Fixed maps getting rejected even with cores
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@@ -237,13 +237,13 @@ public class World implements ApplicationListener{
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invalidMap = false;
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invalidMap = false;
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if(!headless){
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if(!headless){
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if(state.teams.get(player.getTeam()).cores.size == 0){
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if(state.teams.get(defaultTeam).cores.size == 0){
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ui.showError("$map.nospawn");
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ui.showError("$map.nospawn");
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invalidMap = true;
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invalidMap = true;
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}else if(state.rules.pvp){ //pvp maps need two cores to be valid
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}else if(state.rules.pvp){ //pvp maps need two cores to be valid
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invalidMap = true;
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invalidMap = true;
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for(Team team : Team.all){
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for(Team team : Team.all){
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if(state.teams.get(team).cores.size != 0 && team != player.getTeam()){
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if(state.teams.get(team).cores.size != 0 && team != defaultTeam){
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invalidMap = false;
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invalidMap = false;
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}
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}
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}
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}
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