Groupified entities, improved performance

This commit is contained in:
Anuken
2017-11-24 21:14:01 -05:00
parent 56113cd1de
commit 25952985dd
18 changed files with 188 additions and 173 deletions

View File

@@ -34,6 +34,7 @@ public class Pathfind{
Tile[] path = enemy.path;
//REPRODUCE BUG: load in test map, then load save 1
Tile prev = path[enemy.node - 1];
Tile target = path[enemy.node];