Many various campaign mechanic changes
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@@ -80,6 +80,8 @@ public class Vars implements Loadable{
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public static final float buildingRange = 220f;
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/** duration of time between turns in ticks */
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public static final float turnDuration = 20 * Time.toMinutes;
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/** turns needed to destroy a sector completely */
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public static final float sectorDestructionTurns = 3f;
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/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
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public static final float minArmorDamage = 0.05f;
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/** launch animation duration */
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