Documentation, cleanup, incremental resource usage, core seeking
This commit is contained in:
@@ -9,7 +9,7 @@ import com.badlogic.gdx.utils.IntSet;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.input.InputHandler;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.ui.ItemImage;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Core;
|
||||
|
||||
@@ -9,10 +9,10 @@ import com.badlogic.gdx.utils.IntSet;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.input.InputHandler;
|
||||
import io.anuke.mindustry.resource.Item;
|
||||
import io.anuke.mindustry.resource.ItemStack;
|
||||
import io.anuke.mindustry.resource.Recipe;
|
||||
import io.anuke.mindustry.resource.Section;
|
||||
import io.anuke.mindustry.type.Item;
|
||||
import io.anuke.mindustry.type.ItemStack;
|
||||
import io.anuke.mindustry.type.Recipe;
|
||||
import io.anuke.mindustry.type.Section;
|
||||
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.BlockStats;
|
||||
@@ -62,7 +62,7 @@ public class BlocksFragment implements Fragment{
|
||||
blocks = new table(){{
|
||||
|
||||
itemtable = new Table("button");
|
||||
itemtable.setVisible(() -> input.recipe == null && !state.mode.infiniteResources);
|
||||
itemtable.setVisible(() -> false);
|
||||
itemtable.update(() -> {
|
||||
int[] items = tmpItems;
|
||||
for(int i = 0; i < items.length; i ++){
|
||||
|
||||
Reference in New Issue
Block a user