Multi-target AI
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@@ -430,34 +430,25 @@ public class Bullets implements ContentList{
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}
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};
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basicFlame = new BulletType(3f, 15f){
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{
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ammoMultiplier = 3f;
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hitSize = 7f;
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lifetime = 42f;
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pierce = true;
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drag = 0.05f;
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statusDuration = 60f * 4;
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shootEffect = Fx.shootSmallFlame;
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hitEffect = Fx.hitFlameSmall;
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despawnEffect = Fx.none;
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status = StatusEffects.burning;
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keepVelocity = false;
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hittable = false;
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}
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basicFlame = new BulletType(3.35f, 15f){{
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ammoMultiplier = 3f;
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hitSize = 7f;
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lifetime = 18f;
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pierce = true;
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statusDuration = 60f * 4;
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shootEffect = Fx.shootSmallFlame;
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hitEffect = Fx.hitFlameSmall;
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despawnEffect = Fx.none;
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status = StatusEffects.burning;
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keepVelocity = false;
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hittable = false;
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}};
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@Override
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public float range(){
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return 50f;
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}
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};
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pyraFlame = new BulletType(3.3f, 22f){{
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pyraFlame = new BulletType(3.35f, 22f){{
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ammoMultiplier = 4f;
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hitSize = 7f;
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lifetime = 42f;
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lifetime = 18f;
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pierce = true;
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drag = 0.05f;
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statusDuration = 60f * 6;
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shootEffect = Fx.shootPyraFlame;
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hitEffect = Fx.hitFlameSmall;
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@@ -668,7 +668,7 @@ public class UnitTypes implements ContentList{
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collidesTiles = false;
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ammoMultiplier = 4f;
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splashDamageRadius = 60f;
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splashDamage = 80f;
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splashDamage = 60f;
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backColor = Pal.missileYellowBack;
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frontColor = Pal.missileYellow;
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trailEffect = Fx.artilleryTrail;
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