Documentation, cleanup, incremental resource usage, core seeking

This commit is contained in:
Anuken
2018-05-20 20:41:10 -04:00
parent c1a5482ad2
commit 26e1ad51ff
127 changed files with 368 additions and 1028 deletions

View File

@@ -9,7 +9,7 @@ import com.badlogic.gdx.utils.IntSet;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.ui.ItemImage;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Core;

View File

@@ -9,10 +9,10 @@ import com.badlogic.gdx.utils.IntSet;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.resource.Recipe;
import io.anuke.mindustry.resource.Section;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.type.Section;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.BlockStats;
@@ -62,7 +62,7 @@ public class BlocksFragment implements Fragment{
blocks = new table(){{
itemtable = new Table("button");
itemtable.setVisible(() -> input.recipe == null && !state.mode.infiniteResources);
itemtable.setVisible(() -> false);
itemtable.update(() -> {
int[] items = tmpItems;
for(int i = 0; i < items.length; i ++){