Added new recipes, fixed conveyor bug
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@@ -20,6 +20,12 @@ public class Recipes implements ContentList{
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new Recipe(defense, DefenseBlocks.carbideWall, new ItemStack(Items.carbide, 12));
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new Recipe(defense, DefenseBlocks.carbideWallLarge, new ItemStack(Items.carbide, 12*4));
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new Recipe(defense, DefenseBlocks.thoriumWall, new ItemStack(Items.thorium, 12));
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new Recipe(defense, DefenseBlocks.thoriumWallLarge, new ItemStack(Items.thorium, 12*4));
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new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.carbide, 12), new ItemStack(Items.silicon, 8));
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new Recipe(defense, DefenseBlocks.doorLarge, new ItemStack(Items.carbide, 12*4), new ItemStack(Items.silicon, 8*4));
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//TURRETS
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new Recipe(weapon, TurretBlocks.duo, new ItemStack(Items.tungsten, 20));
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new Recipe(weapon, TurretBlocks.scorch, new ItemStack(Items.tungsten, 25), new ItemStack(Items.carbide, 20));
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@@ -52,6 +58,14 @@ public class Recipes implements ContentList{
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new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.tungsten, 90), new ItemStack(Items.carbide, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.siliconsmelter, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 50));
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//other crafting
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//TODO phaseweaver sprites
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new Recipe(crafting, CraftingBlocks.phaseweaver, new ItemStack(Items.silicon, 160), new ItemStack(Items.lead, 160), new ItemStack(Items.thorium, 150));
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//TODO implement alloy smelter
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// new Recipe(crafting, CraftingBlocks.alloySmelter, new ItemStack(Items.silicon, 160), new ItemStack(Items.lead, 160), new ItemStack(Items.thorium, 140));
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new Recipe(crafting, CraftingBlocks.plasteelcompressor, new ItemStack(Items.silicon, 60), new ItemStack(Items.lead, 170), new ItemStack(Items.titanium, 170));
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//misc
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new Recipe(crafting, CraftingBlocks.pulverizer, new ItemStack(Items.tungsten, 60), new ItemStack(Items.lead, 50));
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new Recipe(crafting, CraftingBlocks.thermiteMixer, new ItemStack(Items.tungsten, 100), new ItemStack(Items.lead, 50));
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@@ -81,7 +95,7 @@ public class Recipes implements ContentList{
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//DRILLS, PRODUCERS
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new Recipe(production, ProductionBlocks.tungstenDrill, new ItemStack(Items.tungsten, 30));
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new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 60));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.tungsten, 80), new ItemStack(Items.carbide, 90), new ItemStack(Items.silicon, 60), new ItemStack(Items.titanium, 80));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.tungsten, 90), new ItemStack(Items.carbide, 110), new ItemStack(Items.silicon, 70), new ItemStack(Items.titanium, 80));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.tungsten, 50), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 40));
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new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.tungsten, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20));
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@@ -99,6 +113,7 @@ public class Recipes implements ContentList{
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//actual unit related stuff
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 80));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
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new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
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//LIQUIDS
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new Recipe(liquid, LiquidBlocks.conduit, new ItemStack(Items.lead, 1));
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@@ -9,7 +9,7 @@ import io.anuke.mindustry.world.blocks.defense.Door;
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import io.anuke.mindustry.world.blocks.defense.PhaseWall;
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public class DefenseBlocks extends BlockList implements ContentList {
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public static Block tungstenWall, tungstenWallLarge, carbideWall, carbideWallLarge, thoriumWall, thoriumWallLarge, door, largedoor, deflectorwall, deflectorwalllarge,
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public static Block tungstenWall, tungstenWallLarge, carbideWall, carbideWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, deflectorwall, deflectorwalllarge,
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phasewall, phasewalllarge;
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@Override
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@@ -63,13 +63,13 @@ public class DefenseBlocks extends BlockList implements ContentList {
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}};
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door = new Door("door") {{
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health = 90 * wallHealthMultiplier;
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health = 100 * wallHealthMultiplier;
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}};
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largedoor = new Door("door-large") {{
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doorLarge = new Door("door-large") {{
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openfx = BlockFx.dooropenlarge;
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closefx = BlockFx.doorcloselarge;
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health = 90 * 4 * wallHealthMultiplier;
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health = 100 * 4 * wallHealthMultiplier;
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size = 2;
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}};
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}
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