Removed Tile#bc(), use Tile.build instead
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@@ -41,8 +41,9 @@ public class Build{
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if(tile.build != null) prevBuild.add(tile.build);
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tile.setBlock(sub, team, rotation);
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tile.<ConstructBuild>bc().setDeconstruct(previous);
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tile.<ConstructBuild>bc().prevBuild = prevBuild;
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var build = (ConstructBuild)tile.build;
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build.setDeconstruct(previous);
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build.prevBuild = prevBuild;
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tile.build.health = tile.build.maxHealth * prevPercent;
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if(unit != null && unit.isPlayer()) tile.build.lastAccessed = unit.getPlayer().name;
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@@ -85,7 +86,7 @@ public class Build{
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tile.setBlock(sub, team, rotation);
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ConstructBuild build = tile.bc();
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var build = (ConstructBuild)tile.build;
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build.setConstruct(previous.size == sub.size ? previous : Blocks.air, result);
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build.prevBuild = prevBuild;
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@@ -150,10 +151,10 @@ public class Build{
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!check.floor().placeableOn || //solid wall
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!((type.canReplace(check.block()) || //can replace type
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//controversial change: allow rebuilding damaged blocks
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//this could be buggy and abusable, so I'm not enabling it yet
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//this could be buggy and abuse-able, so I'm not enabling it yet
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//note that this requires a change in BuilderComp as well
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//(type == check.block() && check.centerX() == x && check.centerY() == y && check.build != null && check.build.health < check.build.maxHealth - 0.0001f) ||
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(check.block instanceof ConstructBlock && check.<ConstructBuild>bc().cblock == type && check.centerX() == tile.x && check.centerY() == tile.y)) && //same type in construction
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(check.build instanceof ConstructBuild build && build.cblock == type && check.centerX() == tile.x && check.centerY() == tile.y)) && //same type in construction
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type.bounds(tile.x, tile.y, Tmp.r1).grow(0.01f).contains(check.block.bounds(check.centerX(), check.centerY(), Tmp.r2))) || //no replacement
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(type.requiresWater && check.floor().liquidDrop != Liquids.water) //requires water but none found
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) return false;
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