Fixed #7207
This commit is contained in:
@@ -167,7 +167,9 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
//direct hit on correct tile
|
||||
(aimTile != null && aimTile.build == build) ||
|
||||
//a piercing bullet overshot the aim tile, it's fine to hit things now
|
||||
(type.pierce && aimTile != null && Mathf.dst(x, y, originX, originY) > aimTile.dst(originX, originY) + 2f));
|
||||
(type.pierce && aimTile != null && Mathf.dst(x, y, originX, originY) > aimTile.dst(originX, originY) + 2f) ||
|
||||
//there was nothing to aim at
|
||||
(aimX == -1f && aimY == -1f));
|
||||
}
|
||||
|
||||
//copy-paste of World#raycastEach, inlined for lambda capture performance.
|
||||
|
||||
Reference in New Issue
Block a user