Bugfixes / Default capture waves
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@@ -281,16 +281,18 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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Schematics.placeLaunchLoadout(spawn.x, spawn.y);
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float difficulty = sector.baseCoverage;
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if(sector.hasEnemyBase()){
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basegen.generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector);
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state.rules.attackMode = true;
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}else{
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state.rules.winWave = 15 * (int)Math.max(difficulty, 1);
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}
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state.rules.waves = true;
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float difficulty = sector.baseCoverage;
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//scale up the spawning base on difficulty (this is just for testing)
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for(SpawnGroup group : state.rules.spawns){
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group.unitAmount *= difficulty;
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