6 @@ setting.fpscap.text = FPS {0}
|
||||
setting.uiscale.name = Scară Interfață
|
||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||
setting.difficulty.training = Antrenament
|
||||
setting.difficulty.easy = Ușor
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Greu
|
||||
setting.difficulty.insane = Nebunesc
|
||||
setting.difficulty.name = Dificultate:
|
||||
setting.screenshake.name = Agitare Ecran
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1243,6 +1272,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Selectează Regiunea
|
||||
keybind.schematic_menu.name = Meniu Scheme
|
||||
@@ -1320,12 +1350,16 @@ rules.wavetimer = Valuri pe Timp
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Valuri
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Modul Atac
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1368,6 +1402,9 @@ rules.title.teams = Echipe
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Luminozitate Ambientală
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Foc
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||
@@ -1376,6 +1413,7 @@ rules.weather = Vreme
|
||||
rules.weather.frequency = Frevență:
|
||||
rules.weather.always = Încontinuu
|
||||
rules.weather.duration = Durată:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1518,6 +1556,8 @@ block.graphite-press.name = Presă de Grafit
|
||||
block.multi-press.name = Multi-Presă
|
||||
block.constructing = {0} [lightgray](În Construcție)
|
||||
block.spawn.name = Punct Inamic de Lansare
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Nucleu: Shard
|
||||
block.core-foundation.name = Nucleu: Foundation
|
||||
block.core-nucleus.name = Nucleu: Core
|
||||
@@ -1775,6 +1815,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1822,6 +1863,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2049,6 +2091,10 @@ block.phase-wall.description = Protejează clădirile de proiectilele inamice, r
|
||||
block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
|
||||
block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
||||
block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Un perete care poate fi deschis sau închis.
|
||||
block.door-large.description = Un perete care poate fi deschis sau închis.
|
||||
block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența.
|
||||
@@ -2176,6 +2222,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2188,6 +2235,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2348,6 +2396,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2518,6 +2567,7 @@ unitlocate.building = Clădirea detectată.
|
||||
unitlocate.outx = Coordonata X a obiectului detectat.
|
||||
unitlocate.outy = Coordonata Y a obiectului detectat.
|
||||
unitlocate.group = Grupul clădirilor de detectat.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
|
||||
lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Включено
|
||||
mod.disabled = [scarlet]Выключено
|
||||
mod.multiplayer.compatible = [gray]Доступна в игре по сети
|
||||
mod.disable = Выкл.
|
||||
mod.version = Version:
|
||||
mod.content = Содержимое:
|
||||
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
||||
mod.incompatiblegame = [red]Устаревшая игра
|
||||
@@ -194,6 +195,7 @@ campaign.select = Выберите стартовую кампанию
|
||||
campaign.none = [lightgray]Выберите планету, с которой хотите начать.\nПереключить планету можно в любое время.
|
||||
campaign.erekir = Новый, более отточенный контент. В-основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества.
|
||||
campaign.serpulo = Старый контент; классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Завершено
|
||||
techtree = Дерево\n технологий
|
||||
techtree.select = Выбор дерева технологий
|
||||
@@ -293,13 +295,14 @@ disconnect.error = Ошибка соединения.
|
||||
disconnect.closed = Соединение закрыто.
|
||||
disconnect.timeout = Время ожидания истекло.
|
||||
disconnect.data = Ошибка при загрузке данных мира!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]).
|
||||
connecting = [accent]Подключение…
|
||||
reconnecting = [accent]Переподключение…
|
||||
connecting.data = [accent]Загрузка данных мира…
|
||||
server.port = Порт:
|
||||
server.addressinuse = Данный адрес уже используется!
|
||||
server.invalidport = Неверный номер порта!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]Ошибка создания сервера.
|
||||
save.new = Новое сохранение
|
||||
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -495,6 +499,7 @@ waves.units.show = Показать все
|
||||
wavemode.counts = количество единиц
|
||||
wavemode.totals = всего единиц
|
||||
wavemode.health = всего прочности
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<По умолчанию>
|
||||
details = Подробности…
|
||||
@@ -664,7 +669,6 @@ requirement.capture = Захватите {0}
|
||||
requirement.onplanet = Возьмите сектор под контроль на {0}
|
||||
requirement.onsector = Высадитесь на сектор: {0}
|
||||
launch.text = Высадка
|
||||
research.multiplayer = Только хост может исследовать предметы.
|
||||
map.multiplayer = Только хост может просматривать секторы.
|
||||
uncover = Раскрыть
|
||||
configure = Конфигурация выгрузки
|
||||
@@ -733,6 +737,7 @@ error.mapnotfound = Файл карты не найден!
|
||||
error.io = Сетевая ошибка ввода-вывода.
|
||||
error.any = Неизвестная сетевая ошибка.
|
||||
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Дождь
|
||||
weather.snowing.name = Снегопад
|
||||
@@ -784,6 +789,11 @@ threat.medium = Средняя
|
||||
threat.high = Высокая
|
||||
threat.extreme = Экстремальная
|
||||
threat.eradication = Истребляющая
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Планеты
|
||||
|
||||
@@ -806,9 +816,19 @@ sector.fungalPass.name = Грибной перевал
|
||||
sector.biomassFacility.name = Центр исследования биомассы
|
||||
sector.windsweptIslands.name = Штормовой архипелаг
|
||||
sector.extractionOutpost.name = Добывающая база
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Планетарный пусковой терминал
|
||||
sector.coastline.name = Береговая линия
|
||||
sector.navalFortress.name = Прибрежная крепость
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
||||
@@ -828,6 +848,18 @@ sector.impact0078.description = Здесь лежат остатки межзв
|
||||
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
|
||||
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
|
||||
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Начало
|
||||
sector.aegis.name = Защита
|
||||
@@ -1025,6 +1057,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1088,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] прямой ремонт
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
|
||||
bullet.range = [stat]{0}[lightgray] диапазон
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = блоков
|
||||
unit.blockssquared = блоков²
|
||||
@@ -1148,12 +1183,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Масштаб пользовательского интерфейса
|
||||
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
||||
setting.swapdiagonal.name = Всегда диагональное размещение
|
||||
setting.difficulty.training = Обучение
|
||||
setting.difficulty.easy = Лёгкая
|
||||
setting.difficulty.normal = Нормальная
|
||||
setting.difficulty.hard = Сложная
|
||||
setting.difficulty.insane = Безумная
|
||||
setting.difficulty.name = Сложность:
|
||||
setting.screenshake.name = Тряска экрана
|
||||
setting.bloomintensity.name = Интенсивность свечения
|
||||
setting.bloomblur.name = Размытие свечения
|
||||
@@ -1243,6 +1272,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Перестроить в области
|
||||
keybind.schematic_select.name = Выбрать область
|
||||
keybind.schematic_menu.name = Меню схем
|
||||
@@ -1319,12 +1349,16 @@ rules.wavetimer = Интервал волн
|
||||
rules.wavesending = Отправка волн
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Волны
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Режим атаки
|
||||
rules.buildai = ИИ строит базы
|
||||
rules.buildaitier = Уровень баз ИИ
|
||||
rules.rtsai = ИИ в реальном времени
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Минимальный размер отряда
|
||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||
rules.rtsminattackweight = Минимальный вес для атаки
|
||||
@@ -1368,6 +1402,9 @@ rules.title.teams = Команды
|
||||
rules.title.planet = Планета
|
||||
rules.lighting = Освещение
|
||||
rules.fog = Туман войны
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Огонь
|
||||
rules.anyenv = <Любая>
|
||||
rules.explosions = Урон от взрывов блоков/единиц
|
||||
@@ -1376,6 +1413,7 @@ rules.weather = Погода
|
||||
rules.weather.frequency = Периодичность:
|
||||
rules.weather.always = Всегда
|
||||
rules.weather.duration = Длительность:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1518,6 +1556,8 @@ block.graphite-press.name = Графитный пресс
|
||||
block.multi-press.name = Мульти-пресс
|
||||
block.constructing = {0} [lightgray](Строится)
|
||||
block.spawn.name = Точка появления врагов
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Ядро: «Осколок»
|
||||
block.core-foundation.name = Ядро: «Штаб»
|
||||
block.core-nucleus.name = Ядро: «Атом»
|
||||
@@ -1775,6 +1815,7 @@ block.electric-heater.name = Электрический нагреватель
|
||||
block.slag-heater.name = Шлаковый нагреватель
|
||||
block.phase-heater.name = Фазовый нагреватель
|
||||
block.heat-redirector.name = Тепловой перенаправитель
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Тепловой маршрутизатор
|
||||
block.slag-incinerator.name = Мусоросжигательная печь
|
||||
block.carbide-crucible.name = Карбидовый тигель
|
||||
@@ -1822,6 +1863,7 @@ block.chemical-combustion-chamber.name = Химическая камера сг
|
||||
block.pyrolysis-generator.name = Пиролизный генератор
|
||||
block.vent-condenser.name = Жерловой конденсатор
|
||||
block.cliff-crusher.name = Дробитель скал
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Плазменный бур
|
||||
block.large-plasma-bore.name = Большой плазменный бур
|
||||
block.impact-drill.name = Ударная дрель
|
||||
@@ -2051,6 +2093,10 @@ block.phase-wall.description = Защищает постройки от враж
|
||||
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
|
||||
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Стена, которую можно открыть или закрыть нажатием.
|
||||
block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
|
||||
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
||||
@@ -2178,6 +2224,7 @@ block.electric-heater.description = Нагревает блоки напроти
|
||||
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
|
||||
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
|
||||
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
|
||||
block.electrolyzer.description = Преобразует воду в водород и озон.
|
||||
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
|
||||
@@ -2190,6 +2237,7 @@ block.vent-condenser.description = Конденсирует воду из газ
|
||||
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
|
||||
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
|
||||
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
|
||||
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
||||
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
||||
@@ -2350,6 +2398,7 @@ lst.getflag = Проверяет, установлен ли глобальный
|
||||
lst.setprop = Устанавливает свойство единицы или постройки.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2520,6 +2569,7 @@ unitlocate.building = Переменная для записи обнаруже
|
||||
unitlocate.outx = Вывод X координаты.
|
||||
unitlocate.outy = Вывод Y координаты.
|
||||
unitlocate.group = Группа построек для поиска.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
|
||||
lenum.stop = Остановка движения/копания/строительства.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Omogućeno
|
||||
mod.disabled = [scarlet]Onemogućeno
|
||||
mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
|
||||
mod.disable = Onemogući
|
||||
mod.version = Version:
|
||||
mod.content = Sadržaj:
|
||||
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
||||
mod.incompatiblegame = [red]Zastarela Igra
|
||||
@@ -193,6 +194,7 @@ campaign.select = Izaberite Početnu Kampanju
|
||||
campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
|
||||
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
|
||||
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Završeno.
|
||||
techtree = Drvo Tehnologija
|
||||
techtree.select = Izbor Drveća Tehnologija
|
||||
@@ -293,13 +295,14 @@ disconnect.error = Greška u povezivanju.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Neuspešno učitavanje podataka!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
|
||||
connecting = [accent]Povezivanje...
|
||||
reconnecting = [accent]Ponovno povezivanje...
|
||||
connecting.data = [accent]Učitavanje podataka...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresa je već u upotrebi!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]Error hosting server.
|
||||
save.new = Novi Snimak
|
||||
save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -495,6 +499,7 @@ waves.units.show = Pokaži Sve
|
||||
wavemode.counts = količina
|
||||
wavemode.totals = ukupno
|
||||
wavemode.health = snaga
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Detalji...
|
||||
@@ -664,7 +669,6 @@ requirement.capture = Zauzmi {0}
|
||||
requirement.onplanet = Kontroliši Sektor Na {0}
|
||||
requirement.onsector = Sleti Na Sektor: {0}
|
||||
launch.text = Lansiraj
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Razotkrij
|
||||
configure = Konfiguriši Zalihe
|
||||
@@ -734,6 +738,7 @@ error.mapnotfound = Datoteka mape nije pronađena!
|
||||
error.io = I/O mrežna greška.
|
||||
error.any = Nepoznata greška u mreži.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Kiša
|
||||
weather.snowing.name = Sneg
|
||||
@@ -784,6 +789,11 @@ threat.medium = Srednje
|
||||
threat.high = Visoko
|
||||
threat.extreme = Ekstremno
|
||||
threat.eradication = Istrebljenje
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Planete
|
||||
|
||||
@@ -806,9 +816,19 @@ sector.fungalPass.name = Gljivični Prolaz
|
||||
sector.biomassFacility.name = Biosintetičko Postrojenje
|
||||
sector.windsweptIslands.name = Vetrovita Ostrva
|
||||
sector.extractionOutpost.name = Lansirna Utvrda
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetarno Lansirni Terminal
|
||||
sector.coastline.name = Obala
|
||||
sector.navalFortress.name = Pomorska Tvrđava
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
||||
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
||||
@@ -828,6 +848,18 @@ sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne le
|
||||
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
||||
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
||||
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Žačetak
|
||||
sector.aegis.name = Okrilje
|
||||
@@ -1026,6 +1058,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1090,6 +1123,8 @@ bullet.healamount = [stat]{0}[lightgray] direktna popravka
|
||||
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
||||
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
||||
bullet.range = [stat]{0}[lightgray] domet
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blokova
|
||||
unit.blockssquared = blokova²
|
||||
@@ -1150,12 +1185,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Skala
|
||||
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Hard
|
||||
setting.difficulty.insane = Insane
|
||||
setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.bloomintensity.name = Bloom Intezitet
|
||||
setting.bloomblur.name = Bloom Magliranje
|
||||
@@ -1245,6 +1274,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Ponovo Sagradi Region
|
||||
keybind.schematic_select.name = Izaberi Region
|
||||
keybind.schematic_menu.name = Menu Šema
|
||||
@@ -1322,12 +1352,16 @@ rules.wavetimer = Talasna Štoperica
|
||||
rules.wavesending = Slanje Talasa
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Talasi
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Mod Napada
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||
rules.rtsminattackweight = Minimalna Težina Napada
|
||||
@@ -1370,6 +1404,9 @@ rules.title.teams = Timovi
|
||||
rules.title.planet = Planeta
|
||||
rules.lighting = Osvetljenje
|
||||
rules.fog = Magla Rata
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Plamen
|
||||
rules.anyenv = <Bilo Koja>
|
||||
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
|
||||
@@ -1378,6 +1415,7 @@ rules.weather = Vreme
|
||||
rules.weather.frequency = Učestalost:
|
||||
rules.weather.always = Stalno
|
||||
rules.weather.duration = Dužina:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1520,6 +1558,8 @@ block.graphite-press.name = Grafitna Presa
|
||||
block.multi-press.name = Multi-Presa
|
||||
block.constructing = {0} [lightgray](U izgradnji)
|
||||
block.spawn.name = Mesto Tvorbe Neprijatelja
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Jezgro: Krhotina
|
||||
block.core-foundation.name = Jezgro: Temelj
|
||||
block.core-nucleus.name = Jezgro: Nukleus
|
||||
@@ -1777,6 +1817,7 @@ block.electric-heater.name = Električna Grejalica
|
||||
block.slag-heater.name = Šljakna Grejalica
|
||||
block.phase-heater.name = Fazna Grejalica
|
||||
block.heat-redirector.name = Preusmerivač Toplote
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Grejni Ruter
|
||||
block.slag-incinerator.name = Šljakna Spalionica
|
||||
block.carbide-crucible.name = Karbidna Topionica
|
||||
@@ -1824,6 +1865,7 @@ block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
|
||||
block.pyrolysis-generator.name = Pirolizna Elektrana
|
||||
block.vent-condenser.name = Gejzirni Kondezator
|
||||
block.cliff-crusher.name = Planinolom
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plazma Bušilica
|
||||
block.large-plasma-bore.name = Velika Plazma Bušilica
|
||||
block.impact-drill.name = Udarna Drobilica
|
||||
@@ -2052,6 +2094,10 @@ block.phase-wall.description = Štiti građevine od neprijateljskih projektila,
|
||||
block.phase-wall-large.description = Štiti građevine od neprijateljskih projektila, odbijajući većinu metaka pri udaru.
|
||||
block.surge-wall.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
||||
block.surge-wall-large.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Zid koji se može otvarati i zatvarati.
|
||||
block.door-large.description = Zid koji se može otvarati i zatvarati.
|
||||
block.mender.description = Povremeno popravlja blokove u okolini.\nMože koristiti silicijum da poveća domet i efikasnost.
|
||||
@@ -2179,6 +2225,7 @@ block.electric-heater.description = Greje usmerene blokove. Zahteva veliku koli
|
||||
block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
|
||||
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
|
||||
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
|
||||
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
|
||||
@@ -2191,6 +2238,7 @@ block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Zahteva
|
||||
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
||||
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
|
||||
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
|
||||
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
||||
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
||||
@@ -2351,6 +2399,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2521,6 +2570,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Grupa građevina koja se traži.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state.
|
||||
lenum.stop = Zaustavi kretanje/gradnju/iskopavanje.
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Aktiverad
|
||||
mod.disabled = [scarlet]Inaktiverad
|
||||
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
|
||||
mod.disable = Inaktivera
|
||||
mod.version = Version:
|
||||
mod.content = Innehåll:
|
||||
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Avklarad
|
||||
techtree = Teknologiträd
|
||||
techtree.select = Teknologiträd Väljare
|
||||
@@ -289,13 +291,14 @@ disconnect.error = Kopplingsfel.
|
||||
disconnect.closed = Koppling stängd.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Failed to load world data!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Ansluter...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Ogiltigt portnummer!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.new = Ny sparfil
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
@@ -725,6 +729,7 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Okänt nätverksfel.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snowing.name = Snow
|
||||
@@ -774,6 +779,11 @@ threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -795,9 +805,19 @@ sector.fungalPass.name = Svamppass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -817,6 +837,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1013,6 +1045,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1077,6 +1110,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = block
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1137,12 +1172,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Träning
|
||||
setting.difficulty.easy = Lätt
|
||||
setting.difficulty.normal = Normalt
|
||||
setting.difficulty.hard = Svårt
|
||||
setting.difficulty.insane = Galet
|
||||
setting.difficulty.name = Svårighetsgrad:
|
||||
setting.screenshake.name = Skärmskak
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1232,6 +1261,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1309,12 +1339,16 @@ rules.wavetimer = Vågtimer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Vågor
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1357,6 +1391,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1365,6 +1402,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1505,6 +1543,8 @@ block.graphite-press.name = Grapfitpress
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [lightgray](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
@@ -1762,6 +1802,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1809,6 +1850,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2034,6 +2076,10 @@ block.phase-wall.description = A wall coated with special phase-based reflective
|
||||
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
||||
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
||||
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = A small door. Can be opened or closed by tapping.
|
||||
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
@@ -2161,6 +2207,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2173,6 +2220,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2331,6 +2379,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2483,6 +2532,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]เปิดใช้งาน
|
||||
mod.disabled = [scarlet]ปิดใช้งาน
|
||||
mod.multiplayer.compatible = [gray]ใช้งานได้กับโหมดผู้เล่นหลายคน
|
||||
mod.disable = ปิดใช้งาน
|
||||
mod.version = Version:
|
||||
mod.content = เนื้อหา:
|
||||
mod.delete.error = ไม่สามารถลบม็อดออกได้ ไฟล์อาจอยู่ในระหว่างการใช้งาน
|
||||
mod.incompatiblegame = [red]เกมล้าสมัย
|
||||
@@ -193,6 +194,7 @@ campaign.select = เลือกเนื้อเรื่องที่จ
|
||||
campaign.none = [lightgray]โปรดเลือกดาวที่จะเริ่มต้น\nคุณสามารถสลับกลับไปตอนไหนก็ได้
|
||||
campaign.erekir = เนื้อหาที่ใหม่กว่าและขัดเกลามามากกว่า เนื้อเรื่องดำเนินเป็นเส้นตรงโดยซะส่วนใหญ่\n\nแมพมีคุณภาพที่ดีกว่า ให้ประสบการณ์โดยรวมที่มีคุณภาพ
|
||||
campaign.serpulo = ประสบการณ์สุดคลาสสิก เนื้อหาเยอะกว่า เปิดกว้างมากกว่า\n\nแมพและกลไกของแคมเปญอาจไม่สมดุล ขัดเกลามาน้อยกว่า
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]วิจัยแล้ว
|
||||
techtree = ต้นไม้เทคโนโลยี
|
||||
techtree.select = เลือกต้นไม้แห่งเทคโนโลยี
|
||||
@@ -255,7 +257,7 @@ trace = แกะรอยผู้เล่น
|
||||
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID: [accent]{0}
|
||||
trace.language = Language: [accent]{0}
|
||||
trace.language = ภาษา: [accent]{0}
|
||||
trace.mobile = ไคลเอนต์โทรศัพท์: [accent]{0}
|
||||
trace.modclient = ไคลเอนต์ปรับแต่ง: [accent]{0}
|
||||
trace.times.joined = ครั้งที่เข้า: [accent]{0}
|
||||
@@ -293,13 +295,14 @@ disconnect.error = การเชื่อมต่อมีปัญหา
|
||||
disconnect.closed = การเชื่อมต่อถูกปิดแล้ว
|
||||
disconnect.timeout = หมดเวลา
|
||||
disconnect.data = การโหลดข้อมูลของโลกผิดพลาด!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = ไม่สามารถเข้าร่วมเซิร์ฟเวอร์ ([accent]{0}[])
|
||||
connecting = [accent]กำลังเชื่อมต่อ...
|
||||
reconnecting = [accent]กำลังเชื่อมต่อใหม่...
|
||||
connecting.data = [accent]กำลังโหลดข้อมูลของโลก ...
|
||||
server.port = พอร์ต:
|
||||
server.addressinuse = มีคนใช้ที่อยู่นี้อยู่แล้ว!
|
||||
server.invalidport = เลขพอร์ตไม่ถูกต้อง!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
||||
save.new = เซฟใหม่
|
||||
save.overwrite = คุณแน่ใจหรือว่าจะเซฟทับ\nเซฟนี้?
|
||||
@@ -341,23 +344,24 @@ open = เปิด
|
||||
customize = ตั้งค่ากฎ
|
||||
cancel = ยกเลิก
|
||||
command = สั่งการ
|
||||
command.queue = [lightgray][Queuing]
|
||||
command.queue = คิว
|
||||
command.mine = ขุด
|
||||
command.repair = ซ่อมแซม
|
||||
command.rebuild = สร้างใหม่
|
||||
command.assist = ช่วยเหลือผู้เล่น
|
||||
command.move = ขยับ
|
||||
command.boost = บูสต์
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
command.enterPayload = เข้าบล็อกบรรทุก
|
||||
command.loadUnits = โหลดยูนิต
|
||||
command.loadBlocks = โหลดบล็อก
|
||||
command.unloadPayload = วางสิ่งบรรทุก
|
||||
command.loopPayload = วนซำ้การขนถ่ายยูนิต
|
||||
stance.stop = ยกเลิกคำสั่ง
|
||||
stance.shoot = ท่าที: ยิง
|
||||
stance.holdfire = ท่าที: หยุดยิง
|
||||
stance.pursuetarget = ท่าที: ไล่ตามเป้าหมาย
|
||||
stance.patrol = ท่าที: ลาดตระเวน
|
||||
stance.ram = ท่าที: พุ่งชน\n[lightgray]ขยับเป็นเส้นตรงโดยที่ไม่มีการตรวจสอบเส้นทาง
|
||||
openlink = เปิดลิ้งค์
|
||||
copylink = คัดลอกลิ้งค์
|
||||
back = กลับ
|
||||
@@ -438,12 +442,12 @@ editor.waves = คลื่น
|
||||
editor.rules = กฎ
|
||||
editor.generation = เจนเนอเรชั่น
|
||||
editor.objectives = เป้าหมาย
|
||||
editor.locales = Locale Bundles
|
||||
editor.worldprocessors = World Processors
|
||||
editor.worldprocessors.editname = Edit Name
|
||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||
editor.locales = ชุดภาษาท้องถิ่น
|
||||
editor.worldprocessors = ตัวประมวลผลโลก
|
||||
editor.worldprocessors.editname = แก้ไขชื่อ
|
||||
editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง
|
||||
editor.worldprocessors.nospace = ไม่มีพื้นที่ให้วางตัวประมวลผลโลก!\nนี่คุณวางสิ่งก่อสร้างไว้ทั่วแมพเลยหรอ? ทำไปทำไม?
|
||||
editor.worldprocessors.delete.confirm = คุณแน่ใจหรือว่าจะลบตัวประมวลผลโลกนี้?\n\nถ้าหากมันถูกล้อมด้วยกำแพงธรรมชาติ มันจะถูกแทนที่ด้วยกำแพงนั้น
|
||||
editor.ingame = แก้ไขในเกม
|
||||
editor.playtest = เล่นทดสอบ
|
||||
editor.publish.workshop = เผยแพร่บนเวิร์กช็อป
|
||||
@@ -495,13 +499,14 @@ waves.units.show = แสดงทั้งหมด
|
||||
wavemode.counts = จำนวน
|
||||
wavemode.totals = ทั้งหมด
|
||||
wavemode.health = พลังชีวิต
|
||||
all = ทั้งหมด
|
||||
|
||||
editor.default = [lightgray]<ค่าเริ่มต้น>
|
||||
details = รายละเอียด...
|
||||
edit = แก้ไข...
|
||||
variables = ตัวแปร
|
||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
||||
logic.globals = Built-in Variables
|
||||
logic.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์โค้ดทั้งหมดของตัวประมวลผลนี้?
|
||||
logic.globals = ตัวแปรค่าเริ่มต้น
|
||||
editor.name = ชื่อ:
|
||||
editor.spawn = สร้างยูนิต
|
||||
editor.removeunit = ลบยูนิต
|
||||
@@ -510,22 +515,22 @@ editor.errorload = โหลดไฟล์ผิดพลาด
|
||||
editor.errorsave = เซฟไฟล์ผิดพลาด
|
||||
editor.errorimage = ไฟล์นั้นคือไฟล์รูป ไม่ใช่แมพ\n\nหากคุณต้องการนำเข้าไฟล์แมพจากเวอร์ชั่น 3.5/build 40 ใช้ปุ่ม 'นำเข้าแมพรูปแบบเก่า' ในตัวแก้ไขแมพ
|
||||
editor.errorlegacy = แมพนี้เก่าเกินไปและใช้รูปแบบแมพแบบเก่าที่ไม่สนับสนุนแล้ว
|
||||
editor.errornot = นี่ไม่ใช้ไฟล์แมพ
|
||||
editor.errornot = นี่ไม่ใช่ไฟล์แมพ
|
||||
editor.errorheader = ไฟล์แมพนี้เสียหรือไม่ถูกต้อง
|
||||
editor.errorname = แมพไม่มีการกำหนดชื่อ คุณกำลังพยายามโหลดไฟล์เซฟอยู่หรือไม่?
|
||||
editor.errorlocales = Error reading invalid locale bundles.
|
||||
editor.errorlocales = เกิดข้อผิดพลาดจากการอ่านชุดภาษาที่ไม่ถูกต้อง
|
||||
editor.update = อัปเดต
|
||||
editor.randomize = สุ่ม
|
||||
editor.moveup = ขยับขึ้น
|
||||
editor.movedown = ขยับลง
|
||||
editor.copy = คัดลอก
|
||||
editor.apply = ใช้งาน
|
||||
editor.generate = การกำเนิด
|
||||
editor.generate = เจนเนอเรท
|
||||
editor.sectorgenerate = สร้างเซ็กเตอร์
|
||||
editor.resize = เปลี่ยนขนาด
|
||||
editor.loadmap = โหลดแมพ
|
||||
editor.savemap = เซฟแมพ
|
||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
||||
editor.savechanges = [scarlet]คุณมีการแก้ไขที่ยังไม่ได้เซฟ!\n\n[]คุณต้องการที่จะเซฟมันหรือไม่?
|
||||
editor.saved = เซฟเรียบร้อย!
|
||||
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||
editor.save.overwrite = แมพของคุณไปทับซ้อนกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||
@@ -589,7 +594,7 @@ filter.clear = เคลียร์
|
||||
filter.option.ignore = เพิกเฉย
|
||||
filter.scatter = กระจาย
|
||||
filter.terrain = พื้นผิว
|
||||
filter.logic = Logic
|
||||
filter.logic = ลอจิก
|
||||
|
||||
filter.option.scale = มาตราส่วน
|
||||
filter.option.chance = โอกาส
|
||||
@@ -613,25 +618,26 @@ filter.option.floor2 = พื้นชั้นสอง
|
||||
filter.option.threshold2 = เกณฑ์ชั้นสอง
|
||||
filter.option.radius = รัศมี
|
||||
filter.option.percentile = เปอร์เซ็นต์ไทล์
|
||||
filter.option.code = Code
|
||||
filter.option.loop = Loop
|
||||
filter.option.code = โค้ดคำสั่ง
|
||||
filter.option.loop = วนลูป
|
||||
#not translating all these yet: still unstable
|
||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
||||
locales.applytoall = Apply Changes To All Locales
|
||||
locales.addtoother = Add To Other Locales
|
||||
locales.rollback = Rollback to last applied
|
||||
locales.filter = Property filter
|
||||
locales.searchname = Search name...
|
||||
locales.searchvalue = Search value...
|
||||
locales.searchlocale = Search locale...
|
||||
locales.byname = By name
|
||||
locales.byvalue = By value
|
||||
locales.deletelocale = คุณแน่ใจหรือว่าจะลบชุดภาษาท้องถิ่นนี้?
|
||||
locales.applytoall = เพิ่มการเปลี่ยนแปลงไปยังทุกค่าภาษา
|
||||
locales.addtoother = เพิ่มไปยังภาษาอื่น
|
||||
locales.rollback = ย้อนกลับไปเมื่อการใช้งานที่แล้ว
|
||||
locales.filter = ตัวกรองค่า
|
||||
locales.searchname = ค้นหาชื่อ...
