Bugfixes
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@@ -54,7 +54,7 @@ public abstract class BulletType extends Content{
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/** Status effect applied on hit. */
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public StatusEffect status = StatusEffects.none;
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/** Intensity of applied status effect in terms of duration. */
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public float statusDuration = 60 * 10f;
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public float statusDuration = 60 * 8f;
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/** Whether this bullet type collides with tiles. */
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public boolean collidesTiles = true;
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/** Whether this bullet type collides with tiles that are of the same team. */
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@@ -25,7 +25,7 @@ public class LiquidBulletType extends BulletType{
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}
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lifetime = 74f;
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statusDuration = 90f;
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statusDuration = 60f * 2f;
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despawnEffect = Fx.none;
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hitEffect = Fx.hitLiquid;
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smokeEffect = Fx.none;
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