Lock rotation of blocks with rotate = false to 0 (#8531)
* Lock rotation of blocks that don't rotate
* Fix input visuals
* Default to false
Quick, stop forcing changes to mods before sk yells at me.
* lock GenericCrafter rotation if rotate = false
* Convert from a setter a to block method
* Simplify
* Revert "lock GenericCrafter rotation if rotate = false"
This reverts commit 26ac41baf5.
* Remove `lockRotation` boolean.
Pointless. If you want something to rotate, just do `rotate = true; drawArrow = false;`
This commit is contained in:
@@ -37,7 +37,7 @@ public class BuildPlan implements Position, QuadTreeObject{
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public BuildPlan(int x, int y, int rotation, Block block){
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public BuildPlan(int x, int y, int rotation, Block block){
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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this.rotation = rotation;
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this.rotation = block.planRotation(rotation);
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this.block = block;
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this.block = block;
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this.breaking = false;
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this.breaking = false;
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}
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}
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@@ -46,7 +46,7 @@ public class BuildPlan implements Position, QuadTreeObject{
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public BuildPlan(int x, int y, int rotation, Block block, Object config){
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public BuildPlan(int x, int y, int rotation, Block block, Object config){
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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this.rotation = rotation;
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this.rotation = block.planRotation(rotation);
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this.block = block;
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this.block = block;
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this.breaking = false;
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this.breaking = false;
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this.config = config;
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this.config = config;
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@@ -138,7 +138,7 @@ public class BuildPlan implements Position, QuadTreeObject{
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public BuildPlan set(int x, int y, int rotation, Block block){
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public BuildPlan set(int x, int y, int rotation, Block block){
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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this.rotation = rotation;
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this.rotation = block.planRotation(rotation);
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this.block = block;
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this.block = block;
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this.breaking = false;
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this.breaking = false;
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return this;
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return this;
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@@ -178,17 +178,18 @@ public class DesktopInput extends InputHandler{
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}
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}
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linePlans.each(this::drawOverPlan);
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linePlans.each(this::drawOverPlan);
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}else if(isPlacing()){
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}else if(isPlacing()){
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int rot = block.planRotation(rotation);
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if(block.rotate && block.drawArrow){
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if(block.rotate && block.drawArrow){
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drawArrow(block, cursorX, cursorY, rotation);
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drawArrow(block, cursorX, cursorY, rot);
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}
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}
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Draw.color();
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Draw.color();
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boolean valid = validPlace(cursorX, cursorY, block, rotation);
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boolean valid = validPlace(cursorX, cursorY, block, rot);
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drawPlan(cursorX, cursorY, block, rotation);
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drawPlan(cursorX, cursorY, block, rot);
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block.drawPlace(cursorX, cursorY, rotation, valid);
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block.drawPlace(cursorX, cursorY, rot, valid);
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if(block.saveConfig){
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if(block.saveConfig){
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Draw.mixcol(!valid ? Pal.breakInvalid : Color.white, (!valid ? 0.4f : 0.24f) + Mathf.absin(Time.globalTime, 6f, 0.28f));
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Draw.mixcol(!valid ? Pal.breakInvalid : Color.white, (!valid ? 0.4f : 0.24f) + Mathf.absin(Time.globalTime, 6f, 0.28f));
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bplan.set(cursorX, cursorY, rotation, block);
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bplan.set(cursorX, cursorY, rot, block);
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bplan.config = block.lastConfig;
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bplan.config = block.lastConfig;
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block.drawPlanConfig(bplan, allPlans());
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block.drawPlanConfig(bplan, allPlans());
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bplan.config = null;
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bplan.config = null;
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@@ -1044,7 +1044,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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}
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plan.x = World.toTile(wx - plan.block.offset) + ox;
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plan.x = World.toTile(wx - plan.block.offset) + ox;
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plan.y = World.toTile(wy - plan.block.offset) + oy;
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plan.y = World.toTile(wy - plan.block.offset) + oy;
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plan.rotation = Mathf.mod(plan.rotation + direction, 4);
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plan.rotation = plan.block.planRotation(Mathf.mod(plan.rotation + direction, 4));
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});
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});
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}
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}
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@@ -415,9 +415,10 @@ public class MobileInput extends InputHandler implements GestureListener{
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//draw last placed plan
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//draw last placed plan
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if(!plan.breaking && plan == lastPlaced && plan.block != null){
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if(!plan.breaking && plan == lastPlaced && plan.block != null){
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boolean valid = validPlace(tile.x, tile.y, plan.block, rotation);
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int rot = block.planRotation(rotation);
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boolean valid = validPlace(tile.x, tile.y, plan.block, rot);
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Draw.mixcol();
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Draw.mixcol();
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plan.block.drawPlace(tile.x, tile.y, rotation, valid);
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plan.block.drawPlace(tile.x, tile.y, rot, valid);
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drawOverlapCheck(plan.block, tile.x, tile.y, valid);
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drawOverlapCheck(plan.block, tile.x, tile.y, valid);
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}
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}
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@@ -1341,9 +1341,14 @@ public class Block extends UnlockableContent implements Senseable{
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packer.add(PageType.editor, name + "-icon-editor", editorBase);
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packer.add(PageType.editor, name + "-icon-editor", editorBase);
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}
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}
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public int planRotation(int rot){
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if(!rotate) return 0;
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return rot;
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}
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public void flipRotation(BuildPlan req, boolean x){
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public void flipRotation(BuildPlan req, boolean x){
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if((x == (req.rotation % 2 == 0)) != invertFlip){
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if((x == (req.rotation % 2 == 0)) != invertFlip){
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req.rotation = Mathf.mod(req.rotation + 2, 4);
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req.rotation = planRotation(Mathf.mod(req.rotation + 2, 4));
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}
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}
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}
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}
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