Minor balance changes (made coal less rare, nerfed blast enemies)
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@@ -19,7 +19,7 @@ public class BlastEnemy extends Enemy{
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super.move();
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if(target != null && target.distanceTo(this) < 10f){
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Bullet b = new Bullet(BulletType.blast, this, x, y, 0).add();
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b.damage = BulletType.blast.damage + (tier-1) * 50;
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b.damage = BulletType.blast.damage + (tier-1) * 40;
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damage(999);
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}
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}
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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import io.anuke.mindustry.Shaders.Outline;
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import io.anuke.mindustry.Shaders;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.ai.Pathfind;
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import io.anuke.mindustry.entities.Bullet;
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@@ -171,10 +171,10 @@ public class Enemy extends DestructibleEntity{
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String region = ClassReflection.getSimpleName(getClass()).toLowerCase() + "-t" + Mathf.clamp(tier, 1, 3);
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//TODO is this really necessary?
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Graphics.getShader(Outline.class).color.set(tierColors[tier-1]);
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Graphics.getShader(Outline.class).region = Draw.region(region);
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Shaders.outline.color.set(tierColors[tier-1]);
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Shaders.outline.region = Draw.region(region);
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Graphics.shader(Outline.class);
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Graphics.shader(Shaders.outline);
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Draw.color();
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Draw.rect(region, x, y, direction.angle()-90);
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Graphics.shader();
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