|
||||
locales.searchvalue = ค้นหาค่า...
|
||||
locales.searchlocale = ค้นหาภาษา...
|
||||
locales.byname = ตามชื่อ
|
||||
locales.byvalue = ตามค่า
|
||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
||||
locales.showmissing = Show properties that are missing in some locales
|
||||
locales.showsame = Show properties that have same values in different locales
|
||||
locales.viewproperty = View in all locales
|
||||
locales.viewing = Viewing property "{0}"
|
||||
locales.addicon = Add Icon
|
||||
locales.viewproperty = ดูในทุกค่าภาษา
|
||||
locales.viewing = กำลังดูค่า "{0}"
|
||||
locales.addicon = เพิ่มไอคอน
|
||||
|
||||
width = กว้าง:
|
||||
height = สูง:
|
||||
@@ -664,7 +670,6 @@ requirement.capture = ยึดครอง {0}
|
||||
requirement.onplanet = ควบคุมเซ็กเตอร์บน {0}
|
||||
requirement.onsector = ลงจอดบนเซ็กเตอร์: {0}
|
||||
launch.text = ลุย!
|
||||
research.multiplayer = โฮสต์เท่านั้นที่วิจัยได้
|
||||
map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้
|
||||
uncover = เปิดเผย
|
||||
configure = ตั้งค่าทรัพยากร
|
||||
@@ -682,12 +687,12 @@ objective.destroycore.name = ทำลายแกนกลาง
|
||||
objective.commandmode.name = โหมดสั่งการ
|
||||
objective.flag.name = ธง
|
||||
marker.shapetext.name = ข้อความในรูปทรง
|
||||
marker.point.name = Point
|
||||
marker.point.name = จุด
|
||||
marker.shape.name = รูปทรง
|
||||
marker.text.name = ข้อความ
|
||||
marker.line.name = Line
|
||||
marker.quad.name = Quad
|
||||
marker.texture.name = Texture
|
||||
marker.line.name = เส้นตรง
|
||||
marker.quad.name = สี่เหลี่ยม
|
||||
marker.texture.name = เทกเจอร์
|
||||
marker.background = พื้นหลัง
|
||||
marker.outline = โครงร่าง
|
||||
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
|
||||
@@ -733,9 +738,10 @@ error.mapnotfound = ไม่พบไฟล์แมพ
|
||||
error.io = ข้อผิดพลาด I/O ของเครือข่าย
|
||||
error.any = ข้อผิดพลาด: เครือข่ายที่ไม่รู้จัก
|
||||
error.bloom = ไม่สามารถเริ่มต้นบลูมได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = ฝน
|
||||
weather.snowing.name = หิมะ
|
||||
weather.snowing.name = หิมะตก
|
||||
weather.sandstorm.name = พายุทราย
|
||||
weather.sporestorm.name = พายุสปอร์
|
||||
weather.fog.name = หมอก
|
||||
@@ -772,8 +778,8 @@ sector.curlost = เราเสียเซ็กเตอร์!
|
||||
sector.missingresources = [scarlet]ขาดทรัพยากรในการลงจอด
|
||||
sector.attacked = เซ็กเตอร์ [accent]{0}[white] ถูกโจมตี!
|
||||
sector.lost = เราเสียเซ็กเตอร์ [accent]{0}[white]!
|
||||
sector.capture = Sector [accent]{0}[white]Captured!
|
||||
sector.capture.current = Sector Captured!
|
||||
sector.capture = เรายึดครองเซ็กเตอร์ [accent]{0}[white] ได้แล้ว!
|
||||
sector.capture.current = เรายึดครองเซ็กเตอร์นี้ได้แล้ว!
|
||||
sector.changeicon = เปลี่ยนไอคอน
|
||||
sector.noswitch.title = ไม่สามารถเปลี่ยนเซ็กเตอร์ได้
|
||||
sector.noswitch = คุณไม่สามารถเปลี่ยนเซ็กเตอร์ได้ระหว่างที่อีกเซ็กเตอร์กำลังถูกโจมตีอยู่\n\nเซ็กเตอร์: [accent]{0}[] บนดาว [accent]{1}[]
|
||||
@@ -784,6 +790,11 @@ threat.medium = กลาง
|
||||
threat.high = สูง
|
||||
threat.extreme = วิบัติภัย
|
||||
threat.eradication = ทำลายล้าง
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = ดาว
|
||||
|
||||
@@ -797,7 +808,7 @@ sector.craters.name = บ่ออุกกาบาต
|
||||
sector.frozenForest.name = ป่าหนาวเหน็บ
|
||||
sector.ruinousShores.name = ชายฝั่งพังทลาย
|
||||
sector.stainedMountains.name = ภูเขาหลากสี
|
||||
sector.desolateRift.name = เดโซเลต ริฟต์
|
||||
sector.desolateRift.name = รอยแยกอันรกร้าง
|
||||
sector.nuclearComplex.name = ฐานผลิตนิวเคลียร์
|
||||
sector.overgrowth.name = โอเวอร์โกรว์ด
|
||||
sector.tarFields.name = ราบลุ่มน้ำมัน
|
||||
@@ -806,44 +817,66 @@ sector.fungalPass.name = ทางผ่านฟังกัล
|
||||
sector.biomassFacility.name = สถานสังเคราะห์ชีวมวล
|
||||
sector.windsweptIslands.name = หมู่เกาะพหุวายุ
|
||||
sector.extractionOutpost.name = ด่านส่งทรัพยากร
|
||||
sector.facility32m.name = ฐานผลิต 32 M
|
||||
sector.taintedWoods.name = ป่ามลทิน
|
||||
sector.infestedCanyons.name = หุบเขาอันมัวหมอง
|
||||
sector.planetaryTerminal.name = ท่าปล่อยจรวดอวกาศยาน
|
||||
sector.coastline.name = แนวชายฝั่ง
|
||||
sector.navalFortress.name = ปราการแห่งวารี
|
||||
sector.polarAerodrome.name = ฐานบินขั้วโลก
|
||||
sector.atolls.name = อะทอลส์
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = จุดที่ดีที่สุดในการเริ่มต้นอีกครั้งนึง ศัตรูน้อย ทรัพยากรน้อย\nเก็บ[accent]ตะกั่ว[]และ[accent]ทองแดง[]ให้ได้มากที่สุด\nแล้วลุยต่อ
|
||||
sector.frozenForest.description = แม้แต่ที่นี่ ณ ที่ที่อยู่ใกล้ภูเขา [accent]สปอร์[]ก็ยังแพร่มาถึงที่นี่ อากาศอันแสนเย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป\n\nเริ่มต้นการใช้ไฟฟ้า สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ เรียนรู้ที่จะใช้เครื่องซ่อมแซม
|
||||
sector.saltFlats.description = ณ ขอบของทะเลทราย เป็นที่ตั้งของที่ราบเกลือ สามารถพบทรัพยากรบางอย่างได้ที่นี่\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ที่นี่ ทำลายแกนกลางของพวกมัน อย่าให้มีอะไรเหลือ
|
||||
sector.craters.description = มีน้ำขังอยู่ในหลุมอุกกาบาศแห่งนี้ เป็นอนุสรณ์สถานของสงครามเก่าแก่ ยึดพื้นที่นี่มา เก็บทราย เผา[accent]กระจกเมต้า[] ปั๊มน้ำเพื่อมาหล่อเย็นป้อมปืนและเครื่องขุดเจาะ
|
||||
sector.ruinousShores.description = ถัดมาจากทะเลทราย เป็นที่ตั้งของชายฝั่ง ที่ครั้งก่อน เคยเป็นที่ตั้งของฐานป้องกันชายฝั่ง ซึ่งทุกทำลายไปซะส่วนใหญ่แล้ว มีเหลือแค่ระบบการป้องกันพื้นฐาน ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่ซากเศษเหล็ก\n\nทำการขยายการสำรวจต่อไป ค้นพบกับเทคโนโลยีอีกครั้ง
|
||||
sector.groundZero.description = จุดที่ดีที่สุดในการตั้งต้นใหม่อีกครั้งนึง ศัตรูน้อย ทรัพยากรน้อย\nเก็บ[accent]ตะกั่ว[]และ[accent]ทองแดง[]ให้ได้มากที่สุด\nแล้วลุยต่อ
|
||||
sector.frozenForest.description = แม้แต่ที่นี่ ณ ที่ที่อยู่ใกล้กับภูเขา [accent]สปอร์[]ก็ยังแพร่มาถึงที่นี่ได้ อากาศอันแสนเย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป\n\nเริ่มต้นการใช้ไฟฟ้า สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ เรียนรู้ที่จะใช้เครื่องซ่อมแซม
|
||||
sector.saltFlats.description = ณ ชายขอบของทะเลทราย เป็นที่ตั้งของที่ราบเกลือ สามารถพบทรัพยากรบางอย่างได้ที่นี่\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ จงทำลายแกนกลางของพวกมัน อย่าให้มีอะไรเหลือ
|
||||
sector.craters.description = น้ำได้สะสมรวมตัวกันอยู่ในหลุมอุกกาบาศแห่งนี้ ซึ่งเป็นมรดกของสงครามอันเก่าแก่ ยึดครองพื้นที่นี่มา ขุดทราย และเผา[accent]กระจกเมต้า[] ปั๊มน้ำขึ้นมาเพื่อมาหล่อเย็นป้อมปืนและเครื่องขุดเจาะ
|
||||
sector.ruinousShores.description = ถัดมาจากทะเลทราย เป็นที่ตั้งของชายฝั่ง ที่ครั้งก่อนเคยเป็นที่ตั้งของฐานป้องกันแนวชายฝั่ง ซึ่งทุกพังทลายไปซะส่วนใหญ่แล้ว มีเหลือแค่ระบบการป้องกันพื้นฐาน ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่ซากเศษเหล็ก\n\nทำการขยายการสำรวจต่อไป ค้นพบกับเทคโนโลยีอีกครั้ง
|
||||
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา ซึ่งยังไม่ถูกสปอร์แตะต้อง\nขุด[accent]ไทเทเนี่ยม[]ที่อุดมสมบูรณ์ในพื้นที่นี้ เรียนรู้ที่จะใช้มัน\n\nมีศัตรูปรากฏตัวมากขึ้นในบริเวณนี้ อย่าปล่อยให้พวกมันส่งยูนิตที่แข็งแกร่งที่สุดออกมา
|
||||
sector.overgrowth.description = พื้นที่แห่งนี้ถูกปกคลุมไปด้วยพืชรกร้าง เริ่มเข้าใกล้กับแหล่งกำเนิดของสปอร์มากขึ้น\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่ สร้างยูนิตเมส ทำลายฐานทิ้งซะ\nวิจัย[accent]เครื่องพัฒนารุ่นยกกำลัง[]เพื่อผลิตยูนิตขนาดที่ใหญ่ขึ้น
|
||||
sector.tarFields.description = แนวชายขอบของแหล่งผลิตน้ำมัน อยู่ระหว่างภูเขาและทะเลทราย เป็นหนึ่งในพื้นที่ที่มีแหล่งน้ำมันดินที่ใช้งานได้\nแม้ว่าจะถูกทิ้งร้าง พื้นที่นี้ยังคงมีฐานทัพของศัตรูอยู่ใกล้ๆ อย่าประมาทกับพวกมัน\n\n[lightgray]วิจัยเทคโนโลยีการแปรรูปน้ำมันหากเป็นไปได้
|
||||
sector.desolateRift.description = เป็นพื้นที่ที่อันตรายมาก ทรัพยากรมากมาย แต่พื้นที่คับแคบ ความเสี่ยงในการโดนทำลายล้างสูง รีบออกไปจากที่นี่ให้เร็วที่สุด อย่าให้ถูกหลอกโดยระยะเวลาระหว่างการโจมตีของศัตรูที่เว้นไว้นานกว่าปกติ
|
||||
sector.overgrowth.description = พื้นที่แห่งนี้ถูกปกคลุมไปด้วยพืชรกร้าง เริ่มเข้าใกล้กับแหล่งต้นกำเนิดของสปอร์มากขึ้น\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่ สร้างยูนิตเมส ทำลายฐานทิ้งซะ\nวิจัย[accent]เครื่องพัฒนารุ่นยกกำลัง[]เพื่อผลิตยูนิตขนาดที่ใหญ่ขึ้น
|
||||
sector.tarFields.description = ณ แนวชายขอบของแหล่งผลิตน้ำมัน ระหว่างภูเขากับทะเลทราย เป็นหนึ่งในพื้นที่ที่มีแหล่งน้ำมันดินที่ใช้งานได้\nแม้ว่าจะถูกทิ้งร้าง แต่พื้นที่นี้ยังคงมีฐานทัพของศัตรูอยู่ใกล้ๆ อย่าประมาทกับพวกมัน\n\n[lightgray]วิจัยเทคโนโลยีการแปรรูปน้ำมันหากเป็นไปได้
|
||||
sector.desolateRift.description = เป็นพื้นที่ที่อันตรายมาก ทรัพยากรมากมาย แต่พื้นที่คับแคบ ความเสี่ยงในการโดนทำลายล้างสูง รีบสร้างฐานป้องกันให้เร็วที่สุด อย่าหลงกลระยะเวลาระหว่างการโจมตีของศัตรูที่เว้นไว้นานกว่าปกติ
|
||||
sector.nuclearComplex.description = สถานที่ผลิตและแปรรูป[accent]ทอเรี่ยม[]เก่า ถูกทำลายไม่เหลือสิ้น\nวิจัยทอเรี่ยมและวิธีการใช้มัน\n\nศัตรูในบริเวณนี้มีจำนวนมาก คอยตรวจตราหาผู้บุกรุกอยู่ตลอดเวลา
|
||||
sector.fungalPass.description = ทางเปลี่ยนผ่านระหว่างพื้นที่เขาสูงกับที่ราบต่ำที่เต็มไปด้วยสปอร์ มีฐานลาดตระเวนขนาดเล็กของศัตรูตั้งอยู่ที่นี่\nทำลายมันซะ\nผลิตยูนิตแด็กเกอร์และครอว์เลอร์ ทำลายแกนกลางทั้งสองไม่ให้เหลือซาก
|
||||
sector.biomassFacility.description = แหล่งต้นกำเนิดของสปอร์ ที่นี่คือฐานวิจัยและผลิตสปอร์เริ่มแรก\nวิจัยเทคโนโลยีที่อยู่ภายในนั้น เพาะชำ[accent]สปอร์[]เพื่อเป็นเชื้อเพลิงและใช้ในการผลิตพลาสติก\n\n[gray]เมื่อสถานแห่งนี้ถึงจุดจบลง สปอร์ก็ถูกปล่อยออกมา ไม่มีสิ่งใดในระบบนิเวศท้องถิ่นที่สามารถแข่งขันกับ\nสิ่งมีชีวิตที่แพร่กระจายในระดับนี้ได้
|
||||
sector.fungalPass.description = ทางเปลี่ยนผ่านระหว่างพื้นที่เขาสูงกับที่ราบต่ำที่เต็มไปด้วยสปอร์ มีฐานลาดตระเวนขนาดเล็กของศัตรูตั้งอยู่ที่นี่\nทำลายมันซะ\nผลิตยูนิตแด็กเกอร์และครอว์เลอร์ ทำลายแกนกลางของศัตรูไม่ให้เหลือซาก
|
||||
sector.biomassFacility.description = แหล่งต้นกำเนิดของสปอร์ ที่นี่คือฐานวิจัยและผลิตสปอร์เริ่มแรก\nวิจัยเทคโนโลยีที่อยู่ภายในนั้น เพาะชำ[accent]สปอร์[]เพื่อนำเป็นเชื้อเพลิงและใช้ในการผลิตพลาสติก\n\n[gray]เมื่อสถานแห่งนี้ถึงจุดจบลง สปอร์ก็ถูกปล่อยออกมา ไม่มีสิ่งใดในระบบนิเวศท้องถิ่นที่สามารถแข่งขันกับ\nสิ่งมีชีวิตที่แพร่กระจายในระดับนี้ได้
|
||||
sector.windsweptIslands.description = เลยแนวชายฝั่งไป จะพบกับหมู่เกาะที่ตั้งอยู่ห่างไกลแห่งนี้ เคยมีบันทึกว่าที่นี่มีโรงงานผลิต[accent]พลาสตาเนี่ยม[]อยู่\n\nทำลายเรือศัตรู สร้างฐานทัพบนเกาะ วิจัยโรงงานพวกนี้
|
||||
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
||||
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการขนส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งที่จำเป็นสำหรับการพิชิตครั้งถัดๆ ไป บุกทำลายด่าน วิจัยฐานส่งของ
|
||||
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของยานขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษซากเหล็กและหิมะปกคลุมไปทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้
|
||||
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
||||
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งปลูกสร้างที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้เคียงได้ ซึ่งมันมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
||||
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
|
||||
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู๋บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
||||
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู่บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = การเริ่มต้น
|
||||
sector.aegis.name = เกราะกำบัง
|
||||
sector.aegis.name = อีจีส
|
||||
sector.lake.name = ทะเลสาบสีชาด
|
||||
sector.intersect.name = ทางเชื่อมผ่าน
|
||||
sector.intersect.name = อินเตอร์เซค
|
||||
sector.atlas.name = แอตลาส
|
||||
sector.split.name = สองฝั่ง
|
||||
sector.basin.name = แอ่งยุบ
|
||||
sector.marsh.name = บึงหนอง
|
||||
sector.peaks.name = ยอดเขา
|
||||
sector.ravine.name = หุบเหว
|
||||
sector.caldera-erekir.name = หลุมปล่องภูเขาไฟ
|
||||
sector.caldera-erekir.name = แอ่งภูเขาไฟ
|
||||
sector.stronghold.name = ป้อมปราการ
|
||||
sector.crevice.name = ร่องลึก
|
||||
sector.siege.name = การรุมล้อม
|
||||
sector.crossroads.name = แบ่งแยก
|
||||
sector.crossroads.name = ทางเชื่อม
|
||||
sector.karst.name = คาสต์
|
||||
sector.origin.name = ต้นกำเนิด
|
||||
|
||||
@@ -985,7 +1018,7 @@ stat.abilities = ทักษะ
|
||||
stat.canboost = บูสต์ได้
|
||||
stat.flying = บินได้
|
||||
stat.ammouse = การใช้กระสุน
|
||||
stat.ammocapacity = Ammo Capacity
|
||||
stat.ammocapacity = ความจุกระสุน
|
||||
stat.damagemultiplier = พหุคูณดาเมจ
|
||||
stat.healthmultiplier = พหุคูณพลังชีวิต
|
||||
stat.speedmultiplier = พหุคูณความเร็ว
|
||||
@@ -996,46 +1029,48 @@ stat.immunities = ต่อต้านสถานะ
|
||||
stat.healing = การรักษา
|
||||
|
||||
ability.forcefield = โล่พลังงาน
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.forcefield.description = ฉายโล่พลังงานที่ดูดซับกระสุนต่างๆ
|
||||
ability.repairfield = สนามซ่อมแซม
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.repairfield.description = ซ่อมแซมยูนิตในรอบข้าง
|
||||
ability.statusfield = สนามเอฟเฟกต์
|
||||
ability.statusfield.description = Applies a status effect to nearby units
|
||||
ability.unitspawn = โรงงานผลิต
|
||||
ability.unitspawn.description = Constructs units
|
||||
ability.statusfield.description = เพิ่มเอฟเฟกต์สถานะให้กับยูนิตรอบข้าง
|
||||
ability.unitspawn = โรงงานยูนิต
|
||||
ability.unitspawn.description = ก่อสร้างยูนิตออกมาได้
|
||||
ability.shieldregenfield = สนามรักษาโล่
|
||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
||||
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
|
||||
ability.movelightning.description = Releases lightning while moving
|
||||
ability.armorplate = Armor Plate
|
||||
ability.armorplate.description = Reduces damage taken while shooting
|
||||
ability.shieldregenfield.description = ฟื้นฟูรักษาโล่ให้กับยูนิตรอบข้าง
|
||||
ability.movelightning = สายฟ้าฟาด
|
||||
ability.movelightning.description = ปลดปล่อยสายฟ้าในขณะที่เคลื่อนที่
|
||||
ability.armorplate = แผ่นเกราะป้องกัน
|
||||
ability.armorplate.description = ลดความเสียหายที่ได้รับในขณะที่ยิง
|
||||
ability.shieldarc = โล่พลังงานโค้ง
|
||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
||||
ability.shieldarc.description = ฉายโล่พลังงานแบบโค้งงอที่ดูดซับกระสุนต่างๆ
|
||||
ability.suppressionfield = สนามระงับการฟื้นฟู
|
||||
ability.suppressionfield.description = Stops nearby repair buildings
|
||||
ability.suppressionfield.description = ระงับยั้บยั้งการทำงานของเครื่องซ่อมแซมของทีมศัตรูที่อยู่ใกล้เคียง
|
||||
ability.energyfield = สนามพลังงาน
|
||||
ability.energyfield.description = Zaps nearby enemies
|
||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
||||
ability.regen = Regeneration
|
||||
ability.regen.description = Regenerates own health over time
|
||||
ability.liquidregen = Liquid Absorption
|
||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
||||
ability.spawndeath = Death Spawns
|
||||
ability.spawndeath.description = Releases units on death
|
||||
ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
||||
ability.energyfield.description = ช็อตไฟฟ้าศัตรูที่อยู่รอบข้าง
|
||||
ability.energyfield.healdescription = ช็อตไฟฟ้าศัตรูที่อยู่รอบข้างและฟื้นฟูรักษาพันธมิตร
|
||||
ability.regen = การฟื้นฟู
|
||||
ability.regen.description = ฟื้นฟูสถานะสุขภาพและพลังชีวิตของตัวเองเป็นระยะๆ
|
||||
ability.liquidregen = ดูดซับของเหลว
|
||||
ability.liquidregen.description = ดูดซับของเหลวเพื่อฟื้นฟูพลังชีวิตตัวเอง
|
||||
ability.spawndeath = ตัวตายตัวแทน
|
||||
ability.spawndeath.description = ให้กำเนิดยูนิตออกมาหลังความตาย
|
||||
ability.liquidexplode = ระเบิดของเหลวแห่งความตาย
|
||||
ability.liquidexplode.description = กระจายของเหลวไปทั่วพื้นหลังความตาย
|
||||
ability.stat.firingrate = [stat]{0}/วิ[lightgray] อัตราการยิง
|
||||
ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] เกราะ
|
||||
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
|
||||
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
|
||||
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
|
||||
ability.stat.sametypehealmultiplier = [lightgray]รักษาชนิดเดียวกัน: [white]{0}%
|
||||
ability.stat.damagereduction = [stat]{0}%[lightgray] ความเสียหายลดลง
|
||||
ability.stat.minspeed = [stat]{0} ช่อง/วิ[lightgray] ความเร็วต่ำสุด
|
||||
ability.stat.duration = [stat]{0} วิ[lightgray] ระยะเวลา
|
||||
ability.stat.buildtime = [stat]{0} วิ[lightgray] ความในการสร้าง
|
||||
|
||||
|
||||
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
|
||||
@@ -1075,7 +1110,7 @@ bullet.splashdamage = [stat]{0}[lightgray] ดาเมจกระจาย ~[s
|
||||
bullet.incendiary = [stat]ติดไฟ
|
||||
bullet.homing = [stat]ติดตามตัว
|
||||
bullet.armorpierce = [stat]เจาะเกราะ
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] ความเสียหายสูงสุด
|
||||
bullet.suppression = [stat]{0} วิ[lightgray] ระงับการฟื้นฟู ~ [stat]{1}[lightgray] ช่อง
|
||||
bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงระยะ:
|
||||
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
|
||||
@@ -1086,9 +1121,11 @@ bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
|
||||
bullet.infinitepierce = [stat]เจาะทะลุ
|
||||
bullet.healpercent = [stat]{0}[lightgray]% รักษา
|
||||
bullet.healamount = [lightgray]รักษาโดยตรง [stat]{0}[lightgray] หน่วย
|
||||
bullet.multiplier = [lightgray]จำนวนกระสุนต่อไอเท็ม [stat]{0}[lightgray]x
|
||||
bullet.multiplier = [stat]{0}[lightgray] กระสุน/ไอเท็ม
|
||||
bullet.reload = [lightgray]ความเร็วการยิง [stat]{0}[lightgray]%
|
||||
bullet.range = [lightgray]ระยะยิง [stat]{0}[lightgray] ช่อง
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = บล็อก
|
||||
unit.blockssquared = บล็อก²
|
||||
@@ -1111,7 +1148,7 @@ unit.items = ไอเท็ม
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.shots = นัด
|
||||
unit.pershot = /การยิง
|
||||
category.purpose = วัตถุประสงค์
|
||||
category.general = ทั่วไป
|
||||
@@ -1121,8 +1158,8 @@ category.items = ไอเท็ม
|
||||
category.crafting = การผลิต
|
||||
category.function = ฟังค์ชั่น
|
||||
category.optional = ทางเลือกการเพิ่มประสิทธิภาพ
|
||||
setting.alwaysmusic.name = Always Play Music
|
||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
||||
setting.alwaysmusic.name = เล่นเพลงตลอดเวลา
|
||||
setting.alwaysmusic.description = เมื่อเปิดใช้งาน เพลงจะเล่นในพื้นหลังวนอยู่ตลอดเวลาในเกม\nเมื่อปิดใช้งาน เพลงจะสุ่มเล่นในช่วงระยะเวลาหนึ่งเท่านั้น
|
||||
setting.skipcoreanimation.name = ข้ามแอนิเมชั่นการบิน/ลงจอดของแกนกลาง
|
||||
setting.landscape.name = ล็อกภูมิทัศน์แนวนอน
|
||||
setting.shadows.name = เงา
|
||||
@@ -1134,7 +1171,7 @@ setting.backgroundpause.name = หยุดในพื้นหลัง
|
||||
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
||||
setting.doubletapmine.name = กดสองครั้งเพื่อขุด
|
||||
setting.commandmodehold.name = กดค้างเพื่อสั่งการ
|
||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
||||
setting.distinctcontrolgroups.name = จำกัดหนึ่งกลุ่มสั่งการต่อยูนิต
|
||||
setting.modcrashdisable.name = ปิดม็อดเมื่อเกมขัดข้อง
|
||||
setting.animatedwater.name = แอนิเมชั่นพื้นและน้ำ
|
||||
setting.animatedshields.name = แอนิเมชั่นโล่พลังงาน
|
||||
@@ -1149,12 +1186,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = อัตราขนาด UI
|
||||
setting.uiscale.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
|
||||
setting.swapdiagonal.name = วางเป็นเส้นทแยงเสมอ
|
||||
setting.difficulty.training = ฝึกซ้อม
|
||||
setting.difficulty.easy = ง่าย
|
||||
setting.difficulty.normal = ปานกลาง
|
||||
setting.difficulty.hard = ยาก
|
||||
setting.difficulty.insane = โหดเหี้ยม
|
||||
setting.difficulty.name = ระดับความยาก:
|
||||
setting.screenshake.name = การสั่นของจอ
|
||||
setting.bloomintensity.name = ความรุนแรงของบลูม
|
||||
setting.bloomblur.name = ความเบลอบลูม
|
||||
@@ -1181,14 +1212,14 @@ setting.position.name = แสดงตำแหน่งของผู้เ
|
||||
setting.mouseposition.name = แสดงตำแหน่งเม้าส์
|
||||
setting.musicvol.name = ระดับเสียงเพลง
|
||||
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาว
|
||||
setting.drawlight.name = Draw Darkness/Lighting
|
||||
setting.drawlight.name = วาดแสงสีและความมืด
|
||||
setting.ambientvol.name = ระดับเสียงแวดล้อม
|
||||
setting.mutemusic.name = ปิดเสียงเพลง
|
||||
setting.sfxvol.name = ระดับเสียง SFX
|
||||
setting.mutesound.name = ปิดเสียง
|
||||
setting.crashreport.name = ส่งรายงานข้อขัดข้องแบบไม่ระบุตัวตน
|
||||
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
|
||||
setting.steampublichost.name = Public Game Visibility
|
||||
setting.steampublichost.name = การมองเห็นเกมสาธารณะ
|
||||
setting.playerlimit.name = จำกัดผู้เล่น
|
||||
setting.chatopacity.name = ความโปร่งแสงของแชท
|
||||
setting.lasersopacity.name = ความโปร่งแสงของลำแสงพลังงาน
|
||||
@@ -1208,7 +1239,7 @@ keybind.title = ตั้งค่าปุ่ม
|
||||
keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่วนใหญ่ไม่สามารถใช้ในมือถือได้ เฉพาะการเคลื่อนไหวพื้นฐานเท่านั้นที่ใช้ได้
|
||||
category.general.name = ทั่วไป
|
||||
category.view.name = การมองเห็น
|
||||
category.command.name = Unit Command
|
||||
category.command.name = คำสั่งยูนิต
|
||||
category.multiplayer.name = โหมดผู้เล่นหลายคน
|
||||
category.blocks.name = เลือกบล็อก
|
||||
placement.blockselectkeys = \n[lightgray]ปุ่ม: [{0},
|
||||
@@ -1226,24 +1257,25 @@ keybind.mouse_move.name = ตามเม้าส์
|
||||
keybind.pan.name = เคลื่อนการมองเห็น
|
||||
keybind.boost.name = บูสต์
|
||||
keybind.command_mode.name = โหมดสั่งการ
|
||||
keybind.command_queue.name = Unit Command Queue
|
||||
keybind.create_control_group.name = Create Control Group
|
||||
keybind.cancel_orders.name = Cancel Orders
|
||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.command_queue.name = คิวคำสั่งยูนิต
|
||||
keybind.create_control_group.name = สร้างกลุ่มสั่งการ
|
||||
keybind.cancel_orders.name = ยกเลิกคำสั่ง
|
||||
keybind.unit_stance_shoot.name = ท่าทียูนิต: ยิง
|
||||
keybind.unit_stance_hold_fire.name = ท่าทียูนิต: หยุดยิง
|
||||
keybind.unit_stance_pursue_target.name = ท่าทียูนิต: ไล่ตามเป้าหมาย
|
||||
keybind.unit_stance_patrol.name = ท่าทียูนิต: ลาดตระเวน
|
||||
keybind.unit_stance_ram.name = ท่าทียูนิต: พุ่งชน
|
||||
keybind.unit_command_move.name = คำสั่งยูนิต: ขยับ
|
||||
keybind.unit_command_repair.name = คำสั่งยูนิต: ซ่อมแซม
|
||||
keybind.unit_command_rebuild.name = คำสั่งยูนิต: สร้างใหม่
|
||||
keybind.unit_command_assist.name = คำสั่งยูนิต: ช่วยเหลือผู้เล่น
|
||||
keybind.unit_command_mine.name = คำสั่งยูนิต: ขุด
|
||||
keybind.unit_command_boost.name = คำสั่งยูนิต: บูสต์
|
||||
keybind.unit_command_load_units.name = คำสั่งยูนิต: โหลดยูนิต
|
||||
keybind.unit_command_load_blocks.name = คำสั่งยูนิต: โหลดบล็อก
|
||||
keybind.unit_command_unload_payload.name = คำสั่งยูนิต: วางสิ่งบรรทุก
|
||||
keybind.unit_command_enter_payload.name = คำสั่งยูนิต: เข้าบล็อกบรรทุก
|
||||
keybind.unit_command_loop_payload.name = คำสั่งยูนิต: วนซำ้การขนถ่ายยูนิต
|
||||
keybind.rebuild_select.name = เลือกพื้นที่สร้างใหม่
|
||||
keybind.schematic_select.name = เลือกพื้นที่
|
||||
keybind.schematic_menu.name = เมนูแผนผัง
|
||||
@@ -1307,26 +1339,30 @@ mode.pvp.description = สู้กับผู้เล่นอื่น\n[gra
|
||||
mode.attack.name = โจมตี
|
||||
mode.attack.description = ทำลายฐานของศัตรู \n[gray]จำเป็นต้องมีแกนกลางสีแดงเพื่อเล่น
|
||||
mode.custom = กฎแบบกำหนดเอง
|
||||
rules.invaliddata = Invalid clipboard data.
