Fixed build shader / Server now displays map directory
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@@ -673,9 +673,10 @@ public class Blocks implements ContentList{
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}};
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junction = new Junction("junction"){{
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requirements(Category.distribution, ItemStack.with(Items.copper, 2));
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requirements(Category.distribution, ItemStack.with(Items.copper, 3));
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speed = 26;
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capacity = 32;
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health = 25;
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}};
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itemBridge = new BufferedItemBridge("bridge-conveyor"){{
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@@ -251,7 +251,7 @@ public class PlacementFragment extends Fragment{
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//update category empty values
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for(Category cat : Category.values()){
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Array<Block> blocks = getByCategory(cat);
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categoryEmpty[cat.ordinal()] = returnArray.isEmpty() || !returnArray.first().unlocked();
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categoryEmpty[cat.ordinal()] = blocks.isEmpty() || !blocks.first().unlocked();
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}
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int f = 0;
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