Many various campaign mechanic changes
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@@ -122,7 +122,11 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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//draw all sector stuff
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for(Sector sec : planet.sectors){
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if(selectAlpha > 0.01f){
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if(canLaunch(sec) || sec.unlocked()){
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if(/*canLaunch(sec) || sec.unlocked()*/true){
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if(sec.baseCoverage > 0){
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planets.fill(sec, Tmp.c1.set(Team.crux.color).a(0.1f * sec.baseCoverage * selectAlpha), -0.002f);
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}
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Color color =
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sec.hasBase() ? Team.sharded.color :
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sec.preset != null ? Team.derelict.color :
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@@ -220,6 +224,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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@Override
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public void draw(){
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planets.render(PlanetDialog.this);
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Core.scene.setScrollFocus(PlanetDialog.this);
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}
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},
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new Table(t -> {
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@@ -277,7 +282,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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selectAlpha = Mathf.lerpDelta(selectAlpha, Mathf.num(planets.zoom < 1.9f), 0.1f);
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}
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//TODO add strings to bundle after prototyping is done
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//TODO localize
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private void updateSelected(){
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Sector sector = selected;
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@@ -294,6 +299,13 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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stable.image().color(Pal.accent).fillX().height(3f).pad(3f).row();
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stable.add(sector.save != null ? sector.save.getPlayTime() : "[lightgray]Unexplored").row();
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if(sector.hasBase() && sector.hasWaves()){
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stable.add("[scarlet]Under attack!");
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stable.row();
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stable.add("[accent]" + Mathf.ceil(sectorDestructionTurns - (sector.getSecondsPassed() * 60) / turnDuration) + " turn(s) until destruction");
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stable.row();
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}
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stable.add("Resources:").row();
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stable.table(t -> {
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t.left();
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