Added new turret sprites
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 233 B After Width: | Height: | Size: 235 B |
Binary file not shown.
|
After Width: | Height: | Size: 808 B |
Binary file not shown.
|
After Width: | Height: | Size: 417 B |
+320
-306
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
Before Width: | Height: | Size: 86 KiB After Width: | Height: | Size: 87 KiB |
@@ -1,7 +1,7 @@
|
|||||||
#Autogenerated file. Do not modify.
|
#Autogenerated file. Do not modify.
|
||||||
#Sun Mar 04 21:59:47 EST 2018
|
#Mon Mar 05 14:09:58 EST 2018
|
||||||
version=release
|
version=release
|
||||||
androidBuildCode=384
|
androidBuildCode=391
|
||||||
name=Mindustry
|
name=Mindustry
|
||||||
code=3.4
|
code=3.4
|
||||||
build=custom build
|
build=custom build
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ public class Bullet extends BulletEntity{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean collides(SolidEntity other){
|
public boolean collides(SolidEntity other){
|
||||||
return true;
|
return (other instanceof Player) == (owner instanceof Enemy);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -44,6 +44,8 @@ public class Recipes {
|
|||||||
new Recipe(weapon, WeaponBlocks.magmaturret, stack(Item.steel, 80), stack(Item.titanium, 70), stack(Item.dirium, 60)),
|
new Recipe(weapon, WeaponBlocks.magmaturret, stack(Item.steel, 80), stack(Item.titanium, 70), stack(Item.dirium, 60)),
|
||||||
new Recipe(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.dirium, 40)),
|
new Recipe(weapon, WeaponBlocks.chainturret, stack(Item.steel, 50), stack(Item.titanium, 25), stack(Item.dirium, 40)),
|
||||||
new Recipe(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
|
new Recipe(weapon, WeaponBlocks.titanturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
|
||||||
|
new Recipe(weapon, WeaponBlocks.missileturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
|
||||||
|
new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
|
||||||
|
|
||||||
new Recipe(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
|
new Recipe(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
|
||||||
new Recipe(crafting, ProductionBlocks.crucible, stack(Item.titanium, 50), stack(Item.steel, 50)),
|
new Recipe(crafting, ProductionBlocks.crucible, stack(Item.titanium, 50), stack(Item.steel, 50)),
|
||||||
|
|||||||
@@ -198,5 +198,38 @@ public class WeaponBlocks{
|
|||||||
shootEffect = Fx.titanshot;
|
shootEffect = Fx.titanshot;
|
||||||
shootShake = 3f;
|
shootShake = 3f;
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
fornaxcannon = new PowerTurret("fornaxcannon") {
|
||||||
|
{
|
||||||
|
shootsound = "blast";
|
||||||
|
range = 120f;
|
||||||
|
reload = 23f;
|
||||||
|
bullet = BulletType.titanshell;
|
||||||
|
ammo = Item.uranium;
|
||||||
|
health = 800;
|
||||||
|
ammoMultiplier = 4;
|
||||||
|
size = 3;
|
||||||
|
rotatespeed = 0.07f;
|
||||||
|
shootCone = 9f;
|
||||||
|
shootEffect = Fx.titanshot;
|
||||||
|
shootShake = 3f;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
missileturret = new PowerTurret("missileturret") {
|
||||||
|
{
|
||||||
|
shootsound = "blast";
|
||||||
|
range = 120f;
|
||||||
|
reload = 23f;
|
||||||
|
bullet = BulletType.titanshell;
|
||||||
|
ammo = Item.uranium;
|
||||||
|
health = 800;
|
||||||
|
ammoMultiplier = 4;
|
||||||
|
size = 2;
|
||||||
|
rotatespeed = 0.07f;
|
||||||
|
shootCone = 9f;
|
||||||
|
shootEffect = Fx.titanshot;
|
||||||
|
shootShake = 3f;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user