Documentation, cleanup, incremental resource usage, core seeking

This commit is contained in:
Anuken
2018-05-20 20:41:10 -04:00
parent c1a5482ad2
commit 26e1ad51ff
127 changed files with 368 additions and 1028 deletions

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content;
import io.anuke.mindustry.content.bullets.TurretBullets;
import io.anuke.mindustry.content.fx.ShootFx;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.type.AmmoType;
public class AmmoTypes {
public static final AmmoType

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@@ -1,7 +1,7 @@
package io.anuke.mindustry.content;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.type.Item;
public class Items {
public static final Item

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@@ -1,7 +1,7 @@
package io.anuke.mindustry.content;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.type.Liquid;
public class Liquids {

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.content;
import io.anuke.mindustry.resource.Mech;
import io.anuke.mindustry.type.Mech;
public class Mechs {
public static final Mech

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@@ -1,9 +1,9 @@
package io.anuke.mindustry.content;
import io.anuke.mindustry.content.blocks.*;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Recipe;
import static io.anuke.mindustry.resource.Section.*;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import static io.anuke.mindustry.type.Section.*;
public class Recipes {
static {

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@@ -2,9 +2,9 @@ package io.anuke.mindustry.content;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectMap.Entries;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Upgrade;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Upgrade;
import io.anuke.ucore.util.Mathf;
public class UpgradeRecipes {

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@@ -1,7 +1,7 @@
package io.anuke.mindustry.content;
import io.anuke.mindustry.content.fx.ShootFx;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.mindustry.type.Weapon;
public class Weapons {
public static final Weapon

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@@ -5,7 +5,7 @@ import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.graphics.CacheLayer;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.*;

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@@ -4,8 +4,8 @@ import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.fx.BlockFx;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.types.production.*;

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@@ -3,8 +3,8 @@ package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.PowerBlock;

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.content.blocks;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.UnitTypes;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.types.units.RepairPoint;
import io.anuke.mindustry.world.blocks.types.units.ResupplyPoint;

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.content.AmmoTypes;
import io.anuke.mindustry.content.fx.ShootFx;
import io.anuke.mindustry.resource.AmmoType;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.types.defense.Turret;
import io.anuke.mindustry.world.blocks.types.defense.turrets.*;

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@@ -14,7 +14,7 @@ import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.resource.Liquid;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;