Merge branch 'master' into balancing_burst-drill-optional-multiplier
This commit is contained in:
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Enabled
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mod.disabled = [red]Disabled
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mod.multiplayer.compatible = [gray]Multiplayer Compatible
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mod.disable = Disable
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mod.version = Version:
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mod.content = Content:
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mod.delete.error = Unable to delete mod. File may be in use.
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@@ -197,7 +198,8 @@ campaign.select = Select Starting Campaign
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campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
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campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
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campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
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completed = [accent]Completed
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campaign.difficulty = Difficulty
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completed = [accent]Researched
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techtree = Tech Tree
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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@@ -299,13 +301,14 @@ disconnect.error = Connection error.
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disconnect.closed = Connection closed.
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disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Connecting...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Loading world data...
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server.port = Port:
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server.addressinuse = Address already in use!
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server.invalidport = Invalid port number!
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server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
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server.error = [scarlet]Error hosting server.
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save.new = New Save
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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@@ -358,6 +361,7 @@ command.enterPayload = Enter Payload Block
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command.loadUnits = Load Units
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command.loadBlocks = Load Blocks
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command.unloadPayload = Unload Payload
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command.loopPayload = Loop Unit Transfer
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stance.stop = Cancel Orders
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stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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@@ -502,6 +506,7 @@ wavemode.counts = counts
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wavemode.totals = totals
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wavemode.health = health
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all = All
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editor.default = [lightgray]<Default>
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details = Details...
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edit = Edit
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@@ -673,7 +678,6 @@ requirement.capture = Capture {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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launch.text = Launch
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research.multiplayer = Only the host can research items.
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map.multiplayer = Only the host can view sectors.
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uncover = Uncover
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configure = Configure Loadout
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@@ -717,9 +721,9 @@ objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0
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objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
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objective.nuclearlaunch = [accent]\u26A0 Missile launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
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announce.nuclearstrike = [red]\u26A0 MISSILE STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
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loadout = Loadout
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resources = Resources
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@@ -747,6 +751,7 @@ error.mapnotfound = Map file not found!
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error.io = Network I/O error.
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error.any = Unknown network error.
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error.bloom = Failed to initialize bloom.\nYour device may not support it.
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error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThis will not be fixed. There is no known workaround for this issue.
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weather.rain.name = Rain
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weather.snowing.name = Snow
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@@ -799,6 +804,12 @@ threat.high = High
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threat.extreme = Extreme
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threat.eradication = Eradication
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difficulty.casual = Casual
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difficulty.easy = Easy
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difficulty.normal = Normal
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difficulty.hard = Hard
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difficulty.eradication = Eradication
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planets = Planets
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planet.serpulo.name = Serpulo
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@@ -820,9 +831,19 @@ sector.fungalPass.name = Fungal Pass
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sector.biomassFacility.name = Biomass Synthesis Facility
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sector.windsweptIslands.name = Windswept Islands
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sector.extractionOutpost.name = Extraction Outpost
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sector.facility32m.name = Facility 32 M
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sector.taintedWoods.name = Tainted Woods
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sector.infestedCanyons.name = Infested Canyons
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sector.planetaryTerminal.name = Planetary Launch Terminal
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sector.coastline.name = Coastline
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sector.navalFortress.name = Naval Fortress
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sector.polarAerodrome.name = Polar Aerodrome
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sector.atolls.name = Atolls
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sector.testingGrounds.name = Testing Grounds
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sector.seaPort.name = Sea Port
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sector.weatheredChannels.name = Weathered Channels
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sector.mycelialBastion.name = Mycelial Bastion
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sector.frontier.name = Frontier
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sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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@@ -842,6 +863,20 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
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sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
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sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
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sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
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sector.cruxscape.name = Cruxscape
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sector.geothermalStronghold.name = Geothermal Stronghold