|
||||
rules.invaliddata = ข้อมูลคลิปบอร์ดไม่ถูกต้อง
|
||||
rules.hidebannedblocks = ซ่อนบล็อกต้องห้าม
|
||||
|
||||
rules.infiniteresources = ทรัพยากรไม่จำกัด
|
||||
rules.onlydepositcore = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
|
||||
rules.derelictrepair = Allow Derelict Block Repair
|
||||
rules.derelictrepair = อนุญาตการซ่อมแซมบล็อกทิ้งร้าง
|
||||
rules.reactorexplosions = เปิดการระเบิดของเตาปฏิกร
|
||||
rules.coreincinerates = แกนกลางเผาทรัพยากรส่วนเกิน
|
||||
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
|
||||
rules.schematic = อนุญาตให้ใช้แผนผัง
|
||||
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
||||
rules.wavesending = กดเพื่อปล่อยคลื่น
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.allowedit = อนุญาตการแก้ไขกฎ
|
||||
rules.allowedit.info = เมื่อเปิดใช้งาน ผู้เล่นจะสามารถแก้ไขกฎของแมพในระหว่างเกมได้ด้วยปุ่มล่างซ้ายในเมนู
|
||||
rules.alloweditworldprocessors = อนุญาตการแก้ไขตัวประมวลผลโลก
|
||||
rules.alloweditworldprocessors.info = เมื่อเปิดใช้งาน ตัวประมวลผลโลกจะสามารถถูกวางและแก้ไขได้แม้จะอยู่ภายนอกตัวแก้ไข
|
||||
rules.waves = คลื่น
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.airUseSpawns = ยูนิตอากาศใช้จุดเกิด
|
||||
rules.attack = โหมดการโจมตี
|
||||
rules.buildai = AI สร้างฐานทัพ
|
||||
rules.buildaitier = ระดับการสร้างของ AI
|
||||
rules.rtsai = RTS AI [red](ไม่เสถียร)
|
||||
rules.rtsai.campaign = AI โจมตีแบบ RTS
|
||||
rules.rtsai.campaign.info = ในแมพโจมตี จะทำให้ยูนิตรวมตัวกันและจู่โจมฐานทัพของผู้เล่นในวิถีการคำนวณที่ฉลาดมากกว่า
|
||||
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
||||
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
||||
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
|
||||
@@ -1344,7 +1380,7 @@ rules.unitdamagemultiplier = พหุคูณพลังโจมตีขอ
|
||||
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
|
||||
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
|
||||
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
|
||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||
rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต
|
||||
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
|
||||
rules.limitarea = จำกัดพื้นที่แมพ
|
||||
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
|
||||
@@ -1369,6 +1405,9 @@ rules.title.teams = ทีม
|
||||
rules.title.planet = ดาว
|
||||
rules.lighting = แสง
|
||||
rules.fog = หมอกแห่งสงคราม
|
||||
rules.invasions = การรุกรานของฐานทัพศัตรู
|
||||
rules.showspawns = แสดงจุดเกิดศัตรู
|
||||
rules.randomwaveai = AI คลื่นแบบคาดเดาไม่ได้
|
||||
rules.fire = ไฟ
|
||||
rules.anyenv = <อะไรก็ได้>
|
||||
rules.explosions = ดาเมจการระเบิดของบล็อก/ยูนิต
|
||||
@@ -1377,8 +1416,10 @@ rules.weather = สภาพอากาศ
|
||||
rules.weather.frequency = ความถี่:
|
||||
rules.weather.always = ตลอด
|
||||
rules.weather.duration = ระยะเวลา:
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
rules.randomwaveai.info = ทำให้ยูนิตที่เกิดจากคลิ่นเล็งเป้าหมายสิ่งก่อสร้างอย่างสุ่มแทนที่จะมุ่งโจมตีแต่แกนกลางหรือเครื่องกำเนิดไฟฟ้า
|
||||
rules.placerangecheck.info = ป้องกันผู้เล่นไม่ให้วางอะไรใกล้ๆกับสิ่งก่อสร้างศัตรู เมื่อวางป้อมปืน ระยะนั้นจะขยายออกมากขึ้น เพื่อไม่ให้ป้อมปืนนั้นมีระยะยิงถึงศัตรู
|
||||
rules.onlydepositcore.info = ป้องกันยูนิตไม่ให้โอนถ่ายไอเท็มลงสิ่งก่อสร้างใดๆ ยกเว้นแกนกลาง
|
||||
|
||||
content.item.name = ไอเท็ม
|
||||
content.liquid.name = ของเหลว
|
||||
@@ -1424,12 +1465,6 @@ liquid.hydrogen.name = ไฮโดรเจน
|
||||
liquid.nitrogen.name = ไนโตรเจน
|
||||
liquid.cyanogen.name = ไซยาโนเจน
|
||||
|
||||
# Three suggestions if you would like to change the transliteration in these names.
|
||||
# 1. Using Bali-Sanskrit language sounds weird in futuristic units, please don't.
|
||||
# 2. Keep names consistent in each unit tree.
|
||||
# 3. Name should resemble the unit, or the original english name.
|
||||
# But sometimes transliteration is better, for instance boats, spiders, so please keep it like that - Translator
|
||||
|
||||
unit.dagger.name = แด็กเกอร์
|
||||
unit.mace.name = เมส
|
||||
unit.fortress.name = ฟอร์เทรส
|
||||
@@ -1483,9 +1518,9 @@ unit.avert.name = อเวิร์ต
|
||||
unit.obviate.name = อ็อบวีเอท
|
||||
unit.quell.name = คเวลล์
|
||||
unit.disrupt.name = ดิสรัปต์
|
||||
unit.evoke.name = ปลุกตื่น
|
||||
unit.incite.name = ปลุกปั่น
|
||||
unit.emanate.name = ปลุกขจร
|
||||
unit.evoke.name = อีโวค
|
||||
unit.incite.name = อินไซต์
|
||||
unit.emanate.name = อิมาเนต
|
||||
unit.manifold.name = แมนิโฟลด์
|
||||
unit.assembly-drone.name = โดรนประกอบร่าง
|
||||
unit.latum.name = ลาทัม
|
||||
@@ -1525,6 +1560,8 @@ block.graphite-press.name = เครื่องอัดกราไฟต์
|
||||
block.multi-press.name = เครื่องอัดสารพัดอย่าง
|
||||
block.constructing = {0} [lightgray](กำลังก่อสร้าง)
|
||||
block.spawn.name = จุดเกิดศัตรู
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = แกนกลาง: ชาร์ด
|
||||
block.core-foundation.name = แกนกลาง: ฟาวน์เดชั่น
|
||||
block.core-nucleus.name = แกนกลาง: นิวเคลียส
|
||||
@@ -1604,7 +1641,7 @@ block.inverted-sorter.name = เครื่องคัดแยกกลับ
|
||||
block.message.name = กล่องข้อความ
|
||||
block.reinforced-message.name = กล่องข้อความเสริมกำลัง
|
||||
block.world-message.name = กล่องข้อความโลก
|
||||
block.world-switch.name = World Switch
|
||||
block.world-switch.name = สวิตช์โลก
|
||||
block.illuminator.name = ตัวเปล่งแสง
|
||||
block.overflow-gate.name = ประตูระบาย
|
||||
block.underflow-gate.name = ประตูระบายข้าง
|
||||
@@ -1782,6 +1819,7 @@ block.electric-heater.name = เครื่องอุ่นไฟฟ้า
|
||||
block.slag-heater.name = เครื่องอุ่นแร่หลอม
|
||||
block.phase-heater.name = เครื่องอุ่นใยเฟส
|
||||
block.heat-redirector.name = เครื่องเปลี่ยนเส้นทางความร้อน
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = เร้าเตอร์ความร้อน
|
||||
block.slag-incinerator.name = เตาเผาสลายแร่หลอม
|
||||
block.carbide-crucible.name = เบ้าหลอมคาร์ไบด์
|
||||
@@ -1829,6 +1867,7 @@ block.chemical-combustion-chamber.name = ห้องเผาไหม้ทา
|
||||
block.pyrolysis-generator.name = เครื่องกำเนิดไฟฟ้าไพโรไลซิส
|
||||
block.vent-condenser.name = เครื่องควบแน่นปล่อง
|
||||
block.cliff-crusher.name = เครื่องบดหน้าผา
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = เครื่องขุดเจาะพลาสม่า
|
||||
block.large-plasma-bore.name = เครื่องขุดเจาะพลาสม่าขนาดใหญ่
|
||||
block.impact-drill.name = เครื่องขุดแรงกระแทก
|
||||
@@ -1904,8 +1943,8 @@ hint.unitControl = กด [accent][[L-Ctrl][] ค้างไว้แล้ว
|
||||
hint.unitControl.mobile = [accent][[กดสองครั้ง][] เพื่อควบคุมยานพันธมิตรหรือป้อมปืน
|
||||
hint.unitSelectControl = เพื่อที่จะควบคุมยูนิต ให้เปิด[accent]โหมดสั่งการ[]โดยการกด [accent]L-shift[]\nระหว่างที่อยู่ในโหมดสั่งการ ให้คลิ๊กแล้วลากเพื่อเลือกยูนิต แล้ว[accent]คลิ๊กขวา[]ที่ตำแหน่งหรือเป้าหมายเพื่อสั่งการให้ยูนิตไปที่นั่น
|
||||
hint.unitSelectControl.mobile = เพื่อที่จะควบคุมยูนิต ให้เปิด[accent]โหมดสั่งการ[]โดยการกดปุ่ม[accent]สั่งการ[]ที่ซ้ายล่างของจอ\nระหว่างที่อยู่ในโหมดสั่งการ ให้กดค้างแล้วลากเพื่อเลือกยูนิต แล้วกดที่ตำแหน่งหรือเป้าหมายเพื่อสั่งการให้ยูนิตไปที่นั่น
|
||||
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
||||
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
||||
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]ไปยังเซ็กเตอร์ถัดไปโดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
||||
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]ไปยังเซ็กเตอร์ถัดไปโดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
||||
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
||||
hint.rebuildSelect = กด [accent][[B][] แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
||||
hint.rebuildSelect.mobile = กดปุ่ม \ue874 คัดลอก แล้วกดปุ่ม \ue80f สร้างใหม่แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
||||
@@ -1965,9 +2004,9 @@ onset.turrets = ยูนิตนั้นมีประสิทธิภา
|
||||
onset.turretammo = เติมกระสุนให้แก่ป้อมปืนด้วย[accent]กระสุนเบริลเลี่ยม[]
|
||||
onset.walls = [accent]กำแพง[]สามารถป้องกันความเสียหายที่จะมาถึงให้ไม่ไปโดนสิ่งก่อสร้างได้\nวางกำแพง \uf6ee [accent]กำแพงเบริลเลี่ยม[]รอบๆ ป้อมปืน
|
||||
onset.enemies = ศัตรูกำลังจะเข้ามา เตรียมตัวป้องกันให้ดี
|
||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||
onset.defenses = [accent]ติดตั้งแนวป้องกัน:[lightgray] {0}
|
||||
onset.attack = ศัตรูอ่อนแอลงแล้ว ตอบโต้กลับ
|
||||
onset.cores = แกนกลางใหม่สามารถวางได้บน[accent]โซนแกนกลาง[]\nแกนกลางใหม่จะทำหน้าที่เป็นฐานทัพหน้าด่านและจะแบ่งปันทรัพยากรกับแกนกลางอื่นๆ\nวาง \uf725 แกนกลาง
|
||||
onset.cores = แกนกลางใหม่สามารถวางได้บน[accent]โซนแกนกลาง[]\nแกนกลางใหม่จะทำหน้าที่เป็นฐานทัพด่านหน้าและจะแบ่งปันทรัพยากรกับแกนกลางอื่นๆ\nวาง \uf725 แกนกลาง
|
||||
onset.detect = ศัตรูจะสามารถตรวจจับการมีอยู่ของคุณได้ในอีก 2 นาที\nจัดตั้งกองกำลังป้องกัน ปฏิบัติการขุด และการผลิต
|
||||
|
||||
#Don't translate these yet!
|
||||
@@ -2065,6 +2104,10 @@ block.phase-wall.description = ป้องกันสิ่งก่อสร
|
||||
block.phase-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู ทนทานและแข็งแรง\nเคลือบด้วยวัสดุพิเศษที่สะท้อนกระสุนส่วนใหญ่ที่รับมา\nครอบคลุมหลายช่อง
|
||||
block.surge-wall.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแกร่งอย่างมาก\nจะปล่อยพลังงานสายฟ้าออกมาเป็นระยะๆ เมื่อถูกโจมตี
|
||||
block.surge-wall-large.description = ป้องกันสิ่งก่อสร้างจากศัตรู แข็งแกร่งอย่างมาก\nจะปล่อยพลังงานสายฟ้าออกมาเป็นระยะๆ เมื่อถูกโจมตี\nครอบคลุมหลายช่อง
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = กำแพงที่สามารถเปิดและปิดได้ ไว้ใช้เพื่อให้ยูนิตเดินผ่าน
|
||||
block.door-large.description = กำแพงที่สามารถเปิดและปิดได้ ไว้ใช้เพื่อให้ยูนิตเดินผ่าน\nครอบคลุมหลายช่อง
|
||||
block.mender.description = ซ่อมแซมสิ่งก่อสร้างในวงของมันอย่างช้าๆ\nสามารถใช้ซิลิกอนเพื่อเพิ่มระยะและประสิทธิภาพได้
|
||||
@@ -2129,8 +2172,8 @@ block.core-nucleus.description = ใจกลางของฐานทัพ
|
||||
block.core-nucleus.details = แกนกลางรุ่นที่สามและเป็นรุ่นสุดท้าย สุดยอดยานบินแกมม่าจะปกป้องแกนกลางนี้ไว้
|
||||
block.vault.description = เก็บไอเท็มแต่ละชนิดได้จำนวนมาก สามารถใช้ตัวถ่ายไอเท็มในการดึงไอเท็มออกมาได้
|
||||
block.container.description = เก็บไอเท็มแต่ละชนิดได้นิดหน่อย สามารถใช้ตัวถ่ายไอเท็มในการดึงไอเท็มออกมาได้
|
||||
block.unloader.description = ดึงไอเท็มที่เลือกไว้ออกมาจากบล็อกใกล้เคียง
|
||||
block.launch-pad.description = ส่งไอเท็มเป็นชุดๆ ไปยังเซ็กเตอร์ที่เลือกไว้
|
||||
block.unloader.description = ดึงไอเท็มที่กำหนดไว้ออกมาจากบล็อกใกล้เคียง
|
||||
block.launch-pad.description = ส่งไอเท็มเป็นชุดๆ ไปยังเซ็กเตอร์ที่กำหนดไว้
|
||||
block.launch-pad.details = ระบบขนส่งทรัพยากรวงโคจรย่อยจากจุดหนึ่งไปอีกจุดหนึ่ง แคปซูลบรรทุกทรัพยากรนั้นเปราะบางและไม่สามารถทนความร้อนจากชั้นบรรยากาศได้
|
||||
block.duo.description = ป้อมปืนขนาดเล็ก ยิงกระสุนที่อยู่ในตัวมันใส่เป้าหมายศัตรู
|
||||
block.scatter.description = ยิงก้อนตะกั่ว เศษเหล็กหรือกระจกเมต้าใส่ยานบินศัตรูที่อยู่ใกล้เคียง
|
||||
@@ -2184,9 +2227,9 @@ block.sublimate.description = ยิงลำแสงเปลวไฟเจ
|
||||
block.titan.description = ยิงกระสุนปืนใหญ่ระเบิดขนาดใหญ่ใส่เป้าหมายศัตรูพื้นดิน ต้องใช้ไฮโดรเจน
|
||||
block.afflict.description = ยิงลูกแก้วสะเก็ดระเบิดสายฟ้าใส่เป้าหมายศัตรู ต้องใช้ความร้อน
|
||||
block.disperse.description = ปะทุยิงก้อนสะเก็ดกระสุนใส่ยานบินศัตรู
|
||||
block.lustre.description = ยิงลำแสงเลเซอร์เคลื่อนที่ช้าจ่อเป้าหมายศัตรูที่จุดเดียว
|
||||
block.scathe.description = ป้อมปืนพิสัยไกล ยิงขีปนาวุธทรงพลังใส่เป้าหมายศัตรูพื้นดินจากระยะไกล ขีปนาวุธอาจถูกยิงสกัดระหว่างทางได้
|
||||
block.smite.description = บทลงโทษจากสวรรค์ ปะทุยิงกำแพงกระสุนสายฟ้าเจาะกราะใส่เป้าหมายศัตรู
|
||||
block.lustre.description = ยิงลำแสงเลเซอร์เคลื่อนที่ช้าจ่อใส่เป้าหมายศัตรูที่จุดๆเดียว
|
||||
block.scathe.description = ป้อมปืนพิสัยไกลอย่างมาก ยิงขีปนาวุธทรงพลังใส่เป้าหมายศัตรูพื้นดินจากระยะไกล ขีปนาวุธอาจถูกยิงสกัดระหว่างทางได้
|
||||
block.smite.description = บทลงโทษจากสวรรค์ ปะทุยิงแนวกระสุนสายฟ้าเจาะกราะใส่เป้าหมายศัตรู
|
||||
block.malign.description = ระดมยิงกระสุนเลเซอร์สายฟ้าติดตามตัวจำนวนมากใส่เป้าหมายศัตรู ต้องใช้ความร้อนจำนวนมากเพื่อที่จะทำงานได้อย่างเต็มประสิทธิภาพ
|
||||
block.silicon-arc-furnace.description = ผลิตซิลิกอนจากการหลอมทรายและกราไฟต์เข้าด้วยกัน
|
||||
block.oxidation-chamber.description = แปลงเบริลเลี่ยมและโอโซนให้กลายเป็นอ๊อกไซด์ ปล่อยความร้อนออกมาซึ่งเป็นผลมาจากปฎิบัติการ
|
||||
@@ -2194,6 +2237,7 @@ block.electric-heater.description = สร้างความร้อนข
|
||||
block.slag-heater.description = สร้างความร้อนขึ้นมาจากแร่หลอม ใช้โดยการหันหน้าลูกศรไปในทางที่ต้องการจะปล่อยความร้อนออกมา
|
||||
block.phase-heater.description = สร้างความร้อนขึ้นมาจากการอุ่นใยเฟส ใช้โดยการหันหน้าลูกศรไปในทางที่ต้องการจะปล่อยความร้อนออกมา
|
||||
block.heat-redirector.description = เปลี่ยนทิศทางของความร้อนที่สะสมมาให้ไปหาบล็อกที่มันหันหน้าเข้าใส่
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = กระจายความร้อนที่สะสมมาออกไปในสามทิศทาง
|
||||
block.electrolyzer.description = เปลี่ยนน้ำให้กลายเป็นแก็สไฮโดรเจนและโอโซนด้วยขบวนการทางเคมี
|
||||
block.atmospheric-concentrator.description = หลอมรวมไนโตรเจนจากชั้นบรรยากาศ ใช้ความร้อนในการทำงาน
|
||||
@@ -2206,6 +2250,7 @@ block.vent-condenser.description = ควบแน่นแก็สในปล
|
||||
block.plasma-bore.description = เมื่อหันหน้าเข้าหาแร่กำแพง จะขุดแร่นั้นและส่งออกมาอย่างช้าๆ ไปเรื่อยๆ ไม่มีที่สิ้นสุด จำเป็นต้องใช้พลังงานเล็กน้อย สามารถใช้ไฮโดรเจนเพื่อเพิ่มประสิทธิภาพการขุดได้
|
||||
block.large-plasma-bore.description = เครื่องขุดเจาะพลาสม่าที่ใหญ่กว่า สามารถขุดแร่ทังสเตนและทอเรี่ยมได้ ต้องใช้ไฮโดรเจนและพลังงานในการทำงาน สามารถใช้ไนโตรเจนเพื่อเพิ่มประสิทธิภาพการขุดได้
|
||||
block.cliff-crusher.description = เมื่อหันหน้าเข้าหากำแพงที่ต้องการ จะบดขยี้กำแพงนั้น และส่งออกผงทรายละเอียดออกมาอย่างไม่มีที่สิ้นสุด จำเป็นต้องใช้พลังงาน ประสิทธิภาพของการบดขึ้นอยู่กับชนิดของกำแพงที่บด
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = เมื่อวางบนพื้นแร่ จะขุดแร่นั้นและส่งออกมาเป็นกลุ่มไปเรื่อยๆ ไม่มีที่สิ้นสุด จำเป็นต้องใช้พลังงานและน้ำ
|
||||
block.eruption-drill.description = เครื่องขุดแรงกระแทกที่ได้รับการปรับปรุง สามารถขุดทอเรี่ยมได้ จำเป็นต้องใช้ไฮโดรเจน
|
||||
block.reinforced-conduit.description = เคลื่อนย้ายของเหลวไปข้างหน้า ไม่รับของเหลวจากด้านข้างยกเว้นว่าจะเป็นท่อน้ำด้วยกันเอง
|
||||
@@ -2262,7 +2307,7 @@ block.small-deconstructor.description = ลบทำลายสิ่งก่
|
||||
block.reinforced-payload-conveyor.description = เคลื่อนย้ายสิ่งของบรรทุกหนัก อย่างเช่นยูนิต
|
||||
block.reinforced-payload-router.description = แยกสิ่งของบรรทุกออกเป็นสามทิศทาง จะทำงานเป็นเครื่องคัดแยกหากได้ตั้งตัวกรองเอาไว้
|
||||
block.payload-mass-driver.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังเครื่องโอนถ่ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
|
||||
block.large-payload-mass-driver.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังเครื่องโอนถ่ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
|
||||
block.large-payload-mass-driver.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอโอนถ่ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
|
||||
block.unit-repair-tower.description = ซ่อมแซมยูนิตทั้งหมดที่อยู่ในรัศมีของมัน ต้องใช้โอโซนเพื่อทำงาน
|
||||
block.radar.description = ค่อยๆ เปิดเผยพื้นที่และยูนิตศัตรูในรัศมีขนาดใหญ่ ต้องใช้พลังงาน
|
||||
block.shockwave-tower.description = สร้างความเสียหายและทำลายกระสุนของศัตรูในรัศมีของมัน ต้องใช้ไซยาโนเจนเพื่อทำงาน
|
||||
@@ -2330,7 +2375,7 @@ unit.emanate.description = สร้างสิ่งต่างๆ เพื
|
||||
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
|
||||
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
|
||||
lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[]
|
||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||
lst.format = แทนที่ข้อความตัวแทนถัดไปในบัฟเฟอร์ข้อความด้วยค่า\nจะไม่ทำอะไรหากรูปแบบข้อความแทนที่นั้นไม่ถูกต้อง\nรูปแบบข้อความแทนที่: "{[accent]ตัวเลข 0-9[]}"\nตัวอย่าง:\n[accent]print "ทดสอบ {0}"\nformat "สวัสดี"
|
||||
lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[]
|
||||
lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้
|
||||
lst.printflush = ปล่อยคิว [accent]Print[] ไปยังตัวเก็บข้อความที่เชื่อมต่อไว้
|
||||
@@ -2339,7 +2384,7 @@ lst.control = ควบคุมสิ่งก่อสร้าง
|
||||
lst.radar = เรดาร์หายูนิตที่อยู่รอบๆ สิ่งก่อสร้าง โดยระยะการตรวจสอบขึ้นอยู่กับระยะของสิ่งก่อสร้าง
|
||||
lst.sensor = รับข้อมูลจากสิ่งก่อสร้างหรือยูนิต
|
||||
lst.set = ตั้งตัวแปร
|
||||
lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร
|
||||
lst.operation = ทำการคำนวณกับ 1-2 ตัวแปร
|
||||
lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง
|
||||
lst.wait = รอเวลาเป็นวินาที
|
||||
lst.stop = หยุดยั้งการทำงานของตัวประมวลผล
|
||||
@@ -2351,62 +2396,63 @@ lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที
|
||||
lst.unitlocate = ค้นหาตำแหน่ง/สิ่งก่อสร้างเฉพาะอย่างที่ใดก็ได้บนแผนที่\nต้องมียูนิตที่เลือกไว้
|
||||
lst.getblock = รับข้อมูลของช่องที่ตำแหน่งใดๆ
|
||||
lst.setblock = ปรับแต่งข้อมูลของช่องที่ตำแหน่งใดๆ
|
||||
lst.spawnunit = เสกยูนิตมาที่ตำแหน่งที่กำหนดไว้
|
||||
lst.spawnunit = สร้างยูนิตมาที่ตำแหน่งที่กำหนดไว้
|
||||
lst.applystatus = ใส่หรือล้างเอฟเฟกต์สถานะจากยูนิต
|
||||
lst.weathersense = Check if a type of weather is active.
|
||||
lst.weatherset = Set the current state of a type of weather.
|
||||
lst.weathersense = ตรวจสอบว่าสภาพอากาศใดๆ กำลังทำงานอยู่หรือไม่
|
||||
lst.weatherset = ตั้งค่าสถานะในปัจจุบันของสภาพอากาศใดๆ
|
||||
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ
|
||||
lst.explosion = เสกระเบิดที่ตำแหน่ง
|
||||
lst.explosion = สร้างระเบิดที่ตำแหน่งใดๆ
|
||||
lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก
|
||||
lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่จะส่งกลับ
|
||||
lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือการตั้งค่ากฎ
|
||||
lst.setrule = ตั้งค่ากฎของเกม
|
||||
lst.flushmessage = แสดงข้อความบนหน้าจอจากบัฟเฟอร์ข้อความ\nจะรอจนกว่าข้อความก่อนหน้าจะเสร็จสิ้น
|
||||
lst.flushmessage = แสดงข้อความบนหน้าจอจากบัฟเฟอร์ข้อความ\nถ้าตัวแปรผลลัพธ์ออกมาเป็น [accent]@wait[]\nจะรอจนกว่าข้อความก่อนหน้าจะเสร็จสิ้น\nนอกจากนั้น จะส่งออกว่าการแสดงผลข้อความสำเร็จหรือไม่
|
||||
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
|
||||
lst.setflag = เซ็ตธงทั่วโลกที่ตัวประมวลผลทุกตัวสามารถอ่านค่าได้
|
||||
lst.getflag = เช็กว่าธงทั่วโลกนั้นได้ถูกเซ็ตอยู่รึเปล่า
|
||||
lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
lst.effect = เสกเอฟเฟกต์อนุภาค
|
||||
lst.sync = ซิงค์หนึ่งตัวแปรทั่วทั้งเครือข่าย\nสามารถเรียกใช้คำสั่งได้แค่ 10 ครั้งต่อวินาทีอย่างมาก
|
||||
lst.playsound = เล่นเสียง\nระดับเสียงและการแพนสามารถใช้เป็นค่าสากลได้ หรือคำนวณเอาจากตำแหน่งก็ได้
|
||||
lst.makemarker = สร้างเครื่องหมายลอจิกใหม่ขึ้นมาในแมพ\nจะต้องเพิ่ม ID เข้าไปเพื่อบ่งชี้เครื่องหมายนี้\nเครื่องหมายจำกัดได้แค่ 20,000 ต่อแมพในตอนนี้
|
||||
lst.setmarker = ตั้งค่าคุณสมบัติให้กับเครื่องหมาย\nID ของเครื่องหมายที่ใช้จะต้องเป็น ID เดียวกันกับในคำสั่ง Make Marker\nค่า[accent]ว่างเปล่า[]จะถูกข้าม
|
||||
lst.localeprint = เพิ่มค่าชุดภาษาท้องถิ่นของแมพลงไปในบัฟเฟอร์ข้อความเพื่อตั้งค่าชุดภาษาของแมพในตัวแก้ไข ให้เปิด [accent]ข้อมูลแมพ > ชุดภาษาท้องถิ่น[].\nถ้าหากผู้เล่นอยู่ในมือถือ ให้ลองปริ้นค่าโดยลงท้ายด้วย ".mobile" ก่อน
|
||||
lglobal.false = 0
|
||||
lglobal.true = 1
|
||||
lglobal.null = null
|
||||
lglobal.@pi = The mathematical constant pi (3.141...)
