Updated uCore
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@@ -14,7 +14,7 @@ public class EnemySpawn{
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/**The spacing, in waves, of spawns. 2 = spawns every other wave*/
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protected int spacing = 1;
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/**How many waves need to pass after the start of this spawn for the tier to increase by one*/
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protected int tierscale = 14;
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protected int tierscale = 17;
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/**How many more enemies there are, every time the tier increases*/
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protected int tierscaleback = 0;
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/**The tier this spawn starts at.*/
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