Documentation, cleanup, incremental resource usage, core seeking
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content;
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import io.anuke.mindustry.content.bullets.TurretBullets;
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import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.resource.AmmoType;
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import io.anuke.mindustry.type.AmmoType;
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public class AmmoTypes {
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public static final AmmoType
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@@ -1,7 +1,7 @@
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package io.anuke.mindustry.content;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.type.Item;
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public class Items {
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public static final Item
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@@ -1,7 +1,7 @@
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package io.anuke.mindustry.content;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.resource.Liquid;
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import io.anuke.mindustry.type.Liquid;
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public class Liquids {
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@@ -1,6 +1,6 @@
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package io.anuke.mindustry.content;
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import io.anuke.mindustry.resource.Mech;
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import io.anuke.mindustry.type.Mech;
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public class Mechs {
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public static final Mech
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@@ -1,9 +1,9 @@
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package io.anuke.mindustry.content;
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import io.anuke.mindustry.content.blocks.*;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.resource.Recipe;
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import static io.anuke.mindustry.resource.Section.*;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Recipe;
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import static io.anuke.mindustry.type.Section.*;
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public class Recipes {
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static {
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@@ -2,9 +2,9 @@ package io.anuke.mindustry.content;
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import com.badlogic.gdx.utils.ObjectMap;
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import com.badlogic.gdx.utils.ObjectMap.Entries;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.resource.Upgrade;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.type.Upgrade;
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import io.anuke.ucore.util.Mathf;
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public class UpgradeRecipes {
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@@ -1,7 +1,7 @@
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package io.anuke.mindustry.content;
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import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.resource.Weapon;
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import io.anuke.mindustry.type.Weapon;
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public class Weapons {
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public static final Weapon
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@@ -5,7 +5,7 @@ import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.graphics.CacheLayer;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.*;
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@@ -4,8 +4,8 @@ import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.production.*;
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@@ -3,8 +3,8 @@ package io.anuke.mindustry.content.blocks;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.Liquids;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.resource.Liquid;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.PowerBlock;
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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.units.RepairPoint;
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import io.anuke.mindustry.world.blocks.types.units.ResupplyPoint;
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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content.blocks;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.AmmoTypes;
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import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.resource.AmmoType;
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import io.anuke.mindustry.type.AmmoType;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.types.defense.Turret;
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import io.anuke.mindustry.world.blocks.types.defense.turrets.*;
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@@ -14,7 +14,7 @@ import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.Lightning;
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import io.anuke.mindustry.entities.effect.Puddle;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.resource.Liquid;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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