engineColor (#6360)
Co-authored-by: Lele567 <48808663+Lele567@users.noreply.github.com>
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@@ -120,6 +120,8 @@ public class UnitType extends UnlockableContent{
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public boolean canDrown = true, naval = false;
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public float drownTimeMultiplier = 1f;
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public float engineOffset = 5f, engineSize = 2.5f;
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public @Nullable Color engineColor = null;
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public Color engineColorInner = Color.white;
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public float strafePenalty = 0.5f;
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public float hitSize = 6f;
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public float itemOffsetY = 3f;
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@@ -766,13 +768,13 @@ public class UnitType extends UnlockableContent{
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trail.draw(unit.team.color, (engineSize + Mathf.absin(Time.time, 2f, engineSize / 4f) * scale) * trailScl);
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}
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Draw.color(unit.team.color);
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Draw.color(engineColor == null ? unit.team.color : engineColor);
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Fill.circle(
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unit.x + Angles.trnsx(unit.rotation + 180, offset),
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unit.y + Angles.trnsy(unit.rotation + 180, offset),
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(engineSize + Mathf.absin(Time.time, 2f, engineSize / 4f)) * scale
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);
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Draw.color(Color.white);
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Draw.color(engineColorInner);
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Fill.circle(
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unit.x + Angles.trnsx(unit.rotation + 180, offset - 1f),
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unit.y + Angles.trnsy(unit.rotation + 180, offset - 1f),
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