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#do not translate
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sector.facility32m.description = WIP, map submission by Stormride_R
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sector.taintedWoods.description = WIP, map submission by Stormride_R
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sector.atolls.description = WIP, map submission by Stormride_R
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sector.frontier.description = WIP, map submission by Stormride_R
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sector.infestedCanyons.description = WIP, map submission by Skeledragon
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sector.polarAerodrome.description = WIP, map submission by hhh i 17
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sector.testingGrounds.description = WIP, map submission by dnx2019
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sector.seaPort.description = WIP, map submission by inkognito626
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sector.weatheredChannels.description = WIP, map submission by Skeledragon
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sector.mycelialBastion.description = WIP, map submission by Skeledragon
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sector.onset.name = The Onset
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sector.aegis.name = Aegis
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@@ -1041,7 +1076,8 @@ ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
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ability.stat.shield = [stat]{0}[lightgray] max shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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@@ -1104,6 +1140,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray] ammo/item
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bullet.reload = [stat]{0}%[lightgray] fire rate
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bullet.range = [stat]{0}[lightgray] tiles range
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bullet.notargetsmissiles = [stat] ignores missiles
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bullet.notargetsbuildings = [stat] ignores buildings
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unit.blocks = blocks
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unit.blockssquared = blocks\u00B2
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@@ -1164,12 +1202,6 @@ setting.fpscap.text = {0} FPS
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setting.uiscale.name = UI Scaling
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setting.uiscale.description = Restart required to apply changes.
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setting.swapdiagonal.name = Always Diagonal Placement
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setting.difficulty.training = Training
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setting.difficulty.easy = Easy
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setting.difficulty.normal = Normal
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setting.difficulty.hard = Hard
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setting.difficulty.insane = Insane
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setting.difficulty.name = Difficulty:
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setting.screenshake.name = Screen Shake
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setting.bloomintensity.name = Bloom Intensity
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setting.bloomblur.name = Bloom Blur
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@@ -1261,6 +1293,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
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keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
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keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
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keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
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keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
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keybind.rebuild_select.name = Rebuild Region
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keybind.schematic_select.name = Select Region
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@@ -1339,12 +1372,16 @@ rules.wavetimer = Wave Timer
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rules.wavesending = Wave Sending
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rules.allowedit = Allow Editing Rules
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rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
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rules.alloweditworldprocessors = Allow Editing World Processors
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rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
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rules.waves = Waves
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rules.airUseSpawns = Air units use spawn points
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rules.airUseSpawns = Air Units Use Spawn Points
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rules.attack = Attack Mode
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rules.buildai = Base Builder AI
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rules.buildaitier = Builder AI Tier
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rules.rtsai = RTS AI [red](WIP)
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rules.rtsai.campaign = RTS Attack AI
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rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
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rules.rtsminsquadsize = Min Squad Size
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rules.rtsmaxsquadsize = Max Squad Size
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rules.rtsminattackweight = Min Attack Weight
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@@ -1387,6 +1424,9 @@ rules.title.teams = Teams
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rules.title.planet = Planet
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rules.lighting = Lighting
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rules.fog = Fog of War
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rules.invasions = Enemy Sector Invasions
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rules.showspawns = Show Enemy Spawns
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rules.randomwaveai = Unpredictable Wave AI
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rules.fire = Fire
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rules.anyenv = <Any>
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rules.explosions = Block/Unit Explosion Damage
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@@ -1396,6 +1436,7 @@ rules.weather.frequency = Frequency:
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rules.weather.always = Always
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rules.weather.duration = Duration:
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rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
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rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
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rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
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@@ -1540,6 +1581,8 @@ block.graphite-press.name = Graphite Press
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block.multi-press.name = Multi-Press
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block.constructing = {0} [lightgray](Constructing)
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block.spawn.name = Enemy Spawn
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block.remove-wall.name = Remove Wall
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block.remove-ore.name = Remove Ore
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block.core-shard.name = Core: Shard
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block.core-foundation.name = Core: Foundation
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block.core-nucleus.name = Core: Nucleus
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@@ -1799,6 +1842,7 @@ block.electric-heater.name = Electric Heater
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block.slag-heater.name = Slag Heater
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block.phase-heater.name = Phase Heater
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block.heat-redirector.name = Heat Redirector
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block.small-heat-redirector.name = Small Heat Redirector
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block.heat-router.name = Heat Router