|
||||
lglobal.@e = The mathematical constant e (2.718...)
|
||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
||||
lglobal.@time = Playtime of current save, in milliseconds
|
||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
||||
lglobal.@second = Playtime of current save, in seconds
|
||||
lglobal.@minute = Playtime of current save, in minutes
|
||||
lglobal.@waveNumber = Current wave number, if waves are enabled
|
||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
||||
lglobal.@mapw = Map width in tiles
|
||||
lglobal.@maph = Map height in tiles
|
||||
lglobal.sectionMap = Map
|
||||
lglobal.sectionGeneral = General
|
||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||
lglobal.sectionProcessor = Processor
|
||||
lglobal.sectionLookup = Lookup
|
||||
lglobal.@this = The logic block executing the code
|
||||
lglobal.@thisx = X coordinate of block executing the code
|
||||
lglobal.@thisy = Y coordinate of block executing the code
|
||||
lglobal.@links = Total number of blocks linked to this processors
|
||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
||||
lglobal.@client = True if the code is running on a client connected to a server
|
||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
||||
lglobal.@clientUnit = Unit of client running the code
|
||||
lglobal.@clientName = Player name of client running the code
|
||||
lglobal.@clientTeam = Team ID of client running the code
|
||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
||||
lglobal.null = ค่าว่างเปล่า
|
||||
lglobal.@pi = ค่าคงตัวทางคณิตศาสตร์ pi (3.141...)
|
||||
lglobal.@e = ค่าคงตัวทางคณิตศาสตร์ e (2.718...)
|
||||
lglobal.@degToRad = คูณค่าด้วยเลขตัวนี้เพื่อแปลงองศาเป็นเรเดียน
|
||||
lglobal.@radToDeg = คูณค่าด้วยเลขตัวนี้เพื่อแปลงเรเดียนเป็นองศา
|
||||
lglobal.@time = ระยะเวลาที่เล่นไปของเซฟนี้ ในหน่วยมิลิวินาที
|
||||
lglobal.@tick = ระยะเวลาที่เล่นไปของเซฟนี้ ในหน่วยติก (1 วินาที = 60 ติก)
|
||||
lglobal.@second = ระยะเวลาที่เล่นไปของเซฟนี้ ในหน่วยวินาที
|
||||
lglobal.@minute = ระยะเวลาที่เล่นไปของเซฟนี้ ในหน่วยนาที
|
||||
lglobal.@waveNumber = ลำดับคลื่นในปัจจุบัน หากคลื่นเปิดใช้งาน
|
||||
lglobal.@waveTime = เวลานับถอยหลังของคลื่นถัดไป ในหน่วยวินาที
|
||||
lglobal.@mapw = ความกว้างของแมพ ในหน่วยช่อง
|
||||
lglobal.@maph = ความสูงของแมพ ในหน่วยช่อง
|
||||
lglobal.sectionMap = แมพ
|
||||
lglobal.sectionGeneral = ทั่วไป
|
||||
lglobal.sectionNetwork = เครือข่าย/ฝั่งผู้เล่น [เฉพาะตัวประมวลผลโลก]
|
||||
lglobal.sectionProcessor = ตัวประมวลผล
|
||||
lglobal.sectionLookup = การค้นหา
|
||||
lglobal.@this = บล็อกลอจิกที่กำลังรันโค้ดนี้อยู่
|
||||
lglobal.@thisx = พิกัด X ของบล็อกที่กำลังรันโค้ดนี้อยู่
|
||||
lglobal.@thisy = พิกัด Y ของบล็อกที่กำลังรันโค้ดนี้อยู่
|
||||
lglobal.@links = จำนวนบล็อกทั้งหมดที่เชื่อมต่อกับตัวประมวลผลนี้
|
||||
lglobal.@ipt = ความเร็วการสั่งการของตัวประมวลผลนี้ ในหน่วยคำสั่งต่อติก (60 ติก = 1 วินาที)
|
||||
lglobal.@unitCount = จำนวนเนื้อหาของชนิดยูนิตทั้งหมดที่อยู่ในเกม ใช้กับคำสั่ง Lookup
|
||||
lglobal.@blockCount = จำนวนเนื้อหาของชนิดบล็อกทั้งหมดที่อยู่ในเกม ใช้กับคำสั่ง Lookup
|
||||
lglobal.@itemCount = จำนวนเนื้อหาของชนิดไอเท็มทั้งหมดที่อยู่ในเกม ใช้กับคำสั่ง Lookup
|
||||
lglobal.@liquidCount = จำนวนเนื้อหาของชนิดของเหลวทั้งหมดที่อยู่ในเกม ใช้กับคำสั่ง Lookup
|
||||
lglobal.@server = เป็นจริงหากโค้ดกำลังรันบนเซิร์ฟเวอร์หรือในโหมดผู้เล่นคนเดียว นอกนั้นจะเป็นเท็จ
|
||||
lglobal.@client = เป็นจริงหากโค้ดกำลังรันบนฝั่งไคลเอนต์ที่เชื่อมต่อกับเซิร์ฟเวอร์
|
||||
lglobal.@clientLocale = ค่าภาษาของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง ยกตัวอย่างเช่น: th_TH
|
||||
lglobal.@clientUnit = หน่วยของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
|
||||
lglobal.@clientName = ชื่อผู้เล่นของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
|
||||
lglobal.@clientTeam = ID ของทีมของฝั่งไคลเอนต์ที่กำลังรันคำสั่ง
|
||||
lglobal.@clientMobile = เป็นจริงหากฝั่งไคลเอนต์ที่กำลังรันคำสั่งบนอุปกรณ์มือถือ นอกนั้นจะเป็นเท็จ
|
||||
|
||||
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
||||
|
||||
@@ -2415,7 +2461,7 @@ lenum.shoot = ยิงไปที่ตำแหน่งเป้าหมา
|
||||
lenum.shootp = ยิงเป้าหมายโดยมีการคำนวณการยิง
|
||||
lenum.config = การกำหนดค่าของสิ่งก่อสร้าง เช่น ไอเท็มของเครื่องคัดแยก
|
||||
lenum.enabled = ว่าบล็อกเปิดใช้งาน/ทำงานอยู่หรือเปล่า
|
||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
||||
laccess.currentammotype = ประเภทของกระสุนไอเท็ม/ของเหลวในปัจจุบันของป้อมปืน
|
||||
|
||||
laccess.color = สีของตัวเปล่งแสง
|
||||
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับค่า processor\nนอกนั้น จะส่งกลับค่าตัวยูนิตเอง
|
||||
@@ -2423,7 +2469,7 @@ laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตน
|
||||
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้นจะเป็น 0
|
||||
laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับค่าการผลิต การรีโหลดของป้อมปืน หรือความคืบหน้าในการสร้างสิ่งก่อสร้าง
|
||||
laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที
|
||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
||||
laccess.id = ID ของยูนิต/บล็อก/ไอเท็ม/ของเหลว\nคำสั่งนี้จะตรงกันข้ามกับคำสั่ง lookup
|
||||
|
||||
lcategory.unknown = ไม่ทราบ
|
||||
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย
|
||||
@@ -2451,7 +2497,7 @@ graphicstype.poly = เติมรูปหลายเหลี่ยมปก
|
||||
graphicstype.linepoly = วาดโครงร่างรูปหลายเหลี่ยมปกติ
|
||||
graphicstype.triangle = เติมสามเหลี่ยม
|
||||
graphicstype.image = วาดรูปสิ่งต่างๆ \nตัวอย่างเช่น: [accent]@router[] หรือ [accent]@dagger[]
|
||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
||||
graphicstype.print = วาดข้อความจากบัฟเฟอร์ข้อความ\nใช้ตัวอักษร ASCII ได้เท่านั้น\nจะเคลียร์บัฟเฟอร์ข้อความ
|
||||
|
||||
lenum.always = เป็นจริงเสมอ
|
||||
lenum.idiv = หารจำนวนเต็ม
|
||||
@@ -2539,6 +2585,7 @@ unitlocate.building = ตัวแปรสิ่งก่อสร้างท
|
||||
unitlocate.outx = ตัวแปรพิกัด X
|
||||
unitlocate.outy = ตัวแปรพิกัด Y
|
||||
unitlocate.group = กลุ่มสิ่งก่อสร้างที่มองหา
|
||||
playsound.limit = หากจริง จะหยุดยั้งไม่ให้เล่นเสียงนี้\nถ้าหากมันถูกเล่นไปแล้วในเฟรมเดียวกัน
|
||||
|
||||
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
|
||||
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
|
||||
@@ -2546,7 +2593,7 @@ lenum.unbind = ยกเลิกการควบคุมลอจิกท
|
||||
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
|
||||
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
|
||||
lenum.pathfind = ขยับไปที่ตำแหน่งที่กำหนดไว้ โดยมีการคำนวณเพื่อเลี่ยงสิ่งกีดขวาง
|
||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
||||
lenum.autopathfind = คำนวณเส้นทางที่ใกล้ที่สุดแล้วขยับไปหาแกนกลางหรือจุดเกิดของศัตรูโดยอัตโนมัติ\nเหมือนกันกับการคำนวณเส้นทางของคลื่นศัตรู
|
||||
lenum.target = ยิงไปที่ตำแหน่งเป้าหมาย
|
||||
lenum.targetp = ยิงไปที่เป้าหมาย โดยมีการคำนวณความเร็ว
|
||||
lenum.itemdrop = ปล่อยไอเท็ม
|
||||
@@ -2557,13 +2604,13 @@ lenum.payenter = เข้าไป/ลงจอดบนบล็อกบร
|
||||
lenum.flag = ปักธงยูนิตเป็นหมายเลข
|
||||
lenum.mine = ขุดที่ตำแหน่งเป้าหมาย
|
||||
lenum.build = สร้างสิ่งก่อสร้าง
|
||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทของสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nยูนิตต้องอยู่ในระยะของตำแหน่ง\nบล็อกตันที่ไม่ใช่สิ่งก่อสร้างจะมีชนิดเป็น [accent]@solid[]
|
||||
lenum.within = ตรวจสอบว่ายูนิตนั้นอยู่ในระยะหรือไม่
|
||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||
lenum.flushtext = ระบายเนื้อหาของบัฟเฟอร์ข้อความลงสู่เครื่องหมาย ถ้ามี\nถ้า fetch ถูกตั้งเป็นจริง จะพยายามดึงค่าจากค่าชุดภาษาท้องถิ่นหรือชุดภาษาในเกม
|
||||
lenum.texture = ชื่อเทกเจอร์ตรงมาจากแอตลาสเทกเจอร์ของเกม (ใช้การตั้งชื่อแบบ kebab-case)\nถ้า printFlush ถูกตั้งเป็นจริง จะใส่เนื้อหาของบัฟเฟอร์ข้อความไปในช่องข้อความ
|
||||
lenum.texturesize = ขนาดของเทกเจอร์ในหน่วยช่อง หากค่าเป็นศูนย์จะปรับขนาดของเครื่องหมายเป็นขนาดปกติ
|
||||
lenum.autoscale = ว่าจะให้เครื่องหมายเพิ่มลดขนาดตามระดับการซูมของผู้เล่นหรือไม่
|
||||
lenum.posi = ตำแหน่งในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นตำแหน่งเริ่มต้น
|
||||
lenum.uvi = ตำแหน่งของเทกเจอร์ในคาบระหว่างศูนย์ถึงหนึ่ง ใช้สำหรับเครื่องหมายสี่เหลี่ยม
|
||||
lenum.colori = ค่าสีในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นสีเริ่มต้น
|
||||
|
||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||
mod.disable = Disable
|
||||
mod.version = Version:
|
||||
mod.content = Content:
|
||||
mod.delete.error = Unable to delete mod. File may be in use.
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
techtree.select = Tech Tree Selection
|
||||
@@ -289,13 +291,14 @@ disconnect.error = Connection error.
|
||||
disconnect.closed = Connection closed.
|
||||
disconnect.timeout = Timed out.
|
||||
disconnect.data = Oyunun geri yuklenemedi!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Unable to join game ([accent]{0}[]).
|
||||
connecting = [accent]Baglaniliyor
|
||||
reconnecting = [accent]Reconnecting...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Link:
|
||||
server.addressinuse = Addres zaten kullaniliyor!
|
||||
server.invalidport = Geçersiz Oyun numarasi!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||
save.new = Yeni Kayit Dosyasi
|
||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Default>
|
||||
details = Details...
|
||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
@@ -725,6 +729,7 @@ error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snowing.name = Snow
|
||||
@@ -774,6 +779,11 @@ threat.medium = Medium
|
||||
threat.high = High
|
||||
threat.extreme = Extreme
|
||||
threat.eradication = Eradication
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
planets = Planets
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -795,9 +805,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
@@ -817,6 +837,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
sector.lake.name = Lake
|
||||
@@ -1013,6 +1045,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1077,6 +1110,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = Yapilar
|
||||
unit.blockssquared = blocks²
|
||||
@@ -1137,12 +1172,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||
setting.uiscale.description = Restart required to apply changes.
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = training
|
||||
setting.difficulty.easy = kolay
|
||||
setting.difficulty.normal = orta
|
||||
setting.difficulty.hard = zor
|
||||
setting.difficulty.insane = cok zor
|
||||
setting.difficulty.name = Zorluk derecesi:
|
||||
setting.screenshake.name = Ekran sallanmasi
|
||||
setting.bloomintensity.name = Bloom Intensity
|
||||
setting.bloomblur.name = Bloom Blur
|
||||
@@ -1232,6 +1261,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
@@ -1309,12 +1339,16 @@ rules.wavetimer = Wave Timer
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Waves
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Attack Mode
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
@@ -1357,6 +1391,9 @@ rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Lighting
|
||||
rules.fog = Fog of War
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Fire
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
@@ -1365,6 +1402,7 @@ rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.always = Always
|
||||
rules.weather.duration = Duration:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1505,6 +1543,8 @@ block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[lightgray](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
@@ -1762,6 +1802,7 @@ block.electric-heater.name = Electric Heater
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
@@ -1809,6 +1850,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
@@ -2034,6 +2076,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
|
||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
@@ -2161,6 +2207,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2173,6 +2220,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2331,6 +2379,7 @@ lst.getflag = Check if a global flag is set.
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2483,6 +2532,7 @@ unitlocate.building = Output variable for located building.
|
||||
unitlocate.outx = Output X coordinate.
|
||||
unitlocate.outy = Output Y coordinate.
|
||||
unitlocate.group = Building group to look for.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||
lenum.stop = Stop moving/mining/building.
|
||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Etkin
|
||||
mod.disabled = [scarlet]Devre Dışı
|
||||
mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
|
||||
mod.disable = Devre Dışı Bırak
|
||||
mod.version = Version:
|
||||
mod.content = İçerik:
|
||||
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
||||
mod.incompatiblegame = [red]Eski Sürüm
|
||||
@@ -193,6 +194,7 @@ campaign.select = Başlangıç Mücadelesi Seç
|
||||
campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu seçim herhangi bir zamanda değiştirlebilir.
|
||||
campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle kararlı ilerleme.\n\nDaha kaliteli haritalar ve deneyim (herhalde).
|
||||
campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar işte...
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Tamamlandı
|
||||
techtree = Teknoloji Ağacı
|
||||
techtree.select = Teknoloji Ağacı Seç
|
||||
@@ -293,13 +295,14 @@ disconnect.error = Bağlantı hatası.
|
||||
disconnect.closed = Bağlantı kapatıldı.
|
||||
disconnect.timeout = Zaman aşımı.
|
||||
disconnect.data = Dünya verisi yüklenemedi!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
|
||||
connecting = [accent]Bağlanılıyor...
|
||||
reconnecting = [accent]Yeniden Bağlanılıyor...
|
||||
connecting.data = [accent]Dünya verisi yükleniyor...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adres zaten kullanılıyor!
|
||||
server.invalidport = Geçersiz port sayısı!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
||||
save.new = Yeni kayıt
|
||||
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Kargo Bloğu Seç
|
||||
command.loadUnits = Birim Yükle
|
||||
command.loadBlocks = Blok Yükle
|
||||
command.unloadPayload = Birim Bırak
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Emri İptal Et
|
||||
stance.shoot = Duruş: Saldırı
|
||||
stance.holdfire = Duruş: Hazır Ol
|
||||
@@ -495,6 +499,7 @@ waves.units.show = Hepsini Göster
|
||||
wavemode.counts = miktarlar
|
||||
wavemode.totals = toplamlar
|
||||
wavemode.health = can
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<Varsayılan>
|
||||
details = Detaylar...
|
||||
@@ -664,7 +669,6 @@ requirement.capture = {0} sektörünü ele geçir
|
||||
requirement.onplanet = Sektör {0} Kontrol Et
|
||||
requirement.onsector = Sektör {0}e İniş Yap
|
||||
launch.text = Kalkış
|
||||
research.multiplayer = Sadece sunucu sahibi araştırma yapabilir.
|
||||
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
||||
uncover = Aç
|
||||
configure = Ekipmanı Yapılandır
|
||||
@@ -733,6 +737,7 @@ error.mapnotfound = Harita dosyası bulunamadı!
|
||||
error.io = Ağ I/O hatası.
|
||||
error.any = Bilinmeyen ağ hatası.
|
||||
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Yağmur
|
||||
weather.snowing.name = Kar
|
||||
@@ -783,6 +788,11 @@ threat.medium = Orta
|
||||
threat.high = Yüksek
|
||||
threat.extreme = Aşırı
|
||||
threat.eradication = İmkansız
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Gezegenler
|
||||
|
||||
@@ -805,9 +815,19 @@ sector.fungalPass.name = Mantar Geçidi
|
||||
sector.biomassFacility.name = Sentetik BioMadde Santrali
|
||||
sector.windsweptIslands.name = Rüzgarlı Adalar
|
||||
sector.extractionOutpost.name = Kazı Üssü
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Gezegenler Arası Terminal
|
||||
sector.coastline.name = Kıyı Şeridi
|
||||
sector.navalFortress.name = Deniz Kalesi
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
||||
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
||||
@@ -827,6 +847,18 @@ sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızl
|
||||
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
||||
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
|
||||
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
sector.onset.name = Yeni Başlangıç
|
||||
sector.aegis.name = Siper
|
||||
sector.lake.name = Göletçik
|
||||
@@ -1023,6 +1055,7 @@ ability.liquidexplode = Son İsyan
|
||||
ability.liquidexplode.description = Ölürken sıvı fışkırtır
|
||||
ability.stat.firingrate = [stat]{0}/sn[lightgray] ateş hızı
|
||||
ability.stat.regen = [stat]{0}[lightgray] can/sn
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
||||
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
||||
@@ -1086,6 +1119,8 @@ bullet.healamount = [stat]{0}[lightgray] direkt tamir
|
||||
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
|
||||
bullet.reload = [stat]{0}[lightgray]x atış hızı
|
||||
bullet.range = [stat]{0}[lightgray] blok menzil
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = blok
|
||||
unit.blockssquared = blok²
|
||||
@@ -1146,12 +1181,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
||||
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
|
||||
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
||||
setting.difficulty.training = Eğitim
|
||||
setting.difficulty.easy = Kolay
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Zor
|
||||
setting.difficulty.insane = İmkansız
|
||||
setting.difficulty.name = Zorluk:
|
||||
setting.screenshake.name = Ekran Sarsılması
|
||||
setting.bloomintensity.name = Parlaklık Şiddeti
|
||||
setting.bloomblur.name = Parlaklık Bulanıklılığı
|
||||
@@ -1241,6 +1270,7 @@ keybind.unit_command_load_units.name = Birim Komutu: Birim Kargola
|
||||
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
|
||||
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
|
||||
keybind.unit_command_enter_payload.name = Birim Komutu: Kargoya Gir
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Alanı Geri İşaa Et
|
||||
keybind.schematic_select.name = Bölge Seç
|
||||
keybind.schematic_menu.name = Şema Menüsü
|
||||
@@ -1318,12 +1348,16 @@ rules.wavetimer = Dalga Zamanlayıcısı
|
||||
rules.wavesending = Dalga Gönderiliyor
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Dalgalar
|
||||
rules.airUseSpawns = Hava Birimleri doğuş bölgelerini kullanır
|
||||
rules.attack = Saldırı Modu
|
||||
rules.buildai = Üs inşa edici YZ
|
||||
rules.buildaitier = İnşaatçı YZ sınıfı
|
||||
rules.rtsai = RTS YZ
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Asgari Gurup Boyutu
|
||||
rules.rtsmaxsquadsize = Azami Gurup Boyutu
|
||||
rules.rtsminattackweight = Asgari Saldırı Boyutu
|
||||
@@ -1366,6 +1400,9 @@ rules.title.teams = Takımlar
|
||||
rules.title.planet = Gezegen
|
||||
rules.lighting = Işıklandırma
|
||||
rules.fog = Savaş Sisi
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Ateş
|
||||
rules.anyenv = <Herhangi>
|
||||
rules.explosions = Blok/Birlik Patlama Hasarı
|
||||
@@ -1374,6 +1411,7 @@ rules.weather = Hava Durumu
|
||||
rules.weather.frequency = Sıklık:
|
||||
rules.weather.always = Her zaman
|
||||
rules.weather.duration = Süreklilik:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
|
||||
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
|
||||
|
||||
@@ -1516,6 +1554,8 @@ block.graphite-press.name = Grafit Ezici
|
||||
block.multi-press.name = Çoklu-Ezici
|
||||
block.constructing = {0} [lightgray](İnşa Ediliyor)
|
||||
block.spawn.name = Düşman Doğum Noktası
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Merkez: Parçacık
|
||||
block.core-foundation.name = Merkez: Temel
|
||||
block.core-nucleus.name = Merkez: Çekirdek
|
||||
@@ -1774,6 +1814,7 @@ block.electric-heater.name = Elektrikli Isıtıcı
|
||||
block.slag-heater.name = Cürüflü Isıtıcı
|
||||
block.phase-heater.name = Faz Isıtıcı
|
||||
block.heat-redirector.name = Isı Aktarıcı
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Isı Yönlendirici
|
||||
block.slag-incinerator.name = Cürüf Yakıcı
|
||||
block.carbide-crucible.name = Karbür Kazanı
|
||||
@@ -1821,6 +1862,7 @@ block.chemical-combustion-chamber.name = Kimyasal Yanma Odası
|
||||
block.pyrolysis-generator.name = Piroliz Jeneratörü
|
||||
block.vent-condenser.name = Baca Sıkıştırıcı
|
||||
block.cliff-crusher.name = Kayalık Delici
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Plazma Kayalık Kazıcı
|
||||
block.large-plasma-bore.name = Büyük Plazma Kayalık Kazıcı
|
||||
block.impact-drill.name = Darbeli Matkap
|
||||
@@ -2049,6 +2091,10 @@ block.phase-wall.description = Özel faz örgüsü bazlı yansıtıcı materyal
|
||||
block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar.
|
||||
block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.
|
||||
block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir.
|
||||
block.door-large.description = Büyük bir kapı. Dokunarak açılabilir veya kapatılabilir.\nBirçok blok alan kaplar.
|
||||
block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silikon kullanılabilir.
|
||||
@@ -2176,6 +2222,7 @@ block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektir
|
||||
block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
|
||||
block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
|
||||
block.heat-redirector.description = Isıyı önündeki bloğa aktarır.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Isıyı üç yöne dağtırır.
|
||||
block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
|
||||
block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
|
||||
@@ -2188,6 +2235,7 @@ block.vent-condenser.description = Baca gazlarını suya çevirir. Enerji gerekt
|
||||
block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir.
|
||||
block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir.
|
||||
block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir.
|
||||
block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
|
||||
block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
|
||||
@@ -2348,6 +2396,7 @@ lst.getflag = Evrensel İşaretli Numara Oku.
|
||||
lst.setprop = Bir bina veya birime nitelik atar.
|
||||
lst.effect = Parçacık efekti oluştur.
|
||||
lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
|
||||
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
|
||||
lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır.
|
||||
@@ -2518,6 +2567,7 @@ unitlocate.building = Bulunan binanın Türü.
|
||||
unitlocate.outx = X kordinatı.
|
||||
unitlocate.outy = Y kordinatı.
|
||||
unitlocate.group = Aranan binanın türü.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
|
||||
lenum.stop = Dur!
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Увімкнено
|
||||
mod.disabled = [scarlet]Вимкнена
|
||||
mod.multiplayer.compatible = [gray]Доступна у багатоосібній грі
|
||||
mod.disable = Вимкнути
|
||||
mod.version = Version:
|
||||
mod.content = Зміст:
|
||||
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
||||
|
||||
@@ -195,6 +196,7 @@ campaign.select = Виберіть початкову кампанію
|
||||
campaign.none = [lightgray]Виберіть планету для старту.\nЇї можна змінити в будь-який момент.
|
||||
campaign.erekir = Новіший, більш відшліфований зміст. Переважно лінійний розвиток кампанії.\n\nВища якість мап та ліпший загальний досвід.
|
||||
campaign.serpulo = Старий зміст; класичний досвід. Більш відкрита.\n\nПотенційно незбалансовані мапи й механіки кампанії. Менш відшліфована.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]Завершено
|
||||
techtree = Дерево технологій
|
||||
techtree.select = Вибір дерева технологій
|
||||
@@ -295,13 +297,14 @@ disconnect.error = Помилка з’єднання.
|
||||
disconnect.closed = З’єднання закрито.
|
||||
disconnect.timeout = Час вийшов.
|
||||
disconnect.data = Не вдалося завантажити світові дані!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
|
||||
connecting = [accent]Приєднання…
|
||||
reconnecting = [accent]Повторне з’єднання…
|
||||
connecting.data = [accent]Завантаження даних світу…
|
||||
server.port = Порт:
|
||||
server.addressinuse = Ця адреса вже використовується!
|
||||
server.invalidport = Недійсний номер порту!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]Помилка створення сервера.
|
||||
save.new = Нове збереження
|
||||
save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
|
||||
@@ -354,6 +357,7 @@ command.enterPayload = Увійти до вантажного блока
|
||||
command.loadUnits = Завантажити одиниці
|
||||
command.loadBlocks = Завантажити блоки
|
||||
command.unloadPayload = Вивантажити вантаж
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Скасувати накази
|
||||
stance.shoot = Позиція: стріляти
|
||||
stance.holdfire = Позиція: припинити вогонь
|
||||
@@ -497,6 +501,7 @@ waves.units.show = Показати все
|
||||
wavemode.counts = кількість
|
||||
wavemode.totals = усього
|
||||
wavemode.health = здоров’я
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<За замовчуванням>
|
||||
details = Подробиці…
|
||||
@@ -667,7 +672,6 @@ requirement.capture = Захопіть {0}
|
||||
requirement.onplanet = Установіть контроль над сектором на {0}
|
||||
requirement.onsector = Приземліться на такий сектор: {0}
|
||||
launch.text = Запуск
|
||||
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
||||
map.multiplayer = Лише власник може переглядати сектори.
|
||||
uncover = Розкрити
|
||||
configure = Налаштувати вивантаження
|
||||
@@ -741,6 +745,7 @@ error.mapnotfound = Файл мапи не знайдено!
|
||||
error.io = Мережева помилка введення-виведення.
|
||||
error.any = Невідома мережева помилка
|
||||
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = Дощ
|
||||
weather.snowing.name = Сніг
|
||||
@@ -792,6 +797,11 @@ threat.medium = середня
|
||||
threat.high = висока
|
||||
threat.extreme = екстремальна
|
||||
threat.eradication = викорінювальна
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = Планети
|
||||
|
||||
@@ -814,9 +824,19 @@ sector.fungalPass.name = Грибний перевал
|
||||
sector.biomassFacility.name = Центр дослідження синтезу біомаси
|
||||
sector.windsweptIslands.name = Вітряні острови
|
||||
sector.extractionOutpost.name = Видобувна застава
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Термінал планетарного запуску
|
||||
sector.coastline.name = Узбережжя
|
||||
sector.navalFortress.name = Морська фортеця
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
||||
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
||||
@@ -836,6 +856,18 @@ sector.impact0078.description = Тут лежать залишки міжзор
|
||||
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
||||
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
||||
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = Перший наступ
|
||||
sector.aegis.name = Егіда
|
||||
@@ -1034,6 +1066,7 @@ ability.liquidexplode = Смертельний розлив
|
||||
ability.liquidexplode.description = Розливає рідину після смерті
|
||||
ability.stat.firingrate = [lightgray]Швидкість стрільби[stat]{0} за сек.
|
||||
ability.stat.regen = Відновлення здоров'я: [stat]{0} за сек.
