Potentially fixed targeting issues
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@@ -143,7 +143,7 @@ public class Units{
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/**Returns the closest target enemy. First, units are checked, then tile entities.*/
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public static TargetTrait getClosestTarget(Team team, float x, float y, float range){
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return getClosestTarget(team, x, y, range, u -> true);
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return getClosestTarget(team, x, y, range, u -> !u.isDead() && u.isAdded());
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}
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/**Returns the closest target enemy. First, units are checked, then tile entities.*/
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