Multi-target AI
This commit is contained in:
@@ -1,54 +1,45 @@
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package mindustry.ai.types;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.entities.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.world.meta.*;
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public class FlyingAI extends AIController{
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@Override
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public void updateUnit(){
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public void updateMovement(){
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if(unit.moving()){
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unit.rotation(unit.vel().angle());
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unit.lookAt(unit.vel.angle());
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}
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if(unit.isFlying()){
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unit.wobble();
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}
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if(Units.invalidateTarget(target, unit.team(), unit.x(), unit.y())){
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target = null;
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}
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if(retarget()){
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targetClosest();
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if(target == null) targetClosestEnemyFlag(BlockFlag.producer);
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if(target == null) targetClosestEnemyFlag(BlockFlag.turret);
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}
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boolean shoot = false;
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if(target != null && unit.hasWeapons()){
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if(unit.type().weapons.first().rotate){
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moveTo(unit.range() * 0.85f);
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moveTo(unit.range() * 0.8f);
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unit.lookAt(target);
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}else{
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attack(80f);
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}
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shoot = unit.inRange(target);
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if(shoot && unit.type().hasWeapons()){
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Vec2 to = Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed);
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unit.aim(to);
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}
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}
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}
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unit.controlWeapons(shoot, shoot);
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@Override
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protected Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
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Teamc result = target(x, y, range, air, ground);
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if(result != null) return result;
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if(ground) result = targetFlag(x, y, BlockFlag.producer, true);
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if(result != null) return result;
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if(ground) result = targetFlag(x, y, BlockFlag.turret, true);
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if(result != null) return result;
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return null;
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}
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//TODO clean up
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@@ -12,15 +12,7 @@ import static mindustry.Vars.pathfinder;
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public class GroundAI extends AIController{
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@Override
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public void updateUnit(){
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if(Units.invalidateTarget(target, unit.team(), unit.x(), unit.y(), Float.MAX_VALUE)){
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target = null;
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}
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if(retarget()){
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targetClosest();
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}
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public void updateMovement(){
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Building core = unit.closestEnemyCore();
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@@ -17,7 +17,7 @@ public class SuicideAI extends GroundAI{
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}
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if(retarget()){
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targetClosest();
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target = target(unit.x, unit.y, unit.range(), unit.type().targetAir, unit.type().targetGround);
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}
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Building core = unit.closestEnemyCore();
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@@ -430,34 +430,25 @@ public class Bullets implements ContentList{
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}
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};
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basicFlame = new BulletType(3f, 15f){
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{
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ammoMultiplier = 3f;
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hitSize = 7f;
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lifetime = 42f;
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pierce = true;
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drag = 0.05f;
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statusDuration = 60f * 4;
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shootEffect = Fx.shootSmallFlame;
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hitEffect = Fx.hitFlameSmall;
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despawnEffect = Fx.none;
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status = StatusEffects.burning;
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keepVelocity = false;
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hittable = false;
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}
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basicFlame = new BulletType(3.35f, 15f){{
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ammoMultiplier = 3f;
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hitSize = 7f;
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lifetime = 18f;
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pierce = true;
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statusDuration = 60f * 4;
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shootEffect = Fx.shootSmallFlame;
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hitEffect = Fx.hitFlameSmall;
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despawnEffect = Fx.none;
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status = StatusEffects.burning;
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keepVelocity = false;
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hittable = false;
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}};
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@Override
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public float range(){
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return 50f;
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}
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};
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pyraFlame = new BulletType(3.3f, 22f){{
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pyraFlame = new BulletType(3.35f, 22f){{
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ammoMultiplier = 4f;
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hitSize = 7f;
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lifetime = 42f;
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lifetime = 18f;
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pierce = true;
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drag = 0.05f;
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statusDuration = 60f * 6;
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shootEffect = Fx.shootPyraFlame;
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hitEffect = Fx.hitFlameSmall;
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@@ -668,7 +668,7 @@ public class UnitTypes implements ContentList{
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collidesTiles = false;
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ammoMultiplier = 4f;
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splashDamageRadius = 60f;
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splashDamage = 80f;
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splashDamage = 60f;
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backColor = Pal.missileYellowBack;
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frontColor = Pal.missileYellow;
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trailEffect = Fx.artilleryTrail;
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@@ -50,10 +50,18 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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lookAt(x, y);
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}
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public boolean inRange(Position other){
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return within(other, type.range);
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}
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public boolean hasWeapons(){
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return type.hasWeapons();
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}
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public float range(){
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return type.range;
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}
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@Replace
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public float clipSize(){
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return type.region.getWidth() * 2f;
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@@ -24,7 +24,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
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/** weapon mount array, never null */
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@SyncLocal WeaponMount[] mounts = {};
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@ReadOnly transient float range, aimX, aimY;
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@ReadOnly transient float aimX, aimY;
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@ReadOnly transient boolean isRotate;
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boolean isShooting;
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float ammo;