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
||||
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
||||
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
||||
@@ -1097,6 +1130,8 @@ bullet.healamount = [stat]{0}[lightgray] безпосереднього ремо
|
||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||
bullet.reload = [stat]{0}%[lightgray] швидкість перезаряджання
|
||||
bullet.range = [stat]{0}[lightgray] плиток
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.blockssquared = блоків²
|
||||
@@ -1157,12 +1192,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Масштабування користувацького інтерфейсу
|
||||
setting.uiscale.description = Потрібен перезапуск для застосування змін.
|
||||
setting.swapdiagonal.name = Завжди діагональне розміщення
|
||||
setting.difficulty.training = Навчання
|
||||
setting.difficulty.easy = Легка
|
||||
setting.difficulty.normal = Нормальна
|
||||
setting.difficulty.hard = Важка
|
||||
setting.difficulty.insane = Неможлива
|
||||
setting.difficulty.name = Складність:
|
||||
setting.screenshake.name = Тряска екрану
|
||||
setting.bloomintensity.name = Інтенсивність світіння
|
||||
setting.bloomblur.name = Розмиття світіння
|
||||
@@ -1252,6 +1281,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Команда одиниці: завантажити вантаж
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Відбудувати регіон
|
||||
keybind.schematic_select.name = Вибрати ділянку
|
||||
keybind.schematic_menu.name = Меню схем
|
||||
@@ -1329,12 +1359,16 @@ rules.wavetimer = Таймер для хвиль
|
||||
rules.wavesending = Ручне надсилання хвиль
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = Хвилі
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = Режим атаки
|
||||
rules.buildai = Базовий ШІ-будівельник
|
||||
rules.buildaitier = Рівень ШІ-будівельника
|
||||
rules.rtsai = ШІ зі стратегій реального часу
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||
rules.rtsmaxsquadsize = Максимальний розмір загону
|
||||
rules.rtsminattackweight = Мінімальна ударна вага
|
||||
@@ -1377,6 +1411,9 @@ rules.title.teams = Команди
|
||||
rules.title.planet = Планета
|
||||
rules.lighting = Світлотінь
|
||||
rules.fog = Туман війни
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = Вогонь
|
||||
rules.anyenv = <Будь-яка>
|
||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||
@@ -1385,6 +1422,7 @@ rules.weather = Погода
|
||||
rules.weather.frequency = Повторюваність:
|
||||
rules.weather.always = Завжди
|
||||
rules.weather.duration = Тривалість:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1529,6 +1567,8 @@ block.graphite-press.name = Графітний прес
|
||||
block.multi-press.name = Мультипрес
|
||||
block.constructing = {0}\n[lightgray](У процесі)
|
||||
block.spawn.name = Місце появи противника
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = Ядро «Уламок»
|
||||
block.core-foundation.name = Ядро «Штаб»
|
||||
block.core-nucleus.name = Ядро «Атом»
|
||||
@@ -1788,6 +1828,7 @@ block.electric-heater.name = Електричний нагрівач
|
||||
block.slag-heater.name = Шлаковий нагрівач
|
||||
block.phase-heater.name = Фазовий нагрівач
|
||||
block.heat-redirector.name = Перенаправляч тепла
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Тепловий маршрутизатор
|
||||
block.slag-incinerator.name = Шлаковий сміттєспалювальний завод
|
||||
block.carbide-crucible.name = Карбідний тигель
|
||||
@@ -1835,6 +1876,7 @@ block.chemical-combustion-chamber.name = Камера хімічного зго
|
||||
block.pyrolysis-generator.name = Пиролізовий генератор
|
||||
block.vent-condenser.name = Джерельний конденсатор
|
||||
block.cliff-crusher.name = Дробарка скель
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Плазмовий бурильник
|
||||
block.large-plasma-bore.name = Великий плазмовий бурильник
|
||||
block.impact-drill.name = Імпульсний бур
|
||||
@@ -2072,6 +2114,10 @@ block.phase-wall.description = Англійська назва: Phase Wall\nЗа
|
||||
block.phase-wall-large.description = Англійська назва: Phase Wall Large\nЗахищає споруди від ворожих снарядів, відбиває більшість куль у разі зіткненні.
|
||||
block.surge-wall.description = Англійська назва: Surge Wall\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
|
||||
block.surge-wall-large.description = Англійська назва: Surge Wall Large\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = Англійська назва: Door\nСтіна, яку можна відчинити й зачинити.
|
||||
block.door-large.description = Англійська назва: Door Large\nСтіна, яку можна відчинити й зачинити.
|
||||
block.mender.description = Англійська назва: Mender\nПеріодично ремонтує блоки у своєму радіусі дії.\nЗа бажанням можна використати кремній задля підвищення радіусу дії й ефективності.
|
||||
@@ -2201,6 +2247,7 @@ block.electric-heater.description = Англійська назва: Electric He
|
||||
block.slag-heater.description = Англійська назва: Slag Heater\nНагріває лицьові блоки. Потребує шлаку.
|
||||
block.phase-heater.description = Англійська назва: Phase Heater\nНагріває лицьові блоки. Потрібна фазова тканина.
|
||||
block.heat-redirector.description = Англійська назва: Heat Redirector\nПеренаправляє отримане тепло на інші блоки.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Англійська назва: Heat Router\nРозподіляє отримане тепло в трьох вихідних напрямках.
|
||||
block.electrolyzer.description = Англійська назва: Electrolyzer\nПеретворює воду на водень та озоновий газ.
|
||||
block.atmospheric-concentrator.description = Англійська назва: Atmospheric Concentrator\nВбирає азот з атмосфери. Потребує тепла.
|
||||
@@ -2213,6 +2260,7 @@ block.vent-condenser.description = Англійська назва: Vent Condens
|
||||
block.plasma-bore.description = Англійська назва: Plasma Bore\nПри розміщенні лицем до рудної стіни видає предмети нескінченно довго. Потребує невеликої кількості енергії.
|
||||
block.large-plasma-bore.description = Англійська назва: Large Plasma Bore\nБільший плазмовий бурильник. Здатний видобувати вольфрам і торій. Потребує водню та енергії.
|
||||
block.cliff-crusher.description = Англійська назва: Cliff Crusher\nДробить стіни, виводячи пісок нескінченно довго. Вимагає енергію. Ефективність залежить від типу стіни.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Англійська назва: Impact Drill\nПри розміщенні на руді видає предмети серіями до нескінченності. Потребує енергії та води.
|
||||
block.eruption-drill.description = Англійська назва: Eruption Drill\nПоліпшений імпульсний бур. Здатний видобувати торій. Потребує водню.
|
||||
block.reinforced-conduit.description = Англійська назва: Reinforced Conduit\nПереміщує рідини вперед. Не приймає нетрубоповідні входи з боків.
|
||||
@@ -2375,6 +2423,7 @@ lst.getflag = Перевіряє, чи встановлено глобальни
|
||||
lst.setprop = Установлює властивість одиниці чи будівлі.
|
||||
lst.effect = Створює ефект частинок.
|
||||
lst.sync = Синхронізувати змінну по мережі.\nВикликається щонайбільше 10 разів за секунду.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Створює новий логічний маркер у світі.\nПотрібно надати ідентифікатор для ідентифікації цього маркера.\nНаразі кількість маркерів на світ обмежена 20 тисячами.
|
||||
lst.setmarker = Установлює властивість для маркера.\nВикористаний ідентифікатор має збігатися з інструкцією «Створити маркер».
|
||||
lst.localeprint = Додає значення властивості мовного пакету мапи до текстового буфера.\nЩоби встановити мовного пакету мапи в редакторі мапи, перейдіть до [accent]Інформація про мапу > Мовні пакети [].\nЯкщо клієнтом є мобільний пристрій, то спочатку намагається надрукувати властивість, що закінчується на ".mobile".
|
||||
@@ -2546,6 +2595,7 @@ unitlocate.building = Змінна для запису знайденої буд
|
||||
unitlocate.outx = Виводить координату X.
|
||||
unitlocate.outy = Виводить координату Y.
|
||||
unitlocate.group = Група будівель для пошуку.
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
|
||||
lenum.stop = Зупинити або рух, або видобуток, або будівництво.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Đã bật
|
||||
mod.disabled = [red]Đã tắt
|
||||
mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều người chơi
|
||||
mod.disable = Tắt
|
||||
mod.version = Version:
|
||||
mod.content = Nội dung:
|
||||
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
|
||||
|
||||
@@ -197,7 +198,8 @@ campaign.select = Chọn chiến dịch khởi đầu
|
||||
campaign.none = [lightgray]Chọn một hành tinh để bắt đầu.\nCó thể thay đổi sang hành tinh khác bất cứ lúc nào.
|
||||
campaign.erekir = Nội dung mới và được trau chuốt. Quá trình chiến dịch liền mạch hơn.\n\nKhó hơn. Bản đồ chất lượng hơn và trải nghiệm tổng thể tốt hơn.
|
||||
campaign.serpulo = Nội dung cũ; trải nghiệm cơ bản. Tiến trình mở hơn, nhiều nội dung hơn.\n\nRất có thể vẫn còn cơ chế bản đồ và chiến dịch bị mất cân bằng. Ít được trau chuốt.
|
||||
completed = [accent]Hoàn tất
|
||||
campaign.difficulty = Độ khó
|
||||
completed = [accent]Đã nghiên cứu
|
||||
techtree = Cây công nghệ
|
||||
techtree.select = Chọn nhánh công nghệ
|
||||
techtree.serpulo = Serpulo
|
||||
@@ -230,7 +232,7 @@ server.kicked.customClient = Máy chủ này không hỗ trợ bản dựng tùy
|
||||
server.kicked.gameover = Trò chơi kết thúc!
|
||||
server.kicked.serverRestarting = Máy chủ đang khởi động lại.
|
||||
server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
|
||||
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng [scarlet]6567[]. \nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]điều hướng cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
|
||||
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng [scarlet]6567[].\nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]chuyển tiếp cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
|
||||
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra google với từ khóa "my ip" trên thiết bị của họ.
|
||||
hostserver = Mở máy chủ nhiều người chơi
|
||||
invitefriends = Mời bạn bè
|
||||
@@ -299,13 +301,14 @@ disconnect.error = Lỗi kết nối.
|
||||
disconnect.closed = Kết nối đã bị đóng.
|
||||
disconnect.timeout = Hết thời gian chờ.
|
||||
disconnect.data = Không tải được dữ liệu thế giới!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
|
||||
connecting = [accent]Đang kết nối...
|
||||
reconnecting = [accent]Đang kết nối lại...
|
||||
connecting.data = [accent]Đang tải dữ liệu thế giới...
|
||||
server.port = Cổng:
|
||||
server.addressinuse = Địa chỉ đang được sử dụng!
|
||||
server.invalidport = Số cổng không hợp lệ!
|
||||
server.error.addressinuse = [scarlet]Mở máy chủ trên cổng 6567 thất bại.[]\n\nChắc rằng không có máy chủ Mindustry nào đang chạy trên thiết bị hoặc mạng của bạn!
|
||||
server.error = [scarlet]Lỗi tạo máy chủ.
|
||||
save.new = Bản lưu mới
|
||||
save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu này?
|
||||
@@ -358,6 +361,7 @@ command.enterPayload = Nhập Khối hàng vào Công trình
|
||||
command.loadUnits = Nhận Đơn vị
|
||||
command.loadBlocks = Nhận Khối công trình
|
||||
command.unloadPayload = Dỡ Khối hàng
|
||||
command.loopPayload = Lặp vận chuyển đơn vị
|
||||
stance.stop = Hủy Mệnh lệnh
|
||||
stance.shoot = Tư thế: Bắn
|
||||
stance.holdfire = Tư thế: Ngừng bắn
|
||||
@@ -502,6 +506,7 @@ wavemode.counts = số lượng
|
||||
wavemode.totals = tổng số
|
||||
wavemode.health = độ bền
|
||||
|
||||
all = Tất cả
|
||||
editor.default = [lightgray]<Mặc định>
|
||||
details = Chi tiết...
|
||||
edit = Chỉnh sửa
|
||||
@@ -673,7 +678,6 @@ requirement.capture = Chiếm {0}
|
||||
requirement.onplanet = Kiểm soát khu vực {0}
|
||||
requirement.onsector = Đáp xuống khu vực: {0}
|
||||
launch.text = Phóng
|
||||
research.multiplayer = Chỉ máy chủ mới có thể nghiên cứu các mục.
|
||||
map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
|
||||
uncover = Khám phá
|
||||
configure = Cấu hình vật phẩm khởi đầu
|
||||
@@ -717,9 +721,9 @@ objective.enemyescelating = [accent]Kẻ địch leo thang sản xuất sau [lig
|
||||
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[]
|
||||
objective.destroycore = [accent]Phá huỷ lõi kẻ địch
|
||||
objective.command = [accent]Mệnh lệnh đơn vị
|
||||
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa hạt nhân: [lightgray]{0}
|
||||
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa: [lightgray]{0}
|
||||
|
||||
announce.nuclearstrike = [red]⚠ TÊN LỬA HẠT NHÂN SẮP VA CHẠM ⚠\nxây lõi dự phòng ngay
|
||||
announce.nuclearstrike = [red]⚠ TÊN LỬA SẮP VA CHẠM ⚠\nxây lõi dự phòng ngay
|
||||
|
||||
loadout = Vật phẩm khởi đầu
|
||||
resources = Tài nguyên
|
||||
@@ -740,13 +744,14 @@ guardian = Trùm
|
||||
connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0}
|
||||
error.unreachable = Không thể truy cập máy chủ.\nĐịa chỉ liệu có đúng không?
|
||||
error.invalidaddress = Địa chỉ không hợp lệ.
|
||||
error.timedout = Hết thời gian chờ!\nĐảm bảo máy chủ đã thiết lập điều hướng cổng, và địa chỉ đó là chính xác!
|
||||
error.timedout = Hết thời gian chờ!\nĐảm bảo máy chủ đã thiết lập chuyển tiếp cổng, và địa chỉ đó là chính xác!
|
||||
error.mismatch = Lỗi gói tin:\nphiên bản máy khách/máy chủ có thể không khớp.\nĐảm bảo bạn và máy chủ có phiên bản Mindustry mới nhất!
|
||||
error.alreadyconnected = Đã kết nối rồi.
|
||||
error.mapnotfound = Không tìm thấy tệp bản đồ!
|
||||
error.io = Lỗi mạng đầu vào/ra.
|
||||
error.any = Lỗi mạng không xác định.
|
||||
error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ.
|
||||
error.moddex = Mindustry không thể nạp bản mod này.\nThiết bị của bạn đang chặn nhập mod Java do thay đổi gần đây trong Android.\nKhông có giải pháp tạm thời nào cho vấn đề này.
|
||||
|
||||
weather.rain.name = Mưa
|
||||
weather.snowing.name = Tuyết
|
||||
@@ -799,6 +804,12 @@ threat.high = Cao
|
||||
threat.extreme = Cực cao
|
||||
threat.eradication = Hủy diệt
|
||||
|
||||
difficulty.casual = Giải trí
|
||||
difficulty.easy = Dễ
|
||||
difficulty.normal = Vừa
|
||||
difficulty.hard = Khó
|
||||
difficulty.eradication = Hủy diệt
|
||||
|
||||
planets = Hành tinh
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
@@ -820,9 +831,19 @@ sector.fungalPass.name = Fungal Pass
|
||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||
sector.windsweptIslands.name = Windswept Islands
|
||||
sector.extractionOutpost.name = Extraction Outpost
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||
sector.coastline.name = Coastline
|
||||
sector.navalFortress.name = Naval Fortress
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
||||
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
|
||||
@@ -842,6 +863,20 @@ sector.impact0078.description = Đây là tàn tích của tàu vận chuyển g
|
||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm khu vực này, và lấy công nghệ.
|
||||
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
|
||||
#do not translate
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = The Onset
|
||||
sector.aegis.name = Aegis
|
||||
@@ -994,7 +1029,7 @@ stat.speed = Vận tốc
|
||||
stat.buildspeed = Tốc độ xây
|
||||
stat.minespeed = Tốc độ đào
|
||||
stat.minetier = Cấp độ đào
|
||||
stat.payloadcapacity = Sức chứa khối hàng
|
||||
stat.payloadcapacity = Tải trọng
|
||||
stat.abilities = Khả năng
|
||||
stat.canboost = Có thể tăng cường
|
||||
stat.flying = Bay
|
||||
@@ -1041,7 +1076,8 @@ ability.liquidexplode.description = Tràn chất lỏng khi chết
|
||||
|
||||
ability.stat.firingrate = tốc độ bắn [stat]{0}/giây[lightgray]
|
||||
ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
|
||||
ability.stat.shield = [stat]{0}[lightgray] khiên
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
|
||||
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
|
||||
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
||||
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
||||
@@ -1057,7 +1093,7 @@ bar.drilltierreq = Cần máy khoan tốt hơn
|
||||
bar.noresources = Thiếu tài nguyên
|
||||
bar.corereq = Yêu cầu lõi cơ bản
|
||||
bar.corefloor = Yêu cầu ô nền lõi
|
||||
bar.cargounitcap = Đã đạt sức chứa khối hàng tối đa
|
||||
bar.cargounitcap = Đã đạt tải trọng tối đa
|
||||
bar.drillspeed = Tốc độ khoan: {0}/giây
|
||||
bar.pumpspeed = Tốc độ bơm: {0}/giây
|
||||
bar.efficiency = Hiệu suất: {0}%
|
||||
@@ -1104,6 +1140,8 @@ bullet.healamount = [stat]{0}[lightgray] sửa chữa trực tiếp
|
||||
bullet.multiplier = [stat]{0}[lightgray] đạn/vật phẩm
|
||||
bullet.reload = [stat]{0}%[lightgray] tốc độ bắn
|
||||
bullet.range = [stat]{0}[lightgray] ô phạm vi
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = khối
|
||||
unit.blockssquared = khối²
|
||||
@@ -1164,12 +1202,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = Tỉ lệ giao diện
|
||||
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
|
||||
setting.swapdiagonal.name = Luôn đặt theo đường chéo
|
||||
setting.difficulty.training = Luyện tập
|
||||
setting.difficulty.easy = Dễ
|
||||
setting.difficulty.normal = Vừa
|
||||
setting.difficulty.hard = Khó
|
||||
setting.difficulty.insane = Điên loạn
|
||||
setting.difficulty.name = Độ khó:
|
||||
setting.screenshake.name = Rung chuyển khung hình
|
||||
setting.bloomintensity.name = Mức độ phát sáng
|
||||
setting.bloomblur.name = Xoá mờ phát sáng
|
||||
@@ -1261,6 +1293,7 @@ keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn v
|
||||
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
|
||||
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
|
||||
keybind.unit_command_enter_payload.name = Mệnh lệnh đơn vị: Vào khối hàng
|
||||
keybind.unit_command_loop_payload.name = Mệnh lệnh đơn vị: Lặp vận chuyển đơn vi
|
||||
|
||||
keybind.rebuild_select.name = Xây dựng lại khu vực
|
||||
keybind.schematic_select.name = Chọn khu vực
|
||||
@@ -1327,75 +1360,83 @@ mode.attack.description = Phá hủy căn cứ của kẻ địch. \n[gray]Cần
|
||||
mode.custom = Tùy chỉnh quy tắc
|
||||
|
||||
rules.invaliddata = Dữ liệu bộ nhớ tạm không hợp lệ.
|
||||
rules.hidebannedblocks = Ẩn các khối bị cấm
|
||||
rules.infiniteresources = Tài nguyên vô hạn
|
||||
rules.onlydepositcore = Chỉ cho phép đưa tài nguyên vào lõi
|
||||
rules.derelictrepair = Cho phép sửa khối bỏ hoang
|
||||
rules.reactorexplosions = Nổ lò phản ứng
|
||||
rules.coreincinerates = Hủy vật phẩm khi lõi đầy
|
||||
rules.disableworldprocessors = Vô hiệu hoá bộ xử lý thế giới
|
||||
rules.schematic = Cho phép dùng bản thiết kế
|
||||
rules.wavetimer = Đếm ngược đợt
|
||||
rules.hidebannedblocks = Ẩn Các Khối Bị Cấm
|
||||
rules.infiniteresources = Tài Nguyên Vô Hạn
|
||||
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
|
||||
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
|
||||
rules.reactorexplosions = Nổ Nò Phản Ứng
|
||||
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
|
||||
rules.disableworldprocessors = Vô Hiệu Hoá Bộ Xử Lý Thế Giới
|
||||
rules.schematic = Cho Phép Dùng Bản Thiết Kế
|
||||
rules.wavetimer = Đếm Ngược Đợt
|
||||
rules.wavesending = Gửi đợt
|
||||
rules.allowedit = Cho phép sửa quy tắc
|
||||
rules.allowedit = Cho Phép Sửa Quy Tắc
|
||||
rules.allowedit.info = Khi được bật, người chơi có thể chỉnh sửa các quy tắc trong lúc chơi thông qua nút ở góc dưới bên trái của Trình đơn tạm dừng.
|
||||
rules.alloweditworldprocessors = Cho Phép Chỉnh Sửa Bộ Xử Lý Thế Giới
|
||||
rules.alloweditworldprocessors.info = Khi bật, Bộ xử lý thế giới có thể được đặt và chỉnh sửa ngay cả bên ngoài trình chỉnh sửa.
|
||||
rules.waves = Đợt
|
||||
rules.airUseSpawns = Các đơn vị không quân dùng điểm xuất hiện
|
||||
rules.attack = Chế độ tấn công
|
||||
rules.buildai = AI Xây dựng căn cứ
|
||||
rules.buildaitier = Cấp độ AI xây dựng
|
||||
rules.rtsai = AI Chiến thuật [red](WIP - Đang hoàn thiện)
|
||||
rules.rtsminsquadsize = Kích thước đội hình tối thiểu
|
||||
rules.rtsmaxsquadsize = Kích thước đội hình tối đa
|
||||
rules.rtsminattackweight = Sức tấn công tối thiểu
|
||||
rules.cleanupdeadteams = Dọn sạch công trình của đội bị đánh bại (PvP)
|
||||
rules.corecapture = Chiếm lõi khi phá hủy
|
||||
rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác
|
||||
rules.placerangecheck = Kiểm tra phạm vi xây dựng
|
||||
rules.enemyCheat = Tài nguyên kẻ địch vô hạn
|
||||
rules.blockhealthmultiplier = Hệ số độ bền khối
|
||||
rules.blockdamagemultiplier = Hệ số sát thương của khối
|
||||
rules.unitbuildspeedmultiplier = Hệ số tốc độ sản xuất đơn vị
|
||||
rules.unitcostmultiplier = Hệ số chi phí sản xuất đơn vị
|
||||
rules.unithealthmultiplier = Hệ số độ bền của đơn vị
|
||||
rules.unitdamagemultiplier = Hệ số sát thương của đơn vị
|
||||
rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi
|
||||
rules.solarmultiplier = Hệ số năng lượng mặt trời
|
||||
rules.unitcapvariable = Lõi tăng giới hạn đơn vị
|
||||
rules.unitpayloadsexplode = Khối hàng mang theo phát nổ cùng đơn vị
|
||||
rules.unitcap = Giới hạn đơn vị ban đầu
|
||||
rules.limitarea = Giới hạn kích thước bản đồ
|
||||
rules.enemycorebuildradius = Bán kính không xây dựng từ lõi của kẻ địch:[lightgray] (ô)
|
||||
rules.wavespacing = Giãn cách đợt:[lightgray] (giây)
|
||||
rules.initialwavespacing = Giãn cách đợt đầu:[lightgray] (giây)
|
||||
rules.buildcostmultiplier = Hệ số chi phí xây dựng
|
||||
rules.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
||||
rules.deconstructrefundmultiplier = Hệ số số hoàn trả khi phá dỡ
|
||||
rules.waitForWaveToEnd = Đợt chờ hết kẻ địch
|
||||
rules.wavelimit = Bản đồ kết thúc sau đợt
|
||||
rules.dropzoneradius = Bán kính vùng thả:[lightgray] (ô)
|
||||
rules.unitammo = Đơn vị cần đạn [red](có thể bị loại bỏ)
|
||||
rules.enemyteam = Đội kẻ địch
|
||||
rules.playerteam = Đội người chơi
|
||||
rules.airUseSpawns = Các Đơn Vị Không Quân Dùng Điểm Xuất Hiện
|
||||
rules.attack = Chế Độ Tấn Công
|
||||
rules.buildai = AI Xây Dựng Căn Cứ
|
||||
rules.buildaitier = Cấp Độ AI Xây Dựng
|
||||
rules.rtsai = AI Chiến Thuật [red](WIP - Đang hoàn thiện)
|
||||
rules.rtsai.campaign = AI chiến thuật tấn công
|
||||
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
|
||||
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
|
||||
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
|
||||
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
|
||||
rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bại (PvP)
|
||||
rules.corecapture = Chiếm Lõi Khi Phá Hủy
|
||||
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
|
||||
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
|
||||
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
|
||||
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
|
||||
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
|
||||
rules.unitbuildspeedmultiplier = Hệ Số Tốc Độ Sản Xuất Đơn Vị
|
||||
rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
|
||||
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
|
||||
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
|
||||
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
|
||||
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
|
||||
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
|
||||
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
|
||||
rules.unitcap = Giới Hạn Đơn Vị Ban Đầu
|
||||
rules.limitarea = Giới Hạn Kích Thước Bản Đồ
|
||||
rules.enemycorebuildradius = Bán Kính Không Xây Dựng Từ Lõi Của Kẻ Địch:[lightgray] (ô)
|
||||
rules.wavespacing = Giãn Cách Đợt:[lightgray] (giây)
|
||||
rules.initialwavespacing = Giãn Cách Đợt Đầu:[lightgray] (giây)
|
||||
rules.buildcostmultiplier = Hệ Số Chi Phí Xây Dựng
|
||||
rules.buildspeedmultiplier = Hệ Số Tốc Độ Xây Dựng
|
||||
rules.deconstructrefundmultiplier = Hệ Số Hoàn Trả Khi Phá Dỡ
|
||||
rules.waitForWaveToEnd = Đợt Chờ Hết Kẻ Địch
|
||||
rules.wavelimit = Bản Đồ Kết Thúc Sau Đợt
|
||||
rules.dropzoneradius = Bán Kính Vùng Thả:[lightgray] (ô)
|
||||
rules.unitammo = Đơn Vị Cần Có Đạn [red](có thể bị loại bỏ)
|
||||
rules.enemyteam = Đội Kẻ Địch
|
||||
rules.playerteam = Đội Người Chơi
|
||||
rules.title.waves = Đợt
|
||||
rules.title.resourcesbuilding = Tài nguyên & Xây dựng
|
||||
rules.title.enemy = Kẻ địch
|
||||
rules.title.unit = Đơn vị
|
||||
rules.title.experimental = Thử nghiệm
|
||||
rules.title.environment = Môi trường
|
||||
rules.title.resourcesbuilding = Tài Nguyên & Xây Dựng
|
||||
rules.title.enemy = Kẻ Dịch
|
||||
rules.title.unit = Đơn Vị
|
||||
rules.title.experimental = Thử Nghiệm
|
||||
rules.title.environment = Môi Trường
|
||||
rules.title.teams = Đội
|
||||
rules.title.planet = Hành tinh
|
||||
rules.lighting = Ánh sáng
|
||||
rules.fog = Sương mù chiến tranb
|
||||
rules.title.planet = Hành Tinh
|
||||
rules.lighting = Ánh Sáng
|
||||
rules.fog = Sương Mù Chiến Tranh
|
||||
rules.invasions = Kẻ Địch Xâm Lược Khu Vực
|
||||
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
|
||||
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
|
||||
rules.fire = Lửa
|
||||
rules.anyenv = <Bất kỳ>
|
||||
rules.explosions = Sát thương nổ của Khối/Đơn vị
|
||||
rules.ambientlight = Ánh sáng môi trường
|
||||
rules.weather = Thời tiết
|
||||
rules.weather.frequency = Tần suất:
|
||||
rules.weather.always = Luôn luôn
|
||||
rules.weather.duration = Thời gian:
|
||||
rules.explosions = Sát Thương Nổ Của Khối/Đơn Vị
|
||||
rules.ambientlight = Ánh Sáng Môi Trường
|
||||
rules.weather = Thời Tiết
|
||||
rules.weather.frequency = Tần Suất:
|
||||
rules.weather.always = Luôn Có
|
||||
rules.weather.duration = Thời Lượng:
|
||||
|
||||
rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt nhắm vào công trình ngẫu nhiên thay vì tấn công trực tiếp vào lõi hoặc máy phát năng lượng.
|
||||
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một bệ súng, phạm vi sẽ bị tăng lên, để bệ súng không thể bắn tới kẻ địch.
|
||||
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
|
||||
|
||||
@@ -1440,8 +1481,8 @@ liquid.neoplasm.name = Tế bào tân sinh
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.gallium.name = Gali
|
||||
liquid.ozone.name = Ôzôn
|
||||
liquid.hydrogen.name = Hydro
|
||||
liquid.nitrogen.name = Nitro
|
||||
liquid.hydrogen.name = Hy-dro lỏng
|
||||
liquid.nitrogen.name = Ni-tơ lỏng
|
||||
liquid.cyanogen.name = Cyano
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
@@ -1540,6 +1581,8 @@ block.graphite-press.name = Máy nén than chì
|
||||
block.multi-press.name = Máy nén than chì lớn
|
||||
block.constructing = {0} [lightgray](Đang xây dựng)
|
||||
block.spawn.name = Điểm tạo ra kẻ địch
|
||||
block.remove-wall.name = Loại bỏ tường
|
||||
block.remove-ore.name = Loại bỏ khoáng sản
|
||||
block.core-shard.name = Lõi: Cơ sở
|
||||
block.core-foundation.name = Lõi: Trụ sở
|
||||
block.core-nucleus.name = Lõi: Trung tâm
|
||||
@@ -1799,6 +1842,7 @@ block.electric-heater.name = Máy nhiệt từ điện
|
||||
block.slag-heater.name = Máy nhiệt từ xỉ
|
||||
block.phase-heater.name = Máy nhiệt từ lượng tử
|
||||
block.heat-redirector.name = Khối điều hướng nhiệt
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Khối phân phát nhiệt
|
||||
block.slag-incinerator.name = Lò xỉ huỷ vật phẩm
|
||||
block.carbide-crucible.name = Máy nấu Carbide
|
||||
@@ -1846,6 +1890,7 @@ block.chemical-combustion-chamber.name = Bể điện hoá
|
||||
block.pyrolysis-generator.name = Máy phát điện nhiệt phân
|
||||
block.vent-condenser.name = Máy ngưng tụ hơi nước
|
||||
block.cliff-crusher.name = Máy nghiền vách đá
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = Khoan plasma
|
||||
block.large-plasma-bore.name = Khoan plasma lớn
|
||||
block.impact-drill.name = Máy khoan động lực
|
||||
@@ -1999,7 +2044,7 @@ split.container = Tương tự như thùng chứa, đơn vị cũng có thể đ
|
||||
item.copper.description = Dùng trong tất cả các loại xây dựng và các loại đạn dược.
