Unit system rewrite, new drone AI
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@@ -4,10 +4,9 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.content.bullets.TurretBullets;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.core.Timers;
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@@ -70,9 +69,9 @@ public class DebugFragment implements Fragment {
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row();
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new button("death", () -> player.damage(99999, false));
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row();
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new button("spawnf", () -> new BaseUnit(UnitTypes.drone, player.team).set(player.x, player.y).add());
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new button("spawnf", () -> UnitTypes.drone.create(player.team).set(player.x, player.y).add());
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row();
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new button("spawng", () -> new BaseUnit(UnitTypes.scout, player.team).set(player.x, player.y).add());
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new button("spawng", () -> UnitTypes.scout.create(player.team).set(player.x, player.y).add());
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row();
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}}.end();
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