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block.slag-incinerator.name = Slag Incinerator
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block.carbide-crucible.name = Carbide Crucible
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@@ -1846,8 +1890,9 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
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block.pyrolysis-generator.name = Pyrolysis Generator
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block.vent-condenser.name = Vent Condenser
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block.cliff-crusher.name = Cliff Crusher
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block.large-cliff-crusher.name = Advanced Cliff Crusher
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block.plasma-bore.name = Plasma Bore
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block.large-plasma-bore.name = Large Plasma Bore
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block.large-plasma-bore.name = Advanced Plasma Bore
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block.impact-drill.name = Impact Drill
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block.eruption-drill.name = Eruption Drill
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block.core-bastion.name = Core: Bastion
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@@ -1999,7 +2044,7 @@ split.container = Similar to the container, units can also be transported using
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item.copper.description = Used in all types of construction and ammunition.
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item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
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item.lead.description = Used in liquid transportation and electrical structures.
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item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
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item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms; not that there are many left here.
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item.metaglass.description = Used in liquid distribution/storage structures.
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item.graphite.description = Used in electrical components and turret ammunition.
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item.sand.description = Used for production of other refined materials.
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@@ -2080,6 +2125,10 @@ block.phase-wall.description = Protects structures from enemy projectiles, refle
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block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
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block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
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block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
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block.scrap-wall.description = Protects structures from enemy projectiles.
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block.scrap-wall-large.description = Protects structures from enemy projectiles.
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block.scrap-wall-huge.description = Protects structures from enemy projectiles.
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block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
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block.door.description = A wall that can be opened and closed.
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block.door-large.description = A wall that can be opened and closed.
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block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
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@@ -2193,7 +2242,7 @@ block.repair-turret.description = Continuously repairs the closest damaged unit
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block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
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block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
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block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
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block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
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block.breach.description = Fires piercing bullets at enemy targets.
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block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
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block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
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block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
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@@ -2209,6 +2258,7 @@ block.electric-heater.description = Applies heat to structures. Requires large a
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block.slag-heater.description = Applies heat to structures. Requires slag.
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block.phase-heater.description = Applies heat to structures. Requires phase fabric.
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block.heat-redirector.description = Redirects accumulated heat to other blocks.
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block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
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block.heat-router.description = Spreads accumulated heat in three output directions.
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block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
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block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
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@@ -2221,6 +2271,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
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block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
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block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
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block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
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block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
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block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.\nOptionally uses ozone to boost efficiency.
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block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.\nOptionally uses cyanogen to boost efficiency.
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block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
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@@ -2376,13 +2427,14 @@ lst.setrate = Set processor execution speed in instructions/tick.
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lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
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lst.setrule = Set a game rule.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.flushmessage = Display a message on the screen from the text buffer.\nIf the success result variable is [accent]@wait[],\nwill wait until the previous message finishes.\nOtherwise, outputs whether displaying the message succeeded.
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lst.cutscene = Manipulate the player camera.
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lst.setflag = Set a global flag that can be read by all processors.
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lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
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lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
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lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
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@@ -2562,6 +2614,8 @@ unitlocate.outx = Output X coordinate.
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unitlocate.outy = Output Y coordinate.
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unitlocate.group = Building group to look for.
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playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
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lenum.idle = Don't move, but keep building/mining.\nThe default state.
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lenum.stop = Stop moving/mining/building.
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lenum.unbind = Completely disable logic control.\nResume standard AI.
|
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|
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Reference in New Issue
Block a user