|
||||
item.copper.details = Đồng. Kim loại nhiều bất thường trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
||||
item.lead.description = Được dùng trong vận chuyển chất lỏng và cấu trúc liên quan đến điện.
|
||||
item.lead.details = Đặc. Trơ. Dùng cực nhiều trong pin.\nLưu ý: Có thể độc hại đối với các dạng sống sinh học. Không phải vì nó còn nhiều ở xung quanh đây.
|
||||
item.lead.details = Đặc. Trơ. Dùng cực nhiều trong pin.\nLưu ý: Có thể độc hại đối với các dạng sống sinh học; không phải vì nó còn nhiều ở xung quanh đây.
|
||||
item.metaglass.description = Được dùng trong cấu trúc phân phối/lưu trữ chất lỏng.
|
||||
item.graphite.description = Được dùng trong các bộ phận điện và đạn súng.
|
||||
item.sand.description = Được dùng để sản xuất các vật liệu tinh chế khác.
|
||||
@@ -2080,6 +2125,10 @@ block.phase-wall.description = Bảo vệ các công trình khỏi đạn của
|
||||
block.phase-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, phản hầu hết đạn khi va chạm.
|
||||
block.surge-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
|
||||
block.surge-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
|
||||
block.scrap-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||
block.scrap-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||
block.scrap-wall-huge.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||
block.scrap-wall-gigantic.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||
block.door.description = Một bức tường có thể mở và đóng.
|
||||
block.door-large.description = Một bức tường có thể mở và đóng.
|
||||
block.mender.description = Sửa chữa định kỳ các khối trong vùng lân cận.\nTùy chọn sử dụng silicon để tăng phạm vi và hiệu quả.
|
||||
@@ -2196,7 +2245,7 @@ block.core-acropolis.description = Trung tâm của căn cứ. Được bọc gi
|
||||
block.breach.description = Bắn đạn beryl hoặc tungsten xuyên thấu vào kẻ địch.
|
||||
block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau.
|
||||
block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp.
|
||||
block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hydro.
|
||||
block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hy-đrô lỏng.
|
||||
block.afflict.description = Bắn ra các mảnh vỡ của một quả cầu tích điện khổng lồ. Yêu cầu nhiệt.
|
||||
block.disperse.description = Bắn các mảnh vỡ vào các mục tiêu trên không.
|
||||
block.lustre.description = Bắn một tia laser di chuyển chậm một mục tiêu vào các mục tiêu của địch.
|
||||
@@ -2209,26 +2258,28 @@ block.electric-heater.description = Làm nóng công trình. Yêu cầu một l
|
||||
block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ.
|
||||
block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử.
|
||||
block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra.
|
||||
block.electrolyzer.description = Chuyển đổi nước thành hydro và ôzôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng.
|
||||
block.atmospheric-concentrator.description = Cô đặc nitro từ khí quyển. Yêu cầu nhiệt.
|
||||
block.electrolyzer.description = Chuyển đổi nước thành hy-đrô lỏng và khí ô-zôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng.
|
||||
block.atmospheric-concentrator.description = Cô đặc ni-tơ từ khí quyển. Yêu cầu nhiệt.
|
||||
block.surge-crucible.description = Tinh chế hợp kim từ xỉ và silicon. Yêu cầu nhiệt.
|
||||
block.phase-synthesizer.description = Tổng hợp sợi lượng tử từ thori, cát, và ôzôn. Yêu cầu nhiệt.
|
||||
block.carbide-crucible.description = Kết hợp than chì và tungsten để tạo ra carbide. Yêu cầu nhiệt.
|
||||
block.cyanogen-synthesizer.description = Tổng hợp cyano từ arkycite và than chì. Yêu cầu nhiệt.
|
||||
block.slag-incinerator.description = Đốt các vật phẩm hoặc chất lỏng không bay hơi. Yêu cầu xỉ.
|
||||
block.vent-condenser.description = Ngưng tụ khí từ lỗ hơi nước để tạo ra nước. Tiêu thụ điện.
|
||||
block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hydro để tăng hiệu suất.
|
||||
block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hydro và điện.\nTùy chọn sử dụng nitro để tăng hiệu suất.
|
||||
block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hy-đrô lỏng để tăng hiệu suất.
|
||||
block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hy-đrô lỏng và điện.\nTùy chọn sử dụng ni-tơ lỏng để tăng hiệu suất.
|
||||
block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước.
|
||||
block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hydro.
|
||||
block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hy-đrô lỏng.
|
||||
block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên.
|
||||
block.reinforced-liquid-router.description = Phân chia chất lỏng đều cho tất cả các bên.
|
||||
block.reinforced-liquid-tank.description = Lưu trữ một lượng chất lỏng lớn.
|
||||
block.reinforced-liquid-container.description = Lưu trữ một lượng chất lỏng vừa phải.
|
||||
block.reinforced-bridge-conduit.description = Vận chuyển chất lỏng qua các công trình và địa hình.
|
||||
block.reinforced-pump.description = Bơm chất lỏng lên. Yêu cầu hydro.
|
||||
block.reinforced-pump.description = Bơm chất lỏng lên. Yêu cầu hy-đrô lỏng.
|
||||
block.beryllium-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||
block.beryllium-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||
block.tungsten-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||
@@ -2259,7 +2310,7 @@ block.pyrolysis-generator.description = Tạo ra một lượng điện lớn t
|
||||
block.flux-reactor.description = Tạo ra một lượng điện lớn khi được làm nóng. Yêu cầu sử dụng cyano như một chất làm ổn định. Lượng điện tạo ra và lượng tiêu thụ cyano tỷ lệ thuận với lượng nhiệt nhận được.\nPhát nổ nếu không cung cấp đủ cyano.
|
||||
block.neoplasia-reactor.description = Sử dụng arkycite, nước và sợi lượng tử để tạo ra lượng điện khổng lồ. Tạo ra nhiệt và lượng tế bào tân sinh nguy hiểm như sản phẩm phụ trong quá trình hoạt động.\nPhát nổ dữ dội nếu tế bào tân sinh không được loại bỏ khỏi lò phản ứng.
|
||||
block.build-tower.description = Tự động xây dựng lại các công trình trong phạm vi và hỗ trợ các đơn vị khác trong quá trình xây dựng.
|
||||
block.regen-projector.description = Sửa chữa các công trình một cách chậm rãi trong phạm vi hình vuông. Yêu cầu hydro.\nTùy chọn sử dụng sợi lượng tử để tăng hiệu suất.
|
||||
block.regen-projector.description = Sửa chữa các công trình một cách chậm rãi trong phạm vi hình vuông. Yêu cầu hy-đrô lỏng.\nTùy chọn sử dụng sợi lượng tử để tăng hiệu suất.
|
||||
block.reinforced-container.description = Lưu trữ một lượng nhỏ vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi.
|
||||
block.reinforced-vault.description = Lưu trữ một lượng lớn vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi.
|
||||
block.tank-fabricator.description = Chế tạo đơn vị Stell. Các đơn vị được chế tạo có thể được sử dụng trực tiếp hoặc được chuyển vào các máy tái chế tạo khác để được nâng cấp.
|
||||
@@ -2376,13 +2427,14 @@ lst.setrate = Đặt tốc độ thực thi khối xử lý theo chỉ lệnh/t
|
||||
lst.fetch = Tra cứu các đơn vị, lõi, người chơi hoặc công trình bằng chỉ số.\nCác chỉ số bắt đầu từ 0 và kết thúc tại số lượng đếm của chúng.
|
||||
lst.packcolor = Đóng gói màu thành phần RGBA [0, 1] thành một số đơn dùng cho vẽ hoặc thiết lập quy tắc.
|
||||
lst.setrule = Thiết đặt một quy tắc trò chơi.
|
||||
lst.flushmessage = Hiển thị một tin nhắn trên màn hình từ bộ đệm văn bản.\nSẽ đợi cho đến khi tin nhắn trước đó hoàn tất.
|
||||
lst.flushmessage = Hiển thị một tin nhắn trên màn hình từ bộ đệm văn bản.\nNếu giá trị [accent]thành công[] (success) trả về là [accent]@wait[],\nsẽ đợi cho đến khi tin nhắn trước đó hoàn tất.\nNgược lại, xuất ra liệu rằng tin nhắn đã hiển thị thành công.
|
||||
lst.cutscene = Điều khiển máy quay của người chơi.
|
||||
lst.setflag = Thiết đặt một cờ toàn cục mà có thể đọc được bởi tất cả khối xử lý.
|
||||
lst.getflag = Kiểm tra nếu cờ toàn cục được đặt.
|
||||
lst.setprop = Thiết đặt một thuộc tính của đơn vị hoặc công trình.
|
||||
lst.effect = Tạo một phần hiệu ứng nhỏ.
|
||||
lst.sync = Đồng bộ biến số qua mạng.\nChỉ gọi tối đa 20 lần mỗi giây cho mỗi biến.
|
||||
lst.playsound = Phát một âm thanh.\nÂm lượng và hướng xoay có thể là một giá trị toàn cục, hoặc được tính toán dựa vào vị trí.
|
||||
lst.makemarker = Tạo mới điểm đánh dấu logic trên thế giới.\nMột định danh cho điểm đánh dấu này phải được cung cấp.\nĐiểm đánh dấu hiện tại bị giới hạn 20,000 trên mỗi thế giới.
|
||||
lst.setmarker = Thiết đặt một thuộc tính cho một điểm đánh dấu.\nĐịnh danh phải giống như định danh ở chỉ lệnh Tạo Điểm đánh dấu (Make Marker).\nGiá trị [accent]null[] sẽ bị phớt lờ.
|
||||
lst.localeprint = Thêm một giá trị thuộc tính ngôn ngữ của bản đồ vào bộ đệm văn bản.\nĐể thiết đặt gói ngôn ngữ trong trình chỉnh sửa bản đồ, xem qua [accent]Thông tin bản đồ > Gói ngôn ngữ[].\nNếu máy khách là một thiết bị di động, sẽ cố in thuộc tính kết thúc bằng ".mobile" trước tiên.
|
||||
@@ -2562,6 +2614,8 @@ unitlocate.outx = Tọa độ X xuất ra.
|
||||
unitlocate.outy = Tọa độ Y xuất ra.
|
||||
unitlocate.group = Nhóm công trình để tìm kiếm.
|
||||
|
||||
playsound.limit = Nếu [accent]true[], ngăn âm thanh này phát\nnếu nó đã phát trong chung một khung hình.
|
||||
|
||||
lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định.
|
||||
lenum.stop = Dừng di chuyển/đào/xây dựng.
|
||||
lenum.unbind = Vô hiệu hóa hoàn toàn điều khiển logic.\nKhôi phục AI tiêu chuẩn.
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]已启用
|
||||
mod.disabled = [scarlet]未启用
|
||||
mod.multiplayer.compatible = [gray]多人游戏兼容性
|
||||
mod.disable = 禁用
|
||||
mod.version = Version:
|
||||
mod.content = 内容:
|
||||
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
||||
|
||||
@@ -196,6 +197,7 @@ campaign.select = 选择战役出发点
|
||||
campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
|
||||
campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高,但地图质量与整体体验也更好。
|
||||
campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]己研究
|
||||
techtree = 科技树
|
||||
techtree.select = 切换科技树
|
||||
@@ -296,13 +298,14 @@ disconnect.error = 连接错误。
|
||||
disconnect.closed = 连接关闭。
|
||||
disconnect.timeout = 连接超时。
|
||||
disconnect.data = 地图加载失败!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = 无法加入游戏([accent]{0}[])。
|
||||
connecting = [accent]连接中…
|
||||
reconnecting = [accent]重新连接中…
|
||||
connecting.data = [accent]地图加载中…
|
||||
server.port = 端口:
|
||||
server.addressinuse = 地址已被占用!
|
||||
server.invalidport = 无效的端口!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [scarlet]创建服务器错误。
|
||||
save.new = 新存档
|
||||
save.overwrite = 确定要覆盖这个存档吗?
|
||||
@@ -355,6 +358,7 @@ command.enterPayload = 进入载荷建筑
|
||||
command.loadUnits = 拾取单位
|
||||
command.loadBlocks = 拾取建筑
|
||||
command.unloadPayload = 卸载载荷
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = 取消指令
|
||||
stance.shoot = 姿态: 射击
|
||||
stance.holdfire = 姿态: 停火
|
||||
@@ -498,6 +502,7 @@ waves.units.show = 全部显示
|
||||
wavemode.counts = 数目
|
||||
wavemode.totals = 总数
|
||||
wavemode.health = 生命值
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray]<默认>
|
||||
details = 详情…
|
||||
@@ -668,7 +673,6 @@ requirement.capture = 占领{0}
|
||||
requirement.onplanet = 控制区块{0}
|
||||
requirement.onsector = 着陆区块:{0}
|
||||
launch.text = 发射
|
||||
research.multiplayer = 只有服务器创建者能研究科技。
|
||||
map.multiplayer = 只有服务器创建者能查看区块。
|
||||
uncover = 已解锁
|
||||
configure = 设定装运的物资
|
||||
@@ -742,6 +746,7 @@ error.mapnotfound = 找不到地图文件!
|
||||
error.io = 网络I/O错误。
|
||||
error.any = 未知网络错误。
|
||||
error.bloom = 未能初始化光效。 \n您的设备可能不支持。
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = 降雨
|
||||
weather.snowing.name = 降雪
|
||||
@@ -793,6 +798,11 @@ threat.medium = 中度
|
||||
threat.high = 高度
|
||||
threat.extreme = 极高
|
||||
threat.eradication = 毁灭
|
||||
difficulty.casual = Casual
|
||||
difficulty.easy = Easy
|
||||
difficulty.normal = Normal
|
||||
difficulty.hard = Hard
|
||||
difficulty.eradication = Eradication
|
||||
|
||||
planets = 行星
|
||||
|
||||
@@ -815,9 +825,19 @@ sector.fungalPass.name = 真菌通道
|
||||
sector.biomassFacility.name = 生物质合成区
|
||||
sector.windsweptIslands.name = 风吹群岛
|
||||
sector.extractionOutpost.name = 萃取前哨
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = 行星发射终端
|
||||
sector.coastline.name = 边际海湾
|
||||
sector.navalFortress.name = 海军要塞
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。\n\n尽你所能收集铅和铜,出发吧!
|
||||
sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。\n连极寒也无法长久地约束它们。\n\n开始运用电力,建造火力发电机并学会使用修理器。
|
||||
@@ -837,6 +857,18 @@ sector.impact0078.description = 最初进入这个星系的星际运输船,残
|
||||
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
||||
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
|
||||
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = 始发地区
|
||||
sector.aegis.name = 庇护前哨
|
||||
@@ -1035,6 +1067,7 @@ ability.liquidexplode = 死亡溢液
|
||||
ability.liquidexplode.description = 死亡时释放液体
|
||||
ability.stat.firingrate = [stat]{0}/秒[lightgray] 射速
|
||||
ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
||||
@@ -1099,6 +1132,8 @@ bullet.healamount = [stat]{0}[lightgray]修复量
|
||||
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
||||
bullet.reload = [stat]{0}%[lightgray]开火速率
|
||||
bullet.range = [stat]{0}[lightgray]射程(格)
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = 格
|
||||
unit.blockssquared = 格²
|
||||
@@ -1159,12 +1194,6 @@ setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI缩放比例
|
||||
setting.uiscale.description = 需要重新启动
|
||||
setting.swapdiagonal.name = 总是斜线建造
|
||||
setting.difficulty.training = 训练
|
||||
setting.difficulty.easy = 简单
|
||||
setting.difficulty.normal = 普通
|
||||
setting.difficulty.hard = 困难
|
||||
setting.difficulty.insane = 疯狂
|
||||
setting.difficulty.name = 难度:
|
||||
setting.screenshake.name = 屏幕抖动
|
||||
setting.bloomintensity.name = 光效强度
|
||||
setting.bloomblur.name = 光效模糊
|
||||
@@ -1254,6 +1283,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = 重建建筑
|
||||
keybind.schematic_select.name = 框选建筑
|
||||
keybind.schematic_menu.name = 蓝图目录
|
||||
@@ -1331,12 +1361,16 @@ rules.wavetimer = 波次计时器
|
||||
rules.wavesending = 波次可跳波
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = 波次
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = 进攻模式
|
||||
rules.buildai = 基础建筑者 AI
|
||||
rules.buildaitier = 建筑者 AI 等级
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = 最小部队规模
|
||||
rules.rtsmaxsquadsize = 最大部队规模
|
||||
rules.rtsminattackweight = 最低进攻强度
|
||||
@@ -1379,6 +1413,9 @@ rules.title.teams = 队伍
|
||||
rules.title.planet = 星球
|
||||
rules.lighting = 环境光
|
||||
rules.fog = 战争迷雾
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = 允许火焰产生并蔓延
|
||||
rules.anyenv = <任意>
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
@@ -1387,6 +1424,7 @@ rules.weather = 天气
|
||||
rules.weather.frequency = 周期:
|
||||
rules.weather.always = 永久
|
||||
rules.weather.duration = 时长:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1531,6 +1569,8 @@ block.graphite-press.name = 石墨压缩机
|
||||
block.multi-press.name = 多重压缩机
|
||||
block.constructing = {0}[lightgray](建造中)
|
||||
block.spawn.name = 敌人出生点
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = 初代核心
|
||||
block.core-foundation.name = 次代核心
|
||||
block.core-nucleus.name = 终代核心
|
||||
@@ -1790,6 +1830,7 @@ block.electric-heater.name = 电制热机
|
||||
block.slag-heater.name = 矿渣制热机
|
||||
block.phase-heater.name = 相织制热机
|
||||
block.heat-redirector.name = 热量传输机
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = 热量路由器
|
||||
block.slag-incinerator.name = 矿渣焚化炉
|
||||
block.carbide-crucible.name = 碳化物坩埚
|
||||
@@ -1837,6 +1878,7 @@ block.chemical-combustion-chamber.name = 化学燃烧室
|
||||
block.pyrolysis-generator.name = 热解发生器
|
||||
block.vent-condenser.name = 排气冷凝器
|
||||
block.cliff-crusher.name = 墙壁粉碎机
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = 等离子钻机
|
||||
block.large-plasma-bore.name = 大型等离子钻机
|
||||
block.impact-drill.name = 冲击钻头
|
||||
@@ -2072,6 +2114,10 @@ block.phase-wall.description = 保护己方建筑,挡下敌方炮弹。 受大
|
||||
block.phase-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受大多数子弹攻击时有概率将其反弹。
|
||||
block.surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
||||
block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = 可以开关的墙。
|
||||
block.door-large.description = 可以开关的墙。
|
||||
block.mender.description = 定期修复附近的建筑。\n可使用硅提高范围和效率。
|
||||
@@ -2201,6 +2247,7 @@ block.electric-heater.description = 加热朝向的建筑。 需要大量电力
|
||||
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
|
||||
block.phase-heater.description = 加热朝向的建筑。 需要相织布。
|
||||
block.heat-redirector.description = 将累积的热量传输到其他建筑。
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = 将累积的热量平均分配到其它3个方向。
|
||||
block.electrolyzer.description = 将水电解为氢和臭氧气体。
|
||||
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
|
||||
@@ -2213,6 +2260,7 @@ block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗
|
||||
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
|
||||
block.large-plasma-bore.description = 更大的等离子钻机。 能够开采钨和钍。 需要氢气和电力。
|
||||
block.cliff-crusher.description = 粉碎墙壁,以缓慢的速度无限产出沙子。 需要电力。 效率因墙的类型而异。
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = 放置在矿物上时,以缓慢的速度无限产出物品。 需要电力和水。
|
||||
block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。
|
||||
block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。
|
||||
@@ -2375,6 +2423,7 @@ lst.getflag = 检查是否设置了全局标志。
|
||||
lst.setprop = 设置单位或建筑物的属性。
|
||||
lst.effect = 创建一个粒子效果。
|
||||
lst.sync = 在网络中同步一个变量。\n最多每秒调用10次。
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识此标记的ID。\n目前每个世界限制最多20000个标记。
|
||||
lst.setmarker = 为标记设置属性。\n使用的ID必须与制作标记指令中的相同。
|
||||
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 ".mobile" 结尾的属性。
|
||||
@@ -2547,6 +2596,7 @@ unitlocate.building = 找到的建筑存入此变量
|
||||
unitlocate.outx = 存入找到的X轴坐标
|
||||
unitlocate.outy = 存入找到的Y轴坐标
|
||||
unitlocate.group = 所搜寻的建筑分类
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||
lenum.stop = 停止移动/采矿/建造动作
|
||||
|
||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]已啟用
|
||||
mod.disabled = [scarlet]已禁用
|
||||
mod.multiplayer.compatible = [gray]與多人模式相容
|
||||
mod.disable = 禁用
|
||||
mod.version = Version:
|
||||
mod.content = 內容:
|
||||
mod.delete.error = 無法刪除模組,檔案可能在使用中。
|
||||
mod.incompatiblegame = [red]Outdated Game
|
||||
@@ -193,6 +194,7 @@ campaign.select = Select Starting Campaign
|
||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||
campaign.difficulty = Difficulty
|
||||
completed = [accent]完成
|
||||
techtree = 科技樹
|
||||
techtree.select = 選擇科技樹
|
||||
@@ -293,13 +295,14 @@ disconnect.error = 連線錯誤。
|
||||
disconnect.closed = 連線關閉。
|
||||
disconnect.timeout = 連線逾時。
|
||||
disconnect.data = 無法載入地圖資料!
|
||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||
cantconnect = 無法加入遊戲 ([accent]{0}[]).
|
||||
connecting = [accent]連線中……
|
||||
reconnecting = [accent]重新連接中……
|
||||
connecting.data = [accent]地圖資料載入中……
|
||||
server.port = 連接埠:
|
||||
server.addressinuse = 該位置已被使用!
|
||||
server.invalidport = 無效的連接埠!
|
||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||
server.error = [crimson]建立伺服器時發生錯誤。
|
||||
save.new = 新存檔
|
||||
save.overwrite = 您確定要覆寫存檔嗎?
|
||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
command.unloadPayload = Unload Payload
|
||||
command.loopPayload = Loop Unit Transfer
|
||||
stance.stop = Cancel Orders
|
||||
stance.shoot = Stance: Shoot
|
||||
stance.holdfire = Stance: Hold Fire
|
||||
@@ -495,6 +499,7 @@ waves.units.show = 全部顯示
|
||||
wavemode.counts = 數量
|
||||
wavemode.totals = 總數
|
||||
wavemode.health = 生命值
|
||||
all = All
|
||||
|
||||
editor.default = [lightgray](預設)
|
||||
details = 詳細資訊……
|
||||
@@ -665,7 +670,6 @@ requirement.capture = 捕獲 {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = 發射
|
||||
research.multiplayer = 只有管理者可以使用這個物品
|
||||
map.multiplayer = 只有管理者可以查看地圖
|
||||
uncover = 探索
|
||||
configure = 資源配置
|
||||
@@ -704,9 +708,9 @@ objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightg
|
||||
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
|
||||
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
|
||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||
objective.enemiesapproaching = [accent]敵人在 [lightgray]{0} 到達[]
|
||||
objective.enemyescelating = [accent]敵人正在 [lightgray]{0} 加緊生產[]
|
||||
objective.enemyairunits = [accent]敵人在 [lightgray]{0} 開始產生空中單位[]
|
||||
objective.destroycore = [accent]摧毀敵人核心
|
||||
objective.command = [accent]Command Units
|
||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||
@@ -739,6 +743,7 @@ error.mapnotfound = 找不到地圖!
|
||||
error.io = 網路錯誤。
|
||||
error.any = 未知網路錯誤。
|
||||
error.bloom = 初始化特效失敗。\n您的裝置可能不支援
|
||||
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||
|
||||
weather.rain.name = 雨
|
||||
weather.snowing.name = 雪
|
||||
@@ -789,6 +794,11 @@ threat.medium = 中
|
||||
threat.high = 高
|
||||
threat.extreme = 極高
|
||||
threat.eradication = 毀滅性
|
||||
difficulty.casual = 休閒模式
|
||||
difficulty.easy = 簡單模式
|
||||
difficulty.normal = 普通模式
|
||||
difficulty.hard = 困難模式
|
||||
difficulty.eradication = 滅絕模式
|
||||
|
||||
planets = 行星
|
||||
|
||||
@@ -811,9 +821,19 @@ sector.fungalPass.name = 真菌走廊
|
||||
sector.biomassFacility.name = 生物質合成工廠
|
||||
sector.windsweptIslands.name = 風之島
|
||||
sector.extractionOutpost.name = 萃取哨站
|
||||
sector.facility32m.name = Facility 32 M
|
||||
sector.taintedWoods.name = Tainted Woods
|
||||
sector.infestedCanyons.name = Infested Canyons
|
||||
sector.planetaryTerminal.name = 星際發射站
|
||||
sector.coastline.name = 海岸
|
||||
sector.navalFortress.name = 海上要塞
|
||||
sector.polarAerodrome.name = Polar Aerodrome
|
||||
sector.atolls.name = Atolls
|
||||
sector.testingGrounds.name = Testing Grounds
|
||||
sector.seaPort.name = Sea Port
|
||||
sector.weatheredChannels.name = Weathered Channels
|
||||
sector.mycelialBastion.name = Mycelial Bastion
|
||||
sector.frontier.name = Frontier
|
||||
|
||||
sector.groundZero.description = 再次開始的最佳位置。敵人威脅程度低。資源少。\n盡可能地採集鉛與銅。\n繼續前進。
|
||||
sector.frozenForest.description = 即使是在如此靠近山脈的地方,孢子也已經擴散了。低溫無法永遠遏止它們。\n\n開始探索電力。建造火力發電機。學習如何修理方塊。
|
||||
@@ -833,6 +853,18 @@ sector.impact0078.description = 沉睡在此的是第一個進入本星系的星
|
||||
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
|
||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||
sector.cruxscape.name = Cruxscape
|
||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||
sector.atolls.description = WIP, map submission by Stormride_R
|
||||
sector.frontier.description = WIP, map submission by Stormride_R
|
||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||
sector.seaPort.description = WIP, map submission by inkognito626
|
||||
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||
|
||||
sector.onset.name = 著陸點
|
||||
sector.aegis.name = 神盾
|
||||
@@ -1001,7 +1033,7 @@ stat.immunities = Immunities
|
||||
stat.healing = 治癒
|
||||
|
||||
ability.forcefield = 防護罩
|
||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||
ability.forcefield.description = 投射一個能吸收子彈的防護罩
|
||||
ability.repairfield = 維修力場
|
||||
ability.repairfield.description = Repairs nearby units
|
||||
ability.statusfield = 狀態力場
|
||||
@@ -1031,6 +1063,7 @@ ability.liquidexplode = Death Spillage
|
||||
ability.liquidexplode.description = Spills liquid on death
|
||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||
@@ -1094,6 +1127,8 @@ bullet.healamount = [stat]{0}[lightgray] 直接回復
|
||||
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
|
||||
bullet.reload = [stat]{0}[lightgray]×射擊速率
|
||||
bullet.range = [stat]{0}[lightgray] 方塊射程
|
||||
bullet.notargetsmissiles = [stat] ignores buildings
|
||||
bullet.notargetsbuildings = [stat] ignores missiles
|
||||
|
||||
unit.blocks = 方塊
|
||||
unit.blockssquared = 方塊²
|
||||
@@ -1154,12 +1189,6 @@ setting.fpscap.text = {0}FPS
|
||||
setting.uiscale.name = 操作介面大小
|
||||
setting.uiscale.description = 需要重新啟動遊戲以更改大小
|
||||
setting.swapdiagonal.name = 預設對角線放置
|
||||
setting.difficulty.training = 訓練
|
||||
setting.difficulty.easy = 簡單
|
||||
setting.difficulty.normal = 普通
|
||||
setting.difficulty.hard = 困難
|
||||
setting.difficulty.insane = 瘋狂
|
||||
setting.difficulty.name = 難度:
|
||||
setting.screenshake.name = 畫面抖動
|
||||
setting.bloomintensity.name = 火花強度
|
||||
setting.bloomblur.name = 火花模糊
|
||||
@@ -1249,6 +1278,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||
keybind.rebuild_select.name = Rebuild Region
|
||||
keybind.schematic_select.name = 選擇區域
|
||||
keybind.schematic_menu.name = 藍圖目錄
|
||||
@@ -1326,12 +1356,16 @@ rules.wavetimer = 波次時間
|
||||
rules.wavesending = Wave Sending
|
||||
rules.allowedit = Allow Editing Rules
|
||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||
rules.waves = 波次
|
||||
rules.airUseSpawns = Air units use spawn points
|
||||
rules.attack = 攻擊模式
|
||||
rules.buildai = Base Builder AI
|
||||
rules.buildaitier = Builder AI Tier
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsai.campaign = RTS Attack AI
|
||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||
rules.rtsminsquadsize = 最小隊伍規模
|
||||
rules.rtsmaxsquadsize = 最大隊伍規模
|
||||
rules.rtsminattackweight = 最小攻擊力
|
||||
@@ -1374,6 +1408,9 @@ rules.title.teams = 分隊
|
||||
rules.title.planet = 星球
|
||||
rules.lighting = 光照
|
||||
rules.fog = 戰爭迷霧
|
||||
rules.invasions = Enemy Sector Invasions
|
||||
rules.showspawns = Show Enemy Spawns
|
||||
rules.randomwaveai = Unpredictable Wave AI
|
||||
rules.fire = 火
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = 方塊/單位爆炸傷害
|
||||
@@ -1382,6 +1419,7 @@ rules.weather = 天氣
|
||||
rules.weather.frequency = 頻率:
|
||||
rules.weather.always = 永遠
|
||||
rules.weather.duration = 持續時間:
|
||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||
|
||||
@@ -1526,6 +1564,8 @@ block.graphite-press.name = 石墨壓縮機
|
||||
block.multi-press.name = 多重壓縮機
|
||||
block.constructing = {0}\n[lightgray](建設中)
|
||||
block.spawn.name = 敵人生成
|
||||
block.remove-wall.name = Remove Wall
|
||||
block.remove-ore.name = Remove Ore
|
||||
block.core-shard.name = 核心:碎片
|
||||
block.core-foundation.name = 核心:基地
|
||||
block.core-nucleus.name = 核心:核子
|
||||
@@ -1785,6 +1825,7 @@ block.electric-heater.name = 電加熱器
|
||||
block.slag-heater.name = 熔渣加熱器
|
||||
block.phase-heater.name = 相織布加熱器
|
||||
block.heat-redirector.name = 熱重定向器
|
||||
block.small-heat-redirector.name = Small Heat Redirector
|
||||
block.heat-router.name = Heat Router
|
||||
block.slag-incinerator.name = 熔渣焚化爐
|
||||
block.carbide-crucible.name = 碳化鎢坩堝
|
||||
@@ -1832,6 +1873,7 @@ block.chemical-combustion-chamber.name = 化學燃燒發電機
|
||||
block.pyrolysis-generator.name = 熱解發電機
|
||||
block.vent-condenser.name = 氣體冷凝器
|
||||
block.cliff-crusher.name = 牆體挖鑿機
|
||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||
block.plasma-bore.name = 電漿鑽頭
|
||||
block.large-plasma-bore.name = 大型電漿鑽頭
|
||||
block.impact-drill.name = 衝擊鑽頭
|
||||
@@ -2061,6 +2103,10 @@ block.phase-wall.description = 沒有釷牆那麼堅固但特殊的相位化合
|
||||
block.phase-wall-large.description = 沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。\n佔據多個方塊。
|
||||
block.surge-wall.description = 最強的防禦方塊。\n有低機率對攻擊者觸發閃電。
|
||||
block.surge-wall-large.description = 最強的防禦方塊。\n有低機率對攻擊者觸發閃電。\n佔據多個方塊。
|
||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||
block.door.description = 可以通過點擊打開和關閉的一扇小門。\n如果打開,敵人可以穿過它射擊和移動。
|
||||
block.door-large.description = 可以通過點擊打開和關閉的一扇大門。\n如果打開,敵人可以穿過它射擊和移動。\n佔據多個方塊。
|
||||
block.mender.description = 定期修復附近的建築物。在每一波之間保持防禦力的修復。\n可選擇使用矽來提高範圍和效率。
|
||||
@@ -2188,6 +2234,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||
@@ -2200,6 +2247,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||
@@ -2360,6 +2408,7 @@ lst.getflag = 檢查某一全局flag是否存在
|
||||
lst.setprop = Sets a property of a unit or building.
