Minor balance changes (made coal less rare, nerfed blast enemies)

This commit is contained in:
Anuken
2017-10-16 17:26:05 -04:00
parent 06299a7a64
commit 254782c4e8
18 changed files with 35 additions and 111 deletions

View File

@@ -6,6 +6,9 @@ import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.GameState.State;
import io.anuke.mindustry.io.Formatter;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.mindustry.world.blocks.WeaponBlocks;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.modules.ModuleCore;
@@ -28,6 +31,12 @@ public class Mindustry extends ModuleCore {
@Override
public void init(){
//always initialize blocks in this order, otherwise there are ID errors
Blocks.dirt.getClass();
ProductionBlocks.coaldrill.getClass();
WeaponBlocks.turret.getClass();
module(Vars.control = new Control());
module(Vars.renderer = new Renderer());
module(Vars.ui = new UI());
@@ -44,7 +53,7 @@ public class Mindustry extends ModuleCore {
try{
super.render();
}catch (RuntimeException e){
//TODO
//TODO display error log
//Gdx.app.getClipboard().setContents(e.getMessage());
throw e;
}