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@@ -35,16 +35,10 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
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}
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}
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boolean inRange(Position other){
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return within(other, range);
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}
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void setupWeapons(UnitType def){
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mounts = new WeaponMount[def.weapons.size];
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range = def.range;
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for(int i = 0; i < mounts.length; i++){
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mounts[i] = new WeaponMount(def.weapons.get(i));
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range = Math.max(range, def.weapons.get(i).bullet.range());
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}
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}
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@@ -103,7 +97,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc{
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mount.targetRotation = Angles.angle(axisX, axisY, mount.aimX, mount.aimY) - rotation;
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mount.rotation = Angles.moveToward(mount.rotation, mount.targetRotation, weapon.rotateSpeed * Time.delta);
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}else{
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}else if(!weapon.rotate){
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mount.rotation = 0;
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mount.targetRotation = angleTo(mount.aimX, mount.aimY);
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}
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@@ -5,42 +5,110 @@ import arc.math.geom.*;
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import arc.util.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.indexer;
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import static mindustry.Vars.*;
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public class AIController implements UnitController{
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protected static final Vec2 vec = new Vec2();
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protected static final int timerTarget = 0;
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protected Unit unit;
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protected Teamc target;
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protected Interval timer = new Interval(4);
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/** main target that is being faced */
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protected Teamc target;
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/** targets for each weapon */
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protected Teamc[] targets = {};
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{
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timer.reset(0, Mathf.random(40f));
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}
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protected void targetClosestAllyFlag(BlockFlag flag){
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Tile target = Geometry.findClosest(unit.x, unit.y, indexer.getAllied(unit.team, flag));
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if(target != null) this.target = target.build;
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@Override
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public void updateUnit(){
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updateTargeting();
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updateMovement();
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}
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protected void targetClosestEnemyFlag(BlockFlag flag){
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Tile target = Geometry.findClosest(unit.x, unit.y, indexer.getEnemy(unit.team, flag));
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if(target != null) this.target = target.build;
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protected void updateMovement(){
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}
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protected void updateTargeting(){
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if(unit.hasWeapons()){
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updateWeapons();
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}
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}
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protected void updateWeapons(){
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if(targets.length != unit.mounts.length) targets = new Teamc[unit.mounts.length];
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float rotation = unit.rotation - 90;
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boolean ret = retarget();
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if(ret){
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target = findTarget(unit.x, unit.y, unit.range(), unit.type().targetAir, unit.type().targetGround);
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}
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if(Units.invalidateTarget(target, unit.team, unit.x, unit.y)){
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target = null;
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}
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for(int i = 0; i < targets.length; i++){
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WeaponMount mount = unit.mounts[i];
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Weapon weapon = mount.weapon;
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float mountX = unit.x + Angles.trnsx(rotation, weapon.x, weapon.y),
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mountY = unit.y + Angles.trnsy(rotation, weapon.x, weapon.y);
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if(unit.type().singleTarget){
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targets[i] = target;
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}else{
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if(ret){
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targets[i] = findTarget(mountX, mountY, weapon.bullet.range(), weapon.bullet.collidesAir, weapon.bullet.collidesGround);
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}
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if(Units.invalidateTarget(targets[i], unit.team, mountX, mountY, weapon.bullet.range())){
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targets[i] = null;
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}
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}
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boolean shoot = false;
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if(targets[i] != null){
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shoot = targets[i].within(mountX, mountY, weapon.bullet.range());
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if(shoot){
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Vec2 to = Predict.intercept(unit, targets[i], weapon.bullet.speed);
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mount.aimX = to.x;
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mount.aimY = to.y;
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}
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}
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mount.shoot = shoot;
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mount.rotate = shoot;
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}
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}
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protected Teamc targetFlag(float x, float y, BlockFlag flag, boolean enemy){
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Tile target = Geometry.findClosest(x, y, enemy ? indexer.getEnemy(unit.team, flag) : indexer.getAllied(unit.team, flag));
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return target == null ? null : target.build;
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}
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protected Teamc target(float x, float y, float range, boolean air, boolean ground){
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return Units.closestTarget(unit.team, x, y, range, u -> u.checkTarget(air, ground), t -> ground);
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}
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protected boolean retarget(){
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return timer.get(timerTarget, 30);
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}
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protected void targetClosest(){
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Teamc newTarget = Units.closestTarget(unit.team, unit.x, unit.y, Math.max(unit.range(), unit.type().range), u -> (unit.type().targetAir && u.isFlying()) || (unit.type().targetGround && !u.isFlying()));
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if(newTarget != null){
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target = newTarget;
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}
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protected Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
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return target(x, y, range, air, ground);
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}
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protected void init(){
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@@ -80,6 +80,7 @@ public class UnitType extends UnlockableContent{
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public float trailX = 4f, trailY = -3f, trailScl = 1f;
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/** Whether the unit can heal blocks. Initialized in init() */
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public boolean canHeal = false;
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public boolean singleTarget = false;
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public ObjectSet<StatusEffect> immunities = new ObjectSet<>();
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public Sound deathSound = Sounds.bang;
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@@ -180,10 +181,13 @@ public class UnitType extends UnlockableContent{
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public void init(){
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if(constructor == null) throw new IllegalArgumentException("no constructor set up for unit '" + name + "'");
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singleTarget = weapons.size <= 1;
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//set up default range
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if(range < 0){
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range = Float.MAX_VALUE;
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for(Weapon weapon : weapons){
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range = Math.max(range, weapon.bullet.range());
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range = Math.min(range, weapon.bullet.range() + hitsize/2f);
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}
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}
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