|
||||
lst.effect = Create a particle effect.
|
||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||
@@ -2531,6 +2580,7 @@ unitlocate.building = 回傳找到的建築為變數
|
||||
unitlocate.outx = 回傳 X 座標
|
||||
unitlocate.outy = 回傳 Y 座標
|
||||
unitlocate.group = 搜索建築種類
|
||||
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||
|
||||
lenum.idle = 預設AI
|
||||
lenum.stop = 停止
|
||||
|
||||
@@ -162,9 +162,11 @@ Gabriel "red" Fondato
|
||||
CoCo Snow
|
||||
summoner
|
||||
OpalSoPL
|
||||
apollovy
|
||||
BalaM314
|
||||
Redstonneur1256
|
||||
ApsZoldat
|
||||
Mythril
|
||||
hexagon-recursion
|
||||
JasonP01
|
||||
BlueTheCube
|
||||
|
||||
@@ -588,3 +588,10 @@
|
||||
63094=cat|cat
|
||||
63093=world-switch|block-world-switch-ui
|
||||
63092=dynamic|status-dynamic-ui
|
||||
63091=remove-wall|block-remove-wall-ui
|
||||
63090=remove-ore|block-remove-ore-ui
|
||||
63089=small-heat-redirector|block-small-heat-redirector-ui
|
||||
63088=large-cliff-crusher|block-large-cliff-crusher-ui
|
||||
63087=scathe-missile-phase|unit-scathe-missile-phase-ui
|
||||
63086=scathe-missile-surge|unit-scathe-missile-surge-ui
|
||||
63085=scathe-missile-surge-split|unit-scathe-missile-surge-split-ui
|
||||
|
||||
BIN
core/assets/maps/atolls.msav
Normal file
BIN
core/assets/maps/cruxscape.msav
Normal file
BIN
core/assets/maps/facility32m.msav
Normal file
BIN
core/assets/maps/frontier.msav
Normal file
BIN
core/assets/maps/geothermalStronghold.msav
Normal file
BIN
core/assets/maps/infestedCanyons.msav
Normal file
BIN
core/assets/maps/mycelialBastion.msav
Normal file
BIN
core/assets/maps/polarAerodrome.msav
Normal file
BIN
core/assets/maps/seaPort.msav
Normal file
BIN
core/assets/maps/taintedWoods.msav
Normal file
BIN
core/assets/maps/testingGrounds.msav
Normal file
BIN
core/assets/maps/weatheredChannels.msav
Normal file
@@ -41,12 +41,11 @@ function extend(/*Base, ..., def*/){
|
||||
return instance
|
||||
}
|
||||
|
||||
|
||||
importPackage(Packages.arc)
|
||||
importPackage(Packages.arc.audio)
|
||||
importPackage(Packages.arc.files)
|
||||
importPackage(Packages.arc.func)
|
||||
importPackage(Packages.arc.flabel)
|
||||
importPackage(Packages.arc.func)
|
||||
importPackage(Packages.arc.graphics)
|
||||
importPackage(Packages.arc.graphics.g2d)
|
||||
importPackage(Packages.arc.graphics.gl)
|
||||
@@ -62,7 +61,6 @@ importPackage(Packages.arc.scene.ui.layout)
|
||||
importPackage(Packages.arc.scene.utils)
|
||||
importPackage(Packages.arc.struct)
|
||||
importPackage(Packages.arc.util)
|
||||
importPackage(Packages.arc.util.async)
|
||||
importPackage(Packages.arc.util.io)
|
||||
importPackage(Packages.arc.util.noise)
|
||||
importPackage(Packages.arc.util.pooling)
|
||||
@@ -90,11 +88,13 @@ importPackage(Packages.mindustry.graphics)
|
||||
importPackage(Packages.mindustry.graphics.g3d)
|
||||
importPackage(Packages.mindustry.input)
|
||||
importPackage(Packages.mindustry.io)
|
||||
importPackage(Packages.mindustry.io.versions)
|
||||
importPackage(Packages.mindustry.logic)
|
||||
importPackage(Packages.mindustry.maps)
|
||||
importPackage(Packages.mindustry.maps.filters)
|
||||
importPackage(Packages.mindustry.maps.generators)
|
||||
importPackage(Packages.mindustry.maps.planet)
|
||||
importPackage(Packages.mindustry.mod)
|
||||
importPackage(Packages.mindustry.net)
|
||||
importPackage(Packages.mindustry.service)
|
||||
importPackage(Packages.mindustry.type)
|
||||
@@ -143,9 +143,14 @@ const UnitUnloadEvent = Packages.mindustry.game.EventType.UnitUnloadEvent
|
||||
const UnitSpawnEvent = Packages.mindustry.game.EventType.UnitSpawnEvent
|
||||
const UnitCreateEvent = Packages.mindustry.game.EventType.UnitCreateEvent
|
||||
const UnitDrownEvent = Packages.mindustry.game.EventType.UnitDrownEvent
|
||||
const UnitDamageEvent = Packages.mindustry.game.EventType.UnitDamageEvent
|
||||
const UnitBulletDestroyEvent = Packages.mindustry.game.EventType.UnitBulletDestroyEvent
|
||||
const UnitDestroyEvent = Packages.mindustry.game.EventType.UnitDestroyEvent
|
||||
const BuildingBulletDestroyEvent = Packages.mindustry.game.EventType.BuildingBulletDestroyEvent
|
||||
const GeneratorPressureExplodeEvent = Packages.mindustry.game.EventType.GeneratorPressureExplodeEvent
|
||||
const BlockDestroyEvent = Packages.mindustry.game.EventType.BlockDestroyEvent
|
||||
const BuildSelectEvent = Packages.mindustry.game.EventType.BuildSelectEvent
|
||||
const BuildRotateEvent = Packages.mindustry.game.EventType.BuildRotateEvent
|
||||
const BlockBuildEndEvent = Packages.mindustry.game.EventType.BlockBuildEndEvent
|
||||
const BlockBuildBeginEvent = Packages.mindustry.game.EventType.BlockBuildBeginEvent
|
||||
const ResearchEvent = Packages.mindustry.game.EventType.ResearchEvent
|
||||
@@ -157,21 +162,30 @@ const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
|
||||
const TilePreChangeEvent = Packages.mindustry.game.EventType.TilePreChangeEvent
|
||||
const BuildDamageEvent = Packages.mindustry.game.EventType.BuildDamageEvent
|
||||
const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
|
||||
const BuildingCommandEvent = Packages.mindustry.game.EventType.BuildingCommandEvent
|
||||
const UnitControlEvent = Packages.mindustry.game.EventType.UnitControlEvent
|
||||
const PayloadDropEvent = Packages.mindustry.game.EventType.PayloadDropEvent
|
||||
const PickupEvent = Packages.mindustry.game.EventType.PickupEvent
|
||||
const TapEvent = Packages.mindustry.game.EventType.TapEvent
|
||||
const ConfigEvent = Packages.mindustry.game.EventType.ConfigEvent
|
||||
const DepositEvent = Packages.mindustry.game.EventType.DepositEvent
|
||||
const WithdrawEvent = Packages.mindustry.game.EventType.WithdrawEvent
|
||||
const SectorCaptureEvent = Packages.mindustry.game.EventType.SectorCaptureEvent
|
||||
const ClientChatEvent = Packages.mindustry.game.EventType.ClientChatEvent
|
||||
const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
|
||||
const TextInputEvent = Packages.mindustry.game.EventType.TextInputEvent
|
||||
const MenuOptionChooseEvent = Packages.mindustry.game.EventType.MenuOptionChooseEvent
|
||||
const ClientServerConnectEvent = Packages.mindustry.game.EventType.ClientServerConnectEvent
|
||||
const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
|
||||
const SchematicCreateEvent = Packages.mindustry.game.EventType.SchematicCreateEvent
|
||||
const SectorLaunchLoadoutEvent = Packages.mindustry.game.EventType.SectorLaunchLoadoutEvent
|
||||
const SectorLaunchEvent = Packages.mindustry.game.EventType.SectorLaunchEvent
|
||||
const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
|
||||
const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent
|
||||
const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
|
||||
const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent
|
||||
const WorldLoadEndEvent = Packages.mindustry.game.EventType.WorldLoadEndEvent
|
||||
const WorldLoadBeginEvent = Packages.mindustry.game.EventType.WorldLoadBeginEvent
|
||||
const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent
|
||||
const FileTreeInitEvent = Packages.mindustry.game.EventType.FileTreeInitEvent
|
||||
const MusicRegisterEvent = Packages.mindustry.game.EventType.MusicRegisterEvent
|
||||
@@ -183,12 +197,12 @@ const TurretAmmoDeliverEvent = Packages.mindustry.game.EventType.TurretAmmoDeliv
|
||||
const LineConfirmEvent = Packages.mindustry.game.EventType.LineConfirmEvent
|
||||
const TurnEvent = Packages.mindustry.game.EventType.TurnEvent
|
||||
const WaveEvent = Packages.mindustry.game.EventType.WaveEvent
|
||||
const HostEvent = Packages.mindustry.game.EventType.HostEvent
|
||||
const ResetEvent = Packages.mindustry.game.EventType.ResetEvent
|
||||
const PlayEvent = Packages.mindustry.game.EventType.PlayEvent
|
||||
const DisposeEvent = Packages.mindustry.game.EventType.DisposeEvent
|
||||
const ServerLoadEvent = Packages.mindustry.game.EventType.ServerLoadEvent
|
||||
const ClientCreateEvent = Packages.mindustry.game.EventType.ClientCreateEvent
|
||||
const SaveLoadEvent = Packages.mindustry.game.EventType.SaveLoadEvent
|
||||
const SaveWriteEvent = Packages.mindustry.game.EventType.SaveWriteEvent
|
||||
const MapPublishEvent = Packages.mindustry.game.EventType.MapPublishEvent
|
||||
const MapMakeEvent = Packages.mindustry.game.EventType.MapMakeEvent
|
||||
|
||||
@@ -35,7 +35,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
||||
|
||||
@Override
|
||||
public void setup(){
|
||||
String dataDir = OS.env("MINDUSTRY_DATA_DIR");
|
||||
String dataDir = System.getProperty("mindustry.data.dir", OS.env("MINDUSTRY_DATA_DIR"));
|
||||
if(dataDir != null){
|
||||
Core.settings.setDataDirectory(files.absolute(dataDir));
|
||||
}
|
||||
@@ -55,6 +55,9 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
||||
Log.info("[GL] Version: @", graphics.getGLVersion());
|
||||
Log.info("[GL] Max texture size: @", maxTextureSize);
|
||||
Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
|
||||
if(NvGpuInfo.hasMemoryInfo()){
|
||||
Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024);
|
||||
}
|
||||
if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues.");
|
||||
Log.info("[JAVA] Version: @", OS.javaVersion);
|
||||
if(Core.app.isAndroid()){
|
||||
@@ -62,7 +65,9 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
||||
}
|
||||
long ram = Runtime.getRuntime().maxMemory();
|
||||
boolean gb = ram >= 1024 * 1024 * 1024;
|
||||
Log.info("[RAM] Available: @ @", Strings.fixed(gb ? ram / 1024f / 1024 / 1024f : ram / 1024f / 1024f, 1), gb ? "GB" : "MB");
|
||||
if(!OS.isIos){
|
||||
Log.info("[RAM] Available: @ @", Strings.fixed(gb ? ram / 1024f / 1024 / 1024f : ram / 1024f / 1024f, 1), gb ? "GB" : "MB");
|
||||
}
|
||||
|
||||
Time.setDeltaProvider(() -> {
|
||||
float result = Core.graphics.getDeltaTime() * 60f;
|
||||
|
||||
@@ -45,10 +45,10 @@ public class Vars implements Loadable{
|
||||
public static boolean loadLocales = true;
|
||||
/** Whether the logger is loaded. */
|
||||
public static boolean loadedLogger = false, loadedFileLogger = false;
|
||||
/** Whether to enable various experimental features (e.g. spawn positions for spawn groups) TODO change */
|
||||
public static boolean experimental = true;
|
||||
/** Name of current Steam player. */
|
||||
public static String steamPlayerName = "";
|
||||
/** If true, the BE server list is always used. */
|
||||
public static boolean forceBeServers = false;
|
||||
/** Default accessible content types used for player-selectable icons. */
|
||||
public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit};
|
||||
/** Default rule environment. */
|
||||
@@ -71,11 +71,12 @@ public class Vars implements Loadable{
|
||||
public static final String discordURL = "https://discord.gg/mindustry";
|
||||
/** URL the links to the wiki's modding guide.*/
|
||||
public static final String modGuideURL = "https://mindustrygame.github.io/wiki/modding/1-modding/";
|
||||
/** URL to the JSON file containing all the BE servers. Only queried in BE. */
|
||||
public static final String serverJsonBeURL = "https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_be.json";
|
||||
/** URL to the JSON file containing all the stable servers. */
|
||||
//TODO merge with v6 list upon release
|
||||
public static final String serverJsonURL = "https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_v7.json";
|
||||
/** URLs to the JSON file containing all the BE servers. Only queried in BE. */
|
||||
public static final String[] serverJsonBeURLs = {"https://raw.githubusercontent.com/Anuken/MindustryServerList/master/servers_be.json", "https://cdn.jsdelivr.net/gh/anuken/mindustryserverlist/servers_be.json"};
|
||||
/** URLs to the JSON file containing all the stable servers. */
|
||||
public static final String[] serverJsonURLs = {"https://raw.githubusercontent.com/Anuken/MindustryServerList/master/servers_v8.json", "https://cdn.jsdelivr.net/gh/anuken/mindustryserverlist/servers_v8.json"};
|
||||
/** URLs to the JSON files containing the list of mods. */
|
||||
public static final String[] modJsonURLs = {"https://raw.githubusercontent.com/Anuken/MindustryMods/master/mods.json", "https://cdn.jsdelivr.net/gh/anuken/mindustrymods/mods.json"};
|
||||
/** URL of the github issue report template.*/
|
||||
public static final String reportIssueURL = "https://github.com/Anuken/Mindustry/issues/new?labels=bug&template=bug_report.md";
|
||||
/** list of built-in servers.*/
|
||||
@@ -94,6 +95,8 @@ public class Vars implements Loadable{
|
||||
public static final float finalWorldBounds = 250;
|
||||
/** default range for building */
|
||||
public static final float buildingRange = 220f;
|
||||
/** scaling for unit circle collider radius, based on hitbox size */
|
||||
public static final float unitCollisionRadiusScale = 0.6f;
|
||||
/** range for moving items */
|
||||
public static final float itemTransferRange = 220f;
|
||||
/** range for moving items for logic units */
|
||||
@@ -145,7 +148,7 @@ public class Vars implements Loadable{
|
||||
"modeSurvival", "commandRally", "commandAttack",
|
||||
};
|
||||
/** maximum TCP packet size */
|
||||
public static final int maxTcpSize = 900;
|
||||
public static final int maxTcpSize = 1100;
|
||||
/** default server port */
|
||||
public static final int port = 6567;
|
||||
/** multicast discovery port.*/
|
||||
@@ -170,6 +173,8 @@ public class Vars implements Loadable{
|
||||
public static boolean confirmExit = true;
|
||||
/** if true, UI is not drawn */
|
||||
public static boolean disableUI;
|
||||
/** if true, most autosaving is disabled. internal use only! */
|
||||
public static boolean disableSave;
|
||||
/** if true, game is set up in mobile mode, even on desktop. used for debugging */
|
||||
public static boolean testMobile;
|
||||
/** whether the game is running on a mobile device */
|
||||
|
||||
@@ -18,15 +18,15 @@ public class Astar{
|
||||
private static float[] costs;
|
||||
private static byte[][] rotations;
|
||||
|
||||
public static Seq<Tile> pathfind(Tile from, Tile to, TileHueristic th, Boolf<Tile> passable){
|
||||
public static Seq<Tile> pathfind(Tile from, Tile to, TileHeuristic th, Boolf<Tile> passable){
|
||||
return pathfind(from.x, from.y, to.x, to.y, th, manhattan, passable);
|
||||
}
|
||||
|
||||
public static Seq<Tile> pathfind(int startX, int startY, int endX, int endY, TileHueristic th, Boolf<Tile> passable){
|
||||
public static Seq<Tile> pathfind(int startX, int startY, int endX, int endY, TileHeuristic th, Boolf<Tile> passable){
|
||||
return pathfind(startX, startY, endX, endY, th, manhattan, passable);
|
||||
}
|
||||
|
||||
public static Seq<Tile> pathfind(int startX, int startY, int endX, int endY, TileHueristic th, DistanceHeuristic dh, Boolf<Tile> passable){
|
||||
public static Seq<Tile> pathfind(int startX, int startY, int endX, int endY, TileHeuristic th, DistanceHeuristic dh, Boolf<Tile> passable){
|
||||
Tiles tiles = world.tiles;
|
||||
|
||||
Tile start = tiles.getn(startX, startY);
|
||||
@@ -94,7 +94,7 @@ public class Astar{
|
||||
float cost(int x1, int y1, int x2, int y2);
|
||||
}
|
||||
|
||||
public interface TileHueristic{
|
||||
public interface TileHeuristic{
|
||||
float cost(Tile tile);
|
||||
|
||||
default float cost(Tile from, Tile tile){
|
||||
|
||||
@@ -258,7 +258,7 @@ public class BaseBuilderAI{
|
||||
|
||||
//queue it
|
||||
for(Stile tile : result.tiles){
|
||||
data.plans.add(new BlockPlan(cx + tile.x, cy + tile.y, tile.rotation, tile.block.id, tile.config));
|
||||
data.plans.add(new BlockPlan(cx + tile.x, cy + tile.y, tile.rotation, tile.block, tile.config));
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -58,8 +58,8 @@ public class ControlPathfinder implements Runnable{
|
||||
|
||||
costNaval = (team, tile) ->
|
||||
//impassable same-team neutral block, or non-liquid
|
||||
(PathTile.solid(tile) && ((PathTile.team(tile) == team && !PathTile.teamPassable(tile)) || PathTile.team(tile) == 0)) || !PathTile.liquid(tile) ? impassable :
|
||||
1 +
|
||||
(PathTile.solid(tile) && ((PathTile.team(tile) == team && !PathTile.teamPassable(tile)) || PathTile.team(tile) == 0)) ? impassable :
|
||||
(!PathTile.liquid(tile) ? 6000 : 1) +
|
||||
//impassable synthetic enemy block
|
||||
((PathTile.team(tile) != team && PathTile.team(tile) != 0) && PathTile.solid(tile) ? wallImpassableCap : 0) +
|
||||
(PathTile.nearGround(tile) || PathTile.nearSolid(tile) ? 6 : 0);
|
||||
@@ -124,7 +124,7 @@ public class ControlPathfinder implements Runnable{
|
||||
//TODO: very dangerous usage;
|
||||
//TODO - it is accessed from the main thread
|
||||
//TODO - it is written to on the pathfinding thread
|
||||
//maps position in world in (x + y * width format) | type (bitpacked to long) to a cache of flow fields
|
||||
//maps position in world in (x + y * width format) | path type | team (bitpacked to long with FieldIndex.get) to a cache of flow fields
|
||||
LongMap<FieldCache> fields = new LongMap<>();
|
||||
//MAIN THREAD ONLY
|
||||
Seq<FieldCache> fieldList = new Seq<>(false);
|
||||
@@ -188,6 +188,7 @@ public class ControlPathfinder implements Runnable{
|
||||
final IntQueue frontier = new IntQueue();
|
||||
//maps cluster index to field weights; 0 means uninitialized
|
||||
final IntMap<int[]> fields = new IntMap<>();
|
||||
//packed (goalPos | costId | team) long key to use in the global fields map
|
||||
final long mapKey;
|
||||
|
||||
//main thread only!
|
||||
@@ -200,7 +201,7 @@ public class ControlPathfinder implements Runnable{
|
||||
this.team = team;
|
||||
this.goalPos = goalPos;
|
||||
this.costId = costId;
|
||||
this.mapKey = Pack.longInt(goalPos, costId);
|
||||
this.mapKey = FieldIndex.get(goalPos, costId, team);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,24 +233,7 @@ public class ControlPathfinder implements Runnable{
|
||||
|
||||
Events.on(TileChangeEvent.class, e -> {
|
||||
|
||||
e.tile.getLinkedTiles(t -> {
|
||||
int x = t.x, y = t.y, mx = x % clusterSize, my = y % clusterSize, cx = x / clusterSize, cy = y / clusterSize, cluster = cx + cy * cwidth;
|
||||
|
||||
//is at the edge of a cluster; this means the portals may have changed.
|
||||
if(mx == 0 || my == 0 || mx == clusterSize - 1 || my == clusterSize - 1){
|
||||
|
||||
if(mx == 0) queueClusterUpdate(cx - 1, cy); //left
|
||||
if(my == 0) queueClusterUpdate(cx, cy - 1); //bottom
|
||||
if(mx == clusterSize - 1) queueClusterUpdate(cx + 1, cy); //right
|
||||
if(my == clusterSize - 1) queueClusterUpdate(cx, cy + 1); //top
|
||||
|
||||
queueClusterUpdate(cx, cy);
|
||||
//TODO: recompute edge clusters too.
|
||||
}else{
|
||||
//there is no need to recompute portals for block updates that are not on the edge.
|
||||
queue.post(() -> clustersToInnerUpdate.add(cluster));
|
||||
}
|
||||
});
|
||||
updateTile(e.tile);
|
||||
|
||||
//TODO: recalculate affected flow fields? or just all of them? how to reflow?
|
||||
});
|
||||
@@ -258,7 +242,7 @@ public class ControlPathfinder implements Runnable{
|
||||
Events.run(Trigger.update, () -> {
|
||||
for(var req : unitRequests.values()){
|
||||
//skipped N update -> drop it
|
||||
if(req.lastUpdateId <= state.updateId - 10){
|
||||
if(req.lastUpdateId <= state.updateId - 10 || !req.unit.isAdded()){
|
||||
req.invalidated = true;
|
||||
//concurrent modification!
|
||||
queue.post(() -> threadPathRequests.remove(req));
|
||||
@@ -358,6 +342,29 @@ public class ControlPathfinder implements Runnable{
|
||||
}
|
||||
}
|
||||
|
||||
public void updateTile(Tile tile){
|
||||
tile.getLinkedTiles(this::updateSingleTile);
|
||||
}
|
||||
|
||||
public void updateSingleTile(Tile t){
|
||||
int x = t.x, y = t.y, mx = x % clusterSize, my = y % clusterSize, cx = x / clusterSize, cy = y / clusterSize, cluster = cx + cy * cwidth;
|
||||
|
||||
//is at the edge of a cluster; this means the portals may have changed.
|
||||
if(mx == 0 || my == 0 || mx == clusterSize - 1 || my == clusterSize - 1){
|
||||
|
||||
if(mx == 0) queueClusterUpdate(cx - 1, cy); //left
|
||||
if(my == 0) queueClusterUpdate(cx, cy - 1); //bottom
|
||||
if(mx == clusterSize - 1) queueClusterUpdate(cx + 1, cy); //right
|
||||
if(my == clusterSize - 1) queueClusterUpdate(cx, cy + 1); //top
|
||||
|
||||
queueClusterUpdate(cx, cy);
|
||||
//TODO: recompute edge clusters too.
|
||||
}else{
|
||||
//there is no need to recompute portals for block updates that are not on the edge.
|
||||
queue.post(() -> clustersToInnerUpdate.add(cluster));
|
||||
}
|
||||
}
|
||||
|
||||
void queueClusterUpdate(int cx, int cy){
|
||||
if(cx >= 0 && cy >= 0 && cx < cwidth && cy < cheight){
|
||||
queue.post(() -> clustersToUpdate.add(cx + cy * cwidth));
|
||||
@@ -534,7 +541,7 @@ public class ControlPathfinder implements Runnable{
|
||||
|
||||
void updateInnerEdges(int team, PathCost cost, int cx, int cy, Cluster cluster){
|
||||
int minX = cx * clusterSize, minY = cy * clusterSize, maxX = Math.min(minX + clusterSize - 1, wwidth - 1), maxY = Math.min(minY + clusterSize - 1, wheight - 1);
|
||||
|
||||
|
||||
usedEdges.clear();
|
||||
|
||||
//clear all connections, since portals changed, they need to be recomputed.
|
||||
@@ -548,7 +555,7 @@ public class ControlPathfinder implements Runnable{
|
||||
|
||||
for(int i = 0; i < portals.size; i++){
|
||||
usedEdges.add(Point2.pack(direction, i));
|
||||
|
||||
|
||||
int
|
||||
portal = portals.items[i],
|
||||
from = Point2.x(portal), to = Point2.y(portal),
|
||||
@@ -1020,10 +1027,12 @@ public class ControlPathfinder implements Runnable{
|
||||
//no result found, bail out.
|
||||
if(nodePath == null){
|
||||
request.notFound = true;
|
||||
//stop following the old path, it's not relevant now, it's just not possible to reach the destination anymore
|
||||
request.oldCache = null;
|
||||
return;
|
||||
}
|
||||
|
||||
FieldCache cache = fields.get(Pack.longInt(goalPos, costId));
|
||||
FieldCache cache = fields.get(FieldIndex.get(goalPos, costId, team));
|
||||
//if true, extra values are added on the sides of existing field cells that face new cells.
|
||||
boolean addingFrontier = true;
|
||||
|
||||
@@ -1093,6 +1102,10 @@ public class ControlPathfinder implements Runnable{
|
||||
}
|
||||
|
||||
public boolean getPathPosition(Unit unit, Vec2 destination, Vec2 mainDestination, Vec2 out, @Nullable boolean[] noResultFound){
|
||||
if(noResultFound != null){
|
||||
noResultFound[0] = false;
|
||||
}
|
||||
|
||||
int costId = unit.type.pathCostId;
|
||||
PathCost cost = idToCost(costId);
|
||||
|
||||
@@ -1139,7 +1152,7 @@ public class ControlPathfinder implements Runnable{
|
||||
|
||||
boolean any = false;
|
||||
|
||||
long fieldKey = Pack.longInt(destPos, costId);
|
||||
long fieldKey = FieldIndex.get(destPos, costId, team);
|
||||
|
||||
//use existing request if it exists.
|
||||
if(request != null && request.destination == destPos){
|
||||
@@ -1147,14 +1160,19 @@ public class ControlPathfinder implements Runnable{
|
||||
|
||||
Tile tileOn = unit.tileOn(), initialTileOn = tileOn;
|
||||
//TODO: should fields be accessible from this thread?
|
||||
FieldCache fieldCache = fields.get(fieldKey);
|
||||
FieldCache fieldCache = null;
|
||||
try{
|
||||
fieldCache = fields.get(fieldKey);
|
||||
}catch(ArrayIndexOutOfBoundsException ignored){ //TODO fix this, rare crash due to remove() elsewhere
|
||||
}
|
||||
if(fieldCache == null) fieldCache = request.oldCache;
|
||||
|
||||
if(fieldCache != null && tileOn != null){
|
||||
FieldCache old = request.oldCache;
|
||||
FieldCache targetCache = old != null ? old : fieldCache;
|
||||
boolean requeue = old == null;
|
||||
//nullify the old field to be GCed, as it cannot be relevant anymore (this path is complete)
|
||||
if(fieldCache.frontier.isEmpty() && old != null){
|
||||
if(fieldCache != request.oldCache && fieldCache.frontier.isEmpty() && old != null){
|
||||
request.oldCache = null;
|
||||
}
|
||||
|
||||
@@ -1245,7 +1263,11 @@ public class ControlPathfinder implements Runnable{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}else if(request == null){
|
||||
}else{
|
||||
//destroy the old one immediately, it's invalid now
|
||||
if(request != null){
|
||||
request.lastUpdateId = -1000;
|
||||
}
|
||||
|
||||
//queue new request.
|
||||
unitRequests.put(unit, request = new PathRequest(unit, team, costId, destPos));
|
||||
@@ -1258,9 +1280,7 @@ public class ControlPathfinder implements Runnable{
|
||||
recalculatePath(f);
|
||||
});
|
||||
|
||||
out.set(destination);
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if(noResultFound != null){
|
||||
@@ -1445,7 +1465,7 @@ public class ControlPathfinder implements Runnable{
|
||||
int index = cx + cy * cwidth;
|
||||
|
||||
for(var req : threadPathRequests){
|
||||
long mapKey = Pack.longInt(req.destination, pathCost);
|
||||
long mapKey = FieldIndex.get(req.destination, pathCost, team);
|
||||
var field = fields.get(mapKey);
|
||||
if((field != null && field.fields.containsKey(index)) || req.notFound){
|
||||
invalidRequests.add(req);
|
||||
@@ -1531,7 +1551,7 @@ public class ControlPathfinder implements Runnable{
|
||||
continue;
|
||||
}
|
||||
|
||||
long mapKey = Pack.longInt(request.destination, request.costId);
|
||||
long mapKey = FieldIndex.get(request.destination, request.costId, request.team);
|
||||
|
||||
var field = fields.get(mapKey);
|
||||
|
||||
@@ -1539,7 +1559,7 @@ public class ControlPathfinder implements Runnable{
|
||||
//it's only worth recalculating a path when the current frontier has finished; otherwise the unit will be following something incomplete.
|
||||
if(field.frontier.isEmpty()){
|
||||
|
||||
//remove the field, to be recalculated next update one recalculatePath is processed
|
||||
//remove the field, to be recalculated next update once recalculatePath is processed
|
||||
fields.remove(field.mapKey);
|
||||
Core.app.post(() -> fieldList.remove(field));
|
||||
|
||||
@@ -1547,6 +1567,10 @@ public class ControlPathfinder implements Runnable{
|
||||
for(var otherRequest : threadPathRequests){
|
||||
if(otherRequest.destination == request.destination){
|
||||
otherRequest.oldCache = field;
|
||||
|
||||
if(otherRequest != request){
|
||||
queue.post(() -> recalculatePath(otherRequest));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1580,6 +1604,15 @@ public class ControlPathfinder implements Runnable{
|
||||
}
|
||||
}
|
||||
|
||||
@Struct
|
||||
static class FieldIndexStruct{
|
||||
int pos;
|
||||
@StructField(8)
|
||||
int costId;
|
||||
@StructField(8)
|
||||
int team;
|
||||
}
|
||||
|
||||
@Struct
|
||||
static class IntraEdgeStruct{
|
||||
@StructField(8)
|
||||
|
||||
@@ -2,6 +2,7 @@ package mindustry.ai;
|
||||
|
||||
import arc.*;
|
||||
import arc.func.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
@@ -16,6 +17,7 @@ import mindustry.world.blocks.storage.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
import static mindustry.world.meta.BlockFlag.*;
|
||||
|
||||
public class Pathfinder implements Runnable{
|
||||
private static final long maxUpdate = Time.millisToNanos(8);
|
||||
@@ -37,7 +39,8 @@ public class Pathfinder implements Runnable{
|
||||
public static final int
|
||||
costGround = 0,
|
||||
costLegs = 1,
|
||||
costNaval = 2;
|
||||
costNaval = 2,
|
||||
costHover = 3;
|
||||
|
||||
public static final Seq<PathCost> costTypes = Seq.with(
|
||||
//ground
|
||||
@@ -61,7 +64,13 @@ public class Pathfinder implements Runnable{
|
||||
PathTile.health(tile) * 5 +
|
||||
(PathTile.nearGround(tile) || PathTile.nearSolid(tile) ? 14 : 0) +
|
||||
(PathTile.deep(tile) ? 0 : 1) +
|
||||
(PathTile.damages(tile) ? 35 : 0)
|
||||
(PathTile.damages(tile) ? 35 : 0),
|
||||
|
||||
//hover
|
||||
(team, tile) ->
|
||||
(((PathTile.team(tile) == team && !PathTile.teamPassable(tile)) || PathTile.team(tile) == 0) && PathTile.solid(tile)) ? impassable : 1 +
|
||||
PathTile.health(tile) * 5 +
|
||||
(PathTile.nearSolid(tile) ? 2 : 0)
|
||||
);
|
||||
|
||||
/** tile data, see PathTileStruct - kept as a separate array for threading reasons */
|
||||
@@ -243,6 +252,8 @@ public class Pathfinder implements Runnable{
|
||||
data.dirty = true;
|
||||
}
|
||||
});
|
||||
|
||||
controlPath.updateTile(tile);
|
||||
}
|
||||
|
||||
/** Thread implementation. */
|
||||
@@ -452,8 +463,34 @@ public class Pathfinder implements Runnable{
|
||||
}
|
||||
|
||||
public static class EnemyCoreField extends Flowfield{
|
||||
private final static BlockFlag[] randomTargets = {storage, generator, launchPad, factory, repair, battery, reactor, drill};
|
||||
private Rand rand = new Rand();
|
||||
|
||||
@Override
|
||||
protected void getPositions(IntSeq out){
|
||||
if(state.rules.randomWaveAI && team == state.rules.waveTeam){
|
||||
rand.setSeed(state.rules.waves ? state.wave : (int)(state.tick / (5400)) + hashCode());
|
||||
|
||||
//maximum amount of different target flag types they will attack
|
||||
int max = 1;
|
||||
|
||||
for(int attempt = 0; attempt < 5 && max > 0; attempt++){
|
||||
var targets = indexer.getEnemy(team, randomTargets[rand.random(randomTargets.length - 1)]);
|
||||
if(!targets.isEmpty()){
|
||||
boolean any = false;
|
||||
for(Building other : targets){
|
||||
if((other.items != null && other.items.any()) || other.status() != BlockStatus.noInput){
|
||||
out.add(other.tile.array());
|
||||
any = true;
|
||||
}
|
||||
}
|
||||
if(any){
|
||||
max --;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(Building other : indexer.getEnemy(team, BlockFlag.core)){
|
||||
out.add(other.tile.array());
|
||||
}
|
||||
|
||||
@@ -343,7 +343,7 @@ public class RtsAI{
|
||||
//other can never be destroyed | other destroys self instantly
|
||||
if(Float.isInfinite(timeDestroyOther) || Mathf.zero(timeDestroySelf)) return 0f;
|
||||
//self can never be destroyed | self destroys other instantly
|
||||
if(Float.isInfinite(timeDestroySelf) || Mathf.zero(timeDestroyOther)) return 1f;
|
||||
if(Float.isInfinite(timeDestroySelf) || Mathf.zero(timeDestroyOther)) return 100000f;
|
||||
|
||||
//examples:
|
||||
// self 10 sec / other 10 sec -> can destroy target with 100 % losses -> returns 1
|
||||
|
||||
@@ -17,7 +17,7 @@ public class UnitCommand extends MappableContent{
|
||||
@Deprecated
|
||||
public static final Seq<UnitCommand> all = new Seq<>();
|
||||
|
||||
public static UnitCommand moveCommand, repairCommand, rebuildCommand, assistCommand, mineCommand, boostCommand, enterPayloadCommand, loadUnitsCommand, loadBlocksCommand, unloadPayloadCommand;
|
||||
public static UnitCommand moveCommand, repairCommand, rebuildCommand, assistCommand, mineCommand, boostCommand, enterPayloadCommand, loadUnitsCommand, loadBlocksCommand, unloadPayloadCommand, loopPayloadCommand;
|
||||
|
||||
/** Name of UI icon (from Icon class). */
|
||||
public final String icon;
|
||||
@@ -110,5 +110,10 @@ public class UnitCommand extends MappableContent{
|
||||
drawTarget = true;
|
||||
resetTarget = false;
|
||||
}};
|
||||
loopPayloadCommand = new UnitCommand("loopPayload", "resize", Binding.unit_command_loop_payload, null){{
|
||||
switchToMove = false;
|
||||
drawTarget = true;
|
||||
resetTarget = false;
|
||||
}};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ public class UnitGroup{
|
||||
public int collisionLayer;
|
||||
public volatile float[] positions, originalPositions;
|
||||
public volatile boolean valid;
|
||||
|
||||
|
||||
public void calculateFormation(Vec2 dest, int collisionLayer){
|
||||
this.collisionLayer = collisionLayer;
|
||||
|
||||
@@ -72,7 +72,7 @@ public class UnitGroup{
|
||||
positions[a * 2] = v1.x;
|
||||
positions[a * 2 + 1] = v1.y;
|
||||
|
||||
float rad = units.get(a).hitSize/2f;
|
||||
float rad = units.get(a).hitSize * Vars.unitCollisionRadiusScale;
|
||||
|
||||
maxDst = Math.max(maxDst, v1.dst(0f, 0f) + rad);
|
||||
totalArea += Mathf.PI * rad * rad;
|
||||
|
||||
@@ -66,12 +66,22 @@ public class WaveSpawner{
|
||||
if(group.type == null) continue;
|
||||
|
||||
int spawned = group.getSpawned(state.wave - 1);
|
||||
if(spawned == 0) continue;
|
||||
|
||||
if(state.isCampaign()){
|
||||
//when spawning a boss, round down, so 1.5x (hard) * 1 boss does not result in 2 bosses
|
||||
spawned = Math.max(1, group.effect == StatusEffects.boss ?
|
||||
(int)(spawned * state.getPlanet().campaignRules.difficulty.enemySpawnMultiplier) :
|
||||
Mathf.round(spawned * state.getPlanet().campaignRules.difficulty.enemySpawnMultiplier));
|
||||
}
|
||||
|
||||
int spawnedf = spawned;
|
||||
|
||||
if(group.type.flying){
|
||||
float spread = margin / 1.5f;
|
||||
|
||||
eachFlyerSpawn(group.spawn, (spawnX, spawnY) -> {
|
||||
for(int i = 0; i < spawned; i++){
|
||||
for(int i = 0; i < spawnedf; i++){
|
||||
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
|
||||
unit.set(spawnX + Mathf.range(spread), spawnY + Mathf.range(spread));
|
||||
spawnEffect(unit);
|
||||
@@ -82,7 +92,7 @@ public class WaveSpawner{
|
||||
|
||||
eachGroundSpawn(group.spawn, (spawnX, spawnY, doShockwave) -> {
|
||||
|
||||
for(int i = 0; i < spawned; i++){
|
||||
for(int i = 0; i < spawnedf; i++){
|
||||
Tmp.v1.rnd(spread);
|
||||
|
||||
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
|
||||
@@ -153,7 +163,7 @@ public class WaveSpawner{
|
||||
|
||||
private void eachFlyerSpawn(int filterPos, Floatc2 cons){
|
||||
boolean airUseSpawns = state.rules.airUseSpawns;
|
||||
|
||||
|
||||
for(Tile tile : spawns){
|
||||
if(filterPos != -1 && filterPos != tile.pos()) continue;
|
||||
|
||||
|
||||
@@ -179,12 +179,12 @@ public class BuilderAI extends AIController{
|
||||
BlockPlan block = blocks.first();
|
||||
|
||||
//check if it's already been placed
|
||||
if(world.tile(block.x, block.y) != null && world.tile(block.x, block.y).block().id == block.block){
|
||||
if(world.tile(block.x, block.y) != null && world.tile(block.x, block.y).block() == block.block){
|
||||
blocks.removeFirst();
|
||||
}else if(Build.validPlace(content.block(block.block), unit.team(), block.x, block.y, block.rotation) && (!alwaysFlee || !nearEnemy(block.x, block.y))){ //it's valid
|
||||
}else if(Build.validPlace(block.block, unit.team(), block.x, block.y, block.rotation) && (!alwaysFlee || !nearEnemy(block.x, block.y))){ //it's valid
|
||||
lastPlan = block;
|
||||
//add build plan
|
||||
unit.addBuild(new BuildPlan(block.x, block.y, block.rotation, content.block(block.block), block.config));
|
||||
unit.addBuild(new BuildPlan(block.x, block.y, block.rotation, block.block, block.config));
|
||||
//shift build plan to tail so next unit builds something else
|
||||
blocks.addLast(blocks.removeFirst());
|
||||
}else{
|
||||
@@ -195,7 +195,7 @@ public class BuilderAI extends AIController{
|
||||
}
|
||||
|
||||
if(!unit.type.flying){
|
||||
unit.updateBoosting(moving || unit.floorOn().isDuct || unit.floorOn().damageTaken > 0f);
|
||||
unit.updateBoosting(unit.type.boostWhenBuilding || moving || unit.floorOn().isDuct || unit.floorOn().damageTaken > 0f || unit.floorOn().isDeep());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,11 +20,12 @@ public class CommandAI extends AIController{
|
||||
protected static final Vec2 vecOut = new Vec2(), vecMovePos = new Vec2();
|
||||
protected static final boolean[] noFound = {false};
|
||||
protected static final UnitPayload tmpPayload = new UnitPayload(null);
|
||||
protected static final int transferStateNone = 0, transferStateLoad = 1, transferStateUnload = 2;
|
||||
|
||||
public Seq<Position> commandQueue = new Seq<>(5);
|
||||
public @Nullable Vec2 targetPos;
|
||||
public @Nullable Teamc attackTarget;
|
||||
/** Group of units that were all commanded to reach the same point.. */
|
||||
/** Group of units that were all commanded to reach the same point. */
|
||||
public @Nullable UnitGroup group;
|
||||
public int groupIndex = 0;
|
||||
/** All encountered unreachable buildings of this AI. Why a sequence? Because contains() is very rarely called on it. */
|
||||
@@ -36,6 +37,8 @@ public class CommandAI extends AIController{
|
||||
protected Vec2 lastTargetPos;
|
||||
protected boolean blockingUnit;
|
||||
protected float timeSpentBlocked;
|
||||
protected float payloadPickupCooldown;
|
||||
protected int transferState = transferStateNone;
|
||||
|
||||
/** Stance, usually related to firing mode. */
|
||||
public UnitStance stance = UnitStance.shoot;
|
||||
@@ -52,7 +55,7 @@ public class CommandAI extends AIController{
|
||||
|
||||
/** Attempts to assign a command to this unit. If not supported by the unit type, does nothing. */
|
||||
public void command(UnitCommand command){
|
||||
if(Structs.contains(unit.type.commands, command)){
|
||||
if(unit.type.commands.contains(command)){
|
||||
//clear old state.
|
||||
unit.mineTile = null;
|
||||
unit.clearBuilding();
|
||||
@@ -85,8 +88,8 @@ public class CommandAI extends AIController{
|
||||
}
|
||||
|
||||
//assign defaults
|
||||
if(command == null && unit.type.commands.length > 0){
|
||||
command = unit.type.defaultCommand == null ? unit.type.commands[0] : unit.type.defaultCommand;
|
||||
if(command == null && unit.type.commands.size > 0){
|
||||
command = unit.type.defaultCommand == null ? unit.type.commands.first() : unit.type.defaultCommand;
|
||||
}
|
||||
|
||||
//update command controller based on index.
|
||||
@@ -113,9 +116,18 @@ public class CommandAI extends AIController{
|
||||
attackTarget = null;
|
||||
}
|
||||
|
||||
void tryPickupUnit(Payloadc pay){
|
||||
Unit target = Units.closest(unit.team, unit.x, unit.y, unit.type.hitSize * 2f, u -> u.isAI() && u != unit && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize));
|
||||
if(target != null){
|
||||
Call.pickedUnitPayload(unit, target);
|
||||
}
|
||||
}
|
||||
|
||||
public void defaultBehavior(){
|
||||
|
||||
if(!net.client() && unit instanceof Payloadc pay){
|
||||
payloadPickupCooldown -= Time.delta;
|
||||
|
||||
//auto-drop everything
|
||||
if(command == UnitCommand.unloadPayloadCommand && pay.hasPayload()){
|
||||
Call.payloadDropped(unit, unit.x, unit.y);
|
||||
@@ -123,10 +135,7 @@ public class CommandAI extends AIController{
|
||||
|
||||
//try to pick up what's under it
|
||||
if(command == UnitCommand.loadUnitsCommand){
|
||||
Unit target = Units.closest(unit.team, unit.x, unit.y, unit.type.hitSize * 2f, u -> u.isAI() && u != unit && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize));
|
||||
if(target != null){
|
||||
Call.pickedUnitPayload(unit, target);
|
||||
}
|
||||
tryPickupUnit(pay);
|
||||
}
|
||||
|
||||
//try to pick up a block
|
||||
@@ -218,8 +227,14 @@ public class CommandAI extends AIController{
|
||||
vecMovePos.add(group.positions[groupIndex * 2], group.positions[groupIndex * 2 + 1]);
|
||||
}
|
||||
|
||||
Building targetBuild = world.buildWorld(targetPos.x, targetPos.y);
|
||||
|
||||
//TODO: should the unit stop when it finds a target?
|
||||
if(stance == UnitStance.patrol && target != null && unit.within(target, unit.type.range - 2f) && !unit.type.circleTarget){
|
||||
if(
|
||||
(stance == UnitStance.patrol && target != null && unit.within(target, unit.type.range - 2f) && !unit.type.circleTarget) ||
|
||||
(command == UnitCommand.enterPayloadCommand && unit.within(targetPos, 4f) || (targetBuild != null && unit.within(targetBuild, targetBuild.block.size * tilesize/2f * 0.9f))) ||
|
||||
(command == UnitCommand.loopPayloadCommand && unit.within(targetPos, 10f))
|
||||
){
|
||||
move = false;
|
||||
}
|
||||
|
||||
@@ -260,6 +275,13 @@ public class CommandAI extends AIController{
|
||||
vecOut.set(vecMovePos);
|
||||
}else{
|
||||
move = controlPath.getPathPosition(unit, vecMovePos, targetPos, vecOut, noFound) && (!blockingUnit || timeSpentBlocked > maxBlockTime);
|
||||
|
||||
//TODO: what to do when there's a target and it can't be reached?
|
||||
/*
|
||||
if(noFound[0] && attackTarget != null && attackTarget.within(unit, unit.type.range * 2f)){
|
||||
move = true;
|
||||
vecOut.set(targetPos);
|
||||
}*/
|
||||
}
|
||||
|
||||
//rare case where unit must be perfectly aligned (happens with 1-tile gaps)
|
||||
@@ -321,10 +343,54 @@ public class CommandAI extends AIController{
|
||||
|
||||
void finishPath(){
|
||||
//the enter payload command never finishes until they are actually accepted
|
||||
if(command == UnitCommand.enterPayloadCommand && commandQueue.size == 0 && targetPos != null && world.buildWorld(targetPos.x, targetPos.y) != null && world.buildWorld(targetPos.x, targetPos.y).block.acceptsPayloads){
|
||||
if(command == UnitCommand.enterPayloadCommand && commandQueue.size == 0 && targetPos != null && world.buildWorld(targetPos.x, targetPos.y) != null && world.buildWorld(targetPos.x, targetPos.y).block.acceptsUnitPayloads){
|
||||
return;
|
||||
}
|
||||
|
||||
if(!net.client() && command == UnitCommand.loopPayloadCommand && unit instanceof Payloadc pay){
|
||||
|
||||
if(transferState == transferStateNone){
|
||||
transferState = pay.hasPayload() ? transferStateUnload : transferStateLoad;
|
||||
}
|
||||
|
||||
if(payloadPickupCooldown > 0f) return;
|
||||
|
||||
if(transferState == transferStateUnload){
|
||||
//drop until there's a failure
|
||||
int prev = -1;
|
||||
while(pay.hasPayload() && prev != pay.payloads().size){
|
||||
prev = pay.payloads().size;
|
||||
Call.payloadDropped(unit, unit.x, unit.y);
|
||||
}
|
||||
|
||||
//wait for everything to unload before running code below
|
||||
if(pay.hasPayload()){
|
||||
return;
|
||||
}
|
||||
payloadPickupCooldown = 60f;
|
||||
}else if(transferState == transferStateLoad){
|
||||
//pick up units until there's a failure
|
||||
int prev = -1;
|
||||
while(prev != pay.payloads().size){
|
||||
prev = pay.payloads().size;
|
||||
tryPickupUnit(pay);
|
||||
}
|
||||
|
||||
//wait to load things before running code below
|
||||
if(!pay.hasPayload()){
|
||||
return;
|
||||
}
|
||||
payloadPickupCooldown = 60f;
|
||||
}
|
||||
|
||||
//it will never finish
|
||||
if(commandQueue.size == 0){
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
transferState = transferStateNone;
|
||||
|
||||
Vec2 prev = targetPos;
|
||||
targetPos = null;
|
||||
|
||||
@@ -336,7 +402,7 @@ public class CommandAI extends AIController{
|
||||
commandPosition(position);
|
||||
}
|
||||
|
||||
if(prev != null && stance == UnitStance.patrol){
|
||||
if(prev != null && (stance == UnitStance.patrol || command == UnitCommand.loopPayloadCommand)){
|
||||
commandQueue.add(prev.cpy());
|
||||
}
|
||||
|
||||
@@ -351,10 +417,15 @@ public class CommandAI extends AIController{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed(Unit unit){
|
||||
clearCommands();
|
||||
}
|
||||
|
||||
public void commandQueue(Position location){
|
||||
if(targetPos == null && attackTarget == null){
|
||||
if(location instanceof Teamc target){
|
||||
commandTarget(target, this.stopAtTarget);
|
||||
if(location instanceof Teamc t){
|
||||
commandTarget(t, this.stopAtTarget);
|
||||
}else if(location instanceof Vec2 position){
|
||||
commandPosition(position);
|
||||
}
|
||||
@@ -392,7 +463,7 @@ public class CommandAI extends AIController{
|
||||
|
||||
@Override
|
||||
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
|
||||
return !nearAttackTarget(x, y, range) ? super.findTarget(x, y, range, air, ground) : attackTarget;
|
||||
return !nearAttackTarget(x, y, range) ? super.findTarget(x, y, range, air, ground) : Units.isHittable(attackTarget, air, ground) ? attackTarget : null;
|
||||
}
|
||||
|
||||
public boolean nearAttackTarget(float x, float y, float range){
|
||||
@@ -445,52 +516,4 @@ public class CommandAI extends AIController{
|
||||
this.stopAtTarget = stopAtTarget;
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
//TODO ひどい
|
||||
(does not work)
|
||||
|
||||
public static float cohesionScl = 0.3f;
|
||||
public static float cohesionRad = 3f, separationRad = 1.1f, separationScl = 1f, flockMult = 0.5f;
|
||||
|
||||
Vec2 calculateFlock(){
|
||||
if(local.isEmpty()) return flockVec.setZero();
|
||||
|
||||
flockVec.setZero();
|
||||
separation.setZero();
|
||||
cohesion.setZero();
|
||||
massCenter.set(unit);
|
||||
|
||||
float rad = unit.hitSize;
|
||||
float sepDst = rad * separationRad, cohDst = rad * cohesionRad;
|
||||
|
||||
//"cohesed" isn't even a word smh
|
||||
int separated = 0, cohesed = 1;
|
||||
|
||||
for(var other : local){
|
||||
float dst = other.dst(unit);
|
||||
if(dst < sepDst){
|
||||
separation.add(Tmp.v1.set(unit).sub(other).scl(1f / sepDst));
|
||||
separated ++;
|
||||
}
|
||||
|
||||
if(dst < cohDst){
|
||||
massCenter.add(other);
|
||||
cohesed ++;
|
||||
}
|
||||
}
|
||||
|
||||
if(separated > 0){
|
||||
separation.scl(1f / separated);
|
||||
flockVec.add(separation.scl(separationScl));
|
||||
}
|
||||
|
||||
if(cohesed > 1){
|
||||
massCenter.scl(1f / cohesed);
|
||||
flockVec.add(Tmp.v1.set(massCenter).sub(unit).limit(cohesionScl * unit.type.speed));
|
||||
//seek mass center?
|
||||
}
|
||||
|
||||
return flockVec;
|
||||
}*/
|
||||
}
|
||||
|
||||
@@ -2,13 +2,16 @@ package mindustry.ai.types;
|
||||
|
||||
import arc.math.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
import static mindustry.world.meta.BlockFlag.*;
|
||||
|
||||
//TODO very strange idle behavior sometimes
|
||||
public class FlyingAI extends AIController{
|
||||
final static Rand rand = new Rand();
|
||||
final static BlockFlag[] randomTargets = {core, storage, generator, launchPad, factory, repair, battery, reactor, drill};
|
||||
|
||||
@Override
|
||||
public void updateMovement(){
|
||||
@@ -28,6 +31,30 @@ public class FlyingAI extends AIController{
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Teamc targetFlag(float x, float y, BlockFlag flag, boolean enemy){
|
||||
if(state.rules.randomWaveAI){
|
||||
if(unit.team == Team.derelict) return null;
|
||||
var list = enemy ? indexer.getEnemy(unit.team, flag) : indexer.getFlagged(unit.team, flag);
|
||||
if(list.isEmpty()) return null;
|
||||
|
||||
Building closest = null;
|
||||
float cdist = 0f;
|
||||
for(Building t : list){
|
||||
if((t.items != null && t.items.any()) || t.status() != BlockStatus.noInput){
|
||||
float dst = t.dst2(x, y);
|
||||
if(closest == null || dst < cdist){
|
||||
closest = t;
|
||||
cdist = dst;
|
||||
}
|
||||
}
|
||||
}
|
||||
return closest;
|
||||
}else{
|
||||
return super.targetFlag(x, y, flag, enemy);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
|
||||
var result = findMainTarget(x, y, range, air, ground);
|
||||
@@ -44,14 +71,27 @@ public class FlyingAI extends AIController{
|
||||
return core;
|
||||
}
|
||||
|
||||
for(var flag : unit.type.targetFlags){
|
||||
if(flag == null){
|
||||
Teamc result = target(x, y, range, air, ground);
|
||||
if(result != null) return result;
|
||||
}else if(ground){
|
||||
Teamc result = targetFlag(x, y, flag, true);
|
||||
if(state.rules.randomWaveAI){
|
||||
//when there are no waves, it's just random based on the unit
|
||||
rand.setSeed(unit.type.id + (state.rules.waves ? state.wave : unit.id));
|
||||
//try a few random flags first
|
||||
for(int attempt = 0; attempt < 5; attempt++){
|
||||
Teamc result = targetFlag(x, y, randomTargets[rand.random(randomTargets.length - 1)], true);
|
||||
if(result != null) return result;
|
||||
}
|
||||
//try the closest target
|
||||
Teamc result = target(x, y, range, air, ground);
|
||||
if(result != null) return result;
|
||||
}else{
|
||||
for(var flag : unit.type.targetFlags){
|
||||
if(flag == null){
|
||||
Teamc result = target(x, y, range, air, ground);
|
||||
if(result != null) return result;
|
||||
}else if(ground){
|
||||
Teamc result = targetFlag(x, y, flag, true);
|
||||
if(result != null) return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return core;
|
||||
|
||||
@@ -10,6 +10,11 @@ import mindustry.gen.*;
|
||||
public class MissileAI extends AIController{
|
||||
public @Nullable Unit shooter;
|
||||
|
||||
@Override
|
||||
protected void resetTimers(){
|
||||
timer.reset(timerTarget, 5f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateMovement(){
|
||||
unloadPayloads();
|
||||
@@ -33,7 +38,7 @@ public class MissileAI extends AIController{
|
||||
|
||||
@Override
|
||||
public Teamc target(float x, float y, float range, boolean air, boolean ground){
|
||||
return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground), t -> ground && (!t.block.underBullets || (shooter != null && t == Vars.world.buildWorld(shooter.aimX, shooter.aimY))));
|
||||
return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground) && !u.isMissile(), t -> ground && (!t.block.underBullets || (shooter != null && t == Vars.world.buildWorld(shooter.aimX, shooter.aimY))));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -45,7 +45,7 @@ public class PhysicsProcess implements AsyncProcess{
|
||||
body.x = entity.x;
|
||||
body.y = entity.y;
|
||||
body.mass = entity.mass();
|
||||
body.radius = entity.hitSize / 2f;
|
||||
body.radius = entity.hitSize * Vars.unitCollisionRadiusScale;
|
||||
|
||||
PhysicRef ref = new PhysicRef(entity, body);
|
||||
refs.add(ref);
|
||